Tag Archives: Commonlands

That Don’t Look Right…

We were out in the Commonlands for a few things over the weekend, and at one point as I was running back towards the docks, I noticed that the Freeport skyline had changed a bit.

Looking towards Freeport

I do not recall the main tower leaning quite that far over… or leaning at all.

In fact, wasn’t that tower floating previously?  Did we have a Ringworld event?

And the flames erupting from its base, just visible in this picture when viewed full size, seem to be new too.  Though if the tower crashed down on the city, I shouldn’t be surprised that something caught fire.

Or maybe it just landed on that tire fire that Lucan D’Lere used to keep burning to cast a pall over the place and keep everybody fearful so he could continue to extend his emergency powers.

Obviously something has been going on while I was away.

Meanwhile, certain mounts seem to have been granted considerably more off-road traction.

Horse with a creeper gear

With that sort of traction, I might be able to ride up the side of that tower, the way it is leaning.

I’ve obviously been away too long.

Getting to Freeport is a Breeze

Sunday afternoon, Potshot and I were able to get together in EverQuest and continue our adventures.

Both of us had been working on our armor quests and had gotten quite far.

Thrall, Tistann, and Tarlach in new outfits

Tistann is only missing his new helm, while Tarlach is just short a pair of gauntlets to complete all of his quests.

Thrall only has the sleeves, bracers, dagger, and robe so far, though when you look at that robe you might ask, “What else could he possibly need?”  Ming the Merciless reborn!  The collar on the robe is an especially good detail.

And then there is poor Deneldir.

The druid armor quests from Surefall Glade appear to be bugged, so he does not have any shiny new duds to show off.  But if things are going right, he doesn’t have to do much beyond heal and buff and toss in the occasional damage spell.

We though we ought to take our new threads out for a test drive, so we headed to West Karana and the bandit camp on the ridge where we have been a couple of times before as part of other groups.

We're hunting bandits

The combination of upgraded equipment and higher levels all around made for a very successful expedition.

We found we could take on as many as six bandits at once (or five bandits and a higher level brigand) without things coming unglued, even when some wise guy trained a few bandits over us while I was AFK.

That moved us right along experience-wise, and Thrall became the first in the group to hit level 14.

This was odd, since when I started out Thrall, he was almost two levels behind Tistann.  By level 11 he had almost caught up and now at level 14 he is a good 20% of a level ahead.  I have to think that this is the racial penalties in play.  Tistann has the half-elf burden while while Thrall, being human, faces no penalty.

Or maybe the bard experience table is just a bit tougher than the enchanter table.

Either way though, Thrall hitting 14 was a big deal, because at 14 he got the spell Breeze, one of my three favorite early game spells along with Spirit of the Wolf and Mesmerize.

Dinner time ended our bandit camping, but later on in the evening I got back online with a mind to run east again to the Commonlands to pick up that new spell.

I brought Tistann along for his song of speed and headed out.

Unlike the last trip, I was prepared both physically and mentally.  Specifically, I heeded my own “too late” advice that came to me on the last trip and just ran along the north wall of Kithicor Forest.

The only hazard here is falling off...

Nothing blocked my way to the Commonlands aside from an occasional tree that was too close to the invisible zone barrier for me to squeeze around.

Then it was just a matter of finding the right vendor… and not getting killed by the wrong one yet again.

I wandered around a bit and then vaguely remember that there were some spell vendors over in the tunnel to North Ro.  The tunnel that is effectively the Commonlands Bazaar.

Plenty to buy and sell... don't trip on the dead troll

Inside the tunnel I wandered around until I found the right vendor and was able to make the big purchase.

Worth every copper!

And so my main mission was accomplished.

I still had a giant fire beetle carapace to collect along with a coyote skull, but figured that could wait a bit.

As I was about to log off for the evening, Potshot logged in.

I mentioned that I had made it successfully to the Commonlands.  After a quick chat we decided that, since we now have bind affinity on two of our characters, it might be time for a change of scenery.

So I parked myself in Freeport while Potshot started out on his own cross-country journey.

Of course, once I bind in Freeport it will mean running the other way across Norrath to complete the armor quests.  But maybe the druid armor quests in Freeport are not bugged so Deneldir can get a few upgrades.

This will also test my EverQuest knowledge.  I have adventured around Freeport and on Faydwer before, but most of my memories are from west of Highpass Hold and involve leveling up in zones in the order: West Karana, North Karana, East Karana, South Karana (Aviaks!), and then the Rathe Mountains.  Outside of that, things are a bit blurry.

Cats in the Commonlands

In line with trying for some fresh experiences in my return to EverQuest II I mentioned starting out on the Freeport side of the world.  Unlike World of Warcraft, this does not mean a complete sundering from all thing Qeynosian.  While relations between Antonia Bayle and Lucan D’Lere might be… uh… strained, outside of their cities most NPCs take a somewhat more neutral stance, rather like the goblins in Azeroth.  These NPCs have quests that need to be performed and they have a “no questions asked” position when it comes to who accepts them.

So, while getting into Qeynos and to the Revelry and Honor guild hall involved some dodging of NPC guards, for the most part the world is pretty similar for either faction. (Though I have to figure out how to get past the guards and pick up the heritage quest “The Journey is Half the Fun.”)

That meant freshness was going to have to come in other ways, such as a new race and a new class.

I went with a Kerra for my first character on Guk with some design help from my daughter.  I chose a Kerra because it was one of the races that can start in Timorous Deep, the Sarnak starting area introduced with the Rise of Kunark expansion.

For a class I copped out slightly and went with a brigand.  While it is technically a class I have never played, it is close enough to a swashbuckler that it barely counts as “new” for me.  I could not resist the ultra utility features of the class (and of swashbucklers) such as smuggle.

Melkerr the Brigand

Melkerr the Brigand

And while Timorous Deep was “new,” I was not especially thrilled with it and when finally got to Gorowyn I was ready to ship out for Freeport.  Gorowyn makes the Undercity in WoW seem sensible and Freeport the pinnacle of municipal planning.

Okay, maybe that is a bit harsh.  Gorowyn is quite impressive and a lot of work went into it, but it just isn’t the city for me.

Unfortunately, the transition from Gorowyn to Freeport did not go as smoothly as I had hoped.  While I eventually became a citizen of Freeport and got the “Call of the Overlord” recall skill, I somehow missed out on the skill that allows one to reset their recall point.  I will be stuck recalling to Stonestair Byway until I figure that one out.

Once character up to level 10, I decided to roll another.  This time going with a fury (no, that that Fury), a class I have never played in any guise in EQ2.  Sticking with the feline theme though, it ended up as another Kerra.

Torill the Fury

Torill the Fury

This time I went straight for Freeport and the old starting island, called the Refuge of the Overlord when starting as Freeport aligned.  At this point Potshot and Ula were both starting new characters as well, so we roved the island together and then headed to Freeport.

Finally, I had to make one more character because my daughter wanted to make one more cat.  A girl cat with a nice leopard pattern who is a troubador, another new class for me.

Ouiza the Troubador

Ouiza the Troubador

And I had to promise her I would play this character.  She likes to make characters for me, then gets quite disappointed when I do not play them.  (This is why I can never install City of Heroes again, I would never get my computer back once she got into that character creation tool.)

So now I have three cats in the Commonlands looking for adventure.  And I even managed to avoid giving them “cute” feline names.