Tag Archives: Darkfall

Does PLEX Work Anywhere Besides EVE Online?

CCP introduced PLEX, the Pilot License EXtension item that could be bought for real world cash and sold on the in-game market of EVE Online or consumed to extended your EVE subscription by 30 days a little over five years ago.

Current prices are around 800 million ISK in Jita

Current prices are around 800 million ISK in Jita

It was very much an experimental move by CCP who proceeded with caution.  As you can see from the five year old screen shot above, when introduced, PLEX was stuck in the station in which you claimed it.  CCP didn’t want it becoming a loss mail item on day one.  Later, when it became clear that players were going to accept PLEX as a thing, CCP loosened up its restrictions on PLEX… and hilarity ensued, with the first major loss being 74 PLEX in a Kestrel.

PLEX has had quite an impact on EVE Online. It has been a major tool in the war against illicit RMT for the in-game currency, ISK, by giving players a legitimate way to effectively buy ISK.

It has become a major indicator of the health of the in-game market.  I think people mostly track Catalyst hulls, tritanium, and PLEX these days. (just kidding)

It has been opened up so that you can use it to enable other services or currencies.  You can use PLEX to enable the training queue for a second character on your account or convert it to Aurum to buy clothes at the New Eden Exchange. (Need more/better hats!)

It has allowed some players to play for “free,” where “free” means exchanging time for ISK and then ISK for PLEX. (If you think anybody is actually playing for free, please go read up on the time value of money.)

Through the simple math conversion (Real World Money to PLEX, PLEX to ISK) it has given people a dubious way to assign real world value to losses sustained in EVE Online, so now every huge battle report that makes the headlines at the BBC must include an obligatory dollar amount which gives people the false impression that you buy ships in the game for real world money or some similar nonsense.

(I am kind of disappointed that Edward Castronova, who spent so much time writing about the EverQuest economy, never spent much time writing about EVE Online where things have gotten at least a little closer to his virtual economy vision.)

And, of course, PLEX loss is a staple of loss mail porn as people unwittingly, to be charitable, try to transport billions of ISK in PLEX in ships that cost a million ISK or less.  Of course, every PLEX destroyed during such a loss is a win for CCP as that is a promise for 30 days of game time they do no longer have to honor.

I think we can safely declare PLEX a success.  Certainly, CCP has not suffered from having it, and the game has continued to grow since its introduction.

Success, of course, attracts imitation.  Since then a number of PLEX-like items have popped up in other MMOs.  We have:

  • KronoEverQuest & EverQuest I and maybe other titles.
  • CREDDWildStar
  • GRACEAnarchy Online
  • DUELDarkfall
  • REX – Rift
  • APEX – ArcheAge

Did I miss any?

The thing is, I have no real sens of how well the various PLEX-like currencies have worked in these other games which, even if they have a comparable player base to EVE Online… and you would need a lot of smoke and mirrors to make Darkfall or Anarchy Online appear to have a tenth of the subscriptions… they do not have the single, unified market of EVE, being chopped up into distinct servers, each with their own economy.

I have been peeking at the Krono market as I have been playing EverQuest II lately.  There seem to be about two dozen on the market at any given time, with the low end hovering around 3,000 platinum coins for one Krono.

I currently have 300 platinum coins, and feel quite well off for having that much.  But I am also playing a level 70 character and remember the days when earning your first platinum coin was a big deal and having 300 gold coins made me feel quite well off.

At 3,000 plat, the market seems somewhat static.  The number of Krono for sale does not fluctuate much from day to day, so I have to wonder how much traffic there really is. (Though, granted, the trade channel is where you go if you want to sell something RIGHT NOW, but it is also so spammy that I tend to keep it off.)  And I am on the Freeport server, which is one of the high population servers, somewhere behind Antonia Bayle, where all the cool kids used to hang out, and Splitpaw in activity, so what I see on my server might not reflect what is happening on other servers.

But my gut is that Krono hasn’t had the impact on Norrath that PLEX has had on New Eden.  And with WildStar having problems keeping people subscribed, I am not sure there is a comparable case to EVE Online when it comes to PLEX… yet.

Because suddenly World of Warcraft hove onto the scene.  Last week Baishok put up a post about things coming to Azeroth in the new year which included this entry half way down the post, between garrison improvements and heirloom storage, under the innocuous heading of “New Ways to Play.”

We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.

Everybody paying attention immediately saw this for what it was, PLEX comes to World of Warcraft.  This was met by various levels of excitement of despair, depending on various rational or irrational points of view and analogies.

Ages ago I wrote a post wondering if the World of Warcraft in-game economy could support something like PLEX in the way that the EVE Online economy has shown in can.

On the plus side, World of Warcraft does have a more vibrant economy than most of its peers.  There is a lot of gold floating around looking for places to be spent, given the number of alliance choppers I have seen running around since they went up for sale.  With the unification of economies across Horde and Alliance on servers, there are no more economic ghettos where one faction hugely outweighs the other.

Finally, here is a game that has an illicit RMT problem of epic proportions and which really needs a legitimate way for people to buy gold since it has become crystal clear over the years that people are going to buy gold no matter how many horror stories you tell them about account hacking and credit card fraud.

Plus, once you’re selling level 90 characters, what other taboo is there left to transgress?

On the down side, even with economies unified on servers, and across servers when it comes to the co-joined, merged in all but name servers, there are still a hundred or more individual economies to look at.  Servers that had 8 hour queues when Warlords of Draenor dropped might fare differently than servers that never even got to a medium population load on opening night.

And then there is Blizzard’s tentative nature.  World of Warcraft is the goose that lays golden eggs, quarter after quarter, and they are justifiably nervous about screwing that up.  So, even after having had five years to look at how PLEX has worked out in EVE Online, two years to observe Krono over at SOE, and having run their own “cash to item to gold” experiment with the guardian cub three years back, Blizzard is still “exploring the possibility” of the whole idea.

I know I mock SOE from time to time for jumping into ideas with both feet before they have thought things through… and then being forced to adapt and change in front of a live studio audience.  But here we are at the other end of the spectrum, where Blizz probably has all the data they are ever really going to get and they are out there being coy about the whole thing.

Yes, this could just be a trial balloon to see if the people who actually pay attention to these things explode at the idea.  And yes, the whole real money auction house plan in Diablo III, which worked out so badly in the end, does loom over this, a point many people in the forum thread are quick to compare this to.  However, I would argue that the RMAH in Diablo III, which allowed people to buy in-game gear directly for real world money and, more importantly I think, allowed people to cash out and walk away with real money profits, was a different and beast altogether and lead to problems people were calling out during beta.  Furthermore, even the in-game gold auction house was a serious problem, leaving real money aside,  Blizzard didn’t just close of the RMAH, they closed down both sides because both sides were killing the game.  The auction house as a whole was the problem, not just the real money aspect.

World of Warcraft, on the other hand, has existed with an auction house for a decade at this point.

None of which gets around to answering the question in the title.  I really have no concrete feel for how something like PLEX does affect a game aside from EVE, which remains unique in many ways in the MMORPG ecosystem.

I don’t think a PLEX-like item is a done deal for WoW either.  Blizzard is very cautious about its main source of revenue and, as we saw over the last year, would rather sit and do nothing than do something that might go wrong.  Add in the stink left over from Diablo III and my gut says it is only even odds that Blizzard will adopt something like this in 2015.  We certainly won’t see it until the summer if they do.  But that timing might make it a good hedge against another content drought.  People might stay subscribed longer if they could just pay for their subscription out of the giant pile of gold they have accumulated in their garrison.

Do you think PLEX-like items in other games are working out?  Do you think something like that will work in WoW?

Others on the idea of a PLEX-like item in WoW:

The PLEX Idea Continues to Catch On as Darkfall Introduces DUEL

We have another entry in the PLEX-like game item arena, this time for DarkfallAventurine has been busy revamping Darkfall: Unholy Wars… or Darkfall 2.0 or just Darkfall, since the original isn’t around anymore… with class overhaul, a cash shop, a presence on Steam, and a rework of the UI.

DFLOGO B-450

And with the latest update, Aventurine has joined the ranks of studios offering an in-game item worth subscription time that players can buy and then trade for the in-game currency.  Called DUEL (Or as they style it, D.U.E.L, with three periods because… why?) it can be purchased with Selentine (is that the in-game currency or the cash shop currency?) and then used to wheel and deal with other players.

This scheme has been seen before with SOE’s Krono, Carbine’s CREDD, Funcom’s GRACE, and, of course, CCP’s PLEX, which was introduced into EVE Online back in 2009.

It will be interesting to hear how this works out.

As I have said often in the past, this sort of thing works in EVE Online because the in-game economy is not optional.  If you play EVE, you have to buy in sooner or later or just stop playing.  With the other games on the list… the economy is optional, which has always left me wondering if their economies could support such a scheme.

Unfortunately, I do not play any of the other games offering this sort of item, so I have to go by what other people are saying.  CREDD seems to have been a good investment in WildStar if you got in early.  Some Krono shows up on the market in EverQuest and EverQuest II, but seems to be more active on the Trade channel where it can be used for barter for specific things in addition to being traded for the in-game currency.  And GRACE hasn’t been in Anarchy Online long enough for it to have settled down.

So I am left wondering if Darkfall has the critical mass of players and an active enough economy to make something like DUEL viable.  I was interested to see that, despite its hardcore nature, Aventurine opted to make DUEL unlootable when you kill another player.  No headline comedy.  Of course, CCP started off with PLEX being stuck in stations, so maybe DUEL will change later.

And my final question is, what does DUEL stand for?  That isn’t listed in the FAQ or the forum patch notes.  They are clearly using it as a cute acronym.

PLEX stands for Pilot License EXtension

CREDD is the awkward Certificate of Research, Exploration, Destruction, and Development

GRACE is GRid Access Credit Extension

So what does DUEL stand for?  Darkfall Unholy wars Extended Living?

I think SOE might have been smart to just go with a name rather than an acronym.

And one question past my final question; who will jump on the PLEX-like bandwagon next?

A Long History of Gear Obsession

Back in the mid-to-late 90s, back when I was playing TorilMUD, there was a point when a couple of people had been caught cheating… multi-boxing or exploiting game mechanics or some such… and the game had to come up with punishments for such transgressions.

The people who ran the at the time came up with a few levels of action, which included deletion of characters and banning people permanently.  But the for the first offense rumor had it… rumor, because while the staff had policies about this sort of thing, they were not documented for the player base, but the whole community was small enough that word got around about nearly everything if you knew who to ask… that the punishment involved a choice.

The choice was:

  • Removal of half your levels from your main character
  • Removal of all gear from your main character

And, of course, as we sat around in experience groups chatting about this and that while waiting for the zone to respawn, this topic came up and we declared which choice we would take.  Universally we opted for losing levels.  In fact, in exploring this topic, I think we were in favor of being busted down to level 1 if we were allowed to keep out gear.

All Slots Filled

Gear, circa 2000

Levels were replaceable, and in a game where there was experience loss on death… and level loss with enough deaths was a thing back then… working on experience and leveling up often continued for players at level cap.  We had all been through the leveling process.  We knew the ins and outs and could find groups.  Leveling up was work, but work we knew how to do.

Gear though… gear was a different story.  This was a time where gear commonly had class, race, or alignment restrictions, but level restrictions were almost unheard of.  And there was not such thing as attunement.  A rare item might be flagged as “no trade, and some items were “cursed,” which meant you could not drop them without somebody casting a spell on you, but most items could be traded to other players or handed off to low level alts.

Plus gear often made your character… or made you character viable.  If you had knocked my level 50 warrior back down to level 1 but left him with his gear, he would have torn his way back to level 40 in very little time solo.  While being able to solo was generally over by level 20 for a fresh character, and alt with good gear could easily go to 40 and possibly to the level cap at 50 with the right outfit.

Obtaining gear though… that was the hard part.

As I mentioned in a previous post, gear was available once per server boot.  If you wanted an item from a particular mob and somebody else had already killed it during the current boot, you would have to wait until the server crashed and restarted again. (Or until a kindly GM decided that the server had been up long enough and we needed a reboot to keep us all busy.)

While a good proportion of items were on a given mob every single time, some were random.  Of course, the better the item, the more likely it was to be random.

Then, to obtain the best items, you had to run zones, the TorilMUD version of raiding.  That meant getting together a group of 16 people of the right mix of classes, getting yourself included in that group, and spending anywhere from 1-8 hours taking down a zone. (No zone, to my recollection, took beyond 2 hours if done right, but mistakes happen.  I recall a City of Brass group that took 4 hours just getting to the zone because things went horribly wrong in the Plane of Fire.)

And, finally, once you had completed a given zone, you had to roll on items.  People would put in bids on a given item, numbers would be assigned to people, and a random roll would be done to determine who got the prized item.  So you could get in a group, go through a successful run, and still end up empty handed and waiting for a reboot so you could try again.

Of course, this doesn’t sound all that strange today.  Sure, bind of pick up, gear attunement, and level restrictions on gear have axed the whole twinking of alts to a certain degree.  But gear still rules, and there are still some twinking options, like heirloom gear in World of Warcraft.  Rare is the MMORPG where gear is not a major focus.  Sure, there is reputation, titles, mounts, pets, achievements and what have you, but gear does seem to drive people more than anything else.  I went to Timeless Isle not so much because I needed something new to do but because it was an efficient way to gear up at level cap.  I am past wanting to commit to raiding, but I still will seek out the best gear I can.

Have shovel, want mallet!

Have shovel, want mallet!

And what happens when an MMORPG doesn’t focus so much on gear?  We seem to bring our gear orientation with us all the same.  Darkfall didn’t specifically de-emphasize gear, but with full loot of PvP victims in place, people sought to protect their good gear by going out to battle in cheap drops.

Likewise, one of the main fears people have in EVE Online centers around loss.  People with a gear orientation coming into New Eden can be quite discouraged by the fact that when your ship explodes it is gone and you have to buy a new one.  The can often, abstractly, see the benefit of such a system.  Destruction of ships drives the market, makes industry viable, and basically keeps the player economy going despite the game being full of magic sources of in-game currency like most other MMOs.

And I must admit to letting out a resigned sigh when my own ship gets blown up.  I’ve gotten past attachment to individual ships.  You can always buy another just like it.  And the ISK thing isn’t a big deal, especially when you are eligible for reimbursement.  But actually getting a ship together if you don’t have a backup can be a pain.  If their aren’t some on contract, you end up having to head to a trade hub, buying what you need, and then shipping it to where you want to use it.  Again, an economic opportunity for some… shipping corps are a thing in EVE… but a bit of a pain if you want to do something but, instead, have to clone jump and spend a day in high sec buying parts and arranging transport.  That is just the way it works when you need a specific ship with just the right fit.

Because it all comes down to an obsession with gear in the end.

Items from the Mail Bag – Press Releases and Special Offers Edition

Digging into the mail bag, another reminder that I haven’t felt inspired to write about much new of late.

Darkfall: Unholy Wait

Aventurine sent me the press release announcing that Darkfall: Unholy Wars would finally launch on April 16th, after a five month delay.

DFLOGO B-450

Back in September of 2012 they announced that the original Darkfall would shut down on November 15th to make room for Unholy Wars, which was slated to launch on the 20th of the same month.  And then… well… the Aventurine reputation needed to be maintain.  So here we are, seven months after that announcement, and the game should launch next week.

Now, the press release points out that this time was well spent, that much was learned from the beta.  We shall see next week.  Maybe.

Blizzard Remains Steadfast

After running out my seven free days of World of Warcraft, I remained on the fence about whether it would be worthwhile to subscribe or not.  And then, ten days later, I received an email from Blizz with a subject line asking me to resubscribe to the game.

WoWResubNow

I was intrigued.  I wondered if Blizz might sweeten the deal now that they had me thinking about the game.  A special offer might have been enough to tip the balance.

But there was no special offer.  It was just a link to the standard subscription page.  Blizz isn’t at a point right now where it feels the need to anything special to get people to come back.

Twitter Pushes Advertising

Twitter has decided that I am a small business and, as such, I need to advertise on their service.  So I received a whole stream of messages from them offering me a free $50 advance on my advertising.

TwitterAd

I have not taken them up on their offer, having no idea what I would even promote.

Mega Wars IV

Crimson Leaf Games, which recreated the classic CompuServe game Mega Wars III that I poked my nose into ages ago, has taken the idea a step further and created Mega Wars IV which includes a full graphical client done in Microsoft Silverlight.

MegaWars4

Interestingly, Stellar Emperor, the version of the game that ran on GEnie, which I have also covered, went this route in the early 90s, adding on a graphical client and updating the game, thus diverging it from what stated off as its twin, Mega Wars III.

Populist Wish Fulfillment

I keep getting press releases around a film titled Assault on Wall Street.  The synopsis for the picture is:

Jim is an average New Yorker living a peaceful life with a well paying job and a loving family. Suddenly, everything changes when the economy crashes causing Jim to lose his job, home and wife. Filled with anger and rage, Jim snaps and goes to extreme lengths to seek revenge for the life taken from him.

The poster shows the star, Dominic Purcell a pistol in one hand, a combat rifle in the other, with bullet riddled NYPD cars and SWAT teams deploying in the background.

So, yeah, gun violence.  I guess that takes Occupy Wall Street up a notch.  Let’s go kill the 1%!

Given that the only name I recognize in the cast is Eric Roberts, and that they are sending press releases to random gaming blogs, I am going to guess they couldn’t get any funding from those in the 1%.

World of Tanks Rolls On

Wargaming.net is very good about sending out regular press releases.  Two big things they have coming up are the World of Tanks 8.5 update, which includes more German tanks, redone maps, and changes to what non-premium accounts can do.  There is a preview over at The Mittani.

And then there is World of Tanks Blitz.

WoT_Blitz_Logo_800px

This is Wargaming.net’s attempt to bring World of Tanks to mobile platforms.  Featuring 7 vs. 7 battles, I will be interested to see how they translate their Windows shooter to that mobile world.

Items from the Mail Bag – Barrel Scrapings and the Like

Mail bag was going to be a regular monthly feature, but frankly the mail I have been getting on the blog account really hasn’t been living up to the role.  Still, I do get something amusing now and again.  A pity none of it showed up recently, so this is all you get.

Three Kias, One Cup

The Kia Motors Overseas Communications Team ( 해외커뮤니케이션팀) wants me to go connect with their Facebook page so I can play a flash based tennis game featuring players that are, if I understand this correctly, anthropomorphized versions of their cars.  The SoulSorento, and Cerato to be specific.  Except I think that last one is sold as the Forte here in the US.

Totally not ripping off Disney/Pixar

Totally not ripping off Disney/Pixar

All because Kia sponsors some aspect of the Australian Open… which is a tennis tournament.

I had to look that up.

I almost want to go play this, just to see how they get that lumpy Sorento to move its ass around the court.  But a surge of apathy has stayed my hand so far.

Still, don’t let me stop you!  You can find the page on Facebook here.  Just be quick, as the game only runs from January 16th through the 31st.  Of course, they only sent me this note on the 29th, so clearly my participation was not all the important.

Aventurine Fails Again

Aventurine sent me a “Media Alert” to invite me to come and explore the world of Agon, which I am afraid always brings up images of Larry Storch.

A little whackier than this though

A little whackier than this though

Unfortunately for Aventurine, all they actually had for me was a link to a dev diary video about their upcoming (some day) Darkfall: Unholy Wars reboot.

Then they listed out the price of the game ($14.95 if you are a Darkfall Online returning player or $29.95 (25% off) if you are new to this game) like they expected me, a member of the media (who else gets “media alerts” right?), to actually pay for it myself.  This is how you get 2/10 reviews.  (Though I still suspect there was a method to their madness.)

Haven’t we all learned by now that companies can get game journalists to degrade themselves and their profession with a few simple freebies?  Playing it straight is a mug’s game.

The Soda Sipping Inside Joke?

I keep getting press notices about a game called Soda Drinker Pro, but cannot tell if this is just the internet yanking my chain or not.  The quotes sound tongue in cheek.

Soda Drinker Pro is the most advanced soda drinking simulator ever created

While sites like Gamasutra have reprinted the press releases due to contractual obligations.

Mashable has a brief write up, but it still ends up sounding like an internet goof.

I have to think that the only reason I got this was that I have written about soda, and soda experiments, here in the past.

Somebody Sued Facebook

Which probably isn’t news, but the announcement showed up in my email.  It was something about sponsored stories.

Why did I get this notice? This Notice relates to a proposed settlement (“Settlement”) of a class action lawsuit (“Action”) filed against Facebook relating to a particular Facebook feature called “Sponsored Stories.” According to available records, you may be a “Class Member.”

What is the Action about? The Action claims that Facebook unlawfully used the names, profile pictures, photographs, likenesses, and identities of Facebook users in the United States to advertise or sell products and services through Sponsored Stories without obtaining those users’ consent. Facebook denies any wrongdoing and any liability whatsoever. No court or other entity has made any judgment or other determination of any liability.

You can read more about it here.  If Facebook used your likeness without your consent, it could be worth a sawbuck to you.

Meanwhile if the suit succeeds the lawyers will all get paid for the hours they billed and Facebook will have to change their terms of service so that by accepting them you allow Mark Zuckerberg to do whatever he damn well pleases with your likeness.

Oh, Mark, you crazy!

Oh, Mark, you crazy!

So who is going to win here?

Raptr Has a List!

Raptr sent me a list of awards they made up and gave out for 2012 based on their game tracking stats.

  • Most Played New Game – Borderlands 2
  • Most Played Game (Released Anytime) – Call of Duty: Modern Warfare 3
  • Biggest Boost from User-Generated Content – Portal 2
  • Most Played Long-Awaited Sequel – Borderlands 2
  • No Bathroom Break – Borderlands 2
  • Most Played XBLA Game – Minecraft
  • Most Played New IP – Dragon’s Dogma
  • Most Successful Paid to Free-to-Play Game – Star Wars: The Old Republic

Some of those make sense, while others… I am not so sure.  The “Bathroom Break” bit probably relates to a measurement of play sessions, but how did they come up with “Long Awaited Sequel?”  Was Borderlands 2 really that long in showing up?  Relative to what?

Meanwhile, their last category almost always reflects a sentiment of “crap, we’d better mention MMOs!”  They used the same category as 2011, but this time they managed to combine it with an attempt to suck up to EA/BioWare.  Or does somebody think if you were going to mention MMOs that there weren’t other categories or titles you might choose?  “Most played MMO” or  GuildWars 2 certainly springs to my mind.

Anyway, you can read their full post here, which includes some additional details.

The Rest

Finally, I seem to be getting more and more messages asking me if I would like to come write for other sites.  These invites are rather transparent requests to please provide free content for such and such a site to exploit for ad revenue.

It is the sources of these requests that are getting more interesting.  I had one from a web media group from everybody’s favorite Germans, ProSiebenSat.1 and another from a group that purports to run the largest MMO gaming site in China.

All I can think is, “China?”  My Larry Storch jokes are probably too obscure for Cracked.com, how would they possibly play in China.

Anyway, send me something interesting that isn’t about your 99 cent iPhone app and maybe I’ll make fun of it.  As always, contact info is on the About page.

Darkfall: Unholy Wars is What Now?

The story of Darkfall is a saga unto itself.

The game was initially announced back in August of 2001, a time frame I put into perspective this way back in 2008:

…in August 2001 Dark Age of Camelot was readying for release.  I was still playing EverQuest, which was on its second expansion (count now: 14), on my 400 MHz Pentium II system with a hot TNT2 based video card, having finally ditched the 3Dfx Voodoo2 configuration. And Duke Nukem Forever was only approaching its fifth year of not being available yet.

The game stayed in development, only starting to show signs of launching back in 2008, by which point there were plenty of people who viewed the game as vaporware, never destined to see the light of day.

The development history of the game has its own long section in the Wikipedia article.

The game promised a long list of features, which I copied into a blog post as a reminder to check against what was actually available at launch.  Of course, I never actually did that, because I never actually played the game, but I am going to guess somebody did.

And the game did launch!

It went live in Europe in February of 2009 and in North America in July of 2009, which opened up a whole new can of blog posts.

There was the great EuroGamer 2/10 review scandal, which gave SynCaine meat for a week’s worth of posts, plus an ongoing metaphor for crappy reviews, though I thought that the whole thing was a false flag operation to build community.

Then there was conflict about the mechanics of actually playing the game, which did not adhere to some of the past principles of MMO convenience.  Some of the things complained about were listed as features by Aventurine.

And then there was yet another Tobold vs. SynCaine face off over what counts as content when SynCaine declared that Darkfall had added more content in its first year than WoW had added in its first five. (Though neither of them knew the true powerhouse of content.)

Then things settled down and most people went back to not giving a damn about Darkfall.  Even SynCaine stopped playing.  There was peace in the world.  Or at least we found other things about which to bicker.

And then Aventurine decided to disturb the peace by announcing… something.

Oh, Darkfall: Unholy Wars… which has a feature list that sounds like a subset of… Darkfall.  So clearly I am missing something here.

  • Massive Land and Naval PvP Battles: Thousands of players can participate simultaneously in wars and sieges on land and sea, in real-time, on a single server.
  • A Huge, Seamless World: The world of Agon is a large open world that consists of both land and water and gives the freedom to players to uncover its hidden secrets.
  • Flexible Roles: Choose role at will, switching from meat shield to master mage to benevolent healer. Players can switch between roles, skills, spells, and ability boosters on the fly. Develop your skills in all roles and experience the game in a multitude of different ways over time or specialize in a single role and be the one your friends depend on to fulfill that calling.
  • Full Loot: You keep what you kill. Players can loot all of the goods from a slain enemy, and vice versa.
  • Persistence: Players can affect the fabric of the game world, constructing and fortifying cities across Agon and building empires that last as long as they can defend them.

Is this a rewrite of the original?  It sounds like a new game on the web site, though the features sound like the original.  I suppose there are some nice screen shots, but what else it is?

This, of course, ignited… something.  Well, SynCaine seems dutifully, if somewhat laconically, pleased.

Meanwhile, Tobold wasted no time trying to spark up the passion that has been missing lately in his relationship with SynCaine by trolling him as quickly as his fingers could type.  SynCaine may be evil, but he is our evil I guess.  (Though the “needs the money desperately” line seems awkward from somebody who himself has a donation button on his blog.  By that logic I guess I should thus assume that Tobold cannot afford coffee.)

And while those two warm to this new stage of their relationship, other people… well one other person… seems to be saying what I was thinking, which is probably best summed up as, “Huh?”

So, Darkfall… or Darkfall 2… or Darkfall: Unholy Wars…

What does it mean?

Rift Officially Launches Today, Though It Seems Like It Launched Last Week

Rift officially launches today in North America for those who did not pre-order and get in on the head start last week.

Not a dye nor a floor wax

The game launches officially this Friday in Europe, purportedly because North Americans like game/movie launches on Tuesdays and Europeans like them on Fridays.

(Of course Pokemon Black and White is launching in the North America this coming Sunday, so maybe nobody told Nintendo about this.)

How will the official launch affect the game?  Did anybody who wanted to play Rift not pre-order?  Is anybody going, “Hey, it is launch day, I should go grab a copy?”  I guess at least Trion Worlds thinks somebody else is coming to the party, since they are adding another 31 servers it seems.

And while we’re talking about servers, what happened with the head start?  Why did the servers fill up so fast and necessitate the near doubling of the server count?  I read that the North American server count went from 17 to 39.  While you never know how many people are going to buy boxes off the store shelves, I would have thought that pre-orders would have been a literal known quantity.  They had to hand out keys for each one.  And the capacity of a single server likewise seems as though it ought to be a knowable number.

I am sure the calculation isn’t as simple as “pre-orders/single server capacity=servers required for the head start.”  But I find it hard to believe that it was so complicated that the calculation was off by nearly 100%.  Trion has not shown themselves to be dumb so far, so perhaps this artificial scarcity was part of the plan.  Or perhaps it is an attempt to stave off any ill effects from a potential drop in players when the initial 30 days runs out.

Subscription MMOs that reach their peak user base after the initial 60 days are a pretty rare breed.  And that number dwindles significantly if we stick to games that have launched since WoW.  The trend is towards server merges rather than splits and additions.  What post WoW game besides Darkfall has added servers after the 60 day mark?  Not counting games that went free to play of course, since they ceased to be subscription MMOs.

We’ll see over the next few months how Rift does in that regard.

Anyway, most of those playing the game seem to be very happy, if you leave out the server queues.  Syp could barely wait for launch day to declare the game a success.  SynCaine has hailed Rift as the first 3rd generation MMODarren is extolling how public Rift raids make for a wondrous community feel.

GameBreaker.tv even got a correspondent into Trion’s offices for a pre-launch tour.

And even though I am not playing the game, preferring to venture into the past, it almost feels like I am there because so many people I follow on Twitter felt the need to enable the option that tweets all their in-game achievements.  Tipa seems to be the most prolific in that regard, though I might have stopped following a few people when it started raining achievements like “A Rift No More” almost constantly.

Click on that, there is a picture attached of the achievement moment.

This seems to me to be, perhaps, one of those “just because we can do something doesn’t mean we should” sort of features.  You can, by comparison, tell Facebook to stop showing you FarmVille message.  For Twitter though, everything is equally important. (Or unimportant.)

Overall though, Rift seems to be both good and a good thing.  As I said in my post about my beta experiences, there wasn’t anything there that I disliked.  I just didn’t find anything that differentiated the game from my other choices for me to feel like joining in on the launch.

Of course, my enthusiasm for jumping into EverQuest instead of Rift probably says much more about me than about either game.

Anyway, to those who are playing, and to team at Trion Worlds, enjoy a happy and fun launch!