Tag Archives: Deklein

Farewell to Home in Deklein

There was a bitter sweet change on the sovereignty map with Tuesday’s update, as my own alliance gave up most of their systems in Deklein as part of the realignment of systems required by the changes to the sovereignty mechanics this summer.

20150602SovChangesTactical Narcotics Team, or TNT, handed over a system I have considered home for most of my time in null sec.  While TNT’s main base was CU9-TD, and the coalition staging systems have been VFK-IV and YA0-XJ, I have always considered 0P-F3K as home, the place where I hung my hat, stored all my excess junk, ratted, and always had a jump clone.

Under new management... mostly

Under new management… mostly

For the moment TNT still holds 4U90-Z and K5F-Z2, the latter being the current champion for a system continuously held by a single alliance, having been acquired by TNT back on December 2, 2009.  Five and a half years is a long, long time in New Eden.  That was before Goonswarm had come north, when they still lived down in Delve and Querious… on purpose and not because they recently invaded it yet again… and Pandemic Legion held sovereignty for themselves and Atlas Alliance owned the southeast.

When I moved into null sec at the end of 2011, and at the start of the war with White Noise and Raiden, the then-CFC was packed into less space.

CFC Land, December 2011

CFC Land, December 2011

The CFC then stretched out, at one time running all the way from Period Basis in the far southwest to Tenal in the extreme northeast, in an arc that covered about half of the area of sovereign null sec, if not half of the actual systems.  During that time TNT expanded its holdings, picking up systems in Pure Blind and Tribute to tend for the coalition.

Then came the announcement of Fozzie Sov.  With the Phoebe expansion, and the coming of jump fatigue, Period Basis, Querious, and Delve were sold off.  And, as the next round of changes loomed, Fountain was abandoned as well, leaving the newly minted Imperium focused back in the north… with a couple of groups still operating in other regions.

Regions of The Imperium - June 2015

Regions of The Imperium – June 2015

Contrary to what I previously wrote, we do not appear to be letting go of Cloud Ring.  Fweddit, or J4LP, or I Whip My Slaves Back and Forth, or whatever they should be called, appears to be taking up residence in the region, which is not all that large but which has a couple of important connections to other regions.  Fweddit has been part of the coalition for a while now… I think.  I just don’t hear much about them, they disappeared of the sov map for a while, and their logo doesn’t appear in official Imperium propaganda videos.

The Imperium Alliances... sans the Fweddit space chicken I guess...

The Imperium Alliances… sans the Fweddit space chicken I guess…

But there they are holding space in Cloud Ring along side Goonswarm, so they must still be on the team, and they’ll be our bulwark against Black Legion.

That all means we are holding eight regions, which annoys me for purely aesthetic reasons.  I thought “The Seven Regions” was close enough to “The Seven Kingdoms” from Game of Thrones to be amusing.  I guess I won’t be able to beat that joke into the ground.  The lands of The Imperium have condensed though.

Imperium Space - June 2015

Imperium Space – June 2015

So amidst all of that, TNT is focusing on Tribute as our new home, a region we will be sharing with Circle of Two.  That puts us on the doorstep of Venal, and NPC controlled null sec region, and just a few jumps away from our friends in Mordus Legion.  It also, oddly enough, puts me potentially a couple jumps away from the first system I was blown up in (such a tale too, go click on that link) playing EVE Online, M-OEE8.

The move also puts me close to my original home in Caldari space.  It is just five gates from M-OEE8 to Hageken, the system where I first set up shop after finishing up my initial missions in Jita.  I remember feeling like I had gone WAY off the grid back then.  It was the wild west, with people looting jet cans and getting feisty over asteroids and such.  I lost a very badly fit Caracal to a jet can thief.  That 0.6 security status was off the hook!

Now I look at the map and see I made it all of six jumps from Jita on my first venture.  Well, it seemed daring back then!  I still have a pile of stuff, including a Moa cruiser, in the Caldari Navy Assembly Plant station in Hageken.

So that is where I will be headed, at least once I get back north.  I’ve moved most of my stuff down there already, leaving some strategic doctrine ships, and a jump clone, up in the coalition staging system at YA0-XJ.  But the bulk junk is down in Tribute.  We shall see how the new location plays out.

(As usual, sovereignty maps swiped from the usual source, with regional maps coming from DOTLAN.)

An Ibis in Immensea

We had gotten word earlier in the week from our CEO that we needed to go on more fleet ops.  Or, more specifically, that we needed to click on more participation links for fleet ops.  Eight such links a month was the requested amount.

And eight such links for eight such ops wouldn’t be a problem at all for me… if there was a war going on or if the Reavers were deployed behind enemy lines.  I’ve gotten eight over a weekend under the right conditions.

However, there is no war going on currently.  The Reavers are all back in their home systems waiting for orders.  And hanging on a gate with some buddies trying to grab a couple kills via hapless passers by do not count.  You only get participation links for fleets that have been broadcast alliance or coalition-wide over Jabber, are led by an anointed fleet commander, and gets a minimum amount of participation… the number 10 has been bandied about… before before the operation can be given a participation link.

And, honestly, I’ve been a bit busy so far this month (you can tell I’m busy because I start writing about games as opposed to about actually playing games… which usually means I am not playing much…) so that as Sunday hit us, and the promise of a corp meeting, I had zero participation links for the month of March.

So I figured I had better get on that if I didn’t want to be evicted from null sec!

I was online and in coms 2 hours before the corp meeting… because my brain couldn’t quite remember how daylight savings time worked… and I had been doing bad things to my brain the night before.  So I had some trouble working out that “spring forward” meant that EVE Online time… which runs on UTC… would actually be earlier and not later.  It seemed a lot more complicated before I had some caffeine.

Anyway, the meeting was at 19:00 EVE time and there I was logged in and on coms at 17:00 and wondering why nobody was saying anything about the corp meeting.  I probably scared some of my corp mates as I am pretty sure that me being on TNT coms, in the corp channel, when there isn’t a corp meeting or event is one of the harbingers of the apocalypse.  I don’t spend a lot of time playing with my corp.  Anyway, we can now add “or its the start of daylight savings time” to the list of possibilities.

There I was, feeling a bit silly, realizing that the meeting wasn’t for a good two hours, when somebody dropped into our channel asking for more people to join a fleet that had just been broadcast… a fleet I had opted not to join because we had a corp meeting.  Well, I figured I had better get in on that action so I would show up to the meeting with at least one participation link in hand.

The first thing I had to do was get where the fleet was forming up.  I was logged in and sitting in Amarr space in my training implant clone, so it was time for a clone jump.  I paused my training queue… please removed to start and stop training queues in order to clone jump on the list of things to do CCP… and started rummaging through my clones looking for the one in the system closest to the one we were forming up in.  The winner appeared to be the clone I still had sitting in VFK-IV.   The one I actually clicked on however was the clone in XS-K10, at the north end of Immensea, just a couple of jumps from B-R5RB.

Well, I wasn’t going to make that fleet.

I had a clone in XS-K10 because for a brief bit of time we were helping some Russians in their conquest of Northern Associates rental space.  The last time I was down there, The Initiative owned the system.  However, I only ran a few ops there before the Reavers were called up to start hitting things at the other end of NA space in order to provide a distraction.  That apparently did not help enough as The Initiative collapsed and lost their holding in the region.

So there I was in the middle of hostile space with a Basilisk and an Ibis.  I put the Basilisk up for sale on contract at a bargain price so as to at least extract a bit of ISK from a ship I would probably never return to claim and then mounted up the Ibis and set a course for home.

And it looked to be a bit of a trip...

And it looked to be a bit of a trip…

I have developed an aversion to self-destructing.   I would rather risk an impossible run and go out in a blaze of something akin to glory than sit there and watch the self destruct timer run down.  Also, content creation!  So I set my destination and started flying towards home, pretty sure that I would find somebody along the way to speed up the process.  And what the hell, a pod doesn’t cost anything these days, and who cares about losing an Ibis.  I have too many of the damn things sitting around already.

An Ibis loose in Immensea!

An Ibis loose in Immensea!

I made it as far as Catch when I got caught by a drag bubble behind a gate… how does that even work, putting a drag bubble 20km behind your landing point and somehow you get pulled into it, how does the lore explain that… and got popped by a solo camper.  I was afraid I was going to make it all the way to HED-GP before that happened, space in the area being exceedingly bare.

Unfortunately my death clone had been set to XS-K10.  I tried to check that while I was there, but since I couldn’t use station services that was out.  But at least EVE won’t drop you back in a hostile station when you die.  Instead it put me back where my clone was originally set way back in 2006.  It put my at the Caldari Navy Assembly Plant and Jita Planet IV Moon 4.  Jita 4-4, the center of the known universe.

There was a time when that was where the Caldari new player experience dumped you.  Your first real agent was right there at Jita 4-4, which I am going to guess is how that because the most popular station in the entire game. (Also, back then, started a Caldari gave you a leg up with a few combat skills, so it was the default choice for many people.)  I remember when I finally moved away from Jita and set up shop in Hageken.  I felt like I was out in the freakin’ wilderness.

Anyway, I was closer to home and, if nothing else, at a station where I could equip myself for the run back.  I fitted out a Crow because that happened to align best with my skills, undocked safely, as nobody is paying the Marmites to keep us under a declaration of war any more, and continued along the route home.

If I had been thinking, I would have altered my course and gone in via the “safe” route to home, through which I have dragged any number of awkward ships over the years.  Instead I just followed the shortest, most direct route.  After all, I was in an interceptor.  They are invincible, right?

I blew through some familiar low sec names, made it to M-OEE8 and saw that we had the route camped as usual, and headed onward.  Just as I the gate to E-OGL4 was prepping to send me to that system, I saw that a friendly hand in local had written, “Wilhelm Arcturus don’t jump into E-OGL4!”

Well, what trouble could I possibly get into in an interceptor, being determined to fly through as opposed to fight?  I landed in E-OGL4 and held my cloak, but the coast looked clear.  There wasn’t anything on my overview.  So I set myself to jump for the next gate home, breaking cloak and starting to align when suddenly I found myself short a ship.  There were two of those new Svipuls camping the gate and, for whatever reason, not showing up on my overview.  I had best check that.  Anyway, they were set to insta-lock and stripped the Crow right off of my pod which, thankfully, continued the transition to warp and sped off to the next system.

While losing the pod would have cost me nothing, I hadn’t bothered to reset my death clone location yet, so I would have ended up back in Jita.  Instead I was able to carry on.  The next system put me on the jump bridge network and I was able to get a bit deeper into CFC territory where I picked up a siege bomber and flew the rest of the way to my usual home in Deklein, YA0-XJ as my jump fatigue/space ebola started counting down.

That about ate up all the time before our corp meeting.  I had put myself in the AFK channel in TeamSpeak, so I pulled myself back up to the corp channel to listen to the proceedings.

As I was doing that a ping came up for a “quick op” to chase down a hostile carrier close by.  I figured I could get in on that.  It was in our staging system down in QPO-WI.  I grabbed a Harpy, got on Mumble, put myself in the No Chatter channel so I would only hear the FC, since the corp meeting was just starting up as well and I was listening to that at the same time, and flew to QPO. There the FC, Alterair Phoenix, announced that we needed more logistics so I bought a Burst… they cost less than 10 million ISK, which is pretty much a “who cares?” level of pricing… and joined the fleet as we undocked.

My Burst undocking

My Burst undocking

From there we headed out towards the intended targets who were, of course, on the far side of YA0-XJ.  Some times I wonder why I ever leave that system for fleets.  Inevitably I make the run to QPO just to turn around and fly right back to YA0.  It is only a few jumps, so not a big deal, but if just seems amusing.

It turned out that the carrier in question got safe, but we did managed to catch a Triumvirate Ishtar and Cerberus on the gate in E-FICO.  And thanks to somebody loading up the Burst drone bays with a Warrior II I was able to get just enough of a bite on each of those to get on the kill mails.  I don’t need a lot of kill mails, but I like to show up on the boards at least once each month to prove I am still alive.

Orbiting our camp... also, Caroline's Star

Orbiting our camp… also, Caroline’s Star

As that was going on, our CEO listened to concerns about hitting eight participation links during a time of relative peace, so knocked that number down to four for now.  The meeting went on for a bit, focused on our industrial achievements and what might happen come the null sec phase II changes, at which time mining might get the respect it deserves given how it will impact the defense values of systems.  The fleet op wound down and Alterari Phoenix brought us back to QPO, generating a participation link for us.  25% of my monthly minimum in the bag.  And then, almost immediately, another op came up, again under Alterari Phoenix, where we chased some Mordus’ Angels ships around for a while until they buggered off for home, getting me a second participation link.

And that was about the extent of space operations for me on Sunday.  I did remember to reset my death clone before I logged of so I will end up back at home the next time my pod gets popped… and somebody bought the discount Basilisk.  So I have a bit more ISK.

The Deklein to Delve Tower Bash Commute

There has not been a lot going on when it comes to the strat op front in EVE.  There is no summer war.  The groups in the nearby NPC space have stopped coming out in force, apparently feeling content to gank ratters they can catch.  And, I have to admit, as amusing as a Baby Lemba fleet can be, ops that are billed as 2-3 hour roams just don’t make me happy.  I like a kill of opportunity as much as the next capsuleer, but I also like ops to have a mission, a purpose beyond “lets find something to shoot.”

I am just an objectives oriented person.  This is why I like quests and levels and reputation and achievements and all sorts of other things that are now in the default MMO bag of tricks.  This aspect of my personality can, at times, make EVE Online a questionable game for me.  My career in New Eden has been a series of goals which, once achieved, tend to leave me knocking around looking for something else to do.  Null sec has worked out so far because, as a coalition, we often have discreet, concrete objectives.  Defend space.  Cover capital ops.  Defeat opposing fleets.

Even a tower shoot works for me.

So I was happy enough to go along to put a couple of Black Legion towers into reinforce the other day.  As with a number of other ops of late, the form up was in VFK-IV, but as soon as we were in motion, it became clear that we were headed down to Delve.  It is one of those things… if I hadn’t just clone jumped to VFK to get to where the main fleet was staging, I would have just jumped to our old staging system in Delve where I keep a jump clone and ships for a few doctrines, at least one of which we still use.

Not that the trip was a big deal.

By gates, according to DOTLAN, the quickest route is 47 jumps, taking you from Deklein into Pure Blind and Cloud Ring, then the full length of Fountain, and across half of Delve, to arrive at the nominal “capital” of Delve, NOL-M9.

Deklein to Delve route via gates

Deklein to Delve route via gates

But the jump bridge network cuts that down to roughly a third of the jumps, so the trip goes fairly quick even in battleships.  The route is well known by this point, it is pretty close to the gate route suggested by DOTLAN, and frequently camped, so you do not want to fall behind or leave late and try to catch up when an op is on.  But the presence of 90 battleships and another 30 support ships landing on a camp is enough to get them to scatter for a while.

The op actually ran a bit longer than I expected.  We got down there in short order and formed up with the forces that were already down in Delve there or along the way,  The LAWN gnomes live down in Delve now and Fatal Ascension is in Fountain.  But the capital ships were poking along, taking their time.  Dreadnaughts always show up for tower shoots these days, as they speed things up.  Baltec fleet is mostly there to cover them while they are sieged up and during the shoot.  So we went ratting as a fleet for a while and ran through an anomaly that actually had an escalation, which kept us busy for a bit.  But eventually the dreads were in range and it was time for business.

Black Legion tower

Black Legion tower

There were two Black Legion towers that had been dropped in the CFC rental space.  We hit them without incident.  The dreads pulled out and we began to withdraw as well.  There was some chasing about as the Delve contingent went to head home and ran into hostiles, and news that there was going to be activity in the pipe from Delve to Deklein must have gotten out, as there were several camps looking for stragglers.  One camp even hung out too long as we piled through a gate, allowing me to lock up and get a shot off at an interceptor before it blew up.  I didn’t do any damage, but my beams were on the way, so I was credited on the kill mail.

While we ended up having to circle back a couple of times to rescue somebody, eventually we all arrived home, op success.

Another day in space.  Hardly worth a mention, except for the few screen shots I included at the end of the post.  Space is always pretty.

However, it is currently in vogue to debate exactly the sort of thing we did in that op.  Force projection and the ability of the three null sec powers (PL, N3, and the CFC, ignoring any alliance between PL and N3) to get fleets around space quickly to maintain their empires against all external threats is the current favorite topic in the ongoing “null sec is stagnant and/or broken” discussion.

Over at EVE News 24 there was a post last week suggesting that capital ships needed to be nerfed, followed up by a post with a longer laundry list of things to kill off “easy” force projection, which included things like nerfing jump bridges into complete uselessness. (And another one slipped in while I wasn’t looking, and another.)  Over at The Mittani there is a post up that includes interviews with a few stakeholders in the argument that seems to argue that changing force projection would cut both ways… the big null sec blocs are the ones most likely to be able to adapt to any changes… and that other mechanics in play, such as the fact that time dilation holds battles in stasis so that force projection can be leisurely and still get their in time, as well as the long standing complaints about how sovereignty works, mean that just focusing on travel time won’t change much.

This is one of those “something is wrong so we need to do something, anything to fix it” discussions that seems ripe for unintended consequences and subject to conflicting goals.

I do not think there is a universally agreed upon place where people want null sec to go.  “More fun” gets brought up now and again, but fun is subjective, to the point I have been told I suffer from cognitive dissonance when I find things fun that don’t meet some criteria.  So how do we figure out what fun is in a game that can be argued is objectively not fun (Press F1. Whee.) and when people find fun in so many different things?

And then there are the different groups who are clearly working at cross purposes.  CCP wants more big fights, because that makes the news and gets subscribers, as do a lot of the line members in null sec alliances.  Those running the current power blocs want fun some fun for their line members, for whatever definition they may choose, as that keeps them subscribed and in space, while not having their power degraded.  There is a vocal group that wants to see null sec Balkanized into a series of small holdings where space isn’t empty, as most systems in null tend to be, but teeming and lived in and bloody from constant conflict.  And then there is a current pushing for null sec to be… well… for lack of a better term, useful, at least for something more than just epic space battles.  Some aspect of CCP wants that, given some of the industry changes they were proposing for Kronos. (Which got pushed out due to their controversial nature.)  And there are probably groups out there I haven’t accounted for that want any number of other things.

But there is certainly no unified vision of what null sec ought to be that I have seen.  There isn’t even such a thing from CCP that I have run into.

And, in something of an ironic twist, null sec might be getting more use right now than it has in the past.  Sure, there are no giant battles, and the likelihood that any group in game is going to be able to dislodge one of the three great powers is exceedingly small.  Internal rot and collapse seems to be the only hope on that front.  But what do you see when you look at the sovereignty map? (From the usual source)

Null Sec - July 8, 2014

Null Sec – July 8, 2014

You can say “stagnation.”  That is a defensible answer.  There were no sovereignty changes today.  There were none yesterday.  There will likely be none tomorrow.

But I cannot help looking at all the space devoted to the rental empires.  On the map, Northern Associates, Brothers of Tangra, and Greater Western Co-Prosperity Sphere color in most of space.  And while that is certainly a case of the rich getting richer, each of the power blocs make a lot of ISK through the renting of null sec space, that also means that there are more than 600 corporations currently in null sec working systems… ratting, mining, whatever… that likely wouldn’t be out there if space rental was not an option.  Yeah, I want more big fights, more objectives, more systems to take, but is the rental aspect of the current situation a bad thing?

I don’t know the answer.  I am not sure I understand the question.  But I am very suspicious of anybody solution put forth that suggests that a simple change focused on one area will result in everything being better when it comes to a complex system like EVE Online.

So I’ll just play the tourist.  Here are some pictures our time in Delve.


In the Quiet of Deklein

The instance group continues to garner a very small turnout these days.  This past week it was, again, just Potshot and I.

Which, in a way, is kind of liberating.  Of the group, he and I play the largest spread of games.  So we have a lot of options.

On the flip side of that, we also have a long tradition, going back to high school, of “what should we do tonight?”  Having a wide range of possibilities has never been our friend in that situation.  It has generally lead to the paralysis of choice.

Fortunately, we have adapted our own way around that, which is somebody suggests exactly one idea for the nights plan.  If we like it, we go with it and do not bring up any alternative plans.  This adheres to the ABC theory of selling, “Always Be Closing.”  When you have agreement, you don’t muddy the water with further choices.  If you don’t get agreement, you then move to other options.

We happened to be in EVE Online already and chatting on coms when the “what to do” part of the discussion came up.  I happened to be on with my alt who was back up in our home region of Deklein where systems were surprisingly empty.

Deklein - Oct 17, 2013

Deklein – Oct 17, 2013

The deployment down to Curse has had its impact.  I flew threw several systems and never saw more than one or two blues.  More importantly, I saw no hostiles.

For the few weeks between the fall of Delve and the Curse deployment, Pandemic Legion was apparently at loose ends and so decided to set up an around the clock hot drop operation on our part of the region.  There were any number of nights where I logged on and found two or three cloaked hostiles… either PL members or easily pegged as PL alts… in just about every system in our area.  And lest you think that they were AFK cloaking just to annoy people, I saw them drop on people foolish enough to attempt to run anomalies or otherwise expose themselves in-system.

Basically, if you see a hostile in your system in null sec when you were planning to do something in that system, you just change your plans.  You should rat or mine or put up a tower or otherwise linger in space or you may find a hostile blackops fleet suddenly on top of you.  Welcome to ~elite PvP~ in null sec.  They do it.  We do it.  It is the way of things.  You cannot scan them down unless they screw up badly and cyno jammers do not block covert cynos used by blackops fleets, so you are just stuck.

But it also meant that the deployment to Curse, as awkward as getting down there tended to be, at least gave us something to do.  In the week before that I was logging on every time, checking to see that our systems were still cloaky camped, finding that they were, and then logging off.  Having another game to play when EVE isn’t cooperating with your plans remains a good idea.

However, since the Curse deployment, and the subsequent population drop in the cluster of systems I tend to think of as home, the cloaky camping has ceased.  It is like nature took its course, and with the absence of prey, the predators moved on.  They, it seems, also moved on to Curse, where they too are sitting on gates and otherwise engaging in more ~elite PvP~ in its various forms.

In the absence of conflict in our home region, I suggest that we could try mining.

How odd was that?

Potshot agreed to that option, probably for the same reason I suggested it: I wanted to see where I stood on that front, equipment-wise, and what we could accomplish in a few hours of burning down rocks.

So both of got our mains and our alts (one each) into Deklein to sort out what we had.  I had a barely fit Hulk and a Mackinaw fit for ice mining and completely lacking in a tank.  The latter was a setup left over from our last corp day when were were out working ice in order to get the raw materials for the fuel blocks needed by our towers, while the former has just sat in the hanger since the last time I tried mining out in null.

The first problem out of the gate was just equipping the ships with what was available in the immediate area and could be accommodated by the skills of each character.  The second bit was a real sticker.  While I had both characters trained up for mining in high sec, I had not invested much training time in the null sec ore varieties.  So I ended up with a Mackinaw fit with tier I strip miners, which could mine anything, and a Hulk fit with modulated strip miners, but which could only mount crystals for a couple of the juicer asteroid options.

The Mackinaw was ready first, so I put my alt in it and sent him out to the belts.  With the huge ore hold of the Mackinaw… being the exhumer with the big capacity its post-rebalance role… I figured my alt could mine away for a bit while I sorted out the Hulk.  Potshot likewise had a Mackinaw ready, and soon we were out in the belts.

And the first thing I noticed was that all the asteroids were a long ways away from where I had landed… to the point that I was wondering if I accidentally warped in at an extended range.  But Potshot reported the same thing upon warping to the belt at zero, so that is just the way things are I guess.

We began slowly motoring out to some likely looking spots in the belt while I considered the viability of strapping a microwarp drive to the Mackinaw.  Moving 30km or so at ~100m/s takes a while when you are just staring at the screen.

Meanwhile, I managed to scrape together a minimal tank for the Hulk and had just landed in the field when some rats spawned.  Tech II scout drones and a sketchy tank turned out to not be up to the task and we all ended up warping back to the station.

There I pulled out Wil’s ratting Tengu and went to go sit on the belt and pop rats while others mined and hauled.  Potshot and I flew our Mackinaws back out to the belt.  As it turned out, the 1MN microwarp drive I had handy did not improve the velocity of the Mackinaw all that much, boosting it to all of 130m/s.  But it was something.

And then we burned rocks.

Mackinaw Mining

Mackinaw Mining

I hit a patch of Dark Ochre, which seemed like a good idea until I realized that it was the only type for which I had no refining skill whatsoever.  Potshot went after some rocks near by while pulling out his cloaked Mammoth to haul for us.  When the Dark Ochre ran out, I hit the close by Hemorphite and then Jaspet.

Once you are settled in to the mining routine, it is relaxing.  We spent time chatting and planning what we ought to have on hand to make this go better.  Doing this sort of off-the-cuff meant making do.  There is some equipment I should ship out for next time.

Among the things that I had forgotten about was that I had trained up Wil in the mining boss leadership skills.  Just sitting there he was boosting yield per cycle by 10%.  I probably could have mounted a mining foreman link on the Tengu if I had had one handy.

So we ground away for a while, then collected our ore together, paid the corp tax on mining (by contracting 5% of the yield to the corp), and called it a night.

The next day, with the area still quiet, I brought out the Tengu and ran a Guristas Forsaken Hub anomaly.

Tengu doing its thing...

Tengu doing its thing…

That netted me about twice as much ISK in about a quarter the time as the previous night’s mining operation.  Of course, the Tengu is optimized for that and the Guristas Forsaken Hub is the best time/money yield.

But with some planning our next mining op should be more profitable.  We were well aware we were doing things badly, but it gave us a chance to at least enumerate all the things we could do better.