Tag Archives: Delve

Delve – We Mine Things and We Rat a Little Less

The monthly economic report for June 2017 is out already and the first thing I went to see was whether or not the reduced carrier nerfs that came in with the June update had any effect on bounty payouts.

There is, as they say, a chart for that…. specifically the chart showing the top eight ISK sinks and faucets.

June 2017 – Top 8 ISK Sinks and Faucets over time

It looks like the nerf was a palpable hit, dropping bounties back to January levels as well as proving again how much carrier and super carrier ratting was contributing to the number.  Even in Fortress Delve the number was down.

June 2017 – Bounties per Region

CCP Quant did not include the bounties per region chart previously, but Delve’s bounties were part of the region summary chart for May where they were listed at 8.8 trillion ISK.  The June chart above shows just over 8 trillion ISK in bounties for June, so about a 10% hit to the bounty ISK faucet in Delve.  That is actually a marginally bigger hit than in the game overall, where bounties fell from 69 trillion ISK to 63 trillion ISK total, about a 9% reduction.

Of course, that likely isn’t enough and even CCP has said they are not done yet, as I noted in my post about the June update, another blow against carrier and super carrier ratting is planned:

We are working on changes to Anomalies that will reduce the effectiveness of Carriers and Supercarriers. These changes will be announced at a later date.

At least one chronic complainer will cry about CCP never fulfilling their promises… and the company have an admittedly shaky reputation on that front, at least if you take every visionary statement as a promise… but they have been serious about the economy before, and I expect them to continue to be serious.  We shall see.

Meanwhile, there was yet another nerf to Rorqual mining as part of the June patch as well.  Using Delve as the benchmark again, back in May there was almost 9 trillion ISK worth or ore extracted in the region.

June 2017 – Mining Value by Region

In June, with half the month after the latest nerf, the number shy of 8.5 trillion ISK worth of mining done, making for a hit of just over 5%.  Not as big of an impact as bounties.

But then, mining is not like bounties.  Mining does not generate ISK out of thin air, so while it might impact the velocity of ISK, it does not change the money supply.  It is also measures via the market price, so a shift in price can shift that number.

And what is mined is used to produce ships and modules in New Eden, something especially so in Delve.  Aryth, CSM member and economic director in GSF, said on Talking in Stations The Meta Show [edit: was thinking of the wrong Aryth interview] that Delve doesn’t export minerals or ore but actually has to import them in order to feed the engines of production in the region.  I can speak from personal observation that buy orders in the region would keep you from ever bothering to export to Jita, while the production of the region is visible on another chart.

June 2017 – Production Values by Region

Production was actually down most places for June, including Delve, where it was off about 10% from May.  I wonder if that is the Rorqual nerf throttling production or something else.

Mining is, after all, a double balance.  The price of minerals has to be high enough to make mining a worthwhile venture.  However, when the price of minerals goes up, so does the price of everything else.  I’ll let economists argue over which side of that equation is more important.

Overall, the money supply in New Eden went down.

June 2017 – ISK Sinks and Faucets and Total Money Supply

One hundred trillion ISK came into the economy via faucets in June, most of it via NPC bounties.

sixty trillion ISK came out of New Eden via a variety of sinks, mostly NPC transaction taxes, while another 57 trillion ISK came out through player account activity (not sure how that works with Alpha clones now) and GM activity (we all know how that one works, the GM takes your stuff because you got caught breaking the terms of service), for a net reduction of about 17 trillion ISK.

At least the upward trend of the money supply was throttled a bit.  I would like to know how much of that 57 trillion ISK was from GMs taking money from those who exploited the ghost training bug.

Anyway, so it goes.  I still remain slightly amazed that CCP shares so many numbers with us, but EVE Online remains a very different game from its competitors.

Delve – We Build and We Sell a Few Things

We are a week into June, so the time was right for the May 2017 economic report for EVE Online to show up.

As expected, dipping into the data shows Delve still at the top when it comes to ratting and mining.  The Imperium still care bears the hell out of its systems. It is a selling point for the coalition.

May 2017 – Stats for Top 20 Regions

We shall if the Rorqual and anomaly changes coming on Tuesday will put a dent in the mining side of that.

For other economic indicators however, The Forge region, with Jita in the role of central trade hub of New Eden, still ranks supreme.

All Road lead to Jita

For the market size The Forge has no competition, ringing it at 600 trillion ISK for May.

May 2017 – Total Market Trade Value by Region

Domain, the region with the next highest numbers, hosting the trade hub of Amarr, only showed 75 trillion ISK for May.  Surprisingly though, third place doesn’t fall to the regions that are home to the tertiary trade hubs of Hek or Dodixie.  Instead, Delve is in third place with 24 trillion ISK for May.  Not bad for a region held by a single coalition.  We sell a lot of stuff to ourselves.  Certainly the market in the Keepstar in 1DQ1-A seems to have most things I need.

A lot of what appears on our market is shipped in from Jita.  The groups running the shipping services run the Jita to Delve route frequently.  But we do build some of our own stuff as well.

May 2017 – Total Production Value by Region

The Forge is out in front again with 26 trillion ISK in value manufactured.  With Jita being what it is, people want to produce close to market, so The Forge at the top of the list, with adjacent regions of Lonetrek and The Citadel putting up solid numbers as well due to proximity.

But second place goes to Delve which manufactured 20 trillion ISK in goods.  I am sure capital and supercaps figure heavily in the mix.  But there are engineering complexes all over key systems in Delve building things.  You could see a couple in my post about the TNT Keepstar, and when you go into KarmaFleet’s home system your overview is pretty much overwhelmed by citadels and engineering complexes.

So I guess if ratting and mining numbers are seen as selling points for the Imperium, then we might also have a line there for manufacturers as well.

Delve – We Rat and We Mine Things

Just about two weeks ago we got the somewhat delayed March economic report for EVE Online where it was pointed out in a chart just how much of the biggest ISK faucet in the game, NPC bounties, flows into null sec space.  That number was 92.2%.

Bounty Payments – March 2017

Now we have the April economic report and the charts have changed up again.  This time we can narrow it down to where a lot of that ratting and mining is happening.  Delve is the place.

Here are the NPC bounties claimed by region:

April 2017 – Bounties by Region

Delve is solidly out in front when it comes to ratting, coming in with almost double the amount of the next region in contention, our old home in Deklein.

As before, NPC bounties remain far and away the biggest generator of ISK in the game.

April 2017 – Top ISK Sinks and Faucets over time

Bounty payments are still down from their peak, no doubt to the small nerf to carrier ratting introduced back in March, but remain wholly the dominate ISK faucet.

The mining chart is back again as well, and Delve stands in first place there as well.

April 2017 – Mining Value by Region

Now you know why the Imperium keeps getting their Rorquals dropped on… Delve is the place where Rorquals are likely to be found.

This month included a bonus chart that compares mining ship activity in April 2016 and April 2017.

Top Mining Ships April 2016 vs. April 2017

A year ago the Rorqual simply wasn’t used to mine at all.  Now it is the preeminent mining ship in the game.  The durable Skiff and Procurer, along with the commodious Mackinaw, look to be considerably less popular than a year ago.  The Hulk, once the only ship to mine in if you were serious, seems to have held on to its percentage of yield fairly well.

Anyway, now you know what we really do down in Delve; we rat and mine like a ravenous horde of care bears.

The full April 2017 economic report can be found here.

And Sometimes You Sit on a Keepstar While Things Go Wrong

I managed to get into a fleet last night that went out into low sec where we blew up a tower belonging to Darwinism.

One of the modules exploding for effect

One of the modules exploding for effect

The tower had been reinforced previously, so it was a quick shoot.

We also went about reinforcing one of their Raitaru engineering complexes.

Fleet getting boosts near the complex

Fleet getting boosts near the complex

That one will have to wait as it has to go through the three stage process required to destroy an operational citadel or complex.

If I understand correctly this operation, and a number of other ones that went out yesterday to hit Darwinism structures, was in response to Darwinism hitting Merch Industrial structures.  Merch is a long time Goonswarm Federation corporation probably best know for being the home of DBRB.  It even got a MiniTru video.

Basically, the usual order of things in New Eden; somebody pokes us, we poke them back.  The highlight of the op were managing to kill a 2.6 billion ISK pod and my running an Oneiros with the Guardian’s Gala SKIN, which may be the first skin for the ship that is worth having.

Oneiros orbiting near the fleet

Oneiros orbiting near the fleet

A fine day’s work in New Eden, and I logged off after that and had dinner, watched a bit of television, and let the night roll on.  As it got later I went back to my computer to tinker with an alt I rolled for an upcoming event which I will write about later.  As I was running him through the new player experience, a ping came in.

This has meme potential

This aspect of the NPE has meme potential

It was one of those ping, sent to, and in, ALL CAPS, with an urgent call to get in fleet NOW!

This was followed by a similar ping for a subcap fleet, but I figured “what the hell!” and logged in, got in my Apostle, and joined the fleet.  Then it was pointed out to me that the ping only called for carriers and dreads, so I swapped to my Archon and undocked.  Then I saw that lots of people were bringing faxes, so I docked back up again swapped back to my Apostle, and undocked once more to sit tethered at the Keepstar.

Sitting on the Keepstar

Sitting on the Keepstar

As we sat there, the story unfolded… rather loudly at times… as to what was going on.

A group of Peoples Liberation Army corporation Rorquals had been dropped on by Pandemic Legion in NIDJ-K, which just happens to one of the TNT vanity sovereignty system, so we can say we do hold sov.

The PL fleet tackled them and then put up a cyno inhibitor.  We sat there listening as one of the PLA guys tried to light us a cyno so we could jump in and help.  He managed to get a cyno up, but in the wrong fleet before the inhibitor went up.  He also did not speak English very well… PLA is a Chinese corp… and was apparently playing inside of a wind tunnel judging from the background noise, which did not help the cross-lingual communications.

A titan bridged a few subcaps out with cynos to try and get somebody in close enough to be a jump target for us.  The subcap fleet itself took a jump bridge to the vicinity of the fight and set up to block egress.

An Avatar bridging out some scouts and interdictors

An Avatar bridging out some scouts and interdictors

In the end though, the PL fleet killed all seven Rorquals that PLA had in a mining anomaly along with a Hulk, some mobile depots, and several ships that warps in to assist.  We eventually killed the cyno inhibitor.  The battle report shows it to be a lopsided victory in favor of PL.

That Viziam guy was in a Revelation

That Viziam guy was in a Revelation

I got an alt out to help search and scan, but the PL fleet looked to have logged off to wait for another day.

As we sat there on the Keepstar, I came to an important decision.  I decided that, while the Purity white SKIN looks pretty good on the Apostle, the Cold Iron SKIN is the one to have.  So I bought one.

Cold Iron Apostle

Cold Iron Apostle

I still can’t remember which way the Apostle is facing, but at least it looks a bit more menacing with a dark SKIN.

So that was New Eden for me yesterday.

In summary:  Some things got blown up and I got new SKINs for two of my ships.

 

Some Days You Just Sit on the Titan

I haven’t written much about operations in EVE Online of late for a couple of reasons.

First has been because I have been busy with other things.  Life will get in the way.  And, second, there has also been a drawn down in the number of ops I am likely to join.

The so-called Winter War between Stainwagon and the refugees from the north ended up in a Stainwagon collapse, with the defenders now mostly pushed off the sovereignty map as TEST, Circle-of-Two, and the Drone Walkers… soon to be joined by Brave Newbies… moved in. (Images grabbed from the usual source.)

Just six weeks passed...

Just six weeks passed…

That has put and end to that for us.

Which isn’t to say there haven’t been ops running.  There is always some op forming up to go do something; roam, homeland defense, poke a bear, or some such.  But I have become a picky bitter vet of sorts.  I want strat ops and concrete objectives or, barring that, an FC I trust.

Last week it was Thomas Lear who took us out in Sleipnirs.  Earlier this week it was Asher, who called us out for one of his plans.  He had some bait planned and moved us out to sit on a titan and wait for the right moment to spring the trap.

We even brought the titan with us

We even brought the titan with us

Sometimes that sort of things pays off, sometimes it goes badly awry, and some nights nothing at all happens.  This time around it was the last item.  The bait was out but nobody seemed interested in taking it.  So we sat there at a POS… at least a change from sitting on a citadel, which is the new normal… staring at the titan and wondering if we would go or not.

My Guardian floating there behind the Ragnarok

My Guardian floating there behind the Ragnarok

This is the nature of sandbox PvP.  Sometimes nobody shows up at your party.  We sat there for a while before Asher eventually called it a night and bridges us back home.  At least we took one bridge.

It wasn’t all that bad.  Being on-call let me tab out and work on other things.  I have screen shots lined up for my other blog into next month now.  And with a wireless headset I was able to get up and do things around the house, like put something in the oven for dinner, get a package from UPS off the door step, and use the bathroom.  My thoughts about broadcasting the latter over coms were held back by the fact that my push to talk button is mapped to the keyboard, which was still sitting on my desk.  Probably better for all concerned.

But other than getting what might be my last peak at a moon mining operation before it is changed to drilling rigs in the fall, there wasn’t much going on.

Moon mining modules running

Moon mining modules running

At least it yielded as strategic participation link, a strat PAP, the collection of which is one of the few reasons I think my corp keeps me around.  It certainly isn’t for my deep involvement in alliance activities.

Later I ran a couple of anomalies and actually netted an escalation finally.  It has been months since I got the last one.

It was the Dark Blood Fleet Staging Point escalation, which is a three part project, only our local escalation running service will only do the third part.  That isn’t bad.  The first two parts are doable, it just means I have to pack up the Ishtar and take it on the road.

The first part was in a nice dead-end pocket and I was able to complete it and drop off the resulting loot in a citadel to pick up later.  We have citadels… usually multiple citadels… in every system in Delve at this point.

The second part however was in one of the heavily traveled pipe systems, which meant I spend about two hours running what is maybe a 20 minute encounter.  Every time I would get settled in intel would announce some roaming gang was in an adjacent system and I would get myself lined up.  Then they would jump in the system and I would pull drones and warp off to a citadel, only to have them just pass through.   Then it was back to the start point, motor to the acceleration gate, and back into the encounter only to have intel ringing the bell yet again.

Somebody finally put up a homeland defense fleet to chase off one gang that had been roaming the area for a while and I was able to wrap things up at last.

Then I got the third part alert, which was in a nice quiet system as well, so it looked like I was in luck to get it run for me.  The last two… the only two… escalations I have had in the region both ended up in NPC Delve, and Lucky Runners doesn’t go there.  Too many hostiles buzzing about.

I went to the escalation, bookmarked the beacon, names it correctly, contracted it, and waited for the ISK to show up.  And then, many hours later, I got a note saying the contract had been rejected due to a contract bug.  But there was still about six hours left on the third stage.  You only get 24 hours from when each part appears in which to run it.  So I contracted it again and actually got paid this time.

So that is life in Delve at the moment.  I’ve been able to build up my ISK reserves, but I haven’t gone on many fleets.

Back and Forth Across Fountain and Delve as Dominion Fades

The repulse of the attack on Fountain and the subsequent punitive invasion of Delve have been going well for the CFC.  I joke about Goons invading Delve out of sheer habit at this point, but the joke has its basis in fact; this is my fourth year in the CFC and at least my fourth time into Delve.

In the near corner of Delve, N3 continues to lose systems, with 15 now having been taken from them, a jump of 8 since Thursday.

The conquest continues

The conquest continues

As that was going on I missed what might have been one of the most glorious moments so far in Reaver history.  Sure, we’ve caught and killed some supers in the past, but this was even better.  The Reavers managed to break NCdots hold on one of their systems in Querious, so that they lost sovereignty for a short stretch of time.

In ED-L9T the Reavers, with some help for the final fight, managed to temporarily wrest sovereignty away from NCdot.

ED-L9T slips away for a few hours

ED-L9T slips away for a few hours

N3 lost more in that fight than we did, including a big fat Moros dreadnought, and had to pull allies back who should have been defending Delve (in addition to offering ship replacement coverage to their renters) in order to retake and hold the system while their TCU came online.  The system now has to go through the slow process of regaining “levels,” something that just happens over time as you hold a system, in order to restore full capabilities to the system and station.

This is exactly what the Reavers are supposed to do, keep prodding behind enemy lines until the hostiles have to respond in force, at which point we fade away.  Asher gave us a day off from operations to celebrate this coup so we could satisfy any need we might feel to join the main fleet and help burn a bit of Delve.

All of which is a lot of fun, but which also ignores the longer term question as to what the CFC plans to do when the sovereignty changes come this June.  We gave up Delve, Querious, and Period Basis, selling them to N3, before the Phoebe changes back in November, and nothing has changed to make me think that we will suddenly be able to hang on to Delve in the longer term.

Then, over the weekend, the other metaphorical shoe dropped and it was announced that the CFC will be pulling out of Fountain before the June Fozzie-Sov hits.  This came as a statement directly from The Mittani and via the LAWN state of the alliance update.

That means that at some point in the near future, the CFC is going to hold, the relinquish, possession of Fountain and Delve (circled in red below) before moving back to the north, outlined in blue. (Map from the usual source.)

April 12 map, marked up in MS Paint

April 12 map, marked up in MS Paint

The CFC will back at the top of the map, alliances packed into closer proximity so as to better defend our space during the chaos of change.  Because there is still a question as to what Fozzie Sov will bring.

I doubt it will bring down any of the established null sec organizations.  That would require a system where the best organized groups were put at a disadvantage, which would seem like a pretty counter-productive long-term goal for CCP.  Punishing the people who are likely the most invested in your game would be a bad plan.  But the goals laid out in early March made it clear that CCP wants to make sovereignty easier to take, which should still favor the organized.  And, as a counter to that ease of conquest idea, there is the plan that sovereign space that gets used for things like mining or ratting should receive a defense bonus.

What I have yet to hear… and I haven’t dredged through the 200 page long threadnought regarding the Fozzie Sov changes, so maybe it has been fully addressed… is whether or not null sec space is going to get any sort of boost to make it worth keeping.  Because, right now, there are systems in null sec, in the space I live in, that are held merely because they are adjacent.  They don’t spawn anomalies worth doing (and spawn very few at that) nor do they have belts worth mining.  Add in systems on heavily traveled paths through null sec, so nobody wants to rat or mine there as potential hostiles are always passing through, and you will find a not insignificant number of systems in null that nobody will want to invest time in.  I will be interested to see if there is a plan for those, or if they will simply become the weak parts in any sov holding entity’s armor by design.

Meanwhile, it looks like a good time to get into null sec if you are a new player.

Back when I started, getting into null meant establishing a reputation and knowing somebody already in an alliance to vouch for you.  Recruitment of newbies wasn’t all that common aside from certain groups that could pull from their external source, like the Goons from Something Awful or TEST from Reddit.  I got into null because I knew Gaff, and he got in because he knew somebody through another game, and how he got into null I am not sure, but it was probably through yet another recommendation.  There was something of a wall between new players and null, enough to cause some rage to be directed at me when I highlighted one day old character tackling in a fleet op because those results were not typical or available to everybody all the time.  How dare I pretend null sec entities want new players by telling an anecdote about a fleet op!

And then Brave Newbies, a group that specializing taking on new players, got into null sec, and the flood gates were open. (Not that it was tough to get into TEST, but it required a little effort.  BNI removed even that minor effort.)

The success of Brave Newbies and their ability to field large numbers apparently had some impact.  Goonswarm opened up Karma Fleet, which allowed just about anybody to join up and get into the fight in null sec.

Seriously, anybody was getting in for a while... though not everybody was allowed to stay...

Seriously, anybody was getting in for a while… though not everybody was allowed to stay…

Since then, Pandemic Legion has announced their own new player friendly enterprise, the Pandemic Horde, which already has more than 600 pilots, not all of which can be spies.

I would suspect that other null sec entities would want to get in on that influx of new players in order to bolster their own numbers, lest they find themselves at an even greater disadvantage, and to provide a pool of potential candidates to promote into their core organizations… if they can get over their elite PvP bias.  I suppose you could view renting as an ingress, but it really isn’t the same thing.  There is a distance between the renters and the landlords.

So Fozzie Sov, when it arrives, will at least start with the CFC in a smaller space and probably with a scramble for the soon-to-be-abandoned Delve and Fountain sovereignty.  I wonder who our new neighbors will be?

Addendum: And judging from how Jabber is humming today, there should be an epic GSF Alliance Update out in the next day that will be full of smug.

The Fall of ZXB-VC and the End of Dominion

Today was what will likely be the last gigantic battle of Dominion. We killed 170b and lost 15b~ of shit, our enemies sacrificed upwards of 60 caps and TCUs are onlining within the next two hours in ZXB-VC, the Entrance to Delve. We have our foothold, we’ve kicked down the door, and we’re in.

-Blawrf McTaggart to all at 2015-04-08 23:59:11.908198 EVE

As I sat at the office yesterday working on an issue from a customer, the war in Delve reached a crescendo as the final time for the system ZXB-VC counted down.  Our foes had already lost several systems in Delve up to this point.  But those losses, while indicative of the way the war was going, were not all that important; those were tolerable losses.

But ZXB was different.

ZXB has a station in it, a place the CFC could turn into a forward staging system within Delve, making the commute to conquest all that much shorter.  And it was also the staging system of our foe, so their forces were already on hand, ready to defend.  Capital ships battled and subcap fleets clashed as I sat at my desk at work.  I pulled up a Twitch stream at one point and saw a mass of titans engaging the station.

ZXB Station Besieged

ZXB Station Besieged

The CFC won even with Brave and a drifter battleship assisting N3.  According to the narrative over at TMC (EN24 apparently declined to cover the battle at this time) the total combined losses for both sides added up to at least 153 billion ISK (or just ove 4.1 million WoW gold at today’s exchange rate) with losses tilted heavily against N3.

Seven systems have now changed hands in Delve, up from the three earlier this week. (Not sure who the EON Alliance is, but they now have sovereignty in Delve.)

South East corner of Delve

South East corner of Delve

The war could be far from over.  There are 78 more conquerable systems in Delve held by N3, with 44 stations, along with twelve NPC systems, each of which has an “open to all” station from which the enemy could stage to prolong the fight.

On the CFC side we are, of course, hearing the usual “hostiles are evac’ing to low sec” rumors.  And while the latest alliance updates from Darkness and The Kadeshi say that the fight will go on, N3 does appear to be under considerable pressure with the hammer of the CFC capital fleet hitting them in Delve, the Reavers burning fields in Querious, and now Pandemic Legion, having been hired by the CFC, going after N3 holdings in Esoteria and Feythabolis.  There might be more fights or it might be time for N3 to pull back into a tighter defense, if peace is out of the question.

So CFC Sky Marshall Blawrf McTaggart (who was getting some attention over at Polygon during the fight) might end up being correct in calling this the last gigantic battle during the era of Dominion sovereignty, because, come June, CCP says it will be rolling out a new set of sovereignty mechanics.  Gone will be the SBUs and myriad of timers and what not, and in its place we will have the Entosis links and an attempt to meet some goals laid out in early March.

The Dominion expansion changes will be thrown down.

Dominion - December 2009

Dominion – December 2009

At this late date I think it is safe to say that the Dominion sovereignty changes, if not universally reviled, are at least not viewed as an ideal way to run the whole conquerable space aspect of EVE Online.  There are voices from all parts of the game asking for change.

So, as we approach the June changes, it seems like an appropriate time to look back at Dominion and what CCP was trying to do back in late 2009.

Fortunately Sugar Kyle already has a post up, as part of her review of EVE Online expansions, that goes over the Dominion expansion.

I was there and playing the game when this dropped, but barely remember a bit of what came out.  But I wasn’t in null sec at the time and I was probably paying more attention to the Siege of Mirkwood expansion that was landing in LOTRO at about the same time.

So sitting here in 2015 reading the Breaking the Chains Dev Blog that speaks to the planned changes for Dominion brings about an eerie sense of… well… not exactly déjà vu, but certainly a feeling of familiar ground.

You can pull some quotes out of CCP Abathur’s 2009 post that would fit right into the current discussions of null sec sovereignty.  At one point I was flipping between that dev blog and the March 2015 sov dev blog and I lost track of which one I was reading.

Perhaps my favorite quote in the whole 2009 document is this one:

…there is no one thing that causes more consternation amongst players than the seemingly endless task of shooting towers.

Okay, I know that in the pre-Dominion scheme of things, towers were how sovereignty was held, so the reasons to attack them have changed, but I’ll be damned if the seemingly endless task of shooting towers has abated one bit.  In Reavers we shoot towers night and day.  There are people who have become connoisseurs of tower configuration, and I hear each tower we hit critiqued on coms as we reinforce it.  (Sometimes module locations even contain a message.)

More on point, there is this quote:

No matter what happens, there will always be important things to shoot.  The key is finding a balance between allowing smaller gangs of raiders to disrupt the day to day operations of your space against requiring massive battleship and capital fleets to actually remove you from the same space.  Conquest of space in Dominion will differ greatly from what exists currently, as will the ability of roaming gangs to cause an ‘AFK Empire’ no end of frustration.

Just as raiders will be presented new opportunities to create havoc, aggressors intent on all out conquest will have to carefully weigh their plans and make decisions on what and where to attack first.  Strategies that work in one system may completely fail in the next.  Defenders of space in Dominion will have new ways of defending their space as well.  These tools will not replace a proper defense force but they will provide new and exciting options which ensure that not every fight is the same and will reward investment in military infrastructure.

You could almost pull that directly forward into the 2015 dev blog and have it make sense in the context of the current discussion.  I am looking forward to the June changes myself… a little bit of chaos can be fun… but a little voice in the back of my brain is saying, “This time for sure!” in a mocking tone.  We shall see.

Anyway, the war in Delve is still on for now, Reavers are still roaming Querious, Pandemic Legion has its contract for the other side of N3 space, and CCP’s sovereignty changes are still a ways out.  There is plenty of time left for another big battle or two if both sides want it.