Tag Archives: Delve

The November MER and the Surge in Outer Passage

The EVE Online monthly economic report is out for November so it is time to see if New Eden has settled down to a new “normal” now that the company seems to have finished with the “Chaos Era” and has laid off null sec nerfs for now.

The target for CCP for much of the year has been NPC bounty proliferation, so I we had best start there one more time.

November 2019 – Top Sinks and Faucets over time

NPC bounties appear to have settled at a new plateau that is a bit below where things had settled before the Chaos Era over the summer.  Chaos, with the Blackout, saw a very steep drop, but that recovered once local chat returned, with the cyno changes having a fairly small impact overall.  Blackout aside, the changes that CCP did between February and June appear to have had the biggest impact on NPC bounties.  The overall monthly numbers for 2019 so far:

  • January – 83.8 trillion
  • February – 69.8 trillion
  • March – 71.4 trillion
  • April – 57.2 trillion
  • May – 55.5 trillion
  • June – 48.2 trillion
  • July – 29.1 trillion
  • August – 21.1 trillion
  • September – 20.6 trillion
  • October – 41.5 trillion
  • November – 44.8 trillion

The surprise this month was which region ended up at the top of the list for NPC bounties.  The top ten regions for November were:

  1. Outer Passage – 6.30 Trillion
  2. Delve – 4.86 Trillion
  3. Branch – 2.95 Trillion
  4. Deklein – 2.91 Trillion
  5. Cobalt Edge – 2.51 Trillion
  6. Esoteria – 2.40 Trillion
  7. Fountain – 2.04 Trillion
  8. Tenerifis – 1.95 Trillion
  9. Omist – 1.50 Trillion
  10. Malpais – 1.35 Trillion

Delve, last month’s top of the list, was up a bit, having done 4.7 trillion ISK in October, but Outer Passage, went from third to first, jumping from 3.7 to 6.3 trillion ISK in bounties.

Who lives in Outer Passage?  Right now Circle of Hell owns most of the systems in the region, but Fraternity, evicted from the south, along with allies Blades of Grass and Lord of Worlds have moved into the south end of the region, and they have every reason to want to build up a fresh war chest now that they are being sheltered by PanFam and NCDot.

On the mining front things were more in line with the usual expectations, which is to say that Delve was at the forefront.

November 2019 – Mining value by region

The top ten region list for mining value in November was:

  1. Delve – 4.55 Trillion
  2. Esoteria – 2.43 Trillion
  3. Outer Passage – 2.00 Trillion
  4. Querious – 1.39 Trillion
  5. Domain – 1.14 Trillion
  6. The Forge – 993 Billion
  7. Malpais – 953 Billion
  8. The Kalevala Expanse – 910 Billion
  9. Feythabolis – 781 Billion
  10. Sinq Laison – 737 Billion

Compare that to the October top ten list:

  1. Delve – 3.7 trillion
  2. Esoteria – 2.2 trillion
  3. Querious – 1.19 trillion
  4. Domain – 1.19 trillion
  5. Fountain – 1.16
  6. The Forge – 1.1 trillion
  7. Malpais – 900 billion
  8. Lonetrek – 805 billion
  9. Cobalt Edge – 801 billion
  10. Metropolis – 795 billion

While Delve remained at the top, as with NPC bounties, Outer Passage again vaulted up the list, landing in third spot.  There is definitely some economic binging going on there.

Meanwhile high sec remained a viable mining location.  Overall, the amount of ore mined must have gone up fairly steeply, as not only are the numbers up for many regions, the price of minerals was down again for November, so the value or ore mined was less.

November 2019 – Economic Indices

While mineral prices are at a low point for recent history, the long term price indices shows that prices still remain above the all time low the New Eden economy saw back in 2010.

November 2019 – Economic Indices – Full History

The 2010 low point was related to the fact that, at the time, the drone regions in eastern null sec did not have NPC bounties.  Instead, the drone NPCs there, from which the area derives its name, used to drop minerals.  As such, to cash out of ratting there required hauling minerals to market in places like Jita.

As usual, you can find all the charts and the raw data available to download on the dev blog page for this MER.

Related economic posts:

The Strange September MER

CCP was quick to get the Monthly Economic Report for September into our hands this month.  Due to a number of factors, I have been slower actually getting to it.

Still, there is something to gawk at this month and I am going to go straight to my favorite chart this time around, which is the sinks and faucets over time.

September 2019 – Top Sinks and Faucets over time

And the key item on this chart is the gold line that represents NPC bounty payouts.  As I have noted, and as the chart shows, bounty payouts had been tapering off since their peak at the start of the year as CCP nerfed various aspects of null sec anomalies.  Then came the blackout in null sec and they fell off a cliff.  However, the player count also took a hit, so in mid September the blackout ended.

However, just a week before that we got the September update which introduced the cyno changes.

So if you look at that chart closely, examining its behavior between September and October, you can see that NPC bounties fell off even further.  They pretty much dropped off another, smaller cliff as capital ship ratting was pulled up short and the various null sec coalitions developed strategies with which to cope with the change.

In the Imperium people were told not to rat in capitals or supers until the was figured out, and I have heard that other groups did the same.

Eventually though new fits were worked out and strategies setup to counter the problem of not being able to light a cyno on your capital or super (or Rorqual) to get rescued if trouble showed up. (Hint: having an alt in a force recon with a cyno cloaked up on grid and ready to go is a big part of the answer.)  After that was settled the crabs once again undocked and commenced their harvesting yet again and we can see the line going right back up at the end of the month.

So the question probably is whether or not that line has momentum, whether or not it will keep on climbing back into the untenable zone where CCP will feel it has to step in again in order to reign in what was once the biggest ISK faucet in the New Eden economy.

We’ll be back to this chart when the October numbers come out for sure.

As for who grabbed the most of those NPC bounties, the chart shows that the usual regions were at the top of the list.

September 2019 – NPC Bounties by Region

The top ten regions for September were:

  1. Delve – 2.2 trillion
  2. Deklein – 1.5 trillion
  3. Cobalt Edge – 1 trillion
  4. Esoteria – 975 billion
  5. Fountain – 957 billion
  6. Branch – 699 billion
  7. Oasa – 686 billion
  8. Detorid – 528 billion
  9. Tenerifis – 496 billion
  10. Insmother – 454 billion

If the Imperium is home then Delve is at the top.

A lot of those numbers are down from the August, full blackout but pre-cyno change top ten:

  1. Delve – 4.39 trillion
  2. Insmother – 1.30 trillion
  3. Detorid – 1.23 trillion
  4. Esoteria – 1.05 trillion
  5. Querious – 753 billion
  6. Cobalt Edge – 705 billion
  7. Metropolis – 543 billion
  8. Omist – 526 billion
  9. Fountain – 515 billion
  10. Malpais – 514 billion

Delve was down by half in September, and other regions fell off as well, but not all of them.  Cobalt Edge, was up in the northeast of New Eden was up by 250 billion.  So location, reaction time, and the proximity of a war no doubt played into it.

The big sinks and faucets chart shows NPC bounties were down overall compared to August.

September 2019 – Sinks and Faucets

The August chart had NPC bounties at just over 21 trillion ISK, while for September that number fell by nearly a trillion ISK, with NPC bounties pegged at just over 20 trillion ISK.

That kept commodities out in front as the largest faucet in New Eden, though those fell a bit as well, dropping from nearly 24 trillion in August to 21.6 trillion in September.  While that is down some, the peak back in January was 26 trillion, so there hasn’t been any huge shift there.  It is the top faucet because NPC bounties (which were over 83 trillion back in January) have been brought low.

You can also see from that chart that more ISK came out of the New Eden economy this month than went in.

Since the blackout and cyno changes also impact mining operations, at least in null sec, I should probably spend a moment looking at those numbers as well.

September 2019 – Mining value by region

Pulling numbers from the spreadsheet, the top ten regions for mining were:

  1. Delve – 3 trillion
  2. Domain – 1.3 trillion
  3. The Forge – 1.2 trillion
  4. Esoteria – 1.1 trillion
  5. Querious – 879 billion
  6. Lonetrek – 876 billion
  7. Sinq Laison – 848 billion
  8. Metropolis – 847 billion
  9. Fountain – 768 billion
  10. Genesis – 705 billion

Delve being on top should probably surprise nobody.  The Imperium is the top crabbing organization in the game, which also figured into Querious and Fountain being on the list.  And Esoteria should be renamed TESToteria.

But the rest of the list is high sec.

The numbers overall seem to be down from the August top ten:

  1. Delve – 3.62 trillion
  2. Domain – 1.59 trillion
  3. Esoteria – 1.46 trillion
  4. The Forge – 1.40 trillion
  5. Querious – 1.10 trillion
  6. Sinq Laison – 1.02 trillion
  7. Lonetrek – 972 billion
  8. Metropolis – 895 billion
  9. Everyshore – 777 billion
  10. Tash-Murkon – 773 billion

However, mineral prices, on which these numbers rest, were also down in September.

September 2019 – Economic Indices

With the prices down, the value is down.

Finally I want to grab the destruction numbers for New Eden.  The blackout, the cyno changes, and the Chaos Era in general were suppose to be at least in part in furtherance of destruction.  Hilmar wanted to see more things blow up.

September 2019 – Destruction value by region

For September the top regions for destruction were:

  1. The Forge – 2.4 trillion
  2. The Citadel – 1.7 trillion
  3. Delve – 1.7 trillion
  4. Detorid – 1.6 trillion
  5. Sinq Laison – 1.2 trillion
  6. Domain – 1.2 trillion
  7. Lonetrek – 1.1 trillion
  8. Esoteria – 906 billion
  9. Metropolis – 882 billion
  10. Deklein – 865 billion

We have high sec trade hubs, Delve, the war zone of Detorid, TESToteria, and Deklein, the last no doubt in relation to the increase in ratting that put Deklein in second place for NPC bounties.

Those numbers are a bit down from August, especially around Jita it seems.  The August top ten:

  1. The Forge 3.2 trillion
  2. The Citadel – 1.9 trillion
  3. Lonetrek – 1.8 trillion
  4. Detorid – 1.6 trillion
  5. Delve – 1.5 trillion
  6. Sinq Laison – 1.5 trillion
  7. Domain – 1.5 trillion
  8. Fade – 1.4 trillion
  9. Metropolis – 1.1 trillion
  10. Black Rise – 1.0 trillion

Overall the total destruction numbers according to the August and September regional stats spreadsheets were 39.7 trillion and 31.2 trillion respectively.  So destruction seems down, and not just in null sec where the crabs were docked up for a couple weeks out of the month.  The Forge being down by a quarter seems significant.

Did the 3 minute cap on being bumped before warping cut down ganks?

Anyway, that is the meat of things for me, and it gives me something to look at next month when perhaps things will have settled down enough to see a pattern.  Or maybe there will be chaos! Chaos!  CHAOS!

If you are interested in the data and charts, CCP provides them all here in a nice zip archive so you can dig into them and make your own lists and graphs.

A Wormhole Home from Cache

In one of those moments of extreme good timing, about 30 seconds after I launched Jabber last night a ping from Asher popped up saying that if anybody wanted to head home early there was a wormhole up in Cache that led Amarr low sec space, which is conveniently close to Delve.

I immediately logged on my main and alt, joined Asher’s fleet, followed the instructions in the MOTD, jumped through the wormhole, and found myself about a dozen gates from Delve.  In about 20 minutes I traveled from the far east of New Eden to the far west with both of my Guardians tethered up outside a Keepstar.

Waiting at the back door

Doing that route the hard way, going gate to gate, would involve passing through 55 gates and 8 regions before arriving in Delve.  Even the expected move op home, which might get to use Legacy Coalition Ansiblex jump gates, as we did on the way out, will likely have to make more jumps than I did.

As for why we are headed home, participation has been low.  A bunch of people made it out with the original move op, but interest has tapered off and anybody who missed the move out faced a long and hazardous trip to get to us.  That is one downside of living out of mobile depots in hostile space as opposed to basing out of NPCs stations.

So I am back home in Delve.  Now I have to figure out how to move all of my stuff.  While we were away there was a change to which Keepstar was going to be the staging point and market for Delve.  It is in the same system, but moving all of the crap I have collected over the last year or two is going to be either awkward or expensive… or both.

The June MER and the Effect of War on Delve

CCP got out the Monthly Economic Report for June 2019 last week, apologizing for its lateness, though it has come out later in some recent months.  But as long as we get it I’m happy enough.

Every month I try to have a theme when I look at the MER, this month the theme is “What happens when the Imperium schleps up north for a war?”  With that we can look at what happens in Delve while they are gone and what happens in the regions where they show up.

We will start with mining, one area that Delve has consistently dominated since Goons tamed the region in the back half of 2016.  But last month?  Not so much.

June 2019 – Mining Value by Region – Bar Graph

The stack rank takes Delve out of the top… I was going to guess top five, but it almost fell out of the top FORTY regions when it came to mining.

The top ten regions for mining value in ISK were:

  1. Esoteria – 3.31 trillion
  2. Detorid – 1.84 trillion
  3. Insmother – 1.78 trillion
  4. Domain – 1.31 trillion
  5. Branch – 1.25 trillion
  6. Querious – 1,19 trillion
  7. The Forge – 1.16 trillion
  8. Fountain – 1.12 trillion
  9. Sinq Laison – 843 billion
  10. Metropolis – 829 billion

And, way down the list, in 40th place, between Oasa and TKE is Delve.

  • Delve – 276 billion

That is down, way down, from the 4.9 trillion mined in the region during May, which itself was way down from the 9.8 trillion mined in the region during April, which in turn was down from the more than 13 trillion ISK in minerals mined in the region in the month of March.

So, without a doubt, the Imperium deployment put the reigns on mining in the region as those who ignored the fact that the supercap umbrella was gone paid the price in Rorqual losses.

Overall mining numbers looked like this per region.

June 2019 – Mining Value by Region

Mining was down in other places, so we should probably look at the mineral price index to see if some of the decrease in value was related to a drop in market prices.

June 2019 – Economic Indices

As it turns out, the mineral price index was up so, if anything, the ore mined was worth more, so less was needed relative to May.  Mineral prices still remain well below previous highs, but appear to be climbing slowly.

June 2019 – Economic Indices Long Term

Turning to NPC bounties, Delve fell out of first place last month, with Branch grabbing 5.6 trillion ISK in bounties to Delve’s 5.1 trillion ISK.  That changed further with June’s totals.

June 2019 – NPC Bounties by Region – Bar Graph

Delve did not fall as hard as it did on the mining front, but it still fell out of the top ten, landing in the eleventh position overall for NPC bounties, behind even the Imperium rental region of Period Basis.

  1. Branch – 4.90 trillion
  2. Esoteria – 3.56 trillion
  3. Detorid – 2.88 trillion
  4. Insmother – 2.71 trillion
  5. Deklein – 2.70 trillion
  6. Cobalt Edge – 2.15 trillion
  7. Fountain – 1.96 trillion
  8. Tenal – 1.80 trillion
  9. Perrigen Falls – 1.70 trillion
  10. Period Basis – 1.67 trillion
  11. Delve – 1.57 trillion

Overall NPC bounties actually picked up as the month headed towards a close, though overall NPC bounties remain down from recent peaks.

June 2019 – Top Sinks and Faucets over time

The bump at the end corresponds somewhat with the commencement of the Drifter attacks on null sec, when everybody pulled back home. During that first week of attacks the Drifters ignored those ratting and mining in anomalies, concentrating Upwell Structures and those who came within range.

Overall NPC bounties totaled up approximately 48.2 trillion ISK in payouts, down from the 55.5 trillion ISK in payouts delivered in May, and well down from the pre-nerf total for March, where 71.4 trillion ISK was paid out for NPC kills.

That led to an actual reduction in the money supply in game over the course of the month.

June 2019 – Sinks and Faucets

Faucets were down by almost 15 trillion ISK, though sinks were also down, coming in 8 trillion ISK less than in May.  However, the active ISK delta, which includes ISK seized by GMs for botting and RMT, was up 14 trillion ISK, leading in an overall reduction.

And, finally, since there was a war or two going on in null sec, we might as well look at the destruction numbers.

June 2019 – Destruction Value by Region

Stack ranking that by region ends up looking like this:

June 2019 – Destruction Value by Region – Bar Graph

The top ten regions saw the following destruction:

  1. The Forge – 3.46 trillion
  2. Detorid – 2.3 trillion
  3. Sinq Laison – 1.69 trillion
  4. Tribute – 1.58 trillion
  5. The Citadel – 1.53 trillion
  6. Black Rise – 1.37 trillion
  7. Delve – 1.28 trillion
  8. Placid – 1.11 trillion
  9. Lonetrek – 1.10 trillion
  10. Vale of the Silent – 1.10 trillion

The Forge, home of Jita, is also a nexus of high sec suicide ganking, and is always at or near the top of the list, was up from 3 trillion last month.  Detroid, where TEST and Fraternity were clashing, made it into second place, up half a trillion from May.

The war zone for the Imperium, Tribute, only managed to make it into fourth, even with some Keepstar kills.  There were no great battles of titans.  Likewise, Vale of the Silent, which also saw structures and ihubs attack, only made it into tenth spot.

Delve, with no supercap umbrella, was in seventh, down from second in May, with a decrease of 700 billion in destruction.

Other regions, The Citadel, Lonetrek, Black Rise, Sinq Laison, and Placid, see action from their proximity to trade hubs. (Domain, which covers the remaining trade hub, was in 11th place.)

And so it goes.  The war pulling so many people out of Delve had an impact.  But with the coming of the Drifters we all came back home.

The theme for the July MER, when it comes out, will be what the Drifters, who did end up hitting ratters and miners this month, and the blackout, did to the numbers.  I suspect that the day the blackout shows up and forward will be dramatic on that sinks and faucets chart.  We shall see.

As always, all the charts and spreadsheets that make up the MER are available from CCP if you want to wallow in the data.

Drifters Hitting Null Sec Upwell Structures

Reports began popping up on Twitter during the afternoon of June 26th about Drifter NPCs attacking and reinforcing Upwell structures in null sec space.  This was picked up by Imperium News, who reported that the Drifters were moving around Delve and reinforcing structures around the region.

When I got home from work I jumped into game on an alt and fly over to the one of the systems they were reported to be working in and, sure enough there were Drifters firing away at an Azbel while other structures in the system had already had their armor timers set.

Drifters in the compound!

Dismissed at first as a boot.ini level bug by CCP, the Imperium has decided that CCP is not going to “fix” what is happening and has sent out pings for a recall to Delve from our staging in the KQK1-2 Keepstar, which itself was hit by Drifters earlier.

Drifter Cruisers hitting the Azbel

Coincidentally, back on June 5th I saw a small Drifter force hitting the KQK Keepstar, though it was only three ships and they were sent packing right away.

Drifter webbing and shooting the Keepstar

I thought at the time this was anomalous behavior, Drifters doing silly things, especially after the mention at EVE North about the great NPC battle nobody saw. But now, after they have started hitting structures in force, it seems like we have a new event in null sec to keep up busy.  The EVE North mention might have been an alert or might have been a ruse in hindsight.

Drifters on grid

There has been word that the Drifters have hit structures in TEST and Pandemic Horde space as well and have set up gate camps at times to shoot players as they travel through the various null sec regions.  There is also word that damage caps do not apply to Drifter attacks and they are reinforcing structures more quickly that players are able.

Imperium move ops are coming soon and I guess I have the answer as to what we are going to do now that the last Keepstar in Tribute is gone.  PAP links for PvE coming up I guess.  We’ll be fine, throwing our forces against the Drifters.  We’ll see how other groups fare.

We will also have to see what CCP has in mind with this.

Others on the Drifter menace:

And CCP has a video from The Scope

So there we go.

Lurching North Towards Tribute

The word did come down via the State of the Goonion on Saturday that we would indeed be moving north for war and that Tribute would indeed be our target.  That seemed the most likely scenario even a week ago.

In anticipation of the move ops to come I had logged into the game an hour ahead of time to figure out what I wanted to bring north.  I didn’t know where we were headed yet, but I wanted to be ready.  I was not alone.  I found almost 2,000 people in local and when I undocked I found titans practically frolicking about the Keepstar in 1DQ1-A.

Conga lines and fireworks

Closer in my Megathron… I decided to take a battleship north… reflected the glow of the fireworks being set off.

The rocket’s red glare indeed

As the time for the SotG approached, the number in local climbed, peaking at just past 4,000 as The Mittani’s speech ended.

In Mumble as well people started filing into the SotG channel.  There the numbers climber, passing 2,600 during the speech.

SotG Numbers

That is a better representation of how many people were present since you get only one forum account and Mumble login no matter how many alts you have.

At the speech The Mittani confirmed what had be widely rumored, that we would be heading to Tribute to drive out Pandemic Legion and Northern Coalition.  We were not going to take the region in order to hold it, but merely destroy all we could, reducing the infrastructure back to its lowest ebb.

Mittens gave us no dramatic raison de guerre.  He said he would not be waving a bloody shirt and calling for war.  The reasons for us going north to “glass” Tribute was simply to widen the gap between us and our traditional foes that we might deny them the ability to ever assail us again.  I am sure that the fact that those in Tribute remain among the organizations that sent us packing during the Casino War that haven’t been displaced or made to pay tribute fed into the decision as well.  Something, something, pays our debts.

The speech was short and our actual staging destination was left unstated.  We would have to go on move ops to find out.  But move ops were being pinged immediately.  Six fleets for capital ships went up and they began departing 1DQ1-A immediately.  The local count because to taper off some.

Those of us in subcaps had to wait about an hour before we were called.

This became one of those move ops where everybody was stuffed into the same coms channel.  All the capital fleets and all the subcap fleets would share coms, which meant we were told to keep quiet.

I was wondering how that would play out.  People often don’t know or care that there might be 2,000 other people on the line and start speaking up because they can’t find this or that in their hangar or asking where the fleet is or some bit of trivia about their day that really doesn’t play in front of a large audience.

But it did not work out too badly.  There were the inevitable people wandering in and chatting away like they were on a small gate camp as opposed to a 2,000 person move op, but they were hushed and things on coms remained mostly the command staff giving instructions to the various fleets about who should jump and who should hold.

When subcap fleets got called I piled into the Baltec fleet, which Cainun was running.  We hung around for a bit and it was explained that we would have to keep a close eye on the in-game fleet chat as that would be where most of our orders would appear.

CCP Please, let me pull the chat window out to another monitor.

I had been listening on voice coms and watching Jabber in another window while I played Minecraft.  But if instruction were going to be in fleet chat that mean keeping the EVE Online game window up where I could see it.  Oh well.  We eventually undocked and headed to the Eye of Terror jump gate chain to start our move north.

Aligned out for travel

Even in slow old battleships with TiDi hitting along most jumps, we were able to move along at a fairly brisk pace, jumping and aligning over and over.

Going through an Ansiblex jump gate

It wasn’t long before we had caught up with the capital ships.  They were jumping by groups and then waiting out their timers so as not to build up jump fatigue, so we caught up to the tail end of the big ships half way through Fountain.

Baltecs catching up with the stragglers

Some clever person in a dictor put up a bubble off the gate that stopped us short at one point and we had to burn through a mass of capital ships to get to the gate and jump.  That put us pretty much in the thick of the capital ships.

Capitals streaming to a gate

On entering Cloud Ring we ended up in a capital traffic jam.  The caps were supposed to jump in, warp to a structure, then warp to a gate.  However, time dilation was down to 10% from just us moving and jumping, people felt like they were falling behind and started trying to warp straight to the gate which meant they were bumping off the people still trying to warp to the structure.  And then a whole fleet of Apostles came through the gate.

When you really need traffic control

We orbited the gate… you can’t even see our tiny battleships in that blob… and waited for things to get sorted.  Eventually everybody got themselves pointed in the right direction and warped off.  We hung around to see off the final capitals before heading out ourselves.

From there it was just a couple of gates for us, then another ansiblex to the Kirkland Protein Star, the Keepstar we dropped back in July of last year to support the war against Circle of Two in Fade.

The Kirkland Protein Star

We moved out of there in October in a massive move op and I diligently carried all of my stuff home because I thought we were supposed to take down that Keepstar.  However, there it stood.  If I had just left my stuff there… which included the Megathron I had just moved up there… I would have been set already because that is where we stopped.  That is where the move op ended, well short of Tribute.

We were told that this was a preliminary staging point, that after we got more people up into Cloud Ring we would be moving forward to our final staging point for the assault in Tribute.  But for now we sit in Cloud Ring.

Others on this topic:

  • INN (includes link to the SotG recording)

 

Using my Dreadnought

I am not a very good capital pilot.  Along the way I have managed to acquire four capital ships, a carrier, a fax, and two dreadnoughts, and I almost never use them.  And the two dreads are the most embarrassing as they are fit as suicide dreads, meant for one way trips into fights to destroy hostile supers.  One of them is about a year and a half old and is starting to seem like the  Kamikaze pilot asking about the retirement plan.

My capitals have mostly been used to move things, usually ships, to and from the various fronts.  Mostly from, as I tend to fly out to a staging area, accumulate ships as we add or change doctrines, and they have to get them all home after the deployment is over.

Every so often I am on at the right time, in the right place, and can get in a fleet.  With dreads we often don’t even undock as the opportunity has passed, so usually it is my fax that gets to undock for a home defense operation in Delve.  But on a rare occasion I get to shoot something.  The last time I was able to undock a dread and actually use it was back in August at the battle around the X47 Keepstar.

So I was pretty happy when a ping went out calling for dreads in Delve.  Some hostile caps had dropped on a Rorqual and killed it, but they were now locked down so we were going to get to shoot something.

Of course, I wasn’t ready.  My capital alt had to clone jump back to Delve.  Then I realized that the Naglfar dreadnought I had there wasn’t on that account, so I had to log in my main and quickly contract it to my cap pilot.  And then I had to clean out the holds, just in case it got blown up, as they were still full of stuff from the big move op last October.

But I still managed to get that sorted, get in fleet, get undocked, and jump to the cyno in time to actually shoot some hostiles.

Sweet explosion

I managed not to do anything wrong.  Or not much.  I think you’re supposed to come to a complete stop before you siege, but I still managed to hit three of the hostiles, and almost got top damage on one.

It was an odd moment when there was one last hostile dread on grid with us, but he was over 300km off and, because we were in a mission space with acceleration gates, we couldn’t warp to him.  So we just sat there for a bit while some subcaps went after him.

Thwarted by game mechanics

After that we warped off to the local Keepstar, because there is a Keepstar in most system in Delve these days.

Warping with some Revelations

From there, once jump timers ran down, we were cleared to jump back home and dock up.

It was a quick op, and not particularly significant.  We didn’t even save the target.  But I got to shoot something with my dread, which was good enough for me.