Tag Archives: Delve

Saturday Night Action in Delve

It has been a while since I have been in a fight in the was that was worth a post, but last night we had quite the time.  It was time to get Munnins out to shoot things.

Muninns out for a shoot

It started with an innocuous ping from Asher calling for a Muninn fleet.  It was only about 10:30pm local time for me, not too late to join in on something on a Saturday night.

Asher calls

There were about 100 people in fleet when I joined, which swelled up past 150 before we undocked.

When we did undock, we warped over to a titan that bridged us into NOL-M9 in Delve, a system with some history, both old and recent.  In fact, it had been the focus of a clash earlier in the day when PAPI forces tried and failed to kill an Imperium Astrahus in the system.  That structure, now safe, was where we landed.  Once assembled, we moved over to a PAPI Fortizar which we started shooting.  The plan was to try and reinforce and to see if we could draw a response.

Asher kept us appraised of PAPI’s ping status, the joke now being that they have to ping multiple times to get enough pilots into a fleet in order to come fight us.  On our side pings went out with links to The Count from Sesame Street to indicate how many pings they needed.

Six! Six fleet pings! Ah ah ah ah!

Eventually that number would far exceed how high The Count usually takes his numbers on the show.

They put a Falcon on the Fortizar, on tether but as far from us as they could, which seemed to indicate that they would be bridging in an opposing fleet soon.  As the likelihood of its arrival grew, Asher had us split out one gun from out stack to keep on the Fortizar while the rest would be for the battle.

A Ferox fleet joined us, along with some bombers, and PAPI eventually dropped Muninns of their own along with carriers and fax support.  It became a fairly even exchange between the Muninn fleets, but we still managed to set the armor timer for the Fortizar.

Muninns and Carriers around the Fort

And then, with the timer set and no need to split guns any further, Asher noticed that one of the faxes was off tether.  So we loaded up short range, high damage ammo and he brought us in very close, inside the PDS range of the structure, where we took a shot and one of the faxes… and managed a kill.

A fax kill

Then we managed to grab another.  Then another.  And finally a fourth.  Four faxes down.

Four Faxes Destroyed

That turned what was already a bit of smug… we managed to ref one of their structures while in combat when they had capitals on the field… into a very smug moment for us.  Asher warped us off the Fortizar and back to our Astrahus, the job done.

The battle report fell in our favor, helped along by those four faxes.  We got the objective and won the ISK war.

Battle Report Header from NOL-M9

Asher pointed us back towards home in 1DQ1-A and the Muninns and Feroxes started gating back.  But before we got too far, Asher asked us to respond in fleet whether we would like to just go home and stand down or if we wanted to try and reinforce another structure on the way.  We voted to reinforce.

Mind1, who was doing the Saturday night show, got in our fleet and joined in the fun, streaming our progress and laying down a motivational beat.  Did you know that the Imperium has its own official DJ?  It is a glorious thing.  You should check out his stream.

So we stopped one system short of home, in T5ZI-S, the home staging system in Delve for the PAPI coalition, the place where all of their members are supposed to be and where all their ships and supplies are stored.  We were going to hang out in the lion’s den and shoot a structure.  We would see how awake the lion really was.

Not very.

After a while shooting the Fortizar without a response, Asher moved the Muninn fleet over to their main Sotiyo engineering complex, pretentiously named “Forge of Heroes,” in order to see if that would provoke PAPI to action.

Shooting the Sotiyo

You can see in that screen shot, below the Sotiyo, their Keepstar in the system.  That is their main base.  We were that close to the heart of enemy and for a long stretch the only opposition we faced was the gunner in the structure shooting bombs at us.

I have trouble visualizing something like this happening one gate over in 1DQ1-A, our home, where the presence of bads tends to draw an eager response from people looking for combat.

The first response from PAPI was to get out carriers and HAW dreads to make sure we didn’t take out any of their cyno jammers.  Fighters were sent to cover those as that is all that stands between them and the looming menace of our titans and supers.  Progodlegend, the leader with Vily or TEST, got out on the Sotiyo to assess the situation, but didn’t do much otherwise.

The Fortizar was reffed by the Feroxes, who then came over to join us on the Sotiyo.  The hostiles eventually joined us as well.  Asher had us strip a single gun out of our stack yet again to keep on the Sotiyo and then we started going after the hostiles.   They brought a Ferox fleet of their own and it was on.

Time dilation hit 10% at points and there were nearly 1,200 people in the system, but the biggest frustration was that my guns would cycle fast enough so I ended up only getting on every second or third kill mail, the hostile Feroxes were blowing up so fast.

We stayed in range of the Sotiyo and kept one gun on it while blapping hostiles as quickly as our guns would cycle.  The Muninns went relatively unscathed as the hostiles were more focused on support ships and the easier to kill Feroxes.

Combat on the Sotiyo

The Sotiyo was reffed, the armor timer set, after which we saw ourselves out, warping to the gate to 1DQ1-A and jumping through.

Through the gate to home in 1DQ

The battle report was more even this time.  In the scale of the war, these losses were pretty minor.

T5ZI-S battle Report Header

Strategically this did not change anything about the war.  It was a Saturday night lark and the enemy is likely to get their act together and form up to defend the armor timers of the structures we reinforced.  There is little danger of any of them being blown up.

When it comes to demonstrating morale and responses however, this was another stark illustration as to how low things seem to have sunk for PAPI.  We did something on a whim in their main staging system that they haven’t been able to manage in our home next door in all the months since they set down that Keepstar in T5ZI back in November.

Even the Reddit thread about the whole thing was mild.

PAPI, as a coalition, theoretically out numbers us by a ratio of three to one.  But even in their home they could barely get together equal numbers after sending out nearly 50 pings to get people into fleets.  (The Imperium ping count for the same time was 23, at least half of which were images of The Count or The Mittani smugging and sending out battle reports.)

I am reminded of the tale of why the cheetah doesn’t catch the gazelle nearly as often as you might suspect.  The cheetah is just running for his lunch, the gazelle is running for its life.

The Imperium remains motivated despite the odds because we’re fighting for our survival.  I am not sure what PAPI is really fighting for at this point, but if it is for their lunch then they don’t seem to be very hungry.

52 Weeks of World War Bee

This week saw the non-aligned AUTZ null sec alliance Tactical Supremacy give up on its free range lifestyle of the last five years and joined The Initiative.

Put on ice for now

The stated reason was a lack of content for its members.  The move shores up The Initiative’s AUTZ presence, allowing them to work more effectively around the clock.

There were also town hall meetings for NCDot and Pandemic Horde, with the former being pretty down to earth and the latter trying to find something to keep the war going.  In furtherance of keeping the war going, PAPI has formed a high sec SIG to gank Goons and anybody suspected of being Goons, including the new player training group KarmaFleet University.  Gobbins also told his members to stop using the term “contained” when referring to the Imperium’s situation in 1DQ because it becomes a propaganda victory for Goons every time they kill something outside of that constellation.

One Year Ago

It has been a year.  One year ago today the non-invasion pact between the Imperium and Legacy coalition officially lapsed and the war began.

Two days before the start I was still fiddling with stuff in my hangar and wondering what was to come.

When the day hit there were moves/counter moves including the rushed PAPI Keepstar drop in FAT-6P.

And the first of my Monday summary posts went up about the events of day one of the war.  I did not intend for them to be a regular thing, but here we are a year later.

Delve Front

For another week this map fragment, first posted on May 2nd, accurately describes the state of the war in Delve.

O-EIMK Constellation – July 4, 2021

Otherwise is was a week of skirmishes, shenanigans, and avoidance.  One of the highlights of the week is summed up in this video from John Hartley, and Imperium FC.

Still, despite  the situation in the constellation remaining unchanged, looking at the Delve campaign stats for the week the level of skirmishing saw more than twice as many ships and capsules destroyed when it came to total numbers and almost twice in ISK value.

Delve Campaign – Week 52

If you go to the report and change the view to show by ship types you can see the dreads that PAPI lost before that video above along with a few other expensive assets they lost.

Other Theaters

Esoteria is done for the Imperium now while Legacy and FI.RE are pushing on the Imperium holdings in Feythabolis.

I had wondered last week if Red Alliance would come to some sort of agreement with their fellow Russians, and perhaps they did, but Legacy still wants them out it seems.  Red Alliance is down two ihubs and their other four are at risk, along with their holdings in Impass.

Feythabolis – July 4, 2021

It also looks like there is some TCU cleanup going on in the region (orange highlighted systems that otherwise have no ihub in this view.)

In Catch Legacy pushed further into the region from Querious, taking eight more ihubs from Imperium member Dracarys.

Catch – July 4,2021

Looking at the ADMs, Dracarys has been active in these systems.  We will see if Legacy keeps pushing into the region.

My Participation

As with the past few weeks I went on a few small ops, but nothing very exciting.  The biggest op was probably a Cormorant fleet called by Tom Flood to escort Jirai Grepher on his birthday op.  For their birthday, Jirai decided to gate a Naglfar dreadnought into T5ZI, PAPI’s staging system, to see how long he would last.  We went along to give him a bit of cover.

Into T5ZI

Jirai got a few kills before a PAPI Ragnarok hit him with a doomsday… PAPI undocked a titan… blotting him out.  I got on a few kills as well before my Cormorant got splashed.  That added one more to my list of losses, though the op qualified for SRP so I got the ISK to buy a new Corm.

My war losses so far:

  • Ares interceptor – 18
  • Malediction interceptor – 7
  • Drake battle cruiser – 7
  • Atron entosis frigate – 6
  • Cormorant destroyer – 5
  • Purifier stealth bomber – 5
  • Crusader interceptor – 5
  • Rokh battleship – 5
  • Scimitar T2 logi – 5
  • Ferox battle cruiser – 4
  • Jackdaw destroyer – 4
  • Guardian T2 logi – 2
  • Scalpel T2 logi frigate – 2
  • Scythe T1 logi – 1
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

CCP announced some graphic updates that are available on the test server that are supposed to make space bright and more colorful.  I’ve been around long enough to remember the graphic updates that were aimed at making some areas of space darker and less colorful.

Then there is the PCU.  I have been tracking the top weekly player count during the war, which usually occurs on Sunday. (I note when it is a different day.)  The decline in  the PCU has been noted by many and seems to be something of a perfect storm of conditions.  First, there is the coming of summer, which people always say heralds a decline, except when it doesn’t.   Then there is the end of pandemic restrictions many places, which has led to a surge of people eager go somewhere, anywhere, the hell away from home.  My wife noticed over the last week or so that luggage sections at various stores were almost completely shopped out.

Need a bag? Not going to find one here!

The war is not helping.  Stalemate and stagnation hasn’t given people a reason to log in. CCP’s economic starvation plan is piled on top of that.  It has made things more expensive so far, and capitals almost irreplaceable for some, so people are becoming more risk adverse.

And then there is the outrage at the pop-up ad that CCP has introduced to the game to encourage people to buy PLEX has encouraged a pile of people to say they are quitting.

Use your credit card to finance your revenge!

Add in a holiday week… yesterday was US Independence day… and this past week had the lowest weekly peak concurrent user count of the war so far.  The Blackout was a big worry back in the day because daily PCUs were down around 25K.  That is up from where we are now most days of the week.  The question is, when will this bottom out and begin to recover?

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)
  • Week 41 – 33,708
  • Week 42 – 33,521
  • Week 43 – 33,731
  • Week 44 – 33,742 (Saturday)
  • Week 45 – 33,758
  • Week 46 – 31,768
  • Week 47 – 29,898
  • Week 48 – 31,462 (Monday)
  • Week 49 – 27,914
  • Week 50 – 26,045
  • Week 51 – 25,661
  • Week 52 – 24,262

Related

49 Weeks of World War Bee

As things remain stagnant on the Delve front even the narrative wars have started to sag, falling back on a few key points.

With the Siege of 1DQ six weeks in, the Imperium narrative has been bolstered by PAPI’s lack of progress against “Fortress Delve,” which turned out to be just the O-EIMK constellation.

Some Cyro Huren propaganda on that topic

PAPI has been pushing a line that the Imperium is “contained” and “no longer a threat” while the Imperium points to kill mails both in and out of Delve as a counter.  But both sides are stuck with the stalemate.  If PAPI breaks up, the Imperium immediately starts attacking in Delve.  But if PAPI stays together, there isn’t a lot of action to keep line members interested.  There is barely even any drama, just each side trying to egg the other on into attacking for the “good of the game.”

Basically, the Imperium has nowhere else to go and PAPI, or Legacy at least, knows there is no negotiated peace to be had that will end the war cleanly.  So the war goes on.

Okay, there was one bit of drama.  The corporation Imperial Federation left TEST to join Goonswarm and the Imperium.  Not the first time a corp or alliance has decided to join the allegedly losing side.  That brought 400 players into the Imperium ranks.  However, the CEO apparently did this without consulting their membership and a majority of those members voted with their feet, returning to other organizations within Legacy coalition.

Imperial Federation and the downward slope

Meanwhile, the rumor is that Vily has been backing off the well publicized “extermination” plan as a war goal, as he has every time PAPI has stumbled.  He even allowed that The Mittani might be tolerated in the game.  But extermination is always back on the table as soon as PAPI makes any progress, so this is just posturing unless he has a concrete proposal.

Delve Front

This map of the front lines in Delve remains as accurate as it was back at the end of Week 43 when I first posted it.

O-EIMK Constellation – June 13, 2021

After dropping and losing 27 Azbels in attempts to gain a foothold in the O-EIMK constellation in several time zones, PAPI has given up on that tactic.  At the June 6th town hall Progodlegend promised the Legacy line members that there was a new strategy coming, but it failed to materialize mid-week as promised.

There was a bit of mid week excitement as the Imperium reinforced a few ihubs in the F-I56R constellation in Delve, but there was no follow up.  The Imperium has done that again since, but they are more of an annoyance to provoke PAPI than any serious attempt to retake systems.

The campaign stats for the region show there was actually a slight uptick in destruction over week 48.

Delve Campaign – Week 49

Other Theaters

In Esoteria The Bastion and its allies held on to their remaining territory.

Esoteria – June 13, 2021

Deeper in the region TEST appears to be handing ihubs over to Evictus (IOU).

In Feythabolis the FI.RE coalition has gotten the upper hand over ICG and has mostly evicted them from the region, while Red Alliance and The Bastion now find their holdings under attack.

Feythabolis – June 13, 2021

Then, off in the dronelands, The Initiative has gone back to harassing PandaFam in Etherium Reach and The Kalevala Expanse, reinforcing ihubs now and again, but otherwise not doing anything that would make me feel like I have to throw another map into this post.

My Participation

I did not go on any operations that resulted in combat.  I did get out my Ninazu and joined a couple of stand-to operations.

Taking my Ninazu through the Ansiblex

That involved carriers putting fighters on the gate in 3-DMQT because the enemy was forming up.  We were ready to welcome them to our space.

Fighters streaming to the gate in UI only view mode

Faxes were just there for support in case a real fight broke out, but that did not seem likely.

As such, my losses for the war remained:

  • Ares interceptor – 18
  • Malediction interceptor – 7
  • Drake battle cruiser – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar T2 logi – 5
  • Ferox battle cruiser – 4
  • Cormorant destroyer – 4
  • Jackdaw destroyer – 4
  • Purifier stealth bomber – 3
  • Guardian T2 logi – 2
  • Scalpel T2 logi frigate – 2
  • Scythe T1 logi – 1
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

The CSM16 elections kicked off on Tuesday.  There are still a few hours left to vote as of this post going live if you have not done so already.  Polls close on June 15th at 11:00 UTC.

CCP also pushed out the patch on Tuesday that introduced mobile observatories, the counter to cloaky camping.  The patch also brought four new gates to New Eden, including the long asked for gate from low sec to the Stain region.  And CCP also fixed the annoying message in the middle of your screen when you put your client in UI only mode, making the screen shot above with all the fighter brackets possible.

CCP also pushed some proposed black ops battleship changes to the test server.

In addition, as part of E3, CCP has a spot on the PC Gamer Show segment and was listed as a sponsor along with Pearl Abyss, so I thought there might be some big news coming.  Instead, it was just another promo for EVE Academy, which we had heard about weeks ago.  I get that player retention is still a target for CCP, but going to E3 with the news that they’re still trying to explain their 18 year old MMO to new players perhaps wasn’t headline worthy news.  Seriously, where do you think that news ranks?

Blizzard: Here is the Diablo II Resurrected launch date!

Square Enix: We’re remaking every Final Fantasy ever!

CCP: We’re taking another shot at a tutorial of sorts.

I had to dig around to find that VentureBeat coverage, and I think they only got that because CCP was a sponsor.

Also, I expect CCP will follow their usual process and immediately ignore the whole EVE Academy thing until it becomes outdated, then quietly remove it.  I am a cynic, but only because CCP has made me one.

And, speaking of player retention, the PCU was down again this past week, with the numbers never getting past 28K over the last seven days.  Summer must be here, or the war must be really getting dull.  We’re a long way from the weeks that were pushing 40K regularly.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)
  • Week 41 – 33,708
  • Week 42 – 33,521
  • Week 43 – 33,731
  • Week 44 – 33,742 (Saturday)
  • Week 45 – 33,758
  • Week 46 – 31,768
  • Week 47 – 29,898
  • Week 48 – 31,462 (Monday)
  • Week 49 – 27,914

Related

PAPI Battleship Failure in 3-DMQT

The pattern of operations has hit something of a predictable routine.  With the vulnerability windows of the O-EIMK constellation set to USTZ and the ADMs at or close to maximum, both sides start to ping for people around 00:00 UTC and, if a battle is going to happen, it happens in the next couple of hours.  There has been, for several nights running, an Azbel coming out of deployment to fight over, and last night was no exception.

Yesterday PAPI did a surprise change and formed up in China/AU time to drop another pair of Azbesl, one with a name about the “3-D invasion starts now” but trading about even with our defense even though they had almost double the numbers according to the battle report.

As a follow up they came back again last night to defend and older Azbel that was set to try and anchor.  The ping for an Eagle fleet went up first at our end and I once again joined in an Eagle and a Scythe logi on my alt.  We got into 3-DMQT and, as PAPI assembled, got ourselves positioned around the gate.  A second fleet of Munnins was called up, and carriers were arrayed on the Fortizar near the gate, their fighters off a ways from us.

Then the word came that PAPI was undocking.  Abaddons would be coming our way, a new doctrine for them, along with Munnins of their own, as well as Harpies, their doctrine for taking our our carrier fighters.

We sat on the gate and waited, then there was a gate flash and local started rising and it was clear they were coming through.  Some unfortunate Abaddon pilot decloaked from the gate jump early and was promptly devoured by our Eagles.

Then they started all decloaking and things settled into a brawl on the gate, with the Eagles shooting Abaddons and their logi while PAPI focused largely on our own logi.  I have few decent screen shots from the fight because I had turned down my graphic settings and, with that change, the mass of bubbles around the gate became largely opaque.  I mostly stayed zoomed out to avoid the bright screen white-out of being in the bubbles.

My view of most of the battle

We lost a lot of our logi, though the Eagles run with cheap T1 cruiser logi, so they were easily replaced.  My own Scythe managed to survive largely because I got focused on my Eagle and keeping an Abaddon scrammed, so when our logi anchor went down my alt flew off in a straight line away from the fight.

There he got ECM’d by a couple of PAPI Kitsunes, which meant he couldn’t lock up and rep anybody anyway.  But, with the ECM nerf from a couple of years back you can always lock the ship hitting you with ECM, so I dropped the combat drones I had brought along and put them on one Kitsune, then another.  Somebody else came along and finished them off, but my alt got on both the kill mails.  His fighters, left on their own, also found a PAPI Eagle to attack later on.

In the brawl I managed to avoid being the primary and kept on locking and firing.  Then the word came that things were going so badly for PAPI that they were attempting to de-aggress and get back through the gate, the fight never having really moved off to the Azbel, the ostensible reason for the fight.

With that word coming down, the focus at our end was to blow as many ships up as we could before we they got away.  HAW dreads were jumped into the melee on the gate, adding to the faxes we already had with us for support.

Final frenzy at the gate

And then the last few targets were gone and we had the field to ourselves.  The battle report showed that their plan with the Abaddons did not turn out the way that they had hoped.

As we waited for the vulnerability timers to run down for the system, the point at which operations generally each evening, we helped the faxes and dreads out of the gate bubbles by bumping them to speed them up.

Things went very much our way.

Battle Report Header

150 billion ISK isn’t a very large battle for this war, though at any other time it might have been noteworthy.

According to the details at the EVE Fleet Manager battle report, PAPI lost 98 of the 119 battleships that were engaged, all of which are more expensive to manufacture now due to the industry changes, along with 307 assault frigates, their anti-fighter Harpy fleet, and a good 30 heavy assault cruisers and 42 logi.  My killboard has three expensive Bhaalgorns on the list of hostiles I hit.

Our biggest loss was 70 heavy assault cruisers, largely from the Eagle fleet I was in, and 57 light fighters.  Oddly, none of the anchored bubbles on the gate died.

And so another day defending our last constellation passes by with us winning the objective, killing the Azbel and keeping PAPI from any other mischief, as well as with us winning the ISK war.  A good day for us.

Related:

46 Weeks of World War Bee

Week 46 kicked off with a big brawl in 3-DMQT, a system that saw almost nightly clashes as the “Siege of 1DQ” finished up its fourth week in stalemate.

Meanwhile, CCP announced some new changes and pushed some recently announced plans to Tranquility (TQ), the live server, much more quickly than people seemed to expect.  Even the main EVE Online Twitter account didn’t seem to get the memo as it was boosting a story from the 13th about trying out changes on the test server that had already been pushed to TQ on the 18th.

Maybe they just hadn’t had their coffee yet

Overall it was kind of a busy week, so I guess even they had trouble keeping up.

Delve Front

Once more I can recycle my map of the conflict area in the Delve front, originally created to show the situation at the end of Week 43.

O-EIMK Constellation – May 23, 2021

The war in Delve entered a new pattern with the Monday fast form by PAPI to try and reinforce the infrastructure hub in 3-DMQT.  That routine continued through the week, with the Imperium quickly noticing PAPI’s flash form routine just before the vulnerability window started.  That led to a series of nightly clashes where PAPI often won the ISK war and was able to drop another Azbel in the system, but in which they also failed to gain any sort of foothold, losing every Azbel at the end of its deployment cycle, or reinforce the ihub.

The battle plan for this was leaked (high quality meme) so the Imperium was informed.  And, if you want to experience how this all works yourself, somebody made a browser version of the game called Delve Defense.

Looking at the weekly campaign report, ship losses went up by ~600.

Week 46 Campaign in Delve

However, some variable exceeded its max value and somehow GSF lost 6,861 ships that added up to zero ISK.  I would guess that the actual losses exceeded one trillion ISK in the region.

Other Theaters

Over in Esoteria the Army of Mango Alliance continued to push back on The Bastion and its allied and their long held foothold in the northwest of the region.  The Imperium allied forces have been reduced to just six systems now, half of what they held at the end of Week 45.

Esoteria – May 23, 2021

In Feythabolis a couple of systems traded hands, but neither side is pushing the other completely out of the region so far.

Feythabolis – May 23, 2021

And The Initiative appears to be still plugging away in the PandaFam backfield, reinforcing ihubs in Etherium Reach again.

Etherium Reach – May 23, 2021

Whether or not they can win an entosis contest and take an ihub remains to be seen.

My Participation

With a nice, predictable cadence of operations happening I was able to jump into a number of fleets.  The big brawl in 3-DMQT opened up the week, during which I lost three Drakes and a Scythe.  But it was announced one pilot cycled through seven Drakes during the fight, so my losses were not extraordinary.

Another Drake about to explode

I also lost two Jackdaws and a Cormorant in further skirmishes over the week, leaving my loss totals for the war as:

  • Ares interceptor – 18
  • Malediction interceptor – 7
  • Drake battle cruiser – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar T2 logi – 5
  • Ferox battle cruiser – 4
  • Cormorant destroyer – 4
  • Purifier stealth bomber – 3
  • Jackdaw destroyer – 2
  • Guardian T2 logi – 2
  • Scalpel T2 logi frigate – 2
  • Scythe T1 logi – 1
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

CCP, in a rush to do… something I guess… pushed out the changes for warp core stabilizers and interdiction nullification less than a week from when they began to solicit feedback.  The rushed nature was apparent in the details that they appear to have overlooked.

CCP also announced the plan for combating AFK cloaky camping via mobile observatories.  We’ll see if their in a rush to get that out the door tomorrow I guess.  As with the warp core stabilizers and nullification changes, reactions for this change were all over the board.  Those against AFK cloaking felt the change would not go far enough as the mobile observatories would not be exactly tough to kill.  Those defending the cloaking playstyle felt that these things would be spammed everywhere and, in conjunction with the stabs and nullification changes, make null sec much safer than it should be, with bubbles on every gate, faction scrams at every gate camp, and mobile observatories in every system.

In brighter news, CCP won the Webby Award for Games in the “Public Service, Activism, and Social Impact” category for its work with Project Discovery.

And the April Monthly Economic Report was posted… and then fixed… and then fixed again.  But it is looking okay now.  Or no worse than usual.  I should have the usual post about that tomorrow.

Perhaps in response to these changes, or boredom with the war, or sunshine and a receding pandemic, peak concurrent numbers were down noticeably over the course of the week, with the peak day of week 46 dropping a couple thousand players when compared to week 45.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)
  • Week 41 – 33,708
  • Week 42 – 33,521
  • Week 43 – 33,731
  • Week 44 – 33,742 (Saturday)
  • Week 45 – 33,758
  • Week 46 – 31,768

Related

45 Weeks of World War Bee

Welcome to my week 45 summary.

Look, it was this or a wild west revolver

In just a few more weeks I will be able to add the inevitable “One Year Ago in WWB” section to these weekly posts.  Let’s just all hope I never need to fall back on an Olde English 800 image for the opening section.  Even 800 days might be too much.

The stalemate in Delve, the so-called the “Siege of 1DQ,” appears no closer to reaching and end.

The grind of war appears to be wearing on some of the attackers.  Kel Drosto, one of Brave’s FCs, sent this out to the alliance:

The other thing for us winning this war…

Our current clone deployments should be as follows:
Deathclones: T5ZI (Delve)
Jump Clones: P-ZMZV (Querious) GE-8JV (Catch)

You might think to yourselves “But Kel, Why? Im so bored of tidi slugfests”

Yes. So am I. I am bored stiffless of this war and want it to be over.

However. I have noticed a huge trend in our participation in main coalition fleets. I just led a fleet out of T5ZI… 160 in fleet. Guess who had the most? Test with 100+. Guess how many I had from Brave? 28. 28 people from Brave actually turned up to that fleet.

Now. Say we do indeed lose this war…. Who do you guys think, honestly, has the most to lose? Do you think it’s Frat? Do you think its Horde? Absolutely not. It is us.

If we, and those of you reading this, want to maintain the cushty little nullsec homes we have then it is ESSENTIAL to go on the main Delve fleets. Because, Horde, NC, Frat, they all have homes very far away from here to return to. We dont. This war, we are ALL IN.

We lose this war. Test is first, then the rest of Legacy is next. And you thought Catch was bad. Delve/Querious would be hella worse.

So. Yes, it is a slim chance that we lose this war, but it is still a chance.

You want to maintain where we live? You wanna keep having those fun standing fleet fights with kitey nano bulshit gangs? Then get into Delve. Get into this war.

You guys have all done so well so far. The resilience and perseverance demonstrated by you guys, everyone in this community is some of the best I have ever witnessed in my entire life. Thats not an exageration. This war is tiring. It’s dull. But there is an end. We just have to keep fighting it. The only people prolonging this war right now, is us, ourselves.

So, my challenge to you guys. I want to see a full fleet of Brave. 256 Brave people in a fleet in Delve. We’ve done it before and very recently. I have witness a full fleet of literally 99% Brave. Lets do that again. Lets smash goons into the ground and so we can get back to our Null Carebear Lifestyles.

Peace out

Brave, with close to 14K member currently, is the fifth largest alliance in the game, the fourth largest in PAPI, and the second largest in Legacy Coalition, so them not showing up in numbers relative to the base saps the strength of Legacy’s commitment to the war.  And this isn’t the first time it has been noted that Brave has been lagging.

It is leaks like that which strengthen the resolve of the Imperium line members, because we’re pretty sure we can hold out longer than they can.

Delve Front

As I said above, the stalemate continues,  so I get to re-use my map of the area of conflict in the region yet again.

O-EIMK Constellation – May 17, 2021

That nothing has changed on the map does not mean nothing has happened.

PAPI has continued to drop (and lose) Azbels now and then and attempt to reinforce structures, including POS towers, in the 3-DMQT system, which remains the focus of the siege.  A particularly bloody battle broke out not too long after downtime on Friday that saw a lopsided loss for PAPI as they faced both Imperium supers and bombers from The Initiative.  There is a write up here, but the battle report shows the numbers.

Battle Report Header

They reportedly did at least reinforce the POS tower.  But that means they need to come back for another run at it.  And even if they kill it, they then have to put their own tower down, defend it as it deploys, and keep on defending it from Imperium attack.  So we will see how that goes.

Undeterred by the by the morning losses, PAPI formed up again at close to 00:00 UTC for a surprise rush at various targets in the constellation, including the ihub in 3-DMQT.  They got on grid with that and put entosis ships into action, but with the ADM of the system at six, they needed to sit there and cycle for an hour to reinforce the hub.  That gave the Imperium plenty of time to spin up fleets and turn off the cyno jammer again to jump in carriers to defend.

And as tidi kicks in, the timer slows down

There is an Imperium Fortizar on grid with every ihub in the constellation, so carriers tethered up and sent waves of fighters at the attackers, wearing them down and eventually stopping them.

At that point, even though PAPI was clearly going to lose the objective, they were well ahead when it came to the ISK war so could have come away with able to claim victory on that front.  But then they did the same thing they tried to do earlier in the day and warped all their fleets back to the E-VKJV gate to jump everybody through all at once.  Stuck on the gate, choking the server as it struggled to handle the surge, The Initiative lined up another bombing run on them in exactly the same fashion as earlier and scored a huge hit.  I was logged off already, the whole thing came at an awkward time for me, but I still had the Mind1 stream up and got to see the PAPI fleets blowing up on the gate.

Watching PAPI burn on Twitch

There is a post up describing the fight.  The battle report before the bombing run had PAPI comfortably ahead in the ISK, afterwards the battle report showed they had lost more than 200 billion ISK to the Imperium’s 85 billion in losses.

Second Battle Report Header

There is a nice video of the bombs landing and ships blowing up in a building crescendo of light.

There is also a Fountain Frank version of the video if you prefer.

PAPI is salty about this bombing loss, blaming the servers again, despite having made the same tactical error twice in one day.  I have been on enough Imperium ops where we have staggered fleets and had to sit around off grid while other people jumped so as to avoid just that sort of issue.  But PAPI thought trying to jump 6,000 capitals into a system with 4,000 people already present was a good idea, in a game where the all time record for a battle was 6,142, and paid for it dearly.  You have to fight in the environment you have, not the environment you wish you had.  Ignoring the realities of the New Eden servers is not a wise strategy.

Vily has reportedly been telling PAPI to petition CCP for reimbursement, the way he did when he tried to have PAPI jump 6000 people into M2-XFE when there were already 4,000 Imperium pilots there.  CCP has already stated their policy on that sort of thing, but Vily has to blame somebody I guess.

Meanwhile The Mittani pretty much broke the smug meter on the Meta Show on Saturday, not that making the exact same mistake twice in one day didn’t deserve some mocking.

The Imperium capitol constellation holds out for another week.  PAPI’s stated plan to take the final Imperium systems with subcaps alone has not paid off so far.

Otherwise the week was mostly skirmishes and the occasional destruction of a PAPI Azbel in 3-DMQT.

I think that was Azbel kill #6

So it goes.

Overall the Delve regional campaign stats showed that the week ate up 14K ships and capsules for a total of 1 trillion ISK in losses, with the ISK was tilted in favor of the Imperium.

Week 45 Campaign in Delve

That is still fewer ships than two weeks back, when the number was past 16K and 1.5 trillion ISK lost, but it is still proof that the war remains hot in Delve.

Other Fronts

My view into other fronts has been mostly based on the maps over at DOTLAN for a while now, at least since Brave abandoned Catch, because I am not in any of the groups involved in those campaigns.

This week however I ended up hearing some chatter about PAPI jump cloning or flying out to the space that Legacy Coalition had otherwise abandoned to defend the remaining Keepstars, help with sov contests, and reinforce Imperium and allied structures in those regions.  This included a Fortizar I had ships in, which I ended up gating one system over to park in an NPC station just in case.

The most noticeable effort is in Esoteria, which The Bastion has been assailing since we lost Fountain months back, where PAPI has been helping out Army of Mango to push back on that incursion.

Esoteria – May 16, 2021

The Bastion and its allies are back into just northwest Esoteria and lost another four ihubs since week 44.

In Feythabolis the struggles continues, though there Army of Mango lost an ihub over the past week.

Feythabolis – May 16, 2021

Elsewhere, The Initiative continues to try and gain a foothold in their target region of Etherium Reach.  While they have not been successful, they have gotten PanFam and its associates in the northeast of null sec to jump clone back home to form up against them.  Being a threat to which PanFam must respond makes them a nuisance.

My Participation

I missed both of the big fights on Friday as one came very early in the morning my time and the other landed just about when we were talking about dinner and what to do on a Friday night.  I did jump into the second fight in an interceptor to nose around and see some of the action.  I missed the big bombing run finale, as noted above, but I did get in and tackle Pittsburgh2989 because he is so perpetually salty about the Imperium that it is hard not to take an opportunity to annoy him. (Like Vily, he has a completely made up, “Goons done me wrong” tale to tell.)

Grabbed him for a bit

He painted me and I had to warp off as I got down to about half armor, but I had fun.

I did get out on some of the skirmish fleets over the course of the week.  I got to use my Drake for a short bit, and got a kill mark on my Bhaalgorn, but mostly flew in the ever forming cormorant fleets that have been clashing.  This is the level of commitment both sides can afford I guess.

Cormorants in 3-DMQT

Corms are fun, light, and easy.  I still miss the old hull model though.  But at least I have some fun SKINs for it.

I ended up losing not one but two corms during these skirmishes… actually, in the same skirmish… but that is the way things go.  I also lost an Ares trying to get to the new battle monument in M2-XFE.  I’ll have to go scope that out later.  I will just add those to my loss list for the war.

  • Ares interceptor – 18
  • Malediction interceptor – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar logi – 5
  • Ferox battle cruiser – 4
  • Drake battle cruiser – 4
  • Cormorant destroyer – 3
  • Purifier stealth bomber – 3
  • Guardian logi – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

CCP announced their planned changes related to warp core stabilizers and interdiction nullification.

In Testing

The changes are up on the test server and they have update their proposal a couple of times, adding some new ship types, removing stealth bombers, and changing the default strength value of warp core stabilizers.  The forum thread is contentions, but not nearly as long as I might have expected.

The applications to run for CSM16 also closed this past week.  We should get the vetted candidate list soon.

And on the peak concurrent front, week 45 saw the top count stay on par with the last few weeks:

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)
  • Week 41 – 33,708
  • Week 42 – 33,521
  • Week 43 – 33,731
  • Week 44 – 33,742 (Saturday)
  • Week 45 – 33,758

Then again, a conspiracy theory emerged on Reddit claiming that CCP is falsifying those numbers because a single person could figure out where nearly 34K people were hiding in the 7,805 star systems in the game because there they felt they hadn’t seen enough people when traveling from Jita to Amarr, so who can trust anything anymore?

Related

 

44 Weeks of World War Bee

I was gone for most of last week as we had to drive up to Oregon to pick up our daughter and bring her back from her first year of college.  That meant about 12 hours each way going up and down US Interstate 5 and all the attractions that has to offer.

Weed is as advertised

I will say that the Pilot/Flying J facility in Weed has some of the cleanest bathrooms you will find along any highway, and you can buy a camo muscle shirt emblazoned with the town name in their mini-mart.  We also had to stop in Yreka so that my wife could re-write an real estate purchase contract in the parking lot of the Starbucks using the WiFi with her laptop.  Between that and being on her phone while I drove, she didn’t miss a beat for most of the trip.

And, while I-5 is notoriously boring for much of its length, there is some nice scenery around the CA/OR border.

Mount Shasta

Meanwhile, the boring parts are mostly flat and wide and optimal for exceeding the speed limit, a habit or bother California and Oregon drivers who both seem to share the opinion that those numbers are mere suggestions.

But, it looked like a good week to be away as not much changed with the war.  There was some /r/eve drama when PAPI mod SapporoJones banned notorious Imperium shit poster Dr_Mibbles for reasons that, if applied more universally in the forum, would result in a dramatic decrease in posting for both sides in the war.  Then further bans hit Imperium posters pointing out the hypocrisy.  But because a PAPI mod went after an Imperium poster it just served as a rallying point for the Imperium and appears to have just reinforced the “PAPI can dish it out but can’t take it” narrative that The Mittani has been stoking up on The Meta Show.

So, not much happened in a general sense I suppose, though the Imperium did announce a Drake doctrine, which brings me back to 2012 and my first fleet battles.

The battle joined with Drake fleet in 2012

I look forward to throwing heavy missiles around.

Delve Front

As noted above, not much has changed.  I can re-roll last week’s map of the O-EIMK constellation because the situation remains mostly unchanged.

O-EIMK Constellation – May 9, 2021

The focus continues to be PAPI attempting to gain a foothold in 3-DMQT.  Rather than attacking the Ansiblex jump bridge, cyno jammers, and the POS towers set up by GSOL on every moon in the system, they have begun dropping their own structures.  Since the ADM for the system is high, they can’t drop a Raitaru or Astrahus, they have to go for large stuctures, and the Azbel seems to be the Upwell structure of choice.

A TEST Azbel deploying in the system

It takes a while for those to anchor in a hostile system, so there is a wait for it to come online.

More than five days left when I took this shot

A couple were caught before they could get into the anchoring timer.

Otherwise, Delve remained an active region in the war.  I ran another week long campaign report which shows that while the ships destroyed number was down from the 16K it was last week, it was still well above the 8K or so it was the week before.

Week 44 destruction in Delve

The ISK value of destruction was down some though, as there were no Keepstars and only a single capital kills to be found.  Also, both sides seemed content to feed Cormorants into fights, which even at PAPI prices are still relatively cheap hulls. (Also, I ran that report a little early in the day, there was a fairly big fight later on that boosted the number of kills by a couple hundred if you click on the link.)

Other Theaters

Feythabolis continues to see fighting, with Army of Mango (AOM) pushing into the region and a number of systems unclaimed by either side in the war currently.

Feythabolis – May 9, 2021

Esoteria continues to be active as well as AOM is also pushing back The Bastion and its allies along the northern extent of their reach.

Esoteria – May 9, 2021

AOM has taken back six ihubs from the Imperium and its allies and is still pushing on the stretch of systems that the insurgents have held for months now.

The Initiative plans for attacking Etherium Reach were momentarily stymied when PanFam jump cloned back home to attack and destroy the staging structures that INIT had set up in Wicked Creek.  So the map of the region shows no change so far.

Etherium Reach – May 9, 2021

However, INIT just changed tack and settled down in an NPC station in Uemon in The Forge region, which is just two gates from Etherium Reach.  So the campaign against PanFam’s back field is not yet over.

My Participation

While I was away for most of the week, I was back home by Saturday and was able to jump into a few ops.  However, they ended up mostly chasing PAPI fleets around.  PAPI was looking for targets of opportunity and ran when numbers showed up to oppose them, so we mostly saw them off then hung around a bit to make sure they wouldn’t just jump back in.

On the E-VKJV gate in 3-DMQT once again

As such, my losses for the war remain as follows:

  • Ares interceptor – 17
  • Malediction interceptor – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar logi – 5
  • Ferox battle cruiser – 4
  • Drake battle cruiser – 4
  • Purifier stealth bomber – 3
  • Guardian logi – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

EVE Online turned 18 years old last week, as May 6th 2003 was the official launch date.   People celebrated by posting pictures of themselves when they were 18.

EVE Online becomes an adult I guess

On Thursday CCP launched a new login reward campaign with 8 days of rewards including SKINs, ships, and skill points.  The campaign runs long enough that if you log in today you can still claim all the prizes by visiting the game every day until the event is over.  The final day offers 100K skill points, even for alpha clones, so it might be worth the effort.

CCP also kicked of the new development quadrant.  Dubbed “Foundation,” it is focused on the main NPC empires of New Eden and has featured a number of significant lore events… well, significant for those into the lore anyway.  There was also a mention of the empires competing to construct  new stargates, with a hint that a low sec gate to the Stain region might be a possibility.

It is also your last chance to apply to run for a spot on CSM16.  Get it done now.

And then there is the peak concurrent user number for the week.  Week 44 of the war saw numbers stay on par with the previous week, though the peak landed on Saturday, no doubt because US players were all taking their mother’s out to brunch on Sunday for Mother’s Day.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)
  • Week 41 – 33,708
  • Week 42 – 33,521
  • Week 43 – 33,731
  • Week 44 – 33,742 (Saturday)

Related

43 Weeks of World War Bee

The week saw an uptick in clashes in Delve as PAPI, after having announced last week that anybody waiting for a huge capital fight over the O-EIMK constellation was going to be disappointed, kept to their word about assailing the systems with subcaps.  With no Keepstars left to shoot, they launched their subcaps at the Imperium.  I put together a campaign report to try and capture a general sense of how much destruction went on over the course of the week.

Delve Campaign in Week 43

The PAPI side is an incomplete list because I haven’t the energy to add all 100+ alliances in the coalition, but I put in the major players that were active. (Also, I missed Siberian Squads on the Imperium side, but they add just 13 ships to the total.  Next time.)  The Imperium losses are padded out a bit by a few final structure losses, but is mostly ships.

If you change the campaign dates to the week before, the ISK value is a little more, largely due to the final two Keepstars, but the total ships destroyed is about half.  That feels like a serious boost in activity in Delve to me.

Delve

I think I can forego the full Delve map for now as the sovereignty situation outside of the O-EIMK constellation seems unlikely to change so long as the PAPI assault continues. (And the metaliminal storm has moved off into Querious.)  Instead, I’ll put up a map focusing on the primary PAPI objective.

O-EIMK Constellation – May 2, 2021

While the bulk of both forces sit facing each other in the adjacent systems of 1DQ1-A and T5ZI-S, most of the fighting has been taking place in 3-DMQT.  1DQ1-A is a tough nut to crack and the easiest for the Imperium to defend, as we can just undock and join the fight.  The other systems in the constellation are cyno jammed and have no connection to systems held by PAPI.  That has left 3-DMQT as the most viable target to attack.

PAPI has set up an Ansiblex jump gate connection between their staging system and 3-DMQT, as the Imperium has between 1DQ1-A and 3-DMQT.  In order to gain a foothold in the system, much of the PAPI effort has been expended in attempting to bring down the Imperium Ansiblex in 3-DMQT.

The Imperium guarding the 3-D Ansiblex

PAPI has managed to reinforce the Ansiblex there several times, including during a large brawl on Saturday.  However, even when they succeed with that, the system is not cut off from 1DQ.  Imperium command simply drops the cyno jammer in 3-D and uses titan bridges to throw forces into the system.

Watching another repair cycle

The battles over the system will no doubt carry on until PAPI either takes the system or tires of the effort.  However, that effort is really only putting off the inevitable.  If you look at the constellation map, there are only two systems they can get directly into before they have to setup and fight in 1DQ1-A itself.

And they still have to turn the ihubs in those two systems in order to follow through on their usual plan of setting up jump gates and cyno jammers in order to kill the Keepstars.  The sovereignty battle won’t be easy.  They cannot jump or gate directly into the rest of the constellation and the ADMs are high enough that they have to spend most of an hour on each node in an entosis contest, while we will be able to pop nodes in a few minutes.

O-EIMK constellation ADMs

This feels like a clash that is going to carry on until one side or the other gets tired of it.  Combat alone won’t likely won’t resolve the struggle, some persistence is going to be required.  We shall see.

Other Theaters

Feythabolis continued to see contests over ihubs as The Bastion. Red Alliance, and other allies pushed into the region.

Feythabolis – May 2, 2021

Likewise, the push and pull continues in Esoteria, which connects to Feythabolis, as The Bastion and allies continue to vie with Army of Mango and Evictus.

Esoteria – May 2, 2021

Last week also saw The Initiative move on from the torched regions of Catch, Immensea, and Impass to open up an new front in the enemy backfield.  This time the target is Etherium Reach in the dronelands, where PandaFam and their associates live.

Etherium Reach – May 2, 2021

The particular target, according to Fountain Frank on the Meta Show, is Solyaris Chtonium, generally referred to by their ticket, Slyce, though Pandemic Horde holds a stretch of systems there as well.

My Participation

I managed to get into the first big fight in 3-DMQT at the start of the week, which I covered in a post.  I declared it the start of the PAPI assault based on just that first fight, so am happy enough to have been vindicated in that statement by the ongoing fighting since.  I have been through the Ansiblex into fights more than a few times… and in via a titan bridge as well.

The Ansiblex in 1DQ1-A

My lucky streak ended in a fight when Tom Flood who, in this age of “kitey bullshit,” still loves to take his fleet in close to brawl, managed to get his whole logi wing destroyed, including me in a Scimitar.  So I will add that to the loss list for the war.  My revenge was quick in coming as I managed this epic kill.  Fear the corvette plague.

My losses for the war are now:

  • Ares interceptor – 17
  • Malediction interceptor – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar logi – 5
  • Ferox battle cruiser – 4
  • Drake battle cruiser – 4
  • Purifier stealth bomber – 3
  • Guardian logi – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

EVE Online has been nominated for a Webby award for the Project Discovery work and CCP would very much like it if you could go cast a vote to support that.

CCP dropped the second part of their industry update, which added new components to all battleship and larger hulls.  This has caused uncertainty and price jumps for those hulls, as well as further mineral price increases as people scrambled to get builds in before the change, so that when I checked Jita earlier, Rokh hulls are now selling for more than what I paid for a fully fitted Rokh on contract about a month ago.  Manufactured T1 battleship hulls look to be 350 million ISK and up.  It might be a good time to try a Praxis, which appear to be much cheaper.

CCP also introduced a new set of packs, complete with game time, SKINs, and skill points.  But selling skill points for cash has already been normalized, so whatever.

The validity of the MER and its consumer price index, which includes non-player produced items like skill injectors, was both a topic of discussion at The Nosy Gamer and on The Meta Show.

And, on the peak concurrent user front, numbers remained about the same this week this week despite all the activity over the O-EIMK constellation.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)
  • Week 41 – 33,708
  • Week 42 – 33,521
  • Week 43 – 33,731

Related

The Assault on the Imperium Capitol Constellation Begins

Over the weekend several of the PAPI alliances had meetings where it was announced that those expecting a huge capital slug fest were set to be disappointed as the coalition would be attacking the remaining Imperium held space in Delve, the O-EIMK constellation, with sub caps alone.

Yesterday in late EU/early US prime time the sub cap attacks began in earnest with an attempt to bring down the Ansiblex jump bridge and the cyno jammer in 3-DMQT, which sits at the southern end of the constellation, and which is the only way into the jammed systems if attackers do not wish to come in straight through 1DQ1-A, the Imperium staging system.

Arriving at the Ansiblex mid-fight

The Imperium still has a small jump bridge network spanning the constellation to facilitate moving forces around, with the key one being the 1DQ1-A to 3-DMQT route that lets us quickly move between the two routes into the area.

As the attack commenced pings went out for more and more fleets on our side.  In addition, as an early defense, anti-sub cap dreads were dropped into the fight along with a Baltec fleet as the first line of defense, followed on by more Baltecs, Feroxes, Jackdaws, and bombers.

A Revelation explodes behind an Initiative Abaddon

Time dilation was down to 10% as more than 2,500 capsuleers began a two hour brawl over the Ansiblex.

I joined one of the Ferox fleets as I ate my lunch and was able to jump straight into the fight to start shooting targets.  The grid was crowded and there were many targets in range.  Our progress in shooting was slowed down by the tidi, though we did not seem to be pushing the server too far beyond its limits.  I had the calls diagnostic window open and nothing was lingering for minutes on end the way they were during the M2-XFE fights.

Another ship explodes

From my perspective it was just lock, shoot, then move to the next target.  We mowed down logi in the hostile Ferox fleet that was close to us, then began to burn down the Feroxes as well.  It felt one-sided enough that the FC eventually just called for us to sort by distance and shoot from closest to furthest as targets became available.

Things went well enough that by the time we were told to de-aggress and warped to the E-VKJV to see the hostiles off I had managed to get on 70 kill mails, including getting the final blow on three different ship including the one flown by Lady Scarlet.  It is always fun to get the kill mail on enemy leaders and other notables.

Kill marks on the left shoulder of the ship

Actually getting the kill mail in a huge brawl with a couple thousand players is a pretty rare thing and tends to go to the people closest to the data center, so getting three was kind of neat.

However, looking at the battle report, we were having such a free time because the hostiles were concentrating their fire on the capitals we brought along, knocking out 19 dreadnoughts and 2 faxes.  That focus tilted the ISK war well in their favor.

Battle Report Header

That arguably understates the losses on the Imperium side as, with the industry updates that were pushed with yesterdays patch, capital are now much more expensive to build and replace.

A fax that was supporting the Baltec fleet blows up as we pass through a mass of subcap wrecks

In in the end though, we won the objective and were able to take satisfaction in destroying a mass of hostile subcaps.  We hung around to shepherd the Ansiblex until it was fully repaired.

Guarding the Ansiblex as it repairs

After it was done we were able to take it straight back to 1DQ and stand down.

We survived the first major attack on the constellation and pushed the hostiles back.  But that was only the first attack.  I expect we will be battling again before too long.

Related:

42 Weeks of World War Bee

Just ten more weeks and the war will hit a year in duration.

PAPI has continued assailing structures outside of the O-EIMK constellation, with a two more Keepstars falling.

Imperium Keepstar Losses in Week 42

On Reddit somebody said that there was only one more Imperium Keepstar left outside of O-EIMK. (Though Gobbins said they were all gone at the PH alliance meeting.)  After that they will have to turn to the Imperium home constellation for more big targets.

Both Pandemic Horde and Brave had alliance meetings this past weekend.  (Recordings here and here respectively.)

Both meetings emphasized the point that there would be no titan and super carrier assault on the Imperium capital constellation and that anybody holding out for that was destined to be disappointed.  Instead, the plan will be to do this with subcaps.

While I get the reluctance of PAPI to trust in CCP’s servers after the losses at the second battle at M2-XFE… you might argue that CCP’s bad servers probably saved them more titans by failing than they lost, though not as many simply not jumping into 4,000 Imperium pilots set up and waiting in the system would have saved… assaulting the Imperium with just subcaps is tying one hand behind their back tactically.  We’re certainly going to eagerly undock capitals to defend the constellation.

I suspect that the real plan is to harass and annoy and hope that we’ll get sick of the whole thing and leave on our own.  But as long as we can surge numbers to log in to meet their attacks on ihubs and cyno jammers, the going will remain tough for PAPI.

Delve Front

I think “hot drop o’clock” was included in at least half the fleet pings I saw over the last week as the Imperium sought to make sure that TEST did not feel safe or welcome in Delve.

The week saw a number of ihub transfers as TEST took over some systems from NCDot and Intrepid Crossing and gave some systems to Legacy Coalition member Already Replaced as they sort things out to try and make the region their home.

Delve – Apr 25, 2021

The metaliminal storm that was keeping cloaky ships away from the Imperium home constellation has moved along into “fake” Querious, the stretch of that region that is only accessible via gate through Delve.  That led to an uptick in PAPI incursions into the constellation.  While no serious fights broke out, they have been in more and taking a shot now and again at  some of the cyno jammers outside of 1DQ1-A.

Other Theaters

Of the remains of the Legacy Coalition old regions, Catch, Immensea, and Impass are all held by alliances not a part of PAPI.  In Feythabolis, much of which was held by TEST, Brave, and Already Replaced just two months ago, only Evictus remains as a major PAPI holding in the region.

Feythabolis – Apr 25, 2021

Esoteria remains a struggled between The Bastion and its allies and Army of Mango and Evictus, who are trying to defend/take the remaining TEST systems and structure in the region.

Esoteria – Apr 25, 2021

And, up in Fountain, PAPI forces have take the last Imperium held ihub in the region.

Fountain – Apr 25, 2021

That probably wraps up the second conquest of Fountain for the war.

My Participation

I was a bit more active that last week, though a lot of the pings were hot drops which you need to show up for right away or miss them.  But I did get out with larger ops to defend our constellation and chase off PAPI forces.

Munnins on the smuggler’s gate in 3-DMQT

One Harpy fleet op saw me in a Scalpel, the Minmatar logi frigate, in T5ZI-S.  In there I realized I had an Acolyte II combat drone in my bay, so I launched it, put it on the nearest hostile ship, which happened to be a boosting Cyclone battle cruiser.  I then forgot about the drone, having to concentrate on reps and staying alive.  Later I recalled the drone managed to get it and my ship safely back to 1DQ1-A with most of the fleet.  Checking zKill I saw that the Cyclone in question had been blown up and my single drone managed to get me top damage for the kill.

Just one drone will do it

Top damage doesn’t get you anything, but I did find it funny that I managed it without really trying.  I just wanted to get that drone out there in a fight where we were 10-30km off the enemy.

I managed, through that, not to lose a ship this week, so my losses for the war remain:

  • Ares interceptor – 17
  • Malediction interceptor – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar logi – 4
  • Ferox battle cruiser – 4
  • Drake battle cruiser – 4
  • Purifier stealth bomber – 3
  • Guardian logi – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

CCP gave us the Monthly Economic Report for March 2021, which showed what happens when you announce drastic industry changes are coming.  Production saw a surge and people tried to build what they could before the changes hit.  See the red line below:

Production vs Destruction vs Mined – March 2021

That also managed to drive mineral prices, which had plateaued a bit in February, up to a fresh new all time high as people sought materials for all that new production.

The peak concurrent player count for the week remained about where it was in week 41.  But for CCP, any week where it stays above 30K is probably a good week.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)
  • Week 41 – 33,708
  • Week 42 – 33,521

Related