Tag Archives: Destiny of Velious

Level 100 in Norrath

It is always a bit of a problem for me in EverQuest II.  I find a zone that is about the right level that I can work though to the end… and then I am at the end and have to go someplace else.

The last time I checked in from Norrath I was wrapping up the Withered Lands.  I had finished the overland zone and had gone off to the instanced area, Skyshrine: City of Dracur.  There I had fell short of finishing up everything when faced with an ornery boss dragon, Ovilas.

Looking on at Ovalis

I couldn’t best him either solo or with a merc healing me, so it looked like I ought to find a new path in order to get to level 100.

I wasn’t badly equipped.  Sigwerd had made it up to level 70 when I took one of the occasional free boosts that Daybreak hands out and jumped him to level 95.  That boost came with a set of gear that was better than any drop I received over the length of the Withered Land and, aside from Ovilas there, I was able to face most foes solo.  Those that I could not solo were generally doable with a merc, though I did have to be careful not to pull half the zone.  I could still be swamped if I wasn’t at least a bit self-aware.

And so the search began.

This ought to be an easy thing.  You can Google the zones by level for EverQuest II and find a nice chart at one of the wikis.

But what is the right level and what you can handle and how you actually get there are always complications.  This is made more difficult by the fact that there is quite a bit of overlap when it comes to zones in a given level range.  95-100 covers several expansions worth of content, often gated by various quest lines and by levels of difficulty that can vary greatly.

For all the problems WoW has, knowing where to go generally isn’t one of them.  And, I suppose, this is another answer to the question about why their expansions have levels.  It doesn’t just gate, but also segregates content.

Anyway, in looking at that list on the Wiki I decided to hit the Tranquil Sea, only to find out when I got there that I had done a lot of the lead-in quests for the first part of the zone about two years back, when I had boosted Sigwerd to level 95.  He’d even made level 96 there.  But as to where to pick up after two years away, I was at a loss.

Feeling a bit optimistic, I then tried Zek: The Scourge Wastes, a re-use of the old Zek zone, one of my favorites back in the day.  It was listed as level 100 and it was on the list of locations available from the spires.  I was level 98, close enough right?  However, selecting that as a destination only informed me that I did not meet the requirements to enter the zone.  There is a quest to get there, and you can only get the quest after you hit 100.

Then there was another zone on the list… the name of which has already escape my brain… that seemed about right but you needed to learn the language of dragons which was a quest from the old days which involved a dungeon in Lavastorm and a quest chain that I looked into and then gave up on pretty quickly.

And then there was Cobalt Scar, where I started early on, gave up on, then returned to after the other paths did not seem so fruitful.  I think the problem was that I took the spires to the zone, and that drops you in one end of the zone, but not the end where any quests lines start.

Cobalt Scar on the map

This was not helped by the fact that apparently at some point I visited and started up one of the quest chains, so the camp part way into the zone that seemed like an obvious place to start… was not at all a place where I could start.  Eventually I got that sorted out as I found where I had left off, which was with the otter-like Othmir down on the beach.

Osh and Nika of the Othmir

The Othmir quest line carries on down the shore, dealing with the usual collections quests and a hostile walrus-like people encroaching on their turf, but then takes a dark turn as you are sent on down the beach into what becomes the Othmir version of The Walking Dead.

Zombie otter people attacking the otter people

There is a fairly sizeable set of quests where you help the surviving and besieged Othmir fortify their outpost them investigate what is going on, which involves travel through both time and space.  At one point I was sent off to another zone and somehow totally lost the thread of the story and ended up in the Tower of Frozen Shadow, which is in the Great Divide zone, which happens to be, for the most part, much lower level than what I was looking for.

Tower of Frozen Shadow

Game for anything that would get me along to level 100, I went into the tower, grabbed the inevitable quest, and became a bit lost.  I went to look up information about the zone and ended up with the walk-through for the original EverQuest version of the tower, which told me to go kill the big undead gnoll.  This actually turned out to be correct for the EverQuest II version of the tower as there was indeed a gnoll guarding the mirror that serves as a gateway into the rest of the tower.  The problem was that the gnoll was epic.  No, really.  All the mobs in the zone are.

Not the gnoll, but the same warning

Again I have run into the problem of being able to tell what I ought to be able to kill and what I should avoid.  Ovalis, up at the top, slaughtered my merc and I, so I was a bit concerned that this guy might wipe the floor with us, named Epic 2 full group raid mob that he was.

But it was no problem.  My merc and I killed him handily, no problem at all, barely an inconvenience.  So I carried on with the quest… until it required me to take on a whole room of such mobs.  That was a bit too much even for the merc and I, even when the merc was able to ress me mid-fight for a second run.

This is too epic

Thus thwarted, I turned back from the tower and began to look in earnest for the Othmir undead story thread I had lost.  Eventually I found it, got back to Cobalt Scar, from whence I was sent off to the Eastern Wastes, another zone in the Destiny of Velious expansion, to run down some quests at the Othmir camp on the beach.  There I met the leader of the Othmir.

King of the cute

They live alongside, and are constantly battling with, a race called the Yha-lei, which I can only describe as what murloc would look like if they lived in Norrath.

You know what you are

I did the Lore and Legend quest for them, the trophy for which is a trident described as “Glubble Bluggle Blurggle Bluggle Glubble.”  If that isn’t a straight knock-off of murlocs then I don’t know what is.  Unless they were in the EverQuest Scars of Velious expansion, we know where these came ceom.

Again, after being side-tracked for a bit with that I got back on the story thread, ended up back in Cobalt Scar, and seemed to wrap up the whole zombie Othmir quest chain… though the zombies seemed to still be swarming.  I guess that is how it always ends up.  But there was a quest chain out of there which sent me to a remote camp which, in turn, eventually sent me off to the New Combine fort where the spires dropped me when I entered the zone and into a series of quests that were almost at level for me.  At last!

Following those along for a stretch got me through level 99 and to the magic number.

Level 100 at last

At that point I finished up the quests I had opened and headed off to Yun Zi and his vendor assistant to pick up the level 100 equipment set that was available for characters level 100 and above who had completed the 2017 Days of Summer quest line.

While, as I said, the level 95 gear I got with the boost two years back was pretty good, this new set was a serious boost in stats.  I took before/after screen shots just to see how much of a boost it was.

Upper stats old vs. new

lower stats old vs. new

Aside from my shield block percentage, everything went up by a huge amount.

So, of course I made my way back to the Withered Lands to test all this gear on Ovalis, who had so soundly defeated me before.  Things went a bit differently this time.

Calling all crazy damage numbers!  Boom! Headshot!

He was no problem now.

Of course, I had just rushed into the instance to slay him, forgetting to pick up the mid-point quests so I could complete the zone.  But at least I had made it to level 100.

Which naturally left me once again looking for my next path forward in Norrath.

Stuck in the Waterfall in Kunark

Last night I got into EverQuest II and, following Bhagpuss’ suggestion on yesterday’s post, I went off to find Yun Zi and the Days of Summer quest line.  Or lines.  there is the 2017 quest line and the 2018.  They are literal nostalgia tours, which is somewhat amusing since I used to refer to the annual autumnal return to the game as a nostalgia tour.

Anyway, uncertain how long the Days of Summer quests would be active, the autumnal equinox having passed already, I got right on with it, taking a tour through the Desert of Flames, Kingdom of Sky and Echoes of Faydwer expansions, areas that did bring some nostalgia.

Next on the list was Rise of Kunark, which honestly starts to get into the edge of nostalgia for me.  That was probably the last expansion I was at level… or close to level… and able to get into as it launched.

I took the spires to get there… the spires transport system is the one that I never think about because it wasn’t active until Kingdom of Sky… which put me in the mountains at the north of the Kylong Plains.  I had to get down to the docks for the first check-in point.  Fortunately I have a flying mount so that wasn’t too tough.

But as I flew out of the snowy mountains I espied a long waterfall dropping from the mountain down into a pool far below, which itself was the head of a small river that flowed to a small lake.

Coming out of the mountains I see the waterfall

Trust me, that geometric, translucent aqua blue area is water.  This is 2008 level graphics.

As a lark I decided to fly through the waterfall on my way down.  And there I got stuck.

In the water and drowning

I was trapped in the column of water, unable to move in any direction.  The game flagged me as being under water and the breath bar started counting down and rather more quickly than it does in WoW.

I found that if I tried to move around that I could regain my breath.  I didn’t seem to be moving at all, but apparently I was breaking the surface sufficiently get breath, so the bar would refill and go away, only to return and begin to count down if I stopped.

I was in quite a spot as, along with drowning, I was way up in the air in a game where a fall can kill you.  There was water down below, but given how the water up here was behaving I wasn’t keen to trust it.  But after a while of trying various things I figured I had to go one way or another, so I dismounted.

That apparently was enough and I fell down the waterfall into the pool below unscathed, bobbing along with the current.

Headed down some sort of water hill

This was an attempt at getting flowing water to act on players to they would be pushed down stream, something I expect did not interact well with a flying mount, something that came along later in the history of the game.

So I was saved from peril of the waterfall.  But it made me a bit wary later in the evening when, while touring the Destiny of Velious expansion, I had to fly through another waterfall.

Later in Velious

However, Destiny of Velious is when they introduced flying mounts, so the falling water was more forgiving.

Destiny of Velious Ships, Distracts SOE, I Keep Playing EQ for Free

Congratulations are in order for Sony Online Entertainment which just shipped, yesterday, the 7th expansion for EverQuest II, Destiny of Velious.


The DoV expansion comes with a lot of new features including flying mounts, if I read things right.  SOE even have a special Twelves Days of Velious celebration going on for the launch.

For those immersed in the game, this is a big deal.

As for me and DoV… well, the last EQII expansion I bought was Rise of Kunark, and I have yet to make it to that content… so I won’t be rushing out to buy this new expansion any time soon.

Of course, as with many a launch day, there were issues.  EQ2Wire was reporting them throughout the afternoon and evening.

All of which seemed to keep SOE focused on EQII, so it appeared that nobody hit the switch to turn off free access to EverQuest.

Which was a good thing, at least for me.

There is some issue with my Sony Station account, and I cannot access the subscriptions page.  And if you cannot get to the subscriptions page, you cannot subscribe.

Fortunately, EQ was still free last night, so I opened a support ticket and played for a little bit.

We’ll see which comes first, my issue getting resolved or EQ ceasing to be free.

Team Edward to Norrath?

That I even know what “Team Edward” means kind of scares me.

Yesterday the EverQuest II team posted an item about Velious Winter Rewards.  I saw it come through on Twitter.  I did not click on the link.

Then regular reader Bhagpuss said, “Oh, hey, vampires” in reference to it.  Then I had to go take a look.

The winter rewards is a set of incentives to stay subscribed to EverQuest II while waiting for the next expansion, Destiny of Velious to ship.  From the post:

‘Tis the season for giving! Winter is here and there are only a few short months until the freezing tundra of Velious is open for exploration. Starting in December and ending in February, active EQII Live subscribers and EQ2X Gold and Platinum members (with accounts in good standing) who purchase the upcoming EverQuest ® II Destiny of Velious™ expansion will receive a set of in-game items as complimentary subscription rewards each month.

Each of the three sets is comprised of two amazing items, one of which is the new Ice Wolf Mount (pictured) and the new tightly-concealed Vampire Race, which has yet to be displayed to the public! The December and January mystery items will be revealed at the time the rewards are distributed.

Keep checking EQ2Players for updates about the upcoming EverQuest ® II Destiny of Velious™ expansion launch scheduled for February 8, 2011. Enjoy the rewards!

The eye catcher, which was completely new to me, was the mention, highlighted in red by me, of a new vampire race.

Vampire race?

This could either be huge, or it could be a shark jumping moment.  It could be an invigoration of the game, a way to explore new dimensions, or it could be a goth emo, over powered and soon-to-be-nerfed race disaster.

What is also curious to me is what will be the restrictions on the race if they are giving it away as a customer retention award.  To get it you have to get through three gates of the special, hitting the mark as a paid in full subscriber on December 14th, January 18th, and February 8th.  And you have to purchase the expansion when it comes out to collect.

February 8, 2011 Rewards

  • Ice Wolf Mount
  • New Freeblood Vampire Race

Requires that a player has qualified for both the December and January rewards and has purchased EverQuest II Destiny of Velious. Items awarded one per account and will be available when the expansion is released.

But what if you do not qualify for this event?  Are you going to be out of luck on your vampire dreams, or is this going to be a new Station Cash only race?

Something to keep an eye on.

And among all the prizes you may get as part of this promotion, the only one they will actually show you is Ice Wolf mount.

Ice Wolf on Ice

And should they be handing out wolves and vampires in the same event?  How did that work out?

And that wolf looks a little dazed or cross-eyed or something.  Did the vampires get him already?

Somebody call the producer.

Me, I am still waiting for beastlords to make an appearance in EverQuest II.  But I suppose playable vampires might make an interesting addition.

How about you?

(And this is my 14th post for December.  What is going on?  Yesterday I was posting kitty videos and suddenly there is all sorts of interesting stuff.)