Tag Archives: DO6H-Q

Four Keepstar Targets in Fade and Pure Blind

Ops have already run in order to reinforce the remaining four northern Keepstar in Fade and Pure Blind.  The are scattered across two zones, so I ended up using the multi-region map for the area that is available at DOTLAN.

And then I flew out to take a peek at each of them just to see where the timers stood.  I have a general idea as ops area already on the calendar, but sometimes you just want to know the exact time.  So off I flew, first to C4C-Z4 and the first Circle of Two Keepstar.

Circle of Two Keepstar in Fade

From there I zipped over to DO6H-Q and the NCDot Keepstar.

NCDot Keepstar in Fade

Then I headed down into Pure Blind to 3V8-LJ to find the second CO2 Keepstar.

The CO2 Keepstar in Pure Blind

Then I made the last leg of the trip over to 7X-VKB to see the Darkness Keepstar.

Darkness in Pure Blind

All four are set to go this coming Wednesday, September 19th, at various early hours of the day.  At least early for me, sitting here on the West coast of the US.

Map of Fade, Pure Blind, and Cloud Ring – Times are in UTC

I doubt I will make it onto any of those kill mails.  But their destruction seems inevitable as northern forces draw back deeper into their own territory.  The question is whether or not there is a war once these are destroyed.  I am sure there will be some lesser structures to clean out of the area.  But once cleansed, the Imperium isn’t planning on moving in and they will stick around if CO2 comes back.  So who will end up in Fade?

CO2 Keepstar in the Cross Hairs

Talk has already started about what various groups are going to do after the war in the north lapses.  In part this has been predicated on the assumption that once Circle of Two has been driven out of Fade and their structures destroyed that victory will be declared and the Imperium will go back to accumulating its huge pile of wealth in Delve.  However, during The Meta Show on Saturday The Mittani did suggest that we might stay in the north so long as we were getting fights in the Fade region, so we may be sticking around for a while.

Fade forces disposition… for the moment

Either way we have a couple of tasks left.  Back in July the CO2 Keepstar in DW-T2I was saved from destruction when the Imperium apparently didn’t know who cynojammer mechanics worked.

I guess we know the answer

That was a setback to the Imperium drive to hit CO2.  There were other targets though, so the Imperium went after the NCDot staging Keepstar in X47L-Q where the armor and final hull timer battles saw dozens of titans die along with the citadel.

There were also NCDot and PL allied Keepstars in low sec that were take out.

On the southern front, the was seems to have petered out with Fraternity attempting to anchor and subsequently losing a Keepstar of their own.  What with all of that and the two Keepstar battles in the south earlier, it has been the war of the Keepstars.

During all of that there has been an ongoing entosis campaign in Fade as the Imperium has attempted to remove cynojammers as a factor in the region, allowing it to drop its super captial force at will.  The pressure has been on and the north has formed up to defend the critical infrastructure hubs that allow cynojammers to be anchored.  But the Imperium has pushed forward, system by system, until last week when the ihub in DW-T2I was finally taken.

With that task complete, the CO2 Keepstar was reinforced very shortly there after.

On Saturday fleets assembled for the second of the three events needed to take down the Keepstar, the armor time.  Most of this had been happening in EU prime time during the week, when I have been at work.  But on Saturday I was able to get to the staging system in 6RCQ-V.  With the ping fleets were assembling and filling up.

I managed to make it into one of the Baltec fleets, with Thomas Lear in command.  Asher the Sky Marshall was in overall command of the multi-fleet operation.  We started moving out in a relatively short time span given that more than a thousand characters were logged in and in fleets.  The captial ship component jumped off on their own while the subcaps flew off to titans for jump bridges.

Waiting for our turn to bridge

With no cynojammer available to keep us out, we bridged straight into DW-T2I.  Looking over at the timer on the Keepstar, it was clear we were there early.

Armor Timer Counting Down

We were clearly not leaving anything to chance.

In previous Keepstar fights the armor timer had been heavily contested, so we were there and on grid with the structure to make sure there wouldn’t be any issues on that front.

On arrival we tethered up on the friendly Fortizar that had been anchored on the same grid as the Keepstar and waited for instructions.

Watching the Keepstar

We had not been hanging off the Fortizar for too long before Asher announced from the command channel that the locals were not going to defend the timer.  There would be no fight, no tidi, no clash of capital ships.

It was also about then that I think people began to notice that Asher had the Real Ultimate Power theme song running on speakers in the background throughout the operation, as every time he keyed up it was there to hear.  The YouTube version of the song had been discovered earlier in the week and I am pretty sure he had been playing it non-stop ever since.  Like ninjas, Sky Marshals are also mammals and are also fight all the time.

Except when the enemy doesn’t show up.

While the enemy was now not expected to take the field we still piled into the system, likely both as a show of force and to keep the locals from changing their mind.

A few tasks were handed out as we waited for the timer.  Our fleet warped over to an Athanor mining platform in the system to reinforce it.

Baltecs shooting a structure

Being in Reavers, shooting structures is practically a way of life.  With a full fleet though that did not last very long.  Soon we were back hanging off the Fortizar on our tethers wondering if anything would happen as the timer for the Keepstar counted down.

A supercarrier fleet jumped to the Fortizar and tethered up above us with heavy interdictors putting up defensive warp disruption bubbles around the supers to keep anybody from warping directly on top of them.

The supers in their orange hictor bubbles

Fighters from the super fleet were tasked to do the actual attack on the Keepstar and most of the voice coms traffic involved getting their fighters deployed and to the right location.  Even that coms traffic died off after not too long and things were pretty quiet.

I took off my headset and let coms play through my speakers while I made a snack.

As I ate that I started to sketch out some ideas in a blog post draft that eventually took form and became the post about acquisitions and CCP that went live on Saturday.  I suppose it is a productive fleet if I end up with two blog posts out of it.

The timer came out and the supers hit the Keepstar.  As expected, there was not much in the way of resistance.  A few CO2 pilots undocked to try for targets of opportunity and a Pandemic Horde interceptor fleet shadowed us coming and going, but neither were going to change the expected result.  The Keepstar itself was gunned and managed to pick off Xenuria when he strayed too close and got hit by the PDS.  But the fighters were successful in getting through the armor of the citadel and the timer for the final event was set.

Count down to destruction

That timer puts the final fight on this coming Thursday Wednesday.  With the timer set in DW-T2I we withdrew back to our own staging in 6RCQ-V.

Rumor has it that the final timer will not be contested either as CO2 is already well under way evacuating assets to the Keepstar in DO6H-Q.  However, the ihub in DO6H-Q was also taken by the Imperium over the weekend, leaving the Keepstar there unprotected by a cynojammer.  It seems quite likely that we will stick around until that too has been destroyed.

A Return to Quiet in Fade

After the thousand ship battle of the previous night I wondered if GotG would keep that up to clear our structures from their space.  However, it seems that level of effort two nights running wasn’t going to happen as we formed up again and headed to DO6H-Q.

We went back to their staging system again, this time with less than a hundred ships, to cover a couple of things.  We were, once again, dropping a pair of Raitarus on their Keepstar grid.  In addition, the remaining Raitaru was coming into its final timer, so if GotG wanted to destroy it, this would be the time.

The Keepstar from the active Raitaru

The GotG response, however, was desultory.

We arrived in system and not much was going on.  We roamed around the grid where the two new Raitarus were deploying, but no forces were forming up to meet us, much less chase us off.

Two Raitarus deploying

To pass the time we went off to one of their towers to shoot their jump bridge module.  This, as before, meant more work for logi as the tower on which the jump bridge had been anchored was armed.  Lots of calls for reps.

Shooting a jump bridge module again

As we did that a few of the locals headed out to the structures to hit them as a way to annoy us.  We warped back a couple of times and caught a few after which they became a bit more wary.  Back on the jump bridge a couple of game pilots tried to bomb us.

It was at the jump bridge that we suffered our only loss, a Vigil that got popped by the tower.

A Raitaru deploying

The Raitarus take six days to come online due to being in space owned by somebody else.  Those will be future fights.  After we popped the jump bridge, deciding to make them spend the ISK to replace it rather than making them repair it, we were back to the online Raitaru to watch its timer tick down.

Just two minutes or so to go…

That went without issue and the Raitaru was saved, leaving GotG to start over again on the cycle to destroy it.  I understand that they got out a small fleet of bombers and Eagles to shoot it this morning to get that under way.

After that we had a Raitaru in a system next door to watch as it came online, leaving us another place to tether and dock up.  As we roamed around I noticed another Raitaru coming online in their space.

Another location coming soon

Overall as we did that we managed to pick off enough of the locals to make it worth generating a battle report to get the tally.

Battle Report Header

We ended up blowing up a few pilots multiple times, and got the pods on some, which is how the number ends up with 48 ships but only 23 pilots.

Meanwhile, as we did that in one fleet I had an alt in another fleet that was cruising around and blowing up leftover Pandemic Horde structures.

Astrahus going up

Aside from running into some Caldari faction warfare pilots, who chased us off, but then killed the Astrahus we were shooting, so goal accomplished, it was an easy op delivering torpedoes on one target after another.  And while PH is no longer in the area, these being gone means less places for any of the locals to tether up.

And so it goes.  One night a thousand people in local.  The next night almost nobody is there to resist us.  So we laid the groundwork for further fights.  We shall see when GotG chooses to rise up and defend again.

Escalating Battle Sizes in Fade

Asher always warns us to not talk to much about our deployments while they are in progress.  Talking about them… especially on Reddit… brings attention to the fact that there are decent, small scale fights happening somewhere in null sec regularly which gets other people to considering flying over to join in on the fun.  Then things escalate as more people show up and sooner or later you’re back to time dilation sized fights, which are fun once in a while but not something you want to face every night.

So our deployment up into Pure Blind to hound Pandemic Horde and Guardians of the Galaxy didn’t get a lot of mention for a while.  We’ve been up there since November and for most of that time we’ve done our thing with small fleets, occasionally teaming up with TNT, who have a had a fun times deployment like our own going in Lonetrek, but mostly keeping things light.  We prod the locals, drop on their ratters and miners, and dock up when things get too hot for our band.

Then Pandemic Horde moved to Geminate and Guardians of the Galaxy started coming apart under the pressure of our presence, pulling back from trying to camp us, letting us drop structures in their staging, and letting us get away with things an organization that size ought to be able to stomp on given their local capital and super capital dominance.  One of their FCs quit the game while a number of high level defections hit their moral, while some of their internal reactions embarrassed them in public, all of which was documented over on the /r/eve section of Reddit.

Anyway, enough preamble.  GotG’s leader Sort Dragon is back from vacation and knows he is facing a crisis that requires the coalition to stand up and win some fights, while all of this passing through Reddit means that more outsiders will be showing up for battles.

And so it was last night.  One of the Raitaru’s we had anchored on grid with their Keepstar in DO6H-Q was in its final timer and GotG was keen to kill it.  Removing us from line of sight of their staging point would be a good start towards boosting moral.

The Raitaru in question as seen from the Darkness Keepstar

To make sure that they won GotG enlisted the help of their allies NCDot, Mercenary Coalition, and Pandemic Horde for the fight.

At our end Asher was pinging about a big fight to get as many of us on as well as getting the TNT deployment to come over and join us.  In addition TEST, stepping beyond just watching and spamming local in DO6H-Q, brought over a fleet to help us.  We also got a fleet of Jackdaws from Federation Uprising (FEDUP), a faction warfare group that took some space in Cloud Ring on a lark a while back in September and are still there more than six months later. (Kirith Kodachi is part of FEDUP.)

At our end we formed up with the TNT group and were bridged up into Fade to get into position.

Bridging into Fade yet again

There we hung out on the Raitaru with TEST, led by Vily, who once long ago was an FC for the CFC.  They had brought a Cerberus fleet.

Vily in his command ship

There we watched the enemy form.  GotG was forming up a Loki fleet with Hendrink Collie as the FC, flying one of the new Monitor FC ships.  That was the first one I had seen on the live server.

Hendrinks new ride

GotG also had carriers out and were sending fighters towards the Raitaru as the timer counted down.  Also on the field were NCDot in Cerbs, MC in Feroxes, and PH in Jackdaws.

The timer was already in play and the fighters were slow boating towards it before anything happened.  It was not obvious as to whether or not the fighters would get there in time to hit the Raitaru when Asher had the Ishtars spread out around the structure, drop sentry drones, and then led us off tether and into combat.

The Ishtar Train speeds along

Our formation was pretty simple.  We all follow Asher with prop modules on.  The Ishtars shoot the targets called, the support ships bubble, boost, paint, or apply ewar, and the logi tries to keep up with calls for reps.  As with the last fight, life in the logi channel was very busy right off the bat as the enemy tried to trim us back so they could kill off the Ishtars.

That was also when things began to slow down.  Time dilation began to rear its ugly head, so what seemed like a long and busy fight from my own subjective view did not last too long in game time as it was moving at about 20% of normal.  More than a thousand people in local will do that.

Popular Fight

We seemed to be fixed mostly on the Loki fleet which was following Hendrink around in a tight ball.

Monitor and Lokis

They had an advantage on their side.  Being in their staging system they could replace losses very quickly and more than once I heard a target called that we had blown up once already.

A Loki going, only to return again

Our losses ended up jumps away in our staging system with a hazardous path back to the fight.  However our Ishtar fleet was big enough this time around to take down Lokis while we hand substantially more logi than last time so were able to save many ships.  In this the tidi helped with that.  When the game is moving slowly it becomes easier to lock up and get reps on people because the pace becomes leisurely.  The only frustration is that it does take time for modules to spin down, so it can feel like you’re not going to get reps on somebody in time.  But we did pretty well, saving people deep in armor (or sometimes in structure) before they blew up.

The haze of the cap chain and reps in the battle

Meanwhile we kept in contact with the Loki fleet, chipping away at them.

Inside the Loki ball

At one point GotG dropped an Apostle force auxiliary on grid with us and the Raitaru to help rep the Loki fleet.  This became a priority target and was blown up before too long.

The Apostle coming apart

Somewhere along the line I had launched the Warrior IIs in my drone bay and then lost track of them.  They were likely done in by smart bombs in the Loki fleet.  But that meant not having anything to send towards the Apostle to get on that kill.  Ah well.

Meanwhile I am not sure how much the fax helped GotG.  Their fleet zoomed by the wreck not long after the Apostle was lost.

Lokis near the Apostle wreck

As this was all going on the fighters from the carriers had arrived on the Raitaru with about a minute left on its timer and were able to stop it as they chewed away at its structure.

The Raitaru in the middle of all of this

There came a moment of decision.  There was a mass of fighters on the Raitaru.  We could try to shoot them and maybe save the citadel, though it was not certain we could do it, or we could shoot GotG ships some more.  Asher opted for the latter and among the eventual victims was Hendrink Collie’s Monitor, aptly named, “Asher NOOOOOOOOO.”

Target the Monitor

That was the first Monitor kill for almost everybody though again, having lost my drones somewhere, I missed out.

By that point the Raitaru had exploded, fighters were being recalled, and our reason for being there had expired.  It was time to go.  Asher sent the Ishtars off to scoop up their drones, sentry drones being stationary, long range models.  That actually led to a series of Ishtar losses.  There were still hostiles on grid with us and they started picking off lone Ishtars.  They would broadcast for armor but were mostly out of range of reps and sometimes out of lock range, so we took some last minute losses that might have been avoided.  Nothing like being on top of broadcasts for a long stretch and then getting a string where you can’t help.

We then headed out, keeping together so as to prevent stragglers from being picked off.  The tidi outside of DO6H-Q was worse than inside the system as several fleets pushed through gates.  Asher told us we needed to get back to our staging and reload drones as there was another objective to hit.  But by the time we got back to the station that event had already played out and we were done for the night.

On the GotG side of things they managed to complete their main objective in DO6H-Q.  They destroyed the Raitaru in question and another without any resistance.  The battle report shows they paid a price for that objective.

Battle Report Header

The ISK war clearly went in our favor.

Furthermore, as Asher notes in his after action report post on Reddit, while this was going on other forces were able to go out and kill a Tatara and an Athanor, so you can understand why we might feel pretty good about how the night turned out. (Also his AAR explains the broader fight as opposed to my narrow logi view.)

There is also a video of the fight up on YouTube now that shows a few items I mentioned above.

And a thousand ships is a sizable fight.  It seems like we might be past the time of 60-80 person fleets going out for objectives.  The fights are growing in size as the nature of the conflict escalates for GotG into a need to prove they can defend their own space.

 Addendum: Another video of the fight, this one with some of our coms, including bad puns.

Rising to the Occasion in Fade

Asher called it while we were still docked up long before the fight.

Having suffered the humiliation of yet another defection which, among other loot, involved us ending up with a Keepstar they had yet to deploy, the Guardians of the Galaxy coalition was rightfully pissed off and so formed up better numbers than usual when it came time to contest another Raitaru coming online on grid with their Keepstar in DO6H-Q.

They were not out in huge numbers, the sort of numbers a shared feeling of righteous fury would bring.  But it was more than we’ve seen in a while and it was more than we were able to field.  We were especially short on logi, undocking with only eight Guardians in the chain channel, about half of the number we’ve been working with recently.  Two more caught up later, but I am not sure the last one to arrive got in the fight before our logi was toast.

Still, we formed up and rolled out for DO6H-Q, arriving with plenty of time to spare before the event.  As we hung on on structure we could see the enemy forming.

Calm before the battle

As the time drew near we could see their Eagle doctrine ready to go again, with capital support in the form of carriers.  I thought that the numbers against us were enough that we might not take the fight.  But we were there and the time was set and Asher seemed keen to test them, so we broke tether, leaving safety to warp onto the repairing Raitaru.

The first thing we had to do was chase off the fighters already there and set to attack, the plan being to use the carriers to hit the structure while the Eagle fleet kept us busy.  But the Eagles weren’t coming for us yet so the fighters had to withdraw for the moment or get chewed up by our drones.

Then the Eagles were in play and we started warping around the grid from point to point, looking for an optimal position from which to fight them.

Bouncing off yet another deploying Raitaru of ours

That went on long enough that Asher wondered aloud on coms if they really wanted to fight us or not.  But they did want to fight us and, after a few more warps the fleets began to grapple.  We, as usual, went after their support ships first.  You can see in the battle report that we stripped out their tackle, boosters, and some of their logi.

They did the same… after a bit.  For some reason they were hitting Ishtars early on, leaving those of us in the logi chain to scramble in order to save people.  The Eagle fleet didn’t have enough burst damage to alpha any of us off the field, but their rail guns were chewing through armor quickly enough that it was tough to save anybody.  Waiting for armor reps to land, which they only do at the end of the module cycle, meant often seeing ships wink out from my UI before they could be saved.

Then they turned on the logi and we were then quite busy trying to save ourselves.  I managed to get reps onto my down chain logi partner early on, which was enough to get him reps in time and make the enemy swap targets, but the pressure began to tell.  Soon one Guardian was down, then another, and with each one gone the rest became that much easier to kill.  You can tell how busy I was because I only took the two screen shots above during the whole fight.  No time to gawk with my head out the window looking at space.

My turn came.  I had my hardeners pre-heated and when the yellow boxes began to blink on my overview I turned them on.  I broadcast for armor, but by that point there were only a couple of Guardians left.  I was probably gone before reps could finish their cycle and then I was out and about in a pod.  I warped for one of our structures, then headed for the gate and the few jumps back to our staging to get another ship.  The enemy was fully engaged with our fleet, so the route home was clear at that point.

I sat docked up and listened to comms.  Asher was still maneuvering, trying to find weak spots from which he could extract another kill.  Eventually though, the loss of logi, tackle, and other support meant the end of the fight for us.  The enemy was not keep to let him go, looking to get more kills while they held the advantage.  The straight route home was blocked by that point and Asher led the fleet on a round about march back to our staging, losing a couple of stragglers along the way but still bringing home the bulk of the fleet.

In the end Guardians of the Galaxy won the day.  For us the objective was lost, the Raitaru destroyed, and the ISK war tilted against us as well on the battle report.

Battle report summary

There was about another 1.6 billion in ISK lost on our part during the extraction and move back to our staging, which puts the ISK balance clearly, if not overwhelmingly, in their favor.  GotG has their own after action report up on Reddit.  A victory for them.

But another day has dawned already and more citadels will be coming online.  Our time in DO6H-Q is not done yet.  And it is worth noting again that we are taking these fights to them, in their staging system, on grid with their Keepstar, with fleets of between 70 and 100 pilots.

Granted, there is a pile of suicide dreadnoughts waiting for a few stray supers to show up, but it still seems like they could undock capitals in force and shoo us away without much effort.  They could clear their Keepstar grid in a week or so and be done with that nonsense.  This was, after all, the same group that just a couple months ago was bubbling our station and trying to camp us in with capitals and supers.

Our staging, not all that long ago

We shall see if this new resurgence is just temporary or not.

Fade and the Art of Structure Maintenance

I was again out with fleets in the north last night.  During the day, if I read the pings correctly, the EUTZ crew was shooting their structures.  But come the evening and USTZ prime time, it was time again to defend our own structured being deployed on grid with the Darkness Keepstar in DO6H-Q.

We formed up in Ishtars again, so I grabbed my Guardian and got in the logi channel to play space priest once more.  Undocked we spread out in front of the station as everybody got together.

Ishtars once more in space

There is always somebody changing to the right fit at the last second, and even I was at the hairy edge of that as there was a call to change the Guardian fit from what I had been flying.

This time out we took gates to DO6H-Q.  It isn’t that far away and nothing was reported lurking between our staging and there.

Ishtars landing on a gate

We arrived in system and tethered up at one of our already anchored structures and looked around to assess the situation.  We had a bit until the first structure finished deploying and entered its 15 minute vulnerability window as it came online.

Coming online in a little over 12 minutes

You can see, in the background of the above, another Raitaru slowly deploying.

Raitaru deploying

By default Upwell structures take 24 hours to deploy, but as part of the sovereignty mechanics of conquerable null sec, deploying a structure in space owned by somebody else ups that time to six days.  So that Raitaru will be ready on Monday morning EVE time.

There was a moment of hope that GotG was going to bring a fight with something new when a Tempest Fleet Issue undock from the Keepstar.

Tempest Fleet Issue

However that turned out to be just one person undocking it for whatever reasons.

As the timer on the first structure ticked down Asher, privy to coalition level intel, decided that the locals were not going to undock a fleet at this point to contest the onlining.  We were going to stay in the area in case something came up, but do something else while we waited.

Asher warped us off to a gate and we jumped, and warped off to a POS where the locals had a jump bridge anchored.  The tower was armed, so we left light stuff with a bit of support back at the gate we came through.  We landed, anchored up, and disabled the warp disruption batteries on the POS first, then started in on the jump bridge module.

Shooting the jump bridge module

This was probably the most challenging part of the evening for logi.  The tower had no shortage of guns and we were big enough to hit fairly easily, with just a couple of shots able to put an Ishtar or Guardian into armor.  Also, when POS guns shoot in their autonomous mode, they switch targets regularly.  This meant a steady stream of calls for reps as everybody seemed to get their turn as a target.

Rep, cap chain, and neut effects on the Ishtar ball

A year from now, if CCP keeps on task, the venerable POS will be a thing of memory and jump bridges will be a different beast,  But last night we were in for the old school experience.  We knocked the jump bridge module down to half structure, then tried to rep the armor back up a bit.  The owned have to decide if the want to spend the time repping it back up or if it is easier to just shoot and kill it themselves in order to drop a fresh module.

We did not get much time to rep the module however.  As we were shooting things on the tower, a small group of locals undocked in bombers, along with one Ferox battlecruiser, in order to shoot the onlining structure.  They were hitting it with enough damage to stop the repair timer, but were making slow enough progress that we had time to finish disabling the jump bridge before heading back to shoo them away.

When we got back into DO6H-Q and landed on grid with the Raitaru, the locals set themselves to warp off.  But the Ferox pilot was a bit too slow on that front and ended up locked down, unable to warp, or even move very fast.

A Ferox in trouble

Asher wanted to let everybody get on the kill, so had us drop just one light drone each.  But as we started to eat through him he has logi start repping him as well.

Repping a hostile Ferox

I do wonder what was going on in the pilots mind as time dragged on and we were both shooting him and keeping him alive.  He kept trying to move and shoot us and launched his drones, which were shot as well.  That is all you can really do, just keep squirming and maybe there will be a mistake and you can get away.

After keeping him as a pet for a while, Asher had us all launch two more light drones to apply damage to see if logi could keep him alive.  I activated my other two reps on him as the extra drones hit.  As it turned out, we could not keep him alive.  According to the kill mail he managed to tank a lot of damage with us repping him.

We were briefly able to capture a Nemesis stealth bomber as well, but it was too fragile and blew up very quickly.

After that we were left alone to tether up and wait for the timer to count down, after which we headed back to our staging.  Or tried to.  On the gate out we got fed a couple of targets and started to wonder if this was a ploy to keep us there.  But once everybody’s aggression timer finally ran down we jumped through and headed home.

We went back because it was late for some people… it was late for me even, though I get up at around 5am, so late is a relative term… so we docked up and let people log off.   A few more people joined the fleet and I decided to stay for the next round.

Asher said that we had intel indicating that they would undock for the next timer so we might get a fight.  That merited a ride out to battle, so we got in range of the titan and waited to be bridged directly to our destination.

Waiting for the bridge

Back in DO6H-Q the locals, like earlier this week, had formed up a fleet based on the Eagle heavy assault cruiser.  However, like last time, they didn’t form up enough numbers to overwhelm us so, once we clashed, things turned very quickly in our favor and they had to flee the scene.

As that happened a TEST pilot, Cpt Sobad (alt of Capt. Soban), indulged him in his alliance’s tradition of shitting up local by haranguing the locals for not being able to stop us despite being in their staging system and under their capital and super cap umbrella.  We, as usual, stayed silent in local.  But seeing an outsider taking the locals to task was amusing.

Cpt Sobad tethered at our citadel

He was able to tether up safely at one of our structures because we have them set to be open to anybody not in GotG or PanFam.  We let him warp out a pick up a souvenir corpse from the battlefield.  He has since returned the favor by writing to PepsiCo about the obvious state of our thirst after this hard work.

That was about the end of the action.  Asher deployed his MTU, named after Erebus SilentKill, the only MTU he will tolerate on the field, and it cleaned up the wrecks so as to leave nothing for the locals.

A Vigil valiantly salvaging wrecks

Once the Raitaru was online a hauler was brought in to fuel it up.

A Prowler and a covert cyno

That was it for the op.  We rolled home without incident.

The battle report for the night, which covers both interludes, shows the ISK war tilted again in our favor.  We didn’t kill as much as the other night, but we didn’t lose anything expensive this time either.  Somehow I didn’t get counted on the battle report even though I was on a few ship kill mails.  The zKillboard related kills shows me, though it has a different time frame.

Also, a side note on the topic of GotG FC Erebus SilentKill; he apparently has decided to quit EVE Online, for which he was memorialized and/or mocked over on zKillboard, depending on how you look at it.  We have faced him more than a few times lately.  He was the one harrying our fleet when we went back to shoot the Sotiyo again.  On the other hand, he was also streaming his fleet with no delay and talking about his intentions, so handed us a bounty of intel.

Anyway, I wonder what the leader of GotG, Sort Dragon, who is vacationing in Japan currently, will have to say when he gets home?

Addendum: See my comment below on what has happened this morning, including the theft of a Keepstar.  More links there.

Another Structure Delivered to Fade

I missed a few days last week on the northern front.  Over the weekend I jumped back to Delve for the first time since November to join in as a logi pilot in an FC tournament.  But the efforts to draw out and Darkness and their allies in the Guardians of the Galaxy coalition continued on, and last night I was back in our staging and waiting on a titan to join in on the fun.

Waiting for a bridge to Fade

We had another anchoring Raitaru coming online on the grid with the Darkness Keepstar in DO6H-Q.  Soon enough I was up in Fade with the Ishtar fleet as we watched the anchoring timer count down.  After that the citadel would be vulnerable to destruction for fifteen minutes, after which it be online.

Ishtar fleet with many Blaze SKINs

It seemed that GotG would rise up to defend their space this time around.  On the overview was their new fleet composition.

Eagle Fleet arrives, their FC in a Loki

To counter out armor Ishtar heavy assault cruiser doctrine they picked the Caldari rail gun focused heavy assault cruiser.  They were on the field with Eagles, supporting shield logi, and a gaggle of Celestis electronic warfare cruisers to sensor damp us.  In addition they had some carriers out with fighters to support them.

As we moved around the fighters were sent our way first, but were withdrawn fairly shortly as our own drones were able to chew them up fairly quickly.  My big logi offensive for the evening came about because I managed to get on a few fighter kill mails.  However, once we finally closed with the Eagles I was too busy responding to calls for repair to launch my light drones again.

The clash was short and sharp and did not go well for the Eagles.  They got bubbled to pin them down when they started taking losses.

Eagles in the bubble

At our end we lost a few interdictors… which is something that just happens as they are priority targets and not very durable… but only one Ishtar, and they were already down to structure when I locked them up so my reps never got there. (Armor reps hit at the end of the module cycle.)  But logi managed to save everybody else who broadcast time.

The hostile fleet got out of the bubbles and withdrew, leaving us hanging around the Raitaru waiting to see if they were going to try anything else as the counter ran down.  They opted not to and we were soon tethered on the Raitaru.

Hanging in space off our latest citadel

As this was going on, a couple gates over in C8-CHY, an Imperium Raitaru on its final timer was getting pounded by a lone Phoenix dreadnought.  A drop, which included a super carrier, was organized.  While it did not save the Raitaru, it nabbed the Phoenix, so the locals ended up trading a dread that zKillboard says was worth 3.8 billion ISK for a Raitaru valued at about 600 million ISK.  Not a good exchange.

Looking at the battle report, the clash was very much in our favor.

Battle Report Header

Despite getting on those fighter kills I did not show up on the battle report, so TNT isn’t represented.  But neither were a number of the carriers.  If you don’t get on a ship kill you don’t get counted.  Still, I got to see us drop another structure in DO6H-Q.

As seen from the Darkness Keepstar

It joins a number of other Raitarus of ours in their system.

Imperium structures in blue

That seems to be the structure of choice, no doubt due to its low cost.

And so it goes.  The latest Raitaru is online, fueled, and with a module fit, so killing it will require the full three fight process rather than the two fights needed for a structure in Low Power mode.