Tag Archives: Dota Underlords

Teamfight Tactics vs Dota Underlords

I have now spent several hours playing both games and I am here to break it down for you, to give you the full and detailed exposition as to how Teamfight Tactics and Dota Underlords are different.

It comes down to one thing and one thing only.

In Dota Underlords, you place your heroes on squares.

Dota Underlords is squared up

In Teamfight Tactics you place your heroes on hexagons.

Teamfight Tactics will put a hex on you

That is it.  Otherwise the games are literally so similar that if you didn’t know better you would swear that one of them copied the other wholesale.

Of course, we do know better.  We know that both of them were copied from the Auto Chess mod for DOTA 2, which is what launched the Auto Battler genre.

But seriously, the game play is exactly the same.  You’re matched up in groups of eight, you earn gold to buy heroes, buying three of the same hero yields an upgrade, you put your heroes on the board and watch while they fight some NPCs for a couple of rounds before being matched up against the other players you’ve been grouped up with, and so on and so forth.  Heroes are also part of two or three groups, and having multiples of those groups on your team give them boosts.  Battles play out before you and, at least half the time I cannot really tell why I win or lose.

So most of what I wrote last month about Dota Underlords applies to Teamfight Tactics as well.

Right now neither is monetized, but that will change soon enough, and both feel like they need some tuning.

Anyway, that is about all… what?  What are you saying there?

Okay, stop your howling.  There are, in fact, some other differences between the two.  I’ll tick off a few of the differences… and maybe even help you choose which one you ought to try.

Teamfight Tactics is somewhat hidden in the League of Legends client, so you need to have that and an active LoL account, and the ability to find the game therein.  There are a couple of things that seem to be telling you it isn’t available on the landing page.

The hub is down, but the game is there

You need to click the play button, then select PvP (because nothing else in LoL is PvP? I don’t understand?) and you’ll find the button to launch TFT.

On clicking the button, then another, you’ll get grouped up with seven other people, at least one of which will forget to click the accept button, and the grouping thing will have to run again until you finally get into a group five tries later.  I don’t know why you have to click an accept button.  You cannot see, to my knowledge, who you are even playing.  This is why I assume people are simply forgetting to click rather than hitting the reject button.  I don’t know.  It seems like an unnecessary step.

Dota Underlords is on Steam, which means you need the Steam client and an active account, and is early access, which means it is effectively hidden from view more so than TFT.  But at least there is nothing telling you some aspect of the game is down.

DU launches as a stand alone game using your Steam account credentials.  You click the PLAY button, decide between tutorial, bots, and players, then wait a while while it matches you up.  Then, for a brief moment every single time it does something that looks like the whole process is about to fail, then suddenly you’re matched up.

TFT uses the champions from LoL, DU uses the heroes from DOTA 2, so if you play one of those already you are a step ahead of random people like myself.

TFT also has an odd start point where a bunch of champions are marching around in a circle and everybody has to run out and grab one.  That is your starter champion.  However, the champions do not have names visible nor can you click on them to get more information, so unless you know all the LoL champions it is something of a crap shoot.

TFT also, for reasons I do not quite get, gives you and avatar on the battlefield.  By default it is a little ghost that looks to be straight out of the Mario universe, though you can earn other versions.  I saw somebody who had a penguin.

My little ghost avatar

The ghost is what you use to grab heroes during what I am going to call “the circle jerk.”  Champions walk around in a circle and you jerk them onto your team.

Everybody grab your champion

You also use your little avatar to run out and grab drops from the NPC rounds.  Otherwise, your guy has no impact on the battle so you can run around during a fight to be annoying.   Sometimes I will accidentally right click on something which will send the avatar wandering off, sometimes off the board, which will drag the camera with it.  Annoying, but not something I would claim should steer you away from the game.

On the plus side, TFT does seem to be a bit more free with gold.  I never feel quite as cash constrained playing that as I do in DU.   Also, the pace in TFT seems a bit quicker, though that is in part because you seem to lose bigger as the game goes along so you are rarely lingering along in way behind in 8th place for many rounds.

That bigger win factor also means the tide can turn pretty heavily.  One match I won the first 9 rounds in a row.  I still was at 100 while the next highest player was at 56.  And then my advantage faded and I lost the next 6 in a row and was in sixth place and the lowest ranked survivor with only 4 points left.  And I managed to hold on and end up in fourth.  Wild turns of fate happen, and make the game interesting.

When it comes to Dota Underlords, one of the primary problems is that it isn’t as far along as TFT.  Neither feel done yet, but DU has been changing up quite a bit every week.  For example, even as I started writing this DU was updating to add a competitive ranked mode, something that TFT already had in place for a while.

But DU has what I feel are two big advantages over TFT.

First, DU is available on mobile.  I am rarely in a match where there isn’t somebody who has the cell phone icon indicating that they are playing on mobile.  I haven’t tried it myself yet, but my daughter says it is pretty good.  It might be a decent iPad game to play on the couch for me.

And second, and more important to me, the UI in DU is dramatically better.  It is more clear, more helpful, and much more informative that the TFT UI.

For example, if you look at the two game screen shots further up the post, it is easy to see which units in DU have been upgraded.  Normal units have one star above, the first upgrade has two, and the second upgrade gets you three.  Easy to see.  You need to click on units in TFT to see their status.

When buying units, if a unit in the list pops up that will complete a set for an upgrade, DU highlights that unit in an obvious way.  TFT doesn’t give away such hints.

Not getting a hint might not matter if the units in the buy list were easy to discern.  They are in DU, where they use the same avatar in the buy list, the reserve slots, and on the game board.  There are a couple that looks a little too similar, but I am able to discern most of them pretty easily so I know what to buy.

TFT on the other hand seems to want to punish you for not knowing all their champions by heart.  In the buy list TFT doesn’t use the field avatar.  Instead it uses a dramatic graphic of the unit, which doesn’t always look a lot like the champion on the field.

Units in the TFT buy list

I spend way too much of my time between matches trying to figure out if one of these champions on the list matches somebody on my team, which means matching names.  It is just a lot more work.  And then there is the above mentioned “circle jerk” event, which comes up every so often during a match, where you have to pick a champion based on no information at all… unless you know them all by heart.

And just beyond that, the UI in DU has larger, clearer text consistently throughout the game when compared to TFT.  The UI clarity is probably related to the fact that the game also runs on mobile, but even on the PC this is actually important to some of us old farts who now have to wear glasses to read text smaller than a certain size.  I don’t have to wear my glasses to play DU.

So if I were to recommend one these games to a new player who was not invested in LoL or DOTA 2, it would be Dota Underlords.

If you’re already invested in one of the MOBAs, then you play the spin-off that has the units you know.  If nothing else, deep knowledge of LoL champions will give you a marked advantage in TFT.

Of course, there is still Auto Chess Origins, the stand alone game from the team that made the Auto Chess mod for DOTA 2 that kicked all of this off.  And, given the buzz that the Auto Battler genre has been getting, I expect we will see more knocks offs, so there is still the potential for a Fortnite-like entry into the field with some special twist that will steal market focus away from the first round of games.  We shall see.

July in Review

The Site

I wasted a perfectly good rant about the new WordPress.com mobile app and its many flaws in last month’s review post, tacking it on to the end of an already sufficient ramble, so this month I’m going to write about search engine traffic.

As I note in every anniversary post, the vast majority of traffic that lands here comes via search engines, and the lions share of that comes from Google.

Google also wishes me a happy birthday, something I find oddly disturbing

Bing, in second place, provides 3% of the search engine traffic and all other search engines combined… Yahoo, Duck Duck Go, Yandex, Baidu, AOL, MyWay… total up to 2%, which leaves Google with 95%.

Basically, when Google doesn’t show me, traffic takes a hit.  When they changed their parameters in early 2013, traffic here was cut in half and has been trending down ever since.  And, for whatever reason, traffic from Google has been way down over the last few months.

Until the Darkpaw Games thing from Daybreak came up and the blackout hit EVE Online null sec.  Then there was a sudden pop in search engine related traffic, which the Google console tells me was drive by the search terms “Darkpaw Games,” “EverQuest 3,” and “Battle Clinic.”  The latter was the old site that used to host a kill board alternative to ZKillboard.   “Battle Clinic” only lasted for a couple of days, but “Darkpaw” and “EverQuest 3” just keep on going.

And, you can see down below in the most popular posts section, that the post about Darkpaw Games led the way.  We’re not back to 2012 levels of traffic… or even 2016 levels of traffic… but it was interesting to see some search terms suddenly take off.

One Year Ago

I built my daughter her first Windows PC.  It was so cute!

Amazon was giving Prime members a free copy of Pillars of Eternity.

The annual Steam Summer Sale came to a close.  I reviewed what I purchased, or almost purchased, as well as some of the stats that Valve provided.

I was on again with my Leuthilspar Tales from TorilMUD., this time writing about the Sylvan Glades zone, which was something of a disappointment.

In Minecraft there was the Aquatic Update.  It wasn’t all smooth sailing and I ended up downloading our world and batch updating it before uploading it again.  And then I was off to find a warm ocean.

I was back in World of Warcraft and finishing up some Legion stuff and getting on with the lead-in for Battle for Azeroth.  I went over some of what Legion did for us, then the 8.0 update hit and I had to get used to new stuff with BFA.

There was also a Kickstarter campaign for Stay Awhile and Listen – Vol. II, about the development of the Diablo series.  Kickstarters for books tend to work out pretty well.

I had a summary of Abyssal Pocket stats that CCP Fozzie presented at EVE Down Under.  We also got an update that removed wagering on duels, killed off the dread “Fozzie Claws,” and fixed some Abyssal deadspace bugs.

I also noted the tenth anniversary of the EVE Blog Pack, a group I have been kicked out of more than once.

Also turning ten was DOTLAN EVE Maps.

Out in Null Sec space, Mordus Angels folded up shop and Circle of Two moved into their space in Fade.  This was enough to rouse the Imperium, previously content to let SIGs and Squads harass the north, to roll up on Fade and drop a Keepstar on the doorstep.  We went immediately after the CO2 Keepstar in DW-T2I, but were thwarted when it turned out we didn’t know how cyno jammers worked.  But we were there for the long haul.

Anyway, we had a distraction down south, where PanFam was going after TEST.  They blew up a TEST Keepstar and TEST responded by just dropping another one.  That one lived.  Meanwhile the PanFam fleet was trapped in bubbles cover where they would login.

PanFam did escape a couple days later.  Also, there was the alliance tournament.  That was all in a summary post.

And then we were killing Keepstars in Aeschee and Kinakka.  No end of destruction in New Eden.

Finally, Blaugust was almost upon us, and it was set to be a combo of Blaugust and the NBI, a festival of blogging.

Five Years Ago

There was a site put up by eBay about game return on investment.  Unsurprisingly, it indicated that used games are a deal in that regard, so you should go buy some on eBay.

There was the passing of yet another Steam Summer Sale.

SOE forgot to pay their domain name registration.  Meanwhile, Landmark was available for a deep discount after the Steam Summer Sale, leading to speculation about its future.

SuperData Research was listing out the Top Subscription MMOs while not defining what they really meant by the term.

Anarchy Online introduced a PLEX-like currency, GRACE.

The community manager for LOTRO was busy telling raiders and PvMP players that they weren’t getting any new content because they added up to less than 10% of the player population.

finished up Pokemon Y on the 3DS.

In my attempt at the loremaster achievement in WoW I ran through Desolace, Feralas, and Thousand Needles one week, Felwood and Un’goro Crater the next.  Then it was Winterspring, Swamp of Sorrows, and the Blasted Lands, the Cape of Stranglethorn, and the final bit of the Eastern Kingdoms.  I was on a roll.

in EVE Online we were commuting to Delve, where maybe there was going to be a war, and chasing Brave Newbies around (then getting pipe bombed) when there wasn’t anything going on.  That was back when we owned Delve.  Fights went on sporadically for a while and many a Rupture was sacrificed simply try a fresh doctrine.  So many Ruptures.  Apocs did better.

Meanwhile the Crius expansion hit New Eden, making industry better… it did get better, right?

In EverQuest, on the Fippy Darkpaw Time Locked Progression server, the vote to unlock the Underfoot expansion failed, making it the second expansion ever to get voted down, the first being Gates of Discord nearly two years before.

With that I was wondering what other MMOs might go for the retro nostalgia server thing.  Not WoW, I was sure of that at the time.

I was also on about housing in MMOs, what has really worked for me and what has fallen flat and why.  This included some projection as to what garrisons might end up being in WoW.

Our epic game of Civilization V saw expansionism and direct conflict with the Aztec empire.

Ten Years Ago

I won a contest.  Granted, all I got was a T-shirt.  But that was probably more than you got.  And it was due to a video game.

Mythic announced a version of Warhammer Online for the Mac.  Not sure that helped anything at all.

I was, as usual, asking silly questions like why does Tetris gets faster.  Okay, it was an analogy, but it was still silly.

Oh, and then there was the horse.  Remember the $10 horse?  I did a poll about it and everything.  Boy, that seems like small potatoes these days.  I mean, that was a cash shop game selling a horse for $10.  Now WoW and EQ2 will sell you mounts that cost much more.

Gary Gannon announced that GAX Online was going to close in August, bringing to an end that experiment in gamer community building.

I asked what people considered cheating in an MMO.  It included another poll.  I was doing polls that July.

I did a parody of Tipa’s Daily Blog Roll feature.  That is some pretty rich stuff in hindsight.

In EVE Online I got another step closer to mining perfection.  I was also fiddling around with a fit for a Dominix.

In World of Warcraft the instance group hit Violet Hold and Gundrak, but couldn’t get the team together for Halls of Stone, so went back and did some Burning Crusade heroics just for kicks.

Then the instance group took a run at Onyxia.  The old school Onyxia.  She’s since been remade.

My daughter somehow got to Dalaran at level 16… without having the Wrath of the Lich King expansion.

And even as we were doing all that, we were starting to mull over what we should do once we were level 80 with no new expansion in sight.  It only took us a year to try another game.  At about that time, my hunter alt hit level 80.

I also dredged up the old Alamo Teechs U 2 Play Druid post from the WoW forums.  Philosophical question:  Would Alamo have posted that if RealID had forced him to use his real name?

And, finally, my daughter was trying to get me to help her make WoW videos to post on YouTube.

Twenty Years Ago

Billy Mitchell got the first perfect score in Pac-Man, though his record has since been expunged due to accusations about cheating.

Forty Years Ago

The Sony Walkman was introduced and portable music has not been the same since.  A pair of classmates of mine had a father went to Japan on business regularly and who brought them each one of the brand new devices back from one of his trips.  Those were the first two I ever saw.

I think I still have a late 80s/early 90s model with dual tape decks and recording capability sitting in a drawer somewhere.  But now my phone does all that and more.

Most Viewed Posts in July

  1. Is Darkpaw Games the New Future of EverQuest?
  2. How Many People Play EVE Online?
  3. Minecraft and the Search for a Warm Ocean
  4. Alamo teechs u 2 play DURID!
  5. EVE Online Summer Season of Skill Points
  6. What Should EverQuest 3 Even Look Like?
  7. Local to be Blacked Out in Null Sec Soon
  8. Rumors of Future Daybreak Projects and the End of EverQuest
  9. Pondering all these Free Skill Points
  10. Null Sec Blackout to be Maintained Indefinitely
  11. Hilmar and the Chaos Era of EVE Online
  12. How do you solve a problem like the Drifters?

Search Terms of the Month

stuck in wow waterfall
[They’re trying to move to agile, but it takes time]

eve online starter pack 250k skill points or one million
[One million]

what does everquest get in god expansion
[ummm?]

eve where to find missions
[See, the UI is fail]

eve online untraceable bot
[you wish]

Game Time from ManicTime

Definitely more titles on the list this month.  Still, when it comes down to it I played EVE Online a lot and then everything else a little bit.

  1. EVE Online – 60.34%
  2. Dota Underlords – 11.99%
  3. Defense Grid – 6.97%
  4. StarCraft – 6.73%
  5. RimWorld – 4.97%
  6. World of Warcraft – 3.75%
  7. Civilization V – 2.35%
  8. Age of Empires 2 – 1.48%
  9. GTA V – 1.43%

Age of Empires 2

We have been talking about AOE2 at the office some of late, which got me to launch the game and see if I could still manage something of a build order.  My ability to focus on multiple things at once has diminished significantly in the last 20 years or so.

Civilization V

I mentioned last month that I got out Civ V largely because the Steam summer sale events rewarded you for playing games that had achievements.  I am not great at Steam achievements, but Civ V is the game where I have earned the most.  It didn’t do me any good though, the Team Corgi still won.

Defense Grid

As with Civ V, I got out Defense Grid largely because of the Steam summer sale event.  However, Defense Grid is still a great tower defense game and, while I have “won” the game, it remains full of achievements I have yet to unlock and modes I have yet to beat.

Dota Underlords

On Steam but not related to the Steam sale, I ended up trying one of the titles in the new genre of the month, auto battlers.  It is in early access, so it is free and changing and in need to tightening down.  But it remains oddly compelling.  Also, once I was losing badly, so walked away to answer the door to come back and find I had won the four rounds unattended. It is strange like that.

EVE Online

What didn’t happen in EVE Online this month?  Triglavians, Drifters, the null sec blackout, skill point handouts, crazy talk from the CEO, and a proposed tax increase.  The Chaos Era is upon us.  I spent a lot of time writing about EVE Online, though I did manage to log in for long enough to go on a few ops as well.

Grand Theft Auto V

This was my one Steam Summer Sale purchase.  After starting off in the tutorial for a bit, I decided that this was the sort of game where I needed a chunk of time and the right mood in order to get into it.  Sometimes that works out.  But then there is the Valkyria Chronicles, about which I said the same thing.  Steam says I played 9 minutes of that back in 2015.  Haven’t hit the right mood yet I guess.

Pokemon Go

Had a good month here, with my wife and I getting to run around to find Team Rocket Pokestops.  I have a post about that brewing.  I also added a bunch of friends by posting my friend code on Twitter in order to satisfy one of the special task requirements.  Now I keep running out of gifts to give them.

Level: 36 (+0 but so very close to 37)
Pokedex status: 432 (+7) caught, 457 (+4) seen
Pokemon I want: Luxray, which was my daughter’s favorite Pokemon back in the day
Current buddy: Bronzor

RimWorld

RimWorld remains my go-to quiet time want to play and listen to a podcast or audio book game.  It is also a game you play over the long term and one that is pretty easy to pick up after you have been away for a bit.  I still have a post brewing about it, and with a need to post every day next month I will probably get to that in August.

StarCraft

I bought the StarCraft Cartooned graphics pack.  I didn’t need it.  I don’t play that much StarCraft.  But it was very cute and the Carbots team gets some of the money.  That is about the only financial support they’re going to get from me, but at least they got that.  And I did end up playing through the campaign some again, so I got some use out of it.

World of Warcraft

A slow month for me in WoW as the play percentage above shows.  We got the Rise of Azshara update and I pretty much fell off the horse when it came to Azeroth.  I think that was mostly made up of me doing Darkmoon Faire stuff.  But maybe it was time for a breather before WoW Classic.

Coming Up

August seems to be shaping up as a busy time.

First, there is Blaugust.  I know Bel’s calendar say that this whole week is “Prep Week,” and that some people have posted about it already, but I don’t start in on Blaugust until it is actually August.  You will get my contribution towards prep week tomorrow.

The Chaos Era looks to carry on in EVE Online.  We will see if Hilmar’s forecast of weekly disruptions or CCP Falcon’s desire for a dystopian hellscape of an internet spaceship game comes to pass.  Meanwhile the null sec blackout and the free skill point dispensing continues unabated.

SynCaine and my daughter’s boyfriend have both suggested I try Riot’s Teamfight Tactics as an alternative to Dota Underlords.  Both have said TFT is better, simpler, shorter, or whatever.  However, both of them have played a lot of League of Legends, from whence the TFT units come, so that might be swaying them.  Still, I may give it a try.

But the biggest thing of all coming up in August is WoW Classic.  I expect it to be crazy crowded with long queues and the usual launch circus.  Once that hits it will likely overshadow most other topics for at least a week.

Auto Chess and Dota Underlords

Somebody tell SynCaine I actually tried a new game.  And not just a “new to me” game, but something actually new on the market as well as being new-ish as a genre.

In one of those “plate of shrimp” passages of time, last week the Auto Chess mod for DOTA 2 and the games that have spun off from it started popping up repeatedly for me.  Various news stories, mentions on Twitter, an Honest Game Trailers video, and Valve pushing their game at me on Steam all combined so that when my daughter came over to ask if I had heard about this new game she and her friends had been playing, Dota Underlords, the Valve spin on the concept, I could tell her that I had just run through the tutorial.

I don’t understand what the hell is going on half the time in the game, but I’ve been trying to figure it out.

As I noted above, all of this seemed to have spawned from the DOTA 2 mod DOTA Auto Chess.  I didn’t even know you could make mods for DOTA 2, but I guess you can for most Valve games, so I shouldn’t be surprised.

The name “Auto Chess” breaks down, so far as I can tell, as:

  • Chess – because the game takes place on a 8×8 board, like a chess board
  • Auto – because you have no control over the actual battles

My live experience of the genre is made up of a few hours playing Dota Underlords, so your mileage may vary, but this is what I have seen so far.

The basics of the game seem fairly straightforward.  I came out of the tutorial knowing the basics, even if I did stumble a bit.  The game goes in rounds, at the end of each you gain some coins.  You use the coins to buy new units to use in battle or to increase the number of characters you can commit to a battle.

Going into round 1, use your coin to buy one

You start round 1 with a single coin with which to buy a unit.  You get a few warm-up rounds against NPCs during which you earn some coins to expand your group as well as collecting a few special items to improve their performance.

The units have levels, so to speak.  They start at level one.  If you can buy 3 of the same unit, they combine into level two, which makes the stronger.  You can also get to level three by combining three level two unit, but that takes some luck.

In fact, luck seems very much in play, akin to some card games like Gin Rummy.  You decided you’re going to concentrate on a particular unit, only to never see another one while multiples of another unit appear in the buy options with every round.  So you switch, only to have the next round go the way you were originally headed.

After the NPC rounds, the battle begins in earnest.  You are grouped up with seven other players and each round has you battling one of them.  You all start with 100 points, and with each loss you lose some points based on how badly you lost.  There are further NPC rounds at intervals, but the game itself is to be the last one left with points.

Sometimes victory, mostly not

This is where I begin to fall down.  In addition to luck there is also… well… more luck… and some knowledge that I do not yet posses.

Each of the units also has a type, and having more of the same type can improve how they play fare in battle.  Again, you have to invest in the right units.

And then there is unit abilities.  Some counter other types or work well when mixed with certain units.  However the tutorial is pretty vague on that and, while you can get some basic information about units, the rounds run on timers so you’re always pressed to pick and move on or wait for the next round.

My battles over the weekend indicate that I am not alone in lacking unit knowledge.  I am never the first one knocked out and, as time wore on I was able to get into the final three survivors.

On the flip side though, there are clearly people who have figured out which units work better together and what to concentrate on.  In several matches there was that one guy who went undefeated, winning with their 100 points still intact.  They clearly have played enough to have figured out the meta, while I am still struggling just to upgrade a few units and hope for some cross-unit bonuses.

The problem for me is figuring out what went wrong in a given match.  Sometimes if it easy to figure out, like if I just have unlocked more units on the field or if I have clear superiority in level two units or some such.  But sometimes the other person wipes the floor with me despite my having more units on the field or having parity or superiority in units that have been leveled up.

So this week I need to find a wiki or a unit guide of some sort to help me find tune which units I am buying and upgrading and which I am leaving behind.  Also, I am not certain how various formations lend themselves to units.  You can place them however on your half of the board, but whether being in columns, line abreast, spaced out, or bunched together makes much of a difference I cannot yet tell.

Overall the game seems interesting, though the randomness and hands off battle method makes it feel a bit like Hearthstone to me.

Meanwhile, if the genre appeals to you, there are other options.  In addition to the DOTA 2 mod, there are two other major contenders for the Auto Chess (or Auto Battler as the genre may be called) stand-alone rip-off throne.

Riot Games has added a mode called Teamfight Tactics to League of Legends, which is their own take on the Auto Battler idea.  Unlike Dota Underlords, this is not a stand alone game, so you have to log into the League of Legends client. (Expect LoL MAUs to go up I guess.)  My daughter’s boyfriend likes Teamfight Tactics because he used to play a lot of LoL and it uses the same units as LoL so game knowlegde transfers.

The unit thing may also apply to Dota Underlords, but nobody I know played DOTA 2, so really have no idea on that front.

Then there is the upcoming Autochess Origins, a stand alone game from the team that developed the mod for DOTA 2, which is rolled into a fresh IP, so there is most certainly no pre-knowledge of units giving people any advantage.  From what I understand, Autochess Origins will be available from the Epic Store.

Dota Underlords is still in Early Access on Steam, which means whatever it means these days.  It is also available as a mobile, which reinforces the Hearthstone comparison for me as well.  As of now there is no cash shop or monetization scheme in place for it, though there are plans for a battle pass of some sort and I am sure other things to spend your money on are in the works.

And speaking of Hearthstone, how soon before we see a Blizzard version of this, either as a battle mode for Heroes of the Storm or a spin off with a name like Heroes of the Board or OverChess or some such?  It feels like Blizz ought to have all the pieces in place so that they shouldn’t need two years to get something out the door.

Then again, this is Blizzard.  BlizzCon 2019 announcement or no?

Anyway, for those interested, Kotaku has a piece up about the emerging genre, and then there is the Honest Games Trailers take on it as well.

Are wee seeing a new genre emerge here, or just a passing flavor of the month?