Tag Archives: EDENCOM

The EVE Online Rolling Thunder Update Attempts to Breath Life into EDENCOM Ships

Last week CCP announced that we would be getting a “balance pass” for EDENCOM ships with an update they are calling Rolling Thunder.  That is an impressive name, even if it got some bad press back in the 60s. But can CCP live up to it?

That is actually lightning, you cannot hear thunder in space

The problem is that EDENCOM ships, introduced with the update back in June, with the splashy vorton projector “hit multiple targets” weapon systems, have failed to catch on in New Eden.

We got a frigate, a cruiser, and a battleship variation, each with its own skill, and the accompanying small, medium, and large weapon system, each again with its own training requirement, along with some subsidiary skills to improve their effect generally, all of which started a mild bit of hype about how cool these new ships were going to be.

And then not much happened.

I mentioned that I trained up all the skills to level IV or V… and some of those skills were freaking expensive, being available only from event drops… because there was some thought about using them for a Reavers doctrine.  But that got dropped because the ships suck and they are difficult to source.

I assume that they do suck because people who know ship fitting better than I, even when being generous about the EDENCOM ships, say that they fill a very niche roll at best.

As for being difficult to source… in short supply and expensive when you can find them… there is an obvious bottle neck there in that you can only buy them with EDENCOM Loyalty Points earned by fighting for the EDECOM side in the current set of Triglavian invasion events.  When you can buy a fully fit Ferox for about the same price as the just the hull of the EDECOM Stormbringer cruiser, why would you bother with that hull unless it is very OP?

So CCP is going to try and fix this.

On the cost/availability front, the fix is pretty straightforward:

  • DED LP Offers for all EDENCOM items have had LP cost reduced by 90%

Make things cheaper to buy and they will be cheaper on the market as more people try to sell them.  We hope.

As for making the ships better, they are getting a couple of tweaks:

  • Optimal Range increased for all Small Vorton Projectors by 30% [hit further]
  • Damage reduction factor down for all weapon sizes (this means mitigation from target speed plays a smaller role) [hit harder]:
    • Frig → 0.6 to 0.4
    • Cruiser → 0.65 to 0.5
    • Battleship → 0.82 to 0.7
  • Damage increase to all Small and Medium Condenser Packs for Vorton Projectors. (Tech 1 and Tech 2) [do… something?]
    • Small Condenser Pack damages have been increased by 20%
    • Medium Condenser Pack damages have been increased by 20%

These actually seem like fairly modest changes on the performance side.  We will see if these, combined with the radical price reduction, get more of these ships on the field.  I have yet to see one in the wild myself.

In addition, a new three day login event will coincide with the update, starting after downtime on September 25th, that will hand out SKINs for these ships, boosters that improve their performance, and, of course, skill points.

If they really wanted us to use the ships, maybe they should just give us all one of the hulls.  It would tank prices on the market, but it would get some in space.

In addition to the EDENCOM focus, some other ships are getting a bit of a buff.  The two lesser force auxiliaries, the Lif and Niazu, are getting a bit of a boost.

  • Lif
    • 7.5% bonus to shield booster amount becomes 7.5% bonus to shield booster amount and cap booster amount
  • Ninazu
    • 7.5% bonus to armor repair amount becomes 7.5% bonus to armor repair amount and cap booster amount

And then there are a couple of buffs for black ops battleships.  The first is an easy one.

All Black Ops have had their Fuel Bay capacity increased from 1250 to 2150

Now the blops pilot won’t have to shovel so much fuel from the fuel truck mid-bridge with larger fleets.  This is a happy, quality of life improvement aim at what the ships are mostly used for these days.

In addition, all of the blops are getting a bit of a boost to some of their default shield and armor resist values.  This hearkens back to the days when people would drop on targets in a blops solo.  These days they are mostly used for throwing covert ops capable ships around space, but I am sure there is some freebooter out there still trying for solo blops kills who will be happy to hear about this.

Details about the blops resist values and other information can be found in the updated patch notes.

EVE Online Gets the Zenith Quadrant

With the new quarter we get a new Quandrant in New Eden.  Today’s update brought us the third quadrant, called Zenith.

Zenith means it is all down hill from here

The main item for the update are the new Proving Ground filaments.  Covered in a dev blog, these essentially allow PvP players to skip doing an Abyssal deadspace run in order to get to the proving ground pocket where you have to blow up the other side in order to claim the rewards and leave.

CCP is also planning to run a series of events based on these new filaments with specific ship restrictions.  There will also be leader boards and different combat formats, including 1v1, 2v2, 3v3, 5v5, and 5 player free-for-all.

This release also sees EDENCOM ships and skills, introduced with the June update and only available through special event sites, now available more generally.  The basic skills can now be purchased directly from your character sheet, while blueprints for ships, modules, and ammunition, along with the tech II specialization and encryption skills, are now available through the DED LP.  Modules will now also drop from EDENCOM wrecks in Triglavian conflict sites.

The update also saw a round of tiericide around armor resistance plating.  This pass normalizes the naming scheme (they are all now called “coating” rather than “plating”) and aligns progression of resistance applied to line up with past passes on other resistance reworks.  This means everybody’s armor fits will need to be updated.  The long list of modules and their new stats are available in the patch notes.

CCP has also made changes to its perpetual login campaign.  The daily rewards, criticized for their lack of appeal… single run, un-researched blueprint copies and extremely short duration boosters that are consumed on redemption… have been updated:

  • New rewards have been added.
  • The quality of the Boosters has been increased.
  • The researched level for BPCs has been improved.

No word on the new rewards, but that is a move in the right direction for BPCs and boosters.

Boosters may also now be redeemed in space, so you can consume them when you might need them and not in a station where their duration usually means they will have worn off by the time you’re in a situation to need their help.

And, finally, there were the usual round of defect fixes rolled into the release.

The update has been rolled out and is live.  The details can be found in the patch notes.

Addendum: There is also a Zenith Power Pack for sale in the store now as well.  It will be available for a limited time and can only be purchased once per account.  The pack doesn’t have any skill points in it, but does have a booster, leading one wag to claim that CCP has now resorted to selling drugs.

EVE Online Gets New Ships and COVID-19 Research with the June Update

CCP continued on with the Quadrant 2 of 2020 plan with a content filled patch today.

That somehow translates to June 2020

The big items from this update are three new ships being introduced to the game.  These are three EDENCOM ships.  EDENCOM is a military command setup by CONCORD and the four empires to combat the Triglavian invasion. (See the video from The Scope for the tale.)

Sourced from Upwell, the new ships also feature a new weapon system, the Vorton Projector, similar to the Arcing Vorton Projector that Keepstars can mount, which reaches out to hit multiple targets.

A Keepstar reaching out with its lightning

The first ship is the Skybreaker Frigate.

EDENCOM Skybreaker

Its stats are:

EDENCOM Frigate bonuses (per skill level):

  • 6% bonus to all shield resistances
  • 5% bonus to Small Vorton Projector damage

Slot layout:

  • 1 High Slot
  • 4 Mid Slots
  • 3 Low Slots
  • 1 Turret Hardpoint
  • 0 Launcher Hardpoints
  • 3 Rig Slots
  • 400 Calibration


  • 44 PWG, 235 CPU
  • Defense (Shield / Armor / Structure) : 800 / 210 / 320
  • Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50%
  • Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10%
  • Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33%
  • Capacitor (amount / recharge rate) : 425/ 157.50s
  • Mobility (max velocity / agility / mass): 330 / 3.6 / 967,090
  • Warp Speed: 5 AU/s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 609 / 5
  • Sensor strength: 12 Gravimetric
  • Signature radius: 37m
  • Cargo capacity: 158m3

The second is the Stormbringer Cruiser.

EDENCOM Stormbringer

Its stats are:

EDENCOM Cruiser bonuses (per skill level):

  • 6% bonus to all shield resistances
  • 5% bonus to Medium Vorton Projector optimal range

Slot layout:

  • 1 High Slot
  • 6 Mid Slots
  • 3 Low Slots
  • 1 Turret Hardpoint
  • 0 Launcher Hardpoints
  • 3 Rig Slots
  • 400 Calibration


  • 970 PWG, 390 CPU
  • Defense (Shield / Armor / Structure) : 4,000 / 600 / 1,200
  • Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50%
  • Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10%
  • Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33%
  • Capacitor (amount / recharge rate) : 1,860 / 441s
  • Mobility (max velocity / agility / mass): 200 / 0.52 / 11,640,000
  • Warp Speed: 4 AU/s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 273 / 7
  • Sensor strength: 19 Gravimetric
  • Signature radius: 130m
  • Cargo capacity: 473m3

And, finally, there is the Thunderchild Battleship.

EDENCOM Thunderchild

Its stats are:

EDENCOM Battleship bonuses (per skill level):

  • 5% bonus to Large Vorton Projector damage
  • 5% bonus to Large Vorton Projector rate of fire

Slot layout:

  • 2 High Slots
  • 7 Mid Slots
  • 5 Low Slots
  • 1 Turret Hardpoint
  • 0 Launcher Hardpoints
  • 3 Rig Slots
  • 400 Calibration


  • 16,500 PWG, 880 CPU
  • Defense (Shield / Armor / Structure) : 13,500 / 4,620 / 6,600
  • Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50%
  • Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10%
  • Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33%
  • Capacitor (amount / recharge rate) : 7200 / 1125s
  • Mobility (max velocity / agility / mass): 95 / 0.136 / 102,141,000
  • Warp Speed: 3 AU/s
  • Drones (bandwidth / bay): 25 / 25
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 118km / 103 / 7
  • Sensor strength: 26 Gravimetric
  • Signature radius: 485m
  • Cargo capacity: 861m3
  • Frigate Escape Bay: 1 Unit

As with all battleships now, the Thunderchild has a frigate escape bay, so you can put a Skybreaker frigate in there if you want to keep to the theme.

There are fifteen variations of the Vorton projector weapons being introduced for these ships, five for each of the hull sizes.  So there will be small, medium, and large versions in Tech I, Compact, Scoped, Tech II, and Faction flavors.  The ammunition varies in range and emphasis on kinetic or electromagnetic damage, with tech II versions available as well.

There are also modules to improve rate of fire and damage for the new weapon systems.  They are:

  • Vorton Tuning System I
  • Compact Vorton Tuning System I
  • Vorton Tuning System II

And there are, naturally enough, skills to go with all of this.  The new skill list is:

  • EDENCOM Frigate
  • EDENCOM Cruiser
  • EDENCOM Battleship
  • Vorton Projector Operation
  • Small Vorton Projector
  • Medium Vorton Projector
  • Large Vorton Projector
  • Small Vorton Specialization
  • Medium Vorton Specialization
  • Large Vorton Specialization
  • Vorton Power Amplification
  • Vorton Arc Guidance
  • Upwell Encryption Methods

We got a few of those skills with last week’s Gathering Storm login campaign.  A new event, the Lighning Strikes event, has now gone live.

Lightning Strikes is live

Running from now until June 29th, it allows players to find Upwell Covert Research Facilities in the Anomaly Scanner in Low-Sec and Upwell Connected Null-Sec.  Running those sites will reward players with Skillbooks and Materials for the new EDENCOM ships.

All of which would make for a pretty big patch day, but that is not all we get.

Also coming today is Project Discover Phase 3.

More Project Discover

The new focus for Project Discovery is the coronavirus.

In collaboration with scientists from McGill University, BC Cancer and front-line COVID-19 clinicians including Dr Andrea Cossarizza, a Professor of Immunology at the University of Modena and Reggio Emilia School of Medicine in Italy, players will be able to contribute to the fight against COVID-19 by analyzing data produced by flow cytometers. Flow cytometry is a technique used to detect and measure physical and chemical characteristics of cells, especially those of the immune system that are important in the body’s response to infection with SARS-CoV-2, the strain of coronavirus that causes COVID-19

That looks huge and there will be an intro stream on Twitch at 19:00 today to help launch the project.

And, in addition to all of that, another round of module tiericide has hit with this patch.  CCP even did a new dev blog about tiericide, just to remind us all what the intent was and how to interpret what they are doing.

This time the pass is for Shield Resistance Amplifiers, the passive shield resist modules.  The list of module changes is quite lengthy.  However, at its roots there is a normalization of names following these rules:

  • EM Ward Amplifier to EM Shield Amplifier
  • Explosive Deflection Amplifier to Explosive Shield Amplifier
  • Kinetic Deflection Amplifier to Kinetic Shield Amplifier
  • Thermal Dissipation Amplifier to Thermal Shield Amplifier

All of which appears to me to be the core of the patch.  There are still the usual fixes and updates, but the above are the big bits.

CCP has announced that the patch has gone live.  The extended downtime was barely that long at all.

For all the details CCP cared to share you can read the patch notes.  In addition there are the usual General Feeback and Known Issue threads in the forums related to the release.