Tag Archives: Elwynn Forest

Emerald Dream – Interlude Before Hogger

With my last update about my time on the Emerald Dream server, I had finished with the quests in Eastvale and had been sent off to the Westbrook Garrison.  There I would be expected to help solve their gnoll problems, including the most famous gnoll in the game, Hogger.

I was feeling a little bit of trepidation about just running out and assaulting Hogger right away, so I decided to run down a couple of side tasks in Goldshire just to help me warm up.  It is a heck of a place.

Sometimes it is a strange place…

The first was to pick up a trade skill.  By this point, while I had only died a couple of times, I was using up health potions at a rapid rate.  So I decided to pick up herbalism and alchemy and went looking for the trainer in Goldshire.

But where was the trainer?

I ran in and out of all of the buildings I could find in Goldshire.

After looking around for a while, I eventually had to ask a guard for directions.  A good thing they put that feature in.  The guard pointed me to a path up a hill in the distance.  I headed that way and, after fighting off a few wolves and a couple of stray Defias, I found the herbalism trainer.

Up the path on the hill…

That was a location I had clearly forgotten about.  I think it is easier to get to the crazy cat lady’s house in Elwynn.  I might have to log in to WoW on my daughter’s account to see if the trainer has been moved down to Goldshire proper since then.

Anyway, I got my training.  One of the pluses of a quiet server is that there is plenty of herbs to harvest.

Herbs in range

Though I have to admit that having earthroot growing right outside the trainer’s house is a bit of a tease.  You need to skill up some before you can harvest it.  I also noticed that I failed on some early harvest attempts.  I had forgotten about that.

You might also have noticed, if you looked carefully at the top picture in the post, that Vikund has a shield on his back.  In my run through Eastvale, he managed to get a decent drop.  A weapon upgrade with a significant boost to DPS.  It even had stats!  However, it was a one handed mace, and if you have one hand free, you might as well use it for something.  So I bought a cheap shield from the armor smith in Goldshire.

Herbalism and harvesting under way, I then stopped in at the paladin trainer in Goldshire, as he had a quest for me.  A class quest.  More things from the past.  The quest sent me up to the Cathedral in Stormwind, made me speak to anybody with half an interest in paladin’s there, and ended up turning me around and sending me out to Stonecairn Lake.

The lake which is over by the Eastvale Logging Camp.  The one where the murlocs live.  The one I thought I was already done with.  Running back and forth builds character, right?

So I headed out that way, harvesting as I went.  At least I could couple the two tasks.  I got out there and, rather than consulting the quest text, about which I only recalled something about wizards and a big stone thing.  I found the wizards pretty easily.

Frost shield blues

I managed to tear my way through them okay until I go to the stones in the center, which showed a “click on me” cog wheel when I moused over the center one.

Stones at rest

Of course, once I made it to the stone and clicked on it, a window came up that said, “Hello, Vikund.”  That is the sign that you are not clicking on the right thing.  This stone was not for me.  So I dragged up the quest log to actually read about what I was supposed to do.  While I have detailed memories of a lot of the quests in Elwynn Forest, I have only really made one paladin, so I have only done this once… and that was probably in 2006, the era which this server is set to simulate.

Anyway, what I was supposed to be doing was finding the mostly dead body of Henze Faulk and revive him with a magic dingus, because mostly dead is slightly alive.  And the dingus did its thing, and Henze arose to give me a quest update.

You’ve been mostly dead all day

Henze’s big revelation from mostly beyond the grave was that I needed to murder a few rogue wizards to see if any of them happened to be carrying important papers of some sort.  Because that is what the Defias does, they hand out secret plans and papers to low level operatives.  It is part of their henchperson empowerment program.

I hit the jackpot on the first wizard, pick up the papers, and was directed to head back to Stormwind.  Mission, as I keep saying, accomplished.

But I had run all this way, I figured I might take a moment to explore.  There is that area just north of the lake and I could not for the life of me recall what was up there.  So I went to investigate.  And I found gnolls.

Do gnolls fight gnomes?

Which was kind of strange, because I was all the way over here as a way to avoid gnolls for a little bit.  But there they were, a big camp of them.  I slew a couple in order to get closer and see what they were up to.  They even dropped the armbands required by the Westbrook Garrison quest.  And in the midst of their camp was a named gnoll.

Fedfennel!  I could not recall such a gnoll from the past, but there he was with the silver dragon around his portrait, the universal sign of somebody carrying goods worth taking in WoW.

I started to work my way closer to his camp, proximity pulling one gnoll at a time.  Or trying to do that.  It did not quite work out as planned.

Gnoll ganked!

I got a little too close to the wrong gnoll and the whole camp fell on me.  I died quickly.  And my death was made worse by the fact that the nearest graveyard was not all that near.

Tele-mort across mountains

Well, that was an inconvenient place to come back.  And I was feeling like I had built up enough character from running all over Ellwyn.  So I decided to take the hit and the five minute 75% debuff to everything and just revive and the graveyard.  I figured I could stay out of trouble for the run back to the cathedral in Stormwind.

Which was correct, for once.  I manages to avoid wolf and Defias entanglements add got there to turn in the quest, speaking to several people before I got my final reward, which was my very own ress spell.

This guy was just first on the list…

That done, I took some of my harvested herbs and turned them into minor health potions and a few armor potions.  I also trained up to heavy linen bandages.  I was going to go find Hogger as well prepared as I could be.

After I hit my limit of that and stowed my excess in the bank, it was time to set out in search of the big gnoll and save the Westbrook Garrison.

I found Hogger about where I remembered he would be.  He was still an elite mob though, so I decided I should probably get some backup.  After all, look at the bones!

I first lay eyes on Hogger

I got on the Elwynn channel and asked if anybody was up for Hogger, and actually got a couple of replies.  One level 7 said they would be there once they got to the quest.  Considering they were waiting for Princess to respawn, I figured that might be a while.

Then a level 11 rogue asked for a group invite and ran over to find me.  She had a plan, I would heal, she would kill.

Getting stuck into Hogger

It wasn’t really a contest.  I healed twice, which was one more time than I really needed to, then got in to hit Hogger myself.  He was down quickly and that was that.

We both collected his paw, the quest item.

Remember when that was a WoW innovation, a quest item drop for everybody in the group who needed it?  In EverQuest at that time we would have had to kill him, wait for a respawn, and kill him again to get a drop for each of us.  I remember that comparison being called out in a review of WoW way back in the day.

We ran around for a bit more and killed some more gnolls for the painted armband drops.  Then, in the grand WoW tradition, Punch dropped group and ran off without a word, no doubt having completed the armband quest.

I completed it myself and ran back to the Westbrook Garrison to turn in one quest, then back to Goldshire to turn in the other.  And that was it.  As far as I can recall, that pretty much wraps up the quests in Elwynn Forest, unless I want to go back and try to take down Fedfennel.

The next stop on the list is Westfall.

Looking towards Westfall

And in Westfall there is the Deadmines… though not before I have to kill a lot more Defias.

Emerald Dream – Murlocs Never Evolve, Defias Never Forget

Again into the pretend past on the Emerald Dream server.

I started out after my diversion to Kharanos and my post-level 10 plateau looking for a new weapon.

Need to save up for that!

To do this, I ground kobolds around Fargo Deep Mine until I had the requisite about of silver.  I could finally afford my new hammer.  It was time to say good-bye to the Kobold mining shovel.

Thus armed, I was able to make it through the exploration of the Jasperlode Mine and was finally sent on my way down the road to Guard Thomas and the Eastvale Logging Camp.

Hey, he has a quest for me!

Guard Thomas, of course, sends you out on two quests.  The first is to kill Prowlers and Bears.  A pretty standard MMO quest.

Certainly not the last wolf I’ll be asked to kill

The other is one of those great quests that sticks with you long after you have completed it… and not always for the best reasons.

You have to find out what happened to two missing Stormwind guards.  Guard Thomas sends you up the river to look, which is about as good a set of directions as you are going to get in a quest.  I took a side trip to the Eastvale Logging Camp to pick up the wood collection quest, which happens to overlap nicely with the wolf/bear quest.  I also got the next in the long line of “collect items of Defias apparel” quests.  That one doesn’t overlap, but I was there and had room in the quest log.

The first guard, who turns out to be just a pile of meat sitting in the grass, is just about where you expect if you followed the river as directed.  It wasn’t radiating little sparkles, that effect having come in further down the line for “hey, quest thingy here” indications.  But I was still able to find the pile of meat, which showed the little cog wheel when I moused over it.

Finding the first guard then gives you the clues to find the second.  It describes webbed foot prints and a village just visible in the distance.

A murloc village.

Murlocs… why did it have to be murlocs?

I think that this quest… and the murloc village… was one of the few areas not to be “made safer,” for lack of a better phrase, with the advent of Cataclysm.  The remains of the other guard are still a pile of meat in the middle of the village, and the murlocs are all still crowded so close together that multi-mob pulls are just a fact of life.

It is one of those situations where you think that if you just approach it from another direction, there might be an easier path.

There isn’t.  Instead, only death awaits the solo adventurer.

Look at the bones!

The ground around the village was covered with a fairly consistent semi-circle of bones.

I don’t know if that was death spread over many different players or just one guy who was ~really~ persistent.

Still, as I always do, I looked around, trying to find that mythical safe path into the murloc village while hoping for a bit of luck.  Fortunately, luck stepped in, because myth has always evaded me.  A level 9 warrior and a level 16 hunter came running into the murloc village, so I was able to tread in their wake.

Help from random strangers

Of course, the murloc village is still not that easy.  I got in and helped, but the warrior still died once and I had to heal the level 16 hunter to keep him alive as we finished up the murlocs within aggro range.  The respawn was just slow enough for all of us to click on the second pile of meat and evacuate the village without getting into another full on rumble with the murlocs.

Then it was a bit more wood, a few more prowlers, and time to turn in a few quests.

Of course, the way things worked, turning in my two quests to Guard Thomas got him to send me out to collect… murloc fins!  Like I hadn’t just killed about 25 murlocs in the last ten minutes.  I think you have to turn in the wolf/bear quest first before you go after the guards for maximum efficiency, a detail that slipped my mind.

But, I still had Defias gear to collect and there were, as I recalled, murlocs in the river to the south.  So time for some new locations.  Fortunately, the zone decided that there had been enough rain for a while.  I think it had been raining in Elwyn Forest for a week straight.

Down stream murloc

Murlocs were easy enough to find along the river as I wandered around looking for a decent sized concentration of Defias.  They have a couple of small camps down by the river.

Defias are where you find them

I managed to stumble into a camp with a named Defias, Dead-tooth Jack.  He was level 11, which put him a couple levels above the rest of the Defias in the area.

Me and Dead-tooth down by the school yard

I do not remember anything in particular about Jack, though on looking him up I gather he is part of a warrior quest line.  He sure didn’t drop anything nice for me.  Well, he dropped a shadow gem.  Fat lot of good those are.

Anyway, I slayed and disrobed enough Defias and clubbed and de-finned enough murlocs to satisfy the blood thirsty ambitions of the local Stormwind aligned residents.  However, on the way back, I stumbled across one more prize: Princess!

Some Pig!

I had forgotten about Princess.  I still had the quest, but it is a quest that starts at one farm, goes to another, then vaguely refers to some third farm that is pretty far across the zone.  It is another one of those things that if you were coming from pre-tutorial EverQuest, you would accept this as an pretty easy quest chain.  But if you were coming from a 2012 MMO, it would seem bizarro world complex for a starter zone.

Anyway, Princess was level 9, while I had just hit level 12, while her two minions were each level 7.  None of them was elite.  Despite not having hit my trainer, who was way back in Goldshire, I decided I could take them.  I ended up needing a health potion to do it, but I managed to put all of them down and collect the brass collar that Ma Stonefield was asking for about 8 levels ago.

Then it was the quest turn-in loop.  Guard Thomas, Sara Timberlane, Ma Stonefield, and then back to Goldshire.  Among the rewards was the red shirt (I hope that is not blood) made from the bandanas of the Defias.  No wonder they remain so hostile to Stormwind, as the citizens go around wearing such trophies.

Next, I need brown pants!

Arriving back in Goldshire I was immediately sent back to the Eastvale Logging camp because… it is 2006 and we think making you run across the zone and back builds character!  I had to consider this, because Eastvale is… a little odd at the moment.

We don’t hold with floors ’round these parts!

By this point though, having knocked of Princess, I was feeling I needed to be a completionist in Elwyn Forest, so I did the run out.  I did use my hearth stone to return to Goldshire though, because… screw character!

Then, at last, I was sent off to the Westbrook Garrison, where I was to collect the quest everybody has been waiting for.

Best Wanted Sign Ever!

He is out there, somewhere, waiting for me.

He is out there… wait, I just said that

Another elite quest to face.