Tag Archives: Enad Global 7

Enad Global 7 Celebrates My Singing Monsters in their Q4 2022 Financials

When I get around to talking about Enad Global 7 and their financials, I am usually quick to point out that the place has effectively become Daybreak Sweden, what with the old Daybreak owners expanding control of the board and putting one of their own in the role of CEO.

His acting career continues

And, of course, the fact that revenue from the gaming side of the business has been pretty heavily dominated by Daybreak in the past has helped sell me on that point of view.  They’re running the show in part because they bring in the cash, being responsible for about 75% of the revenue most quarters.

But in the Q4 2022 financials a new hero arose.  The Big Blue Bubble studio and its My Singing Monsters franchise has exploded over the last year, delivering amazing growth and the revenue that comes with that sort of thing.

Much reason to sing!

I may never have heard about My Singing Monsters outside of these financial reports, but clearly word is getting around somewhere.  Is this another TikTok phenomena?

You can see in their 2022 earnings summary that Q4 just exploded for Big Blue Bubble.

Big Blue Bubble Goes Wild

Meanwhile, the Daybreak chart… and while EG7 keeps talking about all the studios they have, the do consistently roll Darkpaw Games, Dimension Ink, Standing Stone, and Rogue Planet up into under the Daybreak banner… tells a somewhat different tale.

Daybreak 2022 revenue numbers

Daybreak stayed ahead, contributing more to the revenue side of things than Big Blue Bubble, but when it came to profit BBB was at a screaming 60% margin while Daybreak had a meager 21% margin, which is kind of low for a software as a service company, and down from past quarters where it was closer to 30%.

Oh, and even their total revenue dropped in Q4 2022, which I find surprising because Q4 is when at least some of the Daybreak studios launch their paid expansions, so it is when money is spent on games like EQ, EQII, and LOTRO as well as bringing people back as subscribers to see the new content.

In the report they try and wave away the situation by mentioning unfavorable comparisons to conditions during the pandemic, which were extremely favorable for many video games, but that seems unlikely.  So while Daybreak brought in 47% of the revenue, when it came to profit Big Blue Bubble was the champ.

Q4 2022 Game Studio Revenue

Of course, I have no sense of how big the My Singing Monsters mania really is.  Was Q4 a quirk?  Dare we wonder if it was a… *cough*… bubble?  Or was it just the start of the My Singing Monsters era?

We will have to wait until we see the Q1 2023 financials in May to get a sense of how durable this performance was.

Meanwhile, Daybreak, despite the margins crunch it saw in Q4, has a pretty steady track record of financial performance.  Big Blue Bubble had a big quarter, but that only brought it in line with what Daybreak has been delivering for a while now.

So in the financial report and presentation the company still calls out all the IPs that Daybreak has to back them up.  They even keep mentioning H1Z1 on the original IP list, wistfully mentioning how it kicked off this whole battle royale thing as though they feel if they keep bringing it up in conversation we’ll suddenly decide to give it another try.  H1Z1 isn’t completely dead, just mostly dead.  But there is no Miracle Max around to revive it.

But now Big Blue Bubble and My Singing Monsters has earned its place on the list of valuable IPs that the company has.

Overall, it was a good quarter and a good year for EG7 despite the fact that the Russian invasion of Ukraine forced them to divest from one of their key service subsidiaries, Innova, getting jsut 32 million out of a company they paid 109 million for previously.  Then there was Daybreak fumbling on the Marvel super hero MMO thing, which was an opportunity they’ll not likely get again.

The company came out with 559 million in Q4 2022 revenue and 1,865.9 million for the whole of 2022, both number up substantially from 2021.  I haven’t bothered to put a currency unit on those numbers because they’re in Swedish Krona (SEK), but the ratio is about 10 SEK to 1 USD, so just move the decimal point over one place the left and you’re at a close approximation of the dollar value.

The company also highlighted that following aspects of the business:

  • Debt free
  • Strong liquidity with SEK 304 million of Net Cash balance as of December 31
  • Clean balance sheet after the writedown of assets with potential downside risks
  • Solid momentum to kick off 2023

Having no debt during a time of rising interest rates and cash in the bank is a pretty good way to start the year, especially after some of the rough patches in the last year.

Related:

Questions as we Plunge into 2023

Welcome to the new year.  As 2023 dawns it is likely cold and wet out if it is Winter where you live and you either have the remains of a New Year’s Eve party to contend with or you’re old like me and went to bed before midnight, so probably still have holiday decorations to deal with.  I’ll be out taking the lights off of the house tomorrow.

My 2023 banner courtesy of our daughter

As long suffering readers will know, on the first of the year I do some sort of forward looking post about the coming 12 months.  Predictions.  Questions.  Demands.  Something like that.  There is a whole history you’re welcome to peruse if you have that much free time.

This year I am going to go with questions.  But, I am going to mix it up and put in my answer as to how I think the questions will turn out.  That means I need to commit and I can score myself when December rolls around again.  As such, my answers will be worth 10 points each, with partial credit possible.

So with that in mind, on to the questions.

1 – Will Microsoft be able to close its deal to acquire Activision Blizzard?

The FTC is suing, which Microsoft says is unconstitutional, though I am pretty sure a courtroom is where one ought to work that out.  Anyway, will the deal go through.  Yes, I believe it will.

2 – Will Diablo IV hit its mark?

June 6th is the day.  I am going to say it will be delayed.

3 – Will Dragonflight hold on to player or will is fall off like Shadowlands?

The initial outpouring of enthusiasm was quite plain when Dragonflight launched.  Some people seem especially effusive about there being no “borrowed power” while flying around on their dragons that aren’t usable in any other expansion.  But there are always people willing to go all in on supporting any new expansion. (Just as there are people who will find a way to crap all over one.

But there are some warning signs.  The fact that you can hit level cap pretty quickly and are then locked into the end-game treadmill seems like a huge red flag to me.  Add in that Blizz is trying to sweeten the deal by throwing in game time if you buy a copy for a friend, letting people who are subscribed but didn’t buy the expansion some limited access, and that there regular as clockwork for past expansions press release announcing how Dragonflight has outperformed all past expansions by some metric, and you might be going, “hrmmmm?”

So my first of the year answer is fall off.  I feel as though Blizzard has learned nothing, that the “answers” this expansion is trying to provide is to give people pretty dragons and flying from day one while holding onto the conviction that what everybody really wants is to sit at level cap for the next 23 months grinding rep and raiding to get that one drop they really want.

And there is an audience for that.  There always has been.  But WoW Classic seems to prove that there was also an audience for other things, a message that WoW retail team seems to be responding to by putting its fingers in its ears and saying loudly, “LA LA LA LA LA I CAN’T HEAR YOU!”

4 – Will Cataclysm Classic be a thing?

I have opinions about the idea of Cataclysm Classic, how Blizz should frame it, and who might be interested.  But I think Blizz has bought in on the nostalgia train and it has paid dividends, so I think that team is locked in on continuing to work the theme.  Cataclysm Classic will be announce in 2023.

5 – Will we get anything concrete about Blizzard’s survival game?

Are you kidding?  Nothing but vague references in 2023.

6 – Will Daybreak announce something… anything… new?

Expansions don’t count.  I mean a new title.  They screwed the pooch last year on the best opportunity, a Marvel version of DC Universe Online.  So no, they won’t.

7 – Will Daybreak give up on its LOTRO on consoles fantasy?

I think they will.  But I also think they won’t come out and say it, that they’ll do their usual routine and just pretend it was never announced and was never a thing and Columbus Nova was never part of the deal with SOE.

8 – What About Ji Ham’s Acting Career?

Ji Ham will continue to be acting CEO even though EG7 won’t put in any effort into finding somebody to fill the spot.

9 – Will CCP be able to hold onto its current EVE Online player momentum?

It was a tough summer and fall for CCP, but once they got the Uprising expansion out, player counts jumped up.  But even though they have addressed some long neglected areas of the game, I feel the usual player attitude of, “what have you done for us lately?” will kick in.  Also, the 33% subscription price increase will continue to bite.  We’re in for some decline and another weak summer if they don’t have anything in the tank between now and Fanfest in the fall.

10 – How will CCP celebrate 20 years of EVE Online?

The ten year anniversary saw a special physical deluxe edition shipped, with a Rifter model (which I still have) and the mystery code (the neglect of which still annoys some people.

For twenty years I doubt we’ll get another physical box.  I suspect, instead, there will be a set of special virtual packs with special anniversary SKINs and, if you want to collect the full set it will cost you more than the $99 the ten year box did.  CCP will be whaling for the anniversary.

11 – Will CCP reveal either of their other projects?

There is the perennial FPS that they have been working on in London since they had to close DUST 514 and then the mobile strategy game a crew in Shanghai is making.  But for 2023 CCP will remain EVE Online only.

12 – More Biomes for Valheim?

There is still the Deep North and the Ashlands to finish up before we can finish Odin’s work.  But I bet we don’t get either in 2023.

13 – Are we done with crypto garbage in online games?

In the sense that no studio that isn’t looking to be highlighted as a fly-by-night scam will engage with crypto, blockchain, or whatever, yes, we are done.   That doesn’t mean that VentureBeat won’t still be out there shilling for the latest crypto scam or that Lord British will gain an ounce of self-respect or common sense.

14 – What will be the next Pokemon Games?

Remakes of Pokemon Black & White.

15 – Will Meta Horizon Worlds be a thing at the end of 2023?

Yes, but you, I, and the dev team working on it will still not find it worth playing.

16 – Will we see anything like a real metaverse title in 2023?

Lots of visionary talk, but nothing will be online to play.  I mean, it depends on how you define “metaverse” these days.  You might already consider we have it.  But all the current claimants pretending to be building such a thing… and milking investors with the vision… will carry on with empty promises.  Alas, even Playable Worlds, which is the most earnest and likely to deliver something in the long term, will just be some more “Riffs by Raph” this year and little else.

17 – Will any of the usual crowd funded MMO suspects go live with anything?

Camelot Unchained, Pantheon, Squadron 42… I’m probably missing a few…  they’ll all be no-shows again in 2023.

18 – Will Elon Musk still own Twitter at the end of 2023?

Yes.  For all of his mismanagement, the attention he gets feeds his ego in ways no electric car or rocket ship ever can.

Scoring

And that is where I am going to leave it.  That is 180 possible points if I answered my own questions correctly.  I’ll be back in December to run down what really happened.

Looking Back at 2022 – Highs and Lows

Looking back at 2022 makes me feel tired.  Tired for a lot of reasons, including getting laid off and having to start a new job, the failing health of my parent’s generation and having to manage that, another election season, the Russians, the general state of the world, and Elon Musk… I am very tired of Elon Musk.

I am also tired of hearing the word “charcuterie,” which I think I have heard more in 2022 that in all my past years combined.  I believe my wife unironically said “charcuterie” 14 times last week alone.

2022 is what we get

But here we are at the end of the year and another staple annual post here, something else that makes me feel a bit tired.  Some years I start writing this post in May or June, so it is easy to wrap up.  And then there are years like 2022 where I am throwing something together at the last minute.

For looks back at past years, there is a list.

Anyway, let’s step right into this steaming pile so I can get it over with.

Blizzard

Highs

  • Shipped the Dragonflight expansion in 2022!
  • Characters don’t use “borrowed power” directly in Dragonflight!
  • An actual plan announced for how Dragonflight is going to play out!
  • Shipped Overwatch 2!
  • Shipped Diablo Immortal!
  • Launched Wrath of the Lich King Classic!
  • Gave us a ship date for Diablo IV!
  • Actually announced a NEW GAME, something in the co-op survival genre!!!
  • Microsoft acquisition promises a cleaning of house when it comes to their loathsome corporate overlords

Lows

  • Dragonflight didn’t get that “what a great launch” compared to past expansions press release, a staple of expansions since WotLK, which is probably a bad sign
  • Dragonflight repeats the Shadowlands theme of a quick run to level cap and then the next two years in end game grind
  • Dragon riding on special dragon mounts… is still borrowed power
  • That two year Dragonflight roadmap is pretty light on dates and details
  • This new survival title is way out in the future
  • Overwatch 2?  That didn’t seem to make much of a splash
  • Heroes of the Storm??
  • StarCraft universe???
  • Diablo Immortal just lacked a cryto connection to fufill all of our worst monetization expectations
  • Diablo IV seems unlikely to hit its mark when it comes to a ship date and that was probably thrown out there for the benefit of Microsoft
  • No matter what happens with the Microsoft acquisition, the people who made Activision Blizzard a horrible place, who led by example in making it a hostile work environment, will be rewarded handsomely for all of their bad deeds
  • Oh, did I forget about Blizz and NetEase falling out, leaving Chinese gamers in the lurch?

Enad Global 7

Highs

  • EverQuest and EverQuest II get expansions, updates, and 64-bit upgrades
  • Mini-expansion and new starter areas for LOTRO
  • PlanetSide 2 hits 10 and tops its past world record
  • A lot of press coverage about their unannounced Marvel super hero title
  • They shipped some other titles… I’m sure…

Lows

  • EverQuest and EverQuest II got absolutely no other attention from the company
  • The idea of LOTRO on consoles seems less likely now than it did two years ago
  • Marvel super hero title cancelled… again… after getting all that attention
  • Daybreak titles make up most of the software revenue and almost all of the recurring subscription revenue
  • The company is now pretty much run by the Daybreak team, which has a track record of shipping nothing new and simply milking old titles
  • It probably says something that I have this little to say about the company

CCP

Highs

  • FanFest was back!
  • Big expansions were back!
  • The Uprising expansion saw players coming back and the daily population count rise!
  • The MER is now better than ever!
  • Faction Warfare finally got some love
  • The Photon UI is starting to come together
  • Finally listened to players on about the economy
  • Finally listened to players about resource harvesting, and specifically about locking resources into low sec
  • Finally gave us corp/alliance logos on ships
  • Came out against putting crypto in EVE Online
  • After many complaints CCP pulled the Prospector Pack, which sold a fitted ship, from the web store and promised not to sell ships in exactly that way again
  • We actually had a few big brawls in null sec, including that recent one at H-PA29

Lows

  • Whatever EVE Vegas was, or whatever was going to replace it in the US, that seems to be dead
  • Kind of a long wait between announcing Uprising and actually getting to it
  • Spent a whole YEAR not listening to players about the economy or resources while every obvious prediction came to pass
  • EverMarks for logos are annoying, gated busy work to get logos that we would happily spend money or PLEX on
  • Faction Warfare remains an all-in commitment for your character, so if your corp or alliance isn’t all-in you need an alt
  • The Photon UI is still slower and less responsive that the old UI, especially under TiDi
  • We’re quite a ways from the next big war in null sec
  • 33% price increase for subscriptions… in US dollars and Euros, which means it was a lot more for some people in other countries
  • Did you see the player count between the subscription price increase and the Uprising expansion?
  • The player count is on its way back down now that the expansion has been around for a bit
  • CCP prefers Monthly Active Users over any direct player count, and they have been obviously goosing that number with generous login rewards and give aways, but MAU does not reflect people in space
  • The infrastructure of sites that support EVE Online saw a notable decline in 2022 with sites going dormant or altogether dark
  • CCP only backed away from crypto “for now” after putting them in the Alliance Tournament and highlighting their CEO meeting with crypto evangelists
  • CCP thought the Prospector Pack was a good idea and, while they claimed to be listening to feedback, did not remove it from the store until their pre-planned promotion was over
  • Also, while CCP removed the Prospector Pack from the web store, they continued to sell it directly in-game as a pop-up offer to new players who ran the career agent missions for mining, thus making their statements about not wanting sell fitted ships generated out of thin air yet another bald faced lie
  • CCP is clearly going to sell fit ships again
  • EVE Valkyrie and CCP’s other VR games have now been shut down.
  • CCP is still devoting resources to making a first person shooter despite that market being both crowded and dominated by a few titles as well as CCP having shown no special insight nor innovation on that front

Other Gaming Industry Notes

Highs

  • Valheim gave us the Mistlands at last
  • Pokemon Scarlet and Violet!
  • Another big Minecraft update
  • RimWorld got the Biotech expansion
  • LEGO Star Wars: The Skywalks Saga finally made it out the door
  • Guild Wars 2 got End of Dragons
  • Pokemon Violet and Scarlet
  • New World seemed to be trying to get its act together
  • Lost Ark has hung on to its opening success and remained pretty stable
  • Solesta was a pretty solid, if a bit low budget, table top RPG simulation

Lows

  • That Game Awards were boring; stop trying to make them the Oscars and just do your own thing
  • Amazon took its sweet time trying to fix New World, and it is still something of a mess
  • Meta can’t make the metaverse happen even with an annual burn rate in the billions
  • VR actively set back by Meta after they kicked legendary John Carmack to the curb along with his idea of lighter, more affordable headsets, instead opting to follow the Juicero guy and his plan for a more expensive, more awkward path forward for VR hardware
  • Much of the year was spent again with crytpo bros trying to conflate their horrible idea with things like the metaverse and online gaming
  • Just when it seems to be clear to most that cryto in video games is a bad idea, THAT is when Richard Garriott decides to prove once again he is the 21st century harbinger of death for video game trends by announcing his own shamelessly transparent cryto NFT video game scam
  • Crowd funded MMOs continued to prove, with very rare exceptions, that their promises are empty and that you should never give Wimpy a hamburger today on the promise of being paid on Tuesday

Television, Books, and the Media

Highs

  • Still a lot of stuff to watch
  • Amazon gave us a Middle-earth show and William Gibson’s The Peripheral
  • HBO gave us House of Dragons and more Westworld
  • AMC gave us the final seasons of Better Call Saul and The Walking Dead
  • Netflix continues to surprise with new content like Wednesday and The Glass Onion
  • Even Disney+ managed to give us Andor, a welcome entry in the Star Wars canon
  • I liked most of the movies I saw this year, including Top Gun: Maverick, Bullet Train, The Batman, and…. um….
  • Books… I am sure there were some new books released… lots of them probably

Lows

  • A fair chunk of what I mentioned above ended up being something of a disappointment
  • Netflix is chaotic and is as likely to green light garbage or cancel something you really enjoy
  • I feel the fragmentation of so many streaming channels more and more with each passing year
  • It was a bit of a struggle to find things that were both new and good in any media
  • HBO Max is just pulling a bunch of their original content to avoid paying royalties, proving once again if you want to have access to something reliably you should own the physical media
  • I think I saw one movie in the actual theater this year, Top Gun: Maverick
  • Thor: Love and Thunder really tried hard to recapture the magic of Thor: Ragnarok… and kind of failed
  • Top Gun: Maverick was the US box office leader in 2022… not that it was bad, but there apparently wasn’t anything better (Avatar: Way of Water fans will bring up the overseas box office, but that is like losing the objective and claiming you won the ISK war… it doesn’t count… also, TG:M is still winning on that front)

Blogging and Social Media

Highs

  • The blog is still here and running, now sixteen years into is existence
  • I posted for 1,000 days in a row
  • Blaugust was a thing again this year
  • Some people still visit this site regularly
  • I did have some good interactions on Twitter, which remains my social media of choice
  • I spent quite a bit of time on Twitch
  • If social media gets bad enough, blogging might see a revival!

Lows

  • Fewer people visited this site this year than in any year since 2007
  • Any resurgence of long form writing like blogging will probably bypass established blogs to jump onto whatever the trendy platform of the day ends up being
  • Posting for that many days in a row sounds a lot more interesting than it is… and it doesn’t sound all that interesting
  • Email subscriptions on the blog pretty much broke this year, and WP.com doesn’t care in the least
  • Bing decided it doesn’t like WP.com sites, so the bit of traffic they sent me petered out
  • The local neighborhood of blogs shrank some
  • My time on Twitch was mostly it being in the background so I could collect channel points or game drops honestly
  • Facebook remains a horrible dumpster fire
  • I cannot train Instagram’s algorithm to show me what I want
  • Elon Musk is trying to turn Twitter into the biggest and loudest dumpster fire in social media
  • There is no direct replacement for Twitter and what it was
  • Mastodon has moved from a small collection of individually managed fiefdoms with their own rules and norms and tribes and echo chambers into a somewhat larger version of all of that
  • Post News is that condo you just bought and are trying to furnish with a limited budget and no free time
  • Hive doesn’t run in a browser
  • I used to joke that Linked In was business Facebook, but it has really become that, and I don’t mean in a good way

The World

I’m not sure I have any highs.  There is a war in Europe, COVID is still a thing no matter how hard we try to pretend it isn’t, attacks on voting rights, democracy, and free speech have become just part of the normal way of things, and, as always, nobody wealth or famous ever faces any real accountability unless they hard somebody else wealth or famous.  And don’t get me started on people who are billionaires.  If we could harness self-absorbed narcissism, our dependence on fossil fuels would be solved.

2023

And we’re on to a new year this weekend.  Let’s hope for something better.

Friday Bullet Points while Twitter Burns

It has been a good couple of weeks to drop bad news while Elon Musk’s gross mishandling of Twitter has been grabbing all the attention on the tech front.  You might not have noticed Facebook or Amazon or some other tech firms laying off thousands.

Going around the Twitterverse

And this week’s Twitter fiasco was Elon’s great loyalty oath campaign.  The remaining employees had to sign the oath or, if the refused, be laid off.  Some huge percentage of the survivors are said to have not signed, leaving critical systems unattended.  This caused Elon to panic about sabotage or something and he had the offices closed and the employees locked out like the unhinged oligarch he aspires to be.

Twitter isn’t down, and there is no plan to shut it down, but if some technical hiccup brings it offline, getting it back up and running might not be easy.

Last night on Twitter was like the end of high school, with everybody signing each other’s yearbooks and promising to keep in touch.    It is still up today, but the threat looms.

But there are other things going on in the world, and not even all of it is bad.  Most of these items I learned about on Twitter, but I am reluctant to link there now.  I don’t need any more dead links on the site.

  • Blizzard and NetEase Part Ways

This was telegraphed in the Activision Blizzard Q3 2022 financials, but it feels like there should have been more emphasis on it if the collapse of the relationship was going to be announced a week later.  But the other shoe dropped this week with a press release.

NetEase is Blizzard’s partner in China, which means more than you might think.  Doing business in China means working with a company there as a joint venture (a term which always reminds me of late Soviet perestroika) where the local partner holds a controlling interest.

NetEase controls the business that runs games like World of Warcraft and OverWatch in China.  If you fall out with your partner you have to find a new one, which can be a convoluted mess in any circumstances, but much more so if it needs the approval of a totalitarian government.

Blizzard has been through this before, so if they want to keep doing business in China they need to find somebody new to work with.  Meanwhile, the deal with NetEase expires on January 23, 2023, after which point most Blizzard games will be turned off in China.  Diablo Immortal, which was made under a different agreement is the exception in this.  The horrible cash grab Diablo mobile game will remain active.

As for why this has come about, NetEase, following the example of its governments diplomatic policy, is aggressively blaming Blizzard and one individual in particular for the parting.  I don’t doubt Bobby Kotick is a jerk, but I don’t see any evidence that NetEase is somehow the victim in all of this.

  • EVE Online FanFest 2023 Announced

CCP has staked out the dates for EVE FanFest 2023, which will celebrate the 20th anniversary of EVE Online.  And it is going to be… in September?

Yes, the dates are September 21-23 in Iceland, which will put Fanfest a good four months past the games 20th birthday, but when you’re booking an event big enough to show a blip on the countries MER I suppose you have to work with multiple factors in order to find a viable time slot.

Early bird tickets are already on sale and should be much easier to obtain that Taylor Swift tickets.

  • CCP Embraces a Bullshit Metric

When is a bullshit metric even more bullshit?  When you use only at its peak without giving any context.  I have criticized Blizzard for moving from subscriber numbers to MAUs as a transparent attempt to hide the actual state of WoW from investors, but at least they give us a number every quarter so you have some context.

So when CCP CEO Hilmar Petursson came out and said that EVE Online had hits its second highest DAU count since 2016, there were layers of BS to unpack.  To start with, CCP never tells us MAU or DAU numbers, so how do we know?  Was the day a lot better, a little better, not really better at all?

The game is clearly seeing more players.  The daily concurrent user graph over at EVE Offline shows that.  The expansion has sparked fresh interest.  But those graphs also show the peak concurrent for 2022 landed in January during the Doctor Who event.  So what is going on?

Well, as I noted, CCP had a login event with the expansion and gave away 7 days of Omega time to all players, which is a double incentive to login, because you need to do so in order to claim your prizes.  So last Sunday may have been a good day, but was it really a “best in the last six years” sort of day?  I suspect not.

Anyway, glad the game is doing good, but talking about numbers you won’t share in front of a crowd armed with spreadsheets is always a risky move.

  • Enad Global 7 Q3 2022 Financials

Things continue to look good for EG7.  Daybreak continues to dominate revenues on the video game side of the house.  Daybreak executives continue to run the show.  Things are going well.

However, the presentation itself was somewhat terse compared to previous ones.  Few insights and no future statements or handy graphs about upcoming titles.  Just the bare minimum to get by this time around.  Which is fine.  But that doesn’t give me much to build a post around.

  • Pokemon Violet and Scarlet Launch

Hey, it is also a Pokemon launch day, as Pokemon Violet and Pokemon Scarlet go on sale today!

New Pokemon to catch, a new land to explore, and a new adventure to complete!

Nintendo very much has a cycle nailed down for these launches, landing just before Thanksgiving in the US which heralds the start of the holiday shopping season here.  Plenty of time for parents and grandparents to buy copies for the kids that haven’t gone out and bought it on day one already.  And, of course, lots of holiday free time during which to play.

This time around I am not joining in.  My daughter and I played the Pokemon Diamond & Pearl remakes last year, and they were a lot of fun.  But I am not feeling it for another new title.

  • Valheim Mistlands Preview

Finally, the dev team working on Valheim have a game play preview video for the Mistlands biome that we have all been so (im)patiently waiting for.  But we’re going to have to wait for it too, because the video doesn’t unlock until November 22nd.  Dammit!

I hope there is a launch date in there, but I guess we won’t know until next week.

Anyway, that is what I had piled up for Friday.  Bring on the weekend.

Friday Bullet Points about Enad Global 7 and Q2 2022

Nobody said I couldn’t do a Friday bullet points post about just one topic, so here I am.  Future me will no doubt like this post.  And the topic of the day is going to be Enad Global 7, their Q2 2022 financials, and a few related tidibits.

Enad Global 7

There are a few sources of information about their earnings and I will list out all the links at the bottom of the post for those looking for more.

  • Hey We Made More Money

Enad Global 7 reported some serious year over year returns, though that number is helped along by the fact that Q2 2021 wasn’t lighting anybody on fire.  Still, the numbers look good and have been on the rise since that low point.

EG7 – Q2 2022 Net Revenue

Games seem to be taking on a bigger role in the revenue mix, which was about split with services a year ago.  Also, it is about 10 SEK to the USD right now, so you can just divide by ten to get the approximate value in dollars.  I guess that works for Euros now that there is parity between the Euro and the dollar.  For GB Pounds, though, you’re on your own there.

When we look at the game revenue it looks like Daybreak rules the roost, bringing in 75% of that particular pie.

EG7 – Q2 2022 Game Revenue Segments

  • LOTRO hits a Recent High

The EG7 future game plan still rides a lot on Lord of the Rings Online, referencing Amazon’s Middle-earth saga and the coming revamp in the middle term plans.

EG7 – Q2 2022 Looking Forward

They also mentioned that the 15th anniversary of the game raised number of players logging into the game to its highest level since 2016.  It is hard for me to judge exactly what that means.  Sure, more is always better, but was 2016 a benchmark year?  A high water mark of some sort?  Or just a point on the graph downward from the initial free to play conversion numbers?

Left unmentioned was whether the recent acquisition of the Tolkien IP rights by the Embracer Group would have any impact on the future plans for the game.

  • Norrath Expansions

Not that I doubted there would be expansions for EverQuest and EverQuest II.  They are there in the game roadmaps for the year.  But it is nice to get that in writing from the company.  Daybreak… I mean EG7… has changed their minds on things suddenly in the past.

In addition, in the Q&A transcript, the following was said about the expansions:

And the upcoming annual expansion packs for EverQuest and EverQuest II, large updates that perform well every year.

They perform well every year, eh?  That financial insight we got from EG7 before the acquisition, that was cut off in 2020 before the expansions for either title shipped.  I wonder how much that would have boosted their numbers.

  • Done with Acquisitions for Now

The word “organic” comes up a lot in their presentation and the investors call.  Organic growth refers to growing the revenue for their current titles and services, as opposed to driving it up by acquiring other companies.

During the investor call they didn’t say that more acquisitions were out of the question, but they did declare it was a very different market than it was over the last couple of years, so it sounds like they’re not going to be pursing other companies the way they did in 2020 and 2021.

Instead, they will be focused on growing the current titles… and becoming some sort of consulting business or something.

  • Reverse Merger Complete

Finally, one of the big announcements on the agenda was the ascension of Jason Epstein, the second largest shareholder in the company, the the position of chairman of the board, where he will take a more active roll in the overall running of the company.  Meanwhile, Ji Ham continues to hone his dramatic talents as Acting CEO of Enad Global 7.

I speculated last month that Daybreak was in the process of completing a reverse merger, that the company that was acquired was going to end up owning the company that did the buying.

This is what the end game of such a move looks like, with the players in the former taking over key positions in the latter.

All I can says is, “Epstein, you magnificent bastard!”  I did not, however, read his book.

Related:

Friday Bullet Points about Lord of the Rings Online

Here we are at  Friday and once more it is bullet points on my mind.  But I am going to do future me a favor this time and keep it all focused on a single title.  This time around it is some tidbits about Lord of the Rings Online, ostensibly, according to my post on Monday, one of the five titles that I post about most around here.

  • Remastering Efforts

It has been more than a year and a half since Enad Global 7 acquired Daybreak, which included Standing Stone, and the announcement that the company was looking into doing a console version of Lord of the Rings Online.

That idea seemed like a huge lift back then… and it still does today.  I decided at one point that they would really have to build a new version from the ground up for consoles, and made that one of my predictions for 2022.

But we got word this past week that SSG is working on something of a remaster of the game’s graphics and user interface.  And I applaud that.  The fifteen year old game very much feels its age.  The UI was clunky and icons indistinct back when it launched, and in the age of wide screen monitors, it really looks bad when you try to scale up individual UI components.

The problem here is that it sounds like a superficial make over that will fall far short of what it would need to get the game onto consoles.  But maybe they have other plans for that as they are in a period of staffing up to tackle the challenges of a fifteen year old game that has suffered from no small amount of neglect.

Related:

I hope this ends up with an improved experience.

  • Anor Transfers as the First Legendary Server Shuts Down

The LOTRO Legendary server Anor is reaching the end of its time and will be sailing west at the end of the month.  Launched back in late 2018, it was SSG’s first try at a fresh start, nostalgia focused special server.  Readers of the blog may recall that I dove right in and played through the initial content and into Moria before the experience fell by the wayside.

Oversell much?

While I didn’t keep up with it after Moria, I found the initial content experience quite fun and will probably give it a try again some day… once they get that remaster thing above in gear because I have a wide screen monitor now and the UI looks like garbage on it… distractingly so.

But that is another tale.  For now, Anor is going away and if you want to keep your characters from that server you will be able to transfer them off between now and the end of the year.

A FAQ has been posted, which opens with:

The Legendary World of Anor will be closing to public log-in on August 31st, 2022, with the world formally becoming unavailable for log in after our regular weekly restart on the 31st. Through the end of the year free character and shared item transfers will remain available from Anor to any other non-Legendary game world. After December 31st, 2022, the Anor game world will be closed permanently, and any remaining characters will not be able to be transferred or accessed.

I do wonder at SSG’s in ability to do a server merge, the way that EverQuest does when its special servers reach the end of their lives and everybody ends up on the Vox server.  No doubt another example of the clunky nature of LOTRO‘s development.

I have one character I want to save from Anor, I just have to figure out where I ought to put him.

  • Echoes of a Cease and Desist

Also in the news over the last month or so was the private/pirate LOTRO server Echoes of Angmar, which was attempting to piece together the game as it existed in its early days. (Web site archived here in case it goes missing soon.)

A distant echo of a lost time

Having played the game from beta and through its launch, I am not sure I see the appeal.  Maybe my glasses are lacking in sufficient rose tinting, or maybe I like my nostalgia in a light form with some things, like that map of the Old Forest, available to hand.

But who am I to judge?  I have often said that there is no feature so bad that it isn’t somebody’s favorite thing in a game.

Because it was in the news it attracted the attention of Middle-earth Enterprises, which looks after the works of the late Dr. Tolkien and the related copyrights and licensing agreements.  They sent out a cease and desist letter to the team:

Dear Echoes of Angmar team,

We have noted the Echoes of Angmar game that you have posted and we appreciate and share your enthusiasm for the Tolkien works, and specifically for the developers and creators of the epic MMO, The Lord of the Rings Online. Judging from your website and Discord, you are individuals who possess a boundless enthusiasm for LOTRO, J.R.R. Tolkien, The Hobbit, and The Lord of the Rings. We’re here to acknowledge your enthusiasm, and thank you for your fandom. Unfortunately, we, as trademark holders and stewards of the Tolkien works, more often than we’d like, must deliver some potentially difficult news. As your business is using the Tolkien works and trademarks in an unauthorized manner without benefit of a license, we must ask you to cease.

As stewards of the Tolkien works, we take our role very seriously in order to protect the works for all time, on behalf of fans everywhere. As owners of the intellectual property rights, we are charged with protecting those rights both morally and legally. Unfortunately, Echoes of Angmar uses specific content from the books and from our Licensee for The Lord of the Rings Online without the benefit of a license. Honestly, it breaks our hearts to post letters like this one. It is not uncommon for fans to create things reflecting an affection for the Tolkien works. It is thus with a heavy heart that we must ask that you immediately cease all of your unauthorized use of Echoes of Angmar, and all other Tolkien-related IP on all platforms, including Discord, Youtube and on https://www.echoesofangmar.com/.

We welcome the opportunity to answer any questions you may have on the subject, and wish you all the best in your future duly authorized endeavors.

Kind regards,

Middle-earth Enterprises

I have seen a number of comments about the gentle and even conciliatory tone of this letter, relative to what one sees coming from the likes of Nintendo or Square Enix or Blizzard or Disney when somebody is running loose with their copyrighted material.

And it is true, this is a kinder and gentler approach.  And perhaps that will mollify some fans, as no doubt the company has to issue this sort of thing on a reasonably regular basis.  But the results are the same in the end.  Their heart may be heavy, but not heavy enough to balance out the weight of the pocketbook that keeps them all paid.

So it goes.

Related:

The Daybreak Reverse Acquisition

I mentioned this in a comment a week or so back in the bullet points post where I covered Robin Flodin being bought out of Enad Global 7, but I figured it deserved a bit more exploration.

Enad Global 7

It has been a little over 18 months since Enad Global 7, a publicly held company based in Sweden, purchased Daybreak for $260 million.  That purchase, and the bright enthusiasm of EG7’s then CEO Robin Flodin gave fans of Daybreak’s games hope that more time and money would be spent on them to keep the current and viable.  Plans were announced.

Of course, EG7 didn’t just hand the mysterious, possibly Russian owners of Daybreak a check and send them on their way.  While some of the of the deal was in cash, a chunk of EG7’s stock was handed over to close the deal, giving some of the Daybreak principles an equity stake in the acquiring company.

The company moved along, and the news every quarter showed how big of a deal Daybreak was in the EG7 portfolio when it came to game revenue.

Q3 2021 vs Q4 2021 Games Revenue

Services remained a big chunk of revenue, so it wasn’t all Daybreak.  But a lot of that came from Innova… and, well, that went away in the fallout from the Russian invasion of Ukraine.

And then last summer we got news that Robin Flodin was out as CEO of EG7, allegedly due to him being able to answer a question correctly on a news report, just ahead of the Q2 2021 financials announcement.  That announcement included the news that Ji Ham, formerly acting CEO of the independent Daybreak would be stepping up to become acting CEO of EG7, replacing the deposed Flodin.

We also got a look into who the big stockholders in EG7 were when it came to the board of directors.

EG7 board and management ownership stakes – August 2021

In third place on the list was Jason Epstein of Daybreak.  First place was the founder of Innova, and we don’t know where he or his share stand since EG7 divested itself of the company.

Then, at the end of May, Robin Flodin was bought out, with several board members purchasing the remaining 2,446,592 he had in the company.  The statement at the time read as follows:

On May 25, 2022, the EG7 executive team and select board members purchased 2,446,592 shares, representing 2.8% of outstanding shares, from Robin Flodin, the former CEO of EG7. The purchase price was SEK 16.25 per share and amounted to almost SEK 40 million. After this transaction, Mr. Flodin will no longer be a shareholder in the company. The purchasing group was led by Jason Epstein, a current board member and the proposed new chairman of the board who acquired 1.1 million shares; Ji Ham, the acting CEO, acquired 900,000 shares, doubling his stake; and Alexander Albedj, the current chairman of the board, acquired 250,000 shares. Additional participants in the group included the deputy CEO and CFO, IR-responsible and independent board members.

The chief beneficiary was Jason Epstein, who acquired 1.1 million of those shares, followed by Ji Ham, who gained 900,000 shares for himself, boosting the ownership stake of those board members who previously owned Daybreak considerably.

What slipped by my on my initial read was this tidbit in the middle of that paragraph in reference to Mr. Epstein:

a current board member and the proposed new chairman of the board

Jason Epstein may very well be announced as the chairman of the board of directors when we get the next financials update at some point next month.  That, along with Ji Ham remaining in the CEO role, acting or otherwise, means that the management of the previously independent Daybreak now holds the two top positions at Enad Global 7.

Kind of strange, isn’t it?  Maybe?  Maybe not.

It seems quite possible, in hindsight, that Daybreak let itself be acquired by EG7 at least in part to turn a privately held asset into a publicly held company, saving themselves the problem of having to do an IPO in what has been something of a crazy market for the last few years.

And before you dismiss that, if you look up Reverse Takeover, you will find more than a few recognizable companies have done this before.  And if you discount IPOs as a motive, you can find an even bigger list of companies being acquired only to take over the purchasing company.  Palm and Handspring come to mind, where the founders of Palm left, founded Handspring, got themselves acquired by Palm, and ended up running Palm again.  And then they sold out to HP who destroyed the whole thing, as they tend to do.  Seriously, Palm was ahead of Apple on any number of fronts and managed to fumble that lead.

Anyway, does this mean anything to the actual titles in Daybreak’s stable?  Probably not.

I noted a few times that despite Daybreak’s poor PR skills and attempts to gaslight us all wholesale about things like who actually owned the company, that titles like EverQuest and EverQuest II seemed to thrive during the Daybreak era, settling into regular and predictable routines of new content and updates.

Things at Daybreak were not perfect.  They failed to launch a successful new title during their entire tenure as stewards of the house that SOE built, a tradition that has carried on at EG7 with the cancellation of the unnamed Marvel IP title.

So there is no “ah ha!” or “gotcha!” in this, just some observations that make me wonder where EG7 will head now that it seems to be run by the team that brought you all that was Daybreak.

Friday Bullet Points about Daybreak, 64-bit, and the End of the Drunder Server

It is Friday and I don’t have anything worth a full post, so here are a few tidbits mostly about Daybreak.

  • 64-bit EverQuest II

I was actually thinking about writing a full post about this, but there isn’t that much to say at this point.  Server and client have been upgraded to 64-bit, which was pretty much necessary to ensure the long term viability of the game.

There wasn’t a lot of fanfare around the launch.  It just showed up at the top of the patch notes and got a short news item on the site.  But they have done 64-bit upgrades for the other titles in the Daybreak stable already, so it doesn’t seem all that exciting.

The system requirements for the game have changed, and if you’re still running on 32-bit Windows XP then your days of playing the game are over until you upgrade.  But otherwise, just another day at Daybreak.

  • Drunder Goes Under

It seems like ages ago when Daybreak announced the unique “special” server that was Drunder.

Fortress of Drunder is included on the Drunder server

It was almost seven years ago when they hit on the idea of collecting all the problem children together. Anybody busted for breaking the game’s rules wasn’t to be banned, they were to be banished to the Drunder server.  There they could hang out with all their fellow miscreants and reflect on their crimes.  Also, they would get no customer service support and would have to pay a subscription to keep playing.  It was a strange idea.  I wrote a whole post about it when they announced it, with links out to like posts.

Well, the Drunder era is over.  It was announced on the forums that the server was no more.

We are announcing today that Drunder has been retired. This also means all accounts associated with Drunder will no longer be accessible.

It was strange to think that somebody might continue to play, or even subscribe, when they had been banished.  But if somebody was doing so, they can play no longer as their accounts are not longer accessible.

In an ironic twist, the forum message ends with:

Please contact Customer Service with all questions or concerns here: https://help.daybreakgames.com/

Since they were not supposed to get any customer support once banished, I wonder what they should expect now?  Or if there was anybody left to expect anything in any case.  I have a feeling that if the server was active with still paying customers it wouldn’t have gotten the chop.

Related Coverage:

It seems they banned Daybreak accounts and not just the EverQuest II access.  Oh, Daybreak.

  • Robin Flodin Paid Off

This isn’t strictly a Daybreak thing, and it happened more than a month ago at this point, but it has been in my notes to bring up at some point.  Robin Floodin, one time CEO of Enad Global 7 and the enthusiastic face of the company that bought out Daybreak, was bought out of the company.  Per the statement published back at the end of May:

On May 25, 2022, the EG7 executive team and select board members purchased 2,446,592 shares, representing 2.8% of outstanding shares, from Robin Flodin, the former CEO of EG7. The purchase price was SEK 16.25 per share and amounted to almost SEK 40 million. After this transaction, Mr. Flodin will no longer be a shareholder in the company. The purchasing group was led by Jason Epstein, a current board member and the proposed new chairman of the board who acquired 1.1 million shares; Ji Ham, the acting CEO, acquired 900,000 shares, doubling his stake; and Alexander Albedj, the current chairman of the board, acquired 250,000 shares. Additional participants in the group included the deputy CEO and CFO, IR-responsible and independent board members.

A nice payday for Mr. Flodin I suppose, but it does make one wonder if Enad Global 7 really acquired Daybreak or if it is ending up the other way around.  As noted over at MMO Fallout, “acting” CEO Ji Ham doesn’t appear to have an replacement waiting in the wings many months after taking on the center stage role.  One might begin to think that it is less an act and more a fait accompli.

Enad Global 7 Cancels Its Daybreak Marvel MMO Project

Say farewell to any dreams about a Marvel Universe Online landing with Enad Global 7, as they announced in a press release that they were giving up on the project and writing of the money invested in it so far.

Enad Global 7

The press release was short and to the point and surprisingly not released at 4pm on Friday afternoon.  But they had an earnings announcement to do, and you have to get the bad news out with that.  The actual text for posterity:

EG7 plans to reinvest Marvel development resources across multiple long-term projects

EG7 today announced it will be discontinuing the development of the Marvel project at Daybreak Games. Based on the re-evaluation of the development risk profile, size of investment, and the long-term product portfolio strategy for the group, the board has decided to change the development priorities and reallocate resources within the group to focus on alternative long-term projects. The company had planned to invest more than SEK 500 million in the Marvel project over the next three years. The company will now diversify this investment across multiple, smaller size projects within the group, including the previously announced major upgrades to The Lord of the Rings Online and DC Universe Online, and new game opportunities with our first party, original IPs. Along with this reallocation, the company expects a write down of approximately SEK 230 million in project related assets in Q2 2022. As one of the long-term investments, the change to the Marvel project plan will not impact near to medium term revenues and profits other than the balance sheet and P&L impact related to the write-down.

You will note the not very subtle spin about investing in other projects… projects they already said they were investing in previously.  Does that mean they are investing more in things like LOTRO and DCUO?  I don’t know.  Maybe?

The assumed reason for the cancellation of the project is the departure of Dimensional Ink studio head Jack Emmert, whose history with super hero MMOs is the stuff of legend.

EG7 even called him out

His leaving, along with whoever he took with him to go work at NetEase, was apparently enough to scuttle the project.  That is always a hazard if a project depends on specific individuals.

This is pretty much a calamity for Daybreak as it continues their lifetime streak of bringing no new projects to launch since the SOE era.  Seriously, H1Z1, EverQuest Next, and Landmark were all under way before Daybreak, so the sum total of Daybreak initiatives looks like the spectacular failure of PlanetSide Arena.

Not only that, but the Marvel project might have been the most widely covered thing that Daybreak has ever announced.  My Google alerts about the company were lit up for days following the tease that they were making a Marvel IP based MMO.

Of course, what I was already calling Marvel Universe Online should have been a slam dunk.  DC Universe Online is already the most popular title in their stable and generates the most gross revenue. (EverQuest, so very cheap to maintain, and such a pillar of the genre, matches it for net profits though.)  Daybreak would have had to go really, really wrong to mess this up.

And yet, here we are.

Then there was the Q1 2022 quarterly report, where they noted income was up year over year, largely through acquisitions, the stock price was down, Daybreak is still the largest single contributor towards revenue, Ji Ham is still acting CEO, and that Innova, a Russian company, is no longer an issue, double pinkie swear.

There wasn’t a lot of new in there, so I won’t spend a lot of time on it, save for this slide.

EQ7 Q1 2022 – Looking Forward

You can see they are still betting on a boost from Amazon’s second age Middle-earth show and that they still want to invest in the things they have said they wanted to invest in previously.  At least H1Z1 isn’t being promoted quite so vigorously… and I say that only because they appear to have no plan for it, so they shouldn’t be promoting it.

So it goes.  The high hopes of 18 months ago seem to have fallen, sapped by the reality of Daybreak at the gaming industry in general.

Related:

Friday Bullet Points on a Chilly Spring Saturday

[This was supposed to be yesterday’s post, but then I woke up to a big news event, so it is a day late.]

It is cold out, considering it is spring here in California.  It has even rained here in the last 24 hours.  I am wearing a sweatshirt and jeans, which isn’t exactly the gear of arctic explorers, but by this late in April I have generally been well into the “I will wear shorts every day until I have finished off the Halloween candy” state of affairs that working from home forever has brought me to.

Not that the weather has anything to do with the rest of this post, but I needed a headline and the weather will serve when nothing else comes to mind.  So on with another bullet points post or items I thought worth noting but which weren’t worth a whole post on their own.

Enad Global 7

  • EG7 Dropping Russia

On the trend with western companies bailing from Russia after its brutal invasion of Ukraine, Enad Global 7 has announced that they will selling off their Innova subsidiary to the management of the team for a total of 32 million Euros, quite a haircut for the company considering they shelled out 109 million Euros for the company when they closed the deal for it a little over a year ago.  Innova was primarily acquired because they held the license to run a number of MMOs in the EU and Russia.  The current state of the Ukraine conflict puts Innova in a tough spot.

Meanwhile EG7 also announced that they would Toadman Interactive, another acquired studio, would be relocated from its current location in Russia to somewhere in the EU.

Database evolution

  • EVE Online Database History

CCP has posted another of the dev blogs that makes them a standout on the communications front in the industry.  Every time I think that they could do better, I have to remind myself how poorly the industry handles this sort of thing.

New database server upgrades have arrived and that has prompted the team to write a history of the databases of EVE Online, spanning from the early days when they had to solve lag problems with people just warping across systems, to being able to cope with 100 vs 100 fights, to the monster servers that they have today which make the original 2003 game look as powerful as a digital watch by comparison. (Though I still think digital watches wee a pretty neat idea.)

Anyway, if this is your sort of thing… and I am all over these sorts of posts… you can find the whole thing on CCPs news site here.

A new drama generator

  • RimWorld is Legal in Australia Again

It was noted previously that, after the Ideology expansion for RimWorld landed, it seemed like maybe the thought of feminist nudist cannibals was too much for the faint hearts in Canberra.

And that could have been it, though the whole thing came up due to the fact that there was a console version of the game on the horizon, which was what got the Classification Review Board taking a look at RimWorld again.  And they didn’t like what they saw, so flagged it as “Refused Classification” which made it unsalable down under.

That was undone earlier this week… on 4/20 if you think there is any significance in that… allowing the people of Australian to once again purchase RimWorld or redeem Steam keys for the game.

And, speaking of console support, RimWorld also announced that the game now has full support for Steam Deck, so perhaps that was what triggered the whole thing.

The return of the classic

  • Diablo II Resurrected Gets Ladders and more

Diablo II Resurrected has gotten its 2.4 patch, which is the biggest update the game has received in a long long time.

The lead story for the update is the unlock of the ladder seasons for those who want a competitive Diablo II experience, but there is so much more in the update such as class updates, mercenary fixes, new rune words, new Horadric Cube recipes, quality of life updates, and even some new levels of legacy graphics emulation for those who play with the old school look.

The great thing is that Blizzard has gone all in on this 22 year old game to make it better and fix things that has been problems for decades.  The sad thing is that this might be the peak of Diablo news this year unless Diablo Immortal is a lot better than I suspect it will be.

Playable Worlds

  • Playable Worlds gets $25 Million in Funding

Finally, news got out this week that Playable Worlds, Raph Koster’s sandbox cloud MMO venture, managed to pick up $25 million in financing for the project from a group that includes Korean video game publisher Kakao Games Corp.

That got Raph Koster to speak a bit more about the vision for the title:

“It’s about having environments that are more alive,” Koster said. “Players can affect things that evolve and change rather than being static. Most games build their maps out of static meshes. Ours are dynamic and come down on the fly from the server. It’s about enabling worlds to feel more alive. That’s really what it comes down to.”

“Offering truly and fully persistent shared environments and massive scale is something else that is really important to us,” Koster said. “These aren’t just theme parks that you ride through, right? Where the developers are the ones who are in control. Giving full persistence also unlocks the ability for players to have far more impact. If you chop down a tree, it is permanently gone from the world for everybody.”

Specifics about the project were not forthcoming.

And we have heard a vision like this before, with the EverQuest Next project, which was eventually shelved by Daybreak, in part because of the processing requirements such a dynamic and player changeable world entailed.