Tag Archives: Entosis Link

Fozzie Sov Crazy – Taking Our Own Sovereignty

Friday evening I was sitting around playing Minecraft when the call went out for a Harpy fleet forming up in YA0-XJ.  Having been somewhat delinquent this month on fleet ops, I decided I had the time, so I logged on, jumped my clone to the staging system, grabbed one of my pile of Harpy frigates (I seem to buy one on every deployment and subsequently fly it home safely) and joined the fleet.

I was late in joining all the same and, while they were pushing for people to mount Entosis Link modules on their ships, I let that slide in order just to get in and undocked and ready to go.

As it turned out my skipping on the Entosis Link module turned out to be a good thing as we were headed to the west end of Pure Blind to take sovereignty from my alliance, TNT.  I mentioned this last week as an illustration of UAxDEATH Fozzie Sov gripes, the inability to transfer sovereignty.

The ability to transfer or surrender sovereignty was a feature of Dominion sovereignty system that was omitted from Fozzie Sov.  This was allegedly done to making cooperation between alliances more difficult so as to atomize null sec further into discrete organizations.

However, given the long standing relationships that exist in null sec, what it ends up meaning is just some extra work to move sovereignty from one alliance to another.  So there I was in a fleet attacking the sovereignty of my own alliance.  And I couldn’t use an Entosis Link module to help because I was literally the one person in the area who would be defending that sovereignty if I tried.

Crazy days.

I said in the fleet channel as a joke that I was conflicted, being there taking our own sov, but that at least I was excused from lingering about on a node with that link running through a warmup cycle and then to slowly burn it down.

Instead I got to guard Sadus in his Jaguar while he did it

Instead I got to guard Sadus in his Jaguar while he did it

We didn’t face much in the way of opposition.  A lone neutral in a Svipul flew about and managed to take down a couple of ships before heading elsewhere, and a gang from Mercenary Coalition showed up and got enough of a bloody nose on a gate in Y-C3EQ in an exchange of kills to convince them to head elsewhere, after which we were pretty much left in peace to finish up.  Mordus Angels were too busy hunting ratters to oppose our rather under strength fleet.

I felt a bit bad about the time it took to take KU5R-W, as I had been in there ratting a couple weeks back in order to raise the activity defense multiplier (ADM), which boosts the amount of time that Entosis Links have to run in order to take a module.

Eventually the timer hits zero though...

Eventually the timer hits zero though…

This was the first of a number of fleets that managed to turn the sovereignty in a dozen and a half systems in the west of Pure Blind, so the map now looks like this.

West Pure Blind, no longer my problem

West Pure Blind, no longer my problem

You can see that Mordus Angels managed to get in and take the Territorial Claim Unit (but not the infrastructure hub) in Y-C3EQ.  It took them about two days of trying, as you can see that system was no longer held by TNT as of my post last week.  That system becomes vulnerable later today and I would be surprised if it was still belong to them by this time tomorrow.

So that was part of the cycle of the weekend, fleets being sent out to move sovereignty from one alliance to another.  And all the while people bitched and moaned about Fozzie Sov.

Those were minor gripes in general, as The Imperium isn’t really suffering that much under Fozzie Sov.  Mining and Ratting fleets are going out and getting participation links for helping to raise ADMs around our territory and we are only really facing any attempts to take our sovereignty in Pure Blind, where nobody lives currently. (The Section 8 project should hopefully change that.)  I mean Mordus Angels live closer to some systems in Tribute than to Y-C3EQ, but you don’t see them on the map there.

So the main thing complaints were about not getting fights or how under Dominion sovereignty we used to at least get a kill mail for SBUs, ihubs, and the like and how we have to hit so many damn nodes even when there is no opposition.

Just the top of my overview with nodes visible...

Just the top of my overview with nodes visible…

Now we just deploy the Fozzie Lasers and hang out and chat most times.  You can argue about the validity of kill mails, but being on the kill mail was the participation link equivalent for people who were in null sec before a certain date. (A group which includes me.  I’m like a null sec veteran now or something!)  It was as much a marker to prove you were there as anything.  Now we get nothing if nobody shows up to fight us… well, we get a participation link, but that isn’t as much fun.

In that light Mordus Angels probably did us more harm by not showing up.

But our minor gripes are nothing compared to what I hear is going on elsewhere in null sec.

The Timer Board site continues to show a couple hundred systems in play every time I check it.  There is UAxDEATH’s petition, which was followed up by a combined Russian operation… they put aside their differences for this, which is something of an accomplishment… to burn Jita in protest.  I heard this yesterday in our corp channel and I see The Nosy Gamer has some coverage of the event, so you can go there for that.  Somebody was making Incarna discontent comparisons, though I am not sure we are there just yet.  If nothing else, this has been a much slower burn.

But there was last week’s town hall meeting which was supposed to be about Phoebe jump fatigue, but which turned into a rather pointed reminder that regardless of how many systems are in play, how many Entosis Links are running, and how many little skirmishes are happening, that those numbers do not equate to happiness with the new system.

This led to a discussion on The Meta Show on Saturday (link to the YouTube page for the show archives, though the show in question wasn’t up yet as of this moment) where The Mittani managed not to be too smug that The Imperium was hurting less for all its preparations and summed up what The Imperium think tank thought were the best suggestions so far to change Fozzie Sov for the better without gutting it or going back to Dominion sovereignty. (Or even pre-Dominion, something being suggested by the rose-colored glasses crew who pine for the days of The Great War and such.)

I was actually home and listened to the show live (while playing Minecraft, a message in that I am sure) and my summation of the suggestions is:

  • Reduce the number of nodes spawned

Basically, why do we have to hit so many nodes, scattered about a constellation, in order to take a single objective in a single system? (See that screen shot above.)  Less nodes seems viable, though there was also a suggestion of something like a “First to 5, win by 2” sort of system to keep this from being such a slog when unopposed while still allowing an active defense to drag things out.

  • Have nodes degrade over time

This was one that related directly to UAxDEATH’s petition.  In previous versions of sovereignty, if somebody hit your TCU and set a timer, then didn’t bother to follow up and attack it when it became vulnerable, the TCU (or ihub or station) would “heal” itself and eventually the window of vulnerability would close and the attackers would have to start over again setting the first timer.  As it stand now, the defender has to go out and run Entosis Link modules on nodes in order to reset what was done.  I am all for active defense, but this can quickly become annoying busy work.

  • Limit Entosis Link modules to battlecruisers or better

Another one that has been mentioned before.  Basically, the modus operandi of some small groups is to hit modules with an interceptor or even a cruiser with an over-size propulsion module and, if anybody shows up, just to burn off, cloak up, then wait for another opportunity.  Limiting the modules to battlecruisers and battleships could stop that, forcing people to more fully commit to an entosis operation, as well as putting battlecruisers and battleships back in play.  Of course, with a micro jump drive fit, I suppose trolling is still an option, though at least that would be a bit easier to catch than an interceptor.

  • Clear jump fatigue when you jump into you alliance capital system

This was the item highlighted by our pretty-quite-of-late CSM member Endie, the idea here being that, if jumping into your alliance capital cleared your jump fatigue, then people would be more inclined to stay centered on the capital and feel free to move a jump or two from there without having to worry about contracting a couple of weeks of jump fatigue, or “space AIDS” as it has become commonly known.  This would favor defense of nearby systems without unleashing the free ranging capital fleets that used to flit around New Eden pre-Phoebe.

All in all, I think those sound reasonable.  But I also have the line member’s view of things, and will not claim I can see all the strategic implications.  I would add in some sort of sovereignty transfer, or at least sovereignty surrender, system to the mix, but that might just be me grumbling about having to be in a fleet in order to help people take sovereignty from my own alliance.

Currently nothing about Fozzie Sov is on the list for the August 25th Galatea release, which seems heavily focused on cosmetic items at this point (new Domi model, new skins, new clothes, new doomsday effects, and allowing the camera to stay on your target so you can watch it blow up after a kill) and something about remote reps.  But maybe all the talk will get some Fozzie Sov changes on the table for the next release.

Anyway, at least TNT is almost out of Pure Blind.  That can be somebody else’s problem soon.

Addendum – This being the subject du jure, others have their own critiques and proposals.  Time to collect a few links I think:

Addendum: And then CCP announced these changes, some of which sound familiar.

Learning to do the Fozzie Sov Shuffle

After the false start of Wednesday, when downtime was extended well into the Icelandic evening and jokes about Fozzie Sov killing EVE Online were starting to feel uncomfortably close to real, it looks like people really dove into the whole new sovereignty mechanic with a vengeance.

If you look at the Timer Board web site that somebody put together to use the updated API’s ability to tell you what systems are in play, you will see… as of when I am writing this… more than 200 things are being assaulted.  Obviously, not all of them are going to get taken.  A lot of timers look to be past their mark.  But clearly Entosis Link trolling is a thing, if nothing else.

Meanwhile Wollari over at DOTLAN EVE Maps has integrated some of the new data available into the map options on the site.  In addition to the usual sovereignty view of a region, you can also now choose views that show systems that are vulnerable, which systems have which of the three key structures (TCU, ihub, station), and what the active defense multiplier is for systems.

That last one is important for both attackers and defenders.  For attackers it determines how long the Entosis Link module has to run to capture something, a range of 10 to 60 minutes depending on the multiplier.  And for defenders, it essentially lets you know what your response time has to be for given systems and where you might want to focus some effort in order to boot that number.  (I am waiting for somebody to put that ADM data together into a chart to show how many sovereign null sec systems people actually use regularly.  If the ADM is 5 or greater, people live there.  3-4 shows some life.  But if it is less than that, not so much.)

This has lead to some changes of behavior, at least in The Imperium.  Before now, the carebears amongst us were, at a minimum, kidded about spending their days ratting, mining, building, or otherwise whiling away the hours in space not shooting people.

Now though, with their behavior influencing the ADM, the call goes out for shock workers to perform hero ratting in low multiplier systems.  Strategic mining ops are called and participation links given out for burning rocks.  Industrialists are now hailed as heroes of the coalition.  I am not making this up.  Well, maybe I made up that last one, but the first two are real.

It is a good time to be a carebear in The Imperium.  And it isn’t a bad time for combat operations as well.  Mordus Angels and Pandemic Horde have been making runs at systems in Pure Blind and Fade in small, easily destroyed fleets.  I managed to get into a homeland defense fleet that caught MASSADEATH himself and a small Cerberus fleet trying to finish off a vulnerable node in Pure Blind.  We got some kills, drove them off, and made the save.

Making the save

Saving the ihub

The theory seems to be that if they get in quick with a small fleet, they can get away with it.  But small gangs and squishy Entosis Link ships just feed the Feroxes of the Homeland Defense fleets.

Feroxes for Freedom

Feroxes for Freedom

The Timer Board site only shows a few systems of The Imperium under attack out of that list of 200+, and mostly on the periphery where hostiles have easy access.  It is a little early to make much of a claim, but it feels like having the coalition contract into a smaller perimeter that consisted of space that was mostly occupied and in use on a regular basis was a good plan.  Attacks are only really getting any traction where we are thin on the ground.

And the ihub upgrades for rats seem to be having an effect.  A system I ratted in pre-Aegis used to generate a single Guristas Forsaken Hub, the best generally available ISK/effort anomaly.  After that system got the upgrade, it was generating three Guristas Forsaken Hubs and a Haven.

I also had an opportunity to go out and be part of the offensive side of the Fozzie Sov equation.  Last night Asher Elias and the patron saint of welps, Dabigredboat, ran a joint Reavers/Bomberwaffe operation down to the Reavers’ home away from home, Querious.

A test run, we went down in Caracals and interceptors via a convenient (if more rare) null-to-null wormhole to  see if Darkness would defend some of their space.  Ideally it would have happened in ED-9LT, the former Reaver outpost in the region.  That was not an option.  Instead we were headed to UYU-VV in the 8BO-IH constellation.  (This is going to mean learning system AND constellations now, isn’t it?)

We faced no opposition on the first Entosis Link attack and pushed the event into the “scatter round” when additional command nodes appear throughout the constellation… in this case six systems… forcing us to break up into smaller groups.

The group that stayed in UYU-VV actually faced a bit of opposition.  The group I was in, sent off to W6V-VM, was not bothered.  We flew off to the Territorial Claim Unit Command Node that spawned in the system.

TCU Command Node

TCU Command Node

That appears to be the overview marker for the actual target, the Structure Command Node.

Timer on the command node

Timer on the structure command node

Of course, in the grand CCP tradition, the option in the overview to actually SEE these nodes is unchecked by default, harkening back to the battle cruiser split when one of them… attack battle cruisers I think… didn’t show up on overviews by default.

You need to check the right box...

You need to check the right box…

Upon finishing off the node inW6V-VM , two more nodes spawned.  Our Entosis Link fit interceptor went after one while we flew cover and, upon finishing that one, we were called back to UYU-VV.  Enough other modules were running that we did not need the additional one in our system.  And while Darkness appeared in small numbers, they did not seem interested in hitting any of the Structure Command Nodes to contest or operation.

The results bar tipping heavily in our direction

The results bar tipping heavily in our direction

And so the system was rolled.  Later, Plaid Rabbit ran out, grabbed a TCU, and planted it in UYU-VV, thus taking sovereignty for Reavers in Querious yet again.

Our constellation

Our constellation

It would have been nicer if it had a station, but I am not sure we’re going to spend ISK upgrading a system we grabbed on a whim at the other end of New Eden.

After that we had the option of starting the process on another system or going 20 jumps on the off chance we might get into the middle of a fight.  The killers won the poll, clearly betraying out Reaver philosophy, and off we went.

We did catch a blockade runner along the way just idle near a gate.  I am going to guess the pilot went AFK cloaked and then got decloaked by somebody passing too close.  That was a quick kill.  And while I understand that eventually some of us got on a dreadnought kill or two, I ended up getting popped when we crossed paths with a Northern Coalition fleet headed for the same fight, and so missed out.  Life in a combat zone.

So that has been my experience with Fozzie Sov and the Entosis Link module dynamics so far.

CCP has put out a video detailing how the mechanics of the new system work.

How the new system will actually play out over time though, that is a horse of a different color.

The Age of the Entosis Link Module is Upon Us

It feels like it has been a long time coming, but this morning CCP announced the successful deployment of the final step in their null sec sovereignty revamp.  Back in November 2014, the Phoebe expansion gave us jump fatigue and reduced structure hit points as the lead-in features to the journey to alter the face of null sec.

Jump Fatigue timer counting down...

Jump Fatigue timer counting down…

That put a leash on the free ranging super capital fleets while managing to make capital fleets more viable for local defense.  Pandemic Legion could not longer drop a pile of supers on people anywhere in New Eden with half an hour of notice.  Instead we got the Bizarro world vision of supers taking gates across space.

Caps landing on the J5A gate

Caps landing on the J5A gate, just a thing these days

That change also gave rise to the whole Reavers concept, where during a war a small group could go deep into enemy territory, shoot structure, drop SBUs, set timers, siphon moons, kill ratters, and otherwise cause enough pain that the hostiles would have to choose between fighting on the main front or pulling back to secure their home turf.

There was then a second round of proposed sovereignty changes centered around the Entosis Link Module and the idea that, as somebody summed it up, constellations are to be the new regions.

Entonsis Link beam

Entonsis Link beam hitting a station

This has all been summed up… if that is the right term… in a series of dev blogs and updates that have come out since March of this year:

But for all of those posts, the final patch notes for this between releases drop are surprisingly concise:

  • Territorial Claim Units, Infrastructure Hubs, and Outposts are no longer subject to regular weapons damage. Instead an Entosis Link module is required to capture and control them.
  • Ownership of Territorial Claim Units, Infrastructure Hubs, and Outposts has now been decoupled from one-another. Each different structure in a solar system can be deployed, owned, attacked and destroyed by different alliances at the same time.
  • Territorial Claim Units no longer require an upkeep bill. Instead, the running costs have been moved over to bills on Infrastructure Hubs.
  • Each alliance can set a Default Vulnerability Time for their sovereignty structures. This is a daily interval where structures will become vulnerable to Entosis Links. The length of this interval is based on the Activity Defense Multiplier. The ADM in turn is based on the Strategic, Military and Industrial levels of the solar system. Changes to the Default Vulnerability Time will take 48 hours to come in to effect.
  • Each alliance can set a single Capital System on one solar system where they control a Territorial Claim Unit. Structures controlled by an alliance in their Capital System receive a bonus to their ADM, making them easier to defend. Changes to the Capital System will take 7 days to come in to effect.
  • Destroying/capturing another alliance’s sovereignty structures requires attackers to use Entosis Links on the structure during its daily vulnerability window. If this action succeeds, the structure will become invulnerable. At some some point between 24 and 72 hours later, Command Nodes will begin spawning around the constellation. Attackers and defenders must capture these nodes using Entosis Links in a tug-of-war battle in order to destroy/secure the structure.
  • Sovereignty Blockade Units are now obsolete. Any SBUs in space will automatically self-destruct, whilst SBUs in hangars can be sold back to NPC buy orders.

Yes, there is a lot of assumed information in those notes.  You have to go through the dev posts to get the full picture.  But that is the essence distilled down to its basic form.  And apparently capsuleers in New Eden are off to the races right away.

One of the new aspects of this, freeport stations, where anybody can dock up, friend or foe, have started showing up.

You can see this over on DOTLAN as well.  Somebody will have to come up with a freeport feed.

So today is one of those before/after points.  The sovereignty system brought in with the Dominion expansion is finally gone.  Fozzie-Sov, brought in over a number of small expansions, is now was sovereign null sec functions.  We should take a look at today’s sovereignty map for comparison with what it will look like three or six months down the road.  Will this lead to a big shake up in who holds space in null sec? (From the usual source.)

Sovereignty Map - July 14, 2015 - Happy Bastille Day

Sovereignty Map – July 14, 2015 – Happy Bastille Day

That is null sec space as it stands now.  The Imperium is tucked up in the north.  Black Legion is sitting on most of Fountain since Brave left under with the philosophy of “…we will certainly come out on top again if we succeed in being defeated!”

A lot of other areas have been carved up into smaller domains, though a lot of the long time players still remain.  Against All Authorities in particular just keeps popping back up in that same spot on the map.  And then there is that huge chunk or renter space in the Northeast, with Shadow of xXDEATHXx and Brothers of Tangra still providing opportunities for those who wish to sublet in null.

Are we headed for a new realignment in null, or will the status quo, having condensed in some cases and started recruiting new players en masse in a couple others, hold on to their current domains?

And, of course, who is going to lose sov because they forgot to pay the bill since that changed as part of the patch as well.

Entosis Link Modules in Action in Querious

The first night out after the Carnyx expansion and we already using the new Entosis Link module to assail station services down in Querious.  There was a shield timer coming up on our besieged station in ED-L9T, our last little foothold in the region, and we were piling in early in anticipation of a fight.

Foothold in Querious

Foothold in Querious

As we often do, we assembled and flew two systems over, to I1Y-IU, and sat on their station in our Ravens in hopes of being able to pester them as they formed up.  And, as it turned out, somebody remembered to bring along an Entosis Link module.

Nobody mentioned it in coms that I heard, so for the first indication that something was happening was a strange beam… like the Cicadian Seekers scanning beam… emanating from one of the Ravens in the fleet.  Mtak had a tech II version of the module mounted and was hitting their services.

Entonsis Link beam

Entonsis Link beam

That go me looking at the station and the station services.

The station services, as noted in one of the update posts for Carnyx, have been moved around the station model so they aren’t all just piled up in a bunch around the undock.  Targeting them I could see the new status indicators.

Station services being hit

Station services being hit… also, new icons to confuse everybody for the next few weeks

You can see in the picture above that Mtak had already taken out one of the station service (fitting went first, if I recall right), which is indicated by the red circle.  He was just finishing up the second target on his list (repair maybe?) and you can see how the circle compares to the third service (clones) where, as the link runs, progress is indicated by progress of the marker (and the coloration) around the status circle.  The second set of services is almost out of action.

The whole thing worked as advertised… imaging that… with the first cycle of the link being just a warm up cycle, followed by actual progress on bringing down the service.  While the link was active attempts to apply reps or otherwise assist Mtak were greeted by error messages indicating that such things could not be done with the link running.  As a reminder, the restrictions are:

  • While the module is active, your ship is unable to cloak, warp, dock, jump or receive remote assistance. There is no way to get rid of the module penalties early except for losing your ship

And so we knocked out those three services on their station.  It was reported on coms that the absence of cloning services cause a couple of their pilots to get re-rerouted to their original home systems when they tried to suicide/death clone to get to I1Y-IU, but I couldn’t tell you whether that was true or not.  We certainly tried to pod anybody who lost a ship during the subsequent fight on the idea that doing so would keep them from simply docking up and reshipping.

As the timer on our station ran down to about the 30 minute mark, we pulled the Ravens off their station and headed back for ED-L9T to reship to Ishtars.  In the mean time we had been joined by some reinforcements from Deklein which included long time Imperium fleet commanders Reagalan and Lazarus Telraven in one of his alts.  As we landed back on the station grid in I1Y-IU, Pandemic Legion also showed up with some Tengus in order to get in on the fight.  In the short time we were away the hostiles had already started to run their own Entosis Link module in order to restore services in their station.

On the opposing side Darkness undocked their usual T3 fleet, supplemented by fleets from Northern Coalition and Gentleman’s Club, leading to numbers on the field sufficient to trigger time dilation throughout the fight, hitting pretty significant levels when fleets were taking gates between systems.

The fight itself went our way for quite a stretch.  I was dual-boxing, with my alt in an Ishtar and drones assigned to a trigger so I could set him to anchor up and pay attention to repping in my Basilisk.  Logistics was fairly strong, with more than a dozen Basilisks on grid for most of the fight.  I was able to keep up with both accounts for quite a while.  Then NCDot landed on the logi and the fight became a desperate scramble to keep ourselves alive.  We managed to survive mostly intact through that assault, but I knew I had to focus on logi completely at that point, so warped my alt off and sent him back to the station in ED-L9T for the balance of the fight.

After that the chaos of battle was pretty intense, with a lot of locking, repping, and unlocking for the next target.  NCDot managed to land on us again and ripped through the ranks of our Basilisks quite thoroughly this time.  My final act of defiance, my reps already engaged, my armor drones long gone, having already seen the yellow boxes meant for me, and having called for reps that I knew would never come, was to launch the one combat drone I had kept in my drone bay and set it on the nearest Loki in hopes of whoring on at least one kill mail.  Mission accomplished.

The logi having been all but wiped out, Asher wrangled the fleet and pulled it off the field, jumping into LS-V29 where there was one final exchange of fire before they disengaged and headed home to dock up.

The battle report, which was part of Arrendis’ article about the battle over at TMC (he was, as usual, the logi anchor during the fight), showed that we won the ISK war.  However, in being driven off the field we lost the strategic objective and were unable to rep the station in ED-L9T sufficiently to stop Darkness and friends from putting the station into the armor timer.  We are now pretty close to being evicted from our foothold in Querious.

The battle report also showed how much these fights have heated up over time, having gone from maybe 150 pilots total on grid on a good night to in excess of 400 pilots for this fight.  Also, the proximity of home stations meant a lot of people were able to re-ship and re-enter the fight, with ship kills standing at 523.  I died late enough in the fight that, by the time I got back to our supply base, the remaining Basilisks had been snapped up, so I was done for the night.  I filed for reimbursement (which got paid before my alarm clock went off this morning) and then waited for the PAP link before signing off.  (Oddly, neither of my characters, nor my alliance, show up on that battle report.  So it is at least two pilots and one kill shy of accurate.)

Now there is at least one big fight left in ED-L9T, over a station shoot that has to be done the old fashioned way, since the Entosis Link module is only for services with Carnyx.  We will see how many show up for that.

The Loneliness of the Deep Space Entosis Pilot

As much as possible, the Entosis Link capture progress should reflect which group has effective military control of the grid.

CCP Fozzie, Summer 2015 Nullsec and Sov Status Report

As expected… and we did expect some revisions, didn’t we… CCP has taken in a lot of feedback on the proposed changes to null sec sovereignty capture/control mechanics the announced back in early March and has come up with some changes.  The focus is still on reducing the effort needed to take space nobody uses while giving systems that people live in a defensive advantage, so some of the changes are focused on aspects of that.

Alliances will be able to declare a capital system which will get a defensive bonus, as such systems tend to be staging systems that see a lot of activity, so nobody in their right mind rats or mines in them regularly.  There has also been some tinkering with the time zone and defensive rating mechanics as well as some work on the UI.

Activity Defense Multiplier

Activity Defense Multiplier

But for me, the interesting bit was how they plan to handle the Entosis Link module in the field.  The Entosis Link module is the magic dingus, the focus, the veritable Schwerpunkt of Fozzie Sov.

Much fun was had after this module was announced, imagining it being fit on an interceptor to troll sovereignty or on a carrier made indestructible via a web of triage support.  The system looked prime to be gamed.

CCP took all that feedback and laid down the following restrictions for the Entosis Link module:

  • High Slot module with a limit of one per ship
  • Requires a target lock on the structure to have any impact
  • While the module is active, your ship is unable to cloak, warp, dock, jump or receive remote assistance. There is no way to get rid of the module penalties early except for losing your ship
  • The first cycle of the module is always a “warmup cycle” and has no impact. If you lose lock or the module is disabled for any reason, you’ll need to go through that warmup cycle again before you can continue exerting any influence over the structure
  • Other than that warmup cycle, the cycle time of the module does not impact how long it takes to capture a structure. Once you’re past the warmup cycle all that matters is that your module stays active
  • Capital ships have a role penalty that increases the module cycle time by 5x
  • Consumes Strontium Clathrates as fuel for each cycle

The the links themselves have their own parameters.

T1 Entosis Link

  • +250,000kg mass when online
  • 5 Minute Cycle Time
  • 25km range

T2 Entosis Link

  • +1,000,000kg mass when online
  • 2 Minute Cycle Time
  • 250km range

So that quote up at the top of the post looks to be a true statement, because once you activate the Entosis Link module you can’t run, you can’t hide, and you can’t get any help/heals, so the grid around the structure becomes a space born game of… and forgive me for using the term of art from my childhood… smear the queer, with every hostile ship in the system aware that you are in the staring role.

And you have to stay alive anywhere from 10 to 60 minutes depending on the various factor of defense and what not.

I am keen to see how this evolves as an operational art and what ships will end up being the module carriers and what counter tactics will evolve.  For example, it seems like a determined defender, even if driven of the structure grid, could sacrifice some electronic warfare ships to break the target lock of the ship carrying the Entosis Link module just to make like miserable for the attackers.

Anyway, we will see how this works out soon, though not as soon as expected.  The newt round of sovereignty updates will be spread across two releases, the first being the Carnyx expansion on June 2, followed by the Aegis expansion on July 7.

As for how things will work during that interim period between the two… well… I read the words, understood their individual meanings and how they came together to form coherent sentences, but I am pretty sure I don’t understand the reality of how sov will work during most of June and the first week of July.

Meanwhile, move operations continue as The Imperium withdraws within its new borders.  Some groups are still out and about, including the Reavers down in Querious.  But I suspect that we’ll be spending a chunk of may re-arranging who goes where in the seven regions.