Tag Archives: Epic Mount

Finding our Epic Mounts in WoW Classic

We had wrung our hands a some about the state of affairs at Blizzard.  A couple of us cancelled our accounts with pithy remarks in the comments.  But the fact that WoW Classic is the game that brings us together every week overrode our anger at the company, salved a bit by the ramp up in firings of key individuals.  And with the state all over them about this, they’ll be under a microscope for a long while.  Just go ask the Riot management team, which has been under investigation for a few years now and still has the government calling them out for bad behavior.

The upshot, however, is that we are still playing and we have actually spent the last three weekends running around in Azeroth rather than Outland because we wanted our epic mounts.

In the revised Outland lineup, where UIa fired the old team, two of the replacement, Wilhelm and Fergorin are paladins, while Beanpole is a Warlock, which means the three of us have special quests for our mounts.

The quests require a number of special items and 350 gold to pay off one NPC or another.  Much of it can be done solo, but the first thing on this list for the group was to head to Stratholme again because I needed to get four vials of Stratholme holy water.

Back in Strat

You need five for the quest and I had picked up two in our last visit, but they look like mana potions in my bag so I accidentally drank one during the Omor fight in Hellfire Ramparts the last time we were there.  Oops.

So in we went to find some more for me.  They drop from crates that are scattered liberally throughout the instance.  However I would estimate that less than 1 in 5 crates actually contains something, with the other four unleash some minor mobs or a poisonous malady, so we had to go a ways into the instance in order to fill my order.  Far enough to wipe when an old friend showed up.

One of the more memorable vanilla catch phrases

Ula had actually substitted her level 58 booster warrior Scscla into the group for this run, so we were running a different dynamic with warrior DPS rather than a mage.  Still, the soul stone was to hand and we were able to ress and get back to it pretty quickly, finding my final vial shortly thereafter.

Then we ran out to Dire Maul, after hitting Stromwind for some quest updates, to go into the west wing to find the ancient equine spirit, the next quest update.

The spirit of the venture

You can see dual wielding warrior Scscla in that shot.

That didn’t take too long, since you just have to get in and defeat the first boss, after which we decided to head up to Felwood to help Beanpole with the next stage of his quest, down in the underground of Jaedenar.  Getting there was a bit comic as three of the members of the group were boosted, which meant that they got the new flight point at the south end of Felwood automatically, while Wilhelm leveled up the hard way and only had the north flight point.  So we went to the north flight point and rode on down the zone to get where we needed to go.

Beanpole had to get to the end of the underground, talk to Lord Banehollow, kill a few mobs for him, then get his reward and update.

Lord Banehollow

We had some help getting through as somebody else was working on quests and had cleared the way… we then cleared the way for them as we caught up.  They were doing that escort quest, so I was happy to help.

We finished up there and then Beanpole went off to update his quests and we were done with that run.

The next week our target was Scholomance.  Both paladins and warlocks need to visit Scholo and Dire Maul West for their mount quests, just not in the same order.  We were there to move Beanpole’s quest along and finish the quests for Fergorin and Wilhelm.

We flew up to Chillwind Point and ran over to the instance only to discover it was locked.  You need a key, something that had slipped our mind since we last did this instance back in early 2008.  It has been a while.

For the key we had to go back to Chillwind Point to get a quest which required you to be honored with the Argent Dawn to pick up.  Fortunately both Fergorin and Wilhelm were at Honored because you have to be so for a couple steps in the quest before Scholo.  So we ran around, did our quest, got the key, then got into the instance.

Into the instance

We had some problems early on.  We needed some warmup and there were only four of us, though we were all also level 62 at this point and mostly geared up from Outland, so I suppose I should be happy we didn’t try this before Burning Crusade Classic dropped.

Still, we managed to get into the groove after a wipe and a few close calls (and one of the best threading the needling moves I’ve ever managed), fighting our way to the lab first in order to grab the update for Beanpole’s quest.  We killed the boss too, but we didn’t really need to.

We were there already, so why not

Then it was down into the basement where you must slay Rattlegore, then drop an item to start an event.  Fergorin went first, dropped his relic, and the event kicked off.  We managed to wipe on the third round of the event because they mobs all spawn together right where I was standing, but once again the soul stone let us revive and carry on.

Wipe in the basement

We got back up, fought the final guy, and Fergorin was able to claim his mount.

The charger redeemed

We didn’t get a two-fer on that one, the way we did the ancient equine spirit, so I dropped my relic to start the event… and nothing happened.  You cannot do it twice in one run I guess.

Ula opened a portal back to Stormwind and I went back to the quest giver, abandoned the quest, got the quest again with a new relic, then we all went back to Scholo to do it just one more time.

Fortunately we had things kind of figured out for the second run and no wipes occurred and I got my summon charger spell as well.

We didn’t have enough time left for Beanpole’s final run, but we went to Ironforge and collected together enough gold so Ula could head down the hill and buy the riding skill and a Swift Yellow Mechanostrider.

Down at the mechanostrider dealership

That was week two.

Week three had a very clear goal, to finish up Beanpole’s quest.  Having now done the Scholo part of it, we were headed back to Dire Maul West to slay Immol’thar, who we found fairly quickly.

There he is

What took time was bringing down the forcefield surrounding him.  We had to clear all around his pen to turn off two pylons, which were protected by a lot of wandering mobs.  Then, when we did that and nothing changed, we looked up the instance and found that we had to turn off three additional pylons elsewhere in the instance.  So there was some backtracking and and run in with another boss Illyanna Ravenoak to go get that squared away.

The last pylon on our list

Fortunately being level 62 reduced our aggro radius enough that we were able to slip by quite a few groups.

Once that was done we were back down to Immol’thar, who we brought down handily.  Then it was time to setup for the event.  Beanpole had to keep three items active while waves of non-elites, with occasional elites, came at us.  Unfortunately things got out of hand.  We didn’t really have a plan, mobs were being pulled this way and that, and the corpse of Immol’thar was blocking the view of one of the items Beanpole needed to watch.  The wheels came off and we wiped.

That corpse is really in the way, we should have pulled him elsewhere

Late in the first run I had actually settled into a pattern that seemed sustainable.  I had seal of wisdom up, which feeds me mana on each hit, with wisdom judged on my current target, more mana, which gave me enough regen to keep consecrate going pretty much non-stop which, in turn, kept all the mobs who ran in focused on me so we could take them down.

So for round two the plan was to bring everything to me while I kept the consecrate times flowing.

Consecrate for the win!

That was enough to get us through… and get me top damage, hahaha… to the end of the event where we slew the final guy and Beanpole was able to claim his new mount.

The fight done

Beanpole had his new summon mount spell, but you cannot mount up in the instance, so Ula once again opened a portal for us and we hopped through to Ironforge and got out all our shiny new mounts for a screen shot.

The group, only faster now

Now, after a few weeks of distraction we might need to turn our attention to Outland again.  We still have a boss to kill in Hellfire Ramparts.

Transportation Fund

With my mom, my daughter, and myself all pushing up through the 20s, my thoughts began to turn towards mounts.

Back in the old days, when you first became eligible for a mount at level 40 in World of Warcraft, having 100 gold set aside for your first mount wasn’t such a big deal.  Unless you were spending your gold as fast as it came in, it wasn’t hard to save up.

But I have not had to face having 100 gold set aside by level 30.  That seemed to require some planning.

So we got ourselves organized.

I had been doing herbalism and inscription on my character.  I always pick up a trade skill.  It is like a sickness with me.  But I decided to put off inscription for a while and just concentrate on harvesting and selling herbs.

My mom and daughter both got in on the plan, picking up herbalism and skinning on each of their characters.

Then I started up Auctioneer to get a feel for the market.  It had been a while since I used the addon, so I was glad to see there was an up to date version available and that it was still functioning well.

I took the first few batches of herbs and leather and sold the lot out.  I was up to 100 gold in a couple of days.

I took that 100 gold and invested in a guild bank tab.

That might seem like a bit of foolish spending, but with a 3 hour time difference with my mom and my daughter running around on her own at times during the weekend, I wanted to make sure it did not become a pain to collect raw material for sale.

Following that route our collected materials have brought in an additional 200 gold over the last week, selling mostly herbs and light leather.   At this rate I figured all our characters should have a mount when they hit level 30.

And then I actually looked up mounts and found out that not only had they lowered the level requirement for the first mount, Blizzard also lowered the price.

You only need 45 gold.

So we are well and truly covered and can invest in gear upgrades and the like.  16 slot bags for everyone!  I might even continue on with inscription.

Now, about epic mounts… those prices did not go down… well, we have another 30 levels before we have to worry about that.

Scholomance – Round 3 – Epic Win

It was Saturday night, we were ready for our last run into Scholomance, Blizzard wasn’t experiencing any problems, and we were all ready to go. Out goals for the night, slay Kirtonos the Herald and finish up the paladin epic mount quets. The line up:

60 Warrior – Earlthecat
61 Warlock – Bungholio
61 Mage – Ula
61 Paladin – Vikund
61 Priest – Skronk

Before we went in I had to abandon the quest “Judgement and Redemption,” the last stage of the paladin epic mount quest. It appears if you fail the last battle, as we did on our first try, you have to do this to reset yourself for the battle. Unfortunately, I flew out the the Western Plaguelands before we figured this out, so I had to recall Vikund back to Stormwind, abandon the quest, then accept it again from the quest giver, Lord Grayson Shadowbreaker.

That out of the way, we got ourselves out to Scholomance.

We got in and did not have to fight our way through too many rooms before we got to Kirtonos’ side chamber. We all had the “blood of innocents,” the item that let’s you summon Kirtonos, so Earl ran in and when everybody said they were ready, he used the blood to summon.


That is when we found out about a twist to the whole encounter.

At the entrance to the chamber where you summon Kirtonos is a portcullis. When Kirtonos shows up, the portcullis comes down, cutting the room off from the rest of the instance. Anybody on the wrong side of it is out of the fight completely.

Most of us were in the room when the portcullis went down, but Skronk happened to be just outside, so he could not participate in the battle at all, not with damage nor with healing.

Paladin healing powers to the rescue.

It was a tough fight without Skronk in there healing, especially since Vikund is spec’d protection, so is more geared to being a backup or off tank than a healer. But we managed it, though I did have to use Vik’s lay hands to finish up the fight.

While Kirtonos only dropped the Clutch of Andros, which nobody wanted except as vendor trash, the quest to kill Kirtonos yielded the Spectral Essence, a very important item to Skronk. The Essence lets you see the ghosts in Caer Darrow, the town around Scholomance. Several of them are vendors, and one of them sells the recipe for the major mana potion recipe, something that otherwise only drops once in a while from Darkmaster Gandling in Scholomance itself.

Skronk, being our alchemist, wanted that recipe, naturally enough. And now he had they key.

That out of the way, and our mana potion needs secured for the near future, we worked our way on to the Great Ossuary and Rattlegore. We needed to clear him out of the way to start the final dance for the epic mount quest.

Here we fumbled again, but just a bit.

Earl, who did an awesome job with pulls the first two times we faced Rattlegore, mis-timed a pulling shot and we ended up getting the big guy and two minions when we were not expecting it. Even the finest artist errs once in a while.

That ended up as a wipe, but there was only a few minutes left on the soul stone, so once Skronk used it we were able to buff up again, get ourselves set, summon a new soul stone, and finish the clearing operation.

This time around we took care of everybody and had the Great Ossuary to ourselves.

Then it was time to figure out how in the heck we were going to handle the battle fiesta that you must go through to get the paladin epic mount.

Skronk and I each pulled up a couple of sites that described the fight. I seemed to get a pair of sites that recommended doing the fight with five paladins. Since we were four paladins short, the tactics were not completely helpful, but both sites described what we were to face.

And one site told us to stand in the northeast corner of the room.

So we gathered there, then I ran out, planted the Divination Scryer, which summons all the bad guys, then stood back and waited.

This time, coordinated and concentrated in one corner of the room, we were able to do a pretty decent job of handling the spawns. There were a couple of panics when things spawned right on top of the casters while the tanks were arrayed out in front, but otherwise things went pretty smoothly.

Off in the corner, we found we could rest, eat, and drink between battles as long as the spirits were on the other side of the room.

The only time we had to leave the corner was with the fourth wave, the shadow spirits, as they were casters and seemed to be able to target us in our corner while our casters could not get line of sight on them.

Once the main guy, the aspect of shadows was down, the Dark Knight Darkreaver, Lord of the Redundant, showed up and the last battle was on. to give a time check on how long this all took, about three quarters of the way into the battle, the soul stone expired again (30 minute timer on them) so it was not an epic effort, but it was a decent series of battles.

The Dark Knight’s main tactic is to mind control a party member and send him after the rest of the group. He chose me over and over, but it did not do him much good. Earl and I had advanced to the center of the room to engage him while the casters stayed in the corner. Every time I was charmed, he would run me at the casters, but by the time I would get to them, the charm would wear off and I would run back.

I got a lot of exercise, but did not do a lot of harm to my own side.

Finally, the Dark Knight went down and the spirit horse appeared.

I tried to talk to the horse.

I was missing something and could not complete the quest.

I looked around, looted the Dark Knight’s corpse, got the charger’s redeemed soul.

I tried to talk to the horse.

I was missing something and could not complete the quest. Plus it was starting to look like a routine from “Mr. Ed.”

I found that the charger’s redeemed soul was not, in fact, the charger’s redeemed soul, but rather a claim ticket for said soul, which I had to click on to use.

I tried to talk to the horse.

This time I was able to complete the quest. The epic mount was mine along with nearly 15K experience.

Meanwhile, Skronk discovered that the Divination Scryer was a key to maintaining his churlish figure.


Is that dwarf wearing a robe or a muumuu?

At that point it was not too late, so we decided to head down and off the remaining faculty, ending with Darkmaster Gandling.

Once complete, we would be done with Scholomance, having slain most of the bosses as well as the end boss.

This involved the usual clearing and slaying, and finally we hit Gandling, a fight which was only notable because his in-fight trick is to teleport party members away during the fight. You end up in the rooms of the other faculty members, which can be awkward if you haven’t bothered to kill them first. We had and we prevailed in the end.

Here we are in victory. Vikund is still suffering from a shrinkage curse he got during the battle, so is a bit undersized:


Gandling did not drop the mana potion recipe, so it was a good thing we had other options, but he did drop the Dreadmist Mask, which went to Bung, being quite the warlock style item. Warlock chic:


We then prepared to head out. Unfortunately, the instance behind us had respawned. We did not want to stone or portal out, as we had a quest to turn in outside the instance.

So we tried to sprint out.

That worked out about as well as it usually does, and we all died before we got fifty feet.

Fortunately, the graveyard is close to Scholomance, so we ran back to the instance, revived the headed back out.

We turned in the quest. Skronk was able to buy the major mana potion recipe. Earl hit level 61. And we all lined up on our epic mounts for a group shot.


The magnificent seven, minus two.

Now we have to decide what to hit next.

The call of the Outlands is pretty strong, especially since we have already dipped our toes in for some of the gear updates.

On the other hand, there is a little bit left undone in the old world.

While we have done Dire Maul West, which is the end of that set of instances, there are two more wings we have not seen.

And then there is Blackrock Spire, which we have not touched yet, and for which we all have a load of quests. And those quests are bound to be good, at least in experience, since they boosted the yields for all the old zones.

You will have to tune in next time to see what we decide to do.