Tag Archives: EQ2 Wire

EQ2 Wire to Shut Down after Nine Years

In what I can only call a blow to the extended EverQuest II community, Feldon of the site EQ2 Wire has decided to call it quits.

The site, which has been in operation for just over nine years, has been my go-to for news and updates about EverQuest II.  Feldon has been something of a crutch for me, helping me keep track of a game I care about but haven’t played in any serious way in at least five years.

Unfortunately, Feldon has also moved away from the game.  In his post announcing the end of his coverage, he pointed to that, his deteriorating relationship with Daybreak, and the fact that he has many other things going on in his life as factors that led to his decision.

It is sad to hear he his giving up his role in the EQII community.  I have often repeated that I wish there was a Feldon for EverQuest and Rift and a few other MMOs out there.  But it can be a lot of work and his efforts have not always been appreciated by SOE and Daybreak, so I can only thank his for all his has done and wish him well in whatever he chooses to pursue.

I do hope he will keep the site up for now, if only out of selfish reasons… I don’t need another raft of dead links here, as I have linked out to EQ2 Wire often.

He has stated that he will continue to maintain the EQ2U Players site for now as it still gets a significant amount of traffic from player look ups.

When fan sites like this depart, it points out both the strength and weakness of online gaming communities.  On the one hand, the efforts of a single player can touch a wide swathe of the community.  But our tendency to depend on such sites is exposed when they depart and we feel the hole they have left in our world.

And so it goes.  Good luck Feldon and thank you for all you’ve done!

I’m Malshandir and So’s My Wife!

While waiting around for somebody to get out the facts on somebody in TEST with sufficient roles to steal 130 billion ISK worth of logistics equipment, I happened on the tale of one Thomas Freyer who is quite upset about  something over at EQ2 Wire.  It seems that Feldon, that tireless toiler around all things newsworthy in EverQuest II, had the temerity to list information about a character named “Malshandir” on his site.

Thomas Freyer claims to own the trademark on “Malshandir” in the EU and is flipping mad that somebody is using that name for an elf in Norrath.

No, that’s not it.

He’s mad that Sony let somebody name an elf “Malshandir” in their game.

No, still too logical, so that can’t be it.

Thomas Freyer is apparently mad that Feldon has a site that allows you to search on EverQuest II characters using data provided by Sony Online Entertainment, which in turn allows you to discover that some other person playing the game EverQuest II, owned by Sony Online Entertainment, created a character and named it “Thomas Freyer”… I mean “Malshandir.”  (This data right here, in fact.)

Feldon’s post on the subject contains all the relevant noxious quotes.

Anyway, this situation hove into view of the all-seeing and/or unblinking eye of Ken at Popehat, who explored the subject until satire happened.  Now it is going to be “come at me bro!” and “snort my dark elf taint!” from here on out.

Thanks to the Streisand effect, I suspect that the next time I roll up a new character in an MMO, any MMO, I will find that the name “Malshandir” has been taken.  Or so I dearly hope.

Addendum:  Silicon Angle has a post up on this as well., and there is a long thread over at Slash Dot.

Quote of the Day – MMO Longevity

Games should never die. If you continue to develop the game and feed your fans what they want, you should be able to keep those alive. It’s only when something really drastic happens that’s business related… City of Heroes shouldn’t have died dammit! That was a great game. *applause* MMOs are designed to last forever. There’s no reason why you shouldn’t be able to play EverQuest in 2050.

Dave Georgeson, on the Future of MMORPGs at PAX East 2013

Dave Georgeson seems to be on a roll for quotes this week.  First there was the camera insight and now this.

Can a game like EverQuest bend with the technology and stay relevant, or at least playable, for fifty years or more?