Tag Archives: EVE Fanfest

EVE Fanfest Cancelled over Coronavirus Fears

CCP put up a notice today that they are cancelling EVE Fanfest in Reykjavik this year due to concerns with the spread of COVID-19, the Coronavirus.

No Fanfest 2020

The short statement reads as follows:

Dear Capsuleers,

In light of the recent and ongoing global developments surrounding the spread of the COVID-19 coronavirus, we have taken the decision to cancel this year’s Fanfest event in Reykjavik, Iceland.

It is with a heavy heart that we make this decision, and we know this news will be disappointing to our wonderful community, but we feel absolutely compelled to follow the most responsible course of action and prioritize the safety and well-being of our attendees, our staff and of course the general Icelandic public.

We realize that the situation a month from now could be very different, but the way events are developing both globally and in Iceland’s neighboring countries, an in-depth and serious review has made it clear that this is a necessary step to take.

We wanted to get this information to you as swiftly as possible in order to allow you to make the necessary changes to any travel or accommodation arrangements that you may have made. We will be providing further details over the course of the next few weeks, so please keep an eye on all EVE Online social media channels for these updates.

Fly safe.

If we all just stay in our capsules we won’t spread the disease.  While it has not been mentioned, I suspect that CCP will come up with some sort of virtual FanFest to be streamed.  I am sure they have a bunch of announcements planned.

There is also no word on other events, like EVE Russia or the player planned EVE Vegas, though the latter is far enough out in the future, and on the far side of summer when viruses tend to abate, that it may see no impact.

This is not the first issue with events due to the COVID-19.  Both GDC in San Francisco and PAX East in Boston have had a number of big companies pull out due to fears about spreading the virus.  This has led to a few people complaining…  I’ve seen people calling out companies for being afraid of this particular virus, comparing it to a head cold, and the mayor of Boston asked companies to reconsider… but for most it is a case of better safe than sorry.

The tone of caution sounded by healthcare professionals was amplified greatly by the US CDC putting out a updated warning about COVID-19 this week.  (latest information here) That has rightly put people on their guard.  You cannot find a N95 mask for love or money right now, and the possible economic impact of the virus will continue to ripple for quite a while.

Related:

 

EVE Fanfest Home and the Finale of the Long Summer of Skill Points

One hates to look a gift horse in the mouth, but there are times when you feel like you’re getting too much of a good thing.

We’re all injector addicts to a certain extent it seems

And so it has been for me with CCP’s DAU/MAU boosting efforts during the Season of Skills event.  For over a month you were invited to log in every day with every character to earn some free skill points by blowing up between 1 and 10 NPCs.

10K for my alpha clone

I could see that becoming a drag if I tried to that with every character every day, so I decided to focus on a few Alpha characters that were already at their 5 million skill point limit.  The only way they could get more skill points was to subscribe, buy those special injectors (I think), or jump in and shoot some NPCs daily.

I managed to do that diligently for about a week, then started to slide.  By this week I was paraphrasing Linda Evangelista and saying, “I don’t even undock for less than 50,000 skill points.”

Sometimes the party just runs too long.

But I no longer have to think about that.  The NPC shooting portion of the Season of Skills has wrapped up and we are on to the final round of CCP asking us to log in on the promise of giving us something for free.

This weekend if the bonus skill point weekend.  On August 23 through 26 log in each day for another grant of skill points. Alpha clone accounts will get 75,000 skill points while Omega clone accounts will get 250,000 skill points if they log in all three days.

So don’t forget to log in Friday, Saturday, and Sunday in order to collect… those days being after down time in UTC, so if you’re running late you can grab the last grant if you get in before down time on Monday.

Also coming this weekend is the next stage of the EVE Invasion World Tour, with the Fanfest Home edition.  Somebody in Finland won the contest to have an EVE Fanfest event staged in their home.  No tickets are available, so we’re all going to have to watch it on the CCP Twitch channel… or watch replays on the CCP Twitch channel, since it will be kicking off in the middle of the night out here on the Pacific coast.  We’ll see how quickly CCP makes replays available.

CCP CEO Hilmar Petursson is set to present, along with Creative Director CCP Burger, about the past, present, and future of EVE Online, so I am sure we will be hearing more about the wonders of the Chaos Era and Hilmar’s depth of knowledge about the game.

The EVE Online 2019 World Tour

As announced at EVE Fanfest… last year I think, I know the plan has been knocking around for a while… there will be no EVE Fanfest in Iceland in 2019.  Instead, CCP plans to take Fanfest on the road for 2019.  In addition to the usual EVE Vegas event CCP will be adding additional events to their schedule as well as dropping in on regular player events, turning them into official Fanfest occasions.

Here are the announced locations for the 2019 World Tour:

Fanfest 2019 Locations

  • Amsterdam, Netherlands March 23-24 – Joining in with the traditional EVEsterdam event
  • St. Petersburg, Russia May 4 – Bringing an event to the large Russian EVE Online community
  • Sydney, Australia May 23-26 – CCP one again attending EVE Down Under
  • Toronto, Canada June 21-23 – CCP in Canada for the first time with an event for the northeast
  • Kemiönsaari, Finland August 23 – The winner of the Fanfest Home contest gets CCP in their living room
  • Berlin, Germany September 13-14 – CCP joins up with G-Fleet for a German event
  • EVE Vegas October 25-27 – The traditional Second Fanfest will return to Vegas
  • London, England November 23 – EVE London will have CCP in attendance

That is eight official EVE Online events being run for 2019.  And if the 2019 T-shirts for all of these events isn’t a concert tour knock-off with all of those dates on the back, I will be sadly disappointed.

For those of us who might make just one of these events in 2019, the plan is to stream them all so we can play along at home.  There is even a teaser video for the whole plan.

The only question that remains: Can PermaBand play a world tour and survive?

Further details at the dev blog announcing the tour.

Monday Musings after EVE Fanfest 2018

EVE Fanfest 2018 is over.  We are in that strange time between announcements and reality when hope and fear can run wild, before Dev Blogs nail things down and updates show us what we’re really getting.

EVE Fanfest XV

I did not get to watch as much of Fanfest as I might have liked.  Living on the left coast of the US, currently 7 hours behind UTC/EVE Time, a lot of the early presentations happened while I was still asleep.  I wasn’t going to alarm clock that.  But I did get to see a few, and it looks like the ones I missed are slowly making their way on to YouTube so I can follow up.  But here on the Monday after is a quick recap of what I think I saw over the weekend.

Fifteenth Anniversary Goodies

CCP told us what they’ll be handing out to players for the 15th anniversary.  Alpha clones will be getting some things, while Omegas will be getting that and more.  There will be an array of ships and skins and clothing items handed out, so long and you remember to log in your account in the 30 days before the anniversary date, which is May 6.

Into the Abyss

While I am against EVE Online expansions that aren’t just one word… maybe two words, but seriously, screw you Exodus: Red Moon Rising… there are some interesting items stacked up for Into the Abyss.

Coming May 29

It is good to see that CCP can do updates almost every month and still are able to package up something like a real expansion once or twice a year.

Triglavians Are Coming!

I wrote a post about this on Friday.  I’ve seen a few more details, but not enough to renounce that post or have much to add.  Abyssal Pockets will be a thing as will entropic disintegrators .  I need to go back and watch the video for the Triglavian panel.

Final Date for Null Sec Stations

Only about six months after the initial estimate, stations in null sec will finally be transformed into special faction citadels.  First announced at Fanfest 2017, the scramble for stations will now commence as those who hold them on June 5, 2018 will be memorialized.  Also, this will be the great asset recovery for null sec as everything locked in hostile stations will now be in citadels, allowing players to get their stuff back… for a modest fee of course.

Structure Futures

The end of the POS, player owned starbase, is night.  Planned small structures will replace the cyno beacon, cyno jammer, and jump bridge functionality.  Those will require ihub upgrades.  And then there will be the great refunding and re-purposing of modules and blue prints related to the noble POS before it finally disappears from New Eden.

There is a plan for propaganda structures that corps and alliances will be able to deploy around their space.  I am sure running into enemy space just to shoot their symbols will become a thing.

There is also talk of possibly maybe some day giving players access to the pirate faction forward operating base structures in order to fill a gap left by the removal of POSes.  You could bring a POS with you into hostile space, find an open moon, and deploy it in an hour, giving yourself a base of operations quickly.  An Astrahus or Raitaru take 24 hours to deploy and are up on everybody’s overview the whole time.  We shall see.

Activity Tracker

CCP will be adding in a feature to track both more broadly and deeply what you have been up to in New Eden and what you haven’t tried yet.

Activity Tracker base view

Unfortunately a lot of the data for this has never been collected in the past, so it will only start filling in once it goes live.  As such my own tracker will likely only show activity in the capsuleer combat section, my days of mission running, mining, industry, invention, and what not being things of the past.

As a side effect of this kill mail data will be more complex… probably killing zKillboard in the process… and will allow logi ships to get on kill mails.  I guess I am okay with that.  I just got on kill mails as logi in the past well enough, using the time honored whore drone method, but whatever.

Three Pillars of EVE Online

What CCP Seagull put forth as the primary foci of the EVE Online team.

The look like hexagons to me

I expect this to be turned into a meme very soon.

CSM13 Candidate List

While most of it ended up on Reddit early, we did still get pictures and names of all the candidates that were slated for the CSM13 ballot.

The CSM13 candidate list… I hope CCP Falcon isn’t covering somebody there

I haven’t heard when the election will actually be, but the campaign can now really begin since people know who will be on the ballot.  At a total of 49 that is less candidates than previous years.  Last time around there were 64 candidates.  I suspect less may be better, but it is still 49 people on a ballot, most of whom the average player will no nothing about.

Empires of EVE Vol II

The Kickstarter for this is off and running and already past 6x its goal, so it looks like we’ll be getting another fine Andrew Groen book on the history of null sec.

The Rixx Javix Payoff

Warp Core Stabilizers not being allowed in Faction Warfare sites?  This smells strongly of a ploy by CCP to get Rixx to say something nice about them.

Other CCP Games

We learned a bit about Project Nova and Project Aurora.  The former, a PC remake of DUST 514, is alleged to be “closer than we think” while the latter, now called EVE: War of Ascension, is expected to be available on mobile devices later this year.

A Wedding

There was a wedding at Fanfest this year.

A moment they will no doubt remember forever.

Camera Work

Being remote from Fanfest sucks, and not just due to the time zone differential.  Those of us at home are at the mercy of CCP and how they choose to run their stream, including how the cameras are deployed and used.

There is nothing I can say that really describes that moment when CCP ran the new 15 Years of EVE Online trailer and, part way through, the camera cut to the audience so people on the stream were treated to the vision of a bunch of nerds sitting in the dark watching the thing we really wanted to see.  The only upside was that at least I could only see one fedora being worn in the crowd.

I wish I was watching what they were watching… also, fedora

Being CCP, they ran the trailer twice… and cut to the crowd again during the second run.  At least they cut during a different segment so that, in two consecutive runs I think I saw most of the trailer.  But I still had to wait until it hit YouTube to get it all in one go.

Each presentation I watched had its own camera screw up, like when Elise Randolph put up a slide of FCs as part of his presentation but the camera stayed on him so we got to watch him, turned away from us and looking at the slide on the big screen, rather than the slide itself.  We were allowed a brief glimpse of the slide after about a minute of Elise’s ass, but it wasn’t enough to pick anybody out.

And none of that was helped by the fact that they felt they needed to keep a corner of the screen reserved for the speaker when showing slides, which covered data on the slides more than a few times.

Yeah, I know, it is tough to be in the booth and make the right calls at times, but when you’ve making the wrong call… change the camera.

Other Things

Then I turned on Twitch at one point and saw what appeared to be CCP staff on a Japanese game show climbing stairs slathered in slippery liquid.

Too little left to the imagination

I have to admit, CCP Guard captured my reaction pretty well.

Look, I just work here…

And, during the warm up intro to EVE Fanfest, CCP Guard pulled out what was perhaps one of the more ironic screen captures from the early era of the game.

For Bumping?

I am not sure what happened since then, but bumping pretty much enables suicide ganking and Burn Jita.  Times have changed.

Anyway, such was Fanfest from afar.  EVE Vegas is coming in October again for those of us unwilling to fly across eight time zones.

Into the Abyss and Our Triglavian Future

The EVE Fanfest keynote yesterday was full of news, from the name and date of the next expansion to the fact that somebody at CCP finally tried doing Planetary Interaction and realized that they really need to fix that interface.  I’d actually like to re-watch it, but they haven’t gotten around to putting the replay up on Twitch or YouTube as I am writing this.  No doubt there is too much partying to be done at the moment.  Anyway, it will get posted eventually.

The next expansion will be Into the Abyss and will be coming out on May 29, 2018.

Into the Abyss

One of the big items coming with the expansion is a new type of PvE content which will involve cruiser class ships entering what are being called Abyssal Deadspace.  This appears to be instanced PvE, though your entry and exit point will be marked with an Abyssal Filament, the key to getting in and out of this content, and other players will be able to scan it down and surprise you as you emerge from the instanced pocket.

There you will encounter the Triglavian Collective, a faction newly discovered when one of their ships fell into CONCORD hands.  This ship itself was visible while under quarantine in the Youli system, as documented over at EVE Travel.

The Triglavian cruiser in Youli

I am not sure how they were named.  The “tri” part no doubt refers to the somewhat triangular symmetry of their ships, but the “glavin” part is a mystery.

Late one evening at CCP HQ… a whole post just to support this one joke

Or maybe it has something to do with the tallest mountain in Slovenia.  I don’t know.

Anyway, running Abyssal Deadspace sounds like it will have some scaling level of difficulty, with content getting harder the deeper you penetrate, as well as a time limit, after which time the pocket will collapse and evict you.  Sounds like a vaguely sexual metaphor.

The rewards for this effort will be access to Triglavian ships and technology.  There will be three new ships (frigate, cruiser, and battleship), and new powerful weapons technology, and what are called ”

A multiplasmid for a 50MN MWD

The multiplasmid drops will be specific for a type of module and will change its attributes when applied.  So, as a demonstration, CCP Rise showed the result when one of these was used.

A mutated 50MN MWD

CCP Rise said that the resulting Abyssal MWD was more powerful than any of that class currently in the game, and the only downside was a slight increase in CPU requirements for fitting.

And then he showed us another attempt where literally every attribute on the module was worse.

A badly mutated 50MN MWD

The module was essentially made, if not useless, useful only for comedic/ironic value.

So there we have it.  CCP is introducing instanced PvE and random number generator based module upgrades.  My prediction is that PvE players will reject this new content the way they seem to reject most new PvE content while contnuing to claim CCP never does anything for high sec, that bitter vets will get testy about the random aspect of this, /r/eve will be filled with threads featuring screen shots of comically ruined modules, and that the new ships and weapon systems will be overpowered and will need to be nerfed as soon as they fall within the price range of the average player.

Basically, an MMO expansion.

Anyway, there was only a preview of what was coming with the keynote.  I am sure we will get a lot more information as Fanfest goes on, so anything I said here might be superseded by reality.

Addendum: Reddit post with details from the Triglavian panel.  Also, something about the ships.

Addendum: I got up this morning to find CCP had posted the EVE Keynote to YouTube, so you can see what I was referring to.

 

Null Sec Outpost Conversions and the Great Asset Recovery

One of the presentations at EVE Fanfest this past weekend that attracted my attention was the structures talk. (INN has a summary of the presentation, or you can watch the recording which is at about the 5 hour  27 minute mark on the Fanfest Day 2 video on Twitch.  Addendum: Summarized by CCP in this forum post as well.)

Fanfest 2017

Upwell structures, which first showed up with the Citadel expansion last April have blossomed in New Eden, with citadels and engineering complexes being deployed in large numbers.

The presentation went over some of the statistics about such structures, repeating some of what was in the keynote presentation and the going into some additional detail.  There was also some further information about the coming refineries that will, among other things, replace player owned starbases in the moon mining role.

But for me, one of the most interesting bits of the presentation was regarding the removal of outposts from null sec.  Outposts are the conquerable stations in null sec space that have, over the years, change the shape of space and have been the focal point of conflicts.

CCP removed the ability to anchor new outposts in null sec space with the last update in YC118.  The final outpost was anchored just before the deadline by Fraternity, and event covered by EN24 which includes a retrospective about outposts including links to Dev Blogs about them going back to 2005.

The final five outposts

With this presentation CCP gave us a look at their plan for removing outposts.  The plan is for them to become “faction” citadels to be put in place of the current 68 null sec outpost structures.  The current sovereignty owner will get a special Fortizar sized citadel which they can leave in place or move elsewhere.

Faction Citadels

Interestingly, these will be very much limited edition citadels that nobody will be able to build.  This will no doubt both inflate their value as unique items in New Eden and make them more desirable targets for destruction.

While packing them up and selling them might be the plan for some, there will be an incentive to leave them in place.  At the time of the transition each outpost-come-citadel will get a special rig that will approximate all of the outpost upgrades in a single rig slot (leaving room for additions), making these citadels very powerful indeed.

Faction Rigs

As with the citadel itself, these will be one-off rigs, never to be seen again in New Eden.  And just to make the choice of what to do with the citadel “interesting,” the rig will be destroyed if you fold up the citadel to move it or sell it, creating a strong incentive to leave it where it is.

The actual date for this transition was stated as “Winter” which, given that we’ve just entered Spring, means there is a while to go before we see this transition.  I suspect that this is something that will easily fall into 2018/YC120.

When it does, however, there will be one interesting side effect.  When you leave something in an outpost and you no longer have access to that outpost, your asset is pretty much stuck unless you left a jump clone behind.

Citadels are different.  They have asset recovery.  So once all of the outposts have been converted to citadels, any assets in the outposts will also be moved.

On Outpost Transition Day

And with that, all of the assets that have been locked away in lost outposts will suddenly become recoverable.  There is a price, 10% of the assessed value, but paying that will put the items in a low sec station where the capsuleer can recover it.

Suddenly everything from bits of veldspar to capital ships left behind by people after various wars will suddenly be accessible.  While I have been pretty good about not leaving stuff behind in null sec (low and high sec if a very different story), I still have items left behind in a few outposts. (Mostly in Fade)

I wonder what sort of impact that will have on the game and the economy.  I wonder how much wealth in assets has been locked away, sometimes for years, in inaccessible outposts.

A Few Slides from the Fanfest EVE Online Keynote

EVE Fanfest kicked off in Iceland yesterday and included the EVE Online keynote.

Fanfest 2017

Some of the keynote was spent reviewing what happened over the last year… or year and a bit in one case… with some statistics.  And I love statistics so, since I happened to be home and able to watch the keynote, I grabbed screen shots of some of the slides with numbers to share and have to hand to compare against any future updates.

Citadels

Citadel stats as of Fanfest 2017

Citadel stats are something where I have a previous count from EVE Vegas 2016, which happened at the end of October last year, so we can see how that has progressed:

Deployed:

  • Astrahus 14,322, up 7,632 since Vegas
  • Fortizar 1,772, up 1,025 since Vegas
  • Keepstar 38 , up 24 since Vegas

So the count for all citadel types have doubled since the end of October 2016.

Destroyed:

  • Astrahus 2,353
  • Fortizar 270
  • Keepstar 4

Engineering Complexes

Engineering Complex stats as of Fanfest 2017

Engineering complexes came in with the Ascension expansion on November 15 of last year, taking over production abilities from the old school Player Owned Starbase, or POS.  In the less than five months since then they have sprung up all over.

Deployed:

  • Raitaru 5,522
  • Azbel 875
  • Sotiyo 123

Destroyed:

  • Raitaru 471
  • Azbel 72
  • Sotiyo 4

Alpha Clones

Alpha clone stats as of Fanfest 2017

Alpha clones, the limited “free” option for EVE Online, was the big feature that came in with the Ascension expansion last November, and they have popped up all over.

Alpha Clone Stats:

  • Ships Lost 1,217,366
  • Final Blows Landed 40,941
  • Ships Destroyed by Alpha Fleets 32,065
  • Ship Manufacturing Jobs 228,342
  • Module Manufacturing Jobs 580,657
  • Market Transactions 33,377,966

Those numbers would be more interesting if we knew what percentage of the total of New Eden they represented.  But Alpha clones are out there.

Fighters

Fighter stats as of Fanfest 2017

The coming of the Citadel expansion in late April of 2016 not only brought new structures to New Eden, but also force auxiliary capital ships and changes to carriers and super carriers.  Rather than drones and old-style fighters, they would use a new type of fighter.

Produced:

  • Heavy 5,686,882
  • Light 4,104,542
  • Support 355,939

Destroyed:

  • Heavy 10,419
  • Light 205,112
  • Support 11,286

Of course, I wonder how many fighters have been lost ratting as opposed to PvP.

Skill Trading

Skill trading stats as of Fanfest 2017

Skill trading, skill injectors, and skill extractors came along in February of last year as part of what I called the Mardi Gras release, since it fell on fat Tuesday.

  • Skill Extractors Used 2,227,528
  • Skill Injectors Used 2,198,120
  • Skill Points Extracted 1,113,764,000,000
  • Skill Points Injected 832,396,750,000
  • Most Extracted Skill – Mining Barge
  • Most Injected Skill – Drone Interfacing

So there are/were 29,408 skill injectors on the loose or on the market representing 14,704,000,000 extracted skill points.  Of course, the one stat I really want is how many skill points disappeared because somebody took a 500K SP injector and only got a 150K SP boost.

Battles

CCP also highlighted three large battles that took place over the last year.  Last Fanfest took place during the Casino War, but any large scale battles from that had already occurred and we were in the midst of the three months of skirmishes before the Imperium moved south to Delve.  However, all three of those battles can be seen as fallout from the Casino War and all involved Circle of Two and citadels.

Conflict with Neighbors

The Battle at Oijanen in November of last year was over a Project Mayhem Astrahus and saw the Drone Region Federation lined up against alliances from the north including CO2 and TEST.

Death of a Keepstar

The final battle around the CO2 Keepstar in M-OEE8 in December was the culmination of the invasion of Tribute by Northern Coalition and Pandemic Legion.  Once the Keepstar was destroyed, CO2 and their ally TEST evacuated the north to look for greener pastures.  I was there for this battle.

Two Fortizars coming online

The battle at F4R2-Q in January was the other side of the coin from the battle at M-OEE8, as it represented CO2 and TEST attempting to grab new territory in null sec from the Stainwagon coalition.  The battle itself was sparked by two Fortizars coming online, one for CO2 and one for TEST, that would give them a foothold in the Catch region.  While they lost both Fortizars, Stainwagon resistance crumbled and the alliances have taken over much of their old space.

I was also there for this battle which will be remembered as the one where we managed to get Asher to give us 10 participation links, something he has vowed never to do again.

Anyway, those were the review slides that held statistical or historical interest for me.