Tag Archives: EVE Fanfest

Monday Musings after EVE Fanfest 2018

EVE Fanfest 2018 is over.  We are in that strange time between announcements and reality when hope and fear can run wild, before Dev Blogs nail things down and updates show us what we’re really getting.

EVE Fanfest XV

I did not get to watch as much of Fanfest as I might have liked.  Living on the left coast of the US, currently 7 hours behind UTC/EVE Time, a lot of the early presentations happened while I was still asleep.  I wasn’t going to alarm clock that.  But I did get to see a few, and it looks like the ones I missed are slowly making their way on to YouTube so I can follow up.  But here on the Monday after is a quick recap of what I think I saw over the weekend.

Fifteenth Anniversary Goodies

CCP told us what they’ll be handing out to players for the 15th anniversary.  Alpha clones will be getting some things, while Omegas will be getting that and more.  There will be an array of ships and skins and clothing items handed out, so long and you remember to log in your account in the 30 days before the anniversary date, which is May 6.

Into the Abyss

While I am against EVE Online expansions that aren’t just one word… maybe two words, but seriously, screw you Exodus: Red Moon Rising… there are some interesting items stacked up for Into the Abyss.

Coming May 29

It is good to see that CCP can do updates almost every month and still are able to package up something like a real expansion once or twice a year.

Triglavians Are Coming!

I wrote a post about this on Friday.  I’ve seen a few more details, but not enough to renounce that post or have much to add.  Abyssal Pockets will be a thing as will entropic disintegrators .  I need to go back and watch the video for the Triglavian panel.

Final Date for Null Sec Stations

Only about six months after the initial estimate, stations in null sec will finally be transformed into special faction citadels.  First announced at Fanfest 2017, the scramble for stations will now commence as those who hold them on June 5, 2018 will be memorialized.  Also, this will be the great asset recovery for null sec as everything locked in hostile stations will now be in citadels, allowing players to get their stuff back… for a modest fee of course.

Structure Futures

The end of the POS, player owned starbase, is night.  Planned small structures will replace the cyno beacon, cyno jammer, and jump bridge functionality.  Those will require ihub upgrades.  And then there will be the great refunding and re-purposing of modules and blue prints related to the noble POS before it finally disappears from New Eden.

There is a plan for propaganda structures that corps and alliances will be able to deploy around their space.  I am sure running into enemy space just to shoot their symbols will become a thing.

There is also talk of possibly maybe some day giving players access to the pirate faction forward operating base structures in order to fill a gap left by the removal of POSes.  You could bring a POS with you into hostile space, find an open moon, and deploy it in an hour, giving yourself a base of operations quickly.  An Astrahus or Raitaru take 24 hours to deploy and are up on everybody’s overview the whole time.  We shall see.

Activity Tracker

CCP will be adding in a feature to track both more broadly and deeply what you have been up to in New Eden and what you haven’t tried yet.

Activity Tracker base view

Unfortunately a lot of the data for this has never been collected in the past, so it will only start filling in once it goes live.  As such my own tracker will likely only show activity in the capsuleer combat section, my days of mission running, mining, industry, invention, and what not being things of the past.

As a side effect of this kill mail data will be more complex… probably killing zKillboard in the process… and will allow logi ships to get on kill mails.  I guess I am okay with that.  I just got on kill mails as logi in the past well enough, using the time honored whore drone method, but whatever.

Three Pillars of EVE Online

What CCP Seagull put forth as the primary foci of the EVE Online team.

The look like hexagons to me

I expect this to be turned into a meme very soon.

CSM13 Candidate List

While most of it ended up on Reddit early, we did still get pictures and names of all the candidates that were slated for the CSM13 ballot.

The CSM13 candidate list… I hope CCP Falcon isn’t covering somebody there

I haven’t heard when the election will actually be, but the campaign can now really begin since people know who will be on the ballot.  At a total of 49 that is less candidates than previous years.  Last time around there were 64 candidates.  I suspect less may be better, but it is still 49 people on a ballot, most of whom the average player will no nothing about.

Empires of EVE Vol II

The Kickstarter for this is off and running and already past 6x its goal, so it looks like we’ll be getting another fine Andrew Groen book on the history of null sec.

The Rixx Javix Payoff

Warp Core Stabilizers not being allowed in Faction Warfare sites?  This smells strongly of a ploy by CCP to get Rixx to say something nice about them.

Other CCP Games

We learned a bit about Project Nova and Project Aurora.  The former, a PC remake of DUST 514, is alleged to be close than we think while the latter, now called EVE: War of Ascension, is expected to be available on mobile devices later this year.

A Wedding

There was a wedding at Fanfest this year.

A moment they will no doubt remember forever.

Camera Work

Being remote from Fanfest sucks, and not just due to the time zone differential.  Those of us at home are at the mercy of CCP and how they choose to run their stream, including how the cameras are deployed and used.

There is nothing I can say that really describes that moment when CCP ran the new 15 Years of EVE Online trailer and, part way through, the camera cut to the audience so people on the stream were treated to the vision of a bunch of nerds sitting in the dark watching the thing we really wanted to see.  The only upside was that at least I could only see one fedora being worn in the crowd.

I wish I was watching what they were watching… also, fedora

Being CCP, they ran the trailer twice… and cut to the crowd again during the second run.  At least they cut during a different segment so that, in two consecutive runs I think I saw most of the trailer.  But I still had to wait until it hit YouTube to get it all in one go.

Each presentation I watched had its own camera screw up, like when Elise Randolph put up a slide of FCs as part of his presentation but the camera stayed on him so we got to watch him, turned away from us and looking at the slide on the big screen, rather than the slide itself.  We were allowed a brief glimpse of the slide after about a minute of Elise’s ass, but it wasn’t enough to pick anybody out.

And none of that was helped by the fact that they felt they needed to keep a corner of the screen reserved for the speaker when showing slides, which covered data on the slides more than a few times.

Yeah, I know, it is tough to be in the booth and make the right calls at times, but when you’ve making the wrong call… change the camera.

Other Things

Then I turned on Twitch at one point and saw what appeared to be CCP staff on a Japanese game show climbing stairs slathered in slippery liquid.

Too little left to the imagination

I have to admit, CCP Guard captured my reaction pretty well.

Look, I just work here…

And, during the warm up intro to EVE Fanfest, CCP Guard pulled out what was perhaps one of the more ironic screen captures from the early era of the game.

For Bumping?

I am not sure what happened since then, but bumping pretty much enables suicide ganking and Burn Jita.  Times have changed.

Anyway, such was Fanfest from afar.  EVE Vegas is coming in October again for those of us unwilling to fly across eight time zones.

Into the Abyss and Our Triglavian Future

The EVE Fanfest keynote yesterday was full of news, from the name and date of the next expansion to the fact that somebody at CCP finally tried doing Planetary Interaction and realized that they really need to fix that interface.  I’d actually like to re-watch it, but they haven’t gotten around to putting the replay up on Twitch or YouTube as I am writing this.  No doubt there is too much partying to be done at the moment.  Anyway, it will get posted eventually.

The next expansion will be Into the Abyss and will be coming out on May 29, 2018.

Into the Abyss

One of the big items coming with the expansion is a new type of PvE content which will involve cruiser class ships entering what are being called Abyssal Deadspace.  This appears to be instanced PvE, though your entry and exit point will be marked with an Abyssal Filament, the key to getting in and out of this content, and other players will be able to scan it down and surprise you as you emerge from the instanced pocket.

There you will encounter the Triglavian Collective, a faction newly discovered when one of their ships fell into CONCORD hands.  This ship itself was visible while under quarantine in the Youli system, as documented over at EVE Travel.

The Triglavian cruiser in Youli

I am not sure how they were named.  The “tri” part no doubt refers to the somewhat triangular symmetry of their ships, but the “glavin” part is a mystery.

Late one evening at CCP HQ… a whole post just to support this one joke

Or maybe it has something to do with the tallest mountain in Slovenia.  I don’t know.

Anyway, running Abyssal Deadspace sounds like it will have some scaling level of difficulty, with content getting harder the deeper you penetrate, as well as a time limit, after which time the pocket will collapse and evict you.  Sounds like a vaguely sexual metaphor.

The rewards for this effort will be access to Triglavian ships and technology.  There will be three new ships (frigate, cruiser, and battleship), and new powerful weapons technology, and what are called ”

A multiplasmid for a 50MN MWD

The multiplasmid drops will be specific for a type of module and will change its attributes when applied.  So, as a demonstration, CCP Rise showed the result when one of these was used.

A mutated 50MN MWD

CCP Rise said that the resulting Abyssal MWD was more powerful than any of that class currently in the game, and the only downside was a slight increase in CPU requirements for fitting.

And then he showed us another attempt where literally every attribute on the module was worse.

A badly mutated 50MN MWD

The module was essentially made, if not useless, useful only for comedic/ironic value.

So there we have it.  CCP is introducing instanced PvE and random number generator based module upgrades.  My prediction is that PvE players will reject this new content the way they seem to reject most new PvE content while contnuing to claim CCP never does anything for high sec, that bitter vets will get testy about the random aspect of this, /r/eve will be filled with threads featuring screen shots of comically ruined modules, and that the new ships and weapon systems will be overpowered and will need to be nerfed as soon as they fall within the price range of the average player.

Basically, an MMO expansion.

Anyway, there was only a preview of what was coming with the keynote.  I am sure we will get a lot more information as Fanfest goes on, so anything I said here might be superseded by reality.

Addendum: Reddit post with details from the Triglavian panel.  Also, something about the ships.

Addendum: I got up this morning to find CCP had posted the EVE Keynote to YouTube, so you can see what I was referring to.

 

Null Sec Outpost Conversions and the Great Asset Recovery

One of the presentations at EVE Fanfest this past weekend that attracted my attention was the structures talk. (INN has a summary of the presentation, or you can watch the recording which is at about the 5 hour  27 minute mark on the Fanfest Day 2 video on Twitch.  Addendum: Summarized by CCP in this forum post as well.)

Fanfest 2017

Upwell structures, which first showed up with the Citadel expansion last April have blossomed in New Eden, with citadels and engineering complexes being deployed in large numbers.

The presentation went over some of the statistics about such structures, repeating some of what was in the keynote presentation and the going into some additional detail.  There was also some further information about the coming refineries that will, among other things, replace player owned starbases in the moon mining role.

But for me, one of the most interesting bits of the presentation was regarding the removal of outposts from null sec.  Outposts are the conquerable stations in null sec space that have, over the years, change the shape of space and have been the focal point of conflicts.

CCP removed the ability to anchor new outposts in null sec space with the last update in YC118.  The final outpost was anchored just before the deadline by Fraternity, and event covered by EN24 which includes a retrospective about outposts including links to Dev Blogs about them going back to 2005.

The final five outposts

With this presentation CCP gave us a look at their plan for removing outposts.  The plan is for them to become “faction” citadels to be put in place of the current 68 null sec outpost structures.  The current sovereignty owner will get a special Fortizar sized citadel which they can leave in place or move elsewhere.

Faction Citadels

Interestingly, these will be very much limited edition citadels that nobody will be able to build.  This will no doubt both inflate their value as unique items in New Eden and make them more desirable targets for destruction.

While packing them up and selling them might be the plan for some, there will be an incentive to leave them in place.  At the time of the transition each outpost-come-citadel will get a special rig that will approximate all of the outpost upgrades in a single rig slot (leaving room for additions), making these citadels very powerful indeed.

Faction Rigs

As with the citadel itself, these will be one-off rigs, never to be seen again in New Eden.  And just to make the choice of what to do with the citadel “interesting,” the rig will be destroyed if you fold up the citadel to move it or sell it, creating a strong incentive to leave it where it is.

The actual date for this transition was stated as “Winter” which, given that we’ve just entered Spring, means there is a while to go before we see this transition.  I suspect that this is something that will easily fall into 2018/YC120.

When it does, however, there will be one interesting side effect.  When you leave something in an outpost and you no longer have access to that outpost, your asset is pretty much stuck unless you left a jump clone behind.

Citadels are different.  They have asset recovery.  So once all of the outposts have been converted to citadels, any assets in the outposts will also be moved.

On Outpost Transition Day

And with that, all of the assets that have been locked away in lost outposts will suddenly become recoverable.  There is a price, 10% of the assessed value, but paying that will put the items in a low sec station where the capsuleer can recover it.

Suddenly everything from bits of veldspar to capital ships left behind by people after various wars will suddenly be accessible.  While I have been pretty good about not leaving stuff behind in null sec (low and high sec if a very different story), I still have items left behind in a few outposts. (Mostly in Fade)

I wonder what sort of impact that will have on the game and the economy.  I wonder how much wealth in assets has been locked away, sometimes for years, in inaccessible outposts.

A Few Slides from the Fanfest EVE Online Keynote

EVE Fanfest kicked off in Iceland yesterday and included the EVE Online keynote.

Fanfest 2017

Some of the keynote was spent reviewing what happened over the last year… or year and a bit in one case… with some statistics.  And I love statistics so, since I happened to be home and able to watch the keynote, I grabbed screen shots of some of the slides with numbers to share and have to hand to compare against any future updates.

Citadels

Citadel stats as of Fanfest 2017

Citadel stats are something where I have a previous count from EVE Vegas 2016, which happened at the end of October last year, so we can see how that has progressed:

Deployed:

  • Astrahus 14,322, up 7,632 since Vegas
  • Fortizar 1,772, up 1,025 since Vegas
  • Keepstar 38 , up 24 since Vegas

So the count for all citadel types have doubled since the end of October 2016.

Destroyed:

  • Astrahus 2,353
  • Fortizar 270
  • Keepstar 4

Engineering Complexes

Engineering Complex stats as of Fanfest 2017

Engineering complexes came in with the Ascension expansion on November 15 of last year, taking over production abilities from the old school Player Owned Starbase, or POS.  In the less than five months since then they have sprung up all over.

Deployed:

  • Raitaru 5,522
  • Azbel 875
  • Sotiyo 123

Destroyed:

  • Raitaru 471
  • Azbel 72
  • Sotiyo 4

Alpha Clones

Alpha clone stats as of Fanfest 2017

Alpha clones, the limited “free” option for EVE Online, was the big feature that came in with the Ascension expansion last November, and they have popped up all over.

Alpha Clone Stats:

  • Ships Lost 1,217,366
  • Final Blows Landed 40,941
  • Ships Destroyed by Alpha Fleets 32,065
  • Ship Manufacturing Jobs 228,342
  • Module Manufacturing Jobs 580,657
  • Market Transactions 33,377,966

Those numbers would be more interesting if we knew what percentage of the total of New Eden they represented.  But Alpha clones are out there.

Fighters

Fighter stats as of Fanfest 2017

The coming of the Citadel expansion in late April of 2016 not only brought new structures to New Eden, but also force auxiliary capital ships and changes to carriers and super carriers.  Rather than drones and old-style fighters, they would use a new type of fighter.

Produced:

  • Heavy 5,686,882
  • Light 4,104,542
  • Support 355,939

Destroyed:

  • Heavy 10,419
  • Light 205,112
  • Support 11,286

Of course, I wonder how many fighters have been lost ratting as opposed to PvP.

Skill Trading

Skill trading stats as of Fanfest 2017

Skill trading, skill injectors, and skill extractors came along in February of last year as part of what I called the Mardi Gras release, since it fell on fat Tuesday.

  • Skill Extractors Used 2,227,528
  • Skill Injectors Used 2,198,120
  • Skill Points Extracted 1,113,764,000,000
  • Skill Points Injected 832,396,750,000
  • Most Extracted Skill – Mining Barge
  • Most Injected Skill – Drone Interfacing

So there are/were 29,408 skill injectors on the loose or on the market representing 14,704,000,000 extracted skill points.  Of course, the one stat I really want is how many skill points disappeared because somebody took a 500K SP injector and only got a 150K SP boost.

Battles

CCP also highlighted three large battles that took place over the last year.  Last Fanfest took place during the Casino War, but any large scale battles from that had already occurred and we were in the midst of the three months of skirmishes before the Imperium moved south to Delve.  However, all three of those battles can be seen as fallout from the Casino War and all involved Circle of Two and citadels.

Conflict with Neighbors

The Battle at Oijanen in November of last year was over a Project Mayhem Astrahus and saw the Drone Region Federation lined up against alliances from the north including CO2 and TEST.

Death of a Keepstar

The final battle around the CO2 Keepstar in M-OEE8 in December was the culmination of the invasion of Tribute by Northern Coalition and Pandemic Legion.  Once the Keepstar was destroyed, CO2 and their ally TEST evacuated the north to look for greener pastures.  I was there for this battle.

Two Fortizars coming online

The battle at F4R2-Q in January was the other side of the coin from the battle at M-OEE8, as it represented CO2 and TEST attempting to grab new territory in null sec from the Stainwagon coalition.  The battle itself was sparked by two Fortizars coming online, one for CO2 and one for TEST, that would give them a foothold in the Catch region.  While they lost both Fortizars, Stainwagon resistance crumbled and the alliances have taken over much of their old space.

I was also there for this battle which will be remembered as the one where we managed to get Asher to give us 10 participation links, something he has vowed never to do again.

Anyway, those were the review slides that held statistical or historical interest for me.

BB74 – Bump and Grind

This month’s blog banter , 74th in the series, asks the following:

So when this Blog Banter goes live Fanfest will be over. Hungover geeks from around the world will be departing Reykjavik after a five-day binge of important internet spaceships and partying. Whether you were there in person, watched the streams or read the dev blogs on your mobile hidden under your work desk there was probably something in there that gave you a “nerd-boner”. What for you personally was the most important thing to come out of Fanfest 2016?

The most important item for me, personally?  That is a tough question.

First of all, there was a lot of stuff brought up at Fanfest.  CCP has a summary page of topics posted for each day (day one, day two, and day three) which gives you a nice list to choose from.  And from those posts I could probably justify at least half a dozen as important or interesting or just plain fun.

I particularly liked CCP Quant noting in his presentation during the keynote that the ratio of player assets in the game, 3,070 trillion ISK worth, to liquid ISK in the game, 978 trillion ISK, comes out to just about 3.14, or pi.  (Also, CCP Quant is NOT having your PLEX market manipulation theories, which might be the most amusing post-Fanfest read.)

And there were plenty of things that were important to the game, not the least of which was the new producer, CCP Ghost, giving us a vision of a better new player experience that might actually engage players rather than drive them away. (Also during the keynote, official video of which is now up.)

But given all those choices, I am going to pluck a small item off the list, one that showed up on day two of Fanfest and which did not take up much time.  It was, however, big enough to make it to the day two summary page.

  • Ship bumping – at maximum for 3 minutes
    A small, but important change is coming. A ship will get into warp no later than 3 minutes after the warp was initiated, regardless of any bumping, as long as the warp engines aren’t disabled (warp scrambled, bubble etc.).

When this has been implemented, a ship will enter warp after three minutes even if it is being bumped out of alignment.   Right now a ship, especially a big ship like a freighter that takes some time to align, can be bumped off its alignment indefinitely and without consequence, holding it in place until it can be blown up.

Clearly this is a swipe at suicide ganking in high sec, where somebody bumping a freighter on a gate in Niarja, a prime ganking system between Jita and Amarr, isn’t any sort of news.  Happens every day.

But why pick this particular item?

Yes, I have been on both sides of the coin.  I have lost a ship to gankers, back before I knew that was even a thing, when I blithely auto-piloted my way through Niarja with a valuable cargo.  And, during Burn Amarr, I tried my hand at the ganker side, joining the catalyst swarm to kill three freighters.

A Dead Obelisk

A Dead Obelisk with a bumping Machariel flying past…

Fair to say that suicide ganking isn’t really my thing in New Eden, so what brought me to this upcoming change?

For me, this change illustrates the intersection of a few threads that permeate the game.

First, there is the desire for CCP to not restrict how players play the game.  They want a wild west sandbox where we can create the content rather than trying to force us into some standard roles.  There is no playing EVE Online wrong, though you can still play it badly.

From that point of view, suicide ganking is completely legitimate and CCP is on record as such.  It is emergent game play and they will not do anything that will kill it off completely.   There will be no “safe” high sec.

Second, there is the desire by CCP to keep things in some state of balance.  If something is too easy, if some ship is too strong, if some aspect of the game seems to be killing off others, CCP is motivated to tinker with the game to try and fix that.  They have to, because while there is no “wrong” way to play EVE Online, people will flock to anything that presents itself as an optimal choice.  As Edward Catronova, something of a fan of EVE, once said,

Being an elf doesn’t make you turn off the rational economic calculator part of your brain.

Or, in this case, being an immortal space pilot from the future doesn’t turn that off.  When drone assist was the was to win battles, fleets of carriers and Dominixes and Ishtars ruled the space lanes.  When heavy missile spewing battlecruisers were over powered, Drakes were everywhere.  When insta-locking Svipuls are totally too good, guess what is a feature of every half decent gate camp?

So CCP steps in… or, in the case of Svipuls, will hopefully step in soon… and changes things up, nerfs one thing or boosts another.

And, thus, when suicide ganking seems too easy, CCP feels compelled to ratchet up the difficulty, as they have done on a number of occasions over the years.  They don’t want to kill it, they just want to make it more of a challenge.

Of course, how well they have manage that leads me to the third thread, which is are unexpected consequences.  CCP is at a huge disadvantage when it comes to making changes to the game.  There are a couple hundred people at CCP at most looking at game mechanics, and many less on any given change, while there are tens of thousands of players looking for the optimum fit or tactic or whatever.

The mental processing power alone favors the players who will optimize after any change… something that isn’t improved when CCP won’t listen when players, or the CSM, point out the obvious flaws.

So we have, once again, CCP attempting to tweak things against suicide ganking, hoping to tamp it down some.  But we have yet to see how players will respond.  Will this make things more difficult for suicide gankers and cut back on kills, or will things simply settle down on a new optimum path?  Will it be as easy as just having a sacrificial warp scrambler hit the target every two minutes and fifty seconds to keep it in place?

And what else will come from this?  How many capital ships in low or null sec will escape now because somebody is holding them down on a gate by bumping, but the three minute timer lets them go?  What other ripples will come from this particular pebble being tossed into the pond that is New Eden?

I always find this sort of thing interesting or amusing or important because it is, in its way, the essence of the interaction between CCP and its players, the give and take, the friction, the way things develop and progress.  It isn’t anything unique to EVE Online, but these little items feel like they have more impact in New Eden than in places like Azeroth or Norrath.

Anyway, it was is a small thing, but one that jumped out at me.  And the question didn’t demand the biggest reveal or most dramatic new feature, just what was important to me.

That is my response to BB74.  Here are some of the other submissions:

 

Friday Bullet Points Come Around Again

We are at the last weekend before taxes are due in the US… I am not sure why we got a reprieve until Monday, but I won’t argue… and I just got a “so sorry, but not really” message from one firm informing me that they won’t be sending me that last tax document I am waiting on for at least three weeks.  So I will be learning about filing for an extension this weekend.  Go me!

Meanwhile, I am back to things on my list that I want to mention but couldn’t quite get a whole post together for.

The Goblin Leaves New Eden

I knew when Gevlon left WoW and came to New Eden that sparks would fly.  I have said on multiple occasions that Gevlon and EVE Online seemed like a perfect match.  And, I must say, I was not disappointed.  Over the years he has managed to stir shit up and annoy people on a regular basis, which speaks to a certain level of effectiveness in his mission.

However, his “ISK = power” theory having been proven on the large scale by I Want ISK in the Casino War and the shift in ISK earning potential to the major military powers coming with the Citadel expansion… the rich get richer… has led him to liquidate his assets and leave the game.

I will miss his focus on New Eden. Of course, that is probably something a social would say, so it will likely just annoy him.  Where will the Goblin land next?

Brave Bastion

CCP announced the return of the Alliance Panel to EVE Fanfest 2016, because nothing ever goes awry there.  The lineup looks like an odd mix.  Certainly one of these things is not like the other.

Fanfest 2016 Alliance Panel

Fanfest 2016 Alliance Panel

There is only one alliance on the panel, Scary Wormhole People [WHBOO], that isn’t directly involved in the current Moneybadgers vs. Imperium war.  They seem to be shooting everybody about equally.  In addition, WHBOO is an alliance with only a single corp, so I think they might be pushing a definitional line somewhere with this.

Meanwhile, I suspect that, in being the only Imperium alliance amongst four foes, things will be rough for The Bastion [BASTN] on the panel.  Given the strong “if you are still in The Imperium then you are a horrible person” vibe running through the war’s narrative, I am not sure I would want to show up at EVE Fanfest this year, much less stand up and speak.

Leaks Bite Mittens in the… Press

There is an article up over at the International Business Times which, among other things, calls EVE Online “The Most Boring Video Game In The World.”  Not a great article, though I did get a chuckle when Richard “Lord British” Garriott was identified in a picture simply as “another “Eve Online” player.”

I have to think that the whole article was at best a mixed win for CCP’s marketing group.

Focus on The Mittani makes up a good chunk of the post, which includes this caveat about what he says,

But it is almost impossible to take what Gianturco says at face value. An arch manipulator, he is keen to promote his side’s view of the current conflict, and in leaked chat logs shown to IBT after an interview with him, Gianturco boasts that the media (and IBT in particular) are “eager to print whatever I’ll tell them.”

And so it goes for the self-described Vladimir Putin of New Eden.  I am pretty sure GARPA is even now working on an unloggable chat tool.  The hellwar demands it!

Still Smarting

Speaking of hellwars, the persistence and effort Derek Smart has put into his personal war against Star Citizen continues as epic post number 11, Star Citizen – Extinction Level Event, hit his blog this past week.  The legal threats seem to have subsided from his posts, as have the almost constant references to his own game, Line of Defense (which itself is set to leave Steam).  Instead he is focused on savaging Star Citizen business plans, schedules, promises,  customer relations, and the current level of quality… and memes, his post has lots of memes in it.

Diablo III Season 5 Ends Today

Diablo III Season 5 ends today.

Hrmm, that seems a bit redundant.

I wanted to note the date, but I do not really have much else to say other than I enjoyed Season 5, right up until the moment I finished the set dungeon and got the last of the base achievements…

Mission Accomplished

Mission Accomplished

…and then I totally stopped playing Diablo III again.

Still, I will probably log in again once the season closes to see how my crusader integrates back into my regular cast of characters.  He certainly brings a lot of gold and recipes to the mix.  We shall see if I come back for Season 6, which starts on April 29th.

Anyway, that is what I had on the list

EVE Monument – Plate Row 5 and Column 3 Line Number 107

Back in February CCP announced that they were going to put up a monument to EVE Online and its players in Reykjavik harbor.

Monument, pictured in a temperate marsh

Monument, pictured in the pleozoic era

Part of the plan was to engrave player names around the base of the monument.  They even put out a special deal that let you subscribe for just $10 during the time frame they were collecting the names. (Though CCP then slipped the “must be active” date out from March 1 to March 31, so I wonder is some people who paid their $10 didn’t get on the monument.)

Another part of the plan was to unveil the monument at EVE Fanfest this year.  And here we are; EVE Fan Fest is under way in Iceland.  There have been all sorts of announcements so far about EVE:Valkyrie, Katee Sackhoff, something that sounds suspiciously like DUST 514 on the PC, modules getting rebalanced in EVE Online, new ships coming to the game, and older ships getting some much needed attention.

Phoenix pilots arise from the ashes!

Will the Phoenix arise from the ashes? Nah

And there was also the monument reveal.  It is now available for viewing in Reykjavik harbor.

However, if you cannot get to Iceland, the monument page on the EVE Online web site has a name finder tool now, so you can find out where your character name is located.  I immediately went to check out where Wilhelm Arcturus.  The too, which is in “beta” found me at the location listed in the title, pulled up an image of the correct panel, and highlighted the name.

Wilhelm Arcturus?

Wilhelm Arcturus? William Amturus?

Unfortunately, the name isn’t exactly readable.  Part of the beta thing is that the name finder apparently does not yet successfully find all of the names engraved on the monument.  I hope that higher resolution pictures are also on the list of things to do.

My home plate

My home plate

It would be nice to be able to read not only my own name, but to see what sort of neighborhood I am in.  People who have their character names in all caps certainly have an advantage in this right now.  I cannot find me, but I can see FLUFFYPEANUTS FLUFFY in there.