Tag Archives: EVE Industry

The Latest EVE Online Update Kicks Off the Industrial Chaos Era

Today’s patch will see the second set of major changes go live which will update blueprints, reactions, and components that are required for ship manufacturing.

CCP Patch Notes for April  27, 2021

There was a quick reminder from CCP Paradox for those paying attention yesterday that Phase 2 of the planned significant industrial changes were set to hit New Eden with today’s patch as planned.   The announcement of these changes and the initial patch sparked a rise in production around week 40 of the war, and was reflected in the MER charts.  Look at that red line climb.

Production vs Destruction vs Mined – March 2021

I will be interested to see if the warning was enough to spark a last moment spike in production.  Numbers in 1DQ1-A seemed on par with the early announcement rush.

Down from 3344 when I last looked

Likewise Jita numbers seemed about the same.

Today though, and tomorrow, and next week… that might be a bit different.  We shall see.

The blueprint changes add new components to the build requirements for battleship and all capital hulls.

For example, the doughty Megathron, a workhorse battleship used by many, has three new components added that come from the new reactions CCP brought in with the previous patch.

The new Megathron BPO

If you have been on the ball and grabbed the blueprints when they first hit, researched them, were able to get enough Mykoserocin gas and other supplies, and get them into production, you might have some around to start building battleship and larger hulls.  Or you could just try to make bank by selling the new items.  Supply is extremely tight at the moment so prices for those items are… volatile to say the least.

Auto-Integrity Preservation Seal supply in Jita

If you need 200 Auto-Integrity Preservation Seals to build a Megathron and you are expecting buy them off the market… well, that alone looks to add about 1.3 billion ISK to the price of materials.  And if you want to build an Archon carrier… I’m sorry, there are not enough on the market because you need 1,600 of those seals to build one.  The cost of an Archon today is close to what an Aeon super carrier was yesterday.  And a titan?   CCP’s plan seems to be that once things settle down those hulls ought to run about 200 billion ISK if leaks are correct.  But they are pretty much unbuildable today due to supply.  An Avatar needs 5,000 of those seals now, which seems likely to represent a significant percentage of what is available on the market.

Now, that is a temporary situation.  At some point harvesting and production will catch up and supply will drive the prices down.  But for a while battleship and capital production is simply going to be dead.  There isn’t enough supply and, at those prices, you would be a fool to build rather than just sell while they are high to reap the ISK of those in need.

But if you don’t fly battleships or capitals, if you stick with battlecruisers and below… well, everything is still more expensive than it used to be with the mineral drought still in full effect… but the build prices are not completely crazy.  A Ferox, for example, is still made of just T1 minerals, the same as it was yesterday.

Other changes that came with today’s industry update:

  • Adjusted all T2 ships to no longer return basic minerals as materials when reprocessed.
  • Reworked EDENCOM ships blueprints to more closely aligned to their Triglavian counterparts paradigm
  • Adjusted Standup T2 fighters to require T1 standup fighters in build requirements.
  • Doubled the effective bonuses on Mykocerosin Boosters
    • Synth Blue Pill – Increased Shield Boost Bonus from 3% to 6%
    • Synth Crash – Decreased Explosion Radius Bonus from -3% to -6%
    • Synth Drop – Increased Tracking Speed Bonus from 3% to 6%
    • Synth Exile – Increased Armor Repair Bonus from 3% to 6%
    • Synth Frentix – Increased Optimal Range Modifier from 3% to 6%
    • Synth Mindflood – Increased Capacitor Modifier from 3% to 6%
    • Synth Sooth Sayer – Increased Falloff Bonus from 3% to 6%
    • Synth X-Instinct – Reduced Signature Radius Modifier from -2.25% to 4.5%

The EDENCOM ship change is no doubt part of the ongoing attempt to dig those ships and their weapons out of the hole CCP put them in.  The ships are not great, but the big problem for quite a stretch was the price of the ammo, which was too expensive to make them anything more than a meme fleet option.

The improvement in boosters is probably there because, as Mykocerosin is suddenly in demand for other things, the price of them has doubled.

Anyway, the patch notes, such as they are, are available.  The update has been deployed.  If you’re reading this now, it is too late to get a battleship into build with T1 materials.  They new reality is upon us.

Related:

Shoes for Industry – Crius Deployed to New Eden

The first of CCP’s smaller, more frequent expansions went live today in EVE Online.  They call it Crius, which I keep wanting to type as Cirrus.

EVE Online - Crius

EVE Online – Crius

The Kronos expansion went live back at the beginning of June, the last of the expansions with a six month run-up to launch.  It was big and had bits and pieces for just about everybody.

With Crius, the age of the more focused expansion begins.  What does it mean?

That is a question with answers on several levels.

Crius itself is focused on industry in New Eden.  You can read the release notes for all the gory details, or the page devoted to the expansion, which at least has some pictures related to the changes for the more visually oriented.  Or there is the video.  There is always a video.   And music.  There is a Crius theme up on SoundCloud, where CCP posts all the EVE Online music.

Anyway, there are some general bug fixes and some small changes in other areas, but most everything is about industry.

Which isn’t very exciting to some.

Not that industry isn’t of absolute, vital importance to the game.  Without the great industrial concerns of New Eden we might very well be flying about in rookie ships with civilian modules, terrorized by that guy who just finished the tutorial and was flying a Bantam or a Kestral.  Every other ship in EVE Online has to be built by somebody.  Some player in the game buys the blueprint, collects the materials, runs the assembly job, and lists the result on the market for just about every ship hull you want to buy.  I am not sure I have played any MMO that depended so much upon player crafting.

So industry deserves attention.  I am just not sure that it grabs much attention.

I went through an industrial phase myself, and my eyes still start to glaze over looking at those patch notes.  I like that you now only need 100 of any ore to refine it.  I have several stacks of 487 units of some ore that used to require 500 to refine.  And it is a good thing that was mentioned at the top of the list, because it kept me from speed scrolling to the bottom of the notes for probably a good five seconds as I looked for something else that made sense to me.  I think it is easier to plant a POS in high sec now.  Maybe.

I’d better stick to the page with the pictures.  Go Teams!  They are a some kind of thing now.

Necessary stuff, but not exactly exciting.  No marketing team’s dream here.  The ingredients required for things to go boom, without any of the actually boom.

And it brings change to what is a fairly conservative group in New Eden.

The core of these changes were supposed to go into the Kronos expansion, but there was such a hue and cry over them and how they might change the dynamics of industry and rob this group or that of their livelihood that it got pushed off to Crius.  Industry is such a basic necessity to the game that even CCP, who have been known succumb to their rash viking heritage from time to time, felt they had better back off and think about this.  But eventually they came up with something that did not start a revolution amongst industrialists against the company, and that is going live today.

Which brings me to the big question, what do these changes mean to the game itself?

Damned if I know.

I am so long out of the industrial side of things that I can’t gauge what will be a popular win and what will be a milestone around the neck of this expansion.  But there are plenty of smart people in EVE Online who can explain things.  You can try these:

I am sure there will be many more posts on the topic.  The general sense seems to be that things will be a bit more expensive.  We shall see.

Meanwhile, the next focused expansion on the list, Hyperion, should be well under way.  We should start seeing dev blogs about that soon.

The CCP Train Schedule

The CCP Train Schedule

While the dates have already changed, we should still see Hyperion about eight weeks down the line if CCP can hold to its planned pace.