Tag Archives: F7C-H0

Consolidation and Preparations for World War Bee

The official Imperium line is that the upcoming conflict, should it come to pass, is going to be called “World War Bee” in order to distinguish it/blur it with the “Casino War” of 2016.  A write up of the Imperium’s narrative is over at INN.  There is even a video.

Propaganda is always a big part of these wars, and r/eve is filling up with entries.

Meanwhile, out in null sec, things are in motion.  As I mentioned on Monday, the weekend saw capital ships moving north.

That was in preparation for covering the unanchoring of several Keepstars that north of our Fountain frontier.  Two in Pure Blind had already been taken down, with one destroyed along the way.  This week the pull back has focused on the Keepstars in Cloud Ring.  Those were timed to get the furthest, the one out in 6RCQ-V, first, then work back towards J5A-IX.

Kirkland Protein Star unanchoring

While the Pure Blind removals were attempts to slip in and yank the structures without raising any fuss, the Cloud Ring operations were to be marked with a complete lack of subtlety.  These were to be maximum ship efforts, displays of power, so of course I had to go along for the ride.  I am all about seeing the game at its extremes, and more than 2,000 ships in motion and sitting on a Keepstar certainly qualifies.

Fleets hanging on the Keepstar

I was also interested to see what happens when you take down a structure.  I had never seen that before, so I tried to keep a close eye on things.  However, it turns out that the structure just goes away without much in the way of fanfare.  One moment it is there, the next it is gone.

And then we’re all just hanging in space

The only notice was a notification that popped up announcing that the Keepstar had been moved to asset safety, no doubt the quickest way to whisk it away.

That was all

So most of what I got to watch was the effort it takes to move 2,000 ships safely from J5A-IX to 6RCQ-V and back, which took about three hours to make the journey.  It would probably take five minutes in an interceptor, but an interceptor doesn’t generate 10% tidi simply by taking a gate.  It is an elaborate dance with subcaps going ahead a bit to shepherd the capitals through a gate, then the caps jumping by type, then the subcaps repositioning while the jump timer runs down for the caps so we can do it all again.

Kind of a pain in the butt, and all the more so when you have to count on at least 5% of the operation being distracted by something in real life at any given moment, so ships just sit there when told to jump or take a gate or align.  And it is all the more comical when we are all in the same voice coms channel.  It was a good day to be in the No Chatter sub-channel, where you can only hear FC commands… and swears when people aren’t paying attention at the wrong moment.

That was the longest of the ops.

Pulling the Keepstar from F7C-H0 went much more quickly, it being just a gate and a jump away from our staging, so there was no downtime during the trip, just lots of big ships moving in the same direction.

Colorful titans

That led again to a mass of ships sitting on the Keepstar while we waited for it to disappear and get carted off to safety.

Waiting on another Keepstar

Once it went away… and it belong to The Initiative, so if they used asset safety there was no notification for me… it was time to jump back.  This time there were only 1,700 ships on grid for the final watch, more than a fleet less, which made things a little easier for somebody I am sure.  Still, it was a lot of ships.

Faxes and dreads moving

That op only took about an hour to get through.  Now only one Keepstar remains in Cloud Ring, and that will be going away soon.  We shall see if it is another quiet op or if somebody tries to snatch it.

Meanwhile, back inside the perimeter, a different set of ops has been going on.  In order to prepare for invasion the coalition has been working to raise the ADMs for systems up to level 4, which will prevent hostiles from dropping anything smaller than a Fortizar.  The usual plan is to drop a bunch of small structures, Raitarus usually, to give your fleets a safe spot in the midst of enemy territory.

You do that by ratting and mining, so PvE fleets have been a thing.  A gaggle of ratting and mining ships with some cover will blitz through a constellation taking down the anomalies in order to try and boost the ADMs.  I’ve been out trying to do my part on that front.

Fighting the Blood Raider menace in my Myrmidon

It has been over a year since I last went out and ratted, but the fundamentals haven’t changed all that much.  A fit Myrmidon with platinum insurance ran me just shy of 95 million ISK and I have collected 250 million ISK in bounties so far, so it will be a profitable venture for me at least when I eventually get caught and blown up.  I haven’t joined in on the ADM fleets, even though they count as strategic ops for PAP credit.  I have been just tooling around on my own in pipe systems that are often ignored, watching people come and go.

The war itself is not supposed to start until July 5th, the date that the non-invasion pact between Legacy Coalition and the Imperium is set to expire.  With more than a week left to prepare, it seems to me that there is a distinct possibility that no war will come to us.  We shall see if it comes to pass and what we will end up doing should it not.

Ansiblex Clash in Cloud Ring

On Saturday I was down in Delve again in a fleet for a project that will be the topic of another post later this week.  But while people were down there, PanFam came by and reinforced the Ansiblex jump bridge and Pharolux cyno beacon in F7C-H0, the staging system for the Goon Expeditionary Force deployment.

We came back on Sunday for the final timers, with some early pings to ask people to be on hand and ready should PanFam decide to come back and contest the final timers for the two structures.  I logged myself in and got in my Guardian, assuming that Sacrileges would be the main doctrine yet again, and I was not disappointed.

The ping came that PanFam was coming and I quickly jumped into the Sac fleet being run by Apple Pear.  That fleet filled up and a Jackdaw fleet was called as well.  In addition, the Initiative had some Abaddons ready to go and capitals were logging on in case the fight escalated.  When the word came to undock the hostiles were already in system and time dilation was kicking in.  I got to watch ships streaming out of the Keepstar for almost a minute before the client got around to drawing the structure.

Undocking from the invisible Keepstar

There were PanFam Hurricanes and Feroxes already on grid around the two contested structures, with the beacon under attack.  We warped out and interdictors starting dropping warp disruption bubbles to hold the hostiles down.

The Pharolux cyno beacon being hit

The Hurricanes were close by when we landed and the Sac fleet began hitting them when we landed.  Anchored up, I put my drones out to take care of any small targets that wandered into range, but initially we had little to do as logi save keep up.  The Hurricanes were focused on killing the beacon, and we were likewise focused on the Hurricanes.

Sacrileges moving on anchor

They were lingering outside of drone range for me (60km) so I mostly had my drones chasing around their Sabres and the occasional command destroyer that might MJD us away from the fleet.  With the beacon down the fight moved towards the jump gate.

The new center of the fight

We remained focused on the Hurricanes.  The Ferox fleet was further off and TEST alliance was around with a small fleet of Zealots and another of bombers to try and third party on the whole thing, but Hurricanes remained the closest targets.

Hurricane taking hits by the Ansiblex jump gate

Meanwhile, at the peak of the fight, time slowed down, as it always does, with time dilation down to 10%, which meant everything was taking ten times as long to accomplish.

A sign of a big fight… or an Imperium move op

The TEST bombers began making runs on our fleet.  Running in slow motion meant our ability to react was good, I was able to turn off my MWD with each run, but it also meant they had lots of time to consider their warps and launches.  Things began to get busy for logi and people broadcast for bomb damage.  We had to get somebody in command to set the marker for when people should broadcast (below 50% armor) to get a handle on the stream of requests.

Meanwhile, we had undocked super carriers and a few titans who warped onto grid to take shots at the various hostile fleets.  There was also a fleet of dreadnoughts waiting to drop if PanFam escalated to capitals.  However, the dreads were disappointed as no targets came for them.

Then the jump gate exploded.  The Hurricanes had done their work.

The jump gate goes up

But that did not mean the fight was over.  There was still a fight going on around the wreck of the gate.

My Guardian in a tight turn to keep up

Interdictors kept bubbles up on the hostiles as they tried to pull away and more Hurricanes were hit as they attempted to run.

Hurricane target

The TEST bombers kept making runs, keeping those of us in logi busy.  Looking at the kill mails for some of them, they were being less than picky about targets, hitting PanFam and us (and themselves occasionally), but we were a big, obvious ball of ships so were targeted regularly.

The fight eventually moved to the gate out of the system where we congregated to try and grab those trying to get away.

On to the gate

There the fight petered out as those who were able got away.

PanFam won the objective, the beacon and the jump gate were both destroyed.

The Keepstar framed by the broken jump gate

However, the cost of doing that was pretty high according to the battle report.

Battle Report Header

We clearly won the ISK was by a fair margin… by a margin big enough to replace the two structures certainly.  A new jump bridge was in place not too long later.

As we were coming down from the fight, covering capitals as they got back to where they needed to be, a pair of ISD Polaris frigates showed up to see what was going on.

ISD out for a Sunday drive

They were no doubt scoping out what we had been up to.

ISD on the overview

ISD does a few things, including work on the stories from New Eden that go on The Scope or the Interstellar Correspondents page, so maybe the fight will get a mention.  I am given to understand that ISD members with the “BH” prefix are “bug hunters,” so maybe something happened during the fight that send them out to take a look.

Either way, the fight seemed to get positive reviews from both sides over on /r/eve.

Lurching into Cloud Ring for War

As I mentioned in a previous post, the promise of a deployment was set to be fulfilled this past weekend.  The Mittani told us that come the Fireside on Saturday we would learn our destination and foe and the Goon Expeditionary Force would sail off on a new adventure.

The left bee is the official one, but I still like the CompuServe logo on the other one…

And then we got to the Fireside and he didn’t tell us.  We were still going.  It was still the traditional short speech and then into fleets to head out.  But he declined to tell us our destination or foe.

His justification was that some of the null sec watchers had declared that they knew exactly where we were going, but wouldn’t say where or even hazard a public guess, so Mittens said he wanted to keep them guessing since that was a pretty sure sign they didn’t know.

This sort of thing happens every time the word is out that we are going to deploy.  I was writing about the same thing almost exactly a year ago in the run up to our deployment north to glass Tribute.  So I don’t doubt that this time was any different.  And we would find out soon enough as the meeting ended and pings for move op fleets went up.

The doctrines for the deployment had been announced, the the usuals taking the lead.  I got out a Guardian for the Sacrilege fleet doctrine, loaded it up with extra drugs and replacement drones and a few other special refit items and got undocked and ready to go.  I always want to go in the first move op.  That is usually where you learn the most… and where the most screw ups happen.

Once again on the Keepstar undock

You can see a bunch of capitals… dreads, carriers, and faxes… on the undock with me.

I put my alt in a bomber as there was a special ping for those, so I figured that would be the next most important doctrine to get up there.  I was wrong on that.  Something for the Jackdaw fleet would have been better, but there is always time for another run.

The capitals jumped to their first destination while the subcaps formed up on a titan to be sent on our way.  It was quickly clear we were headed north, going up the Eye of Terror towards Cloud Ring and points north.  This is a well worn route for me these day.  When we lived up north we flew to Delve or Fountain to fight every summer.  Now we live in Delve and we fly north to fight every summer.

So we landed in ZXB-VC to cover the capitals as they took the gate into Fountain.

That gate sees a lot of traffic

The trip through Fountain can be short.  There is an Ansiblex from the first system to a mid point, where everybody takes a gate to get on the Ansiblex to the last system and the gate to Cloud Ring.  This can be a 2 minute run in an interceptor.

Pushing a thousand people… and there were over a thousand in the ops channel, which means there were more ships passing though as many of us were flying two or three… through the pipe ends up with time dilation hitting pretty hard.  At times we saw it drop well into the teens.

That is some slow times

So we shepherded the caps as they moved along.  For the Anisiblex jumps they had to put their armor plates offline in order to get under the maximum mass limit for the jump bridges.  This was where we found a few people who brought the wrong ship, like the guy in the Nyx who complained on coms that the Ansiblex wouldn’t let him go through.  Supers and titans cannot pass though, so he was stuck part way up the pipe with a convoy that was going to leave him behind.

Others had to be prompted to offline their plates repeatedly and there was the usual person who decided to AFK in their capital mid-op or who ended up going the wrong way.  There is always room for confusions on these ops.

There was also a bit of waiting for a few titans that were coming with us, no doubt to bridge us places later, who had to make the jumps themselves rather than using the Ansiblex jump bridges.  So it was a slow time getting to J5A-IX at the far end of the region.

Hanging on the gate to Cloud Ring

Once the last big boy passed we were finally able to move into Cloud Ring.

And it fits?

There, if anything, the tidi got worse.  This was no doubt because the fleet was all together again and because Cloud Ring isn’t really a busy region, so it doesn’t have the most robust servers running it.  We turned to take the jump bridge, which sent us to F7C-H0.  At that point I thought we were going to head into low sec, which is even worse when it comes to tidi and moving big fleets.  Our jump got us to max tidi.

The system is working hard now…

But rather than venture further, we settled into the Keepstar there.  This was our destination, at least for now.

On the Keepstar

That told us our destination, but I wasn’t exactly clear who our foes were going to be.  From that location we could move into Fade or Pure Blind, but we were also on the boarder of low sec regions Placid and Black Rise.

And the first op I went on didn’t help out much on that score.  We formed up a Sacrilege fleet and flew into Pure Blind, passing through 6RCQ-V where we have a Keepstar from a past deployment already.

Sac fleet going through the gate

From there we flew to X-7OMU to attack a Pandemic Horde Astrahus that was at the armor timer.

Astrahus in sight

They were waiting for us and we ended up in a brawl with a fleet of Muninns and some Abaddons with Fax support.  Some Jackdaws showed up to help us, and it turned into a running fight over a few systems.  We lost the objective and the ISK war, but it was a pretty intense brawl.

It was in the middle of that brawl that I realized I hadn’t taken all the extra stuff I had packed along out of the cargo hold.  However, I managed to survive my turn as the primary, though we ended up losing half of our Guardians along the way.  The Muninn fleet logi was also hard hit as the same people in fresh Scimitars was killed a few times after reshipping.  Towards the end of the fight they started showing up in Kirins, frigate logi, as the word was that they had run out of Scimitars.

Most of the fight took place in KLY-C0, but it ran across a few systems.  I think I caught it all in the battle report.

Battle report header – click to enlarge

The odds were pretty even, and the enemy was able to reship and rejoin the fight, so you’ll find a few logi who were blown up a couple of times.  The joy of fighting on your own turf.

Despite a couple of close calls, and that guy at the end in a Cynabal who chased me for a bit, I was able to get home with the remains of the fleet, where I pulled all the extra baggage out of my cargo hold.

So I guess we’re fighting… whoever is near by.  Pandemic Horde and the Conifers and their allies.  We shall see.  More move ops happened as the weekend went on and the order is to get the market stocked for people to be able to reship.  So as long as CCP doesn’t go full Hurricane Hilmar on us again, like they did last year, we seem to be stuck in for a fighting deployment.

Somebody did a video with some scenes from the move op, if you want to see it in action.

 

There is a section in the video of some subcaps sitting on the ZXB gate. (It is the small gate, a smuggler’s gate, that is different from the empire gates.)  I am in that fleet.

So we’re up north.  At least we made the move without getting ambushed, which was what happened during a similar move op five years ago this month.

A Short and Bloody Visit to F7C-H0

Well, it was a short visit for me.

The highlight of weekend fleet ops up until Saturday evening had been flying around Black Rise to pop a couple of Black Legion faction battleships with DBRB.  I hadn’t been in one of his fleets in ages, and it was good to see that he hasn’t calmed down at all.  The best moment during that op was when he had us on a gate, yelling into coms that the hostiles were on the other side and jumping through, only to discover we were on the wrong gate.  All those low sec names look alike.

Things were quiet on Saturday afternoon until the call went out to form up to take on some hostiles out in Cloud Ring who were hitting one of our towers.  We were going to head out in Tengu fleet, though we had to go through the usual round of trying to get enough Scimitars and boosters before we could get on our way.  Having gotten on my share of kill mails for the month, I joined up in a Scimitar to help keep the fleet alive.

I figured something interesting must be going on as when I undocked to join the fleet at the staging POS, there was a huge lump of capital ships undocking as well.

Heavy iron undocking

Heavy iron undocking

We had to sit in the POS and be cajoled for a while until the fleet composition settled down into something useful before we headed out and down the “so familiar I could fly it in my sleep” pipe from Deklein to Cloud Ring.  After nearly three years in null, I think I have finally flipped over and systems with seemingly random letters and numbers as designators seem normal while systems with actual names seem odd.

We got into the region and held a couple of gates out.  I gather we were waiting for our own caps to get into the system.  Eventually we moved into F7C-H0 as well though, and dropped into the fight under heavy TiDi.  The main fight seemed to be a slugging match between capital ships, but there were plenty of sub caps running around as well.  Our personal nemesis seemed to be a fleet of rapid light missile launcher fit Cerberuses. (fit)  Those seem to be the counter to our Harpy fleet doctrine, but they seemed to do equally well in a mass against our Tengu fleet Scimitars and Scythes.  They were able to lock up and alpha Scimis off the field before we could get reps on them.  And so when my name came up as a target, I could see that mass of ships yellow boxing me, meaning that they were locking me up as a target, at which point I called for shield reps.  But before help for me could arrive, the boxes went red and the missiles began to hit.

And soon I was in a pod in the middle of the battle, my Scimitar having exploded.

I had about a minute of peace as I tried to move towards the edge of the bubbles with an eye to warping off when I got caught and was sent quickly home to our staging system at YAO.

The battle was still in full swing, and my first reaction was to just jump into another Scimitar and head back towards the fight.  I knew the route after all, and a Scimi can be swift.  But that way lies madness and gate camps, so I reigned in my enthusiasm and took stock of the situation.  A Harpy fleet had just gone out (soon to pay the price in facing those Cerebruses), and was far enough away that I wasn’t going to catch them.

However, a Baltec fleet was forming up.  That meant swapping to an armor doctrine ship.  As usual, logistics was in demand so I went with an Oneiros.  I wasn’t in the right clone to fly the Apocalypse battleship, the mainstay of the fleet, in any case.  It needs an implant.  The joys of clone juggling.  Anyway, we got out there on the titan, as fleet boosters were obtained and logistics pilots were recruited (including any number of dead Tengu fleet logi pilots), and sat.

We ended up just sitting for about an hour before we got our participation link and were stood down.  We were, it seems, just a fleet in being, there to show the hostiles that we had more forces to drop on them should they pursue our withdrawal from the battle.

The whole thing was apparently a trap to lure out some CFC capital ships to kill.  While much of the CFC leadership was hanging out at EVE Vegas (here are Elo Knight and The Mittani, something I linked in fleet during the op) Black Legion and N3 set their plans in motion, and we stepped right into it.  (Rumor has it that the leadership in Vegas were all hovering over Skymarshal Blawrf and his laptop at one point to find out what was going on while they were away.)  The ISK war was tilted heavily in their favor, though they did not leave unscathed, losing some caps of their own.  The battle report sums it up as such:

Red: BL & N3 - Blue: CFC

Red: BL & N3 – Blue: CFC

Long time gaming pal Gaff, who just returned to EVE Online last week, managed to get on kill mails for ten hostile dreadnoughts before losing his Archon in the fight.  He was almost all the way into the POS shields as the capital fleet pulled back when he went into structure and exploded.

And so it goes.  Another big fight in before the November 4 Phoebe expansion turns operations like that from a two jump flit for capitals (16 ly covered from YA0 to F7C according to DOTLAN) to a 20 gate slow march through TiDi.

The two competing EVE Online news sites both have battle reports up.

Meanwhile I have, as usual, a few screen shots from my own short time on grid.  You can just see the ball of Cerberuses that killed me in that last picture.