Tag Archives: Fountain

Doing the Null Sec Shuffle

The pre-Fozzie Sov re-alignment of New Eden continues apace.  If you look at the Null Sec Player Influence Maps site you can see changes on the map daily.  Black Legion has taken a big chunk of Fountain, the Northern Associates rental empire has all but disappeared from the map, and, likewise, The Imperium’s Greater Western Co-Prosperity Sphere rental space is rapidly shrinking down to nothing.

Over at DOTLAN EVE Maps you can see various alliances swapping, gaining, or dropping sovereignty.  Even CCP’s lore focused videos from The Scope has commented on the changes and possible power vacuum in null sec as the empires align themselves.

Up in the north, in the seven regions of The Imperium, the sovereignty shuffle is well under way.  The Initiative has set up shop up in Tenal.  LAWN just took over sovereignty in the Vale of the Silent, while Bastion soaked up the rest of the region.  My own corp and alliance is slated to head south from our long held home in Deklein to the Tribute region, space we took back during the Tribute War in late 2012.  I was there for that!

For me that means moving a lot of stuff I have accumulated over the last four years.  It is amazing how much stuff starts to collect in you hangar.  So I took my reactivated alt account and set him up to be a cyno monkey and got out my Archon to move some ships down to Tribute.

Archon... landing too far from the station...

Archon… landing too far from the station…

Here is where the Phoebe expansion changes rankle a bit.  First there is jump fatigue and the jump activation timer, which means waiting between jumps in the carrier as well as effectively limiting the number of jumps I can make in an evening.  That part isn’t so bad.  I can wait.  And I don’t want to spend all night moving stuff in any case.

Jump Fatigue timer counting down...

Jump timer counting down…

But then there is the second part of the Phoebe change, which limited jump range of capital ships.  Pre-Phoebe, having trained up Jump Drive Calibration to 5, my Archon could have made the jump from our old staging to our new in one go.  Now, with the 5 light year cap, it is three jumps.  So there was a bit more work for me, getting my cyno placed and then jumping the carrier in and docking up in one station after another.  You adapt to the game at hand, and fortunately I was able to get most of the ships I wanted to bring south into the Archon for one run.

The rest of the ships were a bit scattered.  But I managed to get them down safe, including some of the fat targets.

A Notcis on the go is easy mean

A Notcis on the go is easy meat

Moving stuff down was a bit easier.  There is a convenient jump bridge that goes most of the way down and haulers get a break on the amount of jump fatigue incurred.

Heading down in a Crane

Heading down in a Crane

After I got myself setup in the new staging, I started trying to reel in some of the more scattered ships I have strewn about null sec, starting with that Harpy I left in Fountain.  We still hold the staging system at 4-EP12, but as I mentioned above, Black Legion has moved into the area in a big way.

The route out of Fountain is through Black Legion space now

The route out of Fountain is through Black Legion space now

I figured with the Harpy I had a chance making a run for home through their space.  So I undocked and took the direct route to B-DBYQ and Cloud Ring, where I could again use the jump bridge network to at least shorten my route home.

The last Harpy out of Fountain

The last Harpy out of Fountain

Fortunately, Black Legion seemed to have business elsewhere.  I zipped through the few systems, some very familiar to me still from the war two years back.

I remember fighting TEST here...

I remember fighting TEST here…

In Cloud Ring I picked up the jump bridge network as planned.  It was later in the evening on the West coast, so it seemed good odds that I would have a smooth trip from there, with just a few waits on jump activation timers before I could log off and let that Jump Fatigue wear off while I slept.

However, trouble found me where it often does, in  W-4NUU, a system I had to pass through on the route, and one that is adjacent to low sec, so which is easy for random people to camp.

I came through the gate into the system only to see a couple neutrals in local, which included a Garmur on the gate just waiting for me to break cloak.  Since I have found that my best odds in solo PvP drastically improve when I don’t fire my guns, I decided to just burn for the gate and head back the way I came.

As soon as I broke cloak and lit my afterburner the Garmur started locking me up.  He had me webbed and scrammed and was firing on me by the time I got into range of the gate, but that just meant I could jump through while he would have to wait a minute for his aggression timer to run down.  However, while he was shooting, his partner in crime uncloaked and declined to open fire, following me through the gate in an Ishtar.  Once through the gate and half a step ahead, I knew I could outrun the Ishtar.  I think he was just hoping to get lucky on the other side of the gate, that I might hang around.

Instead I headed for the alternate jump bridge route, which would actually bring me closer to our new alliance staging system.  However, there was an issue.  When you land on a jump bridge, you expect to see something like this:

A jump bridge module, ready to send you 5 ly down the road

A jump bridge module, ready to send you 5 ly down the road

Instead, when I landed at the POS on the alternate route, I found this.

A jump bridge still in its shipping container

A jump bridge module still in its shipping container

The jump bridge I was expecting to find was unanchored and just hanging in space in the box it came in, waiting for some good soul from GSOL to set it up… or take it away… one or the other.  So no jump bridge route down to Tribute.  Still, I wasn’t all that far from Deklein, so I just headed up and through fade, waving to the Space Monkeys as I passed through their staging system, and on into our old home.  One more ship back in the seven regions.

And while that was going on, there was a ping for a Reavers op.  Having used my jump clone recently, Wilhelm wasn’t going to be able to get down there.  But my alt was available, had a clone not too far away from our staging system in Querious, and could fly the Ishtar fit that the Reavers favor, so off he went.

The war down there has been carrying on, with Darkness taking back a bunch of systems.  But we still hold ED-L9T and have gone back to our more normal mode of operation, avoiding stand-up fights unless we have the numbers, docking up when we don’t, and shooting structures and setting timers whenever we can just to be annoying.

Foothold in Querious

Foothold in Querious

All that is more difficult without a second front to draw the enemy away, but we have cut deals with a number of the locals who got screwed over by N3, so we have some support.

I have been busy up north so I have been missing out on some of the bigger Reavers ops.  Last time I was down in Querious we got slaughtered, but recently we have had some wins with our allies down there.  I was a day late for our last big win, and that apparently but Darkness in a down mood as they declined to come out to play.  That was a shame because a group from Karma Fleet took a wormhole down to join in the fun.  They were all in frigate and were sent to go sit on the Darkness undock and taunt them while we went about our business.  We shot one of their towers, saved one of ours, and planned what to do next time around.  I have a few screen shots from that, though nothing terribly exciting.

And so the null sec churns and I fly all over the place as we all wait for the big sovereignty changes to finally hit.

The Doomed Convoy at KVN-36

The convoy ops for the final evacuation out of Fountain had been posted on the forums and broadcast multiple times daily on Jabber over the days preceding this past weekend.  Anybody who had been paying even the slightest amount of attention knew they were coming.  We were headed for home in the seven regions.

CFC / Imperium Space

CFC / Imperium Space

I mentioned having to get my stuff together last week.  Well all that warning was sufficient.  I managed to slip a couple of ships out and back to Deklein during the week, I moved the couple of ships I had in TEG-SD up to 4-EP12 (I put one Celestis up on contract cheap and somebody grabbed it pretty quick), and the night before the I got my main and alt accounts setup and in the two big remaining ships, a Dominix and a Megathron, ready for the move ops.

There were going to be three move ops on Saturday, at least from my time perspective.  One at 4:30am my time, one at noon my time, and one at 7:00pm my time (which is actually Sunday EVE Online time, since the game runs on UTC), each passing through the same set of systems to pick people up along the way, starting in Sakht and ending in B-DBYQ, hitting each of the staging systems in between, before heading along the most direct path home.

The purpose of a move op is to for a fleet massive enough that it won’t be viewed as a target of opportunity at gate camps and such.  ~200 ships makes for a tough nut to crack unless you plan for it.

I was tempted to try and get into the first move op.  I wasn’t going to get up at 4:30am, but I knew from past experience that move ops tend to be slow.  The idea isn’t just to get somewhere, but to get everybody in the op home safely.  That means you wait for people who disconnect or who get lost or who somehow fall a system or two behind.  It is a job more for a shepherd than a fleet commander.  And 4-EP12 is one of the last systems on the list, so I would have a lot of time before the op got there.

I also knew that our cats would wake me up at some point around 6am because they still don’t quite get the concept of “weekends” and get worried I might miss work if I am still in bed then.  And, true to form, our cat Rigby got on the bed and started meowing at me around 6am, waking me up.  I immediately… okay, maybe slowly… got up, walked down the hall to my office, booted up my computer, and got into EVE Online. However, things appeared to be moving apace for the early op, as they had already passed my system and were actually only a couple jumps from home, all in about 90 minutes.  Good speed for a move op and, I hoped, an indication of how things would go on the next op.

So it was back to bed for a bit more sleep.

I had warned my wife that there might be a two hour move op starting at noon our time, and she seemed to be okay with that.  There was an event going on in our local downtown area she wanted to go to, but it didn’t start until 2pm and ran into the evening.  Plenty of time.

Around 11:45am (18:45 UTC) I logged into EVE Online with both my accounts and started waiting for the fleet advert to appear.  I had things ready to go and decided, since I would spend a good part of the op just sitting and waiting for it to get to me, that I would take notes with time stamps, just in case this turned into a trail of tears op.

The classic Trail of Tears move op

The classic Trail of Tears move op

Game to blog, blog to game and all that.

So from this point forward, everything will be in reference to something I noted, with a time stamp in UTC.  I am also going to put in a cut here because of many words and a pile of screen shots.

Continue reading

Fountain, Wartime Jabber, and Points South

It isn’t much of a war, but it’s the only war we’ve got, so enjoy it

-Major General Charles Timmes, Military Assistance Advisory Group 1962

The war in Fountain continued from last week through the weekend.  By Thursday we had moved enough numbers to the region to stand up on every timer as well as to start reinforcing hostile targets on our own.

The enemy host was able to grab a foothold in Fountain while we were still getting organized.  D4KU-5 on the border with Aridia (Amarr low sec) fell while we were still involved with move operations.  An embarrassing loss of territory, but not a system with a station in it.

FW2015D4KUHowever, a push on Y-2AN0 and LBGI-2… both station systems, the latter being the system NCDot held briefly during their last fling in fountain… were both thwarted and both systems remained in CFC hands.

Y-2ANOThat is the extent of the strategic situation, with D4KU-5 timers set to run down today during Euro time, so the system might be back in CFC hands before I get home from work.  They will have held the system less than six days.

Generally I only keep Jabber up and logged in to the GSF feed when I am home and might be able to make a fleet.  But during a war I use the iOS Trillian client and keep myself logged in all the time.  The Jabber feed will include a lot of fleets I will never make, but there are wartime updates and bits of news and propaganda… like the assertion that Black Legion is steadfastly refusing to join its current allies in structure shoots or how BL’s leader has earned the nickname “Flee-lo Knight”… and basically keep me up on how things are going.

And I need Jabber up to stay in touch with how the war is doing, since I am not on the front lines.  No, the night after the big move op push to Fountain, Reavers had their own move op to push across the frontier and behind the lines of our foes.  We slipped through the gate to Delve and headed to the far end of the region to setup shop and start blowing up or reinforcing anything we could find.

Of course we’re in Delve.  Even the name of the place is like a magic incantation around Goons.

If your goal is to shoot Goons, all you have to do is lay in some ships and put a jump clone in one of the NPC Blood Raiders stations in the region and wait.  Goons will show up eventually.  They won’t pass up a chance and feel almost put out if they aren’t fighting there at least once every calendar year.    So while we could have staged out of high sec Amarr or gone deep into Period Basis, we ended up in Delve.

I suppose it is close to the war, so that we can lend (or get) support when needed, though I am not sure that is really in line with Reaver doctrine.  But our friends in Top Goon have been out our way, which has been nice.  And there are those NPC stations, which can be used to park clones and resupply losses.  Besides which, shooting structures plays out about the same in any region, so we might as well scratch that “must march on Delve!” itch for the GSF members, who make up most of Reavers.

So there we are.  I have spent a few hours on ops shooting structures.  Unlike past deployments, we seem to have actually brought an abundance of logi ships this time around.  I haven’t had to be the sole Basilisk in fleet more than once, and there have been a couple of times where it was requested that people swap out for Ishtars so that we have enough firepower to reinforce something while we’re all still young… or young at heart.

It has been the usual thing, shooting with occasional interference from the locals.  We were hitting a large tower with a small force… we were knocking down the shields at a rate of 1% gone every minute and a half, and since you have to get the shields down to 25% to reinforce, that was going to be nearly a two hour shoot… when a couple of the locals showed up and started deploying guns to try and stop us.  We had just enough firepower to offline the first couple of guns before they were up and ready to shoot, but we were clearly falling behind and could have been in danger had they been able to persist.  However, they stopped after about six guns.  The speculation was that they simply did not have any more on hand.

Then they moved to trying bomb us to kill our drones.  However, they started by hitting us with a single bomber, which won’t kill a sentry drone, and by the time they moved up to two bombers, we were all just sitting on our drones and able to pull them in before bombs hit.  Then they gave up on even that and we were able to reinforce the tower, though they did push the duration of the whole thing out to nearly three hours.

Otherwise, it has been the usual routine behind enemy lines.  The occasional gate camp to try and catch us moving around alone (and official doctrine is to never move alone or without a scout) and some attempts to interfere with our shoots, but no real organized defense as yet.  But we are starting to drop towers and make a nuisance of ourselves, so at some point the hostiles on the Fountain front will have to drop back to defend or we’ll actually start getting to real timers.  But with the way the war on the Fountain front is going, they may not have much left to do up there soon.

Addendum:

And NCDot lost D4KU-5 right on schedule.  Now we just have to sit on it for a bit.

NCLosesD4KUAnyway, the war doesn’t seem like it will go on much longer.  There has been a frenzy of ops running around the clock according to Jabber, but unless the hostiles have it in them to keep attacking, things could taper off very quickly.  Time to get on some ops while they last.  At least I got my combat drone out an onto one tower kill so I could prove I was there.

Some pictures from our time in Delve so far.

Heading to Fountain – The Chaos of Move Ops

A move op should be the simplest of all fleet operations.  The point of the exercise is merely to move a fleet of ships from point A to point B.  There is no plan to shoot anything, no hostiles to find, and generally little in the way of doctrine to deal with, at least when it comes to subcaps.

It should be just a matter of piling in the car and driving together down the road.

Of course, nothing is ever as simple as it seems.

The fleet commander’s job in a move op is to avoid trouble.  There is no target to shoot, just a destination to reach, and the FC’s duty is to get his whole fleet there in one piece.  The FC cannot go haring off, leaving people behind, because a limited opportunity target has presented itself.  And a move fleet tends to get strung out over several systems if allowed to free burn any distance, as the speedy frigates zip ahead while the lumbering battleships try to keep up.

There were literally problems in the five jump move op from QPO-WI to YA0-XJ that I wrote about the other day, with people falling behind or not hearing the FC because they had to step away from the computer for a bio break.  And that was before there were hostiles involved.

But there is a war going on in Fountain, something Endie has summed up in a post with his usual flare. (Also, click on the gif he has linked.  It is a pretty cool view of caps landing on what looks to be the J5A gate.)  And with that there wasn’t just one move op yesterday, but many, as our coalition tried to shuttle thousands of ships across New Eden.

The trip was just 25 jumps according to DOTLAN, something that shouldn’t take all that much time, but getting there was a two hour journey.

DOTLAN shows the route

DOTLAN shows the route

It would have been much less back in the old, pre-Phoebe days, when people could freely use jump bridges, but jump fatigue means everybody taking gates.  And I mean everybody.

I got into the 02:00 UTC move op fleet for subcaps which was being run by Reagalan.  Another move op had just gone out, but it was a taxi interceptor fleet for those who had somebody in a carrier haul their ships out to 4-EP, or who just planned on buying ships once they got there.  But I couldn’t go with that op because I wanted to get my Basilisk out there and ready for Reaver ops, otherwise I could have just used a jump clone and called it a night.  I still have one stashed in 4-EP from the last big war in Fountain, back in 2013.

Anyway, the first order of business was to sit around and wait for a bit while people piled into fleet or announced that they were some huge number of jumps out but would be there soon.  There were actually multiple move ops going on at the same time, including a capital move op, and part of our assignment was to be there to shepherd the big ships.  A nice plan in theory, but given the kitchen sink assortment of ships I wasn’t sure what we would actually do if we faced any opposition.  Somebody was asking who the anchor would be if we had to fight, betraying that blind optimism in the idea that there must be a plan somewhere.  My thought was that if we reach a point where we need a combat anchor, we’re probably screwed.

Undocking in YA0 was quite a site, with masses of capital ships streaming out of the station and slowly aligning for their first gate.

The crowd at the YA0 undock

The crowd at the YA0 undock

Of course, just the act of undocking a few fleets worth of ships put the system into time dilation.  Nothing like stretching out waiting by making time run slower!

At some point the cut was made and we were given our first waypoint on the route to Fountain and told to start burning ahead a bit. It was at the first gate that we were joined by the biggest ships in the fleet, the titans.

Titans landing on the gate in YA0

Titans landing on the gate in YA0

The supercaps, unable to dock, had been logging in at their home POS.  As we started moving out they had been given the green light as well and began to tag along with us, heading through the same gates.

That was a very odd sight for me.  Up until the Phoebe changes, even seeing a titan warp in system was something or a rare event in my experience.  Titans used to live inside of POS shields, using their jump drives to drop into systems to fight, then jumping back out when done.  Actually seeing a titan aligning and making their off-angle, sideways warp over and over again was something new.

Our fleet rushed ahead to the first waypoint and then waited as the capital ships caught up.  Then we would rush ahead… and even battleships feel fast when paced against a titan… to the next waypoint.  At one system I had gone through the gate and was watching the titans decloak, align, and warp off to the next gate.  I sat and watched them go and then warped to the gate myself, arriving with plenty of time to spare in order to watch those same titans finish their warp and finally land on the gate themselves.  Titans are slow.

That is what reigned in our progress, keeping our fleet from dashing ahead and wrapping things up.  We would move, then hold, then move a couple more jumps, then hold.  But the reward was getting to watch all those capital ships streaming past.  The new kids in Karma Fleet, the “just about anybody besides Gevlon and Xenuria can join” new player GSF corp were getting an eye full of special snowflake ships.  I think every supercap was represented on the way to Fountain.

Capital ships decloaked and trying to align

Capital ships decloaked and trying to align

The only thing we lacked was hostile interference.  A determined group of suicide Sabers or other interdictors could have bubbled up gates and really made our lives miserable, slowing the op down to… well… even a slower crawl than it already was.  That would totally be something we would do.  I am pretty sure DBRB has run that sort of op on past occasions.  But no hostiles showed up to bother us.

There was speculation as to why they did not show, the leading theory being that elite PvP organizations do not like to die as that tarnishes their kill board.  That lead into a long dissertation on the views and attitudes of organizations like Black Legion and how the eschew ship replacement programs, lest getting blown up lose its sting.  That went on for a bit.  There was a lot of chatter on the op, to the point that it was mentioned several times that the main Euro time zone move op was not nearly as talkative.  Having run more than a few ops with our European cousins, I will say that they do show a bit more coms discipline at times, but if they are silent it is only because certain Germans have been muted or are not on the op. (Looking at Xel.)

Finally we grouped up on the last gate before Fountain, the J5A-IX gate in B-DBYQ, the old staging system from which we launched the 2013 Fountain war.  There we sat as the capitals streamed in to join us. (Okay, I am going to link that gif too, it really sets the scene well.)

Caps landing on the J5A gate

Caps landing on the J5A gate

Then it was through the gate and into Fountain.

In J5A we all decloaked and sat as the capital ships, within jump range of their staging POS and willing to accrue a little jump fatigue space ebola in order to wrap things up, activated their jump drives and streaked out of the system.  And then one of the Archons lit a cyno there on the gate in J5A.

Apparently he wanted to record the jump out with FRAPs, but had assigned the same key to activate the record option as was used for the high slot where his cyno generator was located, so there we were.  And once a cyno is lit it has to run its full cycle, which in this case lasted 10 minutes, while the ship in question just sits there. (And here is the video he took!)

That generated some lively talk about how the poor guy would have been blown up for holding up a fleet during a combat op as well as tips about keeping your liquid ozone, the fuel for the module, in your fleet hanger and only moving it to your cargo bay when you need it.

The ten minutes rolled by and eventually the last capital ship jumped off to where ever they were staging.  Then it was our turn to head out.  The plan was to take the jump bridge from J5A to cut out a few jumps.  But then it turned out that one of the Domi pilots in the fleet had about five days of space ebola on him, so we opted to spare him further jump fatigue debt and just ran the five gates to 4-EP.  There was a small gate camp along the way, but when 160 ships land, that sort of operation tends to scatter.  We left no stragglers for them to catch, and were soon landing on the station, which had been put into reinforce.

Landing on the station at 4-EP

Landing on the station at 4-EP

That is the shield timer running down, just the first event in the Dominion sov station taking lifecycle.  And when the time gets close, we will just undock and hold the station, it being our staging system and all.

Once docked up I remembered to set my death clone to the station, so when I get blown up I won’t have to make the trek across space yet again.  Fountain is an active war zone with hostile gate camps all over.

I also went through the stock of ships I still had sitting around from the last time we staged out of 4-EP.

FM4-EPShipsI think the Scimitar might be useful, if it is fit correctly for Tengu fleet, and the Basilisk I brought is correct for current doctrine.  The rest of the ships on the list though represent more of a history than anything else.  I actually thought I lost that Hurricane on an op ages ago, but I guess not.

That was it for me for the night.  Op success, everybody moved safely, and it wasn’t even a trail of tears.  But, then, we didn’t have to go all the way to Delve either.  And now in position to join ops as they come up.  The war is on.

Meanwhile, here are some of the screen shots I took on the way to Fountain.

The Same Old Rumor of War

You will hear of wars and rumors of wars, but see to it that you are not alarmed.

-Matthew 24:6, New International Bible

It all started with a move operation, hours before the rumors began to swirl.  Pings went out over Jabber declaring the end of our mini-deployment to the frontier with Venal, just five gates away from our main staging point in YA0-XJ.

Of course, this came just as I finally gave in and moved a few ships from YA0 to the staging system, but I guess that at least gave me some ships to join in with.  So at the undock at QPO-WI, just about every sort of ship you might find in null sec was heading out.

Traffic control needed on the undock

Traffic control needed on the undock

Fleets were formed and convoys were run back and forth for quite a while on Saturday, occasionally interrupted by opportunistic hot droppers.  But that at least gave us somebody to go chase around for a while.

I am still not used to seeing capital ships taking gates.  And I am not sure that the capital pilots have all of the changes down either.

Ragnarok on the undock?

Ragnarok on the undock?

Despite the fact that there were convoys for subcaps and capitals, we had some carriers taking gates with us as we ranged back and forth between the to stations.  As it turns out, a carrier can be fit to warp pretty quickly.

Of course, as we were doing that, the rumors started on coms.  If we were pulling back to our main base it could only mean that we had something more interesting to do, some place better to deploy, some targets fatter than the residents of Venal, the latter having been somewhat thin on the ground since Black Legion departed for more fruitful hunting grounds.

The war in the east seemed to have wound down, with one Russian faction having secured control over the other and all having settled into a minor routine border conflict, while there didn’t seem anything new about the ongoing Brave vs. PL fun fest.

Then an item popped up in the forums over at EVE News 24 that indicated that Northern Coalition, a couple of their allies, and Black Legion were forming up for another run at Fountain while EVE Fanfest was going on in Iceland.

Black Legion, NCDot, The Kadeshi, and Darkness

Black Legion, NCDot, The Kadeshi, and Darkness

That started as whispers in the wind but the post eventually got firmed up and updated and became a front page story on the news end of the site, indicating that those four were forming up in ZXB-VC in Delve.

But while that was still just speculation, we got our own news in Jabber from fearless leader himself, who summed up the hostile plan as…

Let’s try to move on the CFC just before Fanfest – third time’s the charm, right?  They just can’t get enough ~Dominion Sov~ action.

-The Mittani, Jabber broadcast

With that out, there was a summary over at TMC as well about the pending conflict, and an alliance update when up in the GSF forum late yesterday, which will probably end up posted over at TMC today at some point.  I’ll link that when it arrives.

Anyway, I expect that means that move ops will continue.  We are still playing by the Dominion expansion sovereignty rules, with CCP’s proposed summer changes to the sovereignty mechanics still being discussed.  So more move ops will be going on, with capitals and subcaps alike moving out.

Carriers and dreads undocking

Carriers and dreads undocking

Of course, the CFC has a standard response to and sort of assault on its sovereignty.  A force will go out to contest timers, shoot SBUs, reinforce and hostile towers, and generally turn the whole thing into the usual trench warfare that is Dominion sovereignty, where one side can only win when the other side gives up, unless they can bring overwhelming force to bear.

While that is going on, the Reavers show up in the backfield of the attackers and start reinforcing towers, dropping their own SBUs, and generally attacking timers until the hostiles have to make the choice to either keep attacking our sovereignty or deploy back to defend their own.  Time to warm up the Basilisk and get ready for a wormhole trip and some space camping.

Landing on the wormhole

Always another wormhole to jump through…

We shall see if our foes have come up with a different plan this time around.  If not, I’ll throw in a third quote for this post… which is really hitting my limit… about how I expect things will turn out.

They came on in the same old way and we defeated them in the same old way.

Wellington at Waterloo

Not that there won’t be some fun had.  Look for updates soon enough.  Timers will bring opposing fleets together now and again, but without a new angle the outcome seems per-ordained.

 

The CFC Holds All of Fountain Again

Last week was not looking very rosy for the CFC.  With the loss of the LGBI-2 system in Fountain to N3 and aggression by Triumvirate in Vale of the Silent coming just after the opening of a campaign against Black Legion in Venal.  Wags at the not-CFC EVE News site were quick to ask if the CFC was in real trouble, facing a situation that was “just not feasible post-Phoebe.”

A week later though, things look a little less dramatic.  Staging out of a system deeper in Fountain, but withing the 5 ly titan bridge range, fights started over Y-2ANO.

South Fountain Area

South Fountain Area

After losing a contested timer fight over the weekend, N3 backed off and did not contest any further structure shooting ops beyond harassment and trying to pick off stragglers.  Northern Coalition lost sovereignty yesterday and, after a last minute push to bring down the onlining TCU, FA once more had control of the system.

LGBI-2 Sov Changes

LGBI-2 Sov Changes

And that went on while there were continuing ops in the north and Reavers running around in Querious shooting up infrastructure.  So I am not sure we were stretch too thin or between “between a rock and a hard place” as just not organized for the jobs to hand.  Once people got the right ships in the right places with jump clones in staging systems, things immediately got better.

Through the magic of jump clones I managed to get into fleets on each front over the last week.  With current skills I have 9 jump clones with a cool down of 20 hours, which is just about perfect.  I can pick where to land during my usual block of play time most evenings.  The trick is just to choose the right theater of operations.

Unfortunately, I seemed to have missed all the big fights.  The timer at Y-2NAO had so many fleets that we never went to Fountain, and just chased Black Legion and shot SBUs instead.  The final timer fight at LGBI-2 ended up being a non-event.  Our fleet just shot towers while waiting to see if N3 would show up.

An unfueled tower

An unfueled tower no less

And when that was done, I clone jumped down to the Reavers deployment just in time to miss the fight while FA’s TCU was coming online.  And then, with Reavers, mistakes were made.  So, yes, perfect so long as I choose correctly.  I will pick right one of these days, and I do get to take more screen shots of various ships and structures.

Tower Watch in Fountain and Delve

It looked like it might be a good week for fights.  The word came down that the rest of the N3 coalition was going to deploy to Delve to join Northern Coalition and help boost their numbers.  NC and Black Legion had also gone out of their way to reinforce a number of CFC towers in both Delve and Fountain, which I took to be a good indicator.  As much as null sec veterans loathe the sovereignty mechanics, timers mean fights.  Both sides have a vested interest in showing up and being on grid when the tower comes out of reinforce.

However, it was not to be.  At least not for the times I was online.

During the week we rolled out to cover some tower swaps in Delve.  I was in Baltec fleet for that run.  We headed out to 1-SMEB to stand by as a small tower of ours was blown up so it could be replaced with a larger one.  Hostiles were reported forming up, but could not get the numbers to come fight us, so the only kill mail for Baltec fleet was our own tower.

On the way back from that we stopped at the BL staging system and hung out around the undock in hopes that somebody would come out.  CFC Sky marshal Blawrf McTaggart even flew around the station in a pod daring the enemy to emerge and pop him.

The Skymarshal's capsule

The Skymarshal’s capsule

But they didn’t have the numbers to come out.  Meanwhile, people started locking Blawrf up just for fun.  He was getting reps from several of the logis in the fleet.  Then Jay Amazingness put a target painter on him which lead one of the Fatal Ascension dudes to open fire… because FA.  So essentially we ended up popping him for BL.

Blawrf painted, getting reps, as the fatal beam lands...

Blawrf painted, getting reps, as the fatal beam lands…

It is all fun and games until somebody gets hurt.

After that it was back to base.

Saturday looked to be a prime day for a fight.  There were several towers in reinforce up in Fountain and Blawrf had been pinging us well in advance to get people out for the timer.

I was on early for the first call, as were a load of people.  We had well over 100 people in the Tengu fleet before the announcement that the fleet was up went out.  There was also a Baltec fleet and a Celestis fleet up as well along with the carriers that would be needed to rep the towers after they came out of reinforce.  Of course, we were gummed up for a while trying to get boosters for the fleet.  You need one for each wing and one for the fleet itself, each of which has to fly a very expensive ship and, in the case of the wing boosters, hang around in a safe spot during the battle giving boosts while hoping not to be scanned down.  I am still a long way from my training plan for that fleet role.  Maybe next war.

But eventually we got the support ships we needed and we off to Fountain.  We bridged through various systems and got to the first tower and hung out.  Intel came down saying that the hostiles could only get about 100 people into fleets because they were all watching the Alliance Tournament.

(Editorial: The Alliance Tournament is never going to be a popular esport because an outsider can’t tell what is going on by looking at the stream. You either see a single ship, which doesn’t give context, or you see the grid with some icons on it which is dull.  And even the announcers can’t keep up with what is going on with all the ships.)

So with 600 of us stomping about Fountain, there didn’t seem much point for them to come out to play.  But we still had to stick around and cover the capital fleet and their tower operations just in case.  That meant staying system, but we didn’t have to sit on the tower itself, so the FC took us through some anomalies just to shoot stuff.

Tengus blowing stuff up

Tengus blowing stuff up

That got us some ISK for bounties as we melted anything that showed up.  A lot of us were shooting, so those bounties at least exceeded the cost of the faction ammo we were shooting for most of us.

We also got to admire baltec1 and his amazing fast Megathron.  People were moaning about a battleship being in a Tengu fleet, assuming it would slow us down in fleet warps… which adjust to move at the speed of the slowest ship… not knowing how it was fit.  I had seen it previously flying with a Harpy fleet where, jumping alone in a race against the fleet, it landed ahead of the Harpies every time.

Fast Megathron is fast

Fast Megathron is fast

We stayed at that until the caps were done and then headed home.  We did get two participation links out of the deal.  Participation links, or PAP links, are the metric by which corps and alliances in the CFC see who is pulling their weight, to the point that we have all become a bit obsessive about getting our PAP links for each fleet.  Some alliances pay members for each PAP link.  In our alliance we just get yelled at for not clicking enough of them.  (I was the #3 clicker of PAP links for our corp last month, behind our CEO and a corp member who is also an alliance FC.  Not bad for a lazy, on-call pilot.)

Sunday morning saw a call up for a Harpy fleet to go shoot hostile capital ships.  That is the sort of fleet everybody loves, especially when the caps were reported to be just a few jumps from home.  The fleet was already under way when I got in, but they were running via gates so I was able to catch up by taking jump bridges to PR-8CA where the hostiles were reported to be.  It turned out to be a safe route as a CFC Tengu fleet was headed out that way, so I had plenty of cover and arrived in the target system at about the same time as the rest of the fleet, albeit through a different gate.

By the time we arrived any capital ships had vanished.

We did, however, run across an NC/BL Ishtar fleet and were able to bubble them up and pick off some of their logistics in hopes of setting up a dunk.  They slipped away a couple of times and eventually headed to a POS where a titan was waiting to bridge them out.  We had to sit and watch them jump away, though we did knock off about a dozen of them during the chase, including Futurama reference of the day, 25star-General Zapp Brannigan.

So that was my weekend in space.  A lot of running about and hanging around with a few moments of combat.

On the hopeful side for the future, there is a report up that a group of 14 alliances has formed a new coalition.  Called “Battlement Coalition” they are declaring that they are coming after the CFC to reclaim content.

Battlement Campaign Message

Battlement Campaign Message

I am a little confused by a quote attributed to leader, PantsuFan:

CFC has taken a lot of content away from the pilots in EVE and we are here to rectify that. CFC controls nearly one half of the game content in eve now.

As far as I can tell, we haven’t take any content, we ARE the content, at least in null sec.  And even then, our wars hardly matter to most EVE players, except that they sometimes drive up market prices and occasionally cause TiDi in the odd low or high sec system.

The new coalition includes a number of alliances we were shooting at anyway, such as Triumvirate and Mordu’s Angels.  How this will play out has yet to be seen, but I can only imaging that more fights will work for us, given how many pilots we had piling into the game for the timers this past weekend.  This might actually be a boon for the CFC, since I think the most likely reason it might crumble is lack of fights. (The Mittani responds to this development, complete with competing PowerPoint presentation.)

And that is about all the news I have from space for the past week.  Some fleets, a few kills, the promise of a new foe, and screen shots… always screen shots after the cut.

Continue reading