Tag Archives: Friday Bullet Points

Friday Bullet Points About Aether Wars, Stadia, and Other Things

It is Friday and, as often happens, I have a few items which I want to note but which I do not really want to create whole blog posts about.

  • Aether Wars

Tomorrow is the day, the time for the big attempt at the world record for most players together in an online battle… or so CCP and Hadean keep telling me.  They have had a count down all week on Twitter.  But it is tomorrow, Sat 23 Nov 2019 at 20:00 UTC.

Aether Wars Tech Demo

As I mentioned in my previous post, the client is available on Steam.  It is a quick and easy download and you don’t have to register or sign up or anything, just launch the game when the time for the event comes up.  The event itself has not changed much since the summer version, which I wrote about here.

See you there tomorrow?  What if I told you there was a Steam achievement for joining it?  Because there is.

You could also win an all expenses paid trip to Fanfest 2020 in Iceland by just showing up, but I am betting the achievement will have more influence on who plays.

  • Stadia Launches

Google’s cloud gaming service, Google Stadia, went live this week.  Reports were that the phone app required to configure the service and buy games was downloaded 175,000 times, which doesn’t exactly put the launch into the realm of unqualified successes.  However, the launch was only for people who pre-ordered the $129 Chromecast Ultra package.  Numbers will no doubt go up when the free version is released next year, but the press has not been kind to it and data usage could still be a problem for some.

Like some others, I don’t really get why Stadia is even worth considering relative to any of the possible alternatives, which might just mean I am not the target audience.  Still, there was an excellent long Twitter thread comparing Stadia to a similar product design from the past that stirred up my own lingering feeling that Google was doing this more because they can than because they believed there was a market.

But the real pessimists have started a countdown clock to Stadia’s expected demise, a number reached based on the average life of Google products.  And they do have a point.

  • Minecraft Plans

I was going to mention this previously… and then forgot.  Such is my life.  But back at Minecon it was announced that the next update for Minecraft will focus on the Nether, adding new biomes and structures and mobs.  There are some basic details here  However, if you put a bed down in the Nether and try to sleep in it, it will still explode.

As usual, the update will only affect new worlds or areas explored after the update drops.

  • Pokemon Sword & Shield Sells Big

I mentioned last Friday that Pokemon Sword & Shield was launching.

The core RPG line continues

While I wasn’t buying a copy… we don’t own a Switch… it turns out a lot of people were on board with the new game as it sold around six million copies in the first week, making it the fastest selling Nintendo Switch title so far.

Announce you’re making a real core Pokemon RPG game and people will line up.

  • Mobile WoW When?

Bobby Kotick was up talking about the idea of perpetual franchises, which I guess is the line you take when you cannot make anything new that outsells the stuff you already have.  Seriously, the Activision Blizzard big money makers remain World of Warcraft, Call of Duty, and Candy Crush Saga.

As part of that he said that the growth would be staggering once they brought all of these to phones.  That makes me want to ask where Diablo Immortal is, but never mind.  However it sure sounds like we’re going to get some flavor of Warcraft on mobile.  Maybe.  Some day.

Friday Bullet Points Return to Norrath

There has been some news coming out of Daybreak since the layoffs announced last Friday.  I do not have a huge amount to say about any of them at this time, which makes them all perfect for another Friday Bullet Points post.

  • Holly Longdale on the The EverQuest Show

The EverQuest Show finally posted their previously teased interview with EverQuest and EverQuest II Executive Producer Holly Longdale.

For those not interesting in watching the 23 minute long interview, the EverQuest Show has also kindly posted a transcript on their site.

While Bhagpuss has a deeper look at the interview, things that popped out for me were:

    • EverQuest population is currently half on live servers, half on retro servers
    • Expects EverQuest to be around at least for another decade
    • The size of character database entries is a limiting factor
    • There will be another Norrath title some day

There is more in there, especially about the passion of the team, but that is what stuck in my brain and made nice bullet points.

  • Torment of Velious

The EverQuest team announced the next expansion for the game, Torment of Velious.

Coming later this year

The producer’s letter that contained the new describes some of what we can expect from the expansion including:

    • Level cap raised from 110 to 115
    • 6 new zones
    • All the usual more quests, more raids stuff

Pre-orders will go live this coming Wednesday and there will be the usual array of collector’s edition goodies.  Beta for it is coming up soon and a December launch is expected.

  • Miragul Server

Also in the above linked producer’s letter it was announced that there would be a new progression server launched on November 5th to help celebrate the rapidly approaching EverQuest II 15th anniversary.  Named Miragul after the lich of Everfrost, it will start players at level 85 in the House of Thule expansion.

  • Blood of Luclin

There was also an EverQuest II producer’s letter which also announced the next expansion for that game, Blood of Luclin.

No expansion splash screen yet.

As with the EverQuest expansion it features some of the same expected items:

    • Level cap raised from 110 to 120
    • All the usual more zone, quests, more raids stuff

Not a lot of details there.

Pre-orders for Blood of Luclin will go live on November 5 with, as expected, plenty of collector’s edition goodies for those willing to spend the extra cash.  The expansion is slated for a December launch, with a beta period coming up.

  • Rivervale Server

As with EverQuest, the EverQuest II team is also launching a special server.  The Rivervale server will have no locked content and will allow players to start a level 90 heroic equipped character if they so desire.  It basically sounds like a fresh live server that requires a subscription.  Not that it is a bad idea.  Some people like fresh servers and not everybody likes the timed content unlocks.  No word on exp rate or other details.

  • Anniversary Events

As noted, next month sees the 15th anniversary of the launch of EverQuest II.  The producer’s letter also mentioned that special anniversary events will kick off on November 7th.

As with the interview on The EverQuest Show, Bhagpuss has also has a post about what we know about the expansions, servers, and events so far.

  • EverQuest II Custom UI Outage

No all is peaches and cream in Norrath.  They grim reaper of the layoff may have passed them over, but problems still lurk.  In an effort to track down a server lag problem that has been plaguing the game, all custom UI addons, including the ubiquitous EQ2maps, will be turned off this coming Tuesday, October 22.

The outage is not permanent, but how long it lasts depends on how quickly any problem is found.  It is hoped the outage can be turned off as early as Friday, but it will remain in place as long as it is needed to debug the problem.

Details and compensation are in a forum post.

And so it goes in Norrath.  More information on most of the above will likely be arriving soon.

Friday Bullet Points about Playable Worlds and ManaWorks and Other Things

Another Friday with just some tidbits to share.

  • Playable Worlds

Raph Koster announced his latest venture yesterday.  Called Playable Worlds, it got $2.7 in seed capital to start making it a thing.

As jaded as I am, $2.7 million doesn’t seem like a lot of money.  Thanks Star Citizen!   But it is seed capital, so the team has to make some progress before they will get any more I suppose.  At least it is not being crowd funded. The description though… that is wide open.

As you might guess, with the online world, we are going to build a massively multiplayer world where all sorts of players can come together and find ways to regardless of whether they like exploring or adventuring or socializing or player-versus-player (PvP). It’s a sandbox world that supports many ways to play.

-Raph Koster, VentureBeat interview

All things to all people much?  It won’t be a themepark I guess.  But what will it be?  Possibly` another MetaSpace, Raph’s previous venture, where you got tools and had to make your own content.  That did not end well.  But there is a solid team signed up to give it a shot, and Bhagpuss has run down the backgrounds of some of them already.  Massively OP also has a post up about it.

As for when it will show up, you had best find something else to occupy yourself for a few years, this is going to take some time.  But you can sign up for the email list on the Playable Worlds site.  Or follow them on Twitter or Instagram or whatever.  You can also apply for a job there.

Also another article over at Games Industry Biz about MMO lessons learned that may be applicable.

  • ManaWorks

Another new studio was announced this week, ManaWorks.

Good for those looking for something from a new studio, but perhaps bad news for fans of GuildWars 2.  As Kotaku notes, the lead of the new studio is Mike O’Brien, who was up until now president of ArenaNet and quite possibly involved in whatever would come next from the studio.  With his departure, along with other members of the GW2 team, the future of ArenaNet projects is very much a matter of speculation.  There are posts up about this at Massively OP, Inventory Full, and Nerdy Bookahs that are worth reading if this topic is of interest.

  • EverQuest Show Daybreak Teaser

The EverQuest Show traveled to San Diego to talk to the Norrath team and has promised to share the interviews in the next episode of the show.  Until then there is just a teaser video up featuring a short chat with executive producer Holly Longdale.

  • Norrath Soundtracks

Daybreak has announced that the original soundtracks for EverQuest and EverQuest II are now available for purchase from Amazon, Spotify, iTunes, Google Play, and maybe Pandora.

Sound Tracks for Both

I’ve not been a big fan of the Norrath music myself.  It tends to run between too brassy and too few strings on the lute for me.  But I barely like anybody’s soundtrack and generally turn the music off and listen to my own while I play, so Norrath is hardly an outlier for me.

  • Skywalker Speculation

And, completely off the video game topic, a new Star Wars movie is coming this December, the third film of the third trilogy, The Rise of Skywalker.  I am sure it will make many people angry and/or happy, while making Disney just that much more wealthy.  Not a lot is known about the story, or even the meaning of the title.  Over at How it Should Have Ended on YouTube they have put an episode of Villain’s Pub that speculates on what is really coming for this entry in the saga.

It is as least as good as any of the fan theories you’ll find on Reddit.

Friday Bullet Points NOT About WoW Classic

I have been all about WoW Classic for a stretch now.  The run up to the launch, less than two weeks ago still, probably made that seem even longer.  But other things have been going on, a few of which I want to note in passing, which gets us to another Friday Bullet Points post.

  • Fallen Earth Falling

I had to dig around a bit to find anything here about Fallen Earth.  I have some very vague recollections in the back of my brain and some references in a post to playing in the beta just before the launch.  I also recall it going free to play at some point, but that happened to almost every MMO at some point between 2009 and now, didn’t it?

Since I paid so little attention to it over the years since then, you might have been able to convince me that it had already shut down.  But it hasn’t, though it is planning to.  The CEO put out a message in the forums that the state of the game was such that they plan to bring the game down come October 2, 2019.  There is hope that the downtime will allow the team to repair the game so as to bring it back at an unspecified future date.  We shall see if it returns from the dead or succumbs to the apocalypse.  Hell of a way to celebrate a decade online though.

  • LOTRO Legendary Carries On

Late last year my nostalgia obsession was the LOTRO Legendary, a fresh start experience from Standing Stone Games.  While very low effort when compared to WoW Classic, it too had queues, problems it had to patch, and ended up having to double its server count, though here it meant going from one to two servers.

A legend in its own something or other

I was enamored with it through the original content, but fell off the nostalgia wagon somewhere in the depths of Moria.  Not the first time that has happened to me.  But it carries on without me, having announced this week that the Rise of Isengard expansion has been unlocked on Anor and Ithil servers.

  • Homeworld 3 is Coming

In the pantheon of classic RTS games Homeworld and Homeworld 2 stand out as high points in the space based branch of the genre.  I never played either, but I swear every time half a dozen Naglfar’s undock in EVE Online somebody brings up the game as they look like a ship from it. (Some Nags shooting a Nyx for reference.)

In the everything old is new again way of video games these days, both titles have seen a remastered to bring them up to current standards.  But that isn’t enough.

Gearbox Publishing is working on Homeworld 3, which includes a crowdfunding campaign.  And, as down as I am on video game crowdfunding at this point, this looks to be of the better of the breed, being for a game that is mostly done… and which isn’t an MMO.  They asked for a dollar as a minimum and are now through the $600K mark.  It is basically a pre-order mechanism that lets you buy your way into possibly influencing the game some.  The game will ship and we’ll get a crack at it… and they haven’t announced it is an Epic Store exclusive or anything… this just allows you to get some special things early if you simply cannot contain yourself.  There is also an investment option if you care to drop $500 on the game and think it will do well.

There is also a trailer for the game up now as well.

  • Google Stadia is Coming to Fail

Google Stadia is still coming, being due out at some point in November, no doubt timed for the holiday shopping season.  It still isn’t for me, but the question is starting to become who is it really for?

Over at Gamasutra there is a blog post exploring that very question with the optimistic title Google Stadia Will Fail at Launch – Here is Why.  It brings up some of the initial questions about the service and then piles on a few more.  I suppose we’ll see when it launches.

  • EVE Echoes Alpha

Word is out that the alpha for the CCP/NetEase joint venture mobile game based on EVE Online has begun.  The progress toward alpha was announced early in August and it sounds like it kicked off on the 26th of last month.  Something else in the shade of WoW Classic.

From the sound of things, the functionality is quite limited, with docking and undocking, flying about, and simple combat being the focus of the test.

Image from a Reddit post about the alpha.

You have to create a solid foundation on which to build, so a simple start seems reasonable.  If you are interested in being part of the testing you can still sign up on the EVE Echoes site.

  • Origin Sells Out

Over at the Digital Antiquarian this week there is a post up about the acquisition of Origin Systems, the company founded by Richard “Lord British” Garriott, by Electronic Arts.

Rightly called Origin Sells Out, it is another in the line of tales I put under the heading of “The Madness of Lord British.”  He tried to work with EA, pulled out of that agreement, vilified EA for years, then sold the company to them for a boat load of cash.  The story covers the immediate impact of the sale, which wasn’t all bad, but which saw the Origin change and sets up for follow on posts about some titles that came out later.  Worth a read as a piece of video games history.

Friday Bullet Points about Pokemon Go

I have several minor things I keep wanting to write about when it comes to Pokemon Go, so here I am on a Friday lumping them all into one bullet points post.  At least this will all be about one topic.  For once I am being considerate of future me writing that month in review post I guess.

  • Three Years

Pokemon Go launched three years ago this month, which seems strange.  It does not feel like the game has been around that long, yet here we are.

Three years of Pokemon Go

While there aren’t the crowds out playing the game the way there were in the summer of 2016, it still seems quite popular.  It is a fixture on the SuperData revenue chart and my wife and I run into people playing fairly regularly.  They are often people our age… you know, old people.  There is probably a message in that.

My own anniversary with the game is in August, as I started a month late.  I didn’t have a smart phone up until that point, Luddite that I can be.  Expect a post about that next month.

In order to celebrate the anniversary, Niantic has a series of events planned for the summer.

  • Meltan at Last

After months of hoping to be able to finish off the special research task I was finally able to catch an Aerodactyl, the last step I needed.  The Aerodactyl came up as a reward from a daily research task.  I never actually spotted one in the wild.  But that meant that I could collect the special Pokemon Meltan.

Meltan is finally here

Of course, when one door closes another opens.  Now that I have Meltan I can work on evolving him into his final form.  However, that requires 400 Meltan candies and Meltan doesn’t spawn in the wild so the only way you can earn them is by walking with him as your buddy.  But, as a double bonus, you only earn a candy every 20km you walk with him.  That would be 8,000km for all 400 candies.  I like to walk, but not that much.  I’ll have to save up my rare candies for him.

  • Hail to the Slaking

Last month the Pokemon Go community day featured Slakoth, which was good for me because Slakoth almost never appears in our area.  My wife and I were out at the mall when the event hit and took full advantage, catching many a Slakoth, including a few shiny ones.

Shiny Slakoth, Best Slakoth

I caught enough to be able to finally evolve Slakoth through both of its variations into Slaking.  Not only was that another pair of Pokemon off the list, but the Slaking I got is now the highest CP Pokemon in my bag.

Slaking is not lacking

He isn’t as painful to fight as a Blissey would be at that CP, but he does make people work if you want to kick him out of a gym.

  • Sinnoh Stone Drought

Niantic, in an attempt to slow people down as they worked to “collect them all” introduced the Sinnoh Stone as part of the fourth generation Pokemon in the game.  It applies to some, but not all, of the Pokemon of that generation.  You have a chance to get on when you finish seven daily research tasks.  However, in my estimation, that “chance” is no higher than 1 in 4.

The elusive Sinnoh stone

So now I have a queue of Pokemon ready to evolve, lacking only the Sinnoh stone ingredient.  And every week, when I get to that seventh day research task, I swear when I don’t get one.  Oh well.  This week I got one, so Togetic got evolved at last.

Togetic getting stoned

Gotta collect em all!

  • Raid Pass Deletion

Where I work I can walk a 500m path that takes me past 5 Pokestops and a gym.  This means that my bag is always full and that I am pretty good about earning coins regularly.  I end up buying bag space and gift boxes that have lots of incubators.  One of the things that you often get from gift boxes are premium raid passes.  I am sure these are important to people who raid often, but they don’t really come into play unless you do more than two raids a day regularly.  I don’t raid very often, so they tended to just collect in my bag since the game pretty much forces your daily raid pass allowance on you.

At one point I had about 35 of them in my bag and could do nothing about them because they were one of the items you could not delete.  So they just took up space… until a couple weeks back when Niantic finally got the word.

Premium Raid Pass

I noticed the little garbage can icon, which meant that I was finally able to delete the excess.  I keep 10 in my bag, just in case my wife and I go out and hit some raids over the weekend.  So now they are not taking up quite so much space.  But, if I want rare candies to evolve Meltan, maybe I need to raid more.

Friday Bullet Points – Comings and Goings

Another Friday and there are some bits of news wandering around the net that I want to mention, but really don’t want to get into a whole post about.  So off we go.

  • Google Stadia

Google’s game streaming subscription service, Google Stadia, got a November launch date.  Just in time for Christmas, as they say.

The Founder’s Edition will run you $129 to get in and $9.99 a month thereafter.  For that you get a controller, a dongle that hooks up to your TV, some “free” games thrown your way regularly, and support for up to 4K video.  A Standard Edition is listed, but won’t be available until next year.  The Standard Edition won’t have a monthly fee, but will only support up video up to 1080p.

There is a list of games that will be available at launch, though some items on the list are TBD.  You, of course, have to buy the games and those purchases are locked to Google’s platform.  But you can play them on your Google Pixel phone as well.

I have zero interest in this, so this might be the only time I mention it unless something goes horribly wrong or Google shuts it down.  But what are the odds of that?

  • Google Play Tightens Up

Meanwhile, in another department at Google, those in charge of the Google Play store have decided that maybe the whole “anything goes” strategy there isn’t working out. (Steam, are you listening?)  The Google Play Store policies are being revised and targets include hate speech and sexual content.  They are also requiring that titles with loot boxes disclose the odds of obtaining any particular item and they are instituting a minimum functionality metric for apps.  While sexuality and hate speech are squishy topics, not easily defined, posting odds and requiring that stuff works sound good to me.

  • Esports is a Money Pit

Kotaku has an article up reviewing esports and the companies that drive them.  For all the talk of audience numbers (which turn out to be wildly inflated, that headline about League of Legends out performing the SuperBowl was largely because Twitch had the stream on the front page and counted everybody who landed there for any amount of time as a viewer), it seems that esports, even for the biggest names like Riot and League of Legends, is a money losing proposition.  Expect more leagues to close down.

  • Millennials Buy More Games

SuperData Research released a free report which you can download at their site about consumer spending patterns on video games.  Or you can read a summary of it over at Venture Beat.   The big headline carrying the report is that millennials, who are now young adults with jobs and careers and such, spend more money on them than older generations.  Who would have guessed?  Millennials spend more and prefer mobile as a platform.

  • Baldur’s Gate III

There was some excitement as it was announced that a Baldur’s Gate III was in development. That got people a lot more worked up than I expect they ought to be.  The original Baldur’s Gate and Baldur’s Gate II were classics developed by BioWare, but that was back at the turn of the century.  Remasters of both titles have been released on Steam, and somebody even did an additional expansion for the Baldur’s Gate II Enhanced Edition remaster.

But all of that is more than a few steps away from some new team taking a crack at the franchise 20 years later.  This new game is likely to be very different… it might not have the isometric point of view… and maybe it should be.  But part of the reason it is getting announced now is because it will be on Google Stadia, which means it will have to support console controls, and I have not had a lot of good experiences with PC games that have their UI constrained by the need to be used solely with a controller.  I have the remasters.  If I want to relive the late 90s, I can do that just fine already.

  • Whatever That Blizzard Game Was

It slipped out that Blizzard cancelled an in-development FPS based on the StarCraft franchise in order to focus more on Diablo IV and Overwatch 2.

But rather than headlines about Overwatch 2 or Diablo IV confirmed, there was a bunch of wailing and gnashing of teeth about Blizzard and mindless pining for a game that never was.  Cancelling development on something in progress before it launches is a pretty normal thing in mature companies with multiple product lines.  Hell, it should be seen as a normal thing for Blizzard.  Remember Titan?  How far back was StarCraft: Ghost?

I think that this stems from companies in the gaming industry, small studio start-ups that have everything invested in a single title, being our mental image of how video games are made.  There are plenty of “ship or die” stories out there.  But that doesn’t apply to companies like Blizzard.  Meanwhile, if Blizzard doesn’t think the game is worth pursuing, pinning all your game play fantasies on it just because you like the idea of it sounds like a futile effort.  So if you’re doing that you should probably start a blog.

Friday Bullet Points About New Eden

Some little things about EVE Online in one post because I can’t quite get a full post about any one thing going.

  • Anniversary Gifts Claim

If you were as diligent as I was, then today you ought to be able to claim the 16th and final gift for the game’s 16th anniversary.

Last gifts for me

The final gift was a lot of skill points.

Skill points are always the right size

Before this I had over a million unallocated skill points, now I have over two million.  I keep saving them in case I need a skill quickly.  Right now I can get a long skill like Fleet Command V if I need it.  But do I need it.

If you missed a day or two… and somehow I fell behind on one account… you can still keep doing the daily redeem thing for two more days.

  • Will War Come Tomorrow?

On Monday I was writing about the coming war, now on Friday I wonder if it will come at all.  There is a State of the Goonion slated for tomorrow, after which we are supposed to move to war.  However, the most likely targets, Pandemic Legion and Northern Coalition, have, according to Reddit, packed up their stuff to evac to low sec.  This must be that Fabian defense I have heard so much about.

Anyway, we will hear about our destination, if there is one, tomorrow.  It will be amusing if it isn’t Tribute and PL/NCDot, but even if it is we’ll still go blow up all their ihubs.

  • CSM14 Candidate Applications Closed

The window for registering to be a candidate for CSM14 closed at the start of the week.  If you are still thinking about running, it is too late.

While we won’t get the official ballot from CCP until May 25th at EVE Down Under, you can look at the current estimated list of candidates over at CSM Wire.  They have identified 42 candidates so far.

Evaluating the chances of various candidates pretty much means asking who their constituency is.  Aryth will be at the top of the Imperium ballot, a built-in constituency, so he is pretty much guaranteed a seat.  Others like Steve Ronuken or Mike Azariah have built independent constituencies over the years, so seem likely to return.

One interesting addition to the list this year is Matterall, the owner/host of Talking in Stations.  While he is a null sec bloc player, he has his own popular constituency based on his show.

A bunch of people on that list though, they have no visible constituency.  We’ll see if they have some real support when the winners are announced on June 22nd at EVE North.  Only 10 people get elected, and I can spot at least 10 candidates with viable followings.  My gut-level guess at winners right now, in no particular order:

  1. Ayrth
  2. (whoever gets #2 spot on the Imperium ballot)
  3. Dunk Dinkle
  4. Matterall
  5. Steve Ronuken
  6. Manic Velocity
  7. Mike Azariah
  8. Vily
  9. BlazingBunny
  10. BigChols

That would be 7 null sec players, 6 if you count Matterall as an outsider, but I doubt people will, which would be about par for the course.

  • Empires of EVE II Update

On the one year anniversary of the end of the Kickstarter Campaign for Empires of EVE Vol. II, Andrew Groen put out an update.  While the initial estimate for the book was this month, stretch goals and complications have pushed out the ship date to the end of 2019.  However, it sounds like a lot of progress has been made and that it will be a solid follow on to the original book.

  • EVE Classic

With the rush of news about WoW Classic earlier this week retro enthusiast have been agitating for various other dream trips back to old versions of MMOs, and EVE Online has not been spared.

But an EVE Online Classic would be a disaster for the game.  Leaving aside giant technical issues (as we saw at BlizzCon last year, that WoW Classic was possible depended a lot on luck, and CCP ain’t ever that lucky) and the civil war that would erupt over defining what era is “classic,” EVE Online is not WoW or EQ.  It cannot be chopped up into a bunch of discreet servers and remain viable.  WoW you could play solo or with a few friends or with a big guild, and not notice much difference, depending on what you want out of the game.  A server with 100 regulars would probably be an okay experience.

EVE Online though, it depends on everybody being on the same server.

You can bring up Singularity, the Chinese server, if you want, but you’ll note that major groups from there have moved to Tranquility because, basically, a second server isn’t really viable.

EVE Online depends on its in-game economy like no other game I have played, and that requires a critical mass of players.  Splitting off a bunch of players from Tranquility… and we have seen with retro servers in other games like EQ and LOTRO that a bunch of the players come straight from the live servers… and the market is at risk.  And if the market goes, if players can’t go to Jita or Amarr to reship and reload, things grind to a halt pretty quickly.

Also, if you are dreaming of another server where you can leave Goons and gankers and scammers and botters and pirates and blobs behind, forget about it.  When you’re done creating your character and pass through the tutorial you will find that they have all gotten there ahead of you, and will be all the more efficient at restoring things to their play style due to years of experience.  The people you hate, they are always the most likely to show up to the party.