Tag Archives: Gratuitous Linkage

Reviewing My Kickstarter History

With some Kickstarter campaigns of interest running of late, like the Massively Overpowered funding campaign and the much-talked-about Crowfall campaign, I decided to look back at the projects I had funded to see how the whole Kickstarter thing has treated me.

NOT the official drink of Kickstarter

NOT the official drink of Kickstarter

Fortunately Kickstarter has a nice little page that lists out the campaigns you have supported.  It was then just a matter of figuring out where everything stood.

Successful Campaigns

1 – Campaign: The Jason Scott Documentary Three Pack

  • Date Funded: November 11, 2011
  • Date Promised: December 2015
  • Project Status: Not late yet

My first ever Kickstarter.  Jason Scott, who did the documentaries BBS: The Documentary and Get Lamp had a plan to do three more.  He wanted to cover tape as a recording medium, the 6502 processor, and video game arcades.  What is not to love about those three topics?

I was a little annoyed when he went out and did another documentary after getting funded, but the man is like a force of nature and cannot be controlled.  And I have no doubt I will get all three documentaries.  We’ll see if it happens by December.

2 – Campaign: Defense Grid 2

  • Date Funded: August 14, 2012
  • Date Promised: December 2012
  • Project Status: Delivered January 2013

Hidden Path Entertainment wanted funding to do a sequel to their game Defense Grid: The Awakening.  They only made their initial goal, which was enough to fund an expansion to the original game as opposed to a whole new game.  That got delivered just a month behind schedule, which is pretty good for a Kickstarter so far as I have seen.

Then they went on to get other funding for Defense Grid 2 and eventually everybody who backed the Kickstarter beyond a certain level got a copy of that, including me.

3 – Campaign: Planetary Annihilation – A Next Generation RTS

  • Date Funded: September 14, 2012
  • Date Promised: July 2013
  • Project Status: Delivered September 2014

Here was the promise of a successor to Total Annihilation, one of the three great RTS games of 20th Century, along with StarCraft and Age of Empires II: Age of Kings.

Of course, the project ran long, Uber Entertainment thought it was a good idea to sell pre-orders on Steam for less than the cheapest Kickstarter backer price, and when the game finally showed up I found it kind of blah.  Still, not the worst $20 I ever spent.

4 – Campaign: Project Eternity

  • Date Funded: October 16, 2012
  • Date Promised: April 2014
  • Date Delivered: March 26, 2015

Obsidian Entertainment said that they were going to make a spiritual successor to Baldur’s Gate and a few other great single player RPGs.  What is not to love about that.  And, again, $20, what the hell, right?  And while it is nearly a year late, it got there and I should get my Steam code next week for Pillars of Eternity, as the game has been christened.  We’ll soon see how it turned out.

5 – Campaign: Deluxe Tunnels & Trolls

  • Date Funded: February 5, 2013
  • Date Promised: August 2013
  • Project Status: Soon

Tunnels & Trolls was the first RPG rules set that I spent a lot of time with.  We started with Advanced Dungeons & Dragons, but getting all three books was expensive back then and there was Tunnels & Trolls all in one book at less than half the price of of the TSR tomes.  Also, you could plunder that copy of Risk in the back of the hall closet and have all the dice you needed.  Anyway, I’ll write more about the rule set when I get the new edition.

Getting the new edition though…  The promised date was August 2013, and that was viewed as conservative because they were sure it would be done by July of 2013.  Well, here we are in March of 2015 and they keep sending out updates, but it is still somewhere over the horizon.

6 – Campaign: Shroud of the Avatar: Forsaken Virtues

  • Date Funded: April 7, 2013
  • Date Promised: October 2014
  • Project Status: Alpha releases available to backers

The Lord British successor to whatever aspect of the Ultima series he is speaking about at the moment.   Clearly optimistic on dates, it is still in an unoptimized alpha state that does not run very well on my CPU.  But it is there and you can poke at it if you want, and it has been in that state for more than a year, improving slowly while trying to raise more money.  I am still waiting for it to get more solid before I devote any real time to it.

7 – Campaign: Camelot Unchained

  • Date Funded: May 2, 2013
  • Date Promised: December 2015
  • Project Status: First alpha just available

At some point Kickstarter became “spiritual successor” central.  Anyway, like the previous entry, I have written a few posts about Camelot Unchained, Mark Jacob’s run at capturing all the good of Dark Age of Camelot in an updated package.  Promised for December of this year, it just had its first alpha last week if I read the update correctly.

8 – Campaign: Planet Money T-shirt

  • Date Funded: May 14, 2013
  • Date Promised: July 2013
  • Project Status: I got a shirt in December 2013

Planet Money is one of the few podcasts I listen to regularly, in part because it covers a wide range of interesting financial topics, and in part because shows tend to run 20 minutes or less so I can listen to a whole episode during my rather short daily commute.  Their Giant Pool of Money episodes on the financial crisis were great stuff.

Anyway, Planet Money decided to do a practical project on how T-shirts are made, starting with the basic materials, raw cotton for example, and ending with people actually getting a shirt.  So there is a series of shows in their backlog about this.  The shirt showed up late, but it is nice.

Men's and women's versions of the shirt

Men’s and women’s versions of the shirt

I wear it around the house on weekends because, while it is soft and I like the graphic, it is a bit snug on me.  I am not sure anybody at the office needs to know that much detail about my body contours.

9 – Campaign: A History of the Great Empires of Eve Online

  • Date Funded: May 25, 2014
  • Date Promised: May 2015
  • Project Status: Still has two months to run.

Andrew Groen’s epic attempt to write the story of the null sec conflicts in EVE Online.  The campaign, which only asked for $12,500, funded in seven hours and hit nearly $100K.  I am not sure we’ll get the books on time, but his monthly updates have covered his progress in some detail.  He is even now up in Iceland, having given a presentation about his work.  But when we do get it, you can be sure I’ll review it here.

Failed Campaigns

And then there were the campaigns I backed but which did not fund.

1 – Storybricks, the storytelling online RPG – May 2012

I am still unclear as to what I was actually getting in exchange for backing this project.  They were working on a development tool, which doesn’t translate well for end users.  Believe me, I know that pain.  I have been working on development tools for the last 17 years.  But Brian Green was part of the project, so I kicked in before the campaign ended.  Eventually Storybricks got in bed with SOE for the whole EverQuest Next project, then the buyout happened, Daybreak ended their contract, and they folded up shop… dropping a final bit of crazy on us on the way out the door.  I am not at all sure what the trajectory would have been had this campaign succeeded.

2 – Project: Gorgon – An Indie MMORPG by Industry Veterans – October 2012

The first Project: Gorgon campaign.  Eric Heimburg wanted $55K, but barely got past the $14K mark.  Too obscure to get the backing it needed, the project soldiered on without it.

3 – Tinker Dice from Project Khopesh – June 2013

Tesh makes some dice.  While this first campaign did not fund, he later went on to have success in subsequent campaigns.

4 – Pantheon: Rise of the Fallen – January 2014

Brad McQuaid decided he was going to get into the whole spiritual successor funding thing with a throw back to EverQuest.  He asked for too much money… at least more than his name and reputation could draw… and spread his focus too wide in my opinion.  The project is theoretically still going, but post-campaign funding has been problematic at best.

5 – Project: Gorgon – A new approach to MMOs – August 2014

The second coming of the Project: Gorgon kickstarter campaign.  By this point there was a solid, playable game to be supported.  Asked for $100K, got just over $23K in pledges.  Eric Heimburg just isn’t a name with much draw, and as has been discussed before, the project name itself isn’t doing him any favors.  The project doesn’t even have a page on Wikipedia.  Still, Project: Gorgon lives and you can go play it right now.

Summary

Overall, Kickstarter has worked out pretty well for me.  I have managed so far to back only projects that have come to fruition. (I don’t count the failed campaigns.)  I like to think that I have chosen wisely, picking only campaigns run by teams with a track record of success.  But it is probably more likely that, in backing just a few projects, I managed to get lucky.

There was clearly a stretch of time where I was more enthusiastic on the whole Kickstarter thing.  That has faded somewhat, and you will no doubt notice some omissions from the list, popular projects I opted to pass on.  There is no Crowfall on my list, as an example.

The only project I have mild regrets about not backing is the Ogre Designer’s Edition campaign from Steve Jackson Games.  I played Ogre and G.E.V. back when they came in a zip-loc bag, so there was a strong nostalgia factor present when the campaign launched.  That said, I am not sure what I would do with the 29 pound box that resulted when the campaign raised nearly a million dollars when they only asked for $20K.  I don’t have anybody to play table top games with and I have more than enough stuff around the house I do not use, so another huge box in a closet probably wasn’t necessary.

So that is my Kickstarter tale.  I am still waiting on some projects to finish, and every single project I have backed has been late to one degree or another, but things have still turned out okay so far.  How have you done with Kickstarter?

NBI – Playing Blogroll Breadcrumbs

So many people have posted actual substantial constructive advice as part of the New Blogger Initiative that I am actually a bit stunned.

There is a surprising lack of the sort of advice I dislike, the pretentious “one true way or your doing it wrong” sorts of posts that have annoyed me over the years, that I am starting to wonder what I can add.

I have another post under way that is something of a philosophical post on the subject of blogging.  But since I can sum it up in one line… Be the blog you want to read… I wonder if I will ever bother finishing it up.

So while that post gathers moss in my drafts folder… along with about 40 other posts at last count… I am going to suggest you play a game.  And I mean the collective you, both the old hands and new bloggers alike.

This game involves blogrolls.

Wikipedia’s Glossary of Blogging describes the blogroll as:

A list of other blogs that a blogger might recommend by providing links to them (usually in a sidebar list).

The blogroll is a strange beast, both over valued and under appreciated.  It is, to my mind, a philosophical statement by the blog owner about their relationship with the community of MMO blogs.

Some blogs have short blogrolls or just a few key blogs they really like.  Some list only well established blogs.  Others try to call out the more obscure.  Some focus on only a single game, like WoW of EVE, while others are a complete mish-mash.  Some will only link if the other blog links back, and some just throw out links where they feel they are due.  A few blogs try to include links to all the MMO blogs they can find… Kill Ten Rats is noteworthy in this… while some blogs decline to put up a blogroll at all.

And some blogrolls are well tended gardens, while others are so full of dead links you wonder when the last time the owner updated things.

My own philosophy is to have a blogroll that is short enough to be manageable and which sends people to active MMO blogs that post content which I think adds value to the community as a whole.  So I keep an eye on my blogroll, hiding blogs that are down or on hiatus and adding new ones from time to time.

Oy, look at all those words and I still haven’t gotten to the game yet.  So here it is.

Blogroll Breadcrumbs

-Start at your blog’s main page

-Pick a blog from your blogroll and click on it

From that blogs blogroll, pick another blog and click on that one

-Repeat until you are at least ten blogs out

-From that final blog on your outward journey, attempt to find your way back to your own blog once again via blogrolls without visiting any of the same blogs you saw on the way out.  If your blog is new and you fear it might not be in a blogroll, choose a blog you like, presumably one you link to, as a final destination.

Hints: Kill Ten Rats… or Bio Break… have nice long blogrolls if you get stuck.  Try to get to them.  Tobold’s blog is well linked, but is a blogroll dead end. Don’t go there unless you chose that as your final destination.

-Winning: The journey is the reward.  You can find all sorts of blogs you have never seen before, all of which are connected, at least in one direction, to your own blog.  You will find small pockets of blogs linked together, often connected by a single thread to other groupings of blogs.  You can click through waves of WoW blogs, and suddenly end up in an EVE or LOTRO cluster.  You can find blogs that have been dormant for ages and blogs that have only sprung up recently.  And you will start to get a sense of just how many fellow bloggers there are out there.

Oh, and actually finding your way back to your own blog is pretty cool too, especially if you are lost in a sea of new blogs and suddenly spot that link back to you or somebody you read regularly.

Summing Up On Free-to-Play Catches and Cowboys

Last Friday when I posted about Battlefield Heroes and their cash shop controversy, I was just writing out one of those “what does it really mean?” sort of posts that has an interminable lead-in then ends (if you lasted that long) on the actual question that came to my mind.

Much to my surprise, the post had more reach than I expected, getting noted over at Massively, on Tobold’s blog, and, after a short delay, partially explained by a Packer’s loss (the same thing afflicted my brother-in-law), over at Heartless_ Gamer.  (And in a parallel effort there was an unrelated post about subscription models over at Nerfbat as well.)

Perhaps not quite a “shit storm,” but well beyond my expectations.  Of course it touched a tender subject, which is money and how much we pay to play these games.  But we all know somebody has to pay, because nobody is making all of this entertainment for free.  Even those with a passion to create have to eat and pay the rent.

My only real surprise is that for MMORPGs there seems to be two camps, the subscription model and the free-to-play item mall supported model.  Tobold proposed what he saw as a different but more fair business model, something that sounds remarkably like a post I wrote three years ago, back before F2P was en vogue, prompted by my phone plan and my general cheap skate nature.

But we all want to get the most for our money and will seek out the plan that best serves us, another Tobold point.

Probably the most interesting thing to come out of this though was from Brian “Psycochild” Green who commented with a link to a presentation from Daniel James of Three Rings Design, makers of Puzzle Pirates,  Bang! Howdy, and Whirled, that included detailed metrics based on the experiences of Three Rings in the F2P market.  A good read if you are interested in the topic.

All of which was interesting, but never really got me closer to an answer on where the line between “not enough” and “too much” might be drawn when it comes to pushing item shop purchases in a fantasy MMORPG environment.  Not that I expected an answer.

I did however end up spending some time on Sunday playing Bang! Howdy.

I have to admit, I totally did not get it.

Perhaps I should stick to fantasy MMORPGs.  Subscription based ones… for now.