Tag Archives: Guardians of the Galaxy

The War in the North Ends with a Payoff

The news apparently leaked on Reddit from a disgruntled source so the official announcement is now out over at Imperium News: The war is over.  We have blown up enough stuff in the north and now we will be headed home.

Destruction in our wake

A deal has been struck between the Imperium and Guardians of the Galaxy.  The tale of how it came about, starting at the CSM summit in Iceland, is laid out by Aryth in the linked post.

The terms of the agreement are as follows:

  • The Imperium will withdraw main fleet, SIGs/squads, and cloaky campers from the northern territories* for 1 month, and from GOTG** space for 6 months, starting on Sep 29, 2018 if the following terms are fulfilled:
  • GOTG pays total of 40 faction fortizar equivalents
  • Within 72 hours of agreement, a payment of 10 faction fortizar equivalents or 500 Billion ISK which will be refunded when the 10 Faction Forts are delivered as the first payment to a highsec station with highsec only routes to Amarr.
  • Within 10 days of agreement, all 5 Moreau+30 other faction fortizars must be delivered to a to a highsec station with highsec only routes to Amarr.
  • For the purposes of this agreement Moreau fortizars count as 2 faction forizars. Example: 5 Moreaus and 30 other faction forts would satisfy this payment agreement.
  • GOTG will not attack any withdrawing Imperium forces or interfere with unanchoring Imperium structures or ships attempting to scoop unanchored structures.
  • GOTG will not attack Imperium structures*** during the period of this agreement.
  • Within 24 hours of this agreement, Imperium will cease creating new offensive timers outside Fade/Pure Blind. Existing offensive timers can be attacked until Sep 29. As a sign of good faith, the Imperium will not hit the 2 planned Ihubs on the night of Sep 16. Both parties will maintain the secrecy of the agreement as much as possible. Imperium will also attempt to reach a “natural stopping point” after the main Keepstar kills and use that as cover to withdraw.

Definitions:

  • * Northern territories (Tribute/Vale of the Silent/Geminate)
  • ** GOTG space (Deklein/Branch/Fade/Pure Blind/Venal) Venal blazers can do whatever still.
  • *** Any Imperium structures
  • Imperium Alliances (CONDI/BASTN (DUTCH)/B C C (RENTD)/INIT.(-IA-,IM)/LAWN/TNT/IMGAY/ME4U/MEX/PBLRD/SV./WI.) This means no structure hitting in Cloud Ring also during the 6 months for any structures belonging to IMP alliances. This does not apply to non-imp entities.
  • 500B down payment will go to “Aryth” who will refund it after 10 Faction Forts are delivered.
  • Faction Forts can be delivered to “Dj’s Retirement Fund”
  • Upon start of the 5th month both parties can come together to decide if an extension is needed if not both parties accept that by the end of the month this deal is completed.

So there it is.  The Imperium will be taking payment in the form of faction Fortizars to leave the north.  As I noted in a previous post, my impression was that we were pretty much done in the north for the time being once the CO2 Keepstar went down.

In a talk over at Talking in Stations last night (recording here) Sort Dragon spoke about the agreement.  Apparently Ayrth first asked for straight up payment of ISK, which GotG didn’t have handy.  But they had those Fortizars, many of which came from outposts that the CFC/Imperium planted back before we were kicked out of the north as a result of the Casino War.

On the Imperium side there was a fireside chat last night (recording here) where some additional details were spelled out.  The whole deal was supposed to remain secret, allowing GotG to save face.  However, RiotRick from Slyce decided to spin the narrative of the Imperium leaving on Reddit leading to the whole thing becoming public.  I am sure it would have leaked eventually, but you know who to thank for all of us getting the word early.

Asher spoke for a bit, specifically clarifying that while we have agreed to leave the north for a month, the only longer term arrangement is with GotG.  There is nothing longer term with NCDot, Pandemic Legion, Pandemic Horde, and certainly not with Circle of Two.  He also mentioned that, after some time in Delve to mine and rat, that there is another target in mind.

The war itself racked up an impressive amount of structure kills.  According to a tracking thread on the forums the citadel count was something like:

  • Fortizar : 47 (8 flipped and destroyed by hostiles)
  • Faction Fortizars : 6 (+1 stolen) (3 destroyed by hostiles)
  • Tatara : 6
  • Azbel : 6
  • Sotiyo : 3
  • Athanor : ~73 (9 flipped and destroyed by hostiles)
  • Astrahus : ~35
  • Raitaru : ~19

On top of that there were 10 Keepstar kills along with another one that was stolen:

  1. Aeschee – Essence (Shadow Cartel)
  2. Kinakka – Black Rise (WAFFLES.)
  3. X47-Q – Pure Blind (Northern Coalition)
  4. 46DP-O – Tenerifis (Fraternity)
  5. DW-T2I – Fade (Circle-Of-Two)
  6. 16AM-3 – Tenerifis (Blades of Grass)
  7. C4C-Z4 (Circle-Of-Two)
  8. 3V8-Lj (Corcle-Of-Two)
  9. DO6H-Q (Northern Coalition.)
  10. 7X-VKB (DARKNESS.)

Some of those bleed into the southern front, where activity largely died down after the the attack on TEST ground to a halt on the second Keepstar in ULAX-3.

And of course there were titans, supers, and hundreds of dreadnoughts lost on both sides as well, leading to a butcher’s bill in the trillions of ISK for the war.

The monthly economic reports for September and October should be interesting.  With the Imperium returning to Delve and the north free of our presence, I expect we will see a surge in mining, ratting, and production in a number of regions.

Now I have to figure out what I am going to do.  The Reavers SIG has been in the north since November of last  year, so while there is talk of the last two month, fighting in the north has been my reality for nearly a year, with only a few short breaks.  SIGs and squads are part of the agreement, so we will be headed home as well.

But according to Asher on that recording, we’ll have a new task soon enough.

Other news items on this:

The Keepstar Fight at 6RCQ-V

There is a war on.  Or a war is on.  Another one.

Over the past weekend The Mittani said we would be mobilizing and come Monday INN announced that the target was the northwest end of null sec.  Pandemic Legion had been moving its capital fleets down to the southeast of New Eden to assail TEST, Brave, and the rest of the Legacy Coalition.

That move left a vacuum up north, a serious reduction in the number of capital ships the locals could bring to bear on any invader.  The Imperium plans to move in and fill that vacuum.  Pandemic Legion and NCDot are seen as the biggest threat to the Imperium, so with PL away and just NCDot and the Guardians of the Galaxy coalition left to watch their homeland, an opportunity was seen.

Of course, Reavers and a few other SIGs and squads have been up north since at least November of last year hunting the locals and trying to bring them out to fight.  We’ve seen change over that time, with Pandemic Horde moving from Fade to Geminate, Mordus Angels collapsing in Pure Blind, and most recently, the resurrected Circle of Two taking up the space in Fade.  The locals have occasionally put some effort into trying to suppress our operations.

Our station wrapped in bubbles at one point

But more often than not they avoid us, leave our structures alone unless we’re on a break for a couple of weeks, and only form up for final timers on their structures or when we’ve got another Rorqual tackled.  I am sure there is a not unreasonable idea that if we get bored we’ll go away.  But Reavers live to shoot structures and do things that seem boring, knowing that it can all lead to a fight if we persist.

Anyway, once Imperium forces were on the move from Delve northward the first objective was to setup a deployment base.  So a Keepstar citadel was dropped in the system 6RC8-V in the Cloud Ring region.

The first staging in the war

The Gallente Militia alliance Federation Uprising owns the territorial control unit there, so they get their name on the map, but The Initiative owns the infrastructure hub, and since they are part of the Imperium any structure we drop there takes just 24 hours to come online.  (It can take days if you drop them in hostile systems.)

The location is right on the boarder with Fade, where Circle of Two lives.  If we were allowed to plant a Keepstar there, that would put them under a hostile capital and supercap umbrella.  We could drop forces on CO2 which they would be hard pressed to resist.

It became vital that the locals kill the Keepstar as it came online.  That is the point of vulnerability.  After it is online and can be armed it becomes much more difficult to take out.  So a big battle was brewing.

Fortunately for me this was all set to happen in the evening my time, which is the middle of the night EVE Online time.

I was already up in the north so planned to go with the SIGs and squads deployed there.  I did, however, fly an alt over to 6RCQ-V and put him on grid with the Keepstar just to make sure I could keep an eye on what was happening there.

And that turned out to be a good thing.  While fleet after fleet was getting called up and ready to move from Delve and Fountain to the fight, we undocked to take care of other business.

Undocking our Ishtars

While all eyes were on the Keepstar our fleet ran out and dealt with smaller structures.  We covered a Raitaru on grid with the hostile Keepstar in DW-T21, CO2’s capital.  It was in its final timer and we were there to make sure it got through that so the hostiles would have to start over reinforcing it.

We also reinforced a CO2 Astrahus on that grid, giving the locals something to form up and defend later.

Hitting the Astrahus

We then started in on a CO2 Sotiyo, which was gunned, hoping to reinforce that as well.

The view from the Sotiyo, our fleet boost visible in the distance

The Sotiyo was going to take a while however, and before we got even half way done there we were called off to help support the main fight by setting up to block hostile reinforcements.  We managed to knock-off a Gila and a few bombers while doing that.  We never actually went into the 6RCQ-V system.

That was probably a good thing, because in 6RCQ-V things were happening.  As the timer counted down on the Keepstar a cyno went up and the Imperium supercap fleet began to land on the structure.

Titans visible on the Keepstar

And then another cyno went up and a second group started landing.

Some more titans arriving

And then a third cyno went up and then a fourth as super capitals arrayed themselves in and around the Keepstar.

And even more titans start landing

There ended up being a lot of titans on the field, possibly as many as I have seen on the field since B-R5RB.

So many titans

What is hard to see is the super carries mixed in with those fleets.  They are big ships when compared to subcaps, but they seem so small when mixed in with titans.

Meanwhile the locals were forming up as well, with CO2 dropping a Muninn fleet into the system.

Muninns landing near the gate

Likewise Darkness and other GOTG groups formed up an Ishtar fleet and was circling the gate to Fade as they waited for the timer to count down.

Ishtars with the Keepstar in the distance

More and more people kept piling into the system, but things were not too bad… and then the shooting started.

My alt got knocked offline a few times during the fight, but things were not as bad as during the 9-4RP2 fight, the so-called “million dollar battle” where getting back in was pretty much impossible.  If your client died… and I could see my client grabbing more and more RAM until it expired… need a 64-bit client… you could get back in with a bit of patience.

But this fight wasn’t as hyped as the 9-4RP2 battle was, and we were well shy of the 6,142 players in system that earned that fight a Guinness record.  The peak I saw when my alt was in system was just past 3,800.

3,813 and 10% tidi

The fight itself involved the hostiles using Gilas and Ishtars and some long range fit dreadnoughts to stop the timer and start chipping down Keepstar.  They were successful for a while, getting enough damage on the citadel to stop the timer with 10 minutes of online repair to go and they did break it down to 85% of its hit points.

But the weight in numbers was against them.  While they got out in front of things, the titans and super carriers had been joined by a dreads and subcaps who chipped away, cutting back the attackers until the repair timer started up again and the outcome became inevitable.

Titans firing on attackers

Once the timer started up again the prospects for the attackers dimmed and they began to extract.

The Kirkland Protein Star about to go online

Tidi was still bad though, but my main was on the other side of the gate in Fade trying to catch some hostiles coming and going.

Asher, whose ongoing Kirkland Protein Bar meme helped name the Keepstar (though the name changed a couple of times), was not there to the Reavers.  He is now the Sky Marshall, the overall commander and coordinator of fleets and in charge of strategy.  I am glad he has an opportunity to move all the pieces on the map.  There are not many games where you can drive the actions of literally thousands of other players.  But I do worry a bit as the position tends to burn out those who sit in the Sky Marshall chair during a war.  I would miss him if he left the game.

Zed Starshine was leading us for the evening.  He has led us on some ops before.  He got us out to our targets, then to block the comings and goings of the locals, and then the hell out of the way when the hostiles packed up to head home en masse.  Our little fleet wasn’t going to stem that tide, we’d just be a snack for them on the way.  So we got home early and never had to face any tidi.

The Keepstar went online.

With a big flash

The capitals and super caps didn’t have to head home.  They were home.  They could dock up and be ready for ongoing ops against CO2 and GOTG.

The fight itself saw more than a thousand ships blow up.

Most violent system on DOTLAN

Most of those ships belonged to those attacking the Keepstar, as the battle report indicates.

Battle Report Header

[Corrected that battle report as I had CO2 on the wrong side initially.]

The ISK count wasn’t that big however, barely a titan’s worth of ships destroyed.  TEST and Brave, who are now allied with us against PL and NCDot, sent forces north to join in and cover the Keepstar coming online.

But once that Keepstar was online the situation in the north changed.  6RCQ-V is close enough to CO2’s capital and Keepstar in DW-T2I that the super fleet can just take the gate into E9KD-N and then jump straight there.  And you can bet that their Keepstar, and all of their structures, are clearly in our sights.  If they stand there will be more fights.

Rumor has it however that they might pack up shop and head to Venal.  There are still NPC stations there, places that cannot be destroyed.  That is, however, just a rumor at this point, as is the rumor that Slyce might join them.

But if they hang around there will be more titans on grid and more battles over structures in the weeks to come.  Maybe even another node killing, 6,000 player, “million dollar” battle.

Other coverage:

Being a Distraction from Venal

We formed up again in Venal last night to put pressure on the locals.  There were several citadel timers in play around Deklein, so we formed up in Venal to be a force for which GotG would at least have to account.  If the fought us that would draw them away from the timers, which other groups were planning to contest.  If they let us be then we could get up to mischief of our own.

Ishtars were the doctrine for the night and we were given a bridge after we undocked to get us to the locals.

I wonder how many bridges I’ve take over the years…

That got us to WLF-D3, the gateway system to Deklein via DKUK-G and the GotG staging system to counter out move to Venal.

We moved around the system, visited next door, came back and decided that the locals were going to stay away to deal with the timers deeper in Deklein, so we went looking for targets of our own.  The first on the list was an Athanor that was mid frack, a giant hunk of moon being drawn slowly towards it.

The moon chunk looming large

We were not going to be able to stop the frack, which would require us getting it down to the structure timer, but the Athanor was in the process of being unanchored.  All we had to do was get the first timer set and the unanchoring process would be halted and would need to be resumed again after the timer passed.  So we pulled up to shoot it.

Ishtars strung out and shooting

A gunner got going on the Athanor and began lobbing bombs at us, so the small stuff had to warp off and logi had to wake up for a bit and cover anybody who caught the brunt of a couple of bombs, but otherwise we carried on.  The wind up for a bomb was such that when the Ishtars were stopped and had sentry drones deployed they could pull the drones, take the blast, then drop them again to carry on shooting.  We succeeding in putting the Athanor into its first timer, scuttling the unachoring.

We then spent some time shooting at a POS, deactivating a few modules.  Shooting a well armed POS is a bit different as the weaponry will start shooting even is nobody is gunning the POS.  As we did that the news came down the line that the GotG had successfully defended its timers and it seemed like we might be headed home at that point.  We started moving back towards our staging.

However Asher stopped us a few systems into the trip then turned us around and back to DKUK-G.  We were going to see if GotG would take a fight when they returned home.  In DKUK-G it seemed like we were being setup for a capital drop.  Asher said they were trying to draw us in, bubble us, and drop carriers on us.  We bounced around the system a bit, then went through to WLF-D3 again where we ended up facing off against GotG’s Eagle fleet on the far side of the gate.  Things went well for us there, the Ishtars chewing up their logi and then burning down Eagles until they started moving off.  Logi had some work to do, but we kept most everybody alive.

The Oneiros I was in during the fight

NCDot had some Jackdaws around as well and we managed to pick off a couple of those including the ship of LadyScarlet, the CEO of Destructive Influence, a corp whose alliance history shows it being in Band of Brothers, KenZoku, and IT Alliance, all past foes of the Goons, so every time she is on grid she is the first target called and there is a cheer when he ship goes up.  Blasting an old foe is always a morale booster.

We also blew up another of Hendrink Collie’s Monitor FC ships.  Expensive ships are always fun to blow up, though they are getting cheaper as production of them ramps up.

We ended up in control of the grid around the gate, in sight of their Keepstar, not too far off from where Sort Dragon lost his titan on Saturday. (See this Reddit post for a screen shot.)

Trailing our coats in sight of the enemy Keepstar

Overall GotG won their objective, but we managed to extract a cost and give them a few minor headaches.  The battle report from both fronts showed the ISK war well in our favor.

Overall Battle Report for the Evening

Things were tilted more in our favor if we exclude the other front and just look at the battle report for the Venal end of the engagements.

The Venal end of the night

That was the sort of fight we’ll take every night if we can get it.

Afterwards we went back to our staging and stood down.  There was an AUTZ timer coming up in a couple of hours, but staying up until 07:00 EVE Online time on a weeknight is well beyond my capability.  And so it goes, we continue plinking away at GotG.

Vacation in Venal

Asher pinged to warn us that we would be moving.

The question was where.  Where would we be heading after Pure Blind?

We have been in Pure Blind for a while.  There have been a couple of short breaks, but we have been deployed up there since November at least.  However, once Pandemic Horde moved on from Fade to Geminate and people started sensing blood in the water when it came to Guardians of the Galaxy, things have started to get a bit more crowded.  Adding to us and the TNT deployment near another corner of Pure Blind, The Initiative has become a lot more active coming in from Fountain through Cloud Ring, with FedUp joining them, and Space Violence, anther Imperium group, chose to deploy into the middle of Pure Blind as well.

All those Imperium pilots roaming around the area has attracted the attention of GotG’s neighbors.  NCDot had deployed to Gehi to threaten Querios in the hope that it would make us pull back our groups in the north, but the Imperium has proven to be big enough to have mainfleet ops running to defend Queious without needing to call anybody back.  So NCDot has also been drawn into supporting GotG direction in the north.

And then there is Pandemic Legion.  They had been occupied since February attacking Providence.  Having pushed back ProviBloc and ground down their sovereignty slowly week after week, PL up and withdrew when TEST declared they were deploying to the area specifically to fight them.  ProviBloc quickly regained their territory.

Providence changed over the course of a week

That meant PL was back in the north looking for something to do as well.  With all those forces mixed about us, our small fleets seemed less likely to be effective.  Or so I gathered from Asher’s ping.

We did not know where we would be headed, or most of us did not.  The best way to broadcast intel to your enemies is to make it widely known among your friends, some of whom are no doubt spies.  All most of us knew was that all of us would be going and we would be hauling along all doctrines.  That meant capitals going as well, which helped some as the caps could carry extra ships for people in their ship maintenance bays. (CCP adding those to dreadnoughts a while back boosted deployment hauling potential significantly.)

After handing over a few ships to cap pilots to haul, I got my main in an Oneiros for the trip and my alt in a stealth bomber to haul that along as well.  When things finally came together we undocked to begin our journey, which was estimated to take us about an hour.

Combined fleet undocking for the move

Bombers went to hang out on a black ops battleship on a citadel, the rest of the sub caps loitered on the undock as the capitals were undocked and jumped to their first mid-point.  It was without a station, so they had to land, warp off to make safes, then cloak up to wait out their timer.  Meanwhile, the main subcap fleet aligned out to catch up with the capitals in order to cover them for their next jump, leaving the bombers behind.  But we ran into trouble almost right away.  The locals had heard about our move op and dropped supers and subcaps on us as we jumped through the first gate.

A local welcoming committee

We got away from that with only two ships lost, but it was an indication that our move might be eventful.  We bounced around to get away and when the drop cleared out we ended up back where we started.  We actually stood down for a while to let the hostiles clear out.  The caps were safe down the road, but people were trying to scan them down.

Eventually that cooled down and the subcaps were able to move out and catch up to the capitals, then move ahead to the next mid point, which had a station for them to dock up.   The bombers were sent along as well.  The caps were able to jump again and the subcaps ran along to our final destination, which turned out to be deep in Venal.

I hadn’t been to Venal since early in the Casino War.  It is an NPC held section of null sec, owned by the Guristas pirate faction, and follows the design philosophy of an past era.  It is a region consisting of 95 systems, but it only has five NPC stations in it, so there are not a lot of truly safe locations there.  But it is also in the center of the north.  If you like EVE Online donut metaphors, if the north is a donut (blue or otherwise) then venal is the hole in the middle.

Venal in the North

While none of the stations in Venal are particularly handy, if you don’t mind a few gates between yourself and the locals the region gives you access to quite a bit of the north.  Black Legion used to use Venal for this back when we lived in the north.  For us the likely target seemed to be Branch, where GotG has been able to rat and mine in relative peace for while we have been active in Fade, Pure Blind, and Tribute.  And so we settled in to our new home.

A Guristas Station in Venal

Well, we settled in once we got the bombers caught up.  Somehow they got left behind without a black ops battleship so one had to be cyno’d back in to jump us to our destination.

But once that was done we were able to settle in and start operating from our new location.

Undocking from the new station, Guristas logo visible

From there ops started rolling for targets of opportunity.  While waiting around for opportunities there were a few things locally to shoot.  There are towers and citadels hanging about for us to hit.

Following Asher around on a shoot

So we quickly got on the board with a couple of easy kills.

A POS module goes up, just because I like the picture

But juicer targets await.

GotG, learning of our change of location, packed up and deployed to counter our threat.  Never mind that of the groups deployed in and around Pure Blind represented much larger numbers, we were apparently the threat.  Or maybe we seemed like a manageable target.  Or perhaps they really were worried about their as yet unmolested ratting and mining space.

My Oneiros, lit by the destruction of a POS

This led to a particularly dramatic fight, which I totally missed.  It was on Saturday night and I was at home and not doing anything in particular.  But I wasn’t at my computer and so I did not see the pings for it until The Mittani was smug pinging about it.

We managed to catch and drop on Sort Dragon as he was moving his titan to the GotG staging in WLF-D3.  Sort is the leader of GotG, so this was a particularly satisfying kill.  The clash also saw another titan killed with the ISK war leaning well in our favor.

Battle Report Header

I am extremely bummed that I missed this fight, all the more so as I was home and could have easily joined in.  Ah well, I can’t be there for everything.  But this certainly did make for an auspicious start to our time in Venal.

More information on that battle:

Other posts related to the situation in the north:

Exchanging Citadel Kills in the North

In the north the Guardians of the Galaxy and their allies and their newly hired mercenaries Black Legion…, and no, that isn’t an ellipses, their name on DOTLAN actually has three dots after it because they lost the old alliance after it broke up some time back.  A dot after an alliance or corp name is supposed to indicate a PvP focused organization, so three dots says they are really, really a PvP organization… or that they lost their old name.  I’ll just refer to them as Black Legion however so I can end a sentence with their name without causing confusion.

Also I’m still not sure what to make of this after action report that starts with everybody there to shoot one of our citadels in DO6H-Q and ends up with Black Legion shooting GotG after which PL dropped supers on them.

The upshot of all of this is that the locals and their mercenaries are starting to show up for timers in force again.

We found this out last night when they showed up with nearly 200 pilots to take out an Astrahus of ours in ROIR-Y.

Astrahus getting hit

GotG showed up in ROIR in with their Eagle fleet doctrine, a Monitor FC ship leading the parade again.

Monitor out front

We, on the other hand, had about 50 people to hand so were not going to be able to defend the Astrahus in a straight up fight.  Asher had us form up bombers instead to see if we could wear them down or at least make them pay a price for showing up.

Bomber lurking cloaked, waiting for a warp in

Unfortunately as we were forming up on a perch before the fight one of the pilots warped directly to the the cloaked up bombers while trying to cloak up themselves in warp and managed to uncloak the whole fleet as one of their scouts was on grid with us, pretty much declaring aloud our plan of action.

That meant when the Eagle fleet showed up they had their interdictors start bubbling up the fleet as they shot the citadel.  That would catch bombers on their runs, allowing them to pop any bomber that decloaked to bomb.  Still, Asher had us give it a try, throwing us into range a few times to see what we could kill.

It did not go as well as planned.  I managed to launch my bomb on the first run but was inside a bubble for subsequent runs until I ended up getting decloaked in a bubble and blown up.  That fate befell many of us, but in the end the battle report said we didn’t do too bad.

Battle Report Header

We lost more ships, plus the objective, but extracted a bit more in ISK from them than we lost, Astrahus included.

While that was going on another group was out shooting citadels the locals has sitting around, popping a couple of those while they were away.  And after they were done and stood down we formed up again and went to kill yet another Astrahus of theirs.

Astrahus right on a planet

I had not seen a citadel quite so close to a planet before.  The picture doesn’t do justice to the enormity of the planet relative to our tiny ships and the equally tiny citadel.

Seeing the planet’s atmospheric layer

Then again, we might have been a bit too close to the planet as the texture on it was pretty rough at that distance.  Not quite 1999 EverQuest quality, but it did look awkward.

Astrahus going up

We blew the Astrahus.  It was Pandemic Horde owned, but it was a spot where they could have tethered and repaired or docked up.  Now it is gone.

On the way out we also sent an Athanor into reinforcement, setting up a follow up later.

The Athanor was setting up a frack

None of this was interrupted in any way by the locals.  And so it goes.

Meanwhile the TNT deployment has started doing some entosis work on Pure Blind and has captured a few systems.  We’re not going to hold them I am sure, we’re just here to blow stuff up and make life rough.  But given that the final details for the faction citadel conversion has been announced, taking and holding some stations until that is done might very well be part of the plan.

A Return to Quiet in Fade

After the thousand ship battle of the previous night I wondered if GotG would keep that up to clear our structures from their space.  However, it seems that level of effort two nights running wasn’t going to happen as we formed up again and headed to DO6H-Q.

We went back to their staging system again, this time with less than a hundred ships, to cover a couple of things.  We were, once again, dropping a pair of Raitarus on their Keepstar grid.  In addition, the remaining Raitaru was coming into its final timer, so if GotG wanted to destroy it, this would be the time.

The Keepstar from the active Raitaru

The GotG response, however, was desultory.

We arrived in system and not much was going on.  We roamed around the grid where the two new Raitarus were deploying, but no forces were forming up to meet us, much less chase us off.

Two Raitarus deploying

To pass the time we went off to one of their towers to shoot their jump bridge module.  This, as before, meant more work for logi as the tower on which the jump bridge had been anchored was armed.  Lots of calls for reps.

Shooting a jump bridge module again

As we did that a few of the locals headed out to the structures to hit them as a way to annoy us.  We warped back a couple of times and caught a few after which they became a bit more wary.  Back on the jump bridge a couple of game pilots tried to bomb us.

It was at the jump bridge that we suffered our only loss, a Vigil that got popped by the tower.

A Raitaru deploying

The Raitarus take six days to come online due to being in space owned by somebody else.  Those will be future fights.  After we popped the jump bridge, deciding to make them spend the ISK to replace it rather than making them repair it, we were back to the online Raitaru to watch its timer tick down.

Just two minutes or so to go…

That went without issue and the Raitaru was saved, leaving GotG to start over again on the cycle to destroy it.  I understand that they got out a small fleet of bombers and Eagles to shoot it this morning to get that under way.

After that we had a Raitaru in a system next door to watch as it came online, leaving us another place to tether and dock up.  As we roamed around I noticed another Raitaru coming online in their space.

Another location coming soon

Overall as we did that we managed to pick off enough of the locals to make it worth generating a battle report to get the tally.

Battle Report Header

We ended up blowing up a few pilots multiple times, and got the pods on some, which is how the number ends up with 48 ships but only 23 pilots.

Meanwhile, as we did that in one fleet I had an alt in another fleet that was cruising around and blowing up leftover Pandemic Horde structures.

Astrahus going up

Aside from running into some Caldari faction warfare pilots, who chased us off, but then killed the Astrahus we were shooting, so goal accomplished, it was an easy op delivering torpedoes on one target after another.  And while PH is no longer in the area, these being gone means less places for any of the locals to tether up.

And so it goes.  One night a thousand people in local.  The next night almost nobody is there to resist us.  So we laid the groundwork for further fights.  We shall see when GotG chooses to rise up and defend again.

Escalating Battle Sizes in Fade

Asher always warns us to not talk to much about our deployments while they are in progress.  Talking about them… especially on Reddit… brings attention to the fact that there are decent, small scale fights happening somewhere in null sec regularly which gets other people to considering flying over to join in on the fun.  Then things escalate as more people show up and sooner or later you’re back to time dilation sized fights, which are fun once in a while but not something you want to face every night.

So our deployment up into Pure Blind to hound Pandemic Horde and Guardians of the Galaxy didn’t get a lot of mention for a while.  We’ve been up there since November and for most of that time we’ve done our thing with small fleets, occasionally teaming up with TNT, who have a had a fun times deployment like our own going in Lonetrek, but mostly keeping things light.  We prod the locals, drop on their ratters and miners, and dock up when things get too hot for our band.

Then Pandemic Horde moved to Geminate and Guardians of the Galaxy started coming apart under the pressure of our presence, pulling back from trying to camp us, letting us drop structures in their staging, and letting us get away with things an organization that size ought to be able to stomp on given their local capital and super capital dominance.  One of their FCs quit the game while a number of high level defections hit their moral, while some of their internal reactions embarrassed them in public, all of which was documented over on the /r/eve section of Reddit.

Anyway, enough preamble.  GotG’s leader Sort Dragon is back from vacation and knows he is facing a crisis that requires the coalition to stand up and win some fights, while all of this passing through Reddit means that more outsiders will be showing up for battles.

And so it was last night.  One of the Raitaru’s we had anchored on grid with their Keepstar in DO6H-Q was in its final timer and GotG was keen to kill it.  Removing us from line of sight of their staging point would be a good start towards boosting moral.

The Raitaru in question as seen from the Darkness Keepstar

To make sure that they won GotG enlisted the help of their allies NCDot, Mercenary Coalition, and Pandemic Horde for the fight.

At our end Asher was pinging about a big fight to get as many of us on as well as getting the TNT deployment to come over and join us.  In addition TEST, stepping beyond just watching and spamming local in DO6H-Q, brought over a fleet to help us.  We also got a fleet of Jackdaws from Federation Uprising (FEDUP), a faction warfare group that took some space in Cloud Ring on a lark a while back in September and are still there more than six months later. (Kirith Kodachi is part of FEDUP.)

At our end we formed up with the TNT group and were bridged up into Fade to get into position.

Bridging into Fade yet again

There we hung out on the Raitaru with TEST, led by Vily, who once long ago was an FC for the CFC.  They had brought a Cerberus fleet.

Vily in his command ship

There we watched the enemy form.  GotG was forming up a Loki fleet with Hendrink Collie as the FC, flying one of the new Monitor FC ships.  That was the first one I had seen on the live server.

Hendrinks new ride

GotG also had carriers out and were sending fighters towards the Raitaru as the timer counted down.  Also on the field were NCDot in Cerbs, MC in Feroxes, and PH in Jackdaws.

The timer was already in play and the fighters were slow boating towards it before anything happened.  It was not obvious as to whether or not the fighters would get there in time to hit the Raitaru when Asher had the Ishtars spread out around the structure, drop sentry drones, and then led us off tether and into combat.

The Ishtar Train speeds along

Our formation was pretty simple.  We all follow Asher with prop modules on.  The Ishtars shoot the targets called, the support ships bubble, boost, paint, or apply ewar, and the logi tries to keep up with calls for reps.  As with the last fight, life in the logi channel was very busy right off the bat as the enemy tried to trim us back so they could kill off the Ishtars.

That was also when things began to slow down.  Time dilation began to rear its ugly head, so what seemed like a long and busy fight from my own subjective view did not last too long in game time as it was moving at about 20% of normal.  More than a thousand people in local will do that.

Popular Fight

We seemed to be fixed mostly on the Loki fleet which was following Hendrink around in a tight ball.

Monitor and Lokis

They had an advantage on their side.  Being in their staging system they could replace losses very quickly and more than once I heard a target called that we had blown up once already.

A Loki going, only to return again

Our losses ended up jumps away in our staging system with a hazardous path back to the fight.  However our Ishtar fleet was big enough this time around to take down Lokis while we hand substantially more logi than last time so were able to save many ships.  In this the tidi helped with that.  When the game is moving slowly it becomes easier to lock up and get reps on people because the pace becomes leisurely.  The only frustration is that it does take time for modules to spin down, so it can feel like you’re not going to get reps on somebody in time.  But we did pretty well, saving people deep in armor (or sometimes in structure) before they blew up.

The haze of the cap chain and reps in the battle

Meanwhile we kept in contact with the Loki fleet, chipping away at them.

Inside the Loki ball

At one point GotG dropped an Apostle force auxiliary on grid with us and the Raitaru to help rep the Loki fleet.  This became a priority target and was blown up before too long.

The Apostle coming apart

Somewhere along the line I had launched the Warrior IIs in my drone bay and then lost track of them.  They were likely done in by smart bombs in the Loki fleet.  But that meant not having anything to send towards the Apostle to get on that kill.  Ah well.

Meanwhile I am not sure how much the fax helped GotG.  Their fleet zoomed by the wreck not long after the Apostle was lost.

Lokis near the Apostle wreck

As this was all going on the fighters from the carriers had arrived on the Raitaru with about a minute left on its timer and were able to stop it as they chewed away at its structure.

The Raitaru in the middle of all of this

There came a moment of decision.  There was a mass of fighters on the Raitaru.  We could try to shoot them and maybe save the citadel, though it was not certain we could do it, or we could shoot GotG ships some more.  Asher opted for the latter and among the eventual victims was Hendrink Collie’s Monitor, aptly named, “Asher NOOOOOOOOO.”

Target the Monitor

That was the first Monitor kill for almost everybody though again, having lost my drones somewhere, I missed out.

By that point the Raitaru had exploded, fighters were being recalled, and our reason for being there had expired.  It was time to go.  Asher sent the Ishtars off to scoop up their drones, sentry drones being stationary, long range models.  That actually led to a series of Ishtar losses.  There were still hostiles on grid with us and they started picking off lone Ishtars.  They would broadcast for armor but were mostly out of range of reps and sometimes out of lock range, so we took some last minute losses that might have been avoided.  Nothing like being on top of broadcasts for a long stretch and then getting a string where you can’t help.

We then headed out, keeping together so as to prevent stragglers from being picked off.  The tidi outside of DO6H-Q was worse than inside the system as several fleets pushed through gates.  Asher told us we needed to get back to our staging and reload drones as there was another objective to hit.  But by the time we got back to the station that event had already played out and we were done for the night.

On the GotG side of things they managed to complete their main objective in DO6H-Q.  They destroyed the Raitaru in question and another without any resistance.  The battle report shows they paid a price for that objective.

Battle Report Header

The ISK war clearly went in our favor.

Furthermore, as Asher notes in his after action report post on Reddit, while this was going on other forces were able to go out and kill a Tatara and an Athanor, so you can understand why we might feel pretty good about how the night turned out. (Also his AAR explains the broader fight as opposed to my narrow logi view.)

There is also a video of the fight up on YouTube now that shows a few items I mentioned above.

And a thousand ships is a sizable fight.  It seems like we might be past the time of 60-80 person fleets going out for objectives.  The fights are growing in size as the nature of the conflict escalates for GotG into a need to prove they can defend their own space.

 Addendum: Another video of the fight, this one with some of our coms, including bad puns.