Tag Archives: Guild Creation

Baby Steps in Telara – A Guild is Formed

We couldn’t quite get the group together Halloween weekend.

Earl, who lives in New York, informed us via the magic of iPhone that he was otherwise without power or internet connectivity.  So we had to leave him to the hum of his generator along with the almost non-stop sound of breaking tree branches while we figured out what to do in Rift without him.

And the rest of us got on a bit late.  There were pets and patches and updates to deal with.  Jolly joined the rest of us in getting the collector’s edition of the game.  Like Earl, he got the spider mount that now comes with the CE, as opposed to the turtle that was the previous reward mount.

Getting on late and being a player short, we needed something to do.

Being a fan of obtainable goals, I suggested we try to form a guild.  Potshot and I had already gone through the usual preamble of silly guild names and had come up with one to foist on our unsuspecting future guild mates.

The question was whether just the four of us could form a guild.

It turns out that two people with enough alts can manage guild formation just fine.

Potshot logged into Zahihawass, one of his higher level alts (his naming theme for Rift seems to be “unpronounceable meets unspellable”), picked up a charter in Meridian, and invited us all to sign.  This did not even require physical proximity, though we were one signature short.

However, I was able to log out and back in with an alt of my own, sign the remaining line, and there we were.

Guild Charter Complete

The Batsmen of the Calamari is both a Monty Python reference as well as a Rift reference.

Then we set about getting people set up at appropriate ranks within the guild.  Rift seems to come with more guild ranks than I would imagine anybody might need by default.

We have many ranks from which to choose!

I am sure there are guild out there that need ranks beyond a default “recruit, member, officer, leader,” but how many guilds need 10 ranks?

And there was also a tab about guild perks.

Tell me of these perks!

I will have to go read up on those.

As we were doing this, I also got a whisper from Harbinger Zero pkudude99 who is also on the Alsbeth server.  He sent Earl and I some armor he crafted, which was better than the quest reward items I had accumulated up to that point.  So a big thanks goes out for that.

With the guild formed, we decided to run down the starter quest chain a bit.  Earl had actually gotten a bit ahead, and he can be an MMO machine when he puts his mind to it, so we figured he would have no problem catching up if we got a quest hub or two ahead of him.

So we cleared out the quests from the first hub, which included yet another sample “here is how rifts work” event, calamari tentacles and all.

Finishing up the training rift

We pushed on from there and eventually ended up at the Kelari Refuge, where we decided to call it a night.

Kelari Refuge on the Water

But we now have a guild and a silly guild name floating above all or our heads.

Batsmen of the what?

Next week we hope to be stuck into Freemarch proper.

Herding Cats, Tundra Beets, and Other Fun in the Frostfang Sea

There is, in fact, a quest that has you herd cats.  Well, you put leashes on them and lead them across a glacier, so it isn’t quite herding.  But my experience with every cat I’ve ever known is once a leash goes on, they start immediately walking backwards.

Some of you know what I mean.

They will do a lot of things if you leave the leash on them for a while, but letting you lead them placidly is not on the list.

And don’t even think about a leash for these guys

But the real herd of cats was us as we tried to keep ourselves coordinated following the quest line through the Frostfang Sea.

World of Warcraft has spoiled us a bit and we are having to learn to make do without as much immediately accessible data.

For example, we have grown used to mousing over a mob or harvestable item and getting a info balloon that lets us know that we need said item for a quest, the quest for which we need it, and if we need more than one of the item, how many we need and how many we have already, plus that last line of information for everybody in the group.

That allows the whole group to be aware that an individual has not gotten and update, or has not killed all the ice bears required, or has not harvested that last ice beet.

On the last rolling stone

So those of us in the group who tend to obsess over who has gotten all of their ice beets were left to more primitive means, which did not always pan out… especially with tundra beets and bear poop.

The ice beet harvesting quest has one of those UI quirks that makes me fume.  It begins presenting data in a standard fashion, but changes format at the last tundra beet.  So the quest guide in your peripheral vision on the right hand side of your screen updates as follows. (This is an approximation, not a literal transcription, but it gets the point across.)

  • (0/3) Tundra Beets
  • (1/3) Tundra Beets
  • You should gather one more Tundra Beet
  • You should go talk to Charlie Questgiver

I have now done this quest four times, and every single time I do it when the quest guide switches from numbers to text I mentally mark the quest done and fail to collect the last tundra beet.

Damn you tundra beets!

Actually, I remembered about the tundra beet quirk before I ran back to the quest giver, and I made sure to tell everybody else about it, so we did not foul up the tundra beets.  However, there are a couple of other quests that do the same thing, so we ended up with the group out of sync a few times.  We would do the three parallel quests that seem to be the standard at the start of Frostfang Sea, and everybody would finish two of them, so everybody would run back to the quest hub and have something to turn in, but inevitably, it seemed, a quest went uncompleted.

This was usually discovered only after we moved on to the next item and somebody realized that they didn’t have a quest for the things that everybody else in the group seemed to be slaying.  Then we would double back and try to get everybody back in sync, though once we ended up having to backtrack a few quests because the person in quest got a few quests ahead in one line and so being out of sync was fine until all the quests for the group failed to line up.

In the snow, out of sync

You can visually audit the quest status.  You can see your own pending quests on your screen, you can see the quests that are shared by everybody in the group in the quest journal, and if those do not add up, you can then go through the quest list for each person in the group, which is also displayed in the quest journal in a tree control, until you figure out who is out of sync.

Not the worst system imaginable.  All the data is there for you, if a bit awkwardly laid out.

But I would be really happy if somebody on the EQ2 team went over and copied how LOTRO does group status in its quest log. (There, I didn’t even say, “Go copy WoW!”  But if they wanted to, I’d be good with that as well.)

Fortunately, we were not in a hurry to accomplish anything in particular.  This was the second night of EQ2 orientation, and we were all learning (or relearning) how things work in the game and what we need to keep an eye on.

The only real goal of the night was to form a guild.

The Guild Creation Window

Forming a guild in EverQuest II extended requires a few things.

  • A guild charter – 450 SC from the Station Store (60 silver won’t cut it)
  • A full group – that means 6 people
  • The whole group in the same zone with the guild registrar (herding cats again)
  • A guild name

Of course, it was that last bit that took longer than almost anything else.

Despite Potshot and I throwing around potential guild names for almost a week in advance, picking the actual name followed the usual pattern.  We began tossing names around and rejecting them until people grew tired enough to lower their standards.  The key here is to keep the name you really want to yourself until you sense that standards are beginning to waver.

Unfortunately for me, I sprang my own pet name, “Koyaanisqatsi Now!” too soon.

And so we ended up with the name Creedence Qeynos Revival.

There’s a bathroom on the right

(Those under age 30 might need to go here to understand the  guild name reference.  For the joke in the caption, you are on your own.)

One interesting note.  While you need a full group, six characters, in order to create a guild, guild creation is not canceled if one of the group members declines to join the guild.  Trucknut declined at the moment of guild creation for some reason, but the guild was created anyway.

We also went over collection quests, status item drops and where to turn them in to help level the guild, and AA experience slider bar.

So as far as the Frostfang Sea quest line went, we did not make a huge amount of progress.  We essentially moved from the quest hub on the shore by the raft to the quest hub in the cave.  If you’ve done the quest line, you know what I mean.  If you have not, well, we’re about one third of the way through, with the whole group ending up at level 11 or 12.

But since was more or a “training and explaining” evening, we were not expecting a lot of progress.  Plus Earl could not make it on with us (I logged on another account for the six member of the group at guild creation) so we did not want to get too far ahead.

Next time we should be able to bash through the remainder of the Frostfang Sea quest line.  We all want the mount you get at the end.

And then there will be the question of where to go after that.

The Frostfang Sea quest line sends you to Butcherblock, but I am wondering if we shouldn’t start looking into some more dungeon-like group content.  Maybe Stormhold over in Antonica.  There is a series of quests for it both in Qeynos and inside the zone itself, and the encounters are all tuned for groups.

Plus I haven’t been in there at level since early 2005.

Since They Were Handing Out Guilds For Free…

As Stargrace pointed out in a comment, the old system of petitioning for your guild name and waiting for a GM to come along and approve it is gone in EverQuest.

Now Alt-G in EQ brings up the following dialog box if you are not in a guild.

Guild Creation in One Field

You just put in the name you want and, hey presto, you have a guild.

So our own little guild was formed, the Qeynosian Scouts. (That link may fail in a few days.)

Still Scouting Unrest

Not that we really needed a guild.

I suppose it gives us a chat channel outside of group chat and a guild listing to see who is on.

But more importantly it gives us a little tag that says, “I’m with the band.”  No longer are we just four random characters wandering the lands.  We’re in a guild, so we must be wandering the land on important business.

I’d like to say that it would also stop all those pesky guild invite requests, but to date I have received none.

Of course, I do not know if the other restrictions still apply.  It used to be that if you did not get 10 members, which is to say 10 different accounts, as members over a given period of time, the guild would be automatically dissolved.

But if the guild fades away, we’ll make a new one.  It will be Potshot’s turn to pick a name then.

Guild of the week might be more fun than just a static guild… unless SOE has thought of that already and has something in place to thwart us.

DDO Guild Creation FTW! Almost…

One of the game annoyances I could do without is guild creation.

When we rolled up on Lightninghoof in WoW, we had to go through the same old routine, getting 9 people to sign the charter when we only had 5 available.  We managed to get some friends to create characters to help us out, but in the end I still had to stand there for a while in Orgrimmar and grub for signatures.

It didn’t go too bad.  I didn’t face some of the usual problems, like people out-bidding my charter signing bounty, people signing, taking my bounty, then signing another guild charter before I have turned in my own (so their signature goes away!), or the usual “bigger must be better” guild spam inviting every unguilded newbie they see.  It did take a while all the same.

Eventually our guild was formed.  In the time it took me to finish that, Potshot had already earned enough money at the auction house to buy a guild bank tab.

While I was rolling up new set of characters again this week in Dungeons & Dragons Online (thanks to a tip from Vett on how to get a free key to add DDO to your current Turbine account) I was poking around at the various functions in game and came across the ubiquitous “Social” window.  As in WoW or LOTRO, this is where things like your friends list resides.  It also has a tab for your guild.

So I decided to see what it was going to take to form yet another guild in yet another game.  But I was in for a surprise.

Buy a guild now!

Buy a guild now!

Want a guild?  Go to the item shop and buy a Guild Charter!

Now that is a cash shop item I can get behind.

Given the choice between spending time begging for signatures from strangers and spending a couple of bucks, I will take the money option.  The tool tip for the store is right!

Of course, I’m sure not everybody will be as enthusiastic about this as I am.  There is no “go beg for signatures” option on a free account.  Somebody will no doubt wonder aloud if this is not unfair to the unemployed or some such I am sure.  But I know enough people who pay for character transfers on a whim to think that this has the potential to be pure win for a lot of people.

But how much does this cost?

I clicked on the Buy Now button and was greeted with this.

No Guild For You!

No Guild For You!

The social tab appears to be a bit ahead of the DDO Store.  The DDO store does not have such an option available at this time.

So no guild for us… yet.

Still, I like the idea that we could just create the guild on demand via the DDO store.  Some day.

How about you?  Would you rather grub for signatures?

Ride of the Twilight Dandies

Twilight Dandies.  That was the guild name we settled on Saturday night.

If you’re not sure what that name might mean or imply, go to Wikipedia and read the entry on “Dandy.”

I’ll get to the “how” and “why” of the name in a bit, but first the “who.”

We all managed to get into the game.  It turned out that the previous week Earl had quite a bit of trouble getting the game to run and followed the standard rule that after four BSODs, you find something else to do.  WAR was not settling in well at his place.  This week, though, patched, updated, and running in windowed mode, things were much smoother.  The starting group for the night was:

Denrohir – Archmage
Stardoe – Warrior Priest(ess)
Varsoon – Warrior Priest
Guff – Swordmaster
Chicken – Shadow Warrior
Earlthecatfive – Shadow Warrior

The first order of business was to create the guild.  Thus came back the name discussion.  We obviously did not spend a lot of time over the week thinking on the subject, so an odd list of names were proposed and shot down.  The list may have included some of the following:

  • Twilight Milkmen Imperium
  • Louis Pasture Memorial
  • The Dave Clark Five
  • The Pete Best Six
  • 52nd Ekrund Rifles/Fusiliers/Dragoons
  • The Hormel Boners
  • Yolo County Regulars
  • Jacobite Me
  • Sigmar’s Briefs
  • Britt Ekland Rifles
  • Heretics for Sigmar
  • The Angry Sonomans/Back to Sonoma
  • Metamucil Regulars
  • The Monks of Sigmar
  • Althuman, Altelf, Altdorf
  • Anti-Clockwise
  • Anti-Pasti
  • 77th Bengal Lancers
  • Marat’s Bathtub

After all… or some… of those, in the end we decided on Twilight Dandies.

And not merely because it was one of my suggestions and I was the guy typing it into the guild creation screen.

I asked several times before I pulled the trigger on that if there were any other options.  In fact, I pulled the trigger on the name The Twilight Dandies, but then somebody did not like that definite article out front, so we reset and did it as Twilight Dandies.

I think we, as a group, were simply past the point of wanting to talk about guild names, so when we finally hit one that nobody really hated, it became the one.

Of course, there were issues in even pulling the aforementioned trigger and creating the guild, which gave us ample time to discuss names.

First I was sent off to Altdorf and had to find the Guild Registrar in the rather authentic sprawling medieval town that Mythic created.  Very nice.  Very Big.  Makes Darnassus seem the epitome of modern urban planning.  And it is all the more mysterious since you don’t really have a reason to go there for quite a few levels.

Once there, I tried to create the guild, but was told “You must be the Leader of a Party of 6.”  (What odd capitalization. I wonder if it is capitalized that way in the German version.)

Oops, I wasn’t the group leader.

We changed that.  I tried again.  I was told “You must be the Leader of a Party of 6.”

Well, now I was, but maybe it did not recognize the leadership change.  We disbanded and I invited everybody to a new group.

I tried to create the guild.  I was told “You must be the Leader of a Party of 6.”

Okay, we were scattered in different zones, so everybody headed to Altdorf.  When we all got into the city, I tried to create the guild.  A new error message at last!  It said, “Some party members are out of range of the Registrar.”  Progress!

Finally, we all hove into view of the registrar, I put in the name, we rejected it, then I put in the final name, we all accepted it.

We had a guild at last!  That only took us 45 minutes to accomplish.  You can see that we had plenty of time to discuss guild names.

Here we stand, the founding members of the Twilight Dandies.

Four surly elves and two humans in robes.  I think we might have an apt name.  We’ll be working on a guild logo next.  Something with Oscar Wilde I think.

Naturally, immediately after we finished up, we saw a guild called “Blood Bath & Beyond” and thought, “Why don’t we have a cool name like that?”

Such is guild life.

We then had to swap out characters because some of us were in the tier 2 level range, while others were tier 1.  That meant guild invites, promotions, and the like until we finally settled down to the actual play group for the night.

While we were swapping and standing around to group up again we had to have the weekly FALSE KENDRICKE SIGHTING!

This week’s False Kendricke was a High Elf Archmage.

Order of the White Candy?

Order of the White Candy?

He denied being the loquacious man from Minnesota. The brevity of the response again validated the denial.  In fact, it was the same “nope” as last week because, as it turned out, it was the same guy “not Kendricke” guy from last week playing another character.  We’ll be on the lookout for “Kendruk” this coming Saturday.

After all that, we finally set about playing some tier 1 RvR scenarios which, honestly, are beginning to wear thin with me.

Sure, we had some laughs.  There was a witch elf named “Thewife” in one scenario run that lead to some humor on Skype.  But how many flags must a man cap before he can call himself bored with the whole thing?  Judging from how early the group started to break up, the number is surprisingly close to 42.

We’ll have to work on getting the whole team up to tier 2 to get ourselves the hell out of Nordenwatch and maybe into something different, like the Altdorf sewers.

Maybe by next week the guild will have advanced to rank 2.  Then we will have a calendar to play with!