Tag Archives: Hyperion

Quote of the Day – The Machines are Winning

Really more of a Tweet of the day I suppose, but here was CCP Fozzie on the first day of the Hyperion release:

It sounds like the “Burner Missions“introduced with Hyperion are indeed hot stuff, with the NPCs blowing up 1,563 player ships for 207 losses, a 7.55 win ratio for the pirates.  Now that is a green kill board.

Tengus blowing stuff up

Meanwhile, in the CFC we even blob NPCs

Okay, that is a day one stat, when everybody was figuring out the mechanics of the new missions.  But at least it sounds like being forced to stick to frigate hulls in order to hunt down these faction flying NPCs aren’t a complete push over.  At some point somebody will write a guide complete with suggested skill set and a winning fit to tackle these missions, but for now they look to require some effort.

This got Tubrug1 over at The EVE Onion to declare that CCP Fozzie is an agent of the New Order and an ally of James 315, confirming that the slaughter of high sec mission runners has only just begun.  While the EVE Onion is nominally a satire site, as with The Onion on which it is modeled, I sometimes wonder if the whole thing isn’t a more accurate editorial page than what some legitimate news sites offer.

 

Enter Hyperion

The Hyperion is a great ship for people who don’t like to ask questions, like “Why didn’t I just buy a Megathron?”

-Goon Wiki

Today CCP drops the second mini-expansion on us.  We had Crius five weeks back, and today we have Hyperion.

Of course, I was all “Heh, there is a battleship type called ‘Hyperion’ in the game, I should run with that!” when I saw the name of the expansion.

The CCP Train Schedule

And you know where I’ll go for Rhea then…

Not a very original idea and, as it turns out, the Hyperion seems to be a bit of a loser when it comes to Gallente battleships.  As the quote from the Goon Wiki above indicates, I would be hard pressed to come up with a scenario where one would choose the Hyperion over its Gallente stablemates, the Dominix or the Megathron.  I even went over to my other site to find a picture of the ship, but with more than 800 EVE Online screen shots posted, the Hyperion only appears once.  And that shot was a classic graphics shot from 2009, back when the ship might have had a place.  Oddly though, the year 2009 fits into the scheme of things, but we’ll get to that in a bit.

The Old Hyperion

The Old Hyperion

Anyway, the Hyperion expansion was not named for the Gallente battleship, which as far as I can tell gains no benefit from the update, but from the mythical titans, who lend their name to the expansion out into the foreseeable future.  My momentary flirtation with the ship was mostly because Hyperion’s main focus is on wormhole space, and I know squat about wormhole space.

Hyperion Wormhole - Note ship not used...

Hyperion Wormhole – Note ship not used…

Wormhole space showed up with the Apocrypha expansion back in March 2009 (back when I was taking classic graphics screen shots of Gallente battleships) along with the skill queue, tech III ships, the ship fitting window, that epic mission arc thing I never did, and an updated new player experience, all of which seems far more recent in my brain than five years ago.

Apocrypha - March 2009

Apocrypha – March 2009

But there it is, and wormhole space added nearly 2,500 star systems, which makes up more than a quarter of space in EVE Online.  And I have barely ever been there.

Potshot and I were planning a wormhole expedition at one point.  We were going to find a small wormhole, set up a tower, and live the life of the independent space pioneer.  And then we found that we were far from alone in that idea as every wormhole we scouted seemed to be occupied.   Packing up to go live in w-space seemed to be a fairly common goal.  So it seems odd to read articles that talk about CCP’s vision for w-space being that of a nomadic existence, where players never settled but just roamed about, mining or ratting or whatever, only to return to known space at then end of their mission.  I only ever heard, “new lands to settle!” sorts of sentiment back then, probably influenced by the ideas of sovereign null sec.

Emergent behavior took over, players did what they wanted to, and w-space became what it was.  CCP has been clear in its blogs about Hyperion that they are not going to try to “fix” things to bring them back to what they envisioned, but rather change things to help suit what has become the defacto behavior in w-space… and, of course, tune some of the discoveries made by players over the years as to how to exploit w-space.  Given enough time, players will always find the best, or most efficient, approach to anything.

Since I know next to nothing about wormhole space, I’ll defer to those who live there as to whether the changes are good or not.

The other graphic being used for Hyperion

The other graphic being used for Hyperion

Other than wormhole space, there are some changes to incursions and missions, including a new type of optional level 4 mission called a “burner mission.”  In those missions, you will be tasked to go chase down and destroy a pirate faction frigate fitted for PvP style encounters.  And you, yourself, will be limited to a frigate hull as well, so this is supposed to be something of a challenge… which is why it has to be optional… and perhaps a way to get people to transition a little more towards a PvP mentality after running endless PvE missions.

I will be interested to see if this ends up being used much or not.

There are also a couple of additions to the New Eden Store (formerly NEX) that give players some additional items they can purchase for real world cash and turn around and sell for ISK in game.  The two new items are the Pilot’s Body Resculpt Certificate, which lets you redo your avatar, and the Multiple Pilot Training Certificate, which lets you activate a second training queue on your account so your alt can train up as well as your main.  Previously you could purchase both of these with PLEX.  At first I suspected that the increasing price of PLEX has prompted CCP to separate these two, though to get Aurum, the currency for the New Eden Store, you have to buy PLEX in any case, so the price of PLEX in Jita will still drive pricing so… what was the question again?  Anyway, these are now things in New Eden.

And then there is the usual array of minor adjustments and bug fixes for the release.  You can go read the Hyperion expansion page for the general overview and the patch notes for the gritty details.  The expansion itself appears to have been deployed without incident.

The next expansion on the list is Oceanus, which should show up in another six weeks or so, putting it somewhere in early-to-mid October.

I guess that CCP timeline is way-off by this point (so I should probably stop using it), largely because what ended up going into Cruis, all those industry updates (and did those change the shape of industry very much, I haven’t really paid attention), were supposed to be in Kronos, so the clock got moved up for that first mini-expansion.  And soon we will hear what Oceanus might bring.  But for today it is just Hyperion.

As I have noted elsewhere, at least we get new music with each new expansion, so with more expansions we get more music, so I will leave you with the official CCP music for Hyperion.

People Aren’t Wearing Enough Hats!

Last week Rixx Javix put up a post over at his blog about hats.

Specifically his post was about EVE Online avatars that he has adorned with hats over the years, including his own and others.

A selection of Rixx Javix hats

A selection of Rixx Javix hats

You should go look at that post.  He has done a lot of hats.  EVE Online avatars with hats on them appear to be quite a thing.  Even my own avatar on the blog is my EVE avatar with a horned helm applied to it. (I used that avatar at work as well.)

That lead me to joke that if CCP had given us hats instead of monocles with the Incarna expansion, things might have gone a bit differently.

I was, of course, being silly, and doubly so because monocles were never the main issue with Incarna.

But still, I felt in my gut that there was something to this.  Hats are fun.  Putting on a hat is almost the simplest form of costume.  Hats lend a sense of style, silliness, or personality when put on.  I love hats.

In fact, in-game if I cannot have a good hat I won’t wear any hat at all.  But I will go out of my way for a hat that fits my mood or forms the basis of a look.  One of the things I miss about Rift is that it had both a varied selection of hats available and a cosmetic system that allow players to easily wear what they liked.

Hillmar with his mean face on

I always liked that farmer’s hat on Hillmar

I realize that Blizzard wanted to use transmorg to get gold out of the economy, but the restrictions on what can be transmog’d into something else are too restrictive in my book.  I want to make my plate helm look like Whitemane’s chapeau or the Hydromancer’s Headwrap!  Is that too much to ask? (Also, the stuff you sell in the Blizz Store… the hats… they look awful.)

Fortune Telling Foursome

Fortune Telling Foursome

And in Lord of the Rings Online as well, I always had to find the right hat.

Manteca the Goon

Go ahead, say something about me hat!

Hats may be the only item I have eagerly spent money on in cash shops.

Who you calling, "fuzzy?"

Bunny hat I bought in EverQuest II

And there is Team Fortress 2 which apparently finances itself entirely through the sale of hats.  That seems to indicate that it isn’t just me with the whole hats thing.  Hats make the character.

Hats seem to be a thing worth monetizing.  Here is an opportunity for CCP to add something to their in-game cash shop that people might buy.

I hear somebody from the back of the hall saying, “But you can buy hats in EVE Online.  And they are bringing more in with the Hyperion expansion.”

And I would have to admit that those are true statements.  But the options currently available do not thrill me, and the options they are adding with Hyperion are even less palatable.

Hyperion Apparel Additions

Hyperion Apparel Additions

That was clearly the problem with the NEX Store, or whatever they are calling it these days; not enough color choices in the hosiery section.

Anyway, those headgear options barely qualify as hats and certainly do not represent anything I would want to display on my avatar.

What CCP needs to do here is get off the whole dark brooding dystopian future… after all, this is the future where anything should go, so if you can name yourself DoomBunny or HVAC Repairman (or even Dabigredboat) in-game and be taken seriously… and at least one of those people is… then fix things so you can find a decent hat in New Eden.  Dystopias tend to have pretty decent hat selections.  Look at Blade Runner or that snappy model Alan Arkin wore in Gattaca.  And lets not forget the Mad Max series.  Or the Soviet Union.  Police states and dictatorships practically rise and fall on their haberdashery selections.

So here is what I want.

I want to have a wide selection of hats, from subdued to zany, that I can buy from the in-game cash shop and apply directly to my in-game avatar so when anybody sees it come up in an info screen… or if they are one of those horrible people that leave icons on in chat… there is my damn hat in full view making exactly the statement I want… which is that I think hats are cool.  In a year I want Rixx Javix to look at the store in EVE Online and say something like, “I can’t keep up with that.”

But that is not all I want.

No, I want an entire hat subsystem in the game.  I want to be able to buy a hat from the store and apply it to my avatar right away, easy-peasy, no questions asked.  I want a hat inventory window where I can view and select from my ever growing collection of hats so I am always wearing the hat appropriate to my mood and the occasion.  I want the method by which I acquire in-game currency… Aurum, isn’t it?  I want that simplified.  I don’t want to have to buy a PLEX and then convert it to Aurum.  That commits me to a nearly $20 transaction.  Just sell me a stack of Aurum, small to large, starting at $5.

Which leads me to the last, and most essential bit.  Make the hats cheap.

We have a luxury item with a non-insignificant amount of overhead to create, but which has almost zero incremental cost per unit sold.  You make it once and sell it a zillion times and your costs don’t change all that much.

Because here is something that Jester got totally right on the similar topic of ship skins, which are too expensive (and too inconvenient) for most people to buy for ships they are going to lose.

Price the hats so that you will sell many.  I want them to be cheap enough that an FC can call for a specific hat style and get decent turn out on that front.  I want them to be cheap enough to feel okay calling anybody who refuses to “hat up” a cheap-ass scrub.  I want to see GSOL running around in yellow construction hats and Theta Squad in fezzes and Triumvirate in very serious fedoras and a halo for The Mittani and a selection of pirate hats and horned Viking helms for every low sec pirate corp to feel included.

What hat would you and your corp or alliance want?

I know, I know, technical details, 3D modeling, limited resources, everything is too hard.  Make the hats freakin’ stickies to apply to your avatar ala that horrible system in Google Hangouts.  You can add in fright wigs, red ball noses, and bow ties while you’re at it them.

All I know is that I want some decent, affordable hats dammit.

Which CSM member will take up this cause?  Who will lead the campaign for more hats in New Eden?

I would, but I’m trying to get this Soviet Naval officer’s cap on my avatar.  It just isn’t quite right.

Comrade Wilhelm

Comrade Wilhelm

A work in progress.