Today is the day, the Invasion expansion for EVE Online is here.
The Triglavian theme is right up front as the expansion features three new Triglavian ships. They are:
- Nergal – Assault Frigate
- Ikitursa – Heavy Assault Cruiser
- Draugur – Command Destroyer
These are tech II ships, which means that there must also be the related skills, Triglavian Encryption Methods and ,Triglavian Encryption Methods as well as Triglavian Quantum Engineering datacores and Triglavian tech II components, so that players can go through the invention process to build these new ships.
There will also now be Mutaplasmids for modifying Damage Control and Assault Damage Controls modules.
In addition, there is this item in the patch notes:
The Triglavian Collective have begun to exert influence on systems within of the Hi-Security regions of New Eden. Escalating System-wide effects have been observed and Triglavian forces are roaming these systems in varied fleet sizes and compositions. Rumors spreading from capsuleer expeditions into abyssal deadspace indicate that these first waves of Triglavian vessels may be the vanguard of a larger invasion force yet to reveal itself.
This is no doubt the “invasion” to which the expansion refers, but as to what it means and how intrusive it will be in high sec space is left to be seen. The trailer for the expansion is clearly focused on something happening as well.
However, we don’t know what it all really means, whether these will be like incursions or pirate faction FOBs or something completely new, though I am sure the whole thing will make somebody angry.
The expansion also brings round four of the War Declaration revamp. With the expansion any aggressive war will now require the attacker to declare an Upwell structure as their HQ. Destruction or removal of the HQ will end the war and the attacking party will not be able to declare war on the same target until a two week cool-down has passed.
The cost of wars has now been simplified. They are a straight up 100 million ISK per week.
Mutual wars have also been simplified and do not have a weekly charge to maintain.
There is also a big revamp of The Agency as part of the expansion.
The old user interface of The Agency represented the conflict between good intentions and poor execution, so we will see if CCP has been able to act on the many complaints about their all-in-one PvE content finder.
Other highlights from the expansion:
- Faction, storyline, and office weapons can now use tech II ammunition
- There is now a button to get a rookie ship, a corvette, rather than just handing you one automatically when you dock up in an NPC station in a pod and have no ship in your hangar
- A new pointer tool has been added to help you explain the arcane EVE Online interface to friends you rope into playing
- You can opt-in for the 64-bit client beta
There are lots of other details in the Patch Notes and on the Updates Page for the expansion. Word is that the expansion has been deployed successfully. Now we’ll just have to see what those Triglavians are up to.