Tag Archives: John Smedley

Quote of the Day – The End of Smed?

Daybreak Games confirms that John Smedley will be taking some time off from the company for the near-term and transitioning to a different role to be determined. Upon finalization of his plans, further communication will be provided.

RadarX, EverQuest II forums

l go away for a few days and this happens.  While I was down at Pismo Beach watching the beach bunnies and avoiding the horde of German tourists… seriously, they were everywhere… only to come back home and find that Smed is out as the boss at Daybreak.

I will cut you

The Daybreak era Smed

There is plenty of speculation about why he is out, where he will end up, and how it may or may not relates to his run-in with Lizard Squad and the deletion of his Twitter account.

Smed was, of course, a pillar of the MMO development community who helped make EverQuest possible.  He was also a staple of “Quote of the Day” posts here and not universally loved, having run SOE and Daybreak through various controversial periods including the NGE, the transition to free to play, the current era of early access sales, and the sale of SOE to Columbus Nova Prime.  While he has fans both inside and out of Daybreak, not everybody will be sad to see him step down.

But that just brings us to the next question; who will replace him at the helm?

Smed was at least a gamer through and through.  Russel Shanks, another long time member of the Daybreak team is stepping up for now, but it is not clear to me if that is a permanent move of not.  So the next person running Daybreak may not be cut from the same gamer mold.  And while Smed stepping down may have had something to do with his online conflict coming home to roost at Daybreak, it could be about something else as well… something like money even.

Having worked for a company that was acquired by an investment group in the past, I can tell you that I was often reminded of that scene from Goodfellas:

Now the guy’s got Paulie as a partner. Any problems, he goes to Paulie. Trouble with the bill? He can go to Paulie. Trouble with the cops, deliveries, Tommy, he can call Paulie. But now the guy’s gotta come up with Paulie’s money every week, no matter what. Business bad? Fuck you, pay me. Oh, you had a fire? Fuck you, pay me. Place got hit by lightning, huh? Fuck you, pay me.

This may be simply the first round of, “Fuck you, pay me.”  Or it could be something else.

What will Daybreak be without John Smedley?

 

The Unblinking Eye is Watching You!

Daybreak Game Company now has a logo.

It follows you as you move about the room!

It follows you as you move about the room!

It sort of makes me feel like an angry owlbear is watching me.

They also apparently have a working domain at daybreakgames.com now and a new site that seems to be pretty much free of Sony or SOE mentions along with new terminology like Daybreak Cash rather than Station Cash.  It is like they are a real company now!

Addendum: There is also an interview with Smed about the site and logo update. It includes this:

The Daybreak logo was designed to reflect that brand, with a nocturnal aspect, (the owl’s eye), a technological aspect (the gear within the eye), and a more literal aspect (the “Daybreak” of a rising sun within the gear). The red, black, and yellow of Daybreak logo is starkly different from the familiar blue and white of the Sony Online Entertainment label, which might serve to emphasize a separation from the company’s past. Internally, Smedley said that separation has already happened.

Summarizing the rest of the interview, there is nothing but geezers left in the company, WoW is dead, and long live cash shops or something.

And a further interview over at Polygon that talks about being the odd duck at Sony, which we all sort of knew.

Off topic:  This new official Smed picture seems like it is aching for a Daybreaking Bad joke or something.

I will cut you

I will cut you

Quote of the Day – Is H1Z1 an MMO or Not?

I look at H1Z1 not as an MMO at all. It’s got nothing whatsoever to do with MMOs. It’s a session based persistent online game.

John Smedley, Twitter

So H1Z1 has been a thing… at least an early access thing… for almost a week now and, as I have noted, it has gotten a variety of reactions.  Whether you believe early access is a good thing or not, H1Z1 is out there, the latest MMO from SOE.

The night is dark, I think I'll go to bed

And, of course, will IT survive?

Only there is that Smed quote from Twitter.  This was in reaction to a story posted over at Massively, More Boredom than Terror, that describes Syp’s venture into H1Z1 on a PvE server.

Putting together the full series of tweets from Smed, they read out:

Watching [Massively’s] story about how H1Z1 is boring and seeing other commentary along the same lines from people playing PVE.  Makes me realize just how stratified the online gaming industry is. Not a bad thing at all. just interesting. Basically the review is from the perspective of an MMO vet coming into it. The comments are identical to stuff we heard from our own company.

My perspective is different – new kinds of experiences with comparisons to current MMO experiences mean people are looking at it through a different lens then we made it. All still valid points of view though and can’t disagree with them.

I look at H1Z1 not as an MMO at all. It’s got nothing whatsoever to do with MMOs. It’s a session based persistent online game.  session based because lots of people play until they die. It’s an easy stopping point.  anyways… just a bit of rambling about it, but I find the experience an MMO vet has coming in to H1Z1 (or Day Z for that matter)

I will say that at least Smed didn’t go for the cheap “It’s a PvP game” shot like so many comments over at Massively did.  SOE provides PvE servers and the team has, in Smed’s words, “…really have gone out of our way to make sure PVE players will be happy” so the idea of “not playing it right” can be discounted.

But how about the idea of not looking at it right?

That does bring us back to the age old question of “what’s an MMO anyway?”  I know what I mean when I use the term… when I write it, it is almost always short hand for persistent world, progression based, multiplayer, online, servers and shards, role playing game.  I also usually mean “fantasy” as well, but there is EVE Online and Star Wars: The Old Republic out there, so maybe I should stop thinking that automatically.

But what I mean when I say it clearly carries little weight, as the term gets used for games like War Thunder and World of Tanks and League of Legends, and probably quite a few more games that would not, in any way, meet my own personal definition.

On the flip side, H1Z1 does seem to press most of my MMO buttons.  You have a character, a persistent world, the whole shards concept with many parallel realms, a form of progression… it is equipment based progression, but that is hardly a new thing… and there is the whole multiplayer aspect.  Common mechanics we find in MMOs, quests and raids and auction houses, are missing, but so what?  Common isn’t the same as required, while the hardcore nature… gotta eat and drink or you’re gonna die… doesn’t disqualify it.

In the “quacks like a duck” view of the world, H1Z1 seems like an MMO to me.  Also, SOE calls it an MMO right there on the SOE main page, thus planting the seed rather firmly.

H1Z1 is a zombie survival MMO set in a post-apocalyptic world where thousands of players must strategically align with friends and against enemies in order to survive the worldwide infection.

And then there is the description on the H1Z1 site itself:

Tell me about H1Z1 please...

Tell me about H1Z1 please…

And “sandbox” is a common subset of MMOs, at least for purposes of argument most days.

Of course, you might say that marketing needed to call it something, and they call everything else at SOE an MMO… except of course, they do not.

They manage to avoid the term, at least on the SOE main page, with Landmark and with H1Z1’s antecedent, PlanetSide 2…. and also with EverQuest and EverQuest II, which are clearly examples of the MMO genre.  Maybe marketing was just lazy.  After all, they also say that EverQuest is the “online game that started it all!”  Though, to be fair, they don’t really define “all.”  However, you get the possible implication swimming in that vagueness, don’t you Ultima Online and Meridian 59 vets?

But I digress.

The usage of the shorthand term MMO could also just be the lens through which we… me, Syp, SOE marketing… are seeing things as well.  The human brain loves to categorize things.  It was a key survival instinct out on the African savannah and remains so in many modern situations, like crossing a busy street in a big city. (Hint: Cabs are predators.)  But it doesn’t always help in situations that are more nuanced… or even when recognizing which situations might be more nuanced.

I know the idea of an MMO is more nuanced than the industry treats it.  A lot of things seem to get that label more because of marketing than any deep thinking on genres and classifications.

But even with that, H1Z1 still feels more like an MMO than any other option.

Is H1Z1 an MMO?  Is it something else?

Are we too fixated on MMOs to be able to tell?  Is Smed to close to be able to see beyond the details?

Quote of the Day – President of PvP

even the disgusting PVE carebear servers will be ready day 1. I’m not happy about that but people tell me I need to get over it.

-John Smedley, on ramping up for H1Z1

I found that quote amusing if only because I thought I read somewhere that H1Z1 was striving to be more of a cooperative survival MMO, at least when compared to Day Z and… wasn’t there another one… zombie apocalypse games aren’t really my thing… which by all reports quickly devolved into solo ventures where you fought or avoided any other players you encountered.  PvE seems like a way you could fix that problem and make the game more social or cooperative.

But maybe SOE has a fix for that end result when it comes to PvP servers.  We shall see.

Anyway, I am sure Smed was kidding around with that quote.

Then again, he is the PvP loving boss of a company that caters to a lot of carebears.  He has always championed Planet Side and PlanetSide 2 even as PvE in Norrath paid the bills. (Planet Side isn’t paying any bills, having no revenue at all now, and, as noted recently, PlanetSide 2 just hit the point where it brings in more money than it costs to operate.)  And I would guess that he might have pushed some of the unsuccessful ventures into PvP with EverQuest games. (How many EQII PvP servers are there now?)  So I guess it is no surprise that the PvP side of H1Z1 is where his heart is.

Zombie checkout counter

Zombie cleanup on checkout six please!

Still, it sounds like SOE is going into this… closed beta… early access… Landmarkian zone of featureless despair… whatever it is… in a big way.

looking like we’ll have 150-200 H1Z1 servers on 1/15.

we’ll be announcing the distribution of them (i.e. rulesets, etc) in the next day or two. I think people will be happy.

John Smedley, on Twitter (first and second)

150-200 servers?  I am going to guess that server populations are planned to be pretty low.  That is a WoW level of servers, and I don’t think this game will get WoW numbers when it comes to players.  Also, good luck playing with friends if you don’t coordinate in advance. (Also, wasn’t early access going to be 4-6 weeks from April of last year?)

l will be interested to see the rules sets and distribution of servers… that is to say, how many of each type they run with.  And I will be even more interested to see how things shake out as the game goes live, gets past its initial burst of activity, and settles down to a steady pace.  Will the “disgusting PVE carebear servers” end up paying the bills?

Addendum: I see Syp picked up that quote as well, though he had a more direct response to it.  So did Aywren.

Addendum 2: Smed has some further words:

so for you PVE loving folks, we will have vanilla PVE and hardcore PVE that requires headshots, and only support First Person. (twitter)

so despite my jokes, we really have gone out of our way to make sure PVE players will be happy. Not everyone enjoys KOS (twitter)

for PVP we will support hardcore as well.. first person only, headshots required and you lose recipes when you die (ouch). (twitter)

The More Things Change… Oh, And Marketing 101

It was just over five years ago I was writing about a free to play first person shooter, Battlefield Heroes, causing a furor because they changed up the game by making things more favorable for people who paid versus those who played for free.

The hue and cry was… something.  We’re all familiar with the term “pay to win” at this point.  No lesser source than the generally respected Ars Technica ended their article on the topic with a dire statement about how this change might end the game.

Here we are today and there is something of an outcry because SOE just did something marginally similar by decreasing the effectiveness of a few implants in PlanetSide 2 in order to be able to put some Station Cash only implants into the game without making them too over powered.

People hate when you nerf stuff, and when you nerf stuff in favor of a cash shop item, people will rightly suspect that the move was motivated by money.  Also, pay to win.  Smed, being Smed, stood up and admitted as much, that they want to make money off of the game.

Unfortunately, Smed made a classic “land war in Asia” level PR mistake when he used somebody else’s terminology in his response.  And so Massively got to use the term “Money Grab” in its headline.  You take your click bait where you can get it. (But hey, look at Conner over at MMO Fallout who when with Smed’s real statement for the headline!)

Massively doesn’t actually include the tweet in its article, otherwise it might be clear that it was a direct response to somebody’s accusation… basically, echoing somebody else’s words.

But the quote is fair game as anything Smed says about the game in public is there for everybody to see.  He should have known better that to feed the press a line like that because, as has been demonstrated in the past, that will become the headline and will effectively deliver the opposite message.  People see the denial and will immediately think “PlanetSide 2 Money Grab!”

Live and learn.

As for the dire news five years back about Battlefield Heroes, the last I checked it was still up and running which, considering it is an EA game and they will close down anything that isn’t making enough money, says something.  There is an appropriate Mark Twain quote out there that I think fits the situation.

Meanwhile, the Ars Technica article with the dire prediction for the game is still up and available on their web site.  Because that is what journalists do, they stand by their work as it appeared in the moment.  Or, if they really screw up, they issue a correction.  They don’t, you know, delete their shit and hope nobody notices.  That is what hacks do.

And the world continues to turn.

Quote of the Day – Hearthstone, SOE, and Historical Inevitability

Actually after seeing what Blizzard did with Hearthstone it’s given us some other ideas…. LoN is an awesome card game. We can take that to the next level.

John Smedley, Reddit AMA on plans for Legends of Norrath

Okay, that is actually a quote from a few days back, but the Reddit Ask Me Anything that John Smedley did last Friday is a gold mine of quotes.  I have to salute Feldon at EQ2 Wire for picking out some of the prime samples for his post.

And I have to hand it to Smed for not flinching from some tough question and answering things the way he did.  He laid out a lot things there, and not all of them were flattering to SOE.  He also left a lot of meat on the table to discuss, from SOE operating Vanguard at a loss for “a long time” to consolidation of IPs plan (again, is DC Universe Online safe with that going on?) to EverQuest Next being headed for the PlayStation 4 (not good news in my book, at least when it comes to a ship date… or user interface choices).  You could get a month’s worth of blog posts out of that AMA.  I am sure bloggers will be feeding on this all week.

But the item quoted at the top… I think speaks volumes in just two sentences.

The online collectible card game Legends of Norrath was launched back in late 2007, when it was integrated with EverQuest and EverQuest II, giving players a game to play within a game.  No mixed message in that.  Later it got its own stand-alone client, but the integration with the EverQuest games was still prime.  Legends of Norrath borrowed the stories and metaphors of the EverQuest games for theme and mechanics, and offered up in-game goodies for players of the two MMOs along with throwing out the occasional reward to the community by including somebody on a card.

Brent from VirginWorlds got a card

Brent from VirginWorlds got a card

And, as far as I know, the game has been a success.  It survived the great purge of the Denver and Tuscon studios that seemed to spell the end of online card games being anything like a focus at SOE. (There are some good historical Smed quotes on the old SOE Blog, and some interesting posts from others about company plans. I am surprised it hasn’t all been sent down the memory hole yet.)  Legends of Norrath survived along with Magic The Gathering: Tactics, though the latter is slated to be shut down at the end of March.  Another aspect of the recent blood bath I guess.

And then along came Hearthstone: Heroes of Warcraft.

HearthstoneWhite_450

Actually, it hasn’t really come along yet.  It just got out of closed beta and is now downloadable by anybody who wants to be in the open beta (Europe too now) and who has a Battle.net account.

Hearthstone compares directly to Legends of Norrath.  It is an online collectable card game based on the lore of a popular MMO, it is free to play with its own client, you can buy cards, play against other online, and so on.

However, unlike Legends of Norrath, Hearthstone isn’t integrated into World of Warcraft.  For now the linkage is only in lore and sharing a Battle.net login with WoW and your other current Blizzard games.  Also unlike Legends of Norrath, Hearthstone has gotten a lot of praise from both inside and out of the MMO player community.

Not that I have heard people slam Legends of Norrath, but it never seemed like a big deal either, not the way Hearthstone has been hailed.  Part of that is no doubt the fact that Blizzard games are much more visible, popular, and highly rated than games from SOE.  A lot of people will try anything Blizzard ships.  Simple truth: Blizzard has a lot more fans than SOE.

And part of that is no doubt the application of Blizzard magic to the Legends of Norrath idea, which made Hearthstone shinier, easier to get into, and more appealing to players for whom collectible card games were never really a thing to do.  Plus there is the promise of an iOS and Android version of the game.  The iPad will likely be the Hearthstone platform for me.

This is, of course, pretty much a parallel to EverQuest and World of Warcraft.  SOE got out there first and succeeded, but then Blizzard took what they saw SOE doing and created something an order of magnitude more successful.  And so I suspect will be the case with Hearthstone.

Of course, not everybody loves Hearthstone.  As the hardcore early EverQuest players derided World of Warcraft (even as EverQuest tried to become more and more like WoW ), so some serious CCG players have declared that Hearthstone is a shallow game only fit for casual scrubs, bitter that people are not playing “more deserving” games.  And so it goes.

But the generally favorable reviews of the game got even me to download the Hearthstone open beta, and I am well into the “CCGs are not for me” camp. (I tried the Pokemon CCG a few times, but never enjoyed it.)  I haven’t actually played it yet… or even launched the app… but I have it downloaded.  And that brings me to yet another SOE vs. Blizzard parallel.

In downloading and installing Hearthstone, I found out that to use it required the still-in-beta Battle.net launcher… erm, excuse me… the Battle.net Desktop App.  Oh, and that replaced the launcher for all of the current Blizzard games, including World of Warcraft and Diablo III.

The Hearthstone install did not warn me about that and I was PISSED!

I was pissed because I have been through the single, unified launcher/updater wringer before.  Of course, that was with SOE which was trying to push their version of that sort of thing quite a while back.

Station Launcher of yore...

Station Launcher of yore…

The fact that Station Launcher never quite worked right was compounded by the fact that the SOE website kept telling people to use it after they had stopped supporting and it had ceased to function.  I had to open a support ticket to get the response of “don’t use that” from SOE.  So my anger was entirely based on having problems with this sort of thing before.  I would have avoided downloading Hearthstone had I known what it meant.

Only, in the ongoing parallel between SOE and Blizzard, the new Battle.net launcher… Desktop App… just works.  I log into Battle.net through it and can kick off World of Warcraft just fine.  It shows me all the news tidbits that the WoW launcher did and, in addition, shows which of my Battle Tag friends are online and in which game.  No problems at all.

My anger was thus short lived, which brings me back around to the quote at the top of this post.  SOE deciding to copy Blizzard, who copied SOE in the first place seems to be the natural order of things.  I am sure somebody can make quite a list of the things that SOE copied back from Blizzard.  So it is no surprise to me that, upon seeing what Blizzard has done with Hearthstone, that SOE has been moved to action.  Because, when left to their own devices, SOE can come up with some clunkers. (Not to mention being a bit tone deaf at times.)

I suppose the only thing wrong with Station Launcher was that SOE didn’t leaving hanging around long enough for the Blizzard version to appear so that they would know what to do.

Will Vanguard’s Closure Help Pantheon: Rise of the Fallen?

On Friday afternoon SOE chucked a huge stone into the lake of MMOs, and now we are watching how the ripples spread and wondering what they will impact.

more titles in the past than in the future

more titles in the past than in the future

What does Friday’s blood letting say about SOE’s all-in attitude on free to play, or about one company running more than a couple of MMO titles?  Should we avoid the niche titles from SOE and NCSOFT, as they appear vulnerable to closure at a whim compared to similar titles where that is all a given company has going for it? You seem safe playing in Norrath (on Windows) and in whatever the PlanetSide universe is called, but other titles… not so much.  How long does the contract for the DC Universe Online IP go?

Will people who invested a lot in cosmetic gear in Clone War Adventures or Free Realms feel burned and thus be less likely to spend money now that these two cosmetic funded titles are being shut down with 9 weeks notice?  Has SOE poisoned the well on this front?  And what does Smed’s “no more titles for kids” pronouncement mean?  I guess the myth that many MMO players were kids with daddy’s credit card has been dispelled.

Have we seen enough Asian MMOs ported to the US market only to languish and fade yet?

Can Smed be naive enough to believe that a vague promise to former Star Wars Galaxies players about SOE’s next, unannounced title being for them, that they can come “home,” means anything?  I am sure that those driven out by the stick that was the NGE are pretty sure that their home is elsewhere these days.  And as for those who remained, how many stuck with the game just because it was set in the Episodes IV-V era of Star Wars?  Is a different IP going to scratch that itch?

And then there is Vanguard and Brad McQuaid and the kickstarter for his new game, Pantheon: Rise of the Fallen.

PROTF04

On the one hand, part of his “trust me” appeal for the Kickstarter campaign is his leadership in producing two enduring MMORPGs, EverQuest and Vanguard.  Sure, Vanguard had a tough launch.  That was just the situation at the time and he had to roll with it.  But once it was “fixed,” the game was good.

So SOE “sunsetting” (Because that makes us all feel better than just saying “closing” or “shutting down” right?) Vanguard kind of puts a pin to the balloon of that argument.  *POP*

Because if Vanguard was good enough, popular enough, and profitable enough, SOE wouldn’t have found security updates to be too difficult.  Money talks, and enough money gets your fixes done.  So we can assume there wasn’t enough.

So Brad now has one successful, still running MMO on his resume, even if it has been drastically changed from back in the day, and one that is being shut down… the announcement for which went out during his Kickstarter.

And then there was the talk about Brad buying Vanguard from SOE.  Fine, I know a small crowd of fans were really for that, but for me that was a red flag moment.  My concern for Pantheon, should it fund successfully, is that it will end up being another case of trying to do too much and ending up launching with an unready product.  A small team really needs to pare down projects to the essentials to deliver.  I still cringe that PvP is on the stretch goals, as that seems like a distraction, something totally outside of the vision set out for the game.  And it doesn’t matter that they will likely not make it to that stretch goal, it is the fact that they even consider it an option that worries me.

So, in the middle of a campaign for a new game, sudden talk about buying up the old game seems like a moment where somebody should be saying in Brad’s ear, “Stay on target!”

On the flip side, I wonder if the timing of this announcement from SOE… delivered after lunch on Friday, the time slot chosen by PR people who hope the news will be too late to make a splash in the news cycle and will end up forgotten by Monday… might turn to something of a boon for the Pantheon Kickstarter campaign.

Certainly, there is the potential to get the news about the Kickstarter in front of a few more faces.  The coverage of the closure of Vanguard inevitably rolls around to what Brad is up to now.

And Vanguard shutting down puts paid to some of the comments I have seen about the Pantheon up to this point, which basically amount to “Why do I want this when I already have Vanguard available?”  Well, you won’t have Vanguard around for much longer.

Will these two points help boost the Kickstarter campaign?  It currently sits at just over $238,000 of the $800,000 initial goal, with 26 days left to go.  That seems like a lot, but pledges have fallen short of the daily minimum to make goal since the initial surge of support.  So the campaign clearly needs a shot in the arm.

Can this news do the job?  It looks like there was already a small uptick in people supporting the project over the weekend, and there is some sentiment about for supporting Pantheon as a replacement for Vanguard.  But is it enough?