Tag Archives: Josh Strife Hayes

Josh Strife Hayes and The Immoral Design of Diablo Immortal

Diablo Immortal has been out and about for more than two weeks now and has gotten a lot of flak for its monetization.

The push starts small, but it starts right away

I made my own post about the game after playing it for a little over two hours and pretty much walked away from it.  It is uninstalled and I have no plans to go back to it.  I certainly didn’t have any plans to post about it again.

And then I watched the Josh Strife Hayes video about the game and thought I ought to post that as well.

First, this video has a pretty good and detailed look into the monetization scheme for Diablo Immortal.  I didn’t have the patience to go this deep, so it is nice to have a video example that does go far and explains clearly what is going on.

Second, it is actually a reasonable look at the game play of the game, which has its good points.  JSH does see some good in the game and he is always willing to acknowledge when something is done right.  That is part of why I enjoy his videos.

Third, while he likes the basic game, he also manages to pick out almost every issue with the port to windows, beyond just the mobile terminology that is still in the game, that bugged me, and even clarifies one or two problems I saw but couldn’t quite nail down.  But it solidifies what I wrote myself, that Diablo Immortal on Windows is not the solid, polished Blizzard title we have come to expect over the years.

Overall, worth a view if you want a dive into the game and a reminder of what happens to your reputation if you place it in the hands of somebody who doesn’t share your values. (Cue jokes about Blizzard values.)

Blizzard has had to go out of its way to state that Diablo IV will NOT be monetized the way Diablo Immortal has been.  It doesn’t matter that the scheme was the model NetEase uses.  It was launched under the Blizzard banner.  The Blizzard logo is all over it, so Blizzard owns it.  They don’t get to say, “It wasn’t us.”

Josh Strife Hayes Plays Lord of the Rings Online

Josh Strife Hayes first came to my attention for his videos about New World, which was then going through the many problems… and poorly considered fixes… that seemed to plague its opening wave of popularity.  In particular, his What Went Wrong? video, which chronicled the timeline of the game and the problems and responses was a real eye opener.

It was enough to get me to click “subscribe” and keep an eye on his other videos.

Among his videos is a long running series called Worst MMO Ever, where he attempts to play a wide range of titles allegedly in search of the titular worst of the genre.  I have watched a few of the entries in that series, and they are generally pretty fair and charitable, as opposed to being a quest to tear down every title he plays.

Still, I was a bit nervous when I saw Lord of the Rings Online come up as the focus of a recent video in the series.  Something to spoil the 15th anniversary?

The fifteen year celebration

This was because my own relationship with the game is somewhat mixed.  There is a lot in LOTRO to like and even love.  There is a reason I still care about the game despite having spent 99% of my play time in the base game and Moria, and I feel keenly the failings of the game despite my investment… or because of it, take your pick.

So it was with a bit of trepidation that I went into watching the video.

Here’s the thing… I really liked it.

He has a very upbeat approach to titles and he took a lot of time to recognize, up front, how much charm the game has and how good some of its early player experiences are and how the story isn’t strictly in the mold of the genre.  There were aspects of the early game he mentioned that I had forgotten about.

I mean, sure, it does dig into some of the issues… things like the responsiveness of the UI… but people have been harping on that since 2007.

And I felt for him and how lost he was when he used the free level boost he got.  It is definitely not something for new players without high level friends around to help guide them.  My one level boost, back when it sent you into Rohan, was pretty much a disaster, a character dead ended and never to be played again.

But it was still a good look at the early game and a lot of the pluses that it has going for it overall.  It made me want to go back and roll up a new character and enjoy the early game.

In the end, clearly not the worst MMO ever.