Tag Archives: Just Survive

Rumors of Future Daybreak Projects and the End of EverQuest

Because we just can’t stop staring at Daybreak now that they’ve drawn our attention.

The eye seems more angry today

Over at Massively OP they reported on a Reddit post by an alleged former Daybreak staffer who was part of the big layoff and who decided to spilled the beans on what the company has under wraps.  I am going to quote the substance of the post just to have it here for reference now and in the future.

The list re-ordered for narrative flow and importance to me:

Everquest will have one last expansion. The 20th anniversary will introduce a series of nostalgic raids that tie into complex quests. These quests can be done in order to grant alternate characters powerful scaling weapons.

Well, I have long asked how many expansions could EverQuest sustain.  20 years is a pretty good run, and I imagine that they’ll keep playing the progression server card.  But it will be a sad day when the final expansion hits and Norrath reaches its final size.

Everquest 2 will also have one last expansion and eventually a similar series of send-off weapon quests and raids.

It seems like 2019 (or 2018) will be a final kiss-off for the slowly dwindling and increasingly bitter base of Norrath fans.  EQII will have made it to 15 years but won’t end up with nearly the immense scope of places that EQ has.  Another sad day for the MMO with my favorite housing scheme ever.

Everquest 3 has been back in development for a year and is being rebuilt from the ground up. It aims to compete with Pantheon: Rise of the Fallen and to be the first fantasy MMORPG to put an emphasis on team battle royal PvP.

I guess we should be happy about this, but after the first EverQuest Next announcement, then the restart, then the voxel word promises and Landmark and the faked AI in all the demos and the final cancellation I cannot find any enthusiasm for this at the moment.

There was a rumor going about last year that there was a Norrath based multiplayer RPG in the works that would not be an MMORPG, but I guess once you are on the stage with the other MMOs it is hard not to keep going that direction.

The idea of competing with Pantheon: Rise of the Fallen AND injecting the flavor of the month feature of battle royale PvP seems silly.  Would picking a focus be too much to ask?  And what would team battle royal PvP be anyway, and how would it be different from World of Warcraft battlegrounds?

I realize this isn’t an official announcement, but they have a lot to sell on this one if it is anywhere close to true.

Just Survive is on its last legs. Several ideas for increasing profits have been floated around but at this point it looks like a sunset is most likely.

Not unexpected.  Certainly the most credible item on the list.  The name seemed too on the nose when it was given, like naming a mayfly “dead by Friday.”

Planetside 2 was supposed to be getting new character models and animations in May. A new map and an aircraft carrier are planned for the end of the year.

Sounds okay I guess, unless you’re planning to replace the game.

Planetside 3 is in early development. Other teams will be siphoned into this project next year. This will be a team based battle royal game that combines the building aspect of Fortnite with territory acquisition.

Oh, you’re planning to replace the game.  The ghost of Smed continues to wander the halls of Daybreak I guess, which is odd because he isn’t actually dead.  And, of course, battle royale figures into it because of course it does.  Doesn’t Daybreak already have a battle royale game in H1Z1?

H1Z1 will get a smaller map as well as a remake of “Z1”. The PS4 port is looking good. After that new skins will continue to be released but most of the team will be moved over to Planetside 3.

Drop work on the current battle royale game save for cash shop items so you can work on the new battle royale game, which will probably launch when the market has gone well past saturation and will have to be altered to fit whatever the flavor of the month is at that time.

Well, down 70 people and with a handful of games to maintain I guess they have to make some tough choices if they ever want to launch anything new.

Of course, this could all be nonsense or misdirection too.  You can’t really know from the outside.  But I figured I would mark the moment so we can return to it later and see if any of it plays out.

I doubt there will be any official response to any of this, but we’ll all keep an eye out for announcements in the distant future from the house that Jason Epstein built.

Others on these rumors:

Daybreak 30 Months In

30 months seems like a nice round number for a review.

I was thinking about Daybreak over the weekend.  It has been about two and a half years now since they ceased to be SOE and began living the “indie” lifestyle as Daybreak.  Freed from the shackles of their PlayStation overlords there was the promise of being able to do new things… mostly on XBox.

First though, they had to clean house.  That started with staff cuts.  They cut games, Dragon’s Prophet, PlanetSide, and Legends of Norrath, though they had already cut some games as SOE to get ready for the deal.  Then they killed off the long suffering EverQuest Next project and released Landmark, only to close it down less than a year later.  That left them with a tidy array of games.

Daybreak Lineup – Fall 2017

DC Universe Online

Profitable on PlayStation, DCUO was the beneficiary of the whole “we can develop for XBox!” plan, getting an XBox One client last year along with the promise of being able to play on servers with Windows players.  I can’t recall if that ever happened.  The game does get regular content updates and likely continues to be profitable.

EverQuest and EverQuest II

The foundation of the company.  I remain of the opinion I expressed on a podcast a year and and a half ago, that these two titles are in the strongest place they have been in a long time.  Both games get yearly content expansion and regular updates and Daybreak has continued to successfully play the nostalgia card with both titles, rolling out fresh servers focused on old content.  Those are consistently the most popular servers though even I, a big fan of the idea, wonder how long these titles can live largely on that sort of thing.

H1Z1 – King of the Kill

The surprise break-out battle royale aspect of the H1Z1 saga, it still hasn’t managed to exit Early Access despite Daybreak’s parent company considering the game launched 30 months ago.  And there is a question as to how long its reign of success will last now that PlayerUnknown’s Battleground is now the darling of battle royale titles and Twitch streamers.  You cannot live on selling $5 in-game hoodies when a new game is stealing your audience.

Yeah, who owns Battle Royale now?

Having to differentiate yourself from your new competitor… which has sold 10 million units already… is never a good sign.  Meanwhile, the promised ports to PlayStation and XBox have never materialized.

Just Survive

The aptly named twin of King of the Kill and once the main focus of the plan.  Then the battle royale idea proved more popular, the game was split into two titles, with Just Survive mostly neglected for the next year and a half.  The biggest announcement during that time was that Daybreak was removing the “H1Z1” prefix from the title.  That came with the promise of a big revamp, but I don’t know if that will be enough to undue the damage from the time of neglect, which has left a recent legacy of “mostly negative” reviews for the game.

PlanetSide 2

The successor to PlanetSide and Smed’s favored child, it is hard to gauge how well it is doing in the post-Smed era.  It continues to get balance changes and updates.  On the other hand, almost two years back the Daybreak was saying that the title was having problems on the revenue generation front.  When you’re giving it away for free and not charging to play the core of the game, people will take advantage of that, a business model that remains the same today.  Has this gotten any better?

Something New?

The above is just the way things go with titles that are on the market and have to survive over time.  Some days you eat the bear, some days the bear eats you.

What differentiates a going concern from a company just riding out its end days and milking its current titles is ongoing development of new games.  And I haven’t seen any of that from Daybreak.  Moving one five year old title to XBox was nice, but hardly a substitute for new work.

All six titles in the Daybreak lineup come from the SOE era.  H1Z1 might have gone into early access shortly after the Daybreak deal, but it was announced and work was in progress well before then.

The only thing new under the sun for Daybreak has been a deal with Standing Stone Games to handle some aspect of LOTRO and DDO operations.  But that is hardly a substitute for new work, especially since SSG is a company clearly riding out its own end game scenario.  No matter how much money Daybreak is getting from that deal, it clearly has an expiration date.

So is this what the Daybreak experience is going to be?  A long ride into the sunset shepherding an ever dwindling stable to titles onward until the last one drops?