Tag Archives: Keepstar

Covering another Keepstar Deployment

MAX DUDES RED CRAYON CTA RIGHT NOW

TITAN>SUPER>FAX>CARRIER>DREAD

WE NEED EVERY WARM BODY WITH A HULL

THIS WILL PROBABLY BE THE LARGEST SUPER FLEET FORMED SINCE B-R5 SO YOU PROBABLY WANT TO BE HERE FOR THE SCREEN SHOTS ALONE

-tiberizzle to allcaps

How could I say “no” to that ping?  Besides, it was Sunday morning, my wife and daughter were off to other things and I had no plans for the day.  So I clone jumped to the staging Keepstar, jumped into my Apostle, and got into the armor capital fleet.  The armor fleet passed 200 people, while the first shield fleet filled up and they had to roll out a second.  There didn’t seem to be any special fit required, aside from having a prop mod to speed up gate travel.

Once I got myself squared away I undocked and warped off to one of the citadels ringing the Keepstar so as not to be yet another massive object on the undock that people might bump into.  The force auxiliaries are not as big as a titan, but they are bigger than a super carrier and make carriers look like mere battleships in the fleet.

My Apostle in warp with Tiberizzle’s Wyvern super carrier

As the fleets settled down we were given a destination to gate to and off we went.  Traveling in a capital taking gates means jumping through a gate, clicking warp/jump for the next one, then running your prop mod as you align until your ship finally approaches the speed it needs to warp off.  Then you turn it off and, as it cycles down, you should warp… unless you bounce of of another capital, which has a habit of knocking your speed back down to below the warp threshold.

Then you just want to get through the gate at the far end without bouncing off of somebody as ships land in a streaming mass and ending up out of range to jump.

That gate has to be feeling the pressure…

On voice coms somebody was telling people to spam the jump button in order to avoid that fate.  I opted for the old auto pilot trick.  Since we had a destination, as I my Apostle headed to the gate I would turn on the auto pilot which would then jump me through the gate itself hands off.  You just have to remember to turn it off as you jump, as you could end up 15km off the next gate and slow boating for the next jump if you’re not careful.

Then you’re through the gate and everybody is spread out, uncloaking, and aligning for the next gate.

Capital fleet doing its align thing

We bunched up on a Fortizar as our first waypoint, then were given a new destination a few more jumps out.  There was sat on a Raitaru, bunching up in a giant mass of capital hulls.

Make room! Make room!

We sat there for a while, so I was pretty sure this was where we would be jumping from to get to our destination.  I still did not know what we were up to, if this would be my first capital op to involve a fleet action.  Things were quiet on coms and I wondered what was going on in the command channel.

Then the order came through to jump to cyno that had been lit.  The order was quickly amended to restrict faxes from jumping through, so everybody else jumped out leaving a convention of force auxiliaries on the Raitaru.

A meeting of faxes

There were complaints of tidi and bouncing and whatnot from those who had jumped.  After a few minutes that settled down and faxes were given the clearance to jump.

Entering the jump tunnel from the Raitaru

Once through I could see capitals strewn about the field, but that was all the client was drawing for me immediately.

Landing after the jump

This happens some times when you land on a grid with a lot of objects to draw.  Ships get drawn first.  After a bit though the client got around to filling out a Keepstar citadel where we were all hanging about tethered or bouncing.

There we are

You can see some titans a bit off that may have bounced a bit.

This was the point of the operation.  Whenever a Keepstar is set to go online a large capital fleet is assembled to protect it while it goes through its initial repair cycle, the point at which it is most vulnerable because a hostile force can blow it up without all that mucking about with timers, as happened with the Keepstar over in Auga about a month and a half back.

To prevent that a large force is mustered to sit on the Keepstar to dissuade any attack.  And so there we were.  No fight was likely given the forces we had on the field.

Sitting on the Keepstar waiting

This was the first Keepstar for our Imperium colleagues in The Initiative who, as it was going online, also won their match in the alliance tournament.

So there we sat.  Jay Amazingness said that once it was online we would sit out our jump fatigue before we headed home again.  That was going to be a while so, to entertain us Jay asked a pilot in a Phoenix dreadnought if the fleet could doomsday his ship if Jay bought him a new one later.  He agreed and warped off to another citadel before returning to be in range off us but at a distance.  On command all of the titans fired on him.

Doomsdays away

I did not have a very good angle setup when the doomsday fire went off, but Jay linked us a better screen shot in fleet, which I have borrowed.

Jay’s view of the doomsday fire

To stretch out the shoot the Phoenix pilot activated his Emergency Hull Energizer which boosts resists to 99%.  However, even with that the weight of damage being thrown at him was so much that he exploded fairly quickly.

Phoenix down

That left us some time to sit around and stare at the fresh wreck or take a break while our collective jump fatigue timers ran down.

Phoenix wreck lit by an explosion

As I was looking for a good screen shot of the Phoenix wreck, it was lit up by something that happened behind me.  While I missed it, The Initiative blew up an Archon on the undock to sanctify the Keepstar going online or just to join in on the fun.

After that we mostly sat about.  There wasn’t anything like a BBQ war in coms, which was probably a good thing.  With about 15 minutes left on jump fatigue we were roused out of our torpor and given a destination.  We set out to take some more gates to put us in range of home.

We had to wait a bit as there was a titan running behind.  Somebody needed a bathroom break, but only after we started out taking gates.  He eventually just jumped to us, leaving him within range of home and giving him the option to either double jump, and take a jump fatigue hit, or just wait it out and use the safe cyno later.

I don’t know what he chose, but the rest of us took the cyno once it was up and landed back at home.

Back at the staging Keepstar

Unlike the move op the other night, we were not cyno’d into the Twerk zone, there being some fear that a titan might bounce, escape the model, and end up flung hundreds of kilometers away.  I’ve seen that happen.  While the ship would likely not be in immediate danger, it is best not to take chances with expensive toys.  After all, PL keeps dreads on hand for such opportunities.

And that was it for the operation.  Another capital op for me, though I have yet to use my Apostle to rep a single ship.

John Hartley took some video of the fleet which includes us landing on the Keepstar, featuring some titan bounces, and the doomsday shoot of the Phoenix at the end.

 

Keepstar Down in Auga

I was done with work today just in time to get online and get over to see another Keepstar citadel get blown up.  This one belonged to the No Handlebars alliance and was being anchored in the low sec system of Auga in the Heimatar region.

My alt had a jump clone in Amarr, just 7 jumps away, so I popped him over there, grabbed a Purifier stealth bomber, and headed towards the sound of the guns.  The Imperium had a few fleets in system when I arrived, so I was able to join up and warp to people until I ended up on grid with the target.

Purifier uncloaked by the Keepstar

NCDot looked to be sponsoring the Keepstar as they showed up in force to defend it, with a super capital fleet tethered up on the citadel and a T3 cruiser fleet engaging attackers.

NC Dot supers hanging on the Keepstar

When I arrived I took a few shots at the Keepstar, but it looked like the defenders might carry the day.  The 15 minute repair timer had been stopped at 9 minutes, but the attackers were pretty consistently falling below the 7,500 DPS mark needed to keep the timer from advancing.  The timer kept starting up again, and once it reached zero, the Keepstar would be anchored and secure.

When there was still about 25% structure left to destroy, the timer fell to 1 minute.  It seemed unlikely that the attackers could do a quarter of the damage necessary.

Timer paused at 1 minute

However, more attackers had arrived including a fresh reinforcement fleet from Imperium space.  Fighters from the defending super carriers chased subcap fleets around, but one set of attackers would warp off only to have another set land and resume the attack from another position.

I had to run along and warp myself off a few times as I caught the attention of interceptors now and again.  I was a bit worried I might not get on the kill mail as my last couple of attempts to warp in and take a shot landed me very close to hostile fleets… attackers and defenders.  A lone stealth bomber is a soft target.  But then the last hit point was gone and the whole thing started to brew up.

Explosions starting to appear

And then there was the grand super bright explosion that always catches me by surprise.

The explosion starts to fade

The kill mail was up very quickly and my alt had damaged the structure recently enough to be counted among the almost 1,700 pilots who on the tally.  That is a lot of people, considering I only saw about 2,200 pilots in system at peak.

Local shows 2,202

There was some speculation as to what might happen with NCDot’s super capital fleet once the safety of the Keepstar tethering was removed.  There was a chunk of titans hanging around.

Titan when they could tether

However, nobody had anything on hand capable of giving those supers any sort of concern.  The left the scene, and I did shortly there after.

That is the fifth Keepstar to be destroyed in New Eden, though only four appear on zKillboard, as the first failed to generate a kill mail.  I’ve went to two of those kills, the one today and the Circle of Two Keepstar that died in M-OEE8.  It hasn’t gotten old yet.

A few more screen shots from the even below.

 

Addendum: INN, which reported the Keepstar coming online, has a video summarizing the event as well.

TNT Joins the Keepstar Club

TNT CEO Wibla announced yesterday that our Keepstar project, which had been collecting donations of ISK and materials since February or so, had finally come to fruition.

I kicked in a billion ISK, which isn’t all that much relative to the cost of the thing, but which represented about 10% of my ISK on hand at the moment.  So I had to go visit it.

The TNT Keepstar named “Wibla’s temple of SHOOTBLUES”

The Keepstar is the largest of the Upwell Consortium citadels. It is big enough to allow super captial ships to dock, something that was a big change when they were introduced a little more than a year ago.  And, since the YC119.5 update, there are alliance and corporation logos visible on them.

The TNT logo between the uprights

That logo is pretty big.  I tried getting a sense of its scale by flying my Ishtar, a cruiser hull, up to it.  You can just see the green tethering line ending in my ship. (It is easier to pick out if you click on the picture to see a larger version.)

Tiny Ishtar, big logo

All I can say is that it is very big, which makes the Keepstar itself huge.  There are a few other structures anchored in the vicinity from which the Keepstar is easily visible.

A human structure clearly visible from 3,000km away is big indeed.  You can see the other structures from the Keepstar… the Azbel at 3,000km is visible in the background of the giant logo screen shot… but they are much harder to pick out.

So we are in the Keepstar club now. one of nearly half a dozen such structures in Delve at this point. (Addendum: The count is actually seven)  I did see that we opted not to include the alliance leader display option on our Keepstar.  I am not sure how this setting works, but I do see the menacing visage of The Mittani on GSF citadels every so often.

Mittens is watching you

We might be better off without a capital ship sized Wibla on our Keepstar.

Another Night, Another Keepstar Fight

This is becoming a regular thing.

Saturday night, after having gone out to see Rogue One, gone out to dinner, come home and watched Star Wars: Episode IV, I finally wandered around to my computer to see what was going on in New Eden.

Jabber had been up long enough that there was a ping about reinforcements going off to attack a Pandemic Legion CHAOS Keepstar up in the system of Vey.  The Imperium New Twitch stream was showing live video from the fight which showed the Keepstar coming online and the repair timer paused due it being attacked.  It seemed like there could be yet another Keepstar kill this month.

I was keen to get there and whore on the kill mail help out our fleet.

However, Vey is in the Placid region, which is Gallente empire space, and something of a haul from way down in Delve.  Also, the reinforcement fleet was well on its way.  A run by myself wouldn’t be impossible, but there were a lot of potentially hostile gates to pass through on the way there.

My first thought went to my Alpha Clone alt, Reynaldo Fabulous, who is now truly and Alpha as his account has lapsed.  He was parked in one of his hull tanked Thorax cruisers less than a dozen jumps from Vey.  I got him out… which meant I couldn’t log anybody else into the game… and headed that direction, but got caught on a gate camp in Renarelle and blown up, sending him back to Jita.  I put the kill rights he got up for sale at a low price and logged him out.

Getting to the fight now meant doing something with my coalition characters, both of whom were down in Delve.  I logged them in and looked at where they had jump clones.  Wilhelm’s closest was in Badivefi, which isn’t much closer than Delve.  But my alt had a clone in Amarr, which wasn’t too far from the fight.  So I jumped him up there.

Once in Amarr, I grabbed the fitting for the target painting Vigil that goes along with most of our fleet compositions and bought that and fit it all up (“buy all” and “fit” buttons for the win!) and set a course for Vey.  Once in motion there, I jumped Wilhelm to Badifevi and put him in a support Crucifier I had stashed there, undocked him, and set his autopilot to the last high sec station on the way to Vey, just in case I needed backup.

Then it was back to my alt who quickly got into Placid, bypassing any trouble right up the gate from Agoze to Vey… and the trouble there was time dilation.  I went from fast moving space straight into the soul-sucking sludge that is 10% tidi surrounding a big fight.  The warp tunnel almost seemed to stop and everything was in super slo-mo.

Which was a bit of a surprise after the 5,337 pilot battle at M-OEE8 because the numbers were less than half that when I hit the system.

Time dilation factor 10

Time dilation factor 10

From what I heard over the weekend, the big fight at M-OEE8 actually got to use the super Jita node (so the Jita market had problems that day) while this fight was just a standard reinforced node.  Judging from coms, the node had not been up to the load and people had been dumped from the game a while back.  But I was there at last and joined up with Asher’s Machariel fleet because… well.. Asher.

Landing on the Machs

My Vigil landing on the Machs

They were right in at the Keepstar.  I got in an orbit around the anchor and started painting the targets being called, which at that moment were fighters.

Target painter running as I fly under the structure

Target painter running as I fly under the structure

I also locked up the Keepstar and sent a missile its way just to get some damage in while I had the chance.  It still had quite a ways to go, but seemed to in peril.

Keepstar and two fighters targeted

Keepstar and two fighters targeted

However, by that time Pandemic Legion had gotten themselves assembled and began dropping their considerable capital ship assets on the Keepstar in order to defend it.  The weight of that turned the tide in their favor.

Capitals landing on the Keepstar

Capitals landing on the Keepstar

While others in the fleet had been going for five hours or more for this battle, including time spent forming up and flying out, we were now aligning for the out gate and heading home just minutes after I had arrived.  I tabbed out and stopped Wilhelm’s slow autopilot progress to the fight and sent him back the way he came, then aligned with the rest of the fleet as we, TEST, and other attackers sought to exit the system.  The Keepstar was going to be saved.

We slowly warped off to the gate and then waited there a bit until everybody arrived.  Then we jumped through and back into playing EVE Online and its normal pace, leaving all but residual bits of time dilation behind us as we made the trip back down to Delve.  That put us into Cloud Ring and then through the well trod path down the length of Fountain to Delve.  I stuck with the fleet for the ride home just in case we ran into any opposition… though a nearly 200 ship strong Machariel fleet would need some serious opposition for there to be a real problem.

Aside from a Sabre along the way, the route was clear and we arrived in Delve where a titan was waiting on a citadel to bridge us back to the staging system.  A cyno was put up at the far end, the bridge went up, and we went to jump through.

Bridge up on the titan

Bridge up on the titan, second titan in the background

However, before much of the fleet managed to jump, the titan, ran out of helium isotopes, the fuel consumed to put up the bridge and then to send each ship through, so those left behind were not going to be taking that bridge.  I made it, but others were still sitting there.  However the fleet was in luck as there was another titan on the citadel. It had a jump portal generator fit and enough fuel in its bay to send the rest of the fleet on home.  The fleet op was over. (More about jump drives and such if you are interested.)

We did not get a Keepstar kill, but the whole thing… and the fact that this was the third Keepstar battle in just over a week… made me start wondering about the state of Keepstar and citadel proliferation.  Pandemic Legion and its allies are going back to the old rental space model in null sec starting with the territory they just conquored in Tribute, which will likely expand into the Vale of the Silent region now that TEST and CO2 are moving south to stage in Derelik with an eye towards taking territory in Catch.

With a solid income stream behind them again and a strong capital fleet available to drop in defense (that whole “last war” polemic has not aged well) Pandemic Legion can keep putting up Keepstars and Fortizars to make a fairly unassailable perimeter. They won’t be able to hold more than half of null sec like the Pandemic Legion and Northern Coalition rental empires of old, but they may not need to.  Fozzie Sov upgrades to null, citadels, jump fatigue, and overwhelming local superiority in supercaps likely means they can settle in for a long and lucrative stay in the north in some prime territory with easy access to Jita.  The ISK rolls in while whatever neighbors they have will keep the line members entertained.

With more than seven thousand citadels deployed already back during EVE Vegas, maybe citadel proliferation should be a Blog Banter topic?  Or maybe supercapital proliferation as a topic, since “build more supers” seems to be on every null sec power’s list of things to do?  Or maybe we can just do a Blog Banter about how the more things change, the more they stay the same or Malcanis’s Law or any of the usual tunes we all know the words to after more than a decade in New Eden?

Addendum: And the official rental space announcement is up on Reddit.  You can join Rate My Ticks (RMT, ticker: WERMT) and rent some prime space real estate in Tribute.  It is good stuff.  I know, I used to live there.

Addendum: EN24 has a post about the wider battle, as my perspective was pretty narrow.

And Then Another Keepstar Got Popped

There was the week long effort of Pandemic Legion, Nothern Coalition, and their assorted allies and hangers on that culminated in the 5,000+ player event on Saturday that ran for nearly six hours and resulted in the destruction of Circle-of-Two’s Keepstar in M-OEE8.

The Keepstar abides, a Fortizar visible between the uprights

Saturday’s Keepstar because I don’t have a picture of today’s

And then today about two thousand folks showed up and killed another one on the first pass.

This one was being put up by Pandemic Legion via an alt corp in furtherance of the RMT tainted New Eden Trading Company (NETC) that seeks to dominate known space through a series of citadels placed strategically throughout space to allow its friends to move capital ships safely across the map.

The main difference between this one and the one killed on Sunday was that today’s was not yet online, having just finished deploying.  In that state a citadel cannot be manned and defended, it needs a supporting fleet.  A temporary coalition was formed amongst the Imperium, Provi-Bloc, Red Alliance, the Drone Region Federation, TEST, and others to take it out before it could come online.  Former Imperium members FCON showed up, but they found no friends and were fired on, forcing them to leave.

The attackers arrived in the system of Jayneleb, where the Keepstar was deploying, first, while the erstwhile defenders… a group which rather ironically included Circle-of-Two, whose Keepstar Pandemic Legion just helped kill on Saturday… thought better of the attempt and headed home.  There was a rumor that a fleet from the alliance Darkness had gone almost 60 gates to get to the battle, only to have to turn around and return home.

The Keepstar was essentially undefended and went down much more quickly that the previous one.  This makes the third Keepstar, the biggest and most expensive player built structure ever to appear in New Eden, to be destroyed, and the second to be blown up while going online.  Only Saturday’s kill had to be done the hard way. (The list at zKillboard)

Coverage of the battle, such that it was, available at:

While I did not get home in time to get on the kill… I suppose two Keepstar kill mails in less than a week is too much to ask… there is a nice high speed video of it blowing up courtesy of Jay Amazingness.

Death of a Keepstar and Exits from Tribute

The previous weekend we headed up to Tribute to 3rd party on the battle in M-OEE8 to shoot targets of opportunity.  There was a giant six hour slow motion spaceship melee around Circle-of-Two’s Keepstar.  However, that was just the preliminary, the second act of a three act play.

This past Saturday was the real deal, the actual final engagement when the Keepstar would be saved or blow up dramatically.  Even CCP put up an official notice about the event.  I wanted to see that, but I wasn’t sure the Imperium was going to show up.  We were having our own little spaceship tournament (in which Asher led the Reavers to victory) so I decided to make my own plan.  Fortunately I had an option in place.

Back when I pulled out of Tribute, literally just a day before we officially abandoned our space there, I left behind some stuff in UMI-KK.  I gave some of it away and sold most of the rest at well above Jita prices.  But I also left a jump clone there along with a Manticore stealth bomber along with a cyno and some liquid ozone with an eye to being able to bring in trouble some day.

That day never came and as summer rolled around we moved to Delve, but I left that clone and ship in place.  This seemed to be the time to reactivate that asset.

So on Thursday night I clone jumped to UMI-KK, packed up what I had left in the station, and made my way carefully E-OGL4, on gate from M-OEE8 and then safed up and logged out as there was a lot of coming and going at the time and I did not want to get caught on the gate trying to slip in.

Getting safely offline

Getting safely offline

I came back a couple of times until I found a quiet stretch and warped from my perch below the gate and jumped to M-OEE8.

Once there I made my own safe spots then set about trying to find the Keepstar.  Even something so big isn’t all that big in the scale of a solar system.  It wasn’t open to me, so it didn’t show up on my overview.  I saw that my kills from the previous week were marked on zKillboard as being in the vicinity of planet VIII, but warping there didn’t show anything.  My last shot was the cynos that seemed to be in continuous use.  They would likely be on grid with the Keepstar, but they might be also be at one of the citadels that the attackers had anchored around the Keepstar.  Either option would do, so long as I stayed cloaked.  Either side would be happy enough to shoot me.

So I picked one and warped to it at 100km while cloaked.  At least I am pretty sure that is what I did.  What happened was that I landed right on the Keepstar and was decloaked.  You feel a bit exposed sitting there on a besiged station, hostiles coming and going all around.  One of those “oh shit!” moments in New Eden that raises your heart rate.

I immediately aligned back to my safe and warped off… but had the presence of mind at the last moment to bookmark the Keepstar.  I got away safely and was able to warp back to the bookmark at 100km, this time landing at range.  Then I pointed myself up (relative to the plane of the solar system) and motored to a spot 250km above the Keepstar.   Then I made a couple more bookmarks at about that distance as backups, went back to my safe and logged off.

The next day, almost an hour before the Keepstar timer was set to some out, I logged in and warped to my perch.

On grid with the Keepstar

On grid with the Keepstar

There were already about three thousand people in local and the number was climbing steadily.  20 minutes before the timer came out, that number passed four thousand and time dilation had already kicked in and was down to 20% at times.  With about a minute left on the count down, I tweeted a picture of local, which had already crossed the five thousand mark.  Tidi was already in full force.

New record set before the battle

New record set before the battle

That was already more people in system for the battle than had every piled into before.  The number eventually passed 5,300, at which point the server seemed to feel that was the maximum point of stability as it started dropping people until it got under 5,300 again.

I do not have a dramatic tale to tell as far as the fight goes.  I was there to see the sights and, most importantly, get on the Keepstar kill mail.  As I joked, I figured I could sit in my safe for three hours, warp to the Keepstar, take a shot, then warp back to my safe and be set.

Of course, nothing is ever that simple.

After about an hour I warped to one of my perches, and watched the fight a bit, thne warped to 50km off the Keepstar.  I seemed to be fairly far from most other ships, with only a few in the 30-60km range.  From there I aligned back to a safe, decloaked, locked up the citadel, and fired my torpedoes.  After a couple of salvos I saw an Crow locking me, so I warped off, cloaked up, and sat safe for a bit as I went off to make some lunch.  The Keepstar was at 79% structure.

I tabbed out, watched some of the Imperium tournament, listened to a podcast, wrote most of yesterday’s silly post, and generally ignored the fight.

When I checked back I founded that the EVE Online client had quit with an error.  I was no longer in the system and as like as not I would no longer get credit on the kill mail.  This needed to be addressed immediately.

I logged back in, which given the stress on the system was surprisingly smooth.  I suspect being off-grid in a safe all by myself helped on that front.  I again warped to my perch, then to within 50km of the Keepstar and took another shot at it.  At that point it was a 56% structure and local had actually dropped to about 3,900 people.  I wasn’t the only one getting kicked off it seemed.

Then it was back to my safe, then on grid at a perch to watch for a bit, then back to my safe to idle.  I let the client be again and went and played Pokemon Sun on the couch.  Of course, once I returned, the client had died again.  Time to log back in.

In successfully again, I once more warped to a perch, then into range of the Keepstar to take a shot.  I aligned, decloaked, and salvoed the torpedo launchers again.  I seemed to be pretty safe in my spot, so I also locked up an Mobile Tractor Unit that was close by to take a couple shots at that.  The Keepstar was down to 21% structure then and local was still below four thousand.

Keepstar target

Keepstar target

I took shots at the MTU until a Caracal wandered into range, locked me up, and hit me with a couple of volleys of missiles.  Fortunately, he did not tackle me… he may not have been equipped to tackle me, as he never got closer than 30km but I wasn’t going to stick around to find out… and I warped off to my safe yet again.  Then it was back onto grid with the Keepstar to watch the final bits.

At that point my wife reminded me that I had committed to go pick up a pizza for an early dinner, so I called that in, left myself at the perch over the Keepstar, and my wife and I drove off to pick up the pizza.

When I got back I was still there… and so was the Keepstar.  However, when I checked Twitter, somebody said it had already been killed… but then was still there taking damage.  Had I missed the final moments?  Was the Keepstar still really there or not?  I put the camera on the Vanquisher titan that was parked close by the Keepstar and moved is to I was focused on the citadel.  The Keepstar obliged me by starting to explode shortly thereafter. (You can’t put the camera on the object itself, as the system yanks it back to your ship the moment it starts to explode.)

The explosion begins

The explosion begins

The explosion seemed somewhat off… probably due to tidi.  It spent a lot of time brewing up points of fire as in the picture above, then there was a sudden orange flash, then the explosion, and then things settled down and it was done.

Now for the important question: Did I get on the kill mail.  The system was still going well enough that it generated pretty quickly for the person who got the final blow, an Legion of xXDEATHXx pilot named Vlulvik Hrapruk.

The kill mail begins

The kill mail begins – two pilots gain fame

However, the kill mail itself was so big with 4,078 people listed on it that trying to view it crashed my client.  I had to log in yet again.  But people were getting the hell out of the system at this point, tidi was relaxing a bit, and I was eventually able to find myself way down the list on the kill.  You can find me on the list over at zKillboard.  A warning though, even trying to list all pilots on that kill mail will put your browser into a “Not Responding” state for a minute or so.

Soon the system was responsive and tidi was minimal and only those trying to loot the field were left.  I did my part and shot up another MTU, getting top damage and the final blow.

Deployable dispatched!

Deplorable deployable dispatched!

I warped around a bit while cloaked, looking for other targets of opportunity, but it was still a bit hazardous for something as easy to kill as a stealth bomber.  I did see some CO2 guys clearing off any hostile MTUs, including Tyffanny, who was our first kill during the Keepstar armor timer battle the previous week.

Back again in M-OEE8

Back again in M-OEE8

And that was about it for me.  I sat for a bit in my safe until the system totals dropped some more, then went to my perch over the Taisy gate.  Seeing it was clear I warped and jumped to low sec and motored on into high sec and headed to a station closer to home in Delve before I logged off.  My Manticore which, judging from its name was left over from the Reavers deployment to Wicked Creek more than a year back (RATKINGBOIS!), was safe and its cargo full of such valuables as Ice Mining Upgrade I modules was secure.

That was my exit from Tribute.  I have no assets left in the region.

And it was also and exit for CO2 and TEST, despite any remaining citadels.

The CO2 Fort on the Taisy gate, inaptly named

The CO2 Fort on the Taisy gate, inaptly named

Checking on DOTLAN now you can see that they hold no more sovereignty in Tribute.

Tribute - December 12, 2016

Tribute – December 12, 2016

Now the question is whether or not the war continues.  The original causus belli for the war was to secure part of the region for Pandemic Horde, as I recorded back in early October. PH has since changed its mind on moving and no longer seems keen to occupy M-OEE8.

Meanwhile, TEST and CO2 still hold sovereignty in The Vale of the Silent region next door.  A couple of systems in CO2’s constellation in the region seem to be reinforced and there is an unlikely rumor on Reddit that TEST is evac’ing to low sec, but I am far enough removed from the conflict to be unable to weigh either item.  I’ll just have to wait and see what happens.

The battle itself saw a lot of ships destroyed.  If I read zKillboard correctly, the Keepstar itself got on something like 600 kill mails, even whoring on my MTU kill.  Destruction came to many.  The map says almost four thousand.

Trouble in Tribute

Trouble in Tribute

DOTLAN puts the number higher, claiming over seven thousand ships and five thousand pods destroyed over the previous 24 hours.

Tribute Region rules the roost

Tribute Region rules the kill roost

So that is what happened on Saturday, another 6+ hour long tidi lag-fest where thousands of players tried to get in to see the first fully operation Keepstar get blown up.  The server did not melt down and CCP can rightly ask what other online game is getting that many people in close proximity.

Other sites have overage of the Keepstar Battle and the war:

And, of course, I have a selection of screen shots from the battle itself.