Tag Archives: Kickstarter

The Fountain War – Not Winning Fast Enough and Other Issues

A week ago I wrote about the Kickstarter for the Fountain War novel, my desire to see a project like this successful, and a few of the problems I felt the project faced.  They key items, as I saw it a week ago, were speed, money, and The Mittani himself.

On the money front, the project has at least clarified why it is asking for $150K.  This is the breakdown that has been offered:

  • 60% Author Expenses (normally covered by a publishing house)
  • 20% Publishing and Distribution (including editing and proofreading)
  • 10% KS and processing fees
  • 5% to Merchandise
  • 5% to Marketing

The bulk of the money amounts to a $90K advance for the author (assuming they get exactly $150K) so he can take time off from his day job as a consultant and focus on the book.  Whether or not you feel Jeff Edwards rates that sort of advance, that is the plan as it stands today.

As for The Mittani, the project has at least removed some of the more obviously Mittens focused rewards.  You can no longer pledge $200 and expect to go on a roam with The Mittani.

Like I said, being in space with Mittens is special

Seeing The Mittani in space… you can’t even buy that now…

However the project still has his name stamped all over it, something guaranteed to raise the ire of many in New Eden.  Using that name for the original news/propaganda site, depending on how you view it, got it a certain level of attention that it might have otherwise struggled to attain, but it came with baggage that is now hindering this project in a way that it might not have had they been able to work out a way for CCP to at least nominally take the lead in this campaign.

And then there is how well the funding is going.  After a full day they had hit the 10% mark, which was a lukewarm start.  Not fatal, but nothing to write home about either.  A week in though, looking at Kicktraq, the campaign is hovering around 20% of its goal and does not appear to be going anywhere fast.

Today's early morning mark...

Today’s early morning mark…

Right now the project needs to bring in over $4,600 a day to meet its goal.  Yesterday it brought in $666.  The day before it was $475.  That is not the path to success.

And while these problems persist, more storm clouds have appeared.  Over at Reddit the EVE subreddit has become something of a hotbed of activity against the project.  There have been outraged posts about the project.

The Jeff Edwards AMA had to be moderated, quickly going from “Ask Me Anything” to “Ask Me What The Reddit Moderators Think Is Okay.” (AMWTRMTIO?)

And then there was the general ban on new threads about the book because The Imperium was sending out pings with links to Reddit threads about the project, including the AMA, which is against the Reddit rules. (This is vote brigading; though I never once saw a ping that explicitly said I should up/down vote something, I suppose that could be inferred.)  So we will speak no more about the project there unless it is something official from CCP… or, judging from what I have seen since the ban, critical of the project.  Posting about the project is apparently okay so long as it is clear you’re against it.  It isn’t like there is much of that, but if that is all you get, that is all you see.

And so goes a vocal corner of the EVE Online community.

Then there is Gevlon, who makes the claim that there is a non-zero chance that he killed the project, though he is still annoyed at his fair weather friends on Reddit.

But perhaps the most troubling thing to come up so far has come from the team running the campaign itself.  They have released some sample excerpts from the book, which you can find linked on the project page, bonafides of the fact that there is actually working already going on.

They aren’t objectively awful or anything… they are certainly better than anything I could crank out.  But they are… well… how do I even put this?

In one sense we all share New Eden together as a joint venture and what we do and how we interact weaves the story of the game.  That is the over-arching view of the EVE Online.

However, on a more personal level, we all experience the game in our own way.  Some of us just push buttons to make things happen, it is a game on a screen and nothing more.  Others immerse themselves in New Eden, imagine ourselves really undocking from a station and flying through space.

And how that does or does not play out in our minds is uniquely our own very personal experience.  It lives inside of us and no matter how many details we wrangle about… are the ships fully automated or do they have crews… if they do have crews, how big are they and should we care about them… how do skills really work and how am I learning them… or what is it like in a capsule and how do I really control my ship… or even when we come to some agreement, the sensation within us as to what these things mean are likely nowhere close.

So my vision of boarding a ship… injecting my control capsule into the hull so that I may take command… doesn’t really align with this description:

Captain Darius Yaaah lowered his body into the pod, feeling the warmth of the semi-liquid amniotic gel enfold his limbs and torso. He gave a final encouraging nod to his bridge crew as the door of the armored capsule swung down to enclose him.

I mean, I can see this as perhaps an accurate representation of somebody’s view of what taking control of a ship might mean.  And for a novel about a war that takes place on an individual level some sort of transition in and out of a ship is required.  I get that.  But I have never once in over nine years of playing EVE Online sat down and considered that my capsule is more like something from The Matrix than, say, Star Wars.

And, in having to take that in and reconcile it against the story my brain has been concocting by itself for most of the last decade is… distracting.  It is, in a way, like Tom Cruise being cast in the lead role of a film version of a favorite book.  Tom Cruise does many things well… nobody can sprint on screen like he can… but becoming a character is not one of them.  Meryl Streep is amazing because she disappears into so many roles, becoming the person she is playing.  Tom Cruise is generally just Tom Cruise thrust into the middle of a story.

And it goes on and on, my brain stumbling over every variation from what it has built to make the New Eden experience a thing.  A bridge crew?  Getting into the capsule after getting into the ship?

Piling on top of that is the decision to sanitize the book.  I understand that, when it comes to individual names, perhaps the story can do without Pedobear69 or whoever.  But when the plan includes retconning the CFC to make it The Imperium during the war… I’m not sure why you can’t say “clusterfuck” for an organization but can have dialog that declares an operation a “giant fucking trap” elsewhere… and my brain is going to trip over that and mentally try to correct for it every time.  But I am somebody who shouts revised sentences or correct pronunciation back at audiobooks in the car when they trot out and awkward turn of phrase or say something wrong, so this might be just a “me” thing.

Still, I do wonder if I, as somebody close to the story being told, am going to be able to read the resulting book and not find a mental burden to get through or end up feeling alienated from it due to the way it had to be put together to work as Jeff Edwards’ vision of the war.

I do like hearing tales of the Fountain War.  In fact, this week’s Asher Hour podcast has former GIA head Endie as a guest and includes a few “now it can be told” tales from the war.  Great stuff.  I could listen to that sort of thing all day.  And I would pay for a lecture series by Andrew Groen about null sec wars after having seen his presentation at EVE Vegas.  But I am feeling a little queasy about the novelization at this point.

All is not dark clouds though.  I was told specifically that this kickstarter campaign will succeed and how this will come about.

Vince Snetterton (Has anybody determined if this is the same person in comments on various blogs as Dinsdale Piranha or somebody else with very similar views and an appreciation for the same Monty Python sketch?) responded to a comment of mine over on Rixx Javix’s post about the whole affair explaining that, when he has a moment free from telling CCP how to run EVE Online, The Mittani will merely tell his followers that they need to pledge some cash or they will be kicked out of The Imperium.  Looking at the coalition tallies, there are over 42,000 characters in The Imperium.  Call that maybe 5 characters per actual forum account… a surprising number of people only have one or two characters, and past surveys have put the ratio at 2.5 character per real life person… so maybe 8,000 people total.  You just need to get them to pony up $20 each and op success!

The logic behind this is that the pilots of The Imperium, being a solid block of non-dissenting robots, trained by either by being “forced” to pay $10 to join the Something Awful forums or by being required to click on participation links in fleets, will obediently and without complaint do what Mittens tells us.

So pretty much a done deal then.  I will see you all at the mandatory spontaneous demonstration of support when the goal has been achieved!

Hail the Fountain War Kickstarter campaign!

EVE Online, Kickstarter, and The Fountain War

One of the things talked about at EVE Vegas was the Fountain War book.

Author Jeff Edwards, in cooperation with The Mittani Media, and fully endorsed and licensed by CCP, is set to write the story of the Fountain War of 2013, the conflict between the then CFC and TEST and its allies as the CFC attempted to wrest the moon-rich region away from its owner.  The war ran from June 6, 2013 through to early August of that year… longer if you want to include the cleansing of Delve.

The war saw regular large and often bloody battles including The Lazamo, the node reset fail at Z9PP-H, and the final epic confrontation at 6VDT-H, the latter which remains the largest battle in EVE Online history, with more participants than the supercapital slaughter at B-R5RB a few months later.

Reinforcements bridge in

6VDT-H station during the battle

I addition to the battles, there was a simmering build up, where war seemed likely at several points, the painful need for the CFC to change up doctrines after the war started, along with spies, politics, personalities, alliances of convenience, betrayal, and propaganda, all things that make for a spectacle in New Eden.

The Fountain War is also somewhat recent in the History of New Eden, at least compared to the Great War and the destruction of Band of Brothers, which culminated back in 2009.  Plenty of articles about it remain on new sites… except EN24, which at some point purged its posts from that era.

For me the book sounds great.  I was there and very active throughout the Fountain War.  I wrote a whole series of posts about the war, which I summed up in a list here.  I would very much like to see a military sci-fi novel telling the tale of the war.

Yesterday, the Kickstarter to fund the project went live.  The goal is to raise $150,000.

As is usual for Kickstarter campaigns, there are a wide variety of support options.

For a mere $10 you can get an ebook version of the whole thing once it is done.

Ten Bucks...

Ten Bucks…

And if you have $10,000 burning a hole in your pocket, you can have a whole chapter in the book about you and your character and what you did during the war.  I would love somebody who just scammed people out of ISK in Jita during the whole thing to sign up for that.

To be a start you must spend like a star...

To be a start you must spend like a star…

There are some rewards that seem more than a bit dubious. One got declared RMT.  You cannot give away The Mittani’s in-game corpse for real world money. (Waiting for the Gevlon post on that.)  And I am not sure who would be motivated to lay down $500 for a virtual pizza party with Jeff Edwards and The Mittani.  But I thought I saw that John Smedley was in for $1,000 for the dinner and private party at next year’s EVE Vegas.  Can’t find where I saw that through, so maybe I just dreamt it.  Wait, no… there it is.

And Smed brings up another aspect of the Kickstarter, the support from both within the video game industry and without.

Supporters graphic from the Kickstarter

Supporters graphic from the Kickstarter

In addition I have seen people like Lord British, Gordon Walton tweeting their support for the project.

So we have a well supported Kickstarter campaign on a subject about which I am both familiar and enthusiastic; I’m in.  I pledged last night, though my donation to the cause is far closer to the “Digital Copy” end of the spectrum than the “Your Own Chapter,” or even the “Virtual Pizza Party” end of the spectrum.

However, even after my own enthusiasm, all the external support, and all the effort that has gone into setting up this campaign, it does not look like it will be a slam dunk success.  Jeff Edwards and The Mittani Media are going to have to work to make their goal.  Here are some of the hurdles I see facing the campaign.

Not Winning Fast Enough

While that didn’t apply to Dominion Sovereignty campaigns, Kickstarter campaigns are a different thing altogether.  Support for Kickstarter projects tend to look like an inverted bell curve, with a large spike in the first and last 48 hours of the campaign.  My own, admittedly limited, observation of Kickstarter indicates that campaigns are won or lost during those time frames.  Rare is the Kickstarter campaign with a strong mid-game.

In the first 48 hours your true believers pile in and give their support.  This is the measure of the core fan base, the people you can depend on.  The Fountain War campaign managed about 10% of its goal in the first 24 hours.  That isn’t bad.  Nobody should be folding up the tents and heading home yet.  But that wasn’t a really strong outing either.  20-25% in the first 48 hours would make me more certain.

Follow The Money

For his Kickstarter campaign, Andrew Groen, a professional journalist attempting to tackle the history of null sec in his Empires of EVE book, asked for the modest sum of $12,500.  He exceeded his goal almost immediately and finished his campaign with $95,729.  That allowed him to expand the scope of his project and produce a better end product.

Jeff Edwards and The Mittani Media are asking for $150,000 to write what I will unfairly call “some fan fiction” about one war in null sec.  So tell me why they are asking for 50% more money than Andrew Groen got and twelve times as much as he initially asked for?

On that Kickstarter page there are all sorts of wonderful endorsements and rewards and blue sky forward looking statements, but there isn’t a word about why they need that specific amount or what it might be earmarked for.

And when I see somebody associated with the project responding to questions about the money with retorts about not knowing how the publishing business works, my gut response is, “You’re right! I don’t know about the publishing business, and your response didn’t increase my knowledge one iota!”

I think there has to be some statement about where the money will go.  And if it is because Jeff Edwards will be devoting his life for the next six months to this project so we have to pay his mortgage and utilities or because publishers require a big deposit to setup printing of a third party project or that the team had to provide coke and whores for the head of Random House in order to get the project going, that is still better than telling me I’m not in the business so I wouldn’t understand.

The Mittani Himself

Has there ever been a more divisive person in a multiplayer video game?

I think you literally have to go to Derek Smart to find somebody who can command more knee-jerk rage than The Mittani.  I don’t think Smed could match him, even in front of an audience of SWG fans.

For every dedicated follower I would be willing to bet there are two EVE Online players who hate him, even if they cannot figure out exactly why.  Let me help you.  He’s arrogant.  He’s smug.  He scams people, even using his position as chairman of the CSM to further his efforts.  His followers blow people up in high sec, scam, and bring war and destruction wherever they travel in New Eden.  And not only is he in the null sec club, a group that thinks they are THE game in the game, he also runs an elitist organization that you cannot join.  You can be an affiliate, a partner, an ally, but if you’re not one of Lowtax’s chosen, you can’t get into GoonWaffe.  And he barely even logs into the game.  He just likes to play the meta game.  Seeing Mittens in space is quite a thing.  And a couple of the rewards being offered reinforce some of these views, like:

How soon until he mutes you though?

How soon until he mutes you though?

Like I said, being in space with Mittens is special

Like I said, being in space with Mittens is special

Naming a media site after The Mittani certainly got it past the obscurity barrier, but it still faces the stigma associated with that name.  But at least it still gets people who go there just to be enraged.  But asking for $150,000… that just feeds the hate.

Well, we shall see.

I personally want this project to succeed if only because of my personal attachment to the events in question.  The campaign is into day 2 and has passed the $17,000 mark.  I will be watching it on Kicktraq to see how it is trending as time goes by.

If you missed any links above, you can find the Kickstarter page here.


Kickstarter – The EVE Online Control Panel

Possibly the greatest Kickstarter project that I will never back: The EVE Online control panel.

EVE reduced to a 15 control interface

EVE Online reduced to a 15 control interface

I think this is both hilarious and completely practical.  I have no doubt that if this were on my desk, I would use it.

The only problem is that to get on to my desk it needs to be about $99.  That is the mental price/utility threshold for me.  Instead it is about $250 for a kit to build it yourself and closer to $300 for a pre-built one.  I say “about” because it is coming from Canada, so I have to convert from Loonies to Greenbacks to figure it out.  And, because it is coming from Canada, that also means a shipping charge, a fee from customs, and probably a visit from the agents of Homeland Security to inquire as to the purpose of such a device.  I mean, it says “weapons” and “drones” right there on the front panel!

Still, I do think the whole idea is pretty awesome.  And there are 20 days left to go on the Kickstarter.  Maybe there will be a demo version at EVE Vegas that will convince me that it is totally worth the price.

Mineserver – A Minecraft Hardware Solution

Having fled from the impending demise of NetherByte… which was still up and running the last I checked… and its “$22.50 for six months” pricing to find refuge at MCPro Hosting, which has a better reputation, but charges about that much a month if you add on the ability to do server backups, and for less RAM, the whole “buy or rent” question has surfaced in my head again.

At what point is it worth just buying some hardware and hosting the server myself?  Visions of Intel NUC boxes float through my head, but the cost even at that end puts the return on the investment a bit too far out in the future.  If I could just put together something that would handle our group, wasn’t a complete pain in the ass to manage, and had a ROI point of about 12 months, I would be very interested.

On to this fertile mental pasture… and remember, fertilizer is traditionally most shit… lands a post about the Mineserver Kickstarter campaign.

Mineserver, according to the campaign, is a hardware and software package that gives you a headless server that you can plug into your network, administer through a web interface, can be made accessible/discoverable outside your network (so your friends can play), and even has an Android/iOS admin app that allows parents to control access from their ever present phones and tablets.

For this, the three primaries in this operation Channing, Cole, and Fallon (ages 13, 11, and 9 if I have the names in the right order) want only $99 for a Mineserver capable of hosting 20 player, or $199 for a Mineserver Pro, which is billed as being able to host 50 players and still keep its cool.  Less if you order early.

Pull the other one, right?

The tale is more plausible when you bring their father into the picture, Mark Stephens, more commonly known as Robert X. Cringely.  A long time staple of Silicon Valley, his column in InfoWorld was a must-read though his primary claim to fame is his book Accidental Empires, a history of Silicon Valley and the early tech industry, very much a must read in my cranky old opinion (along with Rick Chapman’s In Search of Stupidity, which fills in some of the missing lore), which was turned into the PBS documentary Triumph of the Nerds.  His blog, I, Cringely, is a regular read of mine and is linked somewhere down in my blogroll.

Anyway, Cringely and his tech connections and knowledge and backing of the whole venture makes everything more plausible.  The kids have clearly had access to the right sources and mentoring from the right people in order to put this sort of project together.  This gives the project credibility.

Still, I look at it and I have a few doubts.  In this sort of venture it seems to me a good plan to emphasize your strengths and obscure your weaknesses.

The strengths they are running with are cost, ease of administration via their custom software, security and safety for your kids, and server speed.

However, on speed, they are focused almost entirely network speed because the Mineserver will be plugged into your local router. (Though there is a WiFi option for people who want the box to sit somewhere else.)  That is a speed boost for people in your house, maybe not so much for anybody remote.

Things they have not brought into the picture include any details about the admin software, the discoverability aspect, the Linux distro, the Minecraft server version, the long term viability when it comes to updates and support for ongoing Minecraft development, and most important to me, any hardware specs whatsoever.

The last to me is doubly vexing.  First, as I have learned fairly quickly that, at least for hosting services, saying a config will support X players is often hopelessly optimistic.  I refer back to MCPro Hosting where, during their setup I told them I wanted to be able to host 20 players for vanilla Minecraft and they immediately recommended a 30 player option where we are constantly at edge of processor and RAM usage with four players in-game.  So when they say a Mineserver can accommodate 20 players, whose measure are they using?

Second, hardware isn’t something this project should be competing on, yet when asked point blank about specs, Cringley has declined to answer because he says he doesn’t want to project to be reverse engineered. (Comment on his blog post.)  But the secret sauce on this burger is the software, the stuff that they clearly see as the strong part of their pitch.  Hardware is a commodity and ought to warrant two lines at the bottom of the page with basic specs simple to prove that the platform has the moxie to do what they say it does.  Doubly so because whenever I show the Kickstarter to anybody in tech, the first question they ask when they see the hardware is, “Oh, is that run on a Raspberry Pi?”

Screen grab from the project video

Screen grab from the project video

I hope it isn’t a Raspberry Pi, or if it is, that they have been able to really optimize their software as I am not sure that would run anything beyond 10 players very well.  Also, Raspberry Pi as a server has been tried and talked about before.

Still, the doubts I express might just be mine.  As somebody who works in enterprise software and frets about such details professionally, I tend to have a skewed outlook.  For somebody who wants a home server this may very well be an ideal solution.

The project itself looks like a slam dunk to fund.  They opted for just a three week campaign and here, a couple days in they are just inches from their funding goal of $15,000.  (The joy of having a father people listen to, something my daughter will never experience.)  That will get them cases to kick off production, as everything else is reported to be done, so that they can start shipping out units before Christmas.  That would have to be some sort of short turn-around record for a Kickstarter project more complicated than potato salad.

It looks cool, sounds cool, and I want to believe, all the more so because of the enthusiasm of the kids in their project video.

What do you think?  Worth a go or not?  Certainly something I will keep my eye on.

Mineserver Kickstarter page

I also wonder what the guy who did the Mineserver software distro thinks about the project.  So few good names to choose from.

Addendum: The project passed its goal somewhere between when I wrote this and when it posted, so congratulations to the team.  Now where will thing go with stretch goals and such?  I hope they stay focused where ever they head.

Project: Gorgon and the Post Kickstarter Plan

Fresh off of the successful Kickstarter fundraising effort, Eric Heimberg has posted a new update indicating the next steps for Project:Gorgon.


The update timeline presented looks like this:

Right now: the game continues to be open for anyone to play. Feel free to jump in any time!

So you can still jump in and try the game out over at the Project: Gorgon web site.

Within a week: if you pledged at the $25 reward or higher, you’ll receive a survey email from Kickstarter which asks you for your Project: Gorgon account name (among other things). When we have that, we’ll be able to tie your Kickstarter and Project: Gorgon accounts together so that you get the appropriate rewards.

So those of us who pledged will get registered.  I actually haven’t made an official account for the game, having opted in the past to just use the easy method to run in and play.  I need to fix that!

Mid September (2-3 weeks from now): we will close the server to everyone except people who pledged in the Kickstarter. (Behind the scenes, we’ll begin transitioning everything to Steam authentication at this point.)

Ah, herein comes the rub.  Free samples for a limited time only.

Late October: the game will be available for sale on Steam early access. You’ll be emailed the Steam key(s) you’ve purchased, and we’ll have a process to help you transfer your Gorgon account to Steam. After this point, you will need Steam installed in order to log into the game.

Steam is okay by me.  I am fine with that, though it sort of makes creating Project: Gorgon account a bit of a waste.  Still, we have to get there somehow I suppose.  Selling the game as “early access” will be interesting.  I have generally been against such, but Project: Gorgon, which has been free to play through development so far may have earned the right at this point.

Beyond that: we’ll be focusing on improving the game! Judging by previous experience, we expect to have game updates 1-3 times per month.

We’ll also have a few game updates during the transition, including new game features, new content, balance, etc. Multitasking! We have an update planned for early next week, in fact.

Well, that is what you expect for a game that is a work in progress.

There is also a short FAQ with the update which says that if you didn’t pledge for the Kickstarter but now regret that, there will be a way to get in on that at some offers in the near future.  Also, if you cannot abide Steam, there will be a way to play without Steam at some future date.

And that is about it.  A preview of guilds is planned for the next code push.  Now I just have to find some time to really give the game a try.

Project: Gorgon ends up with $74,781

“Op success!” as we sometimes say in EVE Online.

Project: Gorgon overcame its somewhat unloved name and rose from relative obscurity to garner a lot more followers, some decent press coverage, and managed to rais $74,781 from 1,318 backers over the course of its 30 day Kickstarter campaign.


There are some summaries over at Kicktraq if you want to see how the campaign played out.  There was certainly a surge during the last 48 hours as people pledged.  But for me, success is best defined by these summaries over at Kicktraq that sizes up the three Kickstarter campaigns for the project.

Summaries from Kicktraq

Summaries from Kicktraq

The first two times out the campaigns hovered around 300 supporters.  The word was not getting out, or if it was, people were not buying it.  But this time around 1,000 more people showed up to back the project, so that even though it was asking for much less money, it ended up succeeding far beyond the past two runs.

So congratulations to Eric Heimberg and Sandra Powers, both for success in their funding drive and for getting more people interested in their project overall!  Now it is just the run to the December 2016 promised launch date.  The game is already in a playable state, so what will it be like then?

Project: Gorgon – In the Final Stretch of the Kickstarter Campaign

This time around the Kickstarter experience for Project:Gorgon has been much different than the last two times around the block.  The campaign has been a success and with about a half a day left to go, things look good.  If you want to peek in, or get in at the last minute, you can find the campaign here.

ProjectGorgonLogoI was anxious about this campaign when it kicked of 29 days back.  The goal, just $20,000, seemed modest.  But in the first run, which asked for $55,000, the project only got $14,000 in pledges.  And while it passed that amount during the second campaign, getting $23,000 in pledges, that was nowhere near the $100,000 goal.

So, as things kicked off this time around I couldn’t get myself to see even $20,000 as an easy mark to hit.  And doubly so because things started rather suddenly.  There wasn’t much in the way of build up or fanfare, and the start/end times for the campaign seemed sub-optimal.

But the goal was hit just eight days into the campaign.  The game seemed to get far more favorable coverage than during previous runs and enjoyed a small following in the blogger community.  The development version of the game   Now the pledged amount stands beyond the $65,000 mark, more than triple the initial goal, and the various stretch goals seem secure.

  • $25,000 Stretch Goal – Unique Backer Mount
  • $30,000  Stretch Goal – Exclusive Backer Character Race: Dwarves!
  • $35,000 Player Instrument Expansion
  • $40,000 New Player Skill: the Bard!
  • $45,000 Project Gorgon Soundtrack
  • $50,000 Advanced Guild Features
  • $55,000 a Completely New and Unique Animal Form
  • $60,000 Unlocking the ancient curse of the Vampire
  • $65,000 Unofficial, Official Stretch Goal: Party Pack!

And the base of supporters is wide enough, at nearly 1,200 people, that the risk of somebody backing out at the last minute and bringing things down.  The loss of one huge backer has brought down at least one campaign I read about of late.  There is only one backer at the top tier, with a $3,000 pledge.  The bulk of the backers are down in the $25 to $50 range.

Soon this campaign will be in the past and we will have to see how this money affects Project:Gorgon and if this project can hit its target launch date, which is currently December of 2016.