Tag Archives: Last Ship

Last Ship out of Deklein

I am going to have to make a “Last Ship” tag or some such for the blog, as I seem to be, from time to time, trying to fly one last ship back from a deployment or some station in hostile space.  And so it was again last night.

Down in the south, the incursion running SIG is getting rolling again and I thought it might be about time to get back to that to earn a little ISK between deployments.  I still had my incursion fit Scimitar and my clone with the required implants.  There was just one problem; the ship and the clone were still in Deklein.

Time for another off-peak extraction.

The ship and the clone were docked up in 2R-CRW, one gate from our old staging at YA0-XJ.  The question was which route to take out of Dodge.  From 2R-CRW there are two equidistant null sec exits, EC-P8R and 93PI-4.  It was 14 systems to either of them, all through hostile territory.  The EC-P8R route ran through the heart of Pure Blind though, while the 93PI-4 route made a run up what has often been a quiet part of space.  That made the 93PI-4 route more attractive.  Also, my recollections of EC-P8R, with its connection directly to high sec, is that it was always a good gate to camp as people would wander into null sec unwittingly.  So 93PI-4 was my destination, though if there were problems there, EC-P8R was only two more jumps.

The way out

The way out

I got the route all set before I clone jumped because I wanted to be on my as quickly as possible before local intel got anybody on my tail.  So it was a jump to the station, into my ship, a quick check of the inventory to make sure I wasn’t leaving anything behind, then undock and on my way.

Undocking into the red light of 2R-CRW's star

Undocking into the red light of 2R-CRW’s star

There was only one person in system with me, a Brave pilot, as I aligned for the out gate and warped off.  I would be crossing their space soon enough.

In the next system I took a moment in warp to check my possessions in Deklein to see what I might be leaving behind now that my last clone was leaving.  I was bit surprised to see that the cupboard was bare.  I am rarely ever that efficient at cleaning up after myself.

Nothing left in Deklein

Nothing left in Deklein

The same isn’t true for Tribute, and I still have stuff rattling around in Pure Blind as well, but Deklein, where I set up camp for more than three years, was clear.

From CCP-US there was the jump into Fade and DO6H-Q, which is Brave Newbies capital.  There were quite a few people in local, but the gates were not being camped and I slipped through, using a bounce, and exited into Pure Blind via the U-INPD gate.  The bounce was a bit hairy though, as I dropped in on two Brave pilots, but they didn’t seem to notice and I sped off unmolested.

That put me into Mordus Angels space.  That was empty for a few jumps, until I made it to BDV3-T, which turned out to be their capital system and which had about a dozen of them in local.  I decided to use an old corp bookmark as a bounce, though it turned out to be a poorly named one as it dropped me onto the station grid.

That was unfortunate

That was unfortunate

I turned for the out gate and warped off, but I had been spotted.  A Legion had been sitting on the undock, so unless he was asleep my ship had been reported.  I jumped into WW-KGD, which was empty, and warped off to the next gate.  It was a short warp, but even before I arrived, two MOA pilots I have seen in BDV3-T jumped in with me.

The next system was another short warp to the out gate, and I made it before my pursuers arrived in system.  I pressed on hoping that they did not have any friends ahead.  I passed by a GSF Atrahus, still sitting there, a happy sanctuary in the midst of hostile space, and considered stopping there for safety, but decided to press on.  By that point I was getting close to low sec and didn’t really want to make this journey a multi-day epic.

No further MOA pilots were spotted and I finally jumped into 93PI-4, which is held by NCDot.  There were a pile of reds in local there, so I decided to hit a bounce and then head to the gate.  However, yet another bad bounce choice meant that I still hit one of the drag bubbles around the Saranen gate.  I quickly reversed course and lit the AB to get out of the bubble and ready to warp off to a safe… and then I noticed that nobody was on the gate.  There, within sight of the NCDot Keepstar citadel, I decided to just motor to the gate.

In the distance, a Keepstar

In the distance, a Keepstar

Nobody came out to take a look and I was able to jump into Saranen and low sec.

Of course, low sec, where I feel safer because there are no warp disruption bubbles, is where I ran into a problem.  I hit the gate out of Saranen at the same time as an NCDot pilot and came through on the other side in Karjataimon to find another one, who attempted to lock me up.  I warped off in time, headed for the Nannaras gate.

Fleeing through low sec

Fleeing through low sec

I beat them there, but they were landing as I jumped, and on the other side I found yet another red waiting for me.

This time I decided to head to a station, dock up, and log off quickly in the hopes that they might try to follow, not see me, and figure I went to a different gate.  I would just disappear from local and not be where ever they went.  After I logged out I went and rousted my daughter to get her to finish folding her laundry and get ready for bed.

I don’t know if this worked as intended or not, but when I logged back in a bit later my pursuers were gone.  At that point is was just a few more jumps to high sec.  We have a couple of war decs going on at the moment, but they generally hang around Jita looking for fat targets.  I did not see any war targets as I moved into Amarr space.

Back to Amarr jump gates

Back to Amarr jump gates

Once in Amarr space it was time to head to Aridia and more low sec space and then Delve and home.  One last ship out of Deklein.  Of course, once I got back I decided to go to the Incursion SIG section of the forums to see if I had to update my fit… and found out that we switched to an armor tanking doctrine a while back.  I haven’t been keeping up with that SIG since early in the year it seems.

Anyway, one more ship to hand, which won’t go to waste, a jump clone freed up for use elsewhere, and another minor adventure in New Eden.

Last Ship out of Saranen

Getting subcaps out of Saranen has proven to be considerably easier than getting my carrier down to Delve.  That week long adventure represents most of my effort when it comes to the move down to Delve. (The five days of jump fatigue I accrued faded away and was never an issue, so I won on that front I guess.)

On the plus side, I was able to stuff quite a few ships in the carrier, so when it finally docked up in the station at Sakht, I had a pile of ships at my disposal.  But that still left me with a few ships up in Saranen to fly south.

We had been told to leave behind a few current doctrine ships in order to cover capital move ops, should that become necessary.  While I understand there are caps and supers still in transit south, the bulk seemed to have made it down and ops out of Saranen tapered off, aside from the occasional subcap move op.

It came time to send my remaining subcaps south to join my carrier and whatever else I had hauled out.  The run down south is a bit of a haul.  The most direct route is 41 jumps, but requires flying through Syndicate, which is null sec, which means bubble camps and the like.

I opted for a safer route, putting Amarr in as a way point, which added 5 jumps, but kept me our of null sec.  Low sec can be dangerous as well, but there has to be a determined camp able to point you almost immediately and with the firepower to blap you before you can get back to the gate laying across your path.  During the first couple of days after the move south was announced, those were pretty common.  But as the days ran on they seemed to disappear.  I was kind of hoping to meet a frigate gang when I was flying out my heavily tanked clownshoe Sigil.

Sigil on the move

Sigil on the move

Fit to be an expendable entosis ship with enough tank and shield regen (giving it something like 70K EHP) to survive interceptors until help arrives, I thought it might be fun to watch somebody plink away at it while I motored back to the gate even as the gate guns blazed away at my attackers.  But it was not to be.  Even my ideas about the Sigil being bait… I was traveling paired up with my arty fit Hurricane… didn’t pan out.  My ships all flew through unscathed and unchallenged.

The only other possible threat was from a war dec from NCDot, which meant they could shoot me even in high sec space.  However, they weren’t camping the route either.

I did see two NCDot pilots in space along the way.  One looked like he might have been pursuing my Crane in a Vexor, though he might have just been traveling the same direction.  Either way, my faster warp speed meant he fell further behind at each gate until I no longer saw him.

The other I saw landing on a gate at 15km just as I was warping off, indicating he was auto-piloting through high sec.  I considered turning around to blap him but, as noted, I was moving my ships in pairs, and the Hurricane was already slowing the Sigil down as it was, so I just carried on.  Some Marmite probably got him later.  Clearly, I lack the killer instinct, focusing on the mission rather than kills.

Finally I had one last ship up in Saranen.  Well, two actually.  One was a cyno Kestrel that I put up on contract for two million ISK, which sold pretty quickly.  I should charge more I guess.

The other was a Vigil setup with target painters.  It was then that I noticed that I still had a bunch of stuff in the station.  A Vigil isn’t a big ship and I wasn’t going to be able to carry it all out.  I put the the expendable stuff up on the market.  Somebody got a Warrior II drone for cheap, along with a couple of shield repair bots.  Then I packed everything else into the Vigil and undocked.

Vigil leaving Saranen

Vigil leaving Saranen

Then it was down the path south one last time.  I was a bit worried a couple of gates into the trip, as there was about a dozen NCDot pilots in local in Tamo.  However, they seemed to be up to something other than camping the out gate, so I slipped by unseen.

The high sec run was likewise quiet, especially after Amarr.  The Kor-Azor region, never a hotbed of activity when I was there, was quiet.  Of course, flying through there on Wilhelm I saw that I still had piles of ore sitting around in stations from some buy order I did ages ago.  I think the plan was to go around from station to station in a freighter to pick it all up to move to market.  I no longer own a freighter and it was so slow I am pretty sure that I was deterred from doing the collection run back when I had it. Ah well.

Then from Kor-Azor it was into Aridia and the last few gates to my destination in Sakht.

Docking up in Sakht

Docking up in Sakht

That was it, the last items to move.  I am as out of Saranen as I can be and pretty much all-in on Delve.  My last bit of cargo hauled in the Vigil was:



Because you can never have enough fireworks handy.

Slipping out of Fountain

I have a bad habit of leaving ships all over New Eden.

Part of the reason I have jump clone related skills trained up to V is that I feel a need to leave a jump clone behind, when I can, to go and rescue these ships.  I can have a total of 10 jump clones and I would say five of them are just sitting in distant stations where I have a ship… or two… or three… to pick up and return home some day.

I’ve mentioned my jump clone usage before, including the fact that I had a jump clone, a Caracal, and a pile of ammunition sitting in Fountain, in our old staging system at 4-EP12.  The ammo all sold finally… there was way too much to carry back in a Caracal… so that jump clone seemed superfluous.  I could have just deleted it, but I still had that Caracal sitting there.

I hate to just leave stuff behind.  According to one utility I have nearly 8.5 million “things” sitting in various stations around New Eden. (8,453,486 items to be exact, taking up 56,763,749.86 m3 in volume, and of an estimated 15,475,474,834.55 ISK in value, if these things are to be believed.)  Better to clean some of that stuff up that leave more of it about.

Besides which, flying a ship home alone through dangerous space… especially a cheap ship you don’t really care about losing… is a bit of a challenge.  Adventures in moving and all that.

So I decided later in the evening, after the Russians were fast asleep, when even the night shift Euros should be getting tired, and the US East Coast players ought to be fading, to see if I could undock and slip back into Imperium space.

The route wasn’t too long.  According to DOTLAN, just 21 jumps.

The path out of Foutain

The path out of Fountain

And some of it was through low sec.  There aren’t even warp disruption bubbles in low sec!

So I undocked the Caracal, knowing that was an irreversible move… The Culture owns the system and the station, and we have no docking rights with them… and headed off down the line.

Caracal aligning for warp

Caracal aligning for warp

The first few systems were empty and I made straight jumps from gate to gate.

In EI-O0O there were a couple of neutrals, so I did a bounce off a planet between the gates, which turned out to be a good move as there was a drag bubble in line between the gates.  Then I jumped into J5A-IX, the capital system for The Culture, and found a lot of people.

A Huginn picked me up on the gate and followed me to my bounce, where I was nearly done in.  I warped to the planet at 100km and got hung up on the customs office trying to warp out.  The only thing that save me was that he warped to the planet, so had to cover some distance to get in range.  After one of those agonizing rounds of “warping… no, not warping… warping any second now… no, not warping…” I zipped off to the B-DBYQ gate.  When I hit the gate there were a couple of ships waiting there, but I was though and in B-DBYQ and warping off to the DY-F70 gate before the Huginn appeared.  He wasn’t very interested in chasing me though, as I never saw him again.

Caracal in warp

Caracal in warp

Then it was a couple more jumps through quiet space before I hit low sec, jumping into Alsavoinon.  Factional warfare low sec is a strange beast to somebody from null sec.  The systems are often full of people and your overview is crowded with stuff.

What is all this stuff?

What is all this stuff?

And yet that mix seems to keep people busy, as I have often flown through systems in the past with a couple dozen people and saw not a soul.  They generally appear to be off doing whatever it is you do in FW.  Even when I have run into somebody on a gate, they have seemed uninterested in me.  But with gate guns and all that, attacking somebody on a gate requires a bit of commitment.

Or at least that had been my experience.  It has been a while since I last left Jita, slipped through Black Rise, and ended up in W-4NUU, one of the waypoints on the old Deklein to Delve jump bridge network.

Long gone is that network and the wide empire it once girded.

A jump or so into low sec in the Placid region, I picked up a friend.  An Exodus pilot in a Succubus, one of the Sansha’s Nation faction ships, had me yellow boxed as I was warping off a gate, no doubt trying to point me.

He landed with me at the far gate and tried again after we jumped, failing to grab me.  However, he also picked up a friend in a second Succubus.  At that point I knew I was as good as dead, it was just a question of when.

At the next gate my original pal jumped through while his friend stayed on the out gate with me, where another pal in an Exequror Navy Issue dropped in to join the fun.  They yellow boxed me, meaning I was targeted, but I waited until the Succubus aggressed by pointing me before jumping through.

On the far side the original Succubus locked me up and pointed me as I aligned towards the out gate.  I figured this was the end of my journey, unable to warp off, so I started to lock him up, set my hardeners to pre-overheated state, ready to turn on once I started taking damage.  But as I was right clicking to launch my drones, just to throw every tool I had in the box at him, I think I must have passed just out of range of his point, because it dropped off of me any my ship warped to the far gate.

However, by that the aggression timer on the other two apparently had dropped as the second Succubus met me at the far gate as I was jumping through.  Once through into Odamia, four jumps shy of my destination and what would be the final system on the trip, I tried to align for the next gate hoping there was enough time to get away, but the Succubus was already through and close enough to point me without worrying about me wandering out of range.

As before, I locked up the aggressor, set hardeners to the pre-overheated state, then on once I started taking damage, launched my drones, and started spewing out heavy assault missiles.  My only hope was that maybe my EC-3000 drones might break his lock on me and let me warp off.

It was not to be.

The Exequror Navy Issue showed up next and started pounding me, then the other Succubus, and finally a Malediction arrived on scene to add its point to the mix.  If I had been quicker, I might have been able to do in the Exequror.  I locked it up later in the fight and noticed that it had taken a lot of damage, no doubt from the gate guns, so I tried to turn my missiles on him in hopes of getting some small victory out of the battle, but I was way too late.  Already in armor, the Caracal blew up before I got a missile off.

And then they blew up my pod, which basically sent me to my destination the quick way.  No implants lost or anything.

Whee! Out of that stuff pod at last!

Whee! Out of that stuffy pod at last!

A loss, but for a ship I was considering just abandoning in any case, not a very expensive one.  More fun than just leaving it behind.  And my record remains intact.  Never once have I survived an encounter where I was alone, not in a fleet, and turned my weapon systems on another player.  Complete, 100% loss rate on that front.

Now I just have a Basilisk down near Providence, a Manticore and a Prophecy in Curse, and that Dominix in B-R5RB, veteran of the big fight, to try and fly back some day.