Tag Archives: League of Legends

WoW West Returns to SuperData while EEDAR has a Different List

Two SuperData Research related posts in one week?  Well, we got the 2018 in review report before they showed up with the December numbers.  But do the December numbers fill in any gaps left in the annual report?

SuperData Research Top 10 – December 2018

On the PC side of the chart League of Legends and Dungeon Fighter Online remain in the top two positions.  However, Fortnite managed to bounce its way up one spot, into third position, passing Crossfire by, which dropped to fourth.

Battlefield V disappeared off the chart, but as a title that series tends to be one that spike quickly and then fades.  But speaking of things that disappeared, Fantasy Westward Journey Online II, long a staple of the list, went missing on the November chart but returned for December, taking that fifth spot.  As I said last month, it had been rolling around between fourth and sixth for quite a stretch, so for it to go away for November and then reappear in that range in December raises questions.  Did somebody just forget to send in the numbers?

Likewise, World of Warcraft, another resident of the chart since it took on its current form, also went missing in November only to reappear in December.  And, even more odd, we’re back to the “West” designation for it, something that .  Does that mean that the game is strong here but tanking in Asia?  Or are we seeing the results of Blizzard being cagey about what they report?

The East/West thing first showed up in the report for January 2017.  It was a surprise at the time.  Then for the February 2017 report it was combined again, though the report was revised after it was initially published.  The split returned again for the April 2017 report, then was dropped until this month’s report.

Again, having dealt with this sort of thing in another industry, I suspect that SuperData has to deal with the data that Blizzard, probably via Activision, gives them.  But why they should want to split the data is unclear.  Maybe the “East” data wasn’t ready yet and they wanted to make sure they didn’t miss another month on the chart?  Who knows.  I certainly don’t.  And, as I have said before, I wouldn’t bet money on any single chart’s data.  It is the trend over time that interests me more.  If WoW sticks on the chart in 2019 it might be okay to discount the disappearance in November.

Anyway, lacking a crystal ball I will just carry on.

In between Fantasy Westward Journey Online II and World of Warcraft sits PlayerUnknown’s Battlegrounds, holding its six place spot for another month.  At eight position is The Sims 4, down a spot from last month, but still very strong for the title.  Holiday sales must have been nice for it.

World of Tanks hung in there at ninth position, down one.  And then, in tenth place, there was a surprise appearance by Hearthstone, also wearing the “West” designation.  Are we seeing accounting issues or other problems with the Chinese government in that?  Strange times.

On the Console column Fortnite grabbed the top spot, followed by Nintendo’s release of Super Smash Bros. Ultimate for the Switch.  Red Dead Redemption 2 fell from first to fifth, but that still seems like a strong performance for the title.  And then the granddaddy of the list, Grand Theft Auto V, climbed up from ninth to six for December.  It just keeps on going.

Then at the Mobile end of the chart Honour of Kings grabbed back the top spot from Pokemon Go, which fell to second, while the six year old Candy Crush Saga proved its staying power once again by holding onto the third spot.

And so it goes.

As a comparison, EEDAR, part of NPD, has started sending me a monthly ranking for titles as well.  You can find the current list here.  Of course, it has PC and console combined, counts physical sales (which favors consoles more), doesn’t include mobile, and doesn’t include any digital sales for most titles, but it is another list, so I’ll put it in here as well. (Their chart isn’t as handy to take as a graphic so I’ll just write it out.)

  1. Super Smash Bros. Ultimate*
  2. Red Dead Redemption II**
  3. Battlefield V**
  4. NBA 2K19
  5. Mario Kart 8*
  6. Madden NFL 19**
  7. Super Mario Party*
  8. Pokemon: Let’s Go Pikachu*
  9. Marvel’s Spider-Man

*No digital data
**No digital data for PC

That is definitely a different list.  Without digital League of Legends, Fortnite, PUBG, anything from Blizzard, and anything from China just disappears.  I don’t think either list is “wrong” per se.  This is just what you get what you measure different things.  SuperData is only interested in digital sales while NPD is the old school “What’s selling at GameStop” measurement for the most part. (They also have point of sales based number for books and videos.)  As NPD puts it:

NPD’s U.S. top 10 games list, ranked by dollar sales, includes full-game digital sales (from participating publishers) as well as sales for physical formats sold at retail and online across console, PC and portable platforms.

While I cannot find it written out anywhere, I suspect that it the numbers may be US and Canada only as well.

EEDAR also has a full 2018 chart, which looks like this:

  1. Red Dead Redemption II
  2. Call of Duty: Black Ops IIII**
  3. NBA 2K19
  4. Madden NFL 19**
  5. Super Smash Bros. Ultimate*
  6. Marvel’s Spider-Man
  7. Far Cry 5
  8. God of War 2018
  9. Monster Hunter: World
  10. Assassin’s Creed: Odyssey

*No digital data
**No digital data for PC

Again, if you compare it against SuperData’s 2018 list, which I posted on Tuesday, that is… different.  And the list formats are even similar, as EEDAR’s list seems to line up with SuperData’s Premium Games list, which included both PC and console.

A few items overlap, but EEDAR again misses completely on things like PUBG and GTA V because of digital sales.

Amusingly, further down in EEDAR’s report they talk about social media impression data, and that is dominated by games missing from their chart, specifically Fortnite, League of Legends, CS:GO, DOTA 2, and PUBG.  Go figure!

Other items from the SuperData report:

  • Worldwide digital spending declines 2% to $9.0 billion. December’s weakness came primarily from Premium PC, which fell 21% due to an unfavorable comparison against PUBG and CS:GO last year, as well as another single-digit drop off in mobile. This more than offset a 12% rise in console, where Fortnite drove a 209% increase in the free-to-play segment.
  • PLAYERUNKNOWN’s Battlegrounds and Fortnite end the year on a high note. Fortnite had its highest grossing month to date, while PUBG sold 2.75 million units across console and PC.
  • Super Smash Bros Ultimate is December’s best selling console game. We estimate that Smash Bros Ultimate sold 2.49 million digital console units, making it far and away the best digital console launch on the Switch so far.
  • Sims 4 benefits from end-of-year promotions. A significant price cut led to a surge in new unit sales on both console and PC. However, DLC revenue on PC declined year-over-year by 10%.
  • Battlefield V falls short during the holidays. EA’s shooter missed out on the top 10 console list this month after selling significantly less than competing shooter titles.
  • Counter Strike: Global Offensive finds early success as a free-to-play title. CS:GO hit a new MAU high point for the franchise in its second month as a F2P title. We estimate the free version generated roughly $49 million between November and December.

I generally do not comment on the other items from SuperData’s notes, but EEDAR has a different look at December.

  • Led by the record-breaking performance of Super Smash Bros. Ultimate and Nintendo Switch, tracked December sales reached $3.4B with growth of 2% when compared to a year ago.  Nintendo Switch also finishes the year as the best-selling hardware platform, while Red Dead Redemption 2 is the best-selling game of the year.

So SuperData, measuring digital only, says December was down while EEDAR, measuring mostly physical sales, says December was up, though the EEDAR number, $3.4 billion, was overall much smaller that SuperData’s $9 billion number.

Anyway, I’ll include EEDAR data as a comparison going forward if I can, though they are not as regular as SuperData, which is pretty consistent about dropping around the last week of the month.

SuperData and the Free and Mobile Future

SuperData Research put out their 2018 Year in Review report last week. (It is erroneously titled as 2019 as of my writing this.)  You can’t just look at it on their web site.  Instead, it is available in .pdf format and, while it is free, you do have to go through all the motions of “buying” it, save for providing a credit card.  They did the same thing last year.  The effort isn’t huge if you want to see some data.

One of the things they want you to know right away in the report is that they were acquired by Nielsen back in September.  So there is that, though I am not sure that has meant any changes in the short term.

Last year’s report was interesting for a few reasons, but what topped my list was the fact that World of Warcraft was missing from the report entirely.  Logic seemed to dictate that games that made their year in review charts, yet were consistently below WoW in revenue… and I speak specifically of World of Tanks… seemed to at least bring into question either the validity of the annual summary or the monthly charts… though there is no reason that both cannot be suspect.

So I was keen to see the report for 2018 to see if there was a repeat performance on that front.  And there is… sort of.

The problem is that SuperData chose a different way to slice and dice the game market, dividing the market into free to play and premium across all platforms.  That isn’t necessarily bad, but it does leave out any sort of “apples to apples” comparison with 2017. Still, numbers are number and lists are lists and I have long expressed a love of both, so here they are.

SuperData 2018 Year in Review – Free to Play digital revenue

The footnotes indicate that this chart was made with preliminary data for December and that Honour of Kings is known as Arena of Valor in the west.

The first thing to note, and the report goes into detail on this, is how much Fortnite dominated.  That number is across all platforms, but is huge all the same.  It is no wonder that Epic Games felt they could step up and challenge Steam.  They have a big enough world-wide audience, and no doubt enough money in the bank, to make it a pretty viable alternative.

The second is how much of that list is made up of mobile titles.  Pokemon Go is not all that far behind League of Legends, perennial list topper on the PC end of the monthly charts.  And while LoL has been down this year, I keep hearing people say that Pokemon Go was just a fad that peaked back in 2016.  That doesn’t seem to be the case. (Though, if you go look at various reported revenue numbers for Pokemon Go, they seem to be all over the map, so while it is doing well, I don’t know if it is doing as well as this chart indicates.)

Then there is the premium game chart.

SuperData 2018 Year in Review – Premium digital revenue

The footnotes again note that this includes preliminary data from December and that PlayerUnknown’s Battlegrounds revenue does not include anything from mobile versions of the game.  This chart is limited to PC and consoles.

Probably the first thing that pops up when comparing the premium chart versus the free to play is that, save for PUBG, nothing on the premium chart made enough money to make it onto the free chart were they combined.

And then there is the question of where World of Warcraft lays in this mix.  It appeared on the PC charts from January through October (though it fell off in November) and topped League of Legends back when Battle for Azeroth shipped, but it doesn’t make the cut for premium.  But somehow Overwatch, which barely made the charts over the course of 2018, did.

Unlike in 2017, I cannot even use World of Tanks, which WoW scored ahead of for ten months running, as a signpost, since WoT didn’t make the cut either.

Of course, if I were to subscribe to SuperData’s Arcade report, I would likely have access to data that would clear this up.  However, that costs money, much more that I would like to spend, so I am left looking for clues in the incomplete data.

I think there is a hint in another slide.  SuperData breaks out the overall digital market, which raked in an estimated $109.7 billion dollars in 2018, into various groups.

  • Mobile – $61.3 billion (56%)
  • F2P PC – $17 billion (15%)
  • Premium console – $10.7 billion (10%)
  • Social – $7.3 billion (7%)
  • Premium PC – $7.2 billion (7%)
  • Pay to Play PC – $4.2 billion (4%)
  • F2P console – $2 billion (2%)

Mobile runs away with the market here, with 56% of the take.  But it is an all digital environment too.  Nobody is going to GameStop or Target or Amazon for a mobile game in a box.  And almost 70% of that came from Asia.  Of the remainder, the North America spends nearly double the amount that Europe does on mobile games.

According to SuperData, F2P makes up $87.7 billion of the market and, again, Asia consumes most of that, with more than 60% spent there.  Europe spends more than the NA on F2P PC games, but about half as much when it comes to F2P console titles.

As one might expect, premium on PC and consoles is strongest in the west.  Europe and NA spend about the same total, but Europe is split about even between PC and console while in NA about three quarters of premium dollars are spent on console titles.

And hanging about along the way is “Social,” which I assume is some subset of F2P, and “Pay to Play” which sounds a lot like the subscription model, which I think is where they stuck World of Warcraft.  It is in an awkward position now when it comes to categories as the game itself has no up front costs… you can download the client and start playing up to level 20 without a subscription and up to level 110 with one… so isn’t really a premium game, which implies buying a box.  But it also isn’t really F2P… though even if they threw it into the F2P bucket, I doubt it earned enough in 2018 to make that chart.  WoW earning a billion dollars in a year stopped being a thing quite a while back.

The “Pay to Play” category probably also includes things like the Xbox and PlayStation subscription models as well, which probably make up the lion’s share of that category.  So don’t get your hopes up on MMORPGs.  WoW, and maybe FFXIV, are probably the only two games in the genre big enough to even register on that front.

And so it goes.

I read the comments over at Massively OP where every time a mobile MMO comes up the crowd holds their nose like somebody passed gas and cash shops and lock boxes are viewed with opprobrium.  I read those sorts of things and I agree, because I am in that crowd.  But the joke is on us.  Mobile is big enough to dwarf our favored genre and free to play makes up such a big market segment that you can barely see the little corner of pay to play where our favorite games live.

So if you want to know what Blizzard will be showing mobile games at BlizzCon again this year, why even Daybreak is in that strange NantG Mobile deal, there it is.  Mobile is where the money is and free is anything but.

Then there is Fortnite, which made about double what WoW ever made at its peak.

The SuperData’s report has more to offer, including projections for the future of digital, looks into streaming, and some numbers about VR.  If you are interested you can sign up to download it from their site.

SuperData Says League of Legends is Back on Top, But WoW is Nowhere to be Seen

SuperData Research is out with their November 2019 charts just in time to take the holidays off, and this data set has some interesting changes.

SuperData Research Top 10 – November 2018

First, League of Legends, which has been having a down year, has returned to the top of the PC games list, the spot it has pretty much owned since SuperData started publishing this particular format.  So the top three are back in what we might consider their normal alignment.  Missing, however, is Fantasy Westward Journey Online II, which had been bouncing around between fourth and sixth place for months.

But the bigger mystery is what happened to World of Warcraft?  I have been posting this chart since December 2016 and WoW has been a permanent resident, even when it was split into East and West for a few random months in 2017.  WoW has been as high as second place and as low as eighth, usually hanging around one notch ahead of World of Tanks most of the time, but it has never fallen off the list.  Well, until now.

WoW was doing well on the chart recently, rolling in the money from the Battle for Azeroth box sales and then propping up its revenues a bit with a six month subscription deal that threw in a special mount.  You know all the faithful bought in on that.

But now those birds are coming home to roost.  The faithful won’t be spending subscription dollars again until around May 2019 while the Battle for Azeroth expansion remains a confused muddle.  A pretty expansion with a set of very solid leveling zones and an actual split experience for the Alliance and Horde, seems to have fallen apart due to ill considered ideas and half measure fixes.  And once you lose the rank and file, the game is stuck until it can do something new.

I expect that we may end up seeing WoW Classic launch sooner than expected in order to “save” the game, or at least its revenues.  If Blizz sticks to the summer launch, it will be in June.  But I wouldn’t be surprised to find it moved up to May or even April now that Activision is probably on the phone every day wanting to know what the hell is going on.

That big news aside, the rest of the list isn’t unexpected.  Fortnite rang in at fourth, followed by the debut of Battlefield VPlayerUnknown’s Battleground grabbed sixth while The Sims 4 came out of nowhere to hit the list at number seven.  Was there a new expansion there?  World of Tanks hung in at is oft repeated eighth position, sans its usual partner in WoW, while the on-again, off-again Valve pair of CS:GO and DOTA 2 took the bottom two spots once more.

On the console chart, the game everybody was talking about, Red Dead Redemption 2, tops the charts.  This month shows how driven by new titles the console market can be compared to the PC market, where the same old online titles linger for years.  Almost everything on the console chart is a fairly recent release save for Fortnite in fourth place and the ever present Grand Theft Auto V in eighth.

And then on the mobile end of the chart Pokemon Go has managed to take the top spot, beating out the usual leader Honour of Kings, pushing it into second place.  And an even older title, Candy Crush Saga managed third place.  And so it goes.

Other items from the report:

  • Battlefield V and Fallout 76 launches fail to meet franchise benchmarksWe estimate Battlefield V and Fallout 76 sold 1.9 million and 1.4 million digital units, respectively, across console and PC at launch. Both are down from Battlefield 1 and Fallout 4.
  • Ultimate Team continues to underperform. Total additional content spending in FIFA and Madden grew by 1% in November, compared to a 25% year-over-year increase last November.
  • Destiny 2′sForsaken” boost was short lived. We estimate additional content revenue for Destiny 2 dropped 63% year-over-year. Overall, engagement and monetization seem to have reverted back to the same levels last seen before the launch of the “Forsaken” DLC in September.
  • Rainbow Six shows signs of fatigue. Ubisoft’s popular FPS title has had a better-than-expected performance throughout most of 2018. However, additional content revenue declined 33% in November, the game’s biggest decline to date, and follows a decline in October as well. This points to some likely disruption from recent launches of other high-profile AAA shooters.

SuperData Research Shows WoW Slipping Further and LoL Still in Second

SuperData Research released their October 2018 charts just before the US Thanksgiving Holiday.

SuperData Research Top 10 – October 2018

On the PC end of the chart there seems to have been a new status quo reached for the top four, with League of Legends continuing to run in second place after a long, long stretch in first.  Proof, I suppose, that no game is king forever.

Fortnite popped up to fifth place in October, ahead of the new Call of Duty: Black Ops III.  That left World of Warcraft down in seventh, where it tends to live when there isn’t an expansion to sell.  You may doubt WoW, but being able to hang in seventh with nothing new to sell it still a decent trick.

The rest of the list is rounded out by PUBG, World of Tanks, and another new title, Assassin’s Creed Odyssey.

On the console chart Call of Duty: Black Ops III grabbed the top spot for October, ahead of the much talked about Red Dead Redemption 2. Fortnite stayed in the top half of the chart, grabbing third spot while FIFA 19, new to the September chart dropped back to fourth.

Assassin’s Creed Odyssey debuted at fifth spot, while NBA 2K19 sank to sixth and Marvel’s Spider-Man, the number two in September, dropped to seventh.  Then, proving that two titles from the same franchise can hold spots on the chart, FIFA 18 and Call of Duty: WWII held on in eight and ninth while Forza Horizon 4 grabbed tenth.

The number one title from September, Destiny 2, fell completely off the list for October.  Also gone missing was Grand Theft Auto V.  The 2013 title had been holding strong on the list for ages, occasionally taking the top spot.

At the mobile end Honour Kings maintained its hold on the top spot, but Pokemon Go showed its strength as made it into second position, up one slot from last month, getting ahead of QQ Speed. Likewise, Candy Crush Saga didn’t just hold on but moved from eighth to fourth spot in October.

Other items from the report:

  • Gamers spent over $1B on console full game downloads for the first month ever
  • Call of Duty: Black Ops IIII sets a new high mark for console digital units. We estimate Black Ops IIII sold an estimated 4.2 million units in October on consoles, a new single month record for digital console sales. PC sales also grew significantly year-over-year, but still represent a small minority of the user base.
  • Grand Theft Auto V begins the holiday quarter on a low note. GTA V Online revenue in October showed a double digit decline both month-over-month and year-over-year. This marks the lowest earning month for GTA V in over two years and points to a tough road ahead as Red Dead Redemption 2 ramps up.
  • Red Dead Redemption 2 sells 4 million digital units in less than a week. Roughly 67% of the units were purchased on PS4. Based on initial sell-through, we expect RDR2 to have the strongest ever quarter of digital console sales.
  • Overwatch’s disappointing run continues. Overwatch microtransaction revenue in October was up from September due to the Halloween update but down 20% from last year. This now makes it five consecutive months of year-over-year declines for Overwatch, which had previously shown consistent growth since launch.
  • Fortnite rebounds but loses top console spot to AAA releases. Fortnite revenue was up sequentially, and more than 20x what it made last October. This follows back-to-back months of sequential declines, although Fortnite is still off from its peak in July.

SuperData Shows the WoW Surge Fading and LoL Still Down

Here in the last days of October SuperData Research finally has their September sales chart out for us.  I was a bit worried after they were acquired by Nielsen that they might stop feeding us this ranking regularly.  Now if I could just get CCP to give us the September MER as well.

Anyway, to the chart.

SuperData Research Top 10 – September 2018

Last month saw the Battle for Azeroth surge for World of Warcraft, which jumped it up to second place on the PC end of the chart, putting it ahead of League of Legends for the first time in the history of this monthly report.

However that head of steam didn’t seem to last, even with Blizz offering a special mount if you would just commit to a six month subscription.  WoW dropped to fifth position, though that still put it a bit ahead of its perennial seventh place slot, so maybe some people jumped on the mount bandwagon.  Of course, if they paid for six months in September then they won’t have paid anything in October, so we’ll see if WoW drops more next month.

WoW’s loss was LoL’s gain though, as Riot’s game moved up into second place as the constant top four on the chart were locked in together again, having also pushed Monster Hunter: World down from fourth to seventh spot.

PlayerUnknown’s Battlegrounds grabbed sixth position ahead of the so-popular-the-NHL-banned-it Fortnite, which came in at eighth.  Rounding out the list are a couple of the usual suspects from the bottom of the list, World of Tanks in ninth and CS:GO in tenth.  Hearthstone, which made the list last month, fell off for September.

In the middle, the console chart has Destiny 2 at the top, most likely due to the release of the Forsaken DLC last month.  Marvel’s Spider-Man, a new release, captured second place, while FIFA 19 came in at third place.  Fornite, last month’s top entry, sank to fourth place in the face of this new content, with NBA 2K19, another new release, close behind in fifth.

FIFA 18, apparently not completely sapped by the release of its successor, stayed on the list in sixth position.  Call of Duty: WWII fell to seventh, but stayed ahead of the fresh Shadows of the Tomb Raider in eighth.  2013’s Grand Theft Auto V, which has stayed on the list, and even topped it at times despite its age, stayed alive in ninth place while PlayerUnknown’s Battlegrounds showed back up in tenth.

Among the titles pushed out of the way was Blizzard’s Overwatch.

Then on the mobile end of the chart, there was only a minor re-arrangement of last month’s titles, with Pokemon Go holding onto third position and Candy Crush Saga moving from tenth to seventh spot.

Other items from the report:

  • FIFA 19 scores best digital launch in franchise history. We estimate FIFA 19 digital console units grew 18% compared to FIFA 18 last year. Sales for the digital launch of FIFA hit another record, although the series continues to lag other AAA franchises in terms of download rates.
  • Destiny 2 gets a big boost from ForsakenDestiny 2 topped our digital console rankings this month on the back of the new Forsaken expansion and an increase in deluxe edition purchases. Over 60% of all monthly active users purchased the expansion.
  • Marvel’s Spider-Man is Sony’s biggest launch to-dateSpider-Man sold 2.17 million digital units on PS4 in September, excluding download codes bundled with console sales, just edging out God of War‘s launch earlier this year.
  • NBA 2K19 marks a new franchise peak – but with a caveat. While NBA 2K19 digital console unit sales were up year-over-year from NBA 2K18, growth fell short of the rate seen in the past couple of years.It should be noted that this year’s iteration of the game launched earlier in the month.

SuperData Shows WoW Way Up, League of Legends Down

As September winds to a close SuperData Research has released their digital revenue numbers for August, and the month saw quite a shake up in the status quo.

SuperData Research Top 10 – August 2018

This is only the third time since SuperData started publishing this set of monthly charts that League of Legends has not held the top spot in the PC column and it is the only time it has been lower than second place.

Last month Dungeon Fighter Online took the first place position from LoL.  Not only did DFO hold that spot, but now World of Warcraft has come in and pushed LoL down another notch.

Certainly, with the launch of the Battle for Azeroth expansion in August, it was expected that WoW would surge as last minute buyers grabbed the new content and resubscribed.  But passing LoL is another thing, and it certainly brings into question the “WoW is dead” crowd.

Of course, I do wonder how much this has to do with Riot Games, the studio responsible for LoL, and the toxic workplace revelations that have been showing up in the press, starting with the expose at KotakuLoL has long had a reputation for its horrible player base, but it appears that this is something of a reflection of how the company is run.  As noted below, LoL is not having a good performing year and maybe its reign at the top of the chart is over.

Then there was Monster Hunter: World which jumped onto the chart in the fourth place position, pushing Crossfire and Fantasy Westward Journey II, long staples of the top of the chart, down to fifth and sixth spots respectively.

All of that put the battle royale games, Fortnite and PlayerUnknown’s Battlegrounds down to seventh and eight positions.

Also popping up onto the chart was Hearthstone, which managed a ninth place entry, leaving the bottom of the stack to World of Tanks, which at least held on to its long streak onto the chart even if it dropped a couple spots.

So this is why I like to track this chart every month.  An individual month is cool but not all that informative.  Trends over time though, reaction to events and launches and that sort of thing, that is the interesting bit for me.  Even if you question SuperData’s data gathering techniques, even flawed data, gathered consistently over time, has value.

On the console chart Fortnite held on to the first spot for another month and FIFA 18 returned in second and Grand Theft Auto V, long a staple of the console chart, stayed in third.

Madden 19 debuted strong on the console chart while Overwatch returned to the chart, ringing in at eighth place, giving Blizzard another title on the overall report.

And on the mobile chart the rankings was almost identical with the July chart, with Pokemon Go holding on to third.  The only change was Clash of Clans and Candy Crush Saga which swapped positions, putting them at ninth and tenth respectively.

So kind an interesting chart at the PC end, but not much change on consoles and almost no change for the mobile end.  It will be interesting to see if Blizz’s mount bribe will keep WoW high in the ranks for September and then if it will collapse because the core audience won’t have to pay again until March.

Supplementary data with the chart:

  • Madden 19 sets new franchise launch record. We estimate Madden 19 sold 664K digital units on console. This easily made it the best ever launch month for the franchise, though sales benefited from an earlier release date this year.
  • League of Legends heads towards its worst performing year since 2014. League of Legends revenue is down 21% compared to the same time period in 2017.
  • Blizzard hits a home run with World of Warcraft expansion. World of Warcraft made $161M in August following the release of its “Battle of Azeroth” expansion, not including all pre-sales in the months leading up to launch. Subscribers for WoW West hit its highest point since 2014.
  • Monster Hunter World sells 2M units on PC. Capcom’s action game had a successful launch on console earlier this year, and the PC version looks to be doing even better. Monster Hunter World took first place in this month’s top grossing Premium PC rankings, knocking PlayerUnknown’s Battlegrounds down to second.

SuperData sees League of Legends Slip and Fortnite Possibly Peak

With the end of August at hand SuperData Research has their digital revenue numbers out for July.

SuperData Research Top 10 – July 2018

For only the second time since I have been covering this monthly update League of Legends is not in first place on the PC side of the house.  The last time was back in March, when Dungeon Fighter Online overtook the dominant MOBA.  As happened then, I am not sure if LoL sagged a bit in July, DFO saw a surge, or if the two are just close enough in general that this should happen more often.  Certainly last year’s revenue summary from SuperData had LoL out in front by nearly half a billion dollars, but that could have changed.

Otherwise the usual top four remain secure again at the top of the list as PlayerUnknown’s Battlegrounds, which disturbed the status quo by jumping into third place last month, fell back into sixth place behind its nemesis Fortnite.

World of Warcraft held onto seventh place overall and World of Tanks held eighth again while DOTA 2 and CS:GO swapped spots from last month, leaving no newcomers on the chart for July.

On the console chart Fornite held onto its top position, with FIFA 18 behind it in second again.  GTA V had a new update which helped the five year old title roll back into third position.  No Man’s Sky got some good press with its latest update as well as launching on XBox, helping it into an impressive sixth spot while Overwatch fell off the list for July.

When it comes to mobile Honor of Kings stayed in its usual top position while Pokemon Go held onto the third rank spot it achieved last month.  Candy Crush Saga, the perennial match three title on the list, stayed in eight position for the month.

Other items from the SuperData monthly report:

  • Fortnite’s peak may be behind us. Fortnite revenue is up only 2% from June. Growth was modest despite Epic releasing Season 5 of the game’s battle pass midway through the month.
  • No Man’s Sky has its best month since launch. No Man’s Sky generated an estimated $24 million across all platforms in July after releasing its much anticipated NEXT DLC and launching on Xbox One. Over two million players were active in July, a 10x increase from June.
  • Overwatch revenue continues to slide despite consistent playerbase. Overwatch additional content sales across all platforms declined year-over-year and sequentially from June. On the other hand, monthly active users increased due to a free-to-play weekend and the release of a new playable Hero.
  • Grand Theft Auto returns to form with “After Hours” update. We estimate GTA Online had its highest earning month of the year so far, and second only to December 2017 for highest month since launch.