Tag Archives: Liberty Squad

Raitaru Fight in Frarie

We had another timer waiting for us last night in Frarie.  Snuffed Out had previously reinforced a Raitaru we had dropped not too far from our Fortizar and the final event was at hand.

Counting Down

We formed up in Abaddons again, wondering if Snuff would show up for the timer or not.

Word was that they too were forming, and eyes on their home in Rakapas said they were putting together a mix of Machariels and Apocalypse Navy Issues with fax support.  A few minutes after the repair cycle had started they bridged in.  At that point we undocked and warped straight onto them with out pulse beam fit Abaddons, with our own fax in tow, and a brawl ensued.

The Abaddons off the Raitaru

At that point I got very busy as I was once again out in the dirty Guardian doing my logi thing.  Cainun was targeting Machariels to make them pay in ISK while they were going after logi to make killing the rest of the fleet that much easier.

Our logi was holding and a few Machariels had died when Snuff upped the ante and started dropping in dreadnoughts.  Our logi chain was broken and our fax wasn’t able to keep up. Guardians were alpha’d off the field by their battleships while the HAW dreads starting hitting Abaddons.  The dirty Guardian was no more.

We had the option to escalate as well.  We have some anti-cap dreads of our own that could have come into the fight.  However, the word was that they had their titan and super pilots logged in and sitting in Rakapas waiting to jump in as well if we did so.

Cainun’s last act was to warp us all back to our Fortizar before his own ship exploded.  Our fax went down as well, as did the Raitaru.  The battle report shows the ISK war against us as well.

Battle Report Header

This fight, and our previous encounters with Snuff, does make me question the value of this deployment.  Liberty Squad leadership wanted to go somewhere where we could get “good fights” on something like a regular basis.  But we chose to base ourselves under the capital umbrella of Snuffed Out without bringing anything like enough to counter that.  That leaves them the option to escalate, something they have done in every fight.  We have had them drop titans on us more than once already.

Titans loll about a previous fight

And yet Snuff clearly wants us there.  They have more than enough capitals on hand to take out our Fortizar if they wanted to.  As with any such arrangement, the price to keep them from doing that is to fight them… entertain them… and lose.  If we stop, you can bet the Fortizar will be their next target.

This is, as always, the problem with low sec for me.  There is nothing here to win.  Nothing changes, we just form back up again another night to repeat the same event.

It makes me want to jump my clone over to the Black Ops deployment where they cyno in to gank somebody and about half the time it doesn’t go as planned and the locals jump us instead and we have to scramble to get out.  At least there is some question as to how the fight will end and a chance to get away with something before the supers start landing on you. (Fortunately I have an alt there already.)

Oh well, that is the nature of EVE Online without a war going on.

Addendum:

Somebody recorded last night’s fight.

 

Learning Restraint in Placid

Our Fortizar in Frarie still stands.  Maybe there will be an actual fight over it at some point.

Named “Little House on the Frarie”

Last night wasn’t the night however.  I got home and saw a ping that we would be forming up to defend it.  Snuffed Out had come by and set the armor timer yet again.

Time running down…

As the time ticked down, we formed up in the Fortizar in our Abaddons and Guardians.  A scout in their home system of Rakapas reported that they were logged in and had eyes on their bridging titan.

But they did not come.  The timer ran down and the Fortizar was no longer in danger.

We were formed up and ready to go, and it was clear that Snuff was as well, though their bridging titan logged off.  They were not going to come to us.  They were expecting, not unreasonably after our past performance, us to come shoot one of their structures like we did on Saturday.

However, Cainun decided that we were not going to reward them with a feed for not showing up to the timer.  The Abaddon fleet stood down, we all got our PAP, and that was that.  Another doctrine was called later and Liberty Squad roamed elsewhere.  No fight with Snuff.

Abaddons in Low Sec Again

The Liberty Squad “good fights” deployment in Placid carries on.  There are no objectives to take, no territory to defend, and not much infrastructure to assail in low sec, unless you want to get involved in faction warfare, and we haven’t started doing that yet.

We are up there just to pick fights with the local power, Snuffed Out, and their allies.  And they seem willing to oblige now and then.

One way they seem to be interested in fighting us is economically by seeding our staging station with contracts for mal-fit doctrine ships that are just a bit cheaper than the fits being imported by the squad.  And, it doesn’t matter how often people say or broadcast about not buying contracts from random third parties, people will just buy the cheapest contract that sounds about right.  I know, I’ve made that mistake myself.

To combat this, Liberty Squad dropped a Fortizar in Frarie, the smallest structure that allows the owner to setup a market.

Named “Little House on the Frarie”

In theory this should stop the bad contract nonsense, since the locals lack docking rights.  In reality, enough people are still in the station that people keep buying the bad contracts.

The Fortizar also gives us another potential point of conflict, a target for the locals.  And they did take us up on that, reinforcing the Fortizar last week.  The armor timer was set to come out last night and squad leadership had pre-pinged about the potential for a fight.  It was time to get the Abaddons out again.

However, the timer came and went and Snuff did not show up.  This is the sort of thing that gets Cainun worked up, so he decided if they were not going to come to us, we were going to go to them, that having worked out so well previously.  So we all piled onto a titan, ready to be launched in the general direction of Snuff.

A Ragnarkok in a POS

We were bridged into their home area where we started looking for something to shoot.  I was in a Guardian this time around, with my alt on the second monitor in an Abaddon.

I still haven’t washed that Guardian

We ended up in Rakapas to shoot a Fortizar of theirs.  At that point things got very busy for me.  Attacking a gunned and defended Fortizar means a lot of bombs flying your way and lots of calls for reps.

Snuff undocked Machariels, at which point we became much less about shooting the Fortizar and much more about getting in position to fight their fleet.  This led to a series of warps back and forth around the Fortizar where Snuff seems disinclined to break tether.

After a while of this Cainun decided a fight was not going to happen.  By his estimation, Snuff Was not going to have a go at us unless everything was tilted in their favor, so he had us align out and head home.

The scout left behind reported that the Machariels warped off to a POS to get on a titan of their own once we left.  It looked like they were going to drop on us on our way home.  And when we spotted the cyno Cainun decided to give that a shot to see what they would bring.

The Machariel fleet dropped on us in Nennamaila and we were in close enough range to engage.  And while they did not bring HAW dreads along with them, they did jump fax support in to keep their Machs alive.  After a few attempts we were only able to break the tank on one Machariel while they were chewing up Abaddons one after another.

Once again, things were quite busy in the logi wing as we tried to keep people alive.

As the battle titled against us, the likelihood of us getting another Mach kill fell away, and Cainun decided to warp us out.  My alt, in an Abaddon, was tackled by one of the Machs however, so while my Guardian warped off to the station to dock up, the Abaddon sat there in the middle of hostiles waiting to die.  This was a double whammy because my alt had gotten the kill mail for the one Mach we killed, so that Abaddon was going to have a very short lived kill mark.

And then I was no longer pointed.  I don’t know if the person who had me tackled found a better target or if I just wandered out of range before it was my turn, but I wasn’t going to stick around and ask.  Already aligned and at speed, I warped right out and docked up with the rest of the survivors who made it out.

That Mahcariel we killed was expensive, but not expensive enough to offset out own losses.  We lost the ISK war by about a 6 to 1 margin according to the battle report.

Header from the Battle Report

And that total doesn’t include what we lost on the Fortizar in Rakapas, which would add another 3 billion ISK on top of that.  At least Abaddons insure well.

We waited in the station until they got bored and left.  They had already gotten their kills, so they didn’t hang around for very long.  After that we went back to Frarie to dock up in the Fortizar.

We shall see if they reinforce it again.  Doing that has worked out pretty well for them so far.  They haven’t killed any of our structures, but when they don’t show up for the timer Cainun feels the need to go find trouble, and he tends to get it.

Faction Fortizar Throw Down in Sujarento

At least my efforts in moving that Naglfar across New Eden were rewarded.

Liberty Squad deployed north over the weekend, and after the structure shoots in Tribute our FCs were clearly looking for some blood.  From the moment we arrived at our new staging in Frarie we were out trying to provoke a fight with Snuffed Out and their local allies.

It started with some reinforcement timers in Frarie.  We have citadels there and so do they.  But when, on Sunday evening they declined to show up for one of them after we had formed, Thomas Lear and Cainun led us out to Sujarento, about 8 gates away, to reinforce a faction Fortizar owned by one of Snuff’s allies Pen Is Out.

They gunned the Fortizar for that, which made it a busy time for our logi wing as our Abaddon fleet set the first timer.

Hanging around the Fortizar

With the timer set to come out in less than 24 hours we had effectively scheduled the next big op, all while only losing a single Augoror.  Of course, then we lost five Abaddons on the way home because the locals formed a small fleet to catch stragglers and we apparently cannot all align.  You cannot spell “Abaddon” without “bad” I guess.

You don’t tell me where to align!

Anyway, the blood lust was on us.  Pings went out to get people on.  We were going to take this fight.  And, the next evening, at 23:00 UTC, we were piling into fleet while it was reported that the Snuff and allies had about 200 people logged into their staging system.

Low sec still has local.

Once we got a pile of Abaddons together, along with some Leshaks, Cainun had us undock.  The call was for battleships ahead of logi, so I left my filthy Guardian in the hangar and went with the fat boys.  I trained up lasers ages ago so I like to use them when I get the chance.  So pretty.

An Abaddon blob undocking

We had battleships together, which were bridged in a group to the target, and dread alts on standby, logged in, in the fleet, and insurance windows open, ready to go if the fight escalated as we expected it might.

When we arrived we aligned to the target, which had already begun its 15 minute repair cycle.

The Pen Is Out Fortizar

Snuff had a Machariel fleet waiting for us, which was what we had hoped to get stuck into.  We got on grid… maybe a little too close, since we the station PDS was hitting us… and the Leshaks began hitting the Fortizar while the Abaddons began engaging the Machs.  That was a fairly busy time, especially for our logi wing again.  But even in the Abaddons there was much to do, including capacitor management.  The fit isn’t cap stable and when the station is throwing void bombs at you that drain your cap… cap you need to fire the guns and keep your hardeners going… you spend some time feeding in cap boosters and turning things on and off just to get another shot in.

We were exchanging when my turn came up to be primary.  Logi was busy so many of us were letting our armor sit unrepaired until it got critical, so when I saw the yellow boxes light up on my overview it seemed unlikely that I would get enough reps in time.

Sure enough, my ship exploded.

I was floating around in my pod, nobody had time for me at the moment, when Snuff began jumping dreadnoughts into the fight.  As soon as that happened Thomas called for our dreads to insure and undock.  I swapped windows, dragging my main over to the second monitor and my alt onto the main, and undocked the Naglfar.  We jumped into the fight, sieged up, and began hitting targets.

I think was the third time I had used a dread in combat, which pretty much means I had little idea what I needed to do beyond going into siege and shooting the broadcasts… and hitting the emergency hull energized when I became primary.

You know how this ends… Fortizar visible in the background

By the time my number came up Snuff had dropped titans on us.  I lasted long enough that I had a titan on my kill mail.  That might be another first for me, first capital loss and first capital hit by a titan.  The hull energizer kept me alive for a while, which may have saved somebody else as people had to keep shooting me for a bit.  But I was dead soon enough.

After that I was sitting around in system in two pods.  At that point I realized that my main actually had implants and that maybe I shouldn’t let him just sit around.  I gated him safely home to our staging.

My alt was implant free however, so he stuck around on grid taking screen shots of the unfolding fight, some of which I put in a gallery at the end of the post.

Once the titans were on grid the battle was decided.  Dreadnoughts were as far as we could escalate, so after a few more targets people who could jump out did.

By any reasonable measure, we lost the fight.  We failed the objective, lost more ships, lost more in ISK value.  But it was the battle we had been aching for.  I, for one, had been dragging that Naglfar around with me since March waiting to drop it into a desperate fight.

I tried to do a battle report, but as I always say, low sec is strange.  Low sec groups can be as clannish as any null sec coalition, so it is difficult to tell who was there with Snuff and who was just there, so I sorted the header into Imperium and everybody else.

Battle Report Header – Click to Make Legible

That was a lot of people in system during the fight.  Enough to help make Sujarento the most violent system in the last 24 hours per DOTLAN.

Most Violent Winner of the Night

And lest you wonder, the vast majority of that violence occurred during a pretty tight time frame.

That peak, that is us

However, despite the pile up of players in system over a short duration, there was no time dilation invoked that I saw.  Maybe somebody had the foresight to reinforce the system.  There have been times in low sec where just gating a group of 60 ships have brought tidi into play.

Anyway, we have introduced ourselves to the locals by throwing them a nice party.  We’ll see how things develop from there.

Related Items

Selected screen shots from my pod.  Click on the pictures to enlarge.

Moving my Naglfar to a New Deployment

Before the Imperium’s attack on Tribute in late May and June Liberty Squad was deployed over near Geminate, putting us in the neighborhood of Pandemic Horde for fights.

Then the glassing of Tribute intervened.  We moved some ships up to Pure Blind and left some behind.  Well, I did.  Then the Drifters came and we all went back to Delve.

But even that has settled down and Liberty is off to a new deployment.  The move op was awkwardly set for Friday at 6pm local time for me.  I don’t want to be “that guy” but my wife does like to go out for dinner or a movie or something on the weekend, so I missed that.  But I was able to get on later in the evening and YOLO a Guardian up to the deployment so I was at least present and accounted for.  That Guardian had been in my hangar for a long time, and was caked in grime.

My hope was that the dirt would hide me

I usually clean my ships, but beyond a certain point it is more fun to just leave the schmutz all over the hull.

I still had ships in the east however.  (You might be able to guess the vicinity of the deployment via the nebula in that screen shot.)  The squad arranged a short shipping window during which you could have any excess hauled to Jita.  I repackaged a few ships and sent them along.  However, I still had a dreadnought sitting out there.  I wasn’t shipping that to Jita.

I had bought it while deployed and had insured it at one point when it seemed like we were on the edge of dropping on a super carrier.  However, that did not come to pass and I still have nearly 30 days left on the insurance.  I thought about just gating it through low sec until I was tackled and blown up so as to get my insurance payout and be done with it.

But that just isn’t me.  I am mostly at peace with losing ships in EVE Online.  You have to be in order to play over the game long term.  But I cannot bring myself to deliberately throw them away.  So I went to DOTLAN EVE Maps and looked into how many jumps it would take to get to the new deployment from my current position.

DOTLAN told me it would be just five jumps.  I could manage that.  So I got out a cyno alt and started him off towards the first stop on the list.  He was in a Kestral with a cyno and some liquid ozone and nothing else.

On the way!

This is the thing with capital ships; you really need two or more accounts if you want autonomy when moving.

I put the two together in a fleet, made one last check of assets in the system (which is good, because I left a Sabre in another station, so I shoved that in the Naglfar’s maintenance bay), setup the cyno in the target system and undocked to jump.

First cyno lit

The dread landed about as far away from the undock as it could manage, but was able to motor over and dock up before any trouble showed up.  There were a few people in system and, where I am from, a cyno on the overview attracts attention.

And then came the wait.  When you light a cyno it has a 10 minute cycle time.  While that was counting down somebody showed up and blew up the Kestrel.  Not unexpected.  I picked the Kestrel because I happened to have one handy and had used it as a cyno ship before.  But I realized that my cyno alt now had Cyno V trained.  With each level you train up you use less fuel, and fuel is the gating aspect.  At level V he only needed 250 units of liquid ozone, which will just fit in the cargo hold of the Ibis rookie ship.  And since CCP kindly put a rookie ship dispense button in every structure, I changed my plan.

it is complimentary

Instead of using a Kestrel, I was able to buy one close by along with another cyno module and some liquid ozone, I would just fly to the next stop, press the button, fit the cyno to the Ibis, and use that as my jump target.  When I was done I would just strip the cyno off, put it in the Kestrel, then fly off to the next destination.  I fit a couple of war stabilizers as well, since I would only be traveling.  The dread had liquid ozone in the cargo, so after each jump I topped off the Kestrel’s supple for the next one.

I zipped off to the next destination, set up the Ibis, and lit the cyno.  By that time the red jump timer had run down on the dread and I was able to make the next hop.

Naglfar arriving at another station

I had initially planned to just make one or two jumps then go to bed.  It was already past midnight for me at that point.  However, that also meant it was a low population time in general, so I pressed on.  Nobody bothered my cyno Ibis and my Kestrel flew pretty freely through low sec as it went from station to station.

It wasn’t until the final station that I got a bit ahead of myself.  I landed, docked up, summoned another Ibis and fit it out.  Then I undocked, move to a likely spot, and lit the cyno.  In the other client I undocked the dread and went to jump… and I didn’t go.

I had forgotten to check the jump timer.  CCP has toned down jump fatigue quite a bit.  But it does still add up after a few jumps.  Previously it had run down by the time I was in position for the next jump, such that I stopped checking.

Now I had five minutes on the clock before I could go.

The cyno would last ten minutes, that was no problem.  But this was our staging system, so it was more heavily populated that all of the previous system and my cyno alt is still in the starter NPC corp.  Still, it was late and nobody was around.  The minutes ticked by slowly.  After three minutes a Malediction undocked from the station.  He looked to be aligning out to go somewhere, but then he stopped turned around, and just sat facing me.

The Malediction’s gaze

I wasn’t sure what I should do.  He was clearly looking me over.  Do you say “friend!” in local?  Would he believe it, or would that make me even more suspicious.  Null sec is always wheels within wheels that way.  I just sat tight and put “Kick ASCEE” in the local text box, to send that if he blew me up.  That was is corp ticker, and “Kick ASCEE” is not an uncommon refrain.

After watching me for over a minute, he aligned out and flew off.  I guess he figured that since we were in the midst of move ops, that cyno might be for one of our supply freighters jumping in with ships to put up on contract.

Finally, the jump timer ran down.  I jumped to the cyno, docked up, and was done.  My Naglfar had made it to the next deployment.  Now if I can just lose it in the next couple of weeks… or, if not, I guess I can use it to haul ships home.  I’ve already got a few on hand now, so I might as well use that ship maintenance bay if I have it.

That is always a problem for me in New Eden; I collect stuff then have to move it.  How many jumps to get back to Delve?

An Evening of Explosions in Etherium Reach

Cainun had pre-pinged that we had a big op planned for last night, that he wanted as many of us who could make it.  He was determined to undock and take whatever fight was offered after standing down a few times when Pandemic Horde and its allies brought out multiple fleets.

The enemy was laying in wait for us again, though Cainun had called in some help.  In addition to our Eagle fleet, which swelled to over 200 pilots when we undocked, not bad for just a squad like ours, we had an additional fleet of Cerbs fly out from Delve, and bomber fleet led by DBRB come along, a fleet from TEST, and another from GoTG to all converge on LXQ2-T in Etherium Reach.

We sat on one side of the gate in Paala while Pandemic Horde and its allies sat on the other.  And then we went in and the battle started.

The first stage of the evening took place around the Paala gate in LXQ2-T, which PH had thoroughly bubbled.  Those of us in the logi wing were immediately busy as the fleet started moving and engaging the battleship fleet close to hand.

Bubbles around the Paala gate

Things did not appear to be going too badly for us so far as I could tell.  We were catching people and repping them before they died, including one lucky Eagle pilot who was way into structure before we saved him.

Hemo Lived… once we got reps on him

He ended up on a lot of battleship kill mails and made it through the night.

But as you can see in the first screen shot of the gate, the pink spots at about 11 o’clock of the gate, PH dropped in capital ships, carriers and super carriers, to support their battleships.

Even the capitals were not so bad at first.  Fighters take some time to get around and are vulnerable.  Drones were sent against them as we popped battleships.

But eventually the fighters started to overwhelm us, focusing on the logi in the fleet.  There were more than 30 people in the chain channel and as one would be blown up they would drop out.  The fighters were overwhelming our reps more quickly as each Basilisk went down and I spent then last two minutes of the fight trying to swap up who I was chained with for capacitor as the losses were hitting faster than I could lock people up.  I was the next to last person in the logi wing before I too went down.

I happened to be near the edge of one of the bubbles… and a good 100km off the gate, so I motored out and warped off.  With the logi gone Cainun took the rest of the fleet out as well and tethered up at a citadel we had in the system.

The fight at a distance from my pod

I don’t know why I felt I needed to get out.  It was an empty pod, no implants, so getting blown up would just put me back in our staging station.  That would have been convenient too, as Cainun was calling for logi to reship and get back into Paala.  But the word was that there were no more Basilisks up on contract and I had been using my backup Basi already, not having replaced the one I lost previously, so it seemed like we were done for the night.

Still, I figured I would try to get back to our staging.  I warped into the thick of things and started to motor to the gate, pretty sure that somebody would shoot me eventually.  It took a while, and I had decided to self-destruct rather than wait, but then I was painted, marking me for a quick return home.

Pod express all set

Being back in our station didn’t help much.  There were still no Basis on contract.  But Cainun kept telling logi to reship and get into Paala.  And then I checked the contracts for the third time in 20 minutes and found that somebody had listed a bunch.  So I reshipped and headed to Paala where we tethered on an Astrahus and waited for instructions.

Fresh Basi on the Space Violence citadel

The situation was unclear to me at that point.  Actually, it is still unclear to me now.  I have tried to build up a battle report for the events, however the data the tool gets in dramatically incomplete.  I suspect that the new push to keep people from giving zKillboard their API might be having an effect.  Long a Pandemic Legion tactic, somebody recently decided that you give away too much intel if you have your API linked there.  So a lot of kills do not show up on the battle report, including my own.  But my kill is there on zKill, so maybe the tool is the problem.

Meanwhile, our fleet was split up.  Cainun and the bulk of the Eagles and surviving support were sitting tethered on a citadel in LXQ2-T while the reconstituted logi wing was doing the same in Paala, with just a gate and a killing ground between us.

Eventually he called for us to warp to the LXQ2-T gate and hold.  We sat there for a bit, then he called for us to jump and anchor up and the fleet was back together again.

However, by that point the whole thing had been going on for almost two hours and most of the locals had moved off to other things.  We were not alone, but there wasn’t much to shoot at in the mass of bubbles.  So Cainun took us out of the bubbles and warped us off to the 8KE-YS gate where we jumped in.

There we were able to find a solo Apostle hanging around in space, which we quickly jumped on and bubbled and started to shoot.

Tackled Apostle

However the Apostle was able to cyno in some friends and we soon had nine HAW dreads drop in to join the fight.  At least I could nine on the kills, eight Revelations and a Naglfar.

Dreads arrive to assail us

This didn’t seem to bother anyone despite our mauling at the hands of a single HAW dread just the other night.  However, that dread had a subcap support fleet.  This pack of capitals were on their own.  PH was busy elsewhere, though a Jackdaw fleet did show up to try and support the caps.  However, the Cerb fleet from Delve was still roaming around looking for targets, so they came and chased the Jackdaws off, leaving us to our work.

I was bummed at this point as I had been in a hurry to get to Paala when Basi contracts went up so I forgot to buy some drugs and I forgot to stuff a combat drone in the drone bay to whore on easy kills, and this group turned out to be pretty easy.

Cainun just pulled us back out of the optimal range for high angle weapons and proceeded to pick the dreads off one by one.  The fax slowed us down, and the first dread was well fit, so that first kill took a while, but eventually we got there and it exploded.  And then another exploded.

A dread explodes

The dreads seemed happy to sit around unbubbled for quite a stretch, accepting their fate while trying to score a kill.  Still, we wanted to kill them all so a call went out to get some more dictors in fleet and over to help hold them down and maybe keep away any rescue attempt.  I had my alt already logged in.  He was in a Naglfar, as there was the possibility of us counter dropping, but I swapped him to a Sabre and zipped off to join the effort.

Meanwhile another dread explodes

Eventually we were down to the Apostle, and then the drag began.  The Apostle had armor repairers mounted and was able to counter the firepower the fleet was able to bring to bear.  Now I really wished I had some combat drones with my Basi, we needed every last DPS.  I even put the little guns of the Sabre on the Apostle.

Eventually Pittsburgh2989 dropped by in a Revelation to add his firepower to the fight, and even then it wasn’t going well.  There was talk of getting a second dread to join up with us.  But eventually the tide started to turn and with each rep cycle the armor on the Apostle was pushed back ever so slightly from the previous peak.  Soon we could see damage bleeding through into structure and the end seemed in sight.  The Apostle was doomed.

Our Revelation as the Apostle explodes

With the Apostle down… and he did not go easily into the night… we had ten capital kills under our belt for the evening.  I am not sure that balances out losing 30 Basilisks earlier, but it made us all feel pretty good.

At that point it was time to wander back towards home.  We stopped again in LXQ2-T to loot the battlefield and shoot the drag bubbles still arrayed about the gate.

Back at the Paala gate

With a full cargo hold (do I really need 150 cap batteries?) and no combat drones I just orbited the gate until we were done.  Then we moved on to our staging and stood down for the night.  We were almost at the four hour point by then, so a second PAP was issued for those of us who stayed around after the first action.

Meanwhile The Mittani was pinging about war on Jabber, so I am wondering if this was the opening salvo.  We will find out on Saturday, or so I am told. (Though, naturally enough, Reddit claims to know the target already. We shall see.)

Addendum: Another battle report tool (there are no end of EVE Online tools out there), mentioned in a Reddit post about the battle, shows an about even split when it comes to the ISK war, though PH won the objective, installing an ihub in LXQ2-T. (We didn’t really talk about the ihub in fleet that I recall.)

LXQ2-T and 8KE-YS combined report

That report includes both systems where I fought and includes my dead Basi as well as the Apostle that tanked us for so very long.  That group of dreads and the Apostle helped balance out the ISK war.

Structures and a Short Brawl in Amamake

It started off as many evenings do, with an FC taking us out to shoot structures.  Shooting structures sets timers which end up with explosions one way or the other.  Either we blow up the structure or the owners come to defend it and we get a fight.  Asher Elias called this putting money in the bank.

Pittsburgh2989 had scoped out a few low sec structures that Pandemic Horde and NCDot had dropped.  They were busy elsewhere, so we formed up a Ferox fleet, loaded up on bash ammo, and headed out.  Even Logi were encouraged to add firepower, so many of us loaded up combat drones.  The first target was only a few gates away.  An Astrahus, it turned out to be low power as well, so we got to burn through both the shield and armor.

Feroxes cruising along during the shoot

Once that one had a final timer set for six days hence we moved off to the next target.

Gratuitous Minmatar gate picture

The second Astrahus was powered so we only got to burn through the shield to set the armor timer.

You can tell it is the second because the Feroxes are moving the other direction

The fleet itself was fairly quiet.  There was some discussion of the current hockey game, the Sharks vs. the Avalanche, to rile up Pitts because the last team he supported had already been eliminated from the playoffs.  Somebody decided to see if you could reinforce a structure with smart bombs.  Apparently you cannot, though you can kill a friendly drone or two.

With that timer set we moved on to the third target of the night.  However, when we arrived we found a small fleet from Did He Say Jump in the system with us.  DHSJ is a low sec PvP corp, once part of the most recent incarnation of Black Legion, into whose home area we had wandered.

While they had fewer ships than us, a dozen Legions, a pair of Lokis, five Guardians for logi, and some support, they were still a formidable force.  Low sec groups like that bling up their ships with office mods and tend to run full sets of implants since people don’t pod you as readily as in null sec.

While we have about three times the numbers, our core was 34 fleet fit (meaning cheap fit) T1 Feroxes, though most of our logi was the more durable T2 Basilisks.  That meant there was no guarantee we could trade well with them.  It was also pointed out that we were close to their home and that it was likely that they would drop HAW dreads on us if we got engaged.

With this info, and the DHSJ fleet’s desire to engage at a specific range when we bounced around them, Pitts held back from getting tangled up with the T3s.  The first thing he wanted to know was whether we could counter drop with our own dreads.

Just hearing that got me to log my capital alt in and clone jump him to our staging and put him in my Naglfar there.  However, the distance was not right for us.  We would have to either mid point or take a couple of gates to get into range to drop, either of which would make us forming up to drop obvious and would leave us vulnerable going in and out.  The counter drop was off the table.

At this point the DHSJ fleet had pulled back from where we had been moving around into Amamake, where they were sitting on the gate.  Pitts felt that if we could start in up close to them we might have a shot, so piled us up on the other side of the gate to jump in.

In we jumped and the fight started.

While we exchanged blows they quickly lit a beacon and dropped in a Ninazu before we could pop the cyno.  That made things tough on us as with those reps we were struggling to break the tank on any of their ships.  We came close, driving a Loki deep into hull at one point, but things were not going our way in a straight up fight.

On the flip side we were holding up well.  It went into semi-busy mode for those of us in logi, though targets changed slowly and we kept people alive.  I was the first logi targeted but broadcast quickly and was never in any real danger once reps hit.  I did notice that somebody on the DHSJ side was also throwing fireworks along with projectiles.

My Basi flying through the fireworks barrage

Pitts ended up using the AOE MJD on the Stork we had with us to boosh us and some hostiles around, which opened up an opportunity to get in a kill on a Loki when it was momentarily out of optimal rep range.

However, that moment was short lived as another cyno went up and a Naglfar dropped in to join the fight.  We managed to kill the cyno ship, as well as one of their Guardians, but after that the Nag began burning through the T1 ships in our fleet.  One barrage was not enough to zap a Ferox, but it would knock them into structure leaving so little buffer than even if we repped up shields to full the next volley would finish it off.

And the fireworks kept coming

Pitts tried to get the MJD trick going again, but with only one command destroyer and the cool down time and people fumbling about getting in range at times, it just wasn’t happening.  As losses mounted he had us align to the sun and warp out.

From there we set our destination for home and headed out.

Another Minmatar Gate

The results were not too bad, though DHSJ killed a lot more ships and ended up ahead in the ISK war according to the battle report.

Battle Report Header

Of that 1.6 billion in kills we managed, 1.1 billion of it was in the Loki we managed to kill, with almost another 400 million in the Guardian.  A Harbinger and the cyno Prospect made up the balance.  Our biggest loss was a Cyclone command ship, and I am not sure how we let that one slip.  We were otherwise doing well keeping the T2 ships alive, their resists helping to keep damage under control.

In the end it was an interesting and fun asymmetrical fight.  We could have kept going for quite a while if we had been able to kill the second cyno in time.  But once that HAW fit Naglfar was on the field and toasting Feroxes we were done and had to concede.