Tag Archives: M-OEE8

A Few Slides from the Fanfest EVE Online Keynote

EVE Fanfest kicked off in Iceland yesterday and included the EVE Online keynote.

Fanfest 2017

Some of the keynote was spent reviewing what happened over the last year… or year and a bit in one case… with some statistics.  And I love statistics so, since I happened to be home and able to watch the keynote, I grabbed screen shots of some of the slides with numbers to share and have to hand to compare against any future updates.

Citadels

Citadel stats as of Fanfest 2017

Citadel stats are something where I have a previous count from EVE Vegas 2016, which happened at the end of October last year, so we can see how that has progressed:

Deployed:

  • Astrahus 14,322, up 7,632 since Vegas
  • Fortizar 1,772, up 1,025 since Vegas
  • Keepstar 38 , up 24 since Vegas

So the count for all citadel types have doubled since the end of October 2016.

Destroyed:

  • Astrahus 2,353
  • Fortizar 270
  • Keepstar 4

Engineering Complexes

Engineering Complex stats as of Fanfest 2017

Engineering complexes came in with the Ascension expansion on November 15 of last year, taking over production abilities from the old school Player Owned Starbase, or POS.  In the less than five months since then they have sprung up all over.

Deployed:

  • Raitaru 5,522
  • Azbel 875
  • Sotiyo 123

Destroyed:

  • Raitaru 471
  • Azbel 72
  • Sotiyo 4

Alpha Clones

Alpha clone stats as of Fanfest 2017

Alpha clones, the limited “free” option for EVE Online, was the big feature that came in with the Ascension expansion last November, and they have popped up all over.

Alpha Clone Stats:

  • Ships Lost 1,217,366
  • Final Blows Landed 40,941
  • Ships Destroyed by Alpha Fleets 32,065
  • Ship Manufacturing Jobs 228,342
  • Module Manufacturing Jobs 580,657
  • Market Transactions 33,377,966

Those numbers would be more interesting if we knew what percentage of the total of New Eden they represented.  But Alpha clones are out there.

Fighters

Fighter stats as of Fanfest 2017

The coming of the Citadel expansion in late April of 2016 not only brought new structures to New Eden, but also force auxiliary capital ships and changes to carriers and super carriers.  Rather than drones and old-style fighters, they would use a new type of fighter.

Produced:

  • Heavy 5,686,882
  • Light 4,104,542
  • Support 355,939

Destroyed:

  • Heavy 10,419
  • Light 205,112
  • Support 11,286

Of course, I wonder how many fighters have been lost ratting as opposed to PvP.

Skill Trading

Skill trading stats as of Fanfest 2017

Skill trading, skill injectors, and skill extractors came along in February of last year as part of what I called the Mardi Gras release, since it fell on fat Tuesday.

  • Skill Extractors Used 2,227,528
  • Skill Injectors Used 2,198,120
  • Skill Points Extracted 1,113,764,000,000
  • Skill Points Injected 832,396,750,000
  • Most Extracted Skill – Mining Barge
  • Most Injected Skill – Drone Interfacing

So there are/were 29,408 skill injectors on the loose or on the market representing 14,704,000,000 extracted skill points.  Of course, the one stat I really want is how many skill points disappeared because somebody took a 500K SP injector and only got a 150K SP boost.

Battles

CCP also highlighted three large battles that took place over the last year.  Last Fanfest took place during the Casino War, but any large scale battles from that had already occurred and we were in the midst of the three months of skirmishes before the Imperium moved south to Delve.  However, all three of those battles can be seen as fallout from the Casino War and all involved Circle of Two and citadels.

Conflict with Neighbors

The Battle at Oijanen in November of last year was over a Project Mayhem Astrahus and saw the Drone Region Federation lined up against alliances from the north including CO2 and TEST.

Death of a Keepstar

The final battle around the CO2 Keepstar in M-OEE8 in December was the culmination of the invasion of Tribute by Northern Coalition and Pandemic Legion.  Once the Keepstar was destroyed, CO2 and their ally TEST evacuated the north to look for greener pastures.  I was there for this battle.

Two Fortizars coming online

The battle at F4R2-Q in January was the other side of the coin from the battle at M-OEE8, as it represented CO2 and TEST attempting to grab new territory in null sec from the Stainwagon coalition.  The battle itself was sparked by two Fortizars coming online, one for CO2 and one for TEST, that would give them a foothold in the Catch region.  While they lost both Fortizars, Stainwagon resistance crumbled and the alliances have taken over much of their old space.

I was also there for this battle which will be remembered as the one where we managed to get Asher to give us 10 participation links, something he has vowed never to do again.

Anyway, those were the review slides that held statistical or historical interest for me.

Death of a Keepstar and Exits from Tribute

The previous weekend we headed up to Tribute to 3rd party on the battle in M-OEE8 to shoot targets of opportunity.  There was a giant six hour slow motion spaceship melee around Circle-of-Two’s Keepstar.  However, that was just the preliminary, the second act of a three act play.

This past Saturday was the real deal, the actual final engagement when the Keepstar would be saved or blow up dramatically.  Even CCP put up an official notice about the event.  I wanted to see that, but I wasn’t sure the Imperium was going to show up.  We were having our own little spaceship tournament (in which Asher led the Reavers to victory) so I decided to make my own plan.  Fortunately I had an option in place.

Back when I pulled out of Tribute, literally just a day before we officially abandoned our space there, I left behind some stuff in UMI-KK.  I gave some of it away and sold most of the rest at well above Jita prices.  But I also left a jump clone there along with a Manticore stealth bomber along with a cyno and some liquid ozone with an eye to being able to bring in trouble some day.

That day never came and as summer rolled around we moved to Delve, but I left that clone and ship in place.  This seemed to be the time to reactivate that asset.

So on Thursday night I clone jumped to UMI-KK, packed up what I had left in the station, and made my way carefully E-OGL4, on gate from M-OEE8 and then safed up and logged out as there was a lot of coming and going at the time and I did not want to get caught on the gate trying to slip in.

Getting safely offline

Getting safely offline

I came back a couple of times until I found a quiet stretch and warped from my perch below the gate and jumped to M-OEE8.

Once there I made my own safe spots then set about trying to find the Keepstar.  Even something so big isn’t all that big in the scale of a solar system.  It wasn’t open to me, so it didn’t show up on my overview.  I saw that my kills from the previous week were marked on zKillboard as being in the vicinity of planet VIII, but warping there didn’t show anything.  My last shot was the cynos that seemed to be in continuous use.  They would likely be on grid with the Keepstar, but they might be also be at one of the citadels that the attackers had anchored around the Keepstar.  Either option would do, so long as I stayed cloaked.  Either side would be happy enough to shoot me.

So I picked one and warped to it at 100km while cloaked.  At least I am pretty sure that is what I did.  What happened was that I landed right on the Keepstar and was decloaked.  You feel a bit exposed sitting there on a besiged station, hostiles coming and going all around.  One of those “oh shit!” moments in New Eden that raises your heart rate.

I immediately aligned back to my safe and warped off… but had the presence of mind at the last moment to bookmark the Keepstar.  I got away safely and was able to warp back to the bookmark at 100km, this time landing at range.  Then I pointed myself up (relative to the plane of the solar system) and motored to a spot 250km above the Keepstar.   Then I made a couple more bookmarks at about that distance as backups, went back to my safe and logged off.

The next day, almost an hour before the Keepstar timer was set to some out, I logged in and warped to my perch.

On grid with the Keepstar

On grid with the Keepstar

There were already about three thousand people in local and the number was climbing steadily.  20 minutes before the timer came out, that number passed four thousand and time dilation had already kicked in and was down to 20% at times.  With about a minute left on the count down, I tweeted a picture of local, which had already crossed the five thousand mark.  Tidi was already in full force.

New record set before the battle

New record set before the battle

That was already more people in system for the battle than had every piled into before.  The number eventually passed 5,300, at which point the server seemed to feel that was the maximum point of stability as it started dropping people until it got under 5,300 again.

I do not have a dramatic tale to tell as far as the fight goes.  I was there to see the sights and, most importantly, get on the Keepstar kill mail.  As I joked, I figured I could sit in my safe for three hours, warp to the Keepstar, take a shot, then warp back to my safe and be set.

Of course, nothing is ever that simple.

After about an hour I warped to one of my perches, and watched the fight a bit, thne warped to 50km off the Keepstar.  I seemed to be fairly far from most other ships, with only a few in the 30-60km range.  From there I aligned back to a safe, decloaked, locked up the citadel, and fired my torpedoes.  After a couple of salvos I saw an Crow locking me, so I warped off, cloaked up, and sat safe for a bit as I went off to make some lunch.  The Keepstar was at 79% structure.

I tabbed out, watched some of the Imperium tournament, listened to a podcast, wrote most of yesterday’s silly post, and generally ignored the fight.

When I checked back I founded that the EVE Online client had quit with an error.  I was no longer in the system and as like as not I would no longer get credit on the kill mail.  This needed to be addressed immediately.

I logged back in, which given the stress on the system was surprisingly smooth.  I suspect being off-grid in a safe all by myself helped on that front.  I again warped to my perch, then to within 50km of the Keepstar and took another shot at it.  At that point it was a 56% structure and local had actually dropped to about 3,900 people.  I wasn’t the only one getting kicked off it seemed.

Then it was back to my safe, then on grid at a perch to watch for a bit, then back to my safe to idle.  I let the client be again and went and played Pokemon Sun on the couch.  Of course, once I returned, the client had died again.  Time to log back in.

In successfully again, I once more warped to a perch, then into range of the Keepstar to take a shot.  I aligned, decloaked, and salvoed the torpedo launchers again.  I seemed to be pretty safe in my spot, so I also locked up an Mobile Tractor Unit that was close by to take a couple shots at that.  The Keepstar was down to 21% structure then and local was still below four thousand.

Keepstar target

Keepstar target

I took shots at the MTU until a Caracal wandered into range, locked me up, and hit me with a couple of volleys of missiles.  Fortunately, he did not tackle me… he may not have been equipped to tackle me, as he never got closer than 30km but I wasn’t going to stick around to find out… and I warped off to my safe yet again.  Then it was back onto grid with the Keepstar to watch the final bits.

At that point my wife reminded me that I had committed to go pick up a pizza for an early dinner, so I called that in, left myself at the perch over the Keepstar, and my wife and I drove off to pick up the pizza.

When I got back I was still there… and so was the Keepstar.  However, when I checked Twitter, somebody said it had already been killed… but then was still there taking damage.  Had I missed the final moments?  Was the Keepstar still really there or not?  I put the camera on the Vanquisher titan that was parked close by the Keepstar and moved is to I was focused on the citadel.  The Keepstar obliged me by starting to explode shortly thereafter. (You can’t put the camera on the object itself, as the system yanks it back to your ship the moment it starts to explode.)

The explosion begins

The explosion begins

The explosion seemed somewhat off… probably due to tidi.  It spent a lot of time brewing up points of fire as in the picture above, then there was a sudden orange flash, then the explosion, and then things settled down and it was done.

Now for the important question: Did I get on the kill mail.  The system was still going well enough that it generated pretty quickly for the person who got the final blow, an Legion of xXDEATHXx pilot named Vlulvik Hrapruk.

The kill mail begins

The kill mail begins – two pilots gain fame

However, the kill mail itself was so big with 4,078 people listed on it that trying to view it crashed my client.  I had to log in yet again.  But people were getting the hell out of the system at this point, tidi was relaxing a bit, and I was eventually able to find myself way down the list on the kill.  You can find me on the list over at zKillboard.  A warning though, even trying to list all pilots on that kill mail will put your browser into a “Not Responding” state for a minute or so.

Soon the system was responsive and tidi was minimal and only those trying to loot the field were left.  I did my part and shot up another MTU, getting top damage and the final blow.

Deployable dispatched!

Deplorable deployable dispatched!

I warped around a bit while cloaked, looking for other targets of opportunity, but it was still a bit hazardous for something as easy to kill as a stealth bomber.  I did see some CO2 guys clearing off any hostile MTUs, including Tyffanny, who was our first kill during the Keepstar armor timer battle the previous week.

Back again in M-OEE8

Back again in M-OEE8

And that was about it for me.  I sat for a bit in my safe until the system totals dropped some more, then went to my perch over the Taisy gate.  Seeing it was clear I warped and jumped to low sec and motored on into high sec and headed to a station closer to home in Delve before I logged off.  My Manticore which, judging from its name was left over from the Reavers deployment to Wicked Creek more than a year back (RATKINGBOIS!), was safe and its cargo full of such valuables as Ice Mining Upgrade I modules was secure.

That was my exit from Tribute.  I have no assets left in the region.

And it was also and exit for CO2 and TEST, despite any remaining citadels.

The CO2 Fort on the Taisy gate, inaptly named

The CO2 Fort on the Taisy gate, inaptly named

Checking on DOTLAN now you can see that they hold no more sovereignty in Tribute.

Tribute - December 12, 2016

Tribute – December 12, 2016

Now the question is whether or not the war continues.  The original causus belli for the war was to secure part of the region for Pandemic Horde, as I recorded back in early October. PH has since changed its mind on moving and no longer seems keen to occupy M-OEE8.

Meanwhile, TEST and CO2 still hold sovereignty in The Vale of the Silent region next door.  A couple of systems in CO2’s constellation in the region seem to be reinforced and there is an unlikely rumor on Reddit that TEST is evac’ing to low sec, but I am far enough removed from the conflict to be unable to weigh either item.  I’ll just have to wait and see what happens.

The battle itself saw a lot of ships destroyed.  If I read zKillboard correctly, the Keepstar itself got on something like 600 kill mails, even whoring on my MTU kill.  Destruction came to many.  The map says almost four thousand.

Trouble in Tribute

Trouble in Tribute

DOTLAN puts the number higher, claiming over seven thousand ships and five thousand pods destroyed over the previous 24 hours.

Tribute Region rules the roost

Tribute Region rules the kill roost

So that is what happened on Saturday, another 6+ hour long tidi lag-fest where thousands of players tried to get in to see the first fully operation Keepstar get blown up.  The server did not melt down and CCP can rightly ask what other online game is getting that many people in close proximity.

Other sites have overage of the Keepstar Battle and the war:

And, of course, I have a selection of screen shots from the battle itself.

Will EVE Online Get a Bounce from M-OEE8?

In the history of EVE Online, when there is a giant battle in the game subscriptions go up as sure as one thing follows another.  The first Burn Jita, Asakai, 6VDT-H, and B-R5RB all got headlines in the gaming press and, in many cases, the general media.  Articles at the BBC have not been uncommon.

The fact that these giant battles happen on their own and aren’t staged by CCP (unlike certain record setting events) is part of the magic of the game, the draw that attracts news players and reinvigorates old ones.  It is one of those special aspects of New Eden.

CCP certainly got into the spirit of things as the big battle kicked off.

Old news, but The Scope reporters are hacks...

Old news, but The Scope reporters are hacks…

They had people on scene to watch the battle and the EVE:ISDIC Twitter account posted great pictures of the fight as it went on. (You should go look at them.)

And after the fight, CCP was at it again with the battle stats.

The war that started LONG before Easter...

The war that started LONG before Easter…

Granted, they might have jumped the gun on that last item.  B-R5RB.  According to CCPs post battle figures for that fight, there were 7,548 unique characters involved in the great titan massacre.  Though, to give credit, they did cop to that error when it was pointed out.

(Also, Easter War?  This war has been going on since January.  I know that CCP doesn’t want to use “Casino War” because that will inevitably shine a light on the shady RMT and gambling aspects allowed in the game, but Easter just seems wrong.  New Years War maybe?)

And they want you to have talking points ready, just in case somebody asks you about EVE Online.

So CCP is prepped.

And there are certainly rumblings within the community as old players who left for various reasons (Fozzie Sov and Jump Fatigue get mentioned a lot) consider coming back for a big war.  Having nearly every non-Russian null sec entity jumping on the “shoot Goons” bandwagon at last is certainly a draw.

But what about new players?  Will the M-OEE8 battle have the same halo effect as the other great battles before it?  I am starting to wonder.

CCP keeps linking to and quoting from a rather tepid article over at PC Gamer that pre-dates the battle.  During the battle the Polygon Twitter feed posted an EVE Online link, though it turned out to be to a 2014 story.  They wanted to ride on the EVE Online gravy train, not the other way around.

And… that has been about it.  Even Massively, which covers MMORPGs, only has their own tepid post, which amounts to “Somebody on Reddit said there was a war.”  And they haven’t even gotten around to something about the actual battle that happened.

In fact, nobody outside of the core EVE Online focused media and bloggers seems to have bothered.

If you Google “B-R5RB” you get results from PC Gamer and Wired and Polygon.

Do the same for “M-OEE8” and you get… DOTLAN, zKillboard, EN24, and me.  My post is the the 6th result.

So what happened here?  Was the battle not big enough?  Was the spectacle no grand enough to suit?  Did we not amuse sufficiently?  Was there insufficient internet spaceship drama?  Should CCP be calling the Guinness Records people?  Do we need to tally up the losses and convert them to dollar amounts to get some attention here?

Or are people just over internet spaceship battles?

Addendum:  The war is starting to get some traction now on gaming news sites now.  It just took a couple days.

Betrayal at M-OEE8

I had finally gotten home, and clone jumped to our staging system just in time to catch Oxygen leading a Hurricane fleet to the battle for the M-OEE8 ihub.  Oxygen got us out to a titan within bridge range of the 1P-VL2 constellation where the biggest battle in ages was playing.  We landed on the titan and waited for a bridge.

Waiting for Jay to bridge us...

Waiting for Jay to bridge us…

And waited.

And waited.

And then somebody linked a post on Reddit.

It was, of course, initially dismissed as a troll.  No doubt somebody made a fake account to look like TheJudge.  Then I clicked on the name, just to see if it had been freshly created and was greeted by what looked like an authentic history.  It looked to be real.

As we sat there, watching the entosis tug-of war swing towards the hostiles, The Mittani sent out a broadcast:

It appears that after spending the entire day with us fighting on their behalf to defend their home, C02 has chosen to reset the entire coalition in approximately the next 30 minutes. That’s a pretty impressive backstab, and it’s apparently all our fault. This is a shame, but there’s no question of right or wrong on this one: we’ve expended a tremendous amount of blood and treasure defending C02 assets in Hakonen and Tribute over the past two months, and this is the spit in our eye after an all-day defense of their homeland.

Apparently C02’s senior leadership met this morning and decided to play this card regardless of how this M-O fight went down. That explains why we discovered this morning to our shock that there were no cynojammers in the target constellation, and that they knew they would flip on all of us even as we were doing our best to be loyal defenders of their territory. It also explains why the hostiles had their capfleets ready and waiting; they hoped for us to risk our supers, in hopes of C02 turning on us. The easter holiday off, the invitation of every random Eve 3rd party to join an otherwise irrelevant ihub timer: all becomes clear. This was a planned trap, one which we thankfully were not dumb enough to stick our super fleet into. This is why it is all the more crucial that we evacuated the LAWN/Bastion superfleet from Vale.

So there it was.  Circle of Two let us fight for them all day against impossible odds as every hanger-on within range joined in the fight.  Another hammer blow against The Imperium.

Battle Report Top

Battle Report Top – CO2 gets its own column, as their losses aren’t ours or our foes really…

I would have included the whole screen shot, but the list or organizations arrayed against us scrolls of the page and around the block, and I can’t get the link to work because the battle report generator and the kill board are still working overtime to catch up and generate the final numbers.  I’ll put a link here when it settles down. (Turns out that there were so many foes on the list that the URL is too long for the site to parse correctly.  The battle broke the battle report generator.  Best I can do is link my start point.  You have to click ‘Analyze’ yourself.)

So there we were on the titan.  The reason we hadn’t bridged was that nobody would light a cyno for us.  CO2 wouldn’t, having just publicly announced their betrayal, and no Imperium pilots were keen to bridge in more fellows to be sacrificed for naught.  So Oxygen turned us around and brought us home.  The ihub was lost, but it wasn’t our problem any more.

Now Tribute has been laid open to our foes and it is TNT’s turn on the front line.

Tribute - March 28, 2016

Tribute – March 28, 2016

We shall see how well we are able to defend now that the front line is yet closer to our staging system.  Vale of the Silent fell to us back in the day without a fight, but now we are in territory I recall battling for back in the day.  UMI-KK, the TNT capital, was our staging foothold in the region after it fell back in 2012. which let us advance from QPO-WI.

At least the evac from Vale seems timely now, as CO2 turning into a hostiles before then would have cut LAWN and Bastion off from the rest of the coalition.  Small favors.  And the war goes on.

Meanwhile, all of this is likely good news for CCP.

A bloody spaceship battle with thousands of players always attracts attention in the gaming media and gets new players to try out the game.

Skulls for the Icelandic skull throne

Skulls for the Icelandic skull throne

We shall see if this battle, which by the count of the battle report I rolled up, had more than 5K individual pilots involved at various points, gets any press come the morning.  It has all the usual internet spaceship drama.

Elsewhere on this: