Tag Archives: Marauder

Upgrading: Golem or Raven Navy Issue?

Geared towards versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

-Lai Dai Corp Sales Brochure

After figuring out what stood between me and flying the Caldari Marauder class ship, the Golem, in EVE Online, I thought I might look into whether it was worth the effort. If it had been just a matter of ISK, I might have just pressed forward.

But all that training and exotic materials… well, this thing had better slice, dice, and make julianne fries out of Gurista capital ships before I start stockpiling Graviton Reactor Units.

And before I get away from the components that you need to build a Golem, like Rieger suggested in a comment on my last post on Marauders, you can build those pieces yourself. But they require additional exotic components to create, which you either have to buy on the market or get into Moon mining to obtain. I am not sure I need another EVE money sink at this time!

So I went and grabbed the base stats for comparable ships build on the Raven platform. The information below is from EVE Mon and the EVE Fitting Tool. Both are excellent utilities. Don’t leave your hanger without them.

Raven

First, there is the lowly Raven. Heh, lowly, as in “the biggest, baddest ship I have ever managed to build and fly.” It serves as the baseline measurement for this comparison.

  • Unfitted Price: 80-90 million ISK, widely available
  • CPU 700 tf
  • Capacitor 5,312 / 1,154 sec recharge
  • Sensor Strength 22
  • High slots 8
  • Medium slots 6
  • Low slots 5
  • Rig slots 3
  • Launcher hardpoints 6
  • Turret hardpoints 4
  • Capacity 665 cu/m
  • Shields 7,500 / 2,500 sec recharge (0 EM 50 Exp 40 Kin 20 Thm)
  • Armor 6,641 (50 EM 10 Exp 25 Kin 45 Thm)
  • Hull 6,641
  • Effective HP 26,824
  • Special: +5% cruise and siege launcher rate of fire and +10% cruise and torpedo velocity per level of Caldari Battleship learned.

Raven Navy Issue (aka CNR)

The upgraded version of the standard Raven. A reasonably common sight in systems with level 4 agents.

  • Unfitted Price: 600,000 Caldari loyalty points plus a Raven and a Caldari AZ-1 Nexus chip, 500,000 loyalty points plus 200 million ISK for a single run blueprint, or 400-500 million ISK via contract. Widely available.
  • CPU 720 tf
  • Capacitor 5,312 / 1,154 sec recharge
  • Sensor Strength 22
  • High slots 8
  • Medium slots 6
  • Low slots 5
  • Rig slots 3
  • Launcher hardpoints 7
  • Turret hardpoints 4
  • Capacity 665 cu/m
  • Shields 11,250 / 2,500 sec recharge (0 EM 50 Exp 40 Kin 20 Thm)
  • Armor 9,961 (50 EM 10 Exp 25 Kin 45 Thm)
  • Hull 9,961
  • Effective HP 40,235
  • Special: +5% cruise and siege launcher rate of fire and +10% cruise and torpedo velocity per level of Caldari Battleship learned.

Raven State Issue

Previously called the Corvus, this is the ultimate extension of the Raven series. Too bad you can’t have one. Still, a pod pilot can dream, can’t he? Put on the list just as a yardstick of awesomeness.

  • Unfitted Price: Infinite. Availability is zero. They were prizes from the Third Alliance Tournament and only four exist.
  • CPU 770 tf
  • Capacitor 5,250 / 924 sec recharge
  • High slots 8
  • Medium slots 6
  • Low slots 6
  • Rig slots 3
  • Launcher hardpoints 8
  • Turret hardpoints 2
  • Capacity 665 cu/m
  • Shields 13,550 / 3,000 sec recharge (0 EM 50 Exp 40 Kin 20 Thm)
  • Armor 11,953 (50 EM 10 Exp 25 Kin 45 Thm)
  • Hull 11,953
  • Effective HP 48,282
  • Special: +5% cruise and siege launcher rate of fire and +10% cruise and torpedo velocity per level of Caldari Battleship learned.

Golem

The Raven derivative that represents the Marauder class entry for the Caldari faction. Touted as a mission runner deluxe, is it worth the price?

  • Unfitted Price: 650 million to build it and skill for it, 850+ million to buy one ready made along with the skills.
  • CPU 715 tf
  • Capacitor 5,625 / 924 sec recharge
  • Sensor Strength 14
  • High slots 7
  • Medium slots 7
  • Low slots 4
  • Rig slots 2
  • Launcher hardpoints 4
  • Turret hardpoints 0
  • Capacity 1,225 cu/m
  • Shields 8,200 / 2,272 sec recharge (0 EM 50 Exp 48 Kin 40 Thm)
  • Armor 11,953 (50 EM 10 Exp 34 Kin 59 Thm)
  • Hull 11,953
  • Effective HP 31,623
  • Special:Caldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity and explosion velocity per level
  • Special: Marauders Skill Bonus: 7.5% bonus to shield boost amount and 7.5% bonus to effectiveness of target painters per level
  • Special: Badass Role Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams

What To Buy, What To Fly?

There is the data I have at hand. Now which way should I go?

The Marauder Path

Good:

  • Firepower, certainly. It has only 4 launcher hard points, but it doles out double damage for each missile, giving it the same shot potential as the Raven State Issue. You get that AND three remaining high slots for your nosferatu, energy neutralizer, and drone control module.
  • Tractor beam reach and speed! Again, it doubles your tractor beam range (40 km) and the speed that it pulls goodies back to you (1,000 m/s). If you have to loot and salvage every wreck like I do, that has got to look good.
  • Storage capacity is a win too, as you get nearly double the hold to store your loot.
  • Shields have better resistances, along with armor, and there is a boost to shield boosters, which is a good thing with a platform that is built with an active shield tank in mind

Bad:

  • Price. Holy cow!
  • Skill. I am 90 days away from flying one.
  • While the shield tank is better in resistance, and there is the bonus to boosters, the effective hit points of the ship still don’t add up to a Raven Navy Issue.

The Navy Issue Route

Good:

  • Best shield tank of my options.
  • Less expensive and easier to obtain. Plus, if you buy a blueprint, it does not require any exotic tech II materials to build it.
  • Skills required to fly it are essentially the same as a stock Raven.

Bad:

  • Still costs a lot. I could afford one, but I could not afford to lose it.
  • All my loyalty points are with the Amarr Navy, so I’m more likely to get an Apoc Navy Issue going that route.

My Good Old Raven

Good:

  • I already own it.
  • I haven’t failed a mission yet with it… at least not when there wasn’t a lot of system lag.
  • It is cheap relative to the other ships on the list. I can afford to buy 5 more like it at market price, and many more than that if I build.

Bad:

  • Worst shield tank on the list.
  • No prestige. It is the Ford or Chevy of Caldari battleships.
  • If I stick with it, I have to find something new on which to spend my ISK.

Conclusion

As you might have guessed, I will be sticking with the standard Raven for right now.

This exercise started out when I was having trouble adapting from the passive shield tanking strategies of the Drake to the active shield tanking methods of the Raven, with all that capacitor management. I have since gotten something of a grip on flying missions with the Raven.

Still, were I to upgrade, I would probably go with the Raven Navy Issue. The tank-breaking offense of the Golem is tempting, especially when you only need four launchers to do it. But the price! They will probably get a bit more reasonable as time goes along, but right now they are too much for me.

Marauder Economics

Starting out with level 4 missions was a bit of a trial. A new ship, a Raven, to get used to with its active shield tanking requirement as opposed to the passive shield tank of the Drake. When faced with such troubles in the past, I tended to buy my way out of them.

When faced with a couple of tough level 1 missions, I upgraded to a destroyer.

When the Moa wasn’t working out for me and I lost two Caracals on level 2 missions, I went to the Drake, a battlecruiser.

When level 3 missions got tough… well, actually, the Drake was so good that it powered through all of the level 3 missions, so I never considered a replacement.

But the pattern of upgrading to solve problems was set.

So, when level 4 missions were a challenge, I started looking at the market.

CCP had introduced a new ship class not to far back, the marauder. This class was described as the mission runner’s dream. More capacitor, more CPU, more offense, more defense, and they even doubled the range of tractor beams when fitted to them.

Hot stuff indeed. And so new that they do not even have an entry for it in their EVE database.

So I looked into pricing for the Caldari flavor of Marauder, the Golem… and my jaw dropped.

Golem prices were in the 750-800 million ISK range, which is way out of my price range.

Fine, I thought, maybe I can build a Golem. So I started looking for blueprints in the contracts interface. And, sure enough, there were some, and the first item on the bill of materials gave me some hope.

The first thing you need is a Raven.

Well, I have one of those! That covers about 80 million in ISK cost right up front!

Of course, the single run blueprint itself was 60 million ISK, but at least I was 20 million ahead.

Golem BPC Materials
1 Raven – 84,752,935.98 ISK (calculated here)
45 Contruction blocks – 247,500.00 ISK
1052 Gravemetric Sensor Clusters – 24,196,000.00 ISK
3002 Graviton Reactor Unit – 300,200.00 ISK
1577 Magpulse Thrusters – 63,080,000.00 ISK
975 units Morphite – 9,750,000.00 ISK
1 R.A.M. Starship Tech – 40,000.00 ISK
3215 Scalar Capacitor Units – 45,010,000.00 ISK
3795 Sustained Shield Emitters – 151,800,000.00 ISK
7185 Titanium Diborite Armor Plates – 68,257,500.00 ISK
1415 Quantum Microprocessors – 31,130,000.00 ISK

Materials 478,564,135.98 ISK
BPC 60,000,000.00 ISK
MFG 1,910.48 ISK

Total to build 538,566,046.46 ISK

A lot of ISK, but less than the cost to buy the ship outright. I have actually had that much ISK at one time.

Plus, with the Raven already paid for, that brought the cost down to 453,813,110.86 ISK.

Let’s get started!

But wait.

You cannot just build a Marauder with your everyday manufacturing skills. Sure, you can build a battleship, but a Marauder is something more… as in you need to spend some more ISK and some more time.

You need to have the skill Battleship Construction up to level IV. And to get that you have to have Cruiser Construction up to level IV, which in turn requires Frigate Construction at level IV.

And, for the the Golem, you need Caldari Starship Engineering at level IV.

And, while you are at it, Mechanical Engineering must be at level IV as well.

Prices
Caldari Starship Engineering – 10,000,000 ISK
Battleship Construction – 22,500,000 ISK
Cruiser Construction – 900,000 ISK
Frigate Construction – 72,000 ISK
Mechanical Engineering – 10,000,000 ISK

MFG Skills Total – 43,472,000 ISK

Bringing the grand total up to: 582,038,046.46

Plus I need to spend 23 days, 4 hours, 39 minutes, and 8 seconds training the skills. And the time is only that small because I already own, and have some training in, Mechanical Engineering.

Still, we’re on track. Just get the materials lined up while I train, build the thing, and off we go!

Oh, wait, I need some skills to fly the thing.

I need Caladri Battleship to level V, Energy Grid Upgrades to level V, Weapon Upgrades to level V, Advanced Weapon Upgrades to level V, and finally, the skill Marauders to at least level I.

But I own most of those skills already! I just need Advanced Weapon Upgrades, a mere 450,000 ISK, and Marauders for… eep… 57,600,000 ISK.

Man, they seem to have decided to make up for how easy it was to get into a Heavy Interdictor… a ship to kill other people… by making Marauders… a mission running ship… a serious effort.

So, adding on the skills to fly the Golem, the total goes to: 640,088,046.46.

I have had that much ISK at one time, but not for long.

Still, I could get there again, plus the Raven is already paid for, as I keep pointing out.

And to train those flying skills: 90 days, 6 hours, 39 minutes, 42 seconds.

So if I start today and do not get side tracked, I can be flying my Golem on November 12th, 2008!

You level 4 mission NPCs! You’d best make plans! Because I’ll be coming for you in my shiny new Marauder any month now!

That is certainly more likely that my Titan dreams!