Tag Archives: Marshal Windsor

Touring with Marshal Windsor

Last time in Blackrock Depths we made our way to Marshal Windsor, having gone in to retrieve the items he was searching for.  However, our attempt to escort him out of the instance failed at the storeroom where four elites were waiting in addition to another group that spawns outside as soon as he goes through the door.  It ended with a wipe, including Marshal Windsor.

Dead in the storeroom as Windsor dukes it out in the hall

We were headed back to in to finish the escort part of the quest and wrap up the Marshal Windsor story.  Our group for the event was:

  • Viniki – level 56 gnome warrior
  • Skronk – level 55 dwarf priest
  • Moronae – level 55 night elf druid
  • Ula – level 55 gnome mage

After the previous week I had gone to the auction house to look for some upgrades.  I found two items from the warrior Valor set, the belt and the gauntlets, for cheap.  They were upgrades over my current gear and boosted by armor by 200 with both on as a set bonus.  I also found a 1h axe called Serathil for 20g, which was half my savings, but it boasted 40 dps and 100 armor when equipped.  My axe skills were low, 150 out of 280 for my current level, but I got out in Searing Gorge ahead of the group and killed lava spiders until everybody got out there, which got my skill up to 250.  Good enough to carry on.

So we met up out past Thorium Point and ran over to the instance, once more heading down the mighty chains.

That view never gets old

There we decided to clear a path in advance of talking to Marshal Windsor.  We knew he was going to the storeroom and then over to the Ring of Law before he would head for the exit.  With that in mind we cleared a path for him that looked like this.

The path we cleared

We cleared the detention block, including opening up the storeroom and killing the group in there.  Then we fixated on the Ring of Law and where you go in to meet the challenge, which has a number of cells close by.  We cleared up to past the last cell on that side, taking down Lord Roccor while we were there.

Then we went back to Marshal Windsor.  We had everybody check and delete the failed version of the quest from last time before Skronk unlocked the door.  We got in and spoke to him, starting him on his way.

Things went much more smoothly.  We stopped at Dughal Stormwing, which spawns a group that attacks, which we managed fairly well.  Then it was off to the storeroom.

Headed to the storeroom

There another group spawns when Windsor opens the door.  Again, we managed that.  Windsor then went in and rummaged through the boxes for his gear.  When he finds it and puts it on, he is ready to go again.

Rock? What is this rock?

The power he seems to be referring to is the buff he gives off when he is geared up, which is a fairly substantial boost.  And it is a good thing too, because we needed it.

His AOE buff

He then headed towards the Ring of Law… sort of.  As we walked with him through the big open area he was clearly not headed towards the stuff we cleared out.  He was aimed at the other side of the ring which, it turns out, goes all the way around to where we were.  I thought the “ring” was the bit on the inside, but I guess it is the path around the outside as well.  This is where he goes.

Where Marshal Windsor walks

And Windsor gets stuck right in.  He is no Sara Oakheart when it comes to pace, he moves quickly and doesn’t pause between fights.  We kept up, clearing groups and then helping him settle scores with some of the mobs in cells.

Windsor holds a grudge

We managed to make it though the half of the ring that we had not cleared, Windsor punching sheep mercilessly all the way, after which things got considerably easier.  Windsor was still in a hurry to get the last cell opened though.

I’m pretty sure we killed them all, but sure

The last guy we freed had what I can only describe as the correct attitude about the whole experience.

He wants out

He runs off and disappears in a way I wish more escort targets would.  No hanging about to find his missing gear or to settle and scores.

At that point Windsor finally headed towards the exit.  We followed him and he announced where we should head next.

Group shot with Windsor while he speaks

We didn’t follow immediately.  We had a bit of time so we went back to the Ring of Law, went inside, and rand the event.  We got the Eviscerator again, who dropped a nice belt for Moronae.  After that Ula opened a portal to Stormwind for us and we went to the flight point there and flew out to Morgan’s Vigil to talk to Marshal Maxwell.  He sent us on to Stormwind where we were supposed to speak to Squire Rowe out at the front gate of the city.  He would summon Windsor for us.

Howdy squire!

However, he had to tell us that Windsor was otherwise indisposed.

Leave a message at the beep

Squire Rowe kicks off an event in the city and only one group at a time can run it.  We saw the guards all kneeling as we ran to the front gate, so we were going to have to wait until that was done.  Eventually Rowe was ready and ran out the gate and set off a firework to summon Marshal Windsor.  He rides up, dismounts, shoos his horse… I think he punched it too… and had us follow him into the city.  There is a brief confrontation with the guards, but they defer to Windsor and in we marched.

Follow me!

He walks through town and, being on an RP server, we set ourselves to walk along with him.  The guards are all in awe as you pass by.

Windsor is their hero

Some of the guards are a bit too obsequious.

Grow a spine man!

And off you go into the presence of the young King Anduin, Bolvar Fordragon, and Lady Katrana Prestor.  Then the confrontation takes place as Windsor calls her out.

A dragon in human form!

Then she reveals her true form while Windsor expresses the greatest moment of optimism in his life.

Guards grab her indeed!

Of course the guards are dragon kin in human form, so Onyxia flies off and there is the big fight with half a dozen level 60 elites.  Back in the day I was worried that Bolvar Fordragon might not be up to the task.  But we sat back and watched the fight as he took on the whole group.

Letting Bolvar do the heavy lifting

Ula tried to help early on and got killed for her troubles, our only death during the whole run. Moronae hit her with the combat ress and we carried on as spectators.

Bolvar wins, Windsor dies, the quest updates, and the throne room resets to normal with Bolvar, Anduin, and Prestor back where they started.  Such is life in an MMORPG.

And then Moronae realized he hadn’t gotten the quest update back during the Squire Rowe segment, which meant he had to go back and do it again.  He went off to do that while the rest of us called it for dinner.

This finished up one of our tasks for Blackrock Depths as well as opening the way to Onyxia.  You might think that the raid would be too much for us, but after reading about groups of three defeating Onyxia, it ought to be easy for the four of us, right?

Maybe we’ll get to level 60 before we start down that path.  We still have work left in Blackrock Depths after all.

Punching Sheep with Marshal Windsor

It was time to return once more to Blackrock Depths and to continue our adventures there.

Blackrock Depths map

Last time we successfully finished the Franclorn Forgewright quest which gave us the Shadowforged Key.  That gave us some options going into this week.  Our group was:

  • Viniki – level 55 gnome warrior
  • Skronk – level 55 dwarf priest
  • Moronae – level 55 night elf druid
  • Ula – level 54 gnome mage

We assembled at Thorium Point and ran over to the mountain, down the chains, through the mine, and into the instance.

Into the mountain

With the Shadowforged key, we were able to head off to the left and through the locked door.

New paths available

We decided to make Marshal Windsor’s quest our goal for the run, which meant defeating General Angerforge and Golem Lord Arglemach, who are at points 13 and 14 on the map above.  As to how to get to them… well, it was a good thing Skronk remembered or had done some research, because the map is pretty bad at showing the various elevations in the instance.

We headed through the gate, to the right, and up into a side door that put us behind the Ring of Law.  There we had to get around to a large gear assembly which would deploy a bridge across the Dark Iron Highway and give us access to our targets.

The bridging gear

We managed to clear that area and deploy the bridge.  We then started working our way towards our targets.  We moved pretty quickly and even managed to bypass one group, and successfully avoided bumping into them by accident later, which was what happened to us last time.

And this was kind of key as we would walk past that group a few times.

Our first bit of trouble was a group of four, two fire elementals and two Dark Iron Dwarves, one of which was a healer.  We decided to kill the healer first, but the elementals hit very hard and I went down suddenly on a crit and we ended up wiping.

We released and ran back and finished them off, but things got out of control again with the next group and another wipe happened.

Viniki and Ula down as the wipe progresses

The fire elementals hit hard, but this also did not bode well for the upcoming fights.

General Angerforge was just down the steps from the elementals, so we made sure to clear them all as well as the groups that were off to either side of the general.  We then got ourselves ready to go.

Ready for Angerforge

Angerforge has a group of non-elites with him that are fairly easy to kill.  Then, when he is down to low health, he summons another group.  Our plan was to freeze and burn the initial non-elites, which went well.  We then burned down Angerforge until he called for help.  At that point, as his team ran in, I lit off my AOE taunt, which has a 10 minute cool down, so I use it only at need.  The plan was to get them all on me, do more freeze and burn, and finish off Angerforge.

My taunt worked.  All the mobs ran to me… and beat the crap out of me, killing me.

Viniki down again

This ended up as a wipe, but we managed to bring down General Angerforge before the last of us died.  We released and ran back to the instance and kept going straight back to the scene of the fight.  I had some unlooted mobs disappear after a previous wipe, so wanted to get back just in case.

We were in luck.  His helpers had disappeared, so we were able to loot the first item for Marshal Windsor.  Then it was across the way to the Manufactory and Golem Lord Arglemach.

Into the Manufactory

Golem Lord Arglemach was straight ahead, but we went about and cleared out the whole area before heading to him.  He will call any left for help.  So we proceeded with care, pulling individuals and groups.  They are mostly non-elite, but there were some elites mixed in.  And once that was done we turned to face Arglemach.

Arglemach waits

He has two golem helpers with him.  A quick check of the fight suggested that we kill the golems as quickly as possible, then finish off Arglemach.  Our first run was fast.  I pulled Arglemach and he and the golems came at me, and beat me down with a 1,500 burst of damage.  It was a quick wipe.

Viniki down in seconds

But we did learn a few things.  The first was that Arglemach unleashes some lightning attacks that are nature based.  We all had two nature resist potions on us.  So the next run we took the potions to reduce damage from Arglemach, and set to slay the golems first again.  And we did fairly well, we managed to get both golems down, but didn’t have enough left in the tank to finish the boss.

Helpers down, Arglemach still up

That didn’t further our cause though, as the golems just loaded back again after the fight.  You have to kill Arglemach or you get nothing.  So we looked at the combat log again and decided we needed to kill the golem tossing fire balls at us first.  He was doing the most damage.  So we took out potions again, focused on the fire golem, and then I shot him to start the fight.  And he just stood there launching fire balls while Arglemach and the other one ran at us.  I panicked and ran to the target golem and got out of healing range of Skronk and died quickly.

Barely scratched them this time

The fight happened so fast that Moronae didn’t even get a hit in, so was able to stealth and hide without dying.  He popped his combat ress on Skronk, who in turn was able to ress Ula and I, saving us the run back.

At this point we had blown our nature resist potions.  Skronk still had one extra for me, and Moronae still had his up, since he didn’t die.  So we lined up for our fourth run.  It was starting to feel like we were not going to be able to get past this boss.  But we had another go in us.  We planned to all bring it to the fire ball golem this time, to get him down fast.  Then the second golem, and then Arglemach.  So in we went.

And this time it worked.  We got the first golem down fast, then the second, and had plenty of gas left in the tank for Arglemach.  He went down and we were able to collect the other piece for Marshal Windsor.

Golem Lord Arglemach down at last

That done, we went back out the way we had come and set about clearing the big open area between the detention block and the instance exit in anticipation of having to having to finally escort Marshal Windsor out of the dungeon.

We did that and started down the detention block, clearing as we went.  We got in over our heads at one point when, working on a group of four, Ula mis-targeted and brought the next group down on us as well.  And then a group of dogs patrolling the detention block walked into range and joined the fight.

Things looked bad.  But somehow we managed to pull it off.  Skonk and I used every skill that had a long cool down to keep going, and Moronae died at the end of the fight, but in the end the bad guys were all down.

We survive the brawl in the hall

We got Moronae ressed up and carried on, clearing to Marshal Windsor’s cell.  We even cleared the group just past the cell, just to be sure we didn’t get a proximity pull by mistake.  Skronk opened up the cell door and we went in to talk to him.  We turned in the quest, for which he gave us 90 silver, then immediately wanted to get out of there.  But first he wanted to go get his stuff.

I cannot leave without my stuff!

I always wonder who writes the scripts for escort mobs and thinks that somebody locked in a dungeon’s first thought on seeing rescuers is, “I’m saved, but I cannot leave without my random and likely replaceable stuff.”  Of course, Windsor didn’t even suggest leaving on our first two visits.

And then I remembered where the storage area was.  It was on the other half of the detention block loop.  We had cleared the most direct route to Marshal Windsor, but not the path he was about to take.  To illustrate:

The Detention Block

The blue arrow is the path we cleared as we came in.  The orange arrow is where Marshal Windsor was going to go.  We had not cleared that.  So it was on our bicycles to keep up with Windsor and keep him safe despite himself.

I will say, for a guy in just his shorts… where was he keeping that silver he gave us… he got right into the spirit of battle.

Windsor bringing the pain

Unfortunately, he could be kind of random as to who he would attack.  He had a propensity to start beating on whichever mob Ula managed to sheep during these fights.  He seemed to delight in it, changing to beat on the sheep when he had a mind.

We got a break part way through as he stops at Dughal Stormwing’s cell so we can free him as well.

Dughal gets free

He doesn’t join the fun, just runs off into the instance and disappears.

Once he was free and we rested up a bit, Marshal Windsor went on towards his stuff.  We ended up outside the storeroom with only two more mobs between us and the exit of the instance.  Windsor just stood there for a bit, then suddenly announced he was going into the room.

He’s going in!

Of course, there was a group of mobs in that room and, in our attempt to keep Windsor alive and grab aggro and kill them we managed to wipe.

Dead in the storeroom

Windsor fought on, but died not too long after.  We released and ran back, but our expectations were low.  In Classic, losing an escort mob in an instance generally means resetting the instance and starting over.  And such was the case here.  But at least we would be read for next run.

At that point, we called it and headed out.  Skronk and I both managed to finish the fanny packs quest, so we got to turn that in.  Next time around we’ll finish up Marshal Windsor and then move on to the next item in the instance.  There is still a lot of that map we haven’t seen yet.