Tag Archives: Mechanar

Back Filling Enchanting back in Outland

For neither the first time nor the last I am going to go on a bit about the design philosophy that one my infer from the mechanics of The Burning Crusade.

To sum it up, it felt very much like, “OMG how are we going to keep people playing for two years if we only have ten levels of content?  We have to slow them down!” which I am sure is an opinion that would not surprise anybody who was there back in the day, or more recently in WoW Classic.  Though, admittedly, the WoW Classic version went faster all the same because, as with all retro servers, the solved problem aspect makes it so.

So there was stuff left for us to do there.  While the Wrath pre-patch reduced some barriers and we got an xp boost to help us along, that did not really apply to crafting.  Ula was still stuck in the middle of the curve for enchanting for Outland and on her list of things to acquire were 8 large pristine shards, necessary for advancement.

The best way to obtain them was to disenchant blue drops from Outland dungeon bosses, so we got a group of four of us together, Ula, Wilhelm, Fergorin, and Bjorid to try and do a few dungeons.  It was a short group, but we were geared up for Northrend, and had even managed to do some bosses out there with a short group.  How hard could it be?

Landing in Shattrath, we headed over to Auchidoun, where there are a couple of dungeons.  We went into the Mana Tombs to give that a run.

Terokkar Forest

We got in a little bit over our heads at the first boss, Pandamonius because we were in a hurry and didn’t clear the room around him and, of course, every mob in the room comes to assist.

There he is… get him!

Okay, I was in a hurry and perhaps a bit over confident.  I mean, we beat him and all the mobs that came with him, but we did lose Fergorin and I did have to lay hands to keep it going at the end.

However, his drop, when disenchanted only yielded a small pristine shard.  And so did the drop from Tavarok, the next boss.

Didn’t we just see his brother in The Nexus?

And so on through the instance.  Our intel was wrong, or we misread it.  Perhaps only blue drops from bosses for the heroic version would get us the right shards.  But we finished up the instance, got the achievement, turned in the quests (the reward for one of which did give us the right shard) and went looking for the right target.

I figured the dungeons up in Netherstorm might be the right place to go.

Netherstorm

Out there at Tempest Keep there are the three floating instances.  We decided to give those a try to see how we did.  We had to fly up there, then summon Ula, who did not have the flight point, but the meeting stone only takes two to summon.  You do, however, need a flying mount to get into the instances.  I chose one at random.

We’ll try this one

It turned out to be the Mechanar, and so we fought a lot of mechanicals.

As before, we ran in headlong and occasionally got ourselves into a bit of trouble.  I managed to buy the farm as we fought with Mechano-Lord Capacitus, the first boss.

Capacitus strikes me down

However, we were far enough along in the fight to prevail in the end.

This instance was a little more challenging for us to navigate.  The Mana Tombs was very linear, but the Mechanar is not… and we were already used to dungeons having maps, something that came with Wrath, but which was not added retroactively to Outland until some later date I guess.

But, once we were all back up we lurched forward and I ran about, going this way and that, until we found our way to Nethermancer Sepethrea, where we once again had some issues.

Nethermancer Sepethrea wipes the group

She was a bit tougher than we figured, so read up on her while we ran back from the wipe.  The guide suggested tapping and kiting the fire elementals, who are slow but dangerous.  In order to do that we set out to clear some space, going up the hallway on the far side of the room, which triggered the event for the final boss, Pathaleon the Calculator.

We did not calculate on this

We managed to survive that onslaught, defeated him, and got the achievement for the instance with Nethermancer Sepethrea still hanging out waiting for us.

We went back to her, tried to get the kiting thing going with Bjorid, but ended up just getting the fire elementals to run around after the rest of us until Sepethrea went down.  Instance done, and all  the blue loot disenchanted into large pristine shards.

At that point I think we had five of the eight required, so it was time for another run.  This time we chose one of the other floating instances, ending up in the Botanica.

This actually went very smoothly.  We were OP enough to take care of multiple groups of trash… the Wrath paladin “AOE all the things!” tanking method working out very well for me… and we managed to make our way around the instance… still could have used a map… until we arrived at War Splinter, the final boss.

Arrival at Warp Splinter

That fight, like all the others in the instance, went our way without much drama and we were soon done and in possession of enough large pristine shards for Ula to… start working on the next set of ingredients to get enchanting up into the Wrath range.

I am just glad I managed to get myself through engineering in Outland and into the Wrath era without as much effort being required.

Payback in the Outlands

It was Saturday night and we were not expecting a full crew, since Earl was off at a wedding.  Still, we were there and needed something to do, so we thought we would take a look at the Outlands.  Our group was:

74 Priest – Skronk
74 Warlock – Bungholio
75 Mage – Ula
75 Paladin – Vikund

There are some five person instances out there that we have not done yet as well as a few we have done but which do not show up in our achievement credits.  That last part is annoying because there does not seem to be much logic to it.  Hellfire Ramparts, the first instance we did in the Outlands shows up for us.  But the Blood Furnace, which we did shortly there after did not get counted.

So, seeing that we are becoming somewhat achievement attuned, we decided to clear some of that up, starting with the Blood Furnace.

Which meant finding the instance… again, since we found it once before.

After some running around it was remembered that we can actually use our flying mounts in the Outlands, which seemed likely to make our search easier.  But as we were searching, I saw one of those damn Fel Reavers that stomped us from behind on several occasions and declared that it must die.

"Fel" down, did he?

"Fel" down, did he?

That was the payback referred to in the title of the post.  Nothing beyond this point has anything to do with any sort of actual payback, real or imagined.  You have been warned.

We then went back, found the Blood Furnace, got the message about not being able to create any more instances for a bit, then finally got into the the instance.  We considered for a moment trying the heroic version of the instance, but then realized that none of us knew how to access it.  It was only later that I figured out that Honor Hold Quartermaster, Logistics Officer Ulrike, sells the key that enables heroic versions of the local instances.

Flamewrought Key
Live and learn.

So eventually we were in and knocking down or just walking past level 60-ish mobs, practically slaying them at will, which lead to momentary visions of invulnerability.

It was a trap!  There were two of them!

It was a trap! There were two of them!

This visions were disiolved from time to time.

Even with that sort of thing though, we were through the instance in very little time.

The Blood Furnace
We walked on out the door and considered which instance we ought to clean up next.

In glancing through the list of achievements, I suggested Mechanar in Tempest Keep because the final boss was named Pathaleon the Calulator.  I rather pictured a blood elf with a slide rule.

So we ported back to Shattrath and flew on out to Shadowmoon Valley only to realize that Tempest Keep is not in Shadowmoon Valley, it is in Netherstorm.

So We ported back to Shattrath and flew on out to Netherstorm and went in search of Tempest Keep.  It was not too tough to find, as it stands out on the map.  We even guessed right for once and ended up at the correct instance on the first try.  And after a message or three about not being able to create more instances, we were in.

The first floor was a walk-over for the four of us.  This was a bit of a surprise to me.  I know we are better equipped, but we were still facing level 70-72 NPCs.  But the four of us seemed to be able to take on all comers even when we got more than we bargained for.  Until we got to the second floor.

On the second floor was Nethermancer Sepethrea who wiped the floor with us twice before we went to look up strategies on dealing with her.  It seems that to keep her two flame elemental minions from causing havok you have to kite them around while doing in Sepethrea.  With that tidbit of knowledge we were able to finish her without much issue on the third attempt.

Then, true to form, we stumbled into the final boss, the aforementioned Patheleon the Calculator, who is not just a boss but a whole event, quite by accident.  Well, not quite by accident.  We deliberately started walking down the hall towards his location on purpose, we just didn’t know that was the trigger for several waves of angry blood elves to come and attack us.

Blood elves with a disposition for math were no problem for us however and soon we got the magic pop.

The Mechanar

So we setup the group shot to record our victory.

We weren't part of his calculation it seems

We weren't part of his calculation it seems

And that was it for instances for us.  We took a short detour to Dealer Rashaad at the Stormspire so Ula could stock up on some companion pets for the pet achievements.  (I had already been.   You can see my blue dragonhawk pet in the picture above.)

And that was it for the evening.  We will be down a person this coming Saturday as well, so I imagine we will continue with the semi-serious achievement chasing.