Tag Archives: Million Dollar Battle

Delve – Did the Million Dollar Battle Make a Dent?

CCP Quant was quick again to get up the Monthly Economic Report so we can see what happened in New Eden in January.  The new community page layout changed the way you interact with the report a bit.  You can no longer just click on a chart to see it full size.  Instead you have to right click on the charts and select the option to open them up in another tab.

Not a huge deal… unless you use Firefox… but annoying and pointless.  CCP could have done better.  Also, the sorting of charts was odd this time around, and a couple of the interesting bar charts got dropped.  Again, not huge but annoying.

The huge deal, for me at least, is that CCP seems to have killed off the RSS feeds for their community sites.  CCP seems to only care about Facebook and Twitter these days, both of which monkey with what you even see in your feed, so are completely unreliable.  RSS isn’t new and sexy, but it is solid and reliable… and so CCP has abandoned it.  Another metaphor in that I am sure.

CCP has yet to respond to any questions about RSS.  They probably expect that nobody uses it and that nobody will notice it is gone.  And who knows, they might be right, but so far it is just silence.

Anyway, the million dollar battle that wasn’t happened during the latter half of January as the Imperium mobilized and headed north with their big toys to shoot a Keepstar in Cloud Ring, so this month’s question is whether or not that had any impact on the report.

First up is mining value, where Delve continues to dominate.

January 2018 – Mining Value by Region

You can click on that chart, or any chart in this post, to see a larger version.  No need to muck about opening new tabs… or another browser if you use Firefox.  It isn’t hard.

The bar chart shows Delve relative to other regions.

January 2018 – Mining Value by Region – Bar Graph

The value of ore mined mined however was down to 8.1 trillion ISK in value from 11.5 trillion ISK in December.

But as I mentioned last month, that value is based on the market value of minerals in New Eden, so a drop in that price lowers the ISK amount mined, even if the total volume remains the same.  So what happened to mineral prices in January?

January 2018 – Economic Indices

Mineral prices actually bounced a bit and went up.  So I think we can see a palpable reduction in mining in Delve in January.  Now, did the battle cause it or did everybody just have to go back to work in the new year?  I don’t know, but something did have an impact.

The next indicator is everybody’s favorite to love or hate, NPC bounties, the one that shows actual ISK being brought into the economy of New Eden.

January 2018 – NPC Bounties by Region

Last month bounties in Delve were just shy of ten trillion ISK, this month they are just over 9 trillion ISK.  That is still a lot, and Delve remains at the top by a fair margin… Branch, the next highest number, is just past half of Delve… but still a bit of a decline.

CCP opted not to include the bar charts associated with bounties, so we’ll skip right to the sink and faucets graph.

January 2018 – Top 8 ISK Sinks and Faucets

That chart shows a clear dip around the third week of January when a lot of null sec was suddenly pulled into this battle.  Not that big of a dip though, and it spiked back up and continued its ongoing ascent, leading once again to the musical question, “Is CCP going to do something about this?”  Certainly nothing has been discussed in public.  Soon we’ll all be able to afford titans… unless inflation kills us.

On the trade value by region front, the bar chart that excludes The Forge region, with Jita and Perimeter, shows the Delve market continues to boom.

January 2018 – Trade Value by Region – Bar Graph, The Forge Excluded

Though the battle might have sparked some sales to get into doctrine ships, only those who produce fighters will have likely seen a boom in the post-battle market.  So many fighters sacrificed.

In production Delve again remains second to The Forge, the economic heart of New Eden.

January 2018 – Production Values by Region – Bar Graph

Again, lots being built in Delve… fighters especially I imagine… but not much of it was consumed by the battle, so the build up in the region continues.  You think I am joking about titans, but there is a push to get more of the Imperium into the big ships via the “make ISK, but skill injectors, skill up to a titan, make more ISK, buy a titan” path.

Finally, there is the overall summary graph that I like to include each month.

January 2018 – Regional Summary Stats

In summary, while the million dollar battle had some visible impact on the economic activities in New Eden, it wasn’t that much.  You can see where it was on one of the additional graphs.

January 2018 – Peak Concurrent Players by system

There were lots of players in and about the Cloud Ring region.  However, the wheels of industry continued to turn all the same.

Anyway, another month and another economic report.  You can look at the full report which includes additional charts and all of the raw data if you are interested in the New Eden economy.  Just mind the horrible new site that is hosting it.

INN Shows Explore the 9-4RP2 Fight

Naturally, even after the big battle was over, there was still much to talk about.  If you want to immerse yourself in the gritty details of what was going on INN ran three shows over the weekend that could help fill you in what went on.  The links below are all to the replays on Twitch, though the recordings will eventually also be available on the INN YouTube channel and, in some cases, Sound Cloud.

The Open Comms Show – January 26, 2018

The Open Comms show can be a bit of acquired taste, at least when the Tito’s vodka is flowing, and it comes on at an awkward time for me, but I try to catch it whenever I can, and I feel lucky to have seen Friday’s show.

The Open Comms Show Advisory, Not Mentioned: Alcohol Consumption

The usual cast of the show, Dirk MacGirk, Dreydan, Rahne, Drunk Canadian, and Blastem2hell, were joined by Arrendis (Goonswarm), Elise Randolph (Pandemic Legion), Jin’taan (Provi Bloc and CSM member), and Progodlegend (TEST) to discuss the fight at 9-4RP2 and the hype beforehand.

Of course, the hype was due to the Reddit post by Progodlegend which went viral and ended up with him on Canadian television talking about internet spaceships.

To Canada, this is now the face of EVE Online

But the real meat of the show is the discussion of the battle itself, helped along by Elise Randolph who remains one of the best and most thoughtful speakers on the game.  One of his insights was that the Imperium essentially won by losing the battle at 9-4RP2 because who is going to attempt an assault on a defended Keepstar now, and Delve has more than 15 deployed already.

The whole show, which can be a sprawling venture over its two hours some weeks, stayed nicely on topic and was worth the time to listen through.

The Meta Show – January 27, 2018

If you are more interested in fight details than the null sec meta, this might be the show to skip I suppose.  With DBRB still in Australia The Mittani was hosting solo with guests Asher Elias (Goonswarm), Vily (TEST), and CCP_Falcon.

There are good details about the fight.  Having Asher along, who organized the effort for the Keepstar campaign, means another view on how things went down.  And getting to hear CCP Falcon speak about the day, including waking up to find that the “million dollar battle” Reddit post had gone viral, was interesting.

However a good chunk of the middle of the show devolved into exploring the relationship between the Imperium and TEST surrounding the fight, with some time aside to rail against CCP for both benefiting from such fights yet setting up a sovereignty system that avoids them, all of which was largely The Mittani speaking, with a few comments from Vily and nary a peep from Asher or Falcon, arguably the two most interesting guests, for long stretches.

It was also made clear that the Imperium would not be coming back for another fight at the Keepstar.  After the one fight all of the Imperium forces returned home.

Still, it is just an hour and if you’re dying to know if TEST and the Imperium can stay united against the coalition of the north, the answer is in there.

Talking in Stations – January 28, 2018

The ever thoughtful Matterall brought the trifecta of shows about the battle home with the Sunday morning Talking in Stations episode.  Joined by Dirk MacGirk (TNT), Avery Lewis (Pandemic Legion), Keskora Yaari (Ember Sands, WH space), KillahBee (NCDot), MacCloud, PlexedLive (Goonswarm), Qicia (Goonswarm), and Qicia (Goonswarm) along with special guest CCP Fozzie to discuss both the battle as well as the changes coming for Citadels in February, to which there was an update before the show.

Again, more good tales of the fight, with CCP Fozzie saying that over 6,200 people were in system and that, by CCP’s reckoning, more than 10,000 accounts were clearly logged in and either in the system or the various staging systems and ready to jump into the fight if called upon.

There was also discussion of the changes to the Upwell 2.0 plan for February, which hit the forums just before the show.  Among them is the removal of the Gravitational Transportation Field Oscillator (GTFO) defensive module and increasing the final, last ditch repair time from 15 to 30 minutes, something that might have made a difference in the big fight.  There is also a discussion of the citadel tethering mechanic and its abuse as well as what it enables. (On the latter, in the old days you couldn’t get 200 titans in a POS shield without a lot of them being bumped out into space, but you can stack 200 safely on a citadel without any issue at all.)

Anyway, if you feel the need to wallow in more after action reports about the big fight at 9-4RP2, there is almost five hours of audio to entertain you.

The Million Dollar Battle Hangover

Some things are better read about after the fact rather than experienced live.

Or watched live.

The timer has come and gone and the Pandemic Horde Keepstar in 9-4RP2 still stands.

I was hoping that CCP would do a Dev Blog about the fight.  They might still I suppose.  But so far all they have is a promotional video using the battle to sell the game.

What the video says is technically correct, but it really doesn’t express the nature of the fight.

One thing I would like to see out of CCP is an official number for people in local for the battle.  CCP has mentioned the number “6,000,” which has been picked up by the press, but the video description says “over 6,000” and CCP said “more than 6,000” on Twitter.

On the INN stream I heard them calling out the number of people in local, 6,700 being the number I thought I heard, since somebody expressed a desire to see it go past 7,000 at that point, so I don’t think I mis-heard “5,700” on the stream but I’m not willing to go listen to the stream again (which Matterall has posted to Sound Cloud).  And shortly after that the system dumped over a thousand people, so maybe local was wrong, messed up by the stress on the server.

Anyway, an official number would be nice.  We know it beat the 5,337 number for the M-OEE8 Keepstar fight a little over a year ago, but where is the bar set today?

The INN stream itself, which I listened to at various points throughout the battle, was interesting.  Or, it was interesting to somebody who knew the game and some of the various alliance personalities.  Watching the stream was… less interesting, and doubly so if you knew nothing about the game, as it was mostly just colored brackets on the screen.

Orange defenders waiting for the battle, blue attackers in the distance

With about 20 minutes left to go before the Keepstar timer ended, the group on the stream was ready to declare the citadel saved.  The Imperium had jumped in a Nyx fleet and launched fighters to attack the Keepstar, but they were so far away and moving so slowly in TiDi that they were not going to get there in time to hit the structure.  A command destroyer group that was supposed to use their AOE microjump drives to speed the fighters along failed, leaving the fighters swimming on their own towards the Keepstar.

And when the defenders launched space superiority fighter… anti-fighter fighters… to take on the coming blob, things seemed lost for the attackers.

But the Imperium dropped in sub caps, a Jackdaw fleet and a Machariel fleet, to start hitting the Keepstar, feeding in new ships as losses in those fleets mounted, allowing the fighters to arrive.

The Keepstar structure started to get whittled away, and by the time it was down to 70% the discussion on the stream had flipped and was now talking about when the defenders would have to start pulling out.  It was estimated that they would need to start withdrawing supers by the 40% mark to keep them from being massacred when the defending Keepstar blew up, removing the protective cover.

Then the Imperium attack began to run out of steam.  The fighter force had been removed as a threat and the sub cap fleets were losing ships faster than they would be replaced.  I was home by about that point and saw the calls for Jackdaws and Machariels to form up in Delve to be flown to our staging system and jumped in.  When the Imperium firepower waned the repair timer, which runs in real time and is not affect by time dilation, began to count down again.  Soon the battle was over, the Keepstar being saved.

Despite getting home about an hour before that point, I never got in system during the conflict.  The login server wasn’t having it and I just got errors every five minutes or so until the game finally reset me and made me try again.

I’ve been on hold for more than 30 minutes here…

Eventually I got on.  There were about 2,500 people in the system at that point and time dilation was still pretty heavy.

11% actually means the server is working

The TiDi was lifting though, and was gone before I logged off about 30 minutes later.  I undocked from one of our Fortizars and surveyed the scene.  I cloaked up and warped around looking for looters or MTUs to shoot.

MTU pulling wrecks with the Keepstar in the background

People were being paranoid… and rightfully so… so MTUs didn’t get left hanging about for very long.  I did get a shot at a Coercer once I saw he was fully armed with salvage beams.

Coercer salvaging

However once I decloaked my Purifier caught the eye of a couple of other hostiles and I had to warp off after a few salvos.  Maybe I should have let them shoot me.  It would have gotten me home more quickly.  Instead I docked back up and called it a night.

Looking at a battle report, the Imperium lost about 1,200 ships and fighters totaling up to nearly $300 billion ISK.  There were a lot of Machariels on that list.  Meanwhile the defenders lot about 800 ships, but they were mostly small ships and fighters, so they didn’t even pass the 40 billion ISK mark.

A clear win for the defenders.

Of course, as with any battle that doesn’t live up to the hype, a lot of people seem to be unhappy and there is no end of people those infused with the wisdom of hindsight willing to tell people what everybody should have done.

There is a group that is mad at CCP because their servers can’t handle that many players, though anybody paying attention knew that this was going to be an issue.  It always has been.

There are people mad because the fight did not entertain sufficiently.  Somebody is always mad when Goons refused to suicide their titans by jumping them into a fight.

And then there are the people who hate when null sec gets any attention.

Some of the press, who eagerly snatched up the whole “million dollar battle” theme that was the brainchild of one person on Reddit, followed up with sad trombone posts about how the game let them down by failing to live up to that promise.

I like that we can’t agree on the alleged cost of the battle.  Over at The Nosy Gamer there is a calculation as to how much a titan costs in real world money using the spurious Dollars to PLEX and back again method.  Nothing being simple, he has four answers.  My own back of the envelope math says that, pulling from those headlines above, $3,300 is bit low, $10,000 is probably too high, and half a million is clearly from some other dimension of reality.  But it doesn’t matter anyway since no matter what answer you get, it was all virtual goods in the end, which we know lack any real world value.

And then there is the review of the game mechanics involved.  There is an interesting thread on Reddit, written by one of the defender, exploring how the balance favors the defenders in such battles.  That should actually make the Imperium happy, what with our “a Keepstar in every system, a Fortizar on every gate” plan.

Over at INN Arrendis explored the mechanics of the battle compared to B-R5RB and speculated as to how things could be mad better.  Maybe CCP will look into that.  They seem to like the attention such big battles bring to the game, so it would be good if they were not hamstrung by the mechanics when players show up in huge numbers.

A few people gave props to the Imperium for actually leaving fortress Delve to try to take down the Keepstar.  But not many.  As ever, Goons are bullies when they attack anybody and cowards when they don’t.  CCP says in their video that the “war is not over,” but I suspect that was the last fight over that particular Keepstar unless somebody has a plan that won’t collapse when more than six thousand capsuleers show up.  Instead, convoys of Imperium pilots have been shuttling they ships home since the battle.  We’ll see if GSOL slips in and takes down the Fortizars.  That’ll be the sign we’re not coming back.

Anyway, we all seem to prefer the static state of null sec currently, where we hunt each others ratters and miners but not much else, a scenario that has never dislodged anybody from their sovereignty ever.  I guess that meets the twin goals of safety and fun in some way.