Tag Archives: Mischief

EverQuest Launches the Mischief and Thornblade Servers

The EverQuest team successfully launched two new special servers, Mischief and Thornblade.

Arrived on time

Originally just the Mischief server was announced back in April, but the team apparently decided that this new server would be popular enough that they would forgo the usual launch day crowd and queue problems and just launch two servers.  And so the Thornblade server joined the mix.

Both servers are up and live

I will be curious to see if there is enough interest to justify doubling up on these servers.

Both servers are “random loot” progression servers which, as I mentioned in the previous post, means that loot from rare and raid mobs in the same expansion all share the same loot table.  So your Lady Vox raid can get loot from any other raid boss of similar level from the initial content.

As an upside, rare mobs are supposed to spawn more frequently, so your ability to test the random loot theory outside of set piece raids is greater.

According to progression server FAQ, which has been updated to include the new servers, Mischief and Thorneblade will unlock new expansions every twelve weeks, though the post announcing the new servers contradicts that, with the following information I previously reported being reiterated:

  • EXP: Mangler EXP Progression
  • Pick Zones Enabled
  • Agents of Change Enabled
  • Truebox Enabled
  • Free Trade Enabled
  • Random Loot Enabled
    • The Mischief server is a new experimental server that randomizes loot.
    • Rare NPCs will drop loot from other NPCs of a similar level within the same expansion.
    • Raids will drop loot from other raid NPCs of a similar level within the same expansion.
    • We may add other special case randomization.
    • Rare NPCs have a greater chance of spawning
  • Unlock Cadence:
    • Expansions:
      • 1 month Classic
      • 2 month Kunark
    • 2/3 month regular release cadence
      • 2 months for no level increase
      • 3 months for level increase
    • Exception: LDoN will only be one month

The exp setting put this server as faster than classic, but slower than current live servers.

“Pick Zones” indicates that multiple versions of the same zone can be active to alleviate crowding.  You can pick which instance of the zone you want to play in.

“Agents of Change” allow players to spawn a raid instance for their group, though there is an exp penalty to keep groups from just spawning them to have their own camp.  You get a full spawn of all mobs in the zone, but no respawns.  Rare mobs have a chance to spawn, but are not guaranteed.  Somebody did a video about them if you want a deeper look into this feature.

“True Box” means you are only allowed to have a single client running the game per machine when you play on the server.  No full group multi-boxing allowed.  If you want there, there is a different server for you.  And “Free Trade” means nothing is bind on pick up, you can sell or trade any loot you get.

As this is launch day, when the servers are the most crowded, the team also published a FAQ about the server login queue, which isn’t quite as user friendly as the ones you find in newer games, as it was something added later on to accommodate such launches.  The queue kind of depends on your trust in it, because the time estimates are approximations and or you are not told your position in the queue.  You could be next and you would never know it.

Still, it is better than the old days when the server just told you “tough luck, try again later!”

And, as with all special servers, you must be a Daybreak All Access subscriber to play on them.  There is no free to play option.

In addition, Daybreak is offering two special packs as part of the server launch.

There is always an up sell

Roguish Rapscallion Pack

  • Roguish Rucksack – One 40-slot 100% weight reduction bag claimable on any server! (Lore)
  • Bottle of Adventure II (x3) – A bundle of three 25% experience potions usable on any server.

Successful Shenanigans Bundle

  • Everything in the Roguish Rapscallion Pack, plus:
  • Shenanigan Satchel – One 40-slot 100% weight reduction bag
  • Bottle of Adventure II (x5) – A bundle of five 25% experience potions usable on any server.
  • Token of Challenged Resurrection (x5) – A bundle of five 85% experience resurrection tokens.
  • Bottle of Clarity Pack – One mana regeneration potion appropriate to your level.
  • Bottle of Alacrity Pack – One melee haste potion appropriate to your level.
  • Potion of Speed – One movement haste potion.

You can apparently only purchase each pack once per account, but you can purchase both, which will let you claim the bag on two characters.  These are not “get one on every character” promotions.

Mischief is Coming to EverQuest

I suppose one of the problems with the special server thing, at which the EverQuest team has done very well over the years, is that after a while you end up having done the basics, done what the fans have asked for, and even done a few things that didn’t make a lot of sense.  At that point you start searching for new gimmicks to keep the special server idea fresh.  And so the EverQuest team is going to give us the Mischief, which is billed as a random loot server.

Coming May 26, 2021

So far as I can decipher the rules, the Mischief server will be a time locked progression server based on the Mangler server rules when it comes to xp gain (the Mangler server was one of the 20th anniversary special servers that they had to tweak the rules on before they got it right), with some random loot magic in the mix.

The rules, as listed right now (but, you know, might be subject to change):

  • Agents of Change Enabled
  • Pick Zones Enabled
  • Truebox Enabled
  • Free Trade Enabled
  • Random Loot Enabled
    • The Mischief server is a new experimental server that randomizes loot.
    • Rare NPCs will drop loot from other NPCs of a similar level within the same expansion.
    • Raids will drop loot from other raid NPCs of a similar level within the same expansion.
    • We may add other special case randomization.
    • Rare NPCs have a greater chance of spawning
  • Unlock Cadence:
    • Expansions:
      • 1 month Classic
      • 2 month Kunark
    • 2/3 month regular release cadence
      • 2 months for no level increase
      • 3 months for level increase
    • Exception: LDoN will only be one month

I am not even sure what “Pick Zones” means in the context of EverQuest servers these day.  Maybe Bhagpuss can help me out on that front?

“True Box” is the no multi-boxing rule, “Free Trade” means no drops will be bind on pick up, so you can sell or trade whatever you grab, and then there is “Random Loot,” which honestly doesn’t sound as exciting as I expected.

Though that lack of excitement might be because, as a rule, it seems to impact mobs that I likely won’t ever see, much less bring down.  I was kind of hoping that random, run of the mill mobs might get something special.  That would have been exciting to me, even if it was lotto scratcher level of rarity.

The unlock cadence seems a bit quick, jumping out of Classic in only a month… dude, that is 50 levels at slow xp… though, honestly, I could make the case that they ought to just start at Ruins of Kunark and go for three months just on that.  I think that would be an interesting way to start a progression server.  But I do kind of favor just the first expansion or two in any case.

One interesting side item is that not only will the May update bring this new server onto the scene, but a new feature will be introduced.  EverQuest will get item compare!  When you get a drop there will be an option in the details to compare it to your currently equipped item.  It looks a bit clunky… but so does just about everything in this 22 year old MMORPG.  Let’s face it, this game is old.  The week it launched Cher was at the top of the Billboard Hot 100, and she’s older than my mom.

This is the first new special rules server for EverQuest in the Enad Global 7 era and I am going to guess the first one to be planned from scratch since Holly Longdale left the Norrath team for Azeroth.  We will have to see what kind of reaction this new server will get.  The game’s fans can be particular and the team has been known to bend with any particularly strong wind when it comes to special server rules.