Tag Archives: Mordus Angels

The Revenant Kill in JU-0WQ

The Sansha’s Nation faction version of a Supercarrier and quite possibly the ugliest piece of shit CCP has ever released. Seriously. It looks like a cross between a turd and a kidney stone, or some kind of rejected Dark Souls boss fight.

-GoonWiki, opening description of the Revenant

The simple description of the event that happened yesterday was that The Imperium got together and blew up a super carrier that had been built by the coalition itself in an orgy of blue on blue violence to celebrate the victories of the spring, the birth of The Imperium, and the general joy of just blowing up something big and ugly.

Blood for the blood god, skulls for the skull throne!

In general such things, from Rifter-level thunderdomes to Vile Rat memorial shoot blues events, are not new and, honestly, not all that interesting at a general level.  Ships exploded, just another day in New Eden.  It is getting down in the details that makes such events fun.

First, there was the super carrier.  It wasn’t just any ship, but a Revenant super carrier, as described at the top of the post.  It is a rare ship, the blueprint copy being a rare drop from a rare escalation that includes a Sansha’s Nation super.  The word on coms… and all rumors on coms are suspect…  was that there was some drama when this blueprint dropped to the point that leadership had to step in and take it away.

But what to do with it?

The Revenant isn’t a very good super carrier.  Its only value is in its rarity.  But to be able to say you have one, you have to commit a character to live in it.  So nobody really wanted it… or wanted it enough to buy out the blueprint and build it themselves.

It was decided that the best route was to build the Revenant and then blow it up as part of a coalition-wide event.  The production started and a post was put up in the forums announcing the time and date: 19:00 EVE Online time, Sunday, May 31 in JU-0WQ.  And as a cherry on top, the pilot would be Dabigredboat, everybody’s favorite FC5 losing commander.

Then things began to form.  The European Goonion, the Euro time zone group in Goonswarm, announced that they would defend the Revenant with a special fleet.  Other groups began to make plans on what they would bring to the big show.  Asher held a conference to figure out what the Reavers should fly for the big kill.

The day before I clone jumped my alt up to Deklein, put him in a Hawk, flew him out to JU-0WQ, and docked up in the station.  I wanted to have him ready to go as I assumed things would be chaotic.

I also jumped Wilhelm up early, but left him in YA0-XJ.  The choice of the Reavers was to fly our old-is-new-again Raven doctrine for the event.  Most of the Reavers participating were going to fly across New Eden in their Ravens (or Basilisks) before things kicked off, but there was a promise of some Ravens being imported to YA0 for those of us too lazy to fly.  So I was hoping to get one of those.  But if I missed out, I had an old perma-MWD Drake, left over from the heyday of Drake Fleet , picked out as an alternate.

As the date arrived and the clock moved towards the appointed hour, I logged both of my characters in.  I put my alt out on the POS in JU- to keep an eye out for the arrival of the Revenant.

It should show up here some time

It should show up here some time

Then I got Wilhelm logged in at the station in YA0 and on coms with the Reavers to listen to them coming north across space.  That included the usual comedy of people with low security standings and gate camps at the usual low-to-null sec transition points coupled with the pain of flying battleships, which warp slowly.

As the time drew nearer, it looked like the Reavers might show up late.  Being fashionably late is fine and all, but when shooting a high value target there is such a thing as too late.  While waiting I undocked and motored around the station looking at the array of ships being readied for the big shoot.

Always that guy in the Hyperion

Always that guy in the Hyperion

Fleets were going up to accommodate ships from outdated doctrines that people had sitting around.  There were Maelstroms from Alpha Fleet, Megathrons and Apocs from Baltec Fleet, Drakes forming up like the old days of Drake Fleet, and a kitchen sink of other ships.

As I flew around, the European Goonion fleet undocked, getting themselves ready for their task.  They would be flying a Nightmare fleet.  The Nightmare is the Sansha’s Nation battleship, and so absolutely the perfect doctrine to use to defend the Revenant.

Nightmares pushing through the undock

Nightmares pushing through the YA0 undock

About that time Oxygen showed up with parts for six Ravens.  I managed to snag the fifth one, assembled it, grabbed a little extra ammo… though ammo was scarce in YA0 that day… and undocked to keep watching what was going on.

My Raven with the Wiyrkomi skin applied

My Raven with the Wiyrkomi skin applied

As the Reavers approached, so did the hour of destiny.  Over in JU- more and more players were piling into the system.  I zipped about in my Hawk and even got close enough to the eyes of CCP to get a screen shot.

Lunaire Elois in a Polaris Ispector Frigate

Lunaire Elois in a Polaris Ispector Frigate

19:00 came and passed, but there was no Revenant on grid.  The Reavers made it to YA0 with only two losses from the trip, if I heard things correctly.  We got ourselves sorted out, ammo was shared out amongst those who were short, and we headed to a titan where Asher had arranged for us to get bridged in to the event.

Ravens on a titan was a new sight for me...

Ravens on a titan was a new sight for me…

We arrived in JU-, then warped to the station to pick some people up, waited a bit, then warped out to a safe to wait for the arrival of Dabigredboat.

Ravens waiting for a target

Ravens waiting for a target

We waited… and waited.  Jokes went around about DBRB being a skill short so that we were all waiting for his training cycle to wrap up.  Meanwhile the more people kept showing up.

JU- status at 19:43

JU- status at 19:43

The hour came and went and no Boat was apparent.  Then at about 20:15, the word came that he was here.  My eyes on the grid showed his alt in the Revenant at the POS.  Only the Dabigredboat was literally red to us.

Dabigredboat arrives... as a red

Dabigredboat arrives… as a red

The delay was caused by an extra special addition to the whole event.  Dabigredboat convinced our local pests (and one-time CFC members, until they were kicked) Mordus Angels  that he was bored with Goons and that he wanted to defect to them.  And, Mordus Angels, ever desperate to chip away at the edges of The Imperium for being kicked, believed that a long time and very active fleet commander, who has been known for his infiltration scams, was going to leave his old friends and allies to join them.  They let him in.  And then rather than going to them with the Revenant he said he was bringing, he jumped to us so we could blow it up and have it appear on their kill board as a loss.  A final bit of icing on the event cake.

But he was on grid now, so it was on.

We warped in and started getting in some hits on the Revenant.  However, against the rules, a few dreadnaughts landed on grid, so everybody checked fire on the Revenant to blow them up instead.  I am still not sure if they jumped in on purpose as an additional sacrifice to the Blood God or if they were simply part of the 10% that never gets the word and jumped in just to get in on the kill.  Lazerus Telraven, who was live streaming the event, was able to unleash a doomsday on them from his Erebus.

We plinked away at the Revenant for a bit, then turned our fire onto the European Goonion defenders to see if we could start whittling them down before the fight became focused on them.

European Goonion Nightmares in action

European Goonion Nightmares in action

That did not work out for us.  We lost a couple of Ravens… my Hawk also got blown up for just being in the vicinity, though not by the Nightmares… but were unable to bring down a single Nightmare.  As it turned out they brought something like 70+ logi ships to support them, so they were able to get reps running as we locked them up and were safe before our missiles even arrived.

After some jumping around trying to break their tanks, we backed off and returned to shooting the Revenant.  Meanwhile, my alt, unshipped, grabbed an Ibis and flew back to the fight in hopes of getting on the kill mail with a rookie ship.  The European Goonion forces helped out with that, as when the Ravens backed off they turned all their reps on the Revenant, holding the line at 15% shield and even slowly reversing the damage, getting it back up to nearly 20% before The Mittani was reported to have intervened so the event wouldn’t last all night.

Revenant going down

Revenant going down

Bereft of its direct support, the Revenant got into armor.  That did not last long and when it dipped into hull hit points things were close to done.  My Ibis managed to just get into lock ranged and began firing sufficiently to get on the kill mail.  From my Raven I could see the last moments and then the wreck.  It had been destroyed.  Wilhelm and and 1,800 other characters shared the kill mail. And a Reaver got the final blow.  Nice jacket!

While the kill seemed to take a long time, it was reported that, if we had been running in real time rather than in time dilation, it would have been all wrapped up in 11 minutes.

Then it was thunderdome time.  It was time to shoot the European Goonion and anybody else who looked like a tempting target.  I sent my alt after a couple of other small ships, attacking a Burst and then getting into a rookie ship slap fight with another Ibis for a while before getting blown up.  Still, he now has 4 kills in an Ibis.

Wilhelm joined in as well, but I was getting a bit tired and it was well past time for lunch, so during a short lull I headed for the nearest gate and jumped out of the system… and out of the time dilation.  We had put in a request to CCP to reinforce the system, and clearly they put it on its own node for the event.  While tidi reigned in JU-, jumping to the next system over found everything running at full speed.  You can see the impact of the event on the system in the DOTLAN stats.

Jumps and ship kills up, NPCs kills down

Jumps and ship kills up, NPCs kills down

JU- was also flagged as the most violent system in null sec for a stretch.

Top of the chart

Top of the chart

You can see a few other Deklein systems that happen to lay between JU- and staging systems saw a bump in kills as outsiders lay in wait for those trying to get to the event.

As I flew back down to Tribute, the European Goonion was declared the winner in the event, having taken on all comers and held their own on the grid around the POS.  They probably could have kept the Revenant alive if not ordered to stand down on the reps.  But it was their blue print to start with, so it was fitting that they should come out on top.

Then there was the question of what to do with my new Raven.  I had fully expected to lose it, and it wasn’t any good up in Deklein or Tribute, not being part of any doctrine recognized outside of Reavers.  I decided to try and fly it back down to Badivefi, our high sec staging system for operations in Querious.  I logged back in later in the evening and made the flight all the way back down to the south end of Amarr space unmolested.

The tale of the event is up at TMC and is likely more accurate than my own view of things.

And that was Sunday in New Eden for me, getting out to destroy one of the most rare ships in the game.  This was only the fourth Revenant to be blown up.  A hell of a way to expend more than 180 billion ISK in assets.  Now my last eight kills on the kill board are blues.  Well, technically the Revenant was red, since it was in Mordus Angels at the time.

A gallery of pictures from the event after the cut.

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Cleaning Up the Neighborhood Back in Deklein

The return to Deklein seems to have been accomplished for most people over the weekend.  Somewhere I missed the broadcast about there being a channel set up for people looking to get ships brought north via excess hangar space in carriers.  By last night the channel was deserted, leading me to the conclusion that most people were done with their move.

I got on last night and clone jumped back up to Deklein to examine my own carrier, and Archon that has sat docked up for nearly two years since I bought it and made the one jump from where I purchased it to the system I generally think of as home in null sec.

Archon in 0P-F3K

Hangar Queen

As it turns out, I hadn’t even finished fitting it.  Of course, I managed to slap on the rigs, so I can’t just repackage it and bring it back to the store with a gift receipt… or just sell the hull on the market.  So the choices are to finish fitting it and sell it, finish fitting it and actually put some effort into using it, or let things roll as they are.  I don’t actually need the ISK invested in the hull for now, so there is no sense of urgency.  It is just something else gathering dust in a hangar, like those Drakes I have, waiting for a trigger event to get them into action.

Get thee behind me, Satan!

Anyway, the “let it roll” option was chosen because as I was staring at the half fit Archon, a fleet op came up over Jabber.  I was already online, I had the time, and I was avoiding making a decision, so it seemed like the optimum time to roll out.

The call was for a Baltec Fleet, with Lyris Nairn in the FC position.  The good news was that I had already gotten my Apocalypse up north over the weekend in the one convoy I managed to find.  The bad news was that I was in the wrong clone and I had just clone jumped.

First world space problems.

Jump clones are nifty and let you pre-position yourself around space so you can appear in a specific region without all that mucking about in space.  You have to have a ship waiting for you at the far end of your jump, otherwise it is just you and your pod, and there is a 24 hour cool down on jumps, which can be reduced to 19 hours by training one of those new skills… Xenomorph Info Compulsive Behavior of some such… up to level 5.  I went for level 4, which gives me a 20 hour cool down.

The thing is, ships are not the only thing that are independent of your clone jump.  Implants are also independent of your clone.  Implants are the skill and attribute enhancements that you can plug into your brain.  They stick with the clone you plugged them into, which up until now, hasn’t been an issue.  I have a clone in high sec with +5 attribute implants, so when I am going to be offline for a few days, I jump back there to speed up any training in progress.  Otherwise I have just been a line member sub cap pilot with no need for implants.  I have a set of cheap +3 implants in a clone I sometimes use when I am ratting, just to keep skills sped up a bit, but most of my clones are implant free.

Or they were.

When they introduced the Apocalypse to Baltec fleet, I was keen to fly it because… well… I wanted to play with pretty lasers.  I am always the guy at structure shoots now with multiple colors shooting forth.  I am easily amused.

However the fit for the Baltec Apoc was very tight, such that you need the EG-603 implant, which boosts your power grid 3%, in order to fly it and shoot all eight lasers.  And the implant itself runs 20 million ISK.  While I’m not poor, I intend to stay that way in part by not buying things I don’t need.  So I have an Apoc clone parked at our new staging system in Deklein.  I was not in that clone and I had a good 19 hours left until I could jump to it.

Instead I was sitting in my ratting clone.

Well, not a huge hairy deal.  I could fly logistics.  As it happened I even had an Oneiros sitting in the station with me ready to go.  But it did make me thing about this whole fleet booster training plan I have been working on.  That too depends on implants and having the right set for the right booster role for the right fleet.  I suspect that unless I go “all boosting all the time” I am going to end up in the wrong clone often enough to be annoying.

Problems for another day.

So I strapped on the Oneiros and flew on out to the staging station while listening to voice coms.  Somebody there was asking about convoys and getting their ships back up from Delve, which is where I first heard about the channel dedicated to finding space on carriers moving north.  At least I wasn’t alone in that.  I don’t mind being lost, unless I am the only one who is lost.  Misery loves company or some such.

Our mission for the night was to go reinforce a couple of towers in 5ZXX-K in Pure Blind, which is literally one titan bridge away from the staging system.  5ZXX-K is an NPC null sec system held by Mordu’s Legion (which has a nifty looking station) which is also home to the role-playing Mordus Angels.  They are also bitter foes of the CFC, having been a part of the coalition and then purged at some point before my time.  They are also pretty much in the middle of the southern flank of CFC space in the north.

Surrounded by CFC systems

Surrounded by CFC systems

While we were down in Delve they had something of a breather to put up towers and otherwise run around and make trouble.  They are the current favorites of Gevlon, who is soliciting donations to support their war against the CFC.  So our content for the night was sponsored by Gevlon.

We were headed down to 5ZXX-K in order to put a couple of towers into reinforce.  Since this would likely be a no kill mail tower shoot, logistics would be an easy enough role for the evening.  I would just have to orbit the logistics anchor, put reps on anybody who happened to get targeted by the POS guns, and take screen shots.  It seemed unlikely that Mordus Angels would come out to play.  We had over a hundred ships in Baltec fleet to cover the dreadnoughts jumping in to do the heavy lifting.  So we scooted around as the dreads showed up and quickly reinforced the tower.

First tower timer set...

First tower timer set…

Now we get into tower timers.  The actual tower kill comes when the timer runs down.  But being 1 day and 17 hours in the future, it will likely happen while I am still at the office, so it will fall to our Euro time zone brethren to blow it up and get the kill mail.

After that the dreads headed home while we sat covering them.  Then we were off to our next task, which was another tower in the same system.  However, it was a small tower and was thus deemed not worth dragging dreads out to put it in reinforce, so that was left to us.

The guns at the small tower were a bit more active.  For some reason they all decided to concentrate on a single Celestis cruiser in our fleet.  It flew too close to the shields or some such, but it was the most active moment of the evening as we actually had to be on the ball with reps to keep that poor ship alive.

Celestis taking fire and reps

Celestis taking fire and reps

The guns later switched to focus on various ships, so we kept moving our reps around to keep everybody safe.  I don’t know why the guns were more effective here.  A pilot with the right skills (I have them trained, but have never used them) can take over the POS guns and target them, which makes them much more effective, but there did not seem to be anybody in the POS doing so.  The AI was just having a good night.  So we had to keep the reps going.

The Logistics Ballet

The Logistics Ballet

We put the tower into reinforce… another one for the Euro TZ… as well as the warp disruption batteries to keep anybody scouting out the status safe.  Then it was time to go.  Lyris had even arranged a ride home for us just a couple systems over, so there was no need to take gates back to the jump bridge network.  We met up with our titan and got everybody collected as this was going to be one of those “make the first bridge or walk” events.  We had one straggler, a lone Apoc that somehow got hung up on something back in 5ZXX-K.  We waited for him then bridged home.  Mission accomplished.

We never did run into Mordus Angels, or their partners in the war on Goons, Triumvirate.  The report was that they couldn’t muster enough to take us on, so they went out to hunt ratters and ended up getting suckers by a bait carrier laid out for them.  Back in April, when Black Legion was working with them, we would get a fight now and again.  But with tower bashing fleets roaming the region and the US TZ based Freedom Squad group from the CFC camping them in their station to keep them from being able to go after ratters at will, it is looking like quiet structure shoots might be on the agenda for a while.

And since I had lots of free time spinning around the anchor, I have the usual allotment of screen shots after the cut.

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