Worst. Cinematic. Ever.
-My Daughter, on leaving the theater
We went to go see the Warcraft movie last weekend.
Looking at the movie times I could see that the poor reviews the movie was getting was starting to influence the theater operators. The movie was showing in almost every single first-run theater in Silicon Valley, the exceptions being a couple venues that tend towards art house sorts of releases.
But the show times were… sparse. It seemed that the big multi-screen theaters were shuffling their options and cutting back on Warcraft showings. The big AMC theater near us only had three showings on Saturday for the standard version of the movie. There were four showings for the 3D version and five for the 3D IMax version, both of which come with a surcharge that boosts the box office take.
Any real summer season blockbuster would have had standard version showings starting every hour and as many 3D running…. which is what Finding Dory has running this weekend. This weekend Warcraft has two showings each for standard and 3D, but still five for IMax. I guess if you want to see if, they want to get the most money they can out of you.
And so the movie was a bit of a damp squib on its opening weekend, bringing in $24 million.
That sounds like a lot of money, but lets put this in perspective with other recent opening weekends.
- Captain America: Civil War – $179 million
- Finding Dory – $136 million
- The Jungle Book – $103 million
- X-Men Apocalypse – $65.7 million
- The Conjuring 2 – $40.4 million (opened against Warcraft)
- The Angry Birds Movie – $38.1 million
- TMNT: Out of the Shadows – $35.3 million
- Central Intelligence – $35.5 million (opened against Finding Dory)
- Alice Through the Looking Glass – $26.8 million (opened against X-Men)
- Warcraft – $24.1 million
- Now You See Me 2 – $22.3 million (opened against Warcraft)
- Neighbors 2: Sorority Rising – $21.7 million (opened against Angry Birds)
Warcraft isn’t setting any records, and is down more than 70% this weekend, looking to bring in a meager $6.5 million. It won’t catch The Angry Birds Movie. There is a metaphor in that I am sure. So not a big success.
But look how well it did in China!
-Every over-invested fan trying to distract from the US Box office
You tell me what percentage of the Chinese theater revenues the studio gets to repatriate and we’ll talk about that. A dollar earned in China isn’t the same as a dollar earned in the US. The China success is an interesting side story, but not much else.
But how was the actual movie?
We went with a mixed group, myself, my wife, my mother, my daughter, and her boyfriend. (Lord help me.) Of the five of us (out of a total of 10 in the theater, so it wasn’t going to well already), only my wife had never played the game, so she was our disinterested outsider. The rest of us were in what I would consider the sweet spot target audience, we had all played the game, had a generally positive view of it, and were not immersed enough in the lore to nit pick anything that might come up.
The film looked good. Stormwind looked really good. The brief glimpse we got of Ironforge looked great. Lorthar’s griffon mount looked very good. Orcs looked good. Magic effects looked good. Even the fel taint looked good. Visually, I approve. This is the main argument for seeing it on the big screen.
Lothar’s griffon fought like a badass. That was awesome.
That murloc we see in a stream early on. He was the best.
Also, some amusing asides.
Don’t see the movie in 3D. The action includes a lot of camera shake and jumping around that will make you regret your 3D choice, as it just blurs things and will likely give you a bit of motion sickness.
The story they chose to tell is so distant from the current game as to be confusing. I had one friend comment later about the portal not being in the Blasted Lands, and I had to point out that the portal in the movie was a DIFFERENT portal… we’re up to three portals now I think. The one in the movie is the one from the Cavern’s of Time mission The Black Morass, which is in the Swamp of Sorrows if I recall right. They had done that run before, but had forgotten.
The passage of time is not handled well in the film. I could not tell you if the events in the film took place over a week, a month, or a year. Travel takes exactly as long as the plot requires it in order to setup the next set piece, and not one second longer.
For a movie that is set in the what is now the distant back story for the current game, it made a lot of jumps and assumptions. Even the scene with the portal opening for the orcs is pretty much, “Our world is screwed, let’s get another one by burning these unexplained blue people to power a portal.” I came out of there with more questions than answers.
The story, despite jumping about, still seems to plods along in between the action so I felt every minute of the two hour journey.
Character motivation is pretty scant at times. Still not sure why Medivh did what he did.
While the story correctly leaves the other races out of the events… it being Orcs and Humans like the box said… the brief glimpses of elves and dwarves were not pretty. Do not want.
What the hell was Lothar’s griffon doing while he was unconscious? Did he just give up and go have drinks with the orcs? He was hanging around, ready to fly him home afterwards. I expected the orcs to have eaten him at a minimum.
They just had to use the fucking Wilhelm scream.
Not a good movie. It deserved the reviews it got. The viewer ratings are just fan boy backlash.
It isn’t even bad enough to have a hope of being “so bad it’s good” after a while. It was bland.
There were no real stand-out performances. Nobody was horrible, but I didn’t come away with a new appreciation for any of the actors. The plot was muddled and did not do anybody any favors. Yes, the plots of video games are convoluted to start with, but this just made things worse, not better. I feel no compulsion to watch it again.
They should have cut this down to a 20 minute cinematic for people to watch before the REAL movie, which should start somewhere between Warcraft III and World of Warcraft, if not later.
Seriously, Warcraft III was considered a huge success because it moved 4.5 million copies back in 2002. WoW has that many people playing it right now, and has sold many, many more copies, falling only behind Minecraft for best selling PC game ever. The prime target audience cares about Azeroth in the WoW timeline.
This was highlighted by questions my wife asked about how this related to WoW, wherein I had explain that the green orc baby and the teen mage have to grow into middle and old age respectively before we get to the actual game we started playing in 2004.
The whole enterprise covered production costs, but that doesn’t include marketing and other expenses, as anybody who has every had a “percentage of net profits” deal in such a venture will tell you. I would guess that any result under half a billion in gross receipts guarantees no sequel, and it would have to somehow climb beyond three quarters of a billion to have a good chance of one.
So if you are a fan, go see it in the theater, if only to take in the scenery.