Tag Archives: Nether Update

Finding a Crimson Forest

I mentioned the Nether Update for Minecraft last week and expressed my desire to find some of the new stuff that came with it.

The problem is, as always with new stuff in Minecraft, that you need to spawn fresh chunks for the new stuff to appear.  That means exploration, which means some danger in the nether.  Also, getting lost.  Roaming around on the floor of the nether and trying to find your way can be difficult and disorienting.  Lava and mad terrain and lurking threats keep you on your guard.

The safe path is to get up into the roof of the nether and tunnel.  In our old world we ended up building a whole transport nexus in the roof of the nether, and in the new world out nether portals were close enough to the roof that I went with that option.

Working in the roof is not without its challenges though.  You go through a lot of picks.  Your inventory fills up with netherrack.  Hidden pockets of lava can surprise you, and lava flows very fast in the nether.  You also have to be careful to dig ahead.  I accidentally dug straight down just one block only to find that there was only one block between me and a long drop into the middle of a lava lake.  Feel the burn.

And progress can be both slow and difficult to measure.  Every once in a while you need to dig down enough to see if you’ve gotten close to anything you are seeking.  This is when I fell into the lava lake.  Eventually though, I poked through some netherrack and saw something new down below.

First peek

It isn’t easy to distinguish in the gloom of the nether, but that is one of the crimson forest biome mushrooms just down below.  There is also the bridge/causeway system related to a nether fortress visible as well.

Now I just had to get there.

In Minecraft, as in the real world, it is much easier to build upwards than down.  I have not figured out how to build down to something, so my usual plan is to jump down and build up.  To do that, I needed to find a place I could safely jump down.  So I eyeballed a potential spot and started digging around in the roof trying to get over it so I could drop onto it.

A couple of tries led me to the right spot and I jumped down onto one of the big fungi and then built some steps back up into the roof.  Then, using the fungi as an anchor, I was able to get down onto some solid ground to complete the steps.

From there I started to explore a bit, and quickly got lost.  I am sure the dark red on dark red with dark red highlights color scheme wasn’t helping me.  And, of course, I was on a high spot above a lava lake, so watching my step was kind of important.

Looking down is always bad

I did grab some of the warped stem blocks from the fungi, which is a form of wood which you can use to make some alarmingly ugly doors, among other things.

They need a black light block for those

I hadn’t gone too far and managed to retrace my steps with the wood and some shroomlights, a new light source that you can harvest in the biome.  I ran those back to a chest I had up the tunnel a ways, then went back down to poke around some more.

There were Piglins about in groups.  They seemed to respect the gold armor rule and just looked at me when I got close.

Piglins off on another platform

There were also hoglins, the pigs who now live in the nether.  They were not at all impressed by my gold helmet and proceeded to attack me.  The little ones were not so bad.  They run away when you whack them a good one, though you then have to chase them down to finish them off.

The big boars though, they were a bit of a hazard.  The charge and have some knock-back, which is just what you want when you’re on a platform full of pitfalls over a lake of lava.

I was a bit surprised by the relationship between the Piglin and hoglin though.  I kind of expected them to be partners together in the world.  But then I saw a group of Piglin chasing a hoglin around and found of different.

Piglins eat hoglin for dinner I guess

I once again got turned around and ended up fairly far away from my one landmark, the steps coming down out of the nether roof, which was hard to spot amid the towering fungi.

Off in the distance I think I see them

I tried to carefully make my way back towards them, vowing to make some sort of more obvious marker and path to guide me.  At one point I was near the edge of one platform when something whacked me from behind, sending me flying off and down.

The drop wasn’t too far.  I had been at full health and still had two hearts left.  I looked around to try and get my bearings when I saw a Piglin coming down the slope and straight towards me, gold sword in hand.  He killed me.

Another death in the nether

I am not sure what I did to aggravate him, but he was clearly after me and the gold helmet wasn’t convincing him of anything.  Still, I had found at least one of the new biomes the update brought to the nether.

I still need to find Soul Sand Valley, a Warped Forest, and a Basalt Delta, plus some of the other new things.  That probably means back into the roof, though first I have to get back to base for some fresh equipment.  I had barely put any wear on that diamond sword I had with me.

The Minecraft Nether Update

I meant to write about this when it came out last month, but I wanted to first get a peek at some of the new features in person.  And then the war in EVE Online ate almost all of my gaming time and, well, here we are.

Well, the war there and that quirk of Minecraft where, when they add new stuff, it doesn’t necessarily appear in any world you already have running.  You have to run off to some unexplored area of your world to generate fresh chunks to have a chance for something things… warm oceans, and such… to spawn.  It can be some work.

And this update is no different, save for that it involves the Nether.  This would have been easy if we hadn’t been to the nether in the new world Skronk created a few months back, but of course we’ve been.  There are nether portals in our two main towns connected by a nether highway,  taking advantage of that 8:1 distance reduction you get with nether travel.

But I wanted to see some of the new stuff… and if you look at the wiki there is a lot of new stuff, new mobs, new blocks, new structures, and new nether biomes… so I set out a bit to explore.

The population of the nether has been adjusted, with new mobs added.  I was able to spot one right away, the Strider, which are in the Nether Update graphic I made above.  They wander around in the lava seas of the nether.

The larger screen shot with Striders

Then there are the Piglin.  Once there were just Zombie Pigmen living generally in the nether, with the occasional critter or ghast, but that has been changed.  Now there are the Piglin, a humanoid pig race, and the Zombie Pigmen are now Zombified Piglin.  They are still passive, becoming hostile only when attacked, and they still wander all over.

The Piglin, however, are hostile.  I wasn’t particularly interested in the Piglin, being keen to see one of the new biomes or structures when I went down to explore.  But the Piglin can be a problem as they blend in with the Zombified Piglin in the low light of the Nether.

Mostly Zombies… but not all

The Nether is already a dangerous place when compared to the overworld.  There are plenty of sudden ways to die, and you don’t have to wait until night time for something to attack you.  I don’t listen to music or podcasts in the Nether, because you really need to hear the sound of that ghast that just spawned behind you before it starts shooting fireballs at you.

Possibly my favorite Minecraft video of all time is Screw the Nether, which first sings the praises, then sings the perils of being down there.

So exploring was already a challenge of terrain, lava, and occasional hostiles, but now you can add in the Piglin, who can blend in with the passive zombie crowd if you are not watching carefully, but who will run right at you and attack if you get too close.

Oh, here he comes

I did find out, a few deaths into my exploration, that if you wear a piece of gold armor, the Piglin are no longer hostile.  I ran back to town to fix that.

A new gold hat

So I am setting our in the Nether to find some more of the new stuff, though even with the Piglin no longer hostile, there are still plenty of dangers.

A wither skeleton coming to get me

I ended up dying yet again to get that screen shot.  He had a friend.  Sometimes being the tourist doesn’t pay off.  And, in running back, I realized that I didn’t have my gold helmet on, so ended up getting chased around again by hostile Piglin once more.  At least they don’t chase you too far.

But the skeleton wandered off before I got back, so I was able to collect my stuff and continue on my way.

More Nether to explore

We shall see if I end up finding anything.  Dying in the nether is a pain, as I currently respawn in the over world and have to run all the way back to where I fell.  I need to look into the respawn anchor block, as beds cannot be used in the Nether.