Tag Archives: New World

New World Blues

Heroes are not to cry
So hold your head up high
The future is ours to see
So come on and rescue me
So tell me what I have to lose
I am ready to feel these new world blues

-New World Blues, Gov’t Mule

It has come to this.  Once I was annoyed by people always telling me that this MMO or that was so much better in beta, and now here I am treading down that same path.  I am here to say that New World was better.

Kinda… sorta… in a way.

Just how new and how worldly?

I’ve been meaning to write about New World for some time now.  At first it just wasn’t possible.  I was in some of the very early testing, back when the Imperium got a blanket invite to come play test the game.  Everything was under an NDA back then.  No screen shots, no blog posts.

More recently I just haven’t been moved to write because the way the game evolved just didn’t move me.  But the launch date it growing near and soon we’ll be awash in posts and news and whatever about the game.

I am sure that my not being all that enthusiastic says more about me than it does about the current state of the game.  But the way the game evolved also says a lot about what players want, or what they think they want.

Back in the early beta the game felt very much like what H1Z1 was supposed to be… H1Z1 Just Survive that is, not the clownish battle royale game it became.  This was going to be Smed taking what was learned from that and refining it into a better game that would deliver on that promise.  It was going to be sandboxy and allow players to group up and hold territory… you don’t invite a pile of null sec EVE Online players to your early beta for anything else I bet… and have a whole survival aspect to it.

And the initial world felt rough and dangerous.  There wasn’t a lot of guidance, PvP was on out in the open world so people were wary of each other, it had a really interesting vibe to it.  Crafting was raw but good.  You had to make things, and to do that you had to gather resources.

There was an early element in the beta where I had made a bow and was out learning how to hunt deer and wolves that felt really right.  It was that same sensation that later drew me into Valheim.  The early New World felt a lot like Valheim did, only it looked a lot better.

It was easy to get lost in that stage of New World, both on the map and on your path forward.  It definitely needed something more to keep enough people engaged and playing to be viable, but it felt like a world you could get into.

Maybe making it an MMORPG was a mistake.  Maybe it should have been a co-op, host your own world game like Valheim.  I have to imagine that Amazon would have happily come up with an AWS plan to host private instances of the game.  But and MMORPG was what was promised and an MMORPG was what had to be delivered.

That early beta test culminated in a giant PvP battle in a valley.  It was probably as big of a fight as one could have with the current state of rendering tech, and it was strange and laggy and fun.  That was the other promise of the sandbox, something to at least approach the grand battles of New Eden.

Then the beta was over and Amazon went off to work with what they had found and the feedback they have received.  More beta events came and went as the launch was pushed back again and again in order to get the game right.

Which brings us to the current state of the game.  That rough feeling, that survival vibe, that sense of danger, all gone, paved over by a slick guided PvE experience.  I had skipped some of the interim beta events, having decided that the game was going to be worth the effort when it finally showed up.  But it changed so much.

Some of the early version still comes through.  The crafting is still similar, though it feels a bit out of place, almost awkward now, in the shiny quest drive PvE world the game has become.

It isn’t a bad game.  Far from it.  And clearly a lot of people like the way it has turned out.

It is quite possible that I just haven’t gotten into it enough to find the hook that would keep me invested.  I am notoriously reluctant to get too involved in beta, to get took deep into any game before launch, before everything is “for keeps,” because that advancement is part of the hook a lot of games have in me and dulling that with early play and resets could turn me away… or make me that person who always says that the game was better in beta.  One of my minor claims to fame is that when Aradune asked me over on TorilMUD if I wanted to get into the EverQuest beta I turned him down.  So I might just be bad at getting a read in beta.

But still, I am wary.  I saw an article over at PC Gamer that sort of put a finger on a bit of my angst, the idea that the game had evolved from something different into something trying to be the next World of Warcraft… though even early WoW was a lot less hand-holdy that New World is now.

I will be there at launch all the same.  Like I said, I could very well be wrong, though I’m still just tagging posts “New World” rather than making it a full fledged category yet.  And it is sill another event in the genre.  We’ll see where it ends.

Friday Bullet Points in the Dog Days of Summer

It is hot out, the price of everything seems higher, Covid infection rates are rising, and here in California we’re in a drought and the state is once again starting to catch fire again in a major way.   At least Friday Bullet Points is a category on the blog now, so they’ll be easy for future generations to find.

  • New World, New Delays

I suppose we ought to be used to this by now.

Just how new and how worldly?

After their final round preview beta over the last few weeks, New World was slated to ship on August 30th.  That date has been moved out to September 28th in an update from the company.

We are humbled by the support New World received from players around the world throughout Closed Beta. During Beta, more than a million adventurers entered Aeternum. Thanks to your support, New World became one of the most watched games on Twitch, and one of the most played games on Steam. The passion and enthusiasm you’ve shown for New World validates the work we’ve put in over the past year, improving the game based on your feedback.

Along the way, you’ve also given us a ton of feedback that we’ll use to make New World even better. We want New World’s launch to be a smooth and fun experience for all players, and that means making some improvements based on what you encountered during Closed Beta. So we’re going to take a few extra weeks to smash bugs, improve stability, and polish the game. New World’s new global launch date is September 28, 2021.

This was not an easy decision to make. We know this isn’t the first time we’ve changed our launch date in pursuit of quality, and that it can be disappointing to wait a bit longer. But we want to be sure we deliver you the highest quality game possible at launch. Thank you for your support and feedback. We’re listening. We’ll see you in Aeternum

Given past delays, another month probably isn’t going to change the launch day pile on very much.  I hope they use the time well.  A month seems like a long time when you’re waiting for something, but it can feel like a vanishingly brief interval when you have code to ship.

  • Switch Sales Hit 89 Million

Nintendo announced that total Switch units sold had passed the 89 million mark as part of their Q2 2021 financial update.  That is a lot of Switch units out in the wild.

My Switch Lite

Looking at the list of best selling consoles of all time, that number puts the Switch within striking distance of the Wii, a huge seller for Nintendo that moved over 100 million units during its reign.  The Switch is still quite a was from the top spots, occupied by the PlayStation 2 and the Nintendo DS line, which solf 155 and 154 million units respectively.

Despite that big number, Nintendo said that sales were down some compared to last year, which was attributed to the fact that everybody and their brother bought a Switch and a copy of Animal Crossing: New Horizons during the pandemic.  Hot vax summer strikes again.

  • FFXIV Subscribers are Up

We have suspected for a while that Final Fantasy XIV has been benefiting from discontent in the WoW player base over the delay in the release of the first major Shadowlands content update.  Anecdotal evidence was mounting, with major WoW streamers jumping ship and word that FFXIV was having to limit new players.

But with the Square Enix Q2 2021 financials, the company confirmed that FFXIV subscriptions were in fact up.  They didn’t say how much they were up, but I bet we’ll hear that they are up even more when the Q3 financials are announced.

  • Chinese Government Frowns Once More on Video Games

You can always count on totalitarian governments to let you know what their leader’s pet peeves are, and video games appear to be on the list.  The Chinese state media lashed out video games, comparing them to opium and declaring that video game addiction was harming children’s growth and eyesight.

For the Chinese “opium” is an especially loaded word as it is associated with western imperialism and interference in Chinese affairs due to the opium wars fought with the European powers that led to a dismemberment of the country.  So using that word about something tends to signal that the government is serious.

This new government displeasure with video games caused Tencent’s stock price to drop as the company, sensing which way the wind was blowing, vowed to implement stronger restrictions on video game abuse, restricting the time minors are allowed to play.  China already has strict limits on video games, and this will no doubt expand those limits.

  • EQII Free Character Boost

A new Producer’s Letter came out for EverQuest II which included an outline for their summer plans including yet another free level 120 character boost for players subscribed via the all access pass.  I am not sure I would have enough character slots, were I to subscribe, to find space for another level 120 character.

  • EVE Echoes Anniversary

EVE Echoes, the mobile spin-off of EVE Online created by NetEase is celebrating its one year launch anniversary.   The game has some big new content in place for the anniversary.

EVE Echoes

The game launched to some acclaim last August, but has its share of issues.  The fact that they started publishing weekly ban stats is a reminder of the perils of free to play I suppose.

  • Amarr Foundation Day

Finally, it is time for another holiday in New Eden, as the Amarr Empire celebrates Foundation Day.  That means specials in the shop, daily challenges, a themed proving grounds event, new monuments, and of course login rewards.

Your Federation Day login rewards

No ISK this time around, but the usual SKINs, fireworks, and skill points are on the menu.  There are five days of rewards and you have seven days to log in daily to claim one, so you can miss two days and still get them all.

July in Review

The Site

There has been some discussion of the summer slump that EVE Online has been in, with the peak concurrent user numbers taking a dive over the last month or so.  There are several theories and lots of possible influences on that number, not the least of which is that it is summer and pandemic restrictions have been relaxed so some people just want to go on vacation after 15 months stuck at home.

EVE Online gets the focus here because they let people see their online numbers all the time and there is a site dedicated to tracking them.  Other games are less forthcoming with these sorts of stats, which makes it look like it might just be a New Eden problem.

Looking at my own blog stats however, I see a similar trend when it comes to pages view when I bring up the week by week stats.

Weekly page views – May – July 2021

The current week is a little low due to the measurement being from Monday to Sunday, but you can see the trend down from May to July, which lines up pretty well with the weekly peak concurrent user number I have been tracking in my weekly World War Bee updates.

This is not to say that CCP doesn’t have other problems, but it feels like there is a bit of a slump in interest in video games after more than a year of people binging on them.

One Year Ago

The 2020 Steam Summer Sale finished up.  I bought some things.

In TorilMUD, aging was abolished.

SSG was compensating people for outages in Lord of the Rings Online.

Minecraft gave us the Nether Update.  I went out and found a crimson forest in the nether.

I was reflecting on Diablo II at its twenty year anniversary.  We didn’t know for sure there would be a remaster at that point.

Blizzard was getting us more details about the Shadowlands beta and launch.

In WoW Classic the instance group was finishing up Zul’Farrak and then meandering about Maraudon, which we finished up on our second run.

Blizzard was banning botters in classic while getting ready to open up the Ahn’Qiraj war effort event.  As part of the anti-botting effort they were limiting the number of instances players could spawn in a day, but we were at least getting some extra bag slots.

CCP cancelled their San Diego player event as Covid did not look to be going away any time soon.

I also resigned myself to the fact that, despite past promises, CCP was going to keep selling skill points in EVE Online.  (I’d feel better if they stopped being so dumb about it.)

In game we saw the launch of the Zenith Quadrant, the first part which was a small update to command ships, and an official capsuleer cemetery at Molea.  The June MER showed that mining was shifting to high sec after the resource changes.

But the bulk of my posts in July were about the opening of World War Bee, which I am just going to list out rather than try to create a paragraph narrative:

Five Years Ago

Pokemon Go was everywhere after it launched.  Everywhere.

I listed out the NBI Class of 2016.  I haven’t gone to check how many survived the year.

Daybreak turned off the last PlanetSide server and the game was gone… though it lingered on the server status page for a while.

Daybreak did launch a pair of special event servers for EverQuest and EverQuest II.  I was keen enough to go earn the special mount on the EQII server.

There was strange news for Turbine as their parent company, Warner Brothers, announced that they were transitioning into a mobile app development studio.  We wondered what that meant for Lord of the Rings Online and Dungeons & Dragons Online.

In Minecraft I was tinkering with maps and night renders while Aaron created a huge map room in game.

In World of Warcraft I managed to unlock flying in Draenor.  Just in time too, as the 7.0 patch was already pre-loading.  Soon the garrison gold mine would be turned off.  And then it hit, bringing new features.

In EVE Online the Casino War was winding down.  There was a Keepstar to chase, the alleged hellcamp, and some sovereignty exchanges in Pure Blind.  That wasn’t really going anywhere though.  We killed four titans in Okagaiken and blew up a CSAA just to show we were still fighting.  But in the end we admitted defeat and began packing for our trek to greener pastures.

Our destination was Delve, ever the region that calls to Goons.  But first we had to get through Rakapas.  I was there for a bit before I ended up soloing my carrier down to our staging in Sakht, accruing the maximum about of jump fatigue possible.

I also hit 160 million skill points while the Blog Banter spoke of malaise.

Ten Years Ago

Google+ was already starting to become annoying. (At the end of that post I also link out to an article that predicts that social media in general, and Facebook specifically, will start to fade by 2014.)

I tried Civ World, the Facebook interpretation of the classic Civilization series of games.  I didn’t like it.

In EVE Online, the results of the emergency CSM Incarna summit were released with CCP basically saying, “Ooops.”

I hit level 50 in LOTRO, got into Eregion, and actually saw the door into Moria.   Only a couple of years had passed since I bought the expansion. Gaff was ahead of me, as usual.   Meanwhile, Isengard was in beta, but nobody was supposed to talk about it.

Getting lost… rules.

EA, BioWare, and their new Origin service got together and combined my accounts without bothering to mention they were doing it in advance.  Just another day at EA as I understand it.  Customers come behind their own convenience.  Still, I was interested in their authenticator and how it stacked up against others.

Speaking of authenticators, SOE made one available as well that looked just like the Blizzard model.  But they cannot be swapped, one for the other.  I got the official line from VASCO on that.

And on the EverQuest II front, they announced that they were going to revamp Freeport, which I took as a waste of time.  (Plus, of course, Qeynos got shoved off until later.)  I am still not convinced that either revamp was worth the effort of the time spent downloading the assets.  But I am not sure Beastlords were either.  They seemed pretty broken when they launched.

The instance group wrapped up our last adventure in EverQuest II Extended.  There were a number of ways the game wasn’t right for us.  It wasn’t just the ugly mounts.

The pending closure of Star Wars Galaxies led to interest (and concerns) about SWG emulation.

But PlanetSide 2 news was coming.

I started playing Need for Speed: World, a driving MMO.  It wasn’t a bad game with the right music playing.

Zynga helped reveal the two faces of Tobold.

And World of Warplanes was announced, which got me wondering if this might not be a spiritual successor to Air Warrior of old. [The answer to that was “no.”]

Fifteen Years Ago

Twitter launched.  This blog has been entirely part of the Twitter era.

Microsoft was talking about a device to challenge the iPod and denying they would ship an XBox 360 with an HD DVD drive.  Being on the mark half the time is pretty good for them.

EA was trying to retain people by giving out more stock options and revising under water options while Take-Two Interactive was being investigated over stock grant shenanigans.

The ESA announced they were downsizing their yearly E3 conference.

The Civ IV – Warlords, the first expansion for the title, came out on Windows,

Twenty-Five Years Ago

The perhaps unfortunately named (and all the more so given the current scandal) CUC International purchased Blizzard Entertainment parent Davidson & Associates and Sierra Online, which became the heart of the new CUC Software.  The company later became Cedant Software, Havas Interactive, and eventually Vivendi Games.

Most Viewed Posts in July

  1. Minecraft and the Search for a Warm Ocean
  2. CCP Takes Aim at Cloaky Campers in EVE Online
  3. California Explores Gaming Power Usage
  4. Robbing Some Space Banks
  5. CCP Releases the ESS Reserve Bank Keys and Hands Out ISK in EVE Online
  6. Alamo teechs u 2 play DURID!
  7. The Altar of Zul and Jintha’alor
  8. LOTRO Launches the Shadowfax and Treebeard Legendary Servers
  9. CCP is Just Going to Keep Selling Skill Points for Cash
  10. On Immersion
  11. The End of Scarcity Foreseen in EVE Online in Q4 2021
  12. The Fraternity Alliance Update and the Direction of the War

Search Terms of the Month

is imperiume tech stock the one that bill gates called the holy grail
[Google says “no”]

how to get to the scarlet desert eq
[I actually have a whole post about that]

sylvanas x anduin wordpress
[The math doesn’t add up]

minecraft warm biome near cold biome
[I have screenshots of an ice biome taken from a desert biome]

Game Time from ManicTime

I came into the month working pretty hard on WoW Classic, or at least alts there.  Then the war started heating up a bit in New Eden and I tried a playing a few other titles.

  • WoW Classic – 51.04%
  • EVE Online – 24.36%
  • RimWorld – 12.44%
  • Flashing Lights – 4.64%
  • MMO Tycoon 2 – 4.51%
  • World of Warcraft – 1.06%
  • New World – 0.95%

EVE Online

Lots of little things going on in New Eden, but the war itself wasn’t very exciting.  PAPI decided to take the summer off at one point, then changes their minds and now are coming back for a final try to take our capitol.  They’ve only had a Keepstar next door since November.

New World

So yeah, I pre-ordered and have played a tiny bit in the beta.  Things have changed a lot since I was in one of the early betas a couple of years back at this point.  I am not sure I am happy with the direction the game took.  But more on all of that at a later date.

Pokemon Go

Pokemon Go Fest was the big deal this month.  My wife and I did a lot of that.  But the climb from 40 to 50… that’s a lot of xp.  To get from level 47 to level 48 you need 21 million xp, which is more than levels 1-40 combined.  You need to be pretty hard core for that, and yet I met a level 50 player during the event.  In talking to him, he just does everything I do, just a lot more often.  For example, he has caught almost 400K Pokemon, while my total is about 18K.

Level: 41 (69% of the way to 42 in xp, 4 of 4 tasks complete)
Pokedex status: 654 (+8) caught, 677 (+2) seen
Mega Evolutions obtained: 11 of 13
Pokemon I want: Heracross would finish my Johto Pokedex
Current buddy: Noibat

RimWorld

With the coming of the Ideology update for the game, I bought it and gave it a try.  I will no doubt have some words to write about what changed, but in general it is an easy game to sink back into even with the updates.

Steam Games

As I noted, I bought a few titles during the Steam Summer Sale.  You can see I’ve played them a bit in the Game Time section this post.  I plan to write something about each of them.  But plans often fall by the wayside.  I thought I would have a post up about at least one of them by this point, and yet here we are.

World of Warcraft

It was a bit more than the usual routine for retail WoW this month.  I did the Darkmoon Faire quests, but then I spent some time with pet battles when they had the bonus event running.  Still, over all, I didn’t spend much more than an hour with the game.

WoW Classic

I went into July strong on Burning Crusade Classic.  Or, at least the vanilla content as re-worked by the Burning Crusade updates.  I leveled my rogue from 21 to 37 while working on crafting and some other things.  And then the giant harassment scandal blew up at Blizz and, while my subscription hasn’t lapsed yet and our group is still playing a bit… we have paid for the privileged… we’re also discussing what we ought to do.

Coming Up

August means we will be getting some Q2 2021 financial reports.  Activision Blizzard should be interesting because it ought to give some insight into what the end of the lockdown in many places has meant to video games.

When it comes to WoW specifically the 9.1 patch came out at the very end of Q2, so the impact of that and the flow of players from retail WoW into FFXIV won’t be reflected until Q3 results.  And Q3… well, now that the state of California is after Activision Blizzard for creating and abetting a hostile workplace, I can only see things getting worse for the company.  They’re just another Riot and all their words about diversity and inclusiveness were just BS.  If you needed an actual example of virtue signalling… trying to ride on a popular wave that you don’t really care about… this might be it.  The question time for the Q2 call should be lit.

Then there is EVE Online.  August is traditionally a slow month for CCP as it is the nicest weather all year in Iceland, so they tend to emulate the French and go on vacation if possible.  But World War Bee still… rages?  I am not sure it has “raged” at all in the last six months.  But PAPI has promised an all out assault on the Imperium capitol, so maybe the rage will return to space, rather than hanging out in r/eve.

And, of course, it is the start of Blaugust, the annual blogging celebration.  It is not too late to join in.  There will be more about that tomorrow.

Friday Bullet Points from a Leading Smoke Exporter

Fires have begun burning on the west coast of the US as predicted, thanks to droughts, record heat, and dry lighting strikes.  But the smoke from the fires, which in past years has settled in on top of the SF Bay Area where I live, has decided that it too wants to travel this summer and has been hazing up sunsets back east.  So while we’re sending out smoke I thought I would cover another set of things that I didn’t want to work up a full post around.

  • Blizzard Blows Up

Already foundering for being unable to bring home a win with retail WoW and the 9.1 update, causing many players to head for Final Fantasy XIV, the company took another body blow this week when the California Department of Fair Employment and Housing sued the Activision Blizzard for creating a hostile work environment.  While Activision got most of the headlines, the complaint is full of examples of how Blizzard specifically let a wide range of egregious behavior go unchecked and failed to respond to complaints.

Singled out in the complaint was Senior Creative Director Alex Afrasiabi, who had been with the company since 2004 and who had left quietly last summer.  He is referenced in WoW in a number of places, including as Field Marshal Afrasiabi out in front of Stormwind.

Welcome to Stormwind baby!

The disturbing nature of the issues detailed in the complaint was topped by the company’s response to the suit.  With the Blitzchung affair they didn’t seem to know what to say, but this time around they lashed out immediately (text at the end of this post) at the state agency, decrying government overreach and complaining about unaccountable State bureaucrats driving companies from the state, very much politically motivated talking points.

Otherwise the company statement claimed that while some of the things detailed may have been true in the past, the company is all better now, everything is fine, and nobody needs to be held accountable for anything.  They want to have it both ways, saying both that the state is wrong and that they’ve fixed everything in any case.  It is usually better if your statements don’t tend to contradict each other.

Any adult that has worked for a big company knows that corporate culture doesn’t change quickly.  It takes a lot of effort, and the word is that the company hasn’t gone there yet.  That references to Afrasiabi remain in the game is a testament to the lack of progress they have made.  And the internet is compiling testimonials about the company’s problems.

Anyway, the Q3 2021 Activision Blizzard financial report ought to be a real charmer after this.  Massively OP, in their coverage, rehashed the litany of problems the company has been facing in recent years.  It ain’t pretty.

  • A New World Beta

Amazon’s MMO New World went into what is supposed to be a final, pre-launch beta this week.  I don’t think they’ll yank the game back from the precipice this time around, but you never know.  I have been interested in the game and was in one of the big early NDA protected test runs a couple of years back

Just how new is it at this point?

I liked what I saw back then… it seemed like what H1Z1 ought to have been before they went all-in on battle royale, but I guess John Smedley being at Amazon Games now might explain that.  I did not pre-order, so no beta invite for me, but Bhagpuss seemed happy with how things looked.

The one thing that seems to be dominating the press coverage is a problem where high end video cards seem to be failing in the beta.  We’ll see how that works out.

  • EverQuest and the Ghost Collector’s Editions Past

EverQuest pretty much lives on nostalgia, with their retro and special servers keeping a good portion of their players invested in a $15 a month subscription.  But they have to farm the live servers as well, so they get an expansion every year an a cash shop that is always looking for something new to sell.  Now they are trying to farm a bit of nostalgia from the live server players by offering a pack that features items from the collector’s editions of no longer available expansions.

Missed out? Fear not!  But act fast or you WILL MISS OUT!  AGAIN!

For just 7,999 in Daybreak Cash, which is about $80 in real world cash depending on your purchase quantities, a selection of no longer available items can be made available to you.  It is like nostalgia for fear of missing out!

  • Path of Exile Expedition

I have something of a checkered past with Path of Exile.  On paper I should enjoy it, and I am always into it when I start out.  But something… network performance, bugs, no knowing what to do next… always seems to stymie me.  But I think about it every time the offer up a new expansion, and one if launching today.

Play the Expedition Expansion Today

This one is interesting in that Grinding Gears Games has decided to try and roll back player gear and power in an attempt to revitalize the feel of the game and to give it an overall more satisfying experience.  But it is always a risky move, taking power away from players.  Destructiod’s headline about the expansion is an illustration of that risk:

Path of Exile is nerfing everything, and players are unhappy

We shall see how it plays out I suppose, but a power reset might be a good time to jump back in.  Maybe? I took a look at the patch notes, which are a freaking book, but can’t tell either way.

Amazon’s New World

Amazon’s new game studio announced three games that they are working on at TwitchCon yesterday.  (Amazon owns Twitch, so there is that connection… and you can now get some Twitch bennies for being an Amazon Prime customer.)

Of the three, the one garnering interest in this corner of the internet is New World, because they used our three favorite letters, M, M, and O.  Or, at least they said “Massively Multiplayer,” but the “online” part is more that implied at this point.

New World is the one for us though.  I think.  I hope.  I guess.

Just how new and how worldly?

Just how new and how worldly?

It was hard not to roll my eyes a bit, mostly because the acronym “MMO” has been so stretched and otherwise abused by now that I don’t trust my gut when people use it.  Everything that can get a dozen players online at once seems to feel entitled to that tag these days.

Yes, yes, cynicism is my thing here, but after the last decade of MMOs I think anybody trying to use the designation has to earn our trust.  I am a product of my environment.

Where I am headed...

Old man yells at cloud base gaming… and AWS…

We have a description of sorts, right there on the store page over at Amazon.

New World is a massively multiplayer, open-ended sandbox game that allows you to carve your own destiny with other players in a living, hostile, cursed land. How you play, what you do, and whom you work with or against is up to you. Live on your own amidst the supernatural terrors or join with others to build thriving civilizations. In this evolving world that transforms with the changing of the seasons, weather, and time of day, the only limit is your own ambition.

And for those who don’t like their information in paragraph format, there are bullet points as well.

  • New World is a massively multiplayer, open-ended sandbox game that allows you to carve your own destiny with other players in a living, hostile, cursed land.
  • How you play, what you do, and whom you work with or against is up to you.
  • Live on your own amidst the supernatural terrors or join with others to build thriving civilizations.
  • In this evolving world that transforms with the changing of the seasons, weather, and time of day, the only limit is your own ambition.
  • A release date for New World has not been set.

Of course, tossing in the word “sandbox” got an audible sigh from me as well, as it is also a favored term of late and seems to mean something like, “We’re not going to completely copy World of Warcraft.”

At least we know it will be released on Windows.

Minimum System Requirements:

  • Processor:   TBD
  • RAM:   TBD
  • Hard Disk:   TBD
  • Video Card:   TBD
  • Supported OS:   Windows

However pricing, business model, and whatever have yet to be announced.

I like the price so far... unless that means F2P cash shop hell

I like the price so far… unless that means F2P cash shop hell

And given how long it can take to get a real MMO together… if it is a “real” MMO, by which I mean a worldly, persistent, shared experience, multiplayer RPG… I suspect it will be some time before we get enough details to begin projecting even our most optimistic fantasies on it.

But it has been announced, so I figured I had best take note.  And, of course, because it is already listed over at Amazon, it has reviews.

Only 4 stars for a non-existent game

Only 4 stars for a non-existent game

The other two titles that were announced:

  • Breakaway – Breakaway is a 4 vs. 4 mythological sport brawler built for fast action, teamwork, and live-streaming.
  • Crucible – Crucible is a battle to the last survivor on a hostile alien world. Players choose and customize heroes, making alliances and betraying allies on their path to victory. An additional player heightens the drama by triggering events, live-streaming the battles, and interacting with viewers

So that sounds like a streaming optimized MOBA and something that might be Overwatch meets The Hunger Games maybe?  I don’t know.  Not MMORPGs.

New World is the title that fits here, though I have to say that all three of the titles chosen seem likely to have problems standing out from other uses of those words.

As I noted above, others in our little internet tribe are talking about it as well.  They might even be less cynical than I.