Tag Archives: Northern Stranglethorn

Wrapping Up My Seven Days of Azeroth

I wrote some about my return to the comforts of Azeroth last week, but I still had a couple more days in which to play.  So I spent a bit of time wrapping up the zone now known as Northern Stranglethorn Vale.

I finished up all the quests from the rebel camp and the Nesignwary compound, the latter earning me the Green Hills of Stranglethorn achievement.  However, with achievements shared across characters, I technically had it already.

I am not sure about how I feel on the achievement sharing change.  On the one hand I am happy enough not feeling like I should repeat some of them or being able to divide up the burden between among characters.  On the other hand, each characters story is mixed in with the others.

After those two quest hubs, there is a third down at the south end of the zone where I got in the remaining few quests for the zone achievement.


That is one I did not have before.

I actually stuck around for one final quest, Be Raptor.

Go on, be Raptor

Go on, be Raptor

That was kind of a cute one.  You take control of a small raptor who has to escape from Zul’Gurub.  I am not generally fond of quests that make you be somebody other than your character, but this one was simple enough.  You have to get through a couple stages of evading to escape.  But if you fail, you only go back to the start of a given stage rather than the whole thing again.  I eventually escaped and collected a bit of upgraded equipment.  You get some nice blue equipment as choices.

At that point I was done with Northern Stranglethorn and needed a new place to go.  The quest givers handed me a quest to head south into the cape, which is the southern half of what was once Stranglethorn Vale.  However, given how far ahead of the zone I managed to get in levels, I thought I had better seek something closer to my level.

So I headed back to Stormwind to see what the big board had to say.

More after the cut.

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The Seductive Comfort of Azeroth

Blizzard sent me a note at some point early last week inviting me to come back to World of Warcraft for seven days, free of charge.  As is my wont, I set WoW to patch, just in case I decided to take them up on this offer.  After all, what else is my computer going to do all night alone?


The offer is apparently good for anybody with an account that has been inactive since last month at some point and lasts through April 2nd of this year.

That patched, I went on with my normal routine until Sunday afternoon, when I hit what Douglas Adams referred to as “the long dark tea time of the soul.”

I had cleaned up a bit around the house.  I had successfully gotten my daughter outside for a bit of sunlight and exercise.  I had completed stage one of the spring cleaning plan for my office, which determined that there was, in fact, a solid surface beneath all of those papers on my desk.  I had taken all the baths and shot all the tanks that one usefully could.  Now I was pottering around, looking for something to do.

Or, more specifically, a game to play.  I had an hour or two of calm and quiet.  I just wanted to get absorbed and carried off for a bit.  Some immersion was called for.  Generally swinging a sword does that for me.

The problem was that, as far as fantasy MMORPGs went, I was facing road blocks of one sort or another all over.

The level 15+ zones in Guild Wars 2 haven’t been cutting it.  My enthusiasm there is waning quickly.

In Rift I have found no real passion for the Storm Legion zones.  I couldn’t tell you why.  I enjoyed 1-50, but 51-60 just isn’t capturing me.  Even after the previous nights adventures, I had no interest in getting to level 52.  It feels like a grind.

In the various versions of Norrath my characters are all looking for new routes forward, which means work not play.

And… well… you know where this is heading.  But what happened when I went there?

More after the cut.

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