Tag Archives: Nostalrius

Agnarr Server Success and the Nostalrius Question

It looks like Daybreak did manage to get their new EverQuest nostalgia server, named Agnarr for a raid boss of old, up and running and open to the public around their 2pm Pacific time target.

While I was at work, I make this assumption after the fact because there was already a thread up in the EverQuest forums by 2:01pm complaining about overcrowding.

Agnarr the Stormlord approves… I think…

Reading the forums there was apparently over a 4 hour queue to log into the server, problems with user creation, problems with disconnects, problems with zones crashing under load, and a problem with some starter zones being denuded of MOBs by the rush of new characters.  And, just to pile on, Massively OP reports there is even a duping situation on the server, something that can destroy a server economy.

Just another day at Daybreak where “dey break games” in the grand SOE tradition, right?

And there is certainly an element of that in the situation as the crew down in San Diego carries on the SOE habit of being unprepared as events carry the day.  Laugh at them, they’re used to it by now.

But the element that pervades every nostalgia server opening is overwhelming popularity.  Before the Agnarr server launcher, the most popular EverQuest server was Phinigel, also a progression server, followed a ways back by Firiona Vie, the RP preferred live server.

After Agnarr launched, looking in last night and this morning, Angnarr and Phinigel both have full server status indicators and Firiona Vie is out in third place.

Nostalgia sells, these servers are popular, they offer something people want and, more importantly, something people are willing to pay for.  You have to have a Daybreak All Access subscription to play on these servers, so everybody sitting in the queue trying to get on is a paying customer.

This is all the more interesting when you recall that just over two years back SOE blessed Project 1999, the EverQuest classic server emulation project, which you can totally play on for free.

Conclusions one might draw:

  • Nostalgia is popular
  • People are willing to pay for it
  • People want an official server

All of which brings my mind back to another MMO that stopped talking about subscription numbers because they were tanking so bad a while back, World of Warcraft.

Things are better now, or were better with the WoW Legion expansion at least until the end of Q1.

And yet Blizzard wants nothing to do with this nostalgia stuff.  A development team that probably has a larger head count than all of Daybreak combined won’t even glance in the direction of a special server.  Last year Blizzard were keen to shut down Nostalrius, the rogue WoW classic server emulation project, but had not plan to offer anything of the sort on their own, claiming to be unable to even manage what a small group of outside amateurs did.

Initially unmoved by the ensuing drama, Blizzard did eventually agree to meet with the Nostlrius team, listened to them politely, took their user data and code, said a few bland words, mumbled something about maybe a special server of some sort at some future date, then threw the whole thing in the trash bin and went back to working on their master plan to make unlocking flying in the Broken Isles a horrible grind.

In a situation where the burning question for the WoW team ought to be, “Do we have a wheel barrow big enough to hold all the money classic servers would bring in?” the team has stuck to their trifecta of responses, claiming that it would be too hard, nobody wants it, and that the current game is better in any case.

The first is offset by money.  Doing that difficult task would earn money that would make it worthwhile.  And I know it won’t be easy, something you assign to the summer intern, even if that was pretty much the Nostalrius level of effort.  Blizzard has quality standards that they would not want to compromise.   But this isn’t the impossible task that some are making it out to be.  We are not living in some dystopian fantasy future where mankind has lost the ability to make a pre-2007 World of Warcraft server.  While I hate to that guy, since I have been on the recieving end of this quip several times in my career, but it is only software.  When you have coded something once, doing it again is much easier because you solved all the real problems the first time around.

Again, The WoW team is huge, beyond 300 members last I heard, and yet they cannot do what the tiny EverQuest team does and put up a nostalgia server… and get an expansion out every year?  Yes, the two courses are not parallel.  The Daybreak team is a lot more keen to take risks, that they fall on their face before us as often as they do is evidence of that.  And, of course, the EQ team didn’t destroy their original content when pressed for an expansion idea, a fact that does make WoW’s path to nostalgia more difficult.  But a game that is still bringing in more than half a billion dollars a year has the budget to get past that.

The second is just bullshit.  The popularity of the Nostalrius server, the popularity of the EverQuest nostalgia servers, and the willingness of EverQuest fans to pay to play when a free alternative exists argues heavily in favor of any official WoW server offering being off the hook popular.  WoW and EQ share a common bond in that they were, in their times, the first and formative MMO experience for a lot of players.  The key difference is that while EQ peaked at 550K players, WoW peaked beyond 12 million.  That means there is a huge patch of fertile ground on which Blizzard could farm nostalgia.

And the third… the third just seems like ego… ego or fear.  If the current WoW team did roll out some sort of nostalgia flavored server and it turned out to be as hugely popular as I suspect it would, it would be, in the parlance of the genre, a slap in the face.  Nothing hurts like being the new guy and people loudly and exuberantly extolling the virtues of the old guy.  There has to be a strong desire to avoid that sort of public comparison on the team.  It would be bad for them if WoW fans voted with their wallets heavily in favor of the old stuff.  Better to claim it can’t be done.

However, while I argue in favor of some sort of special WoW server, I doubt we shall ever see such a thing.  Even as Blizzard is exploring the idea of farming nostalgia… there was the unsatisfying attempt to recreated Diablo in Diablo III along with the coming remastered versions of StarCraft, Diablo II, and Warcraft III… the WoW team doesn’t seem at all enamored with any such move towards the past.

Still, the ongoing popularity of EverQuest nostalgia does seem to be getting around.  Over at Trion, a team with some old SOE members, there is some talk about special servers for Rift.  I am not at all keen on the challenge server idea, but Trion rolling up an original content server with some special achievements and such might get me to install their launcher again.  Original Rift… vanilla Rift… had some of the tightest, well put together zones I have ever played through.

Anyway, if you’re keen for nostalgia in Norrath, you’re in luck yet again.  If you’re seeking other worlds, your mileage may vary.

April in Review

The Site

It has been a bonus moth for blog, with page view seeing a 50% boost over the previous month.  It still isn’t back to 2012 numbers… and never will be… but it was interesting to see the numbers jump up a bit.  Of course, I know why the number jumped up.  It was for the same reason the blog gets something of a bump every April.

I posted about April Fools at Blizzard.

A look at the list of most viewed posts this month tells the tale… sort of.  I generally don’t list the main page for the blog on that list, because it would simply be the top entry most months.  But this month it would be in second place, pulling in about 40% of the page views of the April Fools post.  Google was very nice to me for April Fools.

Still, it wasn’t as good as last April.  I did not get nearly as big of a bump from Google last year for April Fools… like 15% of the page views… but I was writing about the Casino War in EVE Online last April, something that stirred passions in a few.  And then there was the drama about WoW, nostalgia, and the Nostalrius, which was enough to carry the month to 40% more page views than this year.  Life in the page view lane.

Also I hit another meaningless milestone, crossing the 700 follower mark on Twitter.

I first started on Twitter back in 2010, so at this rate I will hit 1,000 followers at some point in 2020… provided Twitter doesn’t purge inactive accounts, as that would probably reduce my followers by half.

My Twitter feed combines the output from this blog and my EVE Online Pictures blog, along with occasional direct comments by myself.  The screen shots from the other blog are far and away the most likely to get liked or retweeted.  Even CCP Seagull has been known to retweet some of those screen shots.  There is probably a lesson in that.

One Year Ago

I wondered about the concept of the last good day in the context of MMOs.

The whole Blizzard versus Nostalrius issue blew up when the company sent the private/pirate server a take down notice.  Blizzard actually responded to things, but those hoping that they might actually get an official nostalgia server remain disappointed.

We did get a ship date for WoW Legion.  And, for once, nobody complained about Blizzard targeting a competitor with their chosen date.  At least not that I heard.

The Casino War was going badly for the Imperium.  I mean, sure, Dinsdale Pirannah was predicting a Goon victory, but he was in a small minority.

The Mittani held a state of the Goonion and logs documenting CO2’s betrayal were released, but that didn’t stave off black Thursday in Tribute as TNT’s holdings got steamrolled.  The war was getting serious.  First SMA and then FCON left the Imperium.  FCON showed up in Immensea soon afterwards while Darius Johnson tried to take advantage of the war by attempting to restart the original GoonSwarm.

There was a short Russian complication in the northeast that threatened to widen the war, but which eventually blew over.  No relief for the Imperium was to be found on that front.

There was to be no last stand at VFK-IV.  We pulled back to the Quafe Factory Warehouse in Saranen and attempted to fight back against the tide while I wondered what would constitute a victory.

There was some talk of names for the war.  I did not like the names coming from either side and stuck with Casino War, the name which Nosy Gamer coined and which went straight to the heart of the conflict.

Outside of the Casino War, I took a look at two books about EVE Online.  There was a Rooks & Kings video from the Serenity server. The Citadel expansion was released, bringing Upwell Consortium structures to New Eden.  There was a Blog Banter about what the most important announcement out of Fan Fest was.  And Xenuria made it onto the CSM at last.

Outside of New Eden, I gave Pokemon Blue a try and was surprised to see how fully formed the first versions of Pokemon really were.

Google was telling me that pretty much every game was dead.

And there was, as always, April Fools at Blizzard.

Five Years Ago

April 2012 set a daily page view record.  What is it about April?  I know you are going to say “April Fools,” but the record was actually set because of the Burn Jita event.

Yeah, the Burn Jita event.  It made for my most popular YouTube video ever.  And it lead right into Hulkageddon V and its OTEC connection.

Elsewhere in EVE Online, the LEGO Rifter got 10K votes, the War in the North seemed to be winding down with RAZOR back in Tenal and six fleets stalking Venal. Raiden managed to lose a bunch of sovereignty, by accident, which finished that up.  All that was left was to say we didn’t want that region anyways.  We also made conga lines, experience time dilation, and followed DBRB through high sec to kill some super caps.  And Seleene became the chairman of the Galactic Student Council.

I was also syndicated occasionally on EVE News 24.  I don’t think I got paid for all of that.

I made a list of small features I wanted other MMOs to copy.

Lord of the Rings Online hit the five year mark.

Potshot and I were wandering around EverQuest again, looking for lost dungeons.  We were not buying any $25 bags though.

In Rift, the instance group was driven out of King’s Breach.  But Trion added in fishing, so we could do that instead.

And it was April Fools at Blizzard.

Ten Years Ago

Back in April 2007 we were wondering what was going to happen with Sigil Games Online after their less than stellar Vanguard launch. (*snort*) I threw out a few paths that the game might follow going forward, one of which proved to be correct.  Soon we would be free from the rambling posts of Aradune.  There was a failure of vision to be corrected.  But I bought a copy all the same.  It was marked down.

Meanwhile, Microsoft Windows Vista, which launched the same day as Vanguard, was facing failures of its own, with Dell having to reintroduce Windows XP as an option for customers.  I know my own company was buying XP systems until Windows 7 came out… and became the new Windows XP.

In EverQuest II Gaff and I visited Emperor Fyst, I ran around in Nektropos Castle with the Everling clan, and complained about experience in Splitpaw.

While our WoW group was winding down for the summer, with Earl off to Broadway, the remaining four of us went off to Middle-earth with the launch of Lord of the Rings Online.  We had been playing in the beta, but eventually it came time to buy the game and sort out the founder’s options.  I had my first impressions. Titles were a thing!

I answered the musical meme question, “Five Reasons Why I Blog.”  Remember when those were “memes?”  Also, that seems awfully early in my career to be answering that sort of question.

I was also on about the pros and cons of player wipes, the requirement that one be able to solo in MMORPGs, and the problem of translating mechanics between games.

Van Hemlock was leet.

Nintendo launched Pokemon Diamond & Pearl in North America at last.  The EU would have to wait until July to get their copies.

Our Wii finally came out of the box.

And, finally, I had a problem with a video card that eventually had to be RMA’d, which sounds a lot like this April. I hope this won’t turn into a yearly thing.

Most Viewed Posts in April

  1. April Fools at Blizzard 2017 – Not Much to Talk About
  2. April Fools at Blizzard – 2016
  3. EVE Online CSM 12 Winners Announced
  4. WoW Dance Battle System!
  5. A Barrier to My Eventual Return to Azeroth
  6. Corpses in New Eden
  7. Null Sec Outpost Conversions and the Great Asset Recovery
  8. The Fall of Club Penguin
  9. A Decade on the Road to Mordor
  10. The Ongoing Tension Between Solo and Grouping
  11. Null Sec – We Rat and We Mine Things
  12. Nintendo and the NES Classic Edition

Search Terms of the Month

lord of the rings rambling large
[I ramble larger than most!]

eve online dying 2017
[EVE Online has always been dying. So have I.]

terry pratchett was more successful than rowling
[Only for very specific definitions of “success”]

how many hours does a heroic character save everquest
[In my case, all of them]

EVE Online

After Reavers came back from camping in Impass at the start of the month I haven’t done too much in game.  TNT and Space Violence are deployed to Catch, and I have a pilot out there, but the ops are almost exclusively EUTZ, so I have been on exactly one.  So I have taken my ops where I could find them and ratted a bit.  Even Ishtar ratting adds to the might total of null sec bounties.

EVE Fan Fest was the main focus of the month, with people happy or disappointed about what CCP did or did not say.  The usual story, everybody feels their part of the game is the most important and if only CCP would focus on the right thing then New Eden would flourish and time would roll backwards and the PCU would skyrocket.

Minecraft

I finished the road to the north Mansion, which covers 26km as it winds its way northward from the rail loop.  That done, I stated fishing about for the next project.  I began work on some upgrades around the north Mansion and even laid the ground work for the horse speed tester I wanted to build, but haven’t really done much when it comes down to it.

Pokemon

The Pokemon binge continued this month as I picked up a copy of Pokemon Omega Ruby from the online shop and ran through that.  I finished the main story, caught Groudon, and am working on other legendary Pokemon.

Pokemon Go

I have been somewhat low key with Pokemon Go over the last month.  The high the level, the bigger the gap to the next one, and I have only made about half way to the 250K exp needed to get to 28.  And that progress has been primarily due to the first catch of the day, first Pokestop of the day, and seven day streak bonuses.

My basic stats this month:

  • Level: 27 (+0)
  • Pokedex status: 154 (+5) caught, 179 (+7) seen
  • Pokemon I want: Final evolution of any of the starter Pokemon
  • Current buddy: Noctowl, who earns a candy every kilometer.

Coming Up

It is May tomorrow, which means May Day/Loyalty Day (the latter is causing people to freak out because they think Trump is somehow responsible for that nearly 100 year old non-event of a day), Memorial Day (which will mean a B-17 flying around the neighborhood), Mother’s Day, the start of the summer movie season, and FanimeCon here in Silicon Valley.  My daughter wants to go to that with some friends, while I will people watch and get street passes observing on the periphery.

On the video gaming front, this month’s patch for EVE Online has a couple of big changes, including the PLEX revamp… and… is anything else happening?  Hrmm…

I have been looking about for some new game to hold my attention, even going back to World of Tanks just to see how that has been faring, and to remind myself how bad I am.  I think I might have found something to occupy me for a bit, but we’ll get to that in May.

WoW and the Nostalrius Survey Summary

As noted previously, the team running the Nostalrius private/pirate vanilla WoW server, which was effectively shut down by Blizzard back in April, an event which caused a good deal of attention to be focused on the whole nostalgia server question.

Ever mindful of the mob… see flying in Draenor… said they would at least consider the whole alternate server idea, inviting Nostalrius to come speak to the Blizz team in Irvine. (I keep putting Blizz in Anaheim in my head, because that is where BlizzCon happens, rather than in Irvine, which is on the other side of Santa Ana, where their offices actually are.  It’s not that far away… it is all in the OC… but is incorrect.)

Give the opportunity to meed with Blizzard, the Nostalrius wanted to have some data to hand beyond their server stats, so put together a survey to get a sense of their community.

Surveys are misused constantly, so I am always dubious about generalizing too much from results.  But Nostalrius did get 50,000 respondents to their survey.  20,000 responses had to be culled from that batch as they gave what were called “incoherent” responses, where the respondent gave conflicting information.  Examples were indicating that they had played a given expansion on a Blizz server but indicating elsewhere that they had never played on a Blizz server.

That still left 30,000 responses.  And while that is largely from an admittedly self-selecting group, so long as you treat it as such… don’t, for example generalize out to “all WoW players” from the results… you can gain some insight, or at least food for thought.

Of the respondents , the majority of whom are in their 20s, have played retail WoW at some point, and were not playing retail WoW at the time of the survey, money was not a listed as a major factor for most.

Figure 8. Left Retail Because...

Figure 8. Left Retail Because…

Additionally, when asked which expansions they had played on retail, over 60% of respondents indicated that they had played any given expansion.

Figure 6. Players per expansion played on retail

Figure 6. Players per expansion played on retail

So this is not necessarily a batch of freeloaders seeking a cheap time, something players on private/pirate servers have been painted as previously.

One of the side details noted in the survey results was that the age range of respondents indicated that many of them were likely too young to have actually played vanilla WoW back in the day.  For them, seeing vanilla is only an option through such server.

The ranking of the expansions (0 to 10, with 10 being the best) was interesting, but unsurprising for this group.  Basically, Cataclysm is viewed as the breaking point.  Before Cataclysm, vanilla and the two expansions, The Burning Crusade and Wrath of the Lich King, are rated very favorably.  But Cataclysm and beyond are rated much less favorably, with Warlords of Draenor at the bottom of the list.

Figure 9. Four expansion ratings compared

Figure 9. Four expansion ratings compared

Wrath of the Lich King, the worst ranked of the first three phases of the game seems pretty well liked when compared to the Warlords of Draenor.

Figure 10. WotLK ranking vs. WoD

Figure 10. WotLK ranking vs. WoD

I would imagine that WoD gets an extra helping of negative due to it being the current state of the game, but that is still a pretty negative view from this particular group.

Of course, one of the things that this highlights is that there are differing views as to where nostalgia really lies, as I note previously.

And then there is the question as to what, if anything, Blizzard will with any of this.  My bet still rests on, “little to nothing.”

Anyway, the charts I used above are all part of a nine page summary of the survey, available as a PDF file here.  There is more in the summary, I just cherry picked a few items that interested me.  The full report is said to range out to 80 pages and will be made available at some future date.

Hat Tip to Massively OP

What is Vanilla WoW in Any Case?

The whole World of Warcraft vanilla server remains a divisive issue.

Both sides have armed themselves with arguments containing just enough truth that they feel entitled to shout it to the stars, while the opposing side sees the patent false assumptions that underlie these arguments and brush them aside.  There is no convincing anybody with these arguments, so the line remains drawn between the two groups and never the twain shall meet I suppose.

I side with the legacy server idea.  I believe it will serve a segment of the WoW fan base that is more substantial than people might think and will be unlikely to draw resources from the main bottleneck that slows down expansions, which is the development of content.

You no take catch phrase!

You no take dev resources either!

My beliefs are rooted in what I have seen done with EverQuest and EverQuest II, where such servers have proved popular, along with what I have read about Jagex’s experiences with their own old school RuneScape servers, which Bhagpuss has summed up in a post.

I am also thoroughly convinced that 3rd party pirate servers are not an acceptable substitute as, by their very nature, they will only serve a hardcore subset of the potential market.

So I am heartened by Blizzard finally seeming to soften a bit on subject they have for years rejected.  As I pointed out in my previous post on the topic, Blizzard has been shooting down this idea for so long that the company itself has had to bring things forward from the old forums in their responses.

So we have the Nostalrius team invited to come and talk to Blizzard at some point in June.  They will come armed with their own experiences in running a Vanilla focused server as well as the results of a survey that have been running about what people might want.

And then there is Mark Kern, who is trying to elbow his way into this affair in the hope that if he walks in front of the parade people will think he is leading it, to deliver a printed copy of an online petition.  Not an ally I would choose, as I would put the odds of him making things worse at about 50-50. (Though I wouldn’t be surprised to find that he just made the whole thing up.)

Still, things are happening.

While the thaw on this topic is nice, the fun has only started.  Those against the whole idea won’t cease to carp about it.  It is known.  Blizzard itself may simply hope that this whole thing will die down and be drowned out by the noise of the Warcraft movie and the impending launch of the WoW Legion expansion. But the real looming holy war will come if Blizzard actually agrees to do some sort of vanilla server.

What is a vanilla server really, and how should it operate?

WoW launched on November 23, 2004.

The Cataclysm expansion, which replaced the original 1-60 content with a new version, went live on December 7, 2010.

A day that will live in infamy...

A day that will live in infamy…

That is a six year gap during which a lot of things changed, even if the landscape remained about the same.  If I were Blizzard, any plan I built up around vanilla would involve something a lot closer to 2010 than 2004.  A lot of fixes and upgrades no doubt went into the code during those six years.

And that would be fine with me.  My own goals for such a server are focused on having the old content back, especially the 5 person dungeon content like the original Deadmines and the full version of Sunken Temple.  But that puts classes into the Wrath of the Lich King era.   While that time is a favorite of mine, even I will admit that the classes were hardly vanilla by then and that power creep in the spec trees made most options at least a bit overpowered down in the 1-60 content.  Blizz would need to tinker with that some to get things balanced for the original content.

That, however, will not be a satisfactory answer.  I suspect that a loud subset of those who want a vanilla server will draw the line at January 14, 2007, the last day before The Burning Crusade went live. (Atheren’s has a link to the final vanilla patch if you are interested.)  And among that group, there will likely be divisions as to how close to November 23, 2004 things have to get in order to be able to claim that things are really vanilla or not.  Somebody is going to call out Maraudon as “that new stuff” and somebody else won’t be satisfied unless Captain Placeholder is back in Menethil Harbor.

And while we are all arguing over what time stamp makes for an authentic vanilla server, there is the follow on question as to how Blizzard should operate such a server.

My own bias is that such servers should progress.  That is because, for me, one of the best parts about the SOE/Daybreak nostalgia servers has been everybody starting off at level 1 together in a giant mass.  To me that is far more important than any purity of content.  And once the bulk of the population has risen to the level cap, the fun wears off until another unlock comes along and another great mass rush begins.

Of course, progression runs into a problem just three expansions in for WoW, as then Cataclysm hits and the old world for which we are currently clamoring goes away.  Dammit Blizzard.  Furthermore, progression means that anybody late to the party misses the fun bit unless another such server is launched.  And launching a new server inevitably draw from the population of the older server, reducing its numbers.

So, for me, the most enticing part of such a server is transitory at best.  (It also explains why I am down with even Blizzard’s half-assed special rules server idea.  That would at least give me something, if not everything, I want.)

But no progression, just a static vanilla forever server, would quickly lose that new world feel as players capped out, did their nostalgia raiding, made an alt or two, and moved on.  A community will develop and remain.  Somebody will always stick around as we saw with EverQuest: Macintosh Edition, which sat with the same content for 9 years.  But a special server with most of the population lingering at level cap starts to feel more like a museum than a game.  But, if you were looking for that vanilla experience on demand, without the new server feel, at least it would be there.

So there we stand.  The only sure thing in all of this is that no matter what Blizzard does, somebody will be pissed off.  I have seen it in the flames.

Will Nostalrius Drama Shift the Sleeping WoW Giant?

The developers however prefer to see the game continuously evolve and progress, and as such we have no plans to open classic realms or limited expansion content realms.

February 2011 repost of an earlier Blizzard response

People have been asking for a Vanilla server for a long time now.  That quote is from the old forums, which are no longer available.  When Tom Chilton stands up and loudly declares a vanilla server can’t be done and, even if it could be, that nobody would really want it, I believe his real motivation is encapsulated above. That has always been the sense of things that I have taken from the company and its statements.  They want to move forward, that today is always better than yesterday, and that tomorrow will be better still.

That quote at the top was posted less than three months after the Cataclysm expansion removed the original 1-60 game content of Azeroth.  But it was brought forward from the old forums, so it certainly pre-dates Cataclysm.  The whole vanilla server idea isn’t new.  It didn’t just come up this month.  Customers asking for it isn’t new.  Blizzard saying “no” isn’t new.  Even this reminder that Blizzard knew people wanted the old world back when it was still current and available, yet decided to do nothing with it until enough time passed to allow Tom Chilton to say it is too hard isn’t even that new.

A day that will live in infamy...

A day that will live in infamy…

What is new, what has sparked this constant smoldering hum of people asking for some sort of classic server… probably since The Burning Crusade launched… into an actual conflagration was Blizzard going after a private/pirate vanilla server that was an outlet for 150K players looking for that old school experience.

Serving the Nostalrius server with a cease and desist notice got people stirred up and brought the question of classic servers, long simmering, to a full boil.  We got a few choice blog posts in our corner of the internet when this kicked off:

Blizzard immediately tried to dismiss the whole thing in the way they always have.  However, the tide was already rushing in and, in a world where 5 million subscriptions, down from 10 million a little over a year ago, is the new normal somebody, and the game missed bringing in a billion dollars in revenue for the first time in a long stretch, somebody at Blizzard apparently decided that they might want to listen to that increasingly loud segment of the World of Warcraft fan base.

And so there was a blue post in the forums this morning, which I will quote in full at the end of the post.

It starts out with a statement that Blizzard’s silence on the subject shouldn’t be taken as a lack of attention on their part.  After years of silence, punctuated by terse and glib dismissals of the idea, that seems a bit disingenuous.  I mean, I have your pre-Cataclysm quotes handy if you want them.  So I will take it as read that there has suddenly been enough noise of late that they are actually taking the idea seriously for the first time.

That is followed up by a statement that Blizzard has to protect its IP and doesn’t know how to grant Nostalrius any sort of license to operate that would also protect the World of Warcraft brand.  I might suggest they check out what SOE did with Project 1999, but Blizzard hasn’t been interested in copying EverQuest since 2005 or so.  So Nostalrius will likely remain dead.

Then there is the return to why Blizzard won’t do a classic server; because it is hard.  If it were easy, of course they would do it, but it isn’t, so they won’t.  Pre-Cataclysm Azeroth is forever gone from Blizzard servers.

The post then offers up the idea of some sort of special, fresh start server that sounds remarkably like something I outlined in a comment over at SynCaine’s blog and what Rohan wrote about at Blessing of Kings. (And refined in a follow up post.) My own statement from about two weeks back:

Blizz has never been a company to take a step in a direction that hasn’t been well trod or to take big steps when little steps would do. So them jumping to a Vanilla server, even if they could get past the mental block and do it without too much cost, seems unlikely.

I think they would first venture into an alternate rules server test, something like a “hard mode” server. Crank up MOB damage and hit points, tone down exp gain, normal mode dungeons tuned up to not be face rolls, no transfers or insta-level characters, no heirlooms, flying restricted to only in Outland after 60 70 and Northrend after 68, 78 and some bits and pieces like that. Throw in some special achievements… or maybe just a gold border on current achievements that you get when you do them in hard mode, and I bet that would be a draw.

That is, after all, pretty much all SOE is doing with their nostalgia servers.

I think there is some merit in that option.  A fresh server experience with some differences and greater difficulty with everybody starting off at level 1 would be a draw for some.  Bhagpuss has said in the past that he wouldn’t want to play what would be simply a more difficult version of the same content available on live servers.  And that is a legitimate point of view, certainly.  But some people would.  I bet a lot of people would.

Yes, I know, that isn’t vanilla.  While I actually like some of the 1-60 Cataclysm content myself, having run through every zone now for my attempt at the Loremaster achievement, it still isn’t the same.  It isn’t old Westfall, old Deadmines, old Stranglethorn Vale with its myriad of pages to collect, or old Sunken Temple with its long series of challenges.

But it might be a start, a step in the right direction, an admission by Blizzard that their same old routine of the last eleven years of an expansion every two years with a one year content drought can’t just go on indefinitely.  Maybe they are finally feeling the need to do something different, to offer up a server that isn’t PvE, PvP, PvE-RP, or PvP-RP.

World of Warcraft is still the cash cow at Blizzard.  It still has a big team.  It still could make a billion dollars a year in revenue if it could attract back some of the lapsed player base with something a little different.  Maybe this is the first step to vanilla.

I doubt it.  I think that so long as Tom Chilton is calling the shots, Blizzard will continue down its standard path. (He is becoming the Blizzard version of Smed when it comes to quotes, especially after calling Garrisons the WoW version of housing.)  But it could happen.

Is today’s post a sign of a shift at Blizzard, or an attempt to calm people down and hope the whole issue goes away once the Warcraft movie premiers and the WoW Legion expansion launches?

Others writing on the topic, updated as they pop up:

Today’s blue post quoted in full after the cut:

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Blizzard, Nostalrius, and the Classic Server Question

I spent yesterday hiking in Muir Woods where, among the giant redwoods, there is no WiFi service.  I didn’t bring my iPad with me in any case, but it was a day away from the internet.

Still, the last story I saw in Feedly before my wife and I headed out stuck with me.  As you may have guessed from the title, it was about Blizzard sending its legal team after Nostalrius.

Nostalrius is/was hosting a private/pirate World of Warcraft server that was offering a classic/vanilla WoW experience, along with a classic Burning Crusade focused experience.

That is not a new thing.  A simple Google search will turn up some alternatives offering various WoW experiences.  Such servers come and go.  I spent a bit of time poking about on the now defunct Emerald Dream server.  Posts from that interlude can be found by following the right tag.

You no take catch phrase!

You no take catch phrase! Also, a metaphor!

It has been a while since Blizzard has bothered to go after such a server.  The last I recall was the case against Alyson Reeves and Scape Gaming.  However, that case was special because the Scape Gaming server was bringing in real money from players, to the tune of 3 million dollars.

That one appeared to be about the money, with Blizzard getting a life-ruining 88.6 million dollar judgement at the end of the trial.

If Nostalrius was in it for the money, then this is probably about that.  Running some alternative experience for free is one thing, but making money off of a Blizzard trademark won’t stand.

Nostalrius, on their site and in their open letter/petition at Change.org, doesn’t mention money.

So let us assume for the moment that money wasn’t the issue, if only because the whole thing isn’t very interesting unless money was not a factor.

Why go after Nostalrius if they are not making money off of Blizzards works?

While it may not be about money, I imagine it is still about numbers.  Nostalrius claims to have had over 800,000 registered users and as many as 150,000 active users on its classic experience servers.

150K, if true, is a pretty respectable user count, and doubly so for such a server that must, by necessity, keep a low profile.  That is a big enough number to attract attention.  I’d bet there are some live MMORPGs out there that wouldn’t mind being able to claim 150K active users.

In that scenario, if it isn’t about the money, is Blizzard flexing its legal muscles just to smack down somebody who has gotten a bit too popular, a bit too brazen?  Is this like being the most popular speakeasy in town during prohibition, something that expanded to far to allow the authorities to pretend isn’t there?

Or is this more of a reaction to the discontent many players… or many former players… feel for World of Warcraft these days?  Because you cannot deny that there is some level of discontent.  Having nearly half your player base unsubscribe… and maybe more than half by now, but we’ll never know because the news was so bad that Blizzard stopped reporting it… is not an endorsement for staying the current course.

And, if it is a reaction, will there be any upside?

Because there is a sliver of hope that this might mean Blizzard has seen the light when it comes to the retro experience.  With multiple classic servers having popped up over the years, with 150K users on the one they just effectively shut down, and with the success of retro servers for EverQuest, EverQuest II, and RuneScape, that maybe, just maybe, somewhere down in Anaheim the ball may have started rolling that will eventually give players some sort of official vanilla WoW experience despite past statements that they would never go that route.

Blizzard has the money, they have the staff, and they have a huge number of former players who would resubscribed just to try something like that out, enough that costs would likely be covered very quickly, leading to profits.

I know it isn’t as easy as just pulling some old code out of source control and throwing it out there.  To do this right, and Blizzard couldn’t bring themselves to do this in a half-assed way I am sure, it would likely have to be played as a separate game with its own version of the client.  No transfers from current WoW, no cash shop, no flying mounts, no WoW Tokens… basically a bunch of the extra-cost addons that Blizzard has attached to the game over the years to boost revenue.  So an official WoW classic server done right would not have the same revenue potential as any of the current servers.

However, the cynic in me doesn’t think that even enters into it.  That part of me doesn’t believe for a second that Blizzard even sees the distinction between a WoW classic server and the current state of the game.  That part of me strongly suspects that somebody down in Anaheim thinks that 150K… or maybe 800K… people were playing WoW for free and that they needed to put a stop to that right now.  If people want to play WoW, they can pay the $15 a month like everybody else.

Which is fully within Blizzard’s rights.  They can, and one might argue must, step in and defend their intellectual property.

But in that scenario, there is no official WoW classic server, or even an acknowledgement that such a thing could even be.  Unfortunately, the cynic in me is right more often than not.

So what is the real reason and the view towards the future with WoW?

Others on this topic: