Tag Archives: Odyssey

Infomorph Synchronizing and Wish Fulfillment

The Odyssey 1.1 patch dropped yesterday while I was at the office.  In the grand tradition of EVE Online, I had long skills set to train… just in case.

There is a long history things not going as smoothly as one would like.  As we used to joke about Apple in the early 90s, some days “Quality is Job 1.1.1” seems to be the corporate motto. (reference: System 7 tuner 1.1.1)

But so far it seems to have gone well.  I was able to patch all ~750MB and get into game fairly readily.

The patch itself was dense with changes.  The release notes are long.  There were 28 ships rebalances, including industrials, heavy assault cruisers, command ships, and the Dominix.  The only ship on the list I fly on any sort of regular basis is the trusty old Mammoth, which retained its name/role.  Iteron pilots were not so lucky.

Mammoth, from back in the day…

There were changes to modules as armor repairers and shield boosters were improved and an attempt was made to bring nosferatu modules back from the dead.  Bugs were fixed, the UI was altered, skills were renamed, skill groups were reworked (The EVEMon guys were ready with a patch for that right away! Good job!), and a couple of new skills were added.

And, as with every long set release notes, there is one entry that jumps out at me; the two new skills.  They are:

  • Infomorph Synchronizing
  • Advanced Infomorph Psychology

The first on the list, Infomorph Synchronizing, is one I have been waiting for.  Just 18 months ago in one of my semi-regular “wouldn’t it be nice” wish list posts, I pointed at Blizzard’s change from 24 hour to 20 hour lockouts and said that EVE Online really needed this sort of change for jump clone.  You can read my reasoning in that post.

And now CCP has delivered, though in a very EVE Online sort of way.  We have been given a skill that, with each level trained, reduces the timer for jump clones by one hour.  So if I train this skill to level IV, which I am doing even as I write this (Level IV is more than a full day of training for me, damn charisma influenced skills!  And, of course, it is interrupting my capital ship training plane, which interrupted my subcap plan, because this is EVE and the serial training queue was created to drive you mad.), my “between jumps” timer will be reduced to 20 hours.

Which is exactly what I asked for.  I guess I need to be more specific in the “how” department next time, but it still isn’t bad.

The second one is not a skill I was really thinking about.  It is an adjunct to Infomorph Psychology, the skill that controls the total number of jump clones you can have.  I have it trained to IV, which means I can have four jump clones.  And, at this point, if you don’t know the game well, you are probably asking, “What the hell is a jump clone?”  Go read this entry in the EVElopedia.  (Did that help?  I didn’t think so.  Welcome to EVE.)

Four is about enough during times of peace or focused wars.  But I have been feeling a bit stretched lately, so I think I am going to invest the week to get that Infomorph Psychology to V so I can grab the new skill and get seven or eight jump clones going.   If nothing else, it seems like it might be good to leave a jump clone in 1DH-SX from now on, as we seem to return to that station on a regular basis.

Anyway, that is what the Odyssey 1.1 patch meant to me in the short term.  I am sure that wiser minds than my own will tell me what other aspects of the patch will impact my corner of space.  I might have to look into the industrial changes.  With the deployment to Delve, the supply train has yet to catch up and so there has been call for things on the market, a good time for those with a mind to make some money.

Meanwhile, on other fronts in New Eden, there is Potshot, who is celebrating his first patch day in null sec and who just posted some of his own lessons learned in the wilds of player controlled space.  Lessons learned the hard way usually stick the best.

EVE Online – The Odyssey Begins

CCP reports that the Odyssey expansion has been successfully deployed.

I suppose one of the joys of EVE for people whole live on the West coast of the United States is that all this downtime generally happens while we are asleep.

Odyssey - Coming June 2013

Odyssey – June 4, 2013

And as much as I would love to see even more Red Wedding metaphors (if you have to ask, it is a spoiler… but have you seen this Twitter feed of Red Wedding tears?), I hope we are all good to go today,  and doubly so after the Sunday shut down, the recent issues with the new launcher, and the prospect of Joffrey’s wedding next week.

And what to say about Odyssey?  I hardly know where to begin.  The patch notes alone are epic in length, coming out nearly as long as some CSM7 minutes, providing you exclude the parts they spend just talking about themselves.

The Odyssey feature page lists these items:

  • Scanning and Probing changes
  • Exploration site changes
  • Exploration career missions
  • Radial navigation tool
  • Navy issue battlecruisers
  • Null sec outpost services
  • Tags for security status
  • Starbase updates
  • Storyline progression
  • Dual character training
  • Updates to visuals and sounds

At this point I am not sure how much of that list will impact me or change how I play the game.

And then there is the ship tiers and roles revamp, which isn’t on that list, but which is covered heavily in the patch notes and associated dev blogs, and which touches in some way nearly every ship I fly regularly.

CCP's chart, no is jpeg format

CCP’s chart, now in JPEG format

More things to ponder there, though I know of one immediate impact.  I went to bed last night with just about 99 million skill points.  When I woke up this morning, I should have had a little over 105 million skill points to cover the skill changes (destroyer and battlecruiser skills were broken out into their own racial versions) to ensure that I could still fly the same ships today that I could yesterday.  Maybe.

(Plus another 50K skillpoints for the downtime.)

All of which sounds neat… more is better, right… but which really just pushes me that much closer to a more expensive clone at this point.  Though the patch notes have a little relief for me on that regard:

All clone costs have been decreased by 30%.

That at least drops my current clone replacement price with each death from 30 million to 21 million ISK.

So that is where EVE Online (or should it, to steal somebody’s joke, be ADAM Online?) stands today, with the 19th expansion out the door.

Is there anything on the list for you?

And can somebody tell me what this portends?

More cats in EVE videos?  Will the next trailer be done from her bedroom? (That seemed to be her usual set back when she was doing EVE videos.)

How would that have changed the Odyssey trailer?