Tag Archives: Pandemic Legion

Fortizar Defense Brawl in JE-D5U

Another trip up north, up the Eye of Terror and into Pure Blind.  I’ve been up north a few times to defend one structure or another and a fight has yet to show up for me.  Not that there haven’t been some fights lately, it just hasn’t seemed to happen when I’ve been on the op.

But last night things finally rolled my way.  There was yet another Fortizar to defend up in the north and the word was that PanFam and the locals were going to form for it.  Maybe the other side was emboldened by killing our Keepstar. (Unanchored, and in a freighter, but they still killed it in the end.)

Anyway, the call went out for the op, but Asher had pinged Reavers a bit before looking for some people to fly ECM burst interceptors.  I’ve done that before and not many people were X’ing up, so I figured I had best jump in to help there.  Also, the ships are handed out for free and during the battle you get to sit above it all and see the whole thing… not that the view helps me much, I still never get what is going on half the time even when I can see it.  I took an Ares from the offer and got ready.

Asher was set to lead the Sacrilege fleet, so he had a newer FC, Kappa Hutt lead us on to the field.  So the Sac fleet and a Baltec fleet set off for the north with our interceptors flying along, peeking ahead to scout, then letting the others catch up.

My Ares in with the battleships

As we made our way along the route we caught up with some bigger ships that had started out ahead and were also making their way to the fight.

Some dreads in the mix now

We zipped ahead though… there was a gate that had been seriously bubbled, but that doesn’t bother interdiction nullified interceptors… and arrived in JE-D5U up in Pure Blind ahead of most of our fleet, but there were already over 300 hostiles in the system according to local.  There was going to be a fight it seemed, and the timer was counting down.

Less than six minutes to go

As the other fleets arrived we set about bookmarking our perches over the potential battlefield.  The plan is generally that we sit cloaked on a perch while the FC scans down a potential target, often the FC of a hostile fleet who is usually out in front of the pack.  Then we get the word to uncloak, overheat our burst jammer, and align, at which point the FC warps everybody beside himself onto the target.  We land, started warping back to a bookmark, then set off our ECM burst.  If the warp was good we’ll be in the middle of some hostiles and break some of their target locks… this is especially good if we land in the logi… and be warping back before anybody has a chance to take a shot at us.  Done right you don’t even get any heat damage on your mid slots because the burst goes off as you’re going into warp, which shuts down the module.

So we got ourselves in place as the timer counted down and the fleets got into position.  A fight seemed guaranteed as there were quickly over a thousand people in the system, with TEST dropping in to third party on the event, and even some notable PanFam FCs on grid like Vince Draken and Headliner leading Muninn fleets.

Hostile Muninn fleets getting ready

The timer hit and the repair cycle started, which meant we had to defend the Fortizar for 30 minutes while it repaired, though that 30 minute timer could be paused or pushed back by hostile fire on the Fort.  It was on.

Fight around the fort begins

Kappa Hutt was having a bit of a problem getting a probe signature on a good target.  Time dilation and system responsiveness was really bad, with the tidi number well below 30% for most of the fight, and into the 10% for some stretches.  Still, he got something and we got ourselves ready to go.

Uncloaked on a perch above the fight

We were then thrown into the fray to set off our jammers.  I landed pretty well the first time and got off some jams.

In with the hostile logi even

Meanwhile, the forces on the fort broke tether and were shooting up the attackers as they ran past the structure.

A Baltec Megathron on the fort

We warped off and back to our perches where we waited for the next target.  The scanning interface was acting up for Kappa still and for a few runs SpyFly Catharsis found wrecks for us to warp to, which worked as well if we timed it right.

Once again into the mix

We were getting good warps and I don’t think I went in even once where I didn’t get at least break a few target locks on hostiles when I landed.

Along the way I got a pop up that a bounty had been collected on Nkosis when his Sacrilege went down.  I think I have mentioned him before, but he is a newer addition to the coalition who is so enthusiastic and positive about the game that he has become something of a celebrity in his own right in the Imperium.  But being a celeb means he gets razzed as well and at some point he got a bounty place on him, which he didn’t like and said so, at which point everybody started adding to his bounty total with an eye towards getting him to the number one spot.  He was into the top ten last I checked.  I, too, put a bounty on him, so now I get a notification every time he gets blown up when I am in game. (I used to put bounties on our FCs as that pop up was often the quickest way to find out the FC was down.)

We had a bit where we had gone so many times in a row that we didn’t have enough capacitor to make a run, the ECM module needing over 200 units of power to activate on top of the bit you need to get your warp in and out.  This was when the system was into the 10% tidi zone, which is the slowest the game will go and, if that isn’t enough, controls begin to lag and your commands may get ignored.  Waiting for cap to refill during that was excruciating.  Somebody suggested we wait for our weapons timer to go down and just warp to the fort to tether and fill up our capacitors, but at 10% tidi having just 15 seconds left on the time meant nearly a three minute wait.

Still, tidi hits everybody.  The targets were as slow as we were and were not going to get away.  Cap was restored and we were sent in again for more runs.

Aligned for another run

By the the tidi was starting to relax a little bit, or at least get up into the low 20s, and Kappa was able to get good probe locks on some likely targets, so we spent some time dropping on names I recognized.

Coming for Vince

Down around the fort, the repair timer vacillated between running down and being paused, but kept moving slowly towards the structure being repaired.  By the time we got past the worst tidi it stood at around ten minutes.  We kept on going.

Landing on the hostiles again

At about the eight minute mark on the timer it seemed like the battle had been decided.  The hostiles pulled some distance and “gf” for “good fight” started getting spammed in local by them.  Some “fofofo” appeared in local as well, which I am going to guess was from Asher’s sac fleet as he is the only FC I know who still does the “fofofo” for victory.

From that point tidi began to ease up and we were released to go loot the field if we wanted.  Being in interceptors would seem to give us an advantage, but Goons will plunder like no others.  I didn’t come up with anything.

Somebody dropped an MTU, which is always a target on a battlefield no matter which side drops it.  I zipped over and got in on that kill.

Not that I needed another kill mail.  Landing on fleets and setting off an ECM burst puts you on the kill mail of anybody you jammed should they get blown up after you’re there.  My kill board was well padded by the end of the battle, with 111 new entries, enough to get me momentarily onto the top ten for KarmaFleet.  (The last time I did that I was also doing ECM bursts.  It is a kill mail whore’s dream.)  Most of them were hostile ships, but there were not a few blue targets on the list and quite a few pods.  A few of us even got the final blow for pods that were self destructing when we hit them.

The timer ran down and the fort was safe.

Tethered off the save Fortizar

At that point we were done.  Kappa set us free to head home, which should have been a quick ride in some interceptors.

Back through gates towards Delve

There were some bubbled gates along the way, but an Ares just passed through bubbles.  I was feeling somewhat invulnerable flying home, which I should recognize by now as a sign of impending doom.

My usual travel Ares has a 1.83s align time, and the game lore is that if your align in under 2 seconds you cannot be caught unless you are extremely unlucky.  But this Ares, fit for ECM burst runs, had a 2.03s align time, which means 3 seconds by the way EVE Online calculates, which means it can be caught.  It isn’t likely, but somebody who is good in the right ship can get you.

And they got me in Cloud Ring with a camp that was primed and ready to catch anything possible.  Normally I am inclined to attribute losses to my own incompetence rather than claim my foe was really good, but I think this crew was actually pretty good at this.  I was toast and knew it almost instantly.  Kind of a sour point to end the evening and I always feel bad when I lose a hand out ship, but it happens.

As for the fight, it seemed to be lauded by both sides as a good fight.  Asher posted a salute to the attackers on Reddit and other related posts seemed to be similarly warm and fuzzy about a real fight going down, which was a bit of a change from the acrimony over the Keepstar thing I mentioned earlier.

The results… well, pick your battle report generator and get your results.  EVE Battle Report Repair Tool seems shy of the mark for totals while the zKillboard report is detailed but has a habit of pulling in things outside of the fight.  For a report header image I am going to go with EVE Fleet Manager, which is close to the zKillboard totals, but which lets me pull out a few oddities.  I don’t think the Guristas, for example, really took sides in that fight.

Battle report header – trimmed to the top 7 alliances –  click on it to enlarge

Overall quite a fight.  A big brawl, fairly evenly matched, lots of losses on both sides that went largely our way as we had the Fortizar to tip the balance.  And there was quite the array of space famous names from both sides.  I even saw Bad Juice, who once challenged Asher to an MMA style cage match back during a Reavers deployment.  I was happy to report in the Reavers channel that he was still around and that I managed to get on his kill mail.

That battle would probably be the beat event of the month for me, but the word is that the Goon Expeditionary Force will be deploying later today, so the promise of more fights is out there.  Or at least more structure shoots.  Mittens was using the term “glassed” again, so we might just be burning down structures somewhere.

Where Will War Land in New Eden Next Week?

The Mittani was promising us a war last week, asking us to tune into the weekly fireside chat to get an update.  There were more than 600 people in the channel for that on Saturday before a ping went out to get people logged in.

A past visual from The Scope of The Mittani speaking

However, the news for us was rather sparse once the fireside got going.  We were assured that was was coming, that the next fireside would be replaced by a Station of the Goonion meeting (which differs mostly from a fireside in name, though it tends to be shorter and more on point) which would announce the target of our war, after which move ops would commence immediately while those already forward deployed would begin hitting targets.

It was also stated that this would not be a war of conquest… Delve is already making us rich, so we don’t want more space… but a war of destruction to lay waste to the infrastructure and disrupt the economic output of a region.

The question, left deliberately unanswered was which region?  Where will we be heading?

We’ll know come Saturday.  Until then there are some likely guesses.

First, given that SIGs and squads were told to carry on with what they have been up to it seems likely that we will be moving into the northeast of New Eden to operate from low sec in Caldari space.  Lonetrek or The Forge are where those groups are now, so it seems likely that a big move op on Saturday will use the Eye of Terror and cyno chain to move up through Fountain and then east into Caldari space.

Where we will likely deploy

Where exactly we will base depends on the actual target. (Base map from DOTLAN.)

The leak from Headliner on Reddit indicates that we will be assaulting Northern Coalition and Pandemic Legion in their home region of Tribute.  That would mean basing in Lonetrek, likely in Hakonen again, though maybe Taisy right on their doorstep.  We’ve been in Hakonen before, back during the summer of 2017, which led to a series of battles (example) that went against the Imperium.

That deployment had not super or titan support, so the locals were able to drop those on us with impunity.  This time we will be bringing all of the big toys so clashes may not be so one sided against us.

In favor of this target is the fact that it hits an an old enemy, NCDot, which harbors the remains of Band of Brothers, as well as Pandemic Legion.  In addition, there is already a war going on with Guardians of the Galaxy, who live in our old space in the north, and who would no doubt be keen to join in on the fun after having to pay us for peace last summer.

The path to Tribute

A war here would also draw support away from other locations in the north allow SIGs based in The Forge to continue a merry harassment campaign in the backfield, forcing Pandemic Horde to choose between defending its timers or helping its allies.

An alternative to the above would have us move a bit further along, into The Forge, from which we could attack into either PL/NCDot and their holdings in Vale of the Silent.

Into Vale and Geminate

This gets us stuck right into Pandemic Horde if we go into Geminate, pitting strength against strength, while The Vale of the Silent is a big region with a lot of targets.  Geminate, like Tribute, means a head-on assault and supers being thrown around.  Vale means the locals have to reinforce from Tribute and Geminate, but can stay based mostly at home.  It still lets GotG harass from the north end and SIGs at the south end, though both local forces would be able to respond to either more readily.

Finally, there is a possible focus on the rental income of the locals.

Where the rental money comes from

The Kalevala Expanse, Malpais, and The Spire represent prime null sec rental space from which the locals derive income.  Again, The Forge puts us about as close as we can get those regions without getting into NPC null sec space.  But those regions do not have handy NPC space for us to land in. (Otherwise there would probably already be a SIG in there.)

Going after those regions would give us a nice “going after bots” narrative, though the recently revived Greater Western Co-Prosperity Sphere, the Imperium rental alliance that operates in Period Basis, featured in the latest round of bot bans, so one might be tempted to ask when we’ll be opening a front there. (Or against Fraternity.)

The problem is that, while those are tempting targets, you cannot get a super fleet in there without multiple gates and jumps.

So I suspect that the first option I mentioned, an attack on Tribute, will be the actual destination announced this coming Saturday.  It has the advantage of being close to low sec staging as well as close to Jita for re-supply. (Now would be a good time to build up stocks if you’re a seller.)  The leak posted on Reddit was based on something said in the Imperium leadership channel according to The Mittani.  That gives it some weight, even when Mittens wondered aloud whether or not it was a ruse.

Northeast Null Sec Influence Map – May 12, 2019

(Map from Null Sec Influence maps)

My guess is that Hakonen or Taisy will be our destination on Saturday and, once the capital fleets arrive, a Keepstar will be dropped in one of those systems to kick off the conflict.  Supers will cover the initial deployment and the enemy will have to either come attack it when the 24 hour cycle finishes and the initial repair timer goes live.  They will have to either face our fleet then or allow us to setup a a difficult to assail base right on their front step.

Meanwhile, SIGs and squads will use the distraction of the main front in Tribute to harass and set times in rental space.

That seems to me to be the most likely war scenario.  However, I have no inside information whatsoever… hostile groups with spies know more than a line member like me… so your mileage may vary.

We will see in about a week.

Keepstar Down in Kinakka

In something of a replay of the Keepstar kill in Aeschee I wrote about yesterday, the Imperium and various locals formed up again earlier today to kill another Keepstar in low sec space.

This time around the Keepstar in question belonged to Waffles, the former low sec arm of Pandemic Legion.  While SniggeWaffe, the main corp that made up Waffles, was folded into Pandemic Legion late last year, Waffles still exists and holds some assets, including the late Keepstar in Kinakka.

Closing soon…

As with the Shadow Cartel Keepstar, there was a big form up for the kill, with at least seven fleets headed out to low sec, leaving time dilation effects in their wake as they traveled.

Even before we left it sounded like there would be no defenders.  As we metered fleets into the system, the titans landed and started firing, stopping the repair timer and beginning to eat away at the structure.

Titans framed between the uprights firing

I was in Kendarr’s fleet in the logi wing again.  It was the fourth subcap fleet to be pinged out, as the first three filled up before I had even logged in.  I didn’t get to spend a lot of time watching the Keepstar however as we went off to go camp the gate to the high sec system Onnamon.  That kept the faster locking combat ships in our fleet busy, knocking out about 40 kills.

We did get warped on to the Keepstar grid for a chance to get on the kill mail.

More fleets on grid

Unfortunately Kendarr would only warp us in at 100km off the Keepstar for our tag.  While I brought along a sentry drone so I would be able to drop it and take a long shot at the Keepstar, I needed to be inside of 60km to make that happen.  So I missed out on another Keepstar kill mail.  But nearly 2,000 other people made it on.  While somebody was gunning the Keepstar, no fleets came to support it.  Still, Kinakka topped the low sec charts for kills.

Kills happening in Kinakka

And so another structure on the periphery of the fight was destroyed.  The main front in Fade continues to be a grapple over i-hubs.  To get at Circle of Two we need to take those down to remove the cyno jammers so we can go after their Keepstar again.  That will be a while coming.

Friday Bullet Points from New Eden

Time for a Friday catch-up post, this time focused on EVE Online.. with a few items I won’t roll together a post for yet feel I should mention.

  • Pandemic Legion Escapes!

The bubble camp in failed to hold back an organized breakout in UALX-3.

The location of the camp

After several days of feeding TEST and the Legacy Coalition dreadnoughts and subcaps, the fleet trapped by the initial Keepstar fight in UALX-3 finally got its act together.  A subcap force cleared the area early on the 25th, allowing most of the capital force to log in and jump out, denying TEST further easy kills.  The full story, complete with video, is up over at INN.

Of course, over on Reddit, where TEST and Brave had been smugging hard in /r/eve, the tables turned as the formerly trapped returned the favor with a savage mocking of their own, made all the worse by the /r/eve moderators being on strike and only removing TOS violating posts, as opposed to their usual effort to trim back repeats and low effort bad posting.

  • More Keepstars In Peril

The war continues.  While the Legacy Coalition was sitting at their camp to try and keep the northern fleet from being a fleet in being, the Imperium moved back north and resumed its grind against the foes up there.  One Keepstar went down without a fight last night (more on that in another post) and one is set for its final timer later today tomorrow.

  • New Referral Program

This has been in place since early in the month, but I thought I would mention it here.  I stuck it in the position where you put the weakest item on your list, which is to say neither first nor last.

Earlier this month CCP announced an updated/changed/new referral/recruitment program, the details of which are here.  Structured like an event for The Agency, you can accrue better rewards by recruiting more people to the game, including special ship SKINs.

Are you recruited or have you been recruited?

All of this hit with the usual damp squib effect for which CCP can be famous.  The forum thread about it accrued a long series of “fix my thing!’ posts and other complaints about the game, not one of them new.  The video released to push recruiting also had its detractors.  It certainly didn’t feature much of the game, with the whole thing feeling more like a Farmer’s Insurance ad.

The old recruitment links have been migrated to the new system, though I am not sure that will help me.  I’ve had a recruitment link up at the bottom of the side bar over on EVE Online Pictures for more than five years, have had people click it and tell me they have subscribed, and have never received any reward or notification.  So my own reaction to the program was cool as well.

  • Alliance Tournament Starts Tomorrow

The annual Alliance Tournament kicks off tomorrow, speaking of things to which my reaction has always been a bit chilly.

Episode XVI – EVE NT Takes Over

I tend to be a purist about EVE Online.  In my world view, everything that affects the game happens within the game on the single server which we all share.  So an e-sports event, with a set of arbitrary rules, which only certain elites can join in on, that takes place outside of the game, and which rewards the winners with PLEX and special ships that come back into the game, is contrary to the spirit of the game in my view.

Also, EVE Online is difficult to watch on a stream if you want to get a good sense of what is really happening and the volunteer commentators… can vary in quality.  Not everybody can be Elise Randolph or Jin’taan’s tie.

But some of the kids seem to like it and certain groups pretty much fold up shop to concentrate on it every year.  I am surprised there is a war on currently, as I have no doubt key people are fully invested in it.

Anyway, the first rounds of the Alliance Tournament start tomorrow.  There is a detailed Dev Blog up about the event, with links out to all the information you need.  There is also a site setup where you can see all of the pending matches and make your own predictions, and INN has a post up with the prize ships and a last minute rule change.  The matches themselves will be streamed on the CCP Twitch channel throughout the weekend.

While CCP is providing the prizes as usual, this year also marks the handing over of the running of the Alliance Tournament to the staff at EVE NT, who will be streaming the event from their studio.

Addendum: Four teams are out of the event, so four other teams get a pass in the first round.

Astrahus Brawl in GE-8JV

Monday night a ping went out from Asher Elias noting that he would be leading a fleet Tuesday evening.  I am always happy to go on an Asher fleet so I made sure I was home and ready to go at the appointed time.  I wasn’t sure what we were up to, but I was willing to  go along for the ride.

When the ping for the fleet went out on Tuesday as expected the doctrine was Cerberuses and Caracals.  We would be spewing heavy missiles.  I had a doctrine Cerberus ready, a ship I hadn’t flown since Asher took us up to Tribute for one of the battles around Circle of Two’s Keepstar in M-OEE8.  I still had the remote sensor booster fit from that fight that was used to boost Asher’s FC ship.  I mentioned that in fleet chat and he told me (and a few other pilots) to leave the remote sensor booster fit and do the same for this fleet.

Meanwhile another ping went out for CapSwarm, of which I am also a member, calling for a dreadnought form up.  The a ping for a frigate support fleet to take off the excess pilots from the Cerb fleet as it had filled to capacity very quickly.  A fight was said to be likely and the dreads seemed to indicate that a structure might be involved.

Dreads undocking from the Keepstar

It seemed to me that we might just be shepherding the capital ships to a target, where they would do the shooting while we flew cover, swooping in at the last bit to tag the target so as to get on the kill mail.  So off we went, taking a jump bridge as the caps jumped, then it was time to spread out and cover gates and the might dreadnoughts lumbered along.

Watching Naglfars take a gate

However, once there the situation was different than I had assumed.  There has been an ongoing series of battles in the Catch region around GE-8JV and V-3YG7 between the locals, made up of Brave Newbies, TEST, CO2, Drone Walkers, and FCON and a force being led by Pandemic Legion that includes their usual host of allies from the north.  PL already has a foothold in the region so fights have been coming up nightly.  SynCaine was in one of the fights the night before.

This particular fight was over the armor timer of a Brave Newbies Astrahus in GE-8JV.  Nothing to do with us in the Imperium really.  Some locals a couple regions over trying to fight off PL who has grabbed a foothold in order to farm them for fights.

But we were not there to third party.  We were actually there to help Brave Newbies, working with them and TEST to shoot Pandemic Legion and its allies.  But it was a bit complicated.  We mostly didn’t shoot at Brave, and restrained ourselves from shooting TEST too much, but their other allies, such as CO2 and FCON, enjoyed no such prohibition on our part.  At one point during the fight an FCON Svipul fleet hove into range and we shot it up with gusto.

But mostly we shot Pandemic Legion and their friends, who were out there with Machariels and some dreads of their own.

Hostiles Machs ahoy… the target is painted

Our fleet was there to kite, moving fast into range to spew missiles but never sitting still long enough to get pinned down, Asher leading us from his Phantasm.  I even remembered to take the right drugs for the op.

Some drugs are good, mkay

The flight time bonus for Antipharmakon Toxot (part of the reason few use drugs is you cannot tell what they hell they do from the name) is for missiles, effectively giving them an extended range.  Missiles take time to move from launcher to target, but they will chase things down so long as they have the range to get to them.

The fight itself was both fast and slow.  Zooming around in the fast cruiser fleet put us all around the battle.

Cerbs and Caracals zooming through bubbles

However, there was also time dilation to deal with.  It wasn’t as bad as in some fights, but it got bad enough a couple of times that I was having problems cycling my launchers on to new targets.  They would get stuck in the red flashing cool down state and I would have to hit F1 a few times to clear them.  A side effect of that is a couple of times the next target was gone before the launchers cycled, so the missiles would launch against Asher, who I had to keep targeted to run the remote sensor booster on him.  A volley now and then barely scratched him, though if he had been blown up… and a group tried to headshot him at one point… it might have been a bit awkward to be on his kill mail.  We’re not NCDot.

As it turned out the dreadnoughts, who I thought might be playing the starring role in our effort, were merely a force in being for the fight, hanging out in the vicinity as a warning to others against escalating to supers.  They just sat and waited.

Fortunately the wait wasn’t too long.  The armor timer limited the amount of time we were going to stick around, though I honestly never saw if the Brave lost the timer or if Astrahus repaired itself and reset the whole destruction process.  At one point I saw the citadel repairing, but I didn’t see the end result.  It wasn’t ours and there wasn’t a kill mail to be had on it this fight, so I wasn’t paying close attention to that.

Our fleet did well enough.  We had a few deaths, mostly due to people falling off the anchor and flying off into space on their own due to a mis-click or not having their MWD running.  The ECM frigate fleet that went with us however got roasted.  I think the FCON Svipuls were shooting them while we were shooting the Svipuls.

There is a battle report that shows the results of the fight.  Of course, results are in the eye of the beholder.  That report is laid out from our point of view, with green being us, red being the people we were trying not to shoot, and blue being those we shot early and often.

GE- Battle Report, Imperium Perspective

If you were one of the locals, you might sort the columns in a different way.  My only regret was that I did not divert off course long enough to get on Dirk MacGirk’s kill mail, though looking down the list I see at least one of the pilots in our fleet took that route.  It is always just a bit more fun to get on the kills of the space famous.

But once the object was complete… for somebody… it was time for us to rally up and then escort the dreads back home.

Cerb fleet together

That was slow, but not intolerably slow.  The dreads were willing to build up a little extra jump fatigue at the end of the night, so just about three hours after we started to form up we were back at the keepstar with the capital ship size bee floating above it.

Capital of the Imperium

And since it was at the three hour mark, we got a second participation link.  So in one fleet I got some kills, a kill mail of my own (top damage and the final blow, so another kill mark on my Cerb), and half my participation quota for the month.  5/5 – would fleet up again.

INN has a post up about the fight, which is much more high level than this.  I only saw it after I finished up this post.  Technically the Imperium wasn’t there to third party because we were helping one side, though we effectively third partied because I think we ended up shooting everybody at some point.  I am on one Brave and five TEST kill mails.  Oops.

Addendum: This fleet is also where I first heard about Swarm Simulator, a time waster browser game my daughter called “Cookie clicker with just numbers!”

FR-B1H – Force Auxiliaries can Save Your Supers

In hindsight, it was probably a pretty sure thing that an alliance prone to dropping capitals without sufficient force auxiliary support would end up paying for it.  Faxes aren’t that expensive as far as capitals go and enough of them will save your supers.

And so it happened to Circle of Two when they collided with Pandemic Legion and Goonswarm yesterday in FR-B1H in Impass.  There is a report about the fight up at EN24 by a member of PL that details how things played out.  But the net result was five CO2 titans down and about 870 billion ISK in losses overall for the alliance.

Battle Report divided into the usual sides

This all happened while I was at work, as these things tend to.  Even B-R5RB started while I was at the office, it just carried on long enough for me to finish work, go home, eat dinner, and then join in.  But it was all over Reddit and the topic of the day on coalition coms last night.  I’ve already heard/read a few variations of the fight and how it escalated, but the main items seem to agree and from that a couple of items stand out.

The first is the use of force auxiliaries, or faxes, and CO2’s lack of them as they jumped into the fight.  This allowed the CO2 supers to be destroyed as there were not enough repair reps on field to save them.  CO2 seemed to be following a policy of “jump first, organize later” in order to first save the initial Rorqual and then to counter the growing PL capital fleet.

And I compare this to my own experience with this sort of situation.  In fact, not that many hours before the events in Impass the Imperium faced a similar situation in Y-OMTZ in Delve.  Again, Pandemic Legion was dropping dreads, this time on a Rorqual in our space.  A Ping went out for an fast fleet form with an emphasis on faxes.  The coalition has been pushing for everybody to train into and have a fax on hand.  We formed up, got undocked, and once a critical mass had been met… and the cyno inhibitor that PL dropped was destroyed… we jumped in as a mass.  That led to a less out-of-balance battle report result.

The drop at Y-OMTZ

We were even able to save a Leviathan that jumped in on its own and looked to done for until we landed and were able to rep it with the faxes on grid.  Coming in mass with lots of reps changed the result.  PL came out ahead, but the exchange hit both sides about the same.  If we had been able to save the single Hel we lost, the ratio would have been in our favor.

The counter drop on the field in Y-OMTZ

The second item that stands out from what I heard was how fighters were deployed on both sides.  PL came armed with space superiority fighters, the fighters meant to shoot down opposing fighters.  On the CO2 side of things it is alleged that, when asked whether or not his carrier pilots should bring space superiority fighters, GigX responded that they should not because he would not be calling fighters as targets.

This led to CO2’s carriers and super carriers losing almost 400 squadrons of fighters (seen here), adding 5 billion ISK to their loss total and rendering many of their carriers impotent as they ran out of fighters to deploy.  That couldn’t have helped out the CO2 cause.  Having counters to fighters ought to be another lesson learned here.

Another day in New Eden.

I haven’t been keeping close count of titan kills for a while, but adding FR-B1H to the last list I made sorts events out as such:

  • B-R5RB – 74 titans down (plus one on the way to the fight)
  • FR-B1H – 5 titans down
  • Okagaiken – 4 titans down
  • Asakai – 3 titans down
  • KVN-36 – 2 titans down

Have there been any other multi-titan loss events to add to that list.

Finally, I guess I have to give credit to CO2 for one thing.  In our battle we failed to save two of the three Rorquals that got dropped.  CO2 saved theirs.  So they have that going for them.

A Long Way to Go to Die to Rorquals

There was word that there might be a Reavers op about the time I arrived home from work.  And, sure enough, shortly after I was able to sit down at my computer a ping went out from Thomas Lear to get into his fleet.  It was going to be an opportunity to use our Sleipnir doctrine again, an expensive command ship we fly on occasion.

However, he broadcast the fleet ping to all-all rather than just to Reavers, so he had to spend a while weeding out non-Reavers who joined the fleet.  They were at least relatively easy to spot, not being in Sleipners.

Once that was sorted, along with getting boosters for the fleet, we were off to the local jump bridge on our way out.

Sleipnirs landing at the jump bridge module

Sleipnirs landing at the jump bridge module

From the far side of the jump bridge we took a gate and warped to a conveniently located wormhole that sent us directly to the Placid region.  From there we passed into Cloud Ring and null sec space.  As we moved Thomas explained that we were on our way to a fight between Brave Newbies and Pandemic Legion.  PL had an Astrahus citadel going online in 9-4RP2, a system Brave recently took from the Imperium North group, Initiative Mercenaries.

(The Mittani said in a recent Fireside that The Initiative, while off on its own, was still considered to be part of the Imperium.  There are actually some familiar old names in The Initiative these days, including WALLTREIPERS and Fweddit.)

We were going there to third party on the fight, to shoot targets of opportunity from both sides.

Our first targets were a fleet of Pandemic Horde Talwars that cross jumped us at a gate on our way.  We managed to put an interdictor back through the gate quickly and jumped as many people back into QXW-PV as possible to blap the PH destroyers.  We got a fair number before getting back on course for the real fight.

Once in 9-4RP2, the Astrahus was going online, sitting in its vulnerable self-repair deployment process where an attacker can kill it in one go rather than having to wait for the vulnerability window and going through three attacks spaced by two timers.

Brave Newbies was out with an Augoror Navy Issue fleet to attack the citadel, while PL a small Rorqual fleet sitting tethered on the Astrahus along with the remaining PH Talwars.

We started off hitting the PH fleet as they were in range, taking down some more Talwars along with a couple of their logi support.  I took a target of opportunity and blapped a Rifter that was coming straight at us, so there was no tracking issue for my arty fit Sleipnir.  I almost got a solo kill on that, but one of our Sabres managed to get a hit in on him.

However, while we started off easily plinking small stuff, PL got themselves into action soon enough, dropping a battleship fleet to support them.

A GotG ball of Maelstroms and Rokhs, with a Minokawa for logi support

A ball of PL Maelstroms and Rokhs, with a Minokawa for logi support

The Rorquals had deployed sentry drones and put them into action against us as we got in range and things started to go downhill.  The PL drone trigger targeted me and I called for reps early, but we did not have much logi along with us, so while I lasted for a bit, the firepower of the Rorqual drones chewed me into armor and then into hull, popping my Sleipnir.

Sleipnir out of control

Sleipnir out of control

You can see my ship in the above screen shot, glowing with erupting explosions and turning out of control.  My pod had already ejected by that point, but the death animations continued on for a bit.  So dramatic.  A Brave Newbies pilot got on my kill due to some bomb damage from earlier, along with some Initiative pilots that were running ECM bursts.

The fight was pretty much done for me at that point.  I had hit a few targets before I blew up, so got on the kill mails after they went down even though I was in my pod at that point.  So I pottered about on grid for a bit and tried to take some screen shots of the Rorquals.

Rorqual Gaggle

Rorqual Gaggle

Sitting there with their sentry drones shooting as one, they reminded me a bit of the old wrecking ball carrier tactic from back in the day, except rather than being spider tanked and able to rep each other, the Rorquals can make their whole fleet invulnerable for a bit should they get in trouble. via the dread Pulse Activated Nexus Invulnerability Core that came in with the Ascension expansion.  Combat Rorquals are a thing.

On coms it sounded like we were losing ships slowly but surely.  Meanwhile, the Brave Newbie fleet left the scene.  Apparently we unintentionally blew up their FC and the fleet decided to get off grid after that.  That left us as the main target and it sounded like time for us to make an exit as well.

As that was coming together I suddenly realized, as Iolled about in my pod in the middle the battle, that I had implants in my clone.  Not super expensive, like a full set of Slaves or anything, but a couple of implants that were a bit pricey for me.  50 million ISK here, 90 million ISK there, soon that starts to add up into real currency.  I decided that I had best be on my way as well, heading for the out gate ahead of the fleet.

I didn’t feel the need to keep together with the fleet, since I wasn’t going to be able to help them at all, instead running ahead as something of a pod scout.  Fortunately, there was nothing between us and the wormhole back home to worry about.  It was also fortunate that I remembered to bookmark the wormhole when we arrived.

Pod back at the wormhole

Pod back at the wormhole

I got back through and arrived home safely, minus one Sleipnir.  It even had a kill mark on it for a short period of time.

Looking at the battle report I rolled up for the engagement, we lost the fewest ships, but the ships we lost were expensive.  Nine Sleipnirs down adds up fast.  Now to see what sort of reimbursement I will get for my loss.

Pandemic Legion carried the day, winning both the object and the ISK war.  Another small skirmish in the ongoing conflict that is New Eden.

Another Night, Another Keepstar Fight

This is becoming a regular thing.

Saturday night, after having gone out to see Rogue One, gone out to dinner, come home and watched Star Wars: Episode IV, I finally wandered around to my computer to see what was going on in New Eden.

Jabber had been up long enough that there was a ping about reinforcements going off to attack a Pandemic Legion CHAOS Keepstar up in the system of Vey.  The Imperium New Twitch stream was showing live video from the fight which showed the Keepstar coming online and the repair timer paused due it being attacked.  It seemed like there could be yet another Keepstar kill this month.

I was keen to get there and whore on the kill mail help out our fleet.

However, Vey is in the Placid region, which is Gallente empire space, and something of a haul from way down in Delve.  Also, the reinforcement fleet was well on its way.  A run by myself wouldn’t be impossible, but there were a lot of potentially hostile gates to pass through on the way there.

My first thought went to my Alpha Clone alt, Reynaldo Fabulous, who is now truly and Alpha as his account has lapsed.  He was parked in one of his hull tanked Thorax cruisers less than a dozen jumps from Vey.  I got him out… which meant I couldn’t log anybody else into the game… and headed that direction, but got caught on a gate camp in Renarelle and blown up, sending him back to Jita.  I put the kill rights he got up for sale at a low price and logged him out.

Getting to the fight now meant doing something with my coalition characters, both of whom were down in Delve.  I logged them in and looked at where they had jump clones.  Wilhelm’s closest was in Badivefi, which isn’t much closer than Delve.  But my alt had a clone in Amarr, which wasn’t too far from the fight.  So I jumped him up there.

Once in Amarr, I grabbed the fitting for the target painting Vigil that goes along with most of our fleet compositions and bought that and fit it all up (“buy all” and “fit” buttons for the win!) and set a course for Vey.  Once in motion there, I jumped Wilhelm to Badifevi and put him in a support Crucifier I had stashed there, undocked him, and set his autopilot to the last high sec station on the way to Vey, just in case I needed backup.

Then it was back to my alt who quickly got into Placid, bypassing any trouble right up the gate from Agoze to Vey… and the trouble there was time dilation.  I went from fast moving space straight into the soul-sucking sludge that is 10% tidi surrounding a big fight.  The warp tunnel almost seemed to stop and everything was in super slo-mo.

Which was a bit of a surprise after the 5,337 pilot battle at M-OEE8 because the numbers were less than half that when I hit the system.

Time dilation factor 10

Time dilation factor 10

From what I heard over the weekend, the big fight at M-OEE8 actually got to use the super Jita node (so the Jita market had problems that day) while this fight was just a standard reinforced node.  Judging from coms, the node had not been up to the load and people had been dumped from the game a while back.  But I was there at last and joined up with Asher’s Machariel fleet because… well.. Asher.

Landing on the Machs

My Vigil landing on the Machs

They were right in at the Keepstar.  I got in an orbit around the anchor and started painting the targets being called, which at that moment were fighters.

Target painter running as I fly under the structure

Target painter running as I fly under the structure

I also locked up the Keepstar and sent a missile its way just to get some damage in while I had the chance.  It still had quite a ways to go, but seemed to in peril.

Keepstar and two fighters targeted

Keepstar and two fighters targeted

However, by that time Pandemic Legion had gotten themselves assembled and began dropping their considerable capital ship assets on the Keepstar in order to defend it.  The weight of that turned the tide in their favor.

Capitals landing on the Keepstar

Capitals landing on the Keepstar

While others in the fleet had been going for five hours or more for this battle, including time spent forming up and flying out, we were now aligning for the out gate and heading home just minutes after I had arrived.  I tabbed out and stopped Wilhelm’s slow autopilot progress to the fight and sent him back the way he came, then aligned with the rest of the fleet as we, TEST, and other attackers sought to exit the system.  The Keepstar was going to be saved.

We slowly warped off to the gate and then waited there a bit until everybody arrived.  Then we jumped through and back into playing EVE Online and its normal pace, leaving all but residual bits of time dilation behind us as we made the trip back down to Delve.  That put us into Cloud Ring and then through the well trod path down the length of Fountain to Delve.  I stuck with the fleet for the ride home just in case we ran into any opposition… though a nearly 200 ship strong Machariel fleet would need some serious opposition for there to be a real problem.

Aside from a Sabre along the way, the route was clear and we arrived in Delve where a titan was waiting on a citadel to bridge us back to the staging system.  A cyno was put up at the far end, the bridge went up, and we went to jump through.

Bridge up on the titan

Bridge up on the titan, second titan in the background

However, before much of the fleet managed to jump, the titan, ran out of helium isotopes, the fuel consumed to put up the bridge and then to send each ship through, so those left behind were not going to be taking that bridge.  I made it, but others were still sitting there.  However the fleet was in luck as there was another titan on the citadel. It had a jump portal generator fit and enough fuel in its bay to send the rest of the fleet on home.  The fleet op was over. (More about jump drives and such if you are interested.)

We did not get a Keepstar kill, but the whole thing… and the fact that this was the third Keepstar battle in just over a week… made me start wondering about the state of Keepstar and citadel proliferation.  Pandemic Legion and its allies are going back to the old rental space model in null sec starting with the territory they just conquored in Tribute, which will likely expand into the Vale of the Silent region now that TEST and CO2 are moving south to stage in Derelik with an eye towards taking territory in Catch.

With a solid income stream behind them again and a strong capital fleet available to drop in defense (that whole “last war” polemic has not aged well) Pandemic Legion can keep putting up Keepstars and Fortizars to make a fairly unassailable perimeter. They won’t be able to hold more than half of null sec like the Pandemic Legion and Northern Coalition rental empires of old, but they may not need to.  Fozzie Sov upgrades to null, citadels, jump fatigue, and overwhelming local superiority in supercaps likely means they can settle in for a long and lucrative stay in the north in some prime territory with easy access to Jita.  The ISK rolls in while whatever neighbors they have will keep the line members entertained.

With more than seven thousand citadels deployed already back during EVE Vegas, maybe citadel proliferation should be a Blog Banter topic?  Or maybe supercapital proliferation as a topic, since “build more supers” seems to be on every null sec power’s list of things to do?  Or maybe we can just do a Blog Banter about how the more things change, the more they stay the same or Malcanis’s Law or any of the usual tunes we all know the words to after more than a decade in New Eden?

Addendum: And the official rental space announcement is up on Reddit.  You can join Rate My Ticks (RMT, ticker: WERMT) and rent some prime space real estate in Tribute.  It is good stuff.  I know, I used to live there.

Addendum: EN24 has a post about the wider battle, as my perspective was pretty narrow.

And Then Another Keepstar Got Popped

There was the week long effort of Pandemic Legion, Nothern Coalition, and their assorted allies and hangers on that culminated in the 5,000+ player event on Saturday that ran for nearly six hours and resulted in the destruction of Circle-of-Two’s Keepstar in M-OEE8.

The Keepstar abides, a Fortizar visible between the uprights

Saturday’s Keepstar because I don’t have a picture of today’s

And then today about two thousand folks showed up and killed another one on the first pass.

This one was being put up by Pandemic Legion via an alt corp in furtherance of the RMT tainted New Eden Trading Company (NETC) that seeks to dominate known space through a series of citadels placed strategically throughout space to allow its friends to move capital ships safely across the map.

The main difference between this one and the one killed on Sunday was that today’s was not yet online, having just finished deploying.  In that state a citadel cannot be manned and defended, it needs a supporting fleet.  A temporary coalition was formed amongst the Imperium, Provi-Bloc, Red Alliance, the Drone Region Federation, TEST, and others to take it out before it could come online.  Former Imperium members FCON showed up, but they found no friends and were fired on, forcing them to leave.

The attackers arrived in the system of Jayneleb, where the Keepstar was deploying, first, while the erstwhile defenders… a group which rather ironically included Circle-of-Two, whose Keepstar Pandemic Legion just helped kill on Saturday… thought better of the attempt and headed home.  There was a rumor that a fleet from the alliance Darkness had gone almost 60 gates to get to the battle, only to have to turn around and return home.

The Keepstar was essentially undefended and went down much more quickly that the previous one.  This makes the third Keepstar, the biggest and most expensive player built structure ever to appear in New Eden, to be destroyed, and the second to be blown up while going online.  Only Saturday’s kill had to be done the hard way. (The list at zKillboard)

Coverage of the battle, such that it was, available at:

While I did not get home in time to get on the kill… I suppose two Keepstar kill mails in less than a week is too much to ask… there is a nice high speed video of it blowing up courtesy of Jay Amazingness.

Losing 600 Billion ISK on Your Own Cyno Beacon

I have to laugh at us in the Imperium.  The past weekend’s big story was the huge, hours long time dilation Keepstar battle in M-OEE8 that had over 4,400 people in system at one time and where an estimated 266 billion ISK in ships were destroyed.  That was Sunday.

And then on Monday the Imperium lost ~600 billion ISK in ships destroyed in its own staging system on its cyno beacon, including a Revenant super carrier, the second one we’ve lost in a week. (The first one.)  Remember when losing a Revenant was a rare and newsworthy event?

Sir Edmund's Revenant on the field in happier times

Sir Edmund’s Revenant on the field in happier times

I was at work when all of this went down, and I haven’t seen anybody try to sum things up in a single post anywhere yet, but the story on comms seemed to run liked this:

-There was a known hot dropper in the system watching the cyno beacon (a POS module that allows jump drive capital ships to jump to it, which makes it an obvious spot to watch) waiting for some unsuspecting capital to jump in, at which point he would light a cyno and his buddies would drop in and kill it.

-Knowing this, somebody decided to bait the hot dropper with an empty industrial of some sort.  I saw a jump freighter mentioned, but am not sure if that was true or not.

-The camper took the bait and cyno’d in his team.

-We responded with a huge overkill force including titan pilots looking for kills.

-Pandemic Legion, which had bought a pile of dreads that TEST left behind after Progodlegend’s  ill fated “let’s attack Delve” campaign earlier this year, dropped the whole lot, with some support (e.g. faxes and tackle Rorquals), on the fight.

While PL lost their entire force, which was expected, they managed to take out 3 titans, 4 super carriers, 2 carriers, a fax machine, and some small stuff including a number of fighter squadrons, which count as kills.  That left a battle report which summed up as:

D-WF70 - Dec. 5, 2016

D-WF70 – Dec. 5, 2016

My summary is probably off.  There was something about how the forces were positioned that helped out PL, but nobody has written up yet that goes through the battle in detail.  Reddit is just full of well earned smugness at the moment.  I’ll update this with links should somebody break the situation down.

But the net result is that the Imperium lost a lot of ISK in the form of supers yesterday.  We would own the whole “most valuable kills in the last seven days” banner on ZKill if it hadn’t been for Wolverine007Miner’s Viator.  Meanwhile, most of the initial hot droppers got away.

So that was a moment worth noting.

The Mittani has been saying that since Ascension and the update to Rorquals, we have been mining the shit out of Delve, an assertion supported by the November economic report, which shows over 2 trillion ISK in value having been mined out of the region.  The next closest region was The Forge, in high sec and close to Jita, which saw 1.35 trillion ISK in mining.

With all those minerals, and the new engineering complexes, which let you queue up many super caps for production, it seems like super proliferation is going to be a worse issue than ever.  I am sure we will be adding to the problem.

Other posts about the battle:

Addendum: Jay Amazingness (Sir Edmund) and the video of his Revenant loss.