Tag Archives: Pelladane

Pressing into Cape Jule and Pelladane

Earlier in the month I was moaning about the Storm Legion expansion for Rift.

I had not been actively avoiding the game.  But whenever I was looking for a game to play, I would get to Rift, give a little dejected moan internally, and move on to something else.

I just wasn’t that into it, and I was trying to figure out why.

Whole lot of gray

A lot of unexplored land

Thinking on it, I came up with three possible factors.  They were, put simply, the character/class/soul revamp that went in just before the expansions, the change in how quests and story flow were handled, and the general increase in landmass that came with the expansion.

Nice theories.  They seem reasonable.

And certainly the first one, the class revamp, was a big pain in the ass.  Having to go back and relearn how to play your character… and the multiple roles on your character… was a big deal to me.  I have managed to get healing sorted out on Hillmar, my cleric, and I think I have his DPS soul working.  But my warrior and rogue characters are still pretty opaque and my mage is probably dead to me at this point.

But still, are these the things that were keeping me from logging in?

I decided to push the point, force myself to log in, and get through the first zones and levels just to see what I could see.

What I did after the cut.

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