Tag Archives: Planetary Interaction

Time to Earn some ISK

Back in the late summer of 2017 I was feeling done with null sec life.  I wasn’t sure where I was going to head, but I started pulling up stakes and shipping everything to Jita to facilitate my exit.  I had cleaned up, turned off, and shipped out just about everything when a Reavers deployment came up and I figured that would be my final act in null sec.

And then the deployment and subsequent war lasted for about a year and I was invested again and decided to carry on.  During that time and since I haven’t focused on earning any ISK, save for a brief experiment with Myrmidon ratting, which was as much about seeing how long I would survive as anything.

Being a target for ISK

I have been living off the stack of ISK I had accumulated before along with what I got for selling off various assets in Jita and whatever SRP the coalition has had to offer.  But now that stack of ISK, never that fat to begin with, has stated to dwindle.  I really don’t spend that much ISK, with ships and refits for doctrine changes being my major expenses, but the prices there have been going up thanks to CCP, while SRP hasn’t kept up.

So I want to at least start a trickle of ISK coming back into my wallet.  The catch is that I don’t really want to do any of the standby methods.  I’ve ratted, mined, and played the market enough to bore myself to tears.  So the options I have in my mind.

Sell Stuff

I still have a pile of stuff… piles of stuff…  sitting around in various stations, so this would be less playing the market and more clearing out hangars.  A bunch of it is nicely in Jita already, left over from the great clearing out of 2017, and I can contract other valuable caches to a high sec alt to move and sell.

Good: Easy-ish money, prices are up

Bad: Even I only have so much stuff stashed away, so this would be a short term-boost and not a long term strategy

Planetary Interaction

I pulled up my PI stuff back when and since then there was a UI update to improve the usability of the feature, so I already started on this just to see how much it had changed.  It is, I will admit, better than it was, but it is still opaque enough that I don’t know how anybody figures it out without a guide or a mountain of patience.  As before I set myself up to make components for fuel blocks, as there are always buy orders for that.

Good: Low effort, constant drip of income

Bad: Not really that lucrative unless you make it a job

Abyssal Sites

I have a high sec alt trained up enough to do fierce sites, the middle of the five levels of difficulty, in a Gila.  I have no mind to do any of the higher level ones as you get flagged as a target, but I could see myself running these a bit more regularly.  The problem is that the payout is very much RNG based.  I got a Leshak BPC once, built it, and sold it for a serious payout.  But more often I get dinky stuff to the point that losing a drone makes the whole thing a wash.  And I’ve yet to do anything but ruin modules with mutaplasmids.

Good: Not really that difficult, short duration, can listen to podcasts and audio books, lots of great screen shots

Bad: Payout is all over the map, feels a lot like ratting after a run or two, lost a half a billion ISK Gila stuck on an rock once so I’m already ISK negative

Skill Injectors

This is the “make money fast” arrow in my quiver.  I have a character setup to poop out a large injector every week and they are still going for more than 700 million ISK.  That would refill my wallet much faster than my ship losses are draining it.  There are two issues with it for me though.

First, though I am sure they make a ton of money for CCP, I feel that skill injectors diminished the game.  If I bitch about something and then make ISK from it there is an obvious level of hypocrisy present and, while no life is free from contradictions, I try to at least examine the more obvious ones I find in myself.

Second, while you can do it as an all in-game ISK operation, you are rewarded for spending money.  If I pay cash for the subscription and the extractors, I get to keep the full 700 million ISK per injector.  If I buy extractors on the market that goes down to about 350 million ISK.  And if I PLEX the account I end up getting a few million ISK per injector, which can can make a farm of many accounts lucrative, but makes the single character routine a bit paltry.  And if I am going to spend cash to make ISK I could just save the effort and buy PLEX to resell.

Good: Low, low effort, easy money

Bad: If I PLEX the account payouts are pretty thin, if I pay cash why not cut out the middle and simply buy PLEX to sell


I need to go back and look at that that “everything in New Eden” chart again to see if I am missing something that aligns to my level of commitment.  I remember a time when just collecting datacores once a year would sustain me for a while.

I’m not dying for ISK.  I could easily wander along as I have done for a couple more years before things became dire.  But I feel like I need a plan for the longer term, even if it means just getting a trickle of ISK flowing in regularly.  All I want to be able to do is keep on getting in sub cap fleets for fights.  That’s what keeps me logging in these days.

Producing Mechanical Parts

I showed up late to the game with Planetary Interaction in EVE Online. Really late, as in early last year.  That is pretty late for a feature that came in back in 2010.

And even then it took me a while to figure out how to make things work.

I blame that on the classically bad EVE Online UI, which few tutorials spend much time explaining around.  The typical intro to the topic say to do something while failing to mention the dozen motions and clicks that it really takes to, say, actually route a material from an extractor to a processor.

Not an uncommon occurrence in documentation, as once you know how to do something people often blur over the minutia in the brain.  I run into it all the time in technical documentation, where any process of a given number of steps almost always leaves out as many unstated assumptions.

The fact that I was no longer interesting in manufacturing did not help.   I wasn’t particularly driven to figure it out.

It wasn’t until we moved into Delve after the Casino War that I actually found a tutorial that finally broke through the UI barrier and finally made PI work for me.  As with minerals and moon goo, there was a call to start producing PI items to support manufacturing in the region now that we were too far from Jita for cheap and easy shipping.  Buy orders were up in our trade hub, I just had to figure out what to produce.

I tinkered around with various planets and things to produce.  With PI, there are five layers of production.  There are raw materials and then four levels of refined products.  Raw materials are easy, as is the first level of refinement, as that is just turning the raw material into a product usable for further production.  After that production requires combining materials to produce the next level of product.

At that point you end up having to combine the output from various planet types in order to continue, which means pulling stuff off of one planet and hauling it to another… and you can only do production beyond a certain point on barren and temperate planets.  In other words, some work is involved.

One of the early things I discovered was that I could get as far as mechanical parts, a second level production, on just a barren planet.  Furthermore, as a commodity, mechanical parts seemed to be in demand, as they are used in the production of fuel blocks and T2 construction.

After playing around with other options for a bit, I eventually dumped all but my barren planets, then found a few more locally, and concentrated on mechanical parts production exclusively.

Barren Planet Production

All I have to is keep an eye on things ever couple of days, restart extractors after their cycle is over, move extractor heads occasionally, and just make sure things are moving along producing mechanical parts.

Then about every other week I roll out in the Epithal and fly off to each planet’s customs office to collect the output.

Epithal at the Customs Office

I go from planet to planet picking up the output, then head off the the market hub for Delve, which is just a gate and a jump bridge away from my last pickup.

Go Epithal, Go!

There I just sell to the highest buy order.  Occasionally somebody will have a more lucrative buy order in another system and I will travel there instead.  But most times it is to the keepstar that is the center of the Imperium’s economic structure.

The output from PI nets me between 35 million and 50 million ISK per week.  Not enough to make anybody rich or swear off super carrier ratting, but it is a nice little addition to the wallet.  It covers my jump clone and ammo costs.  And, of course, it helps feed the economic machine that is Delve.