Tag Archives: PlanetSide Arena

Looking Back at 2019 Highs and Lows

What people forget is a journey to nowhere starts with a single step, too.”

Chuck Palahniuk, Survivor

Here we are again, sitting at the end of another calendar year.  And not just that, but at the end of a decade as well, if we’re going to collect our arbitrary eras of time.  Reality doesn’t care about the calendar, but humans like to put things in nice neat boxes.

As has become the routine every year, I spend a bit of time writing out some of the highs and lows of the year.  This is not at all an inclusive or an exhaustive list of things good and ill that came to pass in 2019.  I inevitably look back at these posts and come up with a dozen more things I could have listed.  Rather, this is more of a stream of consciousness vomit of words into the text editor.  As such, don’t expect to find any links to whatever I bring up.  But you can ask in the comments I suppose.

The only links you get are back to past iterations of this post from previous years.

I think the major change this year is that I decided each bullet point needed to be a complete sentence with punctuation.  That probably means they aren’t really bullet points, but I don’t care.

One thing I will note is that going through some of the older posts… and I now have a full decade streak running from 2010 through 2019… is how much my focus has narrowed.  My ability to care about a wide range of games and genres and technologies has decreased noticeably as the years have dragged on.  I suspect that this is a function of age as much as anything else.  But this means that, over time, the list of categories has decreased and the number of titles I feel inclined to mention has grown smaller.  Still, I will go on about some of the expected standards from the blog.

Blizzard

Highs

  • The Warcraft 25th anniversary and WoW 15th anniversary were highlights.
  • Rise of Azshara update finally gave us the flying unlock for Battle for Azeroth.  That was enough to get a few people back.
  • WoW Classic comes alive and succeeds beyond at least Blizzard’s expectations, picking up the slack for the faltering Battle for Azeroth expansion.
  • Personally WoW Classic was an excellent return to a simpler time in Azeroth.
  • A working version of Diablo in conjunction with GoG.com!
  • Diablo IV announced!
  • Overwatch 2 announced!  It will have a PvE story campaign and will overlap functionality with Overwatch.
  • The next WoW expansion, Shadowlands was announced.
  • More decks and a new game mode for Hearthstone.
  • Warcraft III: Reforged closer to release, and it looks really good.
  • StarCraft Cartooned was pretty funny.  Worth my $10.
  • The promise of more devs for WoW and WoW Classic.

Lows

  • 2019 was a strong reminder that Blizzard is just a company and not a special magic factory or your best friend or an organization that cares a single whit about you.  Blizz is just EA dialed back to maybe 8.  That doesn’t mean you should be mean to people who work there (please don’t be that person), just that you should set your expectations accordingly.
  • The Blitzchung Hong Kong fiasco put a shadow over the whole company right before BlizzCon.
  • Blizzard’s sanctions against Blitzchung, their slow response, their corporate speak, and the lack of clarity as to what J. Allen Brack was actually apologizing for all worked against Blizz.  The only bright point for Blizz in all of this was probably that most of its customers didn’t give a shit.
  • Battle for Azeroth just wasn’t thrilling people.  This is a problem when you have a lot of people to please and you only push an expansion out every other year.
  • Took Blizz a while to get Darkmoon Faire trade skill quests working right with the BfA tradeskill revamp.  Another case of one hand not paying any mind to the other I bet.
  • Blizz wildly underestimated WoW Classic popularity, having to nearly triple the number of servers they started with, then doubling the capacity of the servers just to soak up all those wanting to play.
  • WoW Classic has some odd performance issues.  It is mostly crisp, but crossing zones always has a little hiccup and at times actions fall behind the UI and you’re left hanging while the game catches up.  Maybe that was in vanilla too and I’ve just forgotten.
  • WoW Classic population balance… lots of free character transfer offers, but not sure if they did the trick.
  • Then there was UKDillahs and their DDoS attack on WoW Classic.
  • WoW Classic can’t carry the load forever and there has been no indication that Blizz “gets” the whole nostalgia thing beyond a superficial level.
  • WoW Classic PvP servers once honor was introduced.
  • Paid character transfers for WoW Classic show up now that honor has made life miserable on some PvP realms.
  • The level squish plan coming with Shadowlands if rife with the possibility of problems.
  • Diablo IV is still a long, long way away.  We’ll be getting updates about it for a couple more BlizzCon cycles before it goes live.
  • No Diablo II remaster yet and the original Diablo II devs say it will never happen… though they throw shade at everything Blizz does with the franchise they created.
  • Is Overwatch 2 a dessert topping or a floor wax?  It is billed as a new game, looks like an expansion, and feels a lot like something that should have been part of the original.
  • Warcraft III: Reforged was supposed to launch in 2019.  Only made it to closed beta so far, and only for those who pre-ordered.  The launch should be in January.  We shall see.
  • StarCraft II?  Helloooo?
  • The usual amount of missed opportunities due to Blizzard being both slow and cautious and having grown to be even more lumbering due to its size.
  • Layoffs announced in the breath after celebrating their best financial performance ever.
  • Blizzard margins were way down mid-year, which is never a good look for a public company as Wall Street obsesses about margins.
  • Not a single new game out of the company in how many years now?

Daybreak

Highs

  • EverQuest turns 20!
  • Lots of good EverQuest news about the viability of the franchise.
  • EverQuest II turns 15!
  • Both Norrath games got a new expansion.  The future seems bright for fans.
  • EverQuest and EverQuest II special rules servers have helped keep the Norrath franchise alive.
  • Managed to find time to play and enjoy both EverQuest and EverQuest II this year.
  • The EverQuest Show arrives dedicated to covering EverQuest, something I have long wished for.
  • DC Universe Online remains hardy, gets updates.
  • DC Universe Online even got a version on the Nintendo Switch!  No idea how it is doing there, but that they thought it was worth the effort says something.
  • Daybreak launched a new title, PlanetSide Arena!
  • Plans for a PlanetSide 3 announced!

Lows

  • Layoffs.
  • Signs of a possible company break up or sale, with new names being registered and new social media accounts.
  • Daybreak has four viable games: EverQuest, EverQuest II, DC Universe Online, and PlanetSide 2… and I won’t swear to that last one… the youngest of which is seven years old.
  • EverQuest franchise is a cow and Daybreak is content to milk it.  Same for DC Universe Online.
  • Exec Producer says there could be another EverQuest game someday under the right circumstances, which leads me to believe there won’t ever be a new EverQuest game so long as current Daybreak management are running the show.
  • EverQuest special rules servers tend to work best in one flavor despite different variations.
  • EverQuest II special rules servers do not have the same appeal as EverQuest flavors.
  • EverQuest II seems to be back in the performance issues zone.  When playing there are is a lot of hesitation and delay when using spells or combat skills.  This is more so in group play, like the dragon events, but I see it even in solo instances.
  • The EverQuest II expansion, Blood of Luclin, is… odd.  That may not be bad.  There may be things going on here the industry ought to look at.  But for a company that brings out an expansion annually in order to cater to its core audience, rocking the boat like this is a risk.
  • The EverQuest Show went quiet after a few months.  I hope it isn’t gone for good.
  • No more Player Studio.  SOE/Daybreak were leaders with that, but had to fold up shop.
  • Sorry about that currency exploit which apparently inflated the hell out of the economy in DCUO.  Daybreak had to apply a “fix tax” that basically took everything above 25 billion from anybody’s account.
  • Z1 Battle Royale handed back to Daybreak when NantWorks couldn’t make it work.
  • H1Z1 neglected and mis-handled on the PS4, while the returning PC prodigal son… was also neglected and mis-handled.
  • PlanetSide Arena, a battle royale based on PlanetSide 2 strikes very few as new in any way.  Overwatch 2 has better claim to being new to my mind.
  • PlanetSide Arena failed to launch in February, re-targeted to “summer” to include PlayStation 4 version as well, after which Daybreak goes into its usual silent mode for six months.
  • PlanetSide Arena goes early access on PC only in September (technically just before the end of summer on the calendar) only to be roundly scorned by the dwindling PlanetSide 2 community.  Steam numbers quickly go so low that the game is clearly not viable.
  • PlanetSide Arena gets shut down… would writing just PlanetSide Arena have been enough?
  • Plans to revitalize PlanetSide 2 appear to be to based on… something vague they can’t tell us about.  That generally means they don’t know.  We’ll find out in 2020.
  • PlanetSide 3 plans were to build off of PlanetSide Arena… which is now kaput.  So what happens now?
  • PlanetSide and H1Z1 franchises prove that being a cow and getting milked is still better than some other options.
  • Does Jason Epstein still own this mess?

CCP

Highs

  • Triglavian ships for everybody!
  • Triglavian invasions for most everybody!
  • Skill points for everybody!
  • Really a lot of good, solid, quality of life fixes in the game.  They may be small, but they matter.
  • Moratorium on devs playing EVE Online openly has been lifted after more than a decade.
  • CCP working on the ISK faucet problem seriously, and actually having an impact.
  • War Dec changes finally putting some sort of cap on that scourge of high sec.
  • Some progress on Upwell structure issues like time zone tanking and low powered structure spam.
  • Still some wars in null sec, with TEST and Fraternity battling and the Imperium going north to drive PanFam out of Tribute.
  • CCP said to have gotten lots of good, actionable data from summer experiments.
  • EVE Fanfest World Tour brought official EVE Online events to many people.
  • EVE Vegas and the Permaband performance were excellent.
  • EVE media seems pretty strong on the streaming front.  Lots of streamers and streaming shows covering New Eden.
  • Team Talos created to tackle what are essentially balance issues!
  • Katia Sai making it to all the systems in New Eden without losing a ship and getting wide recognition for the feat, including a monument in game and a Guinness Records achievement.
  • A whole range of new and colorful ships SKINs arrived as the year closed out.
  • EVE Aether Wars tech demo promised better tech infrastructure for online games of the future.
  • Finally progressing towards another live product with EVE Echoes.

Lows

  • CCP bans CSM member Brisc Rubal for cheating… and then does their investigation only to end up reinstating him and apologizing.  The phrase “measure twice, cut once” springs to mind.
  • The CSM remains a bastion of null sec for the same old reasons.  But an elected CSM will always be as such.
  • CCP gets lots of new players, then loses almost all of them in the first week.  Half of people who register don’t end up even logging in.
  • There comes a point where “give away more skill points” might not be the right answer.
  • What Alliance Tournament?
  • Entosis mechanics remain a barrier to sov warfare in null sec.  We shoot structures to fight and only take space when one side decides to pack up and leave.
  • Capital meta still oppresses subcap game play in null sec.  Form battleships and you get supers dropped on you.
  • The “summer experiments,” Hurricane Hilmar and the Chaos, era kills off a lot of null sec and economic activity.  Velocity of PLEX plummets.
  • Imperium campaign in Tribute was brought up short by the completely unfun and unrewarding Drifter attacks.  Player war killed by dubious event.
  • Their own analysis showed that the blackout hit the poor hard and was barely noticed by the rich.  Just like real world economics!
  • HyperNet Relay – Gambling returns to New Eden.  But CCP and the CSM seem quite enthusiastic about a mechanism where almost everybody involved loses their money.
  • Cyno changes meant an end to solo capital play unless you had the budget to pay half a billion for every cyno.
  • No more EVE Vegas.  Its not that I don’t like San Diego.  It is a nice place.  My sister lives there.  But if you’re going to to keep it in the western US, LA is the clear winner (Disneyland for the family) and Seattle is the place different enough to be a runner up.
  • CCP Guard and CCP Falcon, two staples of the community team, left CCP.
  • Written media about EVE Online continues its decline.  Crossing Zebras closed down, New Eden Register faded, EVE News 24 pretty much just reposts dev blogs and press releases, and even INN has become sporadic in its coverage of New Eden.  Streams and videos are great, but I miss the search and index functionality that comes with the written word.  But then blogs are pretty fringe now as well.  The cool kids don’t write.
  • There was a long, dry spell of almost no new ship SKINs for much of the year.
  • EVE Aether Wars is tech that will never make it into EVE Online at this point and the record attempts as part of the tests fell so far short of goals as to be embarrassing after three tries.
  • That Starter Pack deal that gave anybody who bought it a one time million skill point boost for $10 is still there, still available for anybody to buy.  I guess CCP decided they could weather out our 15 minutes of outrage… and it looks like they were right.
  • CCP’s plans for EVE Online are all tactical, which isn’t all bad, since the game needs that, but there is no long term vision of aspirational feature on the horizon.
  • Seriously, when CCP Seagull mentioned player made star gates way back when, was anybody thinking “oh, that will just be the replacement for jump bridges?”  Because I sure thought it meant something more expansive.
  • That chart from Hilmar that seemed to say that the goal of the new player path culminated in anxiety and boredom.  It is in the CSM minutes and it betrays some blurry thinking.
  • Still a lot of goofy, old, out of date, need revision mechanics in the game.
  • Perhaps the first year where I did feel like EVE Online was dying.
  • I am not a fan of EVE Echoes.  It is too complicated to be a mobile game yet too simplified to be EVE Online for me.

Standing Stone Games

Highs

  • LOTRO got another expansion with Minas Morgul!
  • LOTRO Legendary server carries on with progression.
  • SSG says they have many years of additional content they could add to LOTRO.
  • An admission that the awful legendary weapons system might need some work.
  • DDO got… some things.  I seem to remember that.

Lows

  • The Minas Morgul expansion is hidden behind the Mordor expansion, which stopped me cold.
  • I honestly think the claims about future content are hubris in the extreme.  Content sells, but the ring was destroyed in the last expansion.  How many “we’re still cleaning up Middle-earth” expansions can they get away with?  Unless they’re going to go the time travel route.  Please no.
  • SSG attempting to cash shop their way out of the awful legendary weapon system that has been a menace following the game since Mines of Moria, like a tedious and time consuming Gollum.  Don’t like legendary weapons?  Just give us $50 and to unlock everything.
  • As I have said before, the company depends on milking their two titles for their ongoing survival.  Any serious misstep could derail the whole thing.
  • Still not clear who owns the company and what the real connection is with Daybreak and whether or not that connection should worry us given the tenuous nature of Daybreak’s future.

Other Games and the Gaming Industry

Highs

  • TorilMUD carries on, has added a new class to the options.  Not bad for a 26 year old game.
  • The Minecraft Village & Pillage update was pretty big, with a lot of great additions to the game.
  • Jedi: Fallen Order, in which it seems like EA somehow managed to make a decent Star Wars game that wasn’t laden with microtransactions, loot boxes, or other heinous cash grabs.  It is like they know what they’re doing wrong, but do it anyway.
  • Google Stadia promised a whole lot of stuff.
  • Auto Battler/Auto Chess gave us a new game mode that was some fun, leading to Teamfight Tactics and Dota Underlords.
  • The Switch gets a real Pokemon core RPG title in Pokemon Sword & Shield and it sells like crazy, proving once again the strength of the franchise.
  • The Epic Game Store gave Steam some competition, which it really needs.
  • Steam still carried on, even managing to get EA and Microsoft to put their games on the Steam store again.
  • Microsoft launched Age of Empires II: Definitive Edition on Steam.
  • Niantic has kept Pokemon Go lively by unlocking new Pokemon and adding new features.
  • Niantic even let me change teams in Pokemon Go. It cost a thousand coins, but was worth it.
  • Yathzee Crowshaw’s Dev Diary series on YouTube where he is making 12 Games in 12 Months has been great so far.  Learn about the primary game play loop!

Lows

  • The loss of Brad McQuaid.
  • Shroud of the Avatar getting handed off to an unknown company was a new low point for the game.
  • Not sure the downsides of Google Stadia… like having to buy any game you want to play there again if you already own it… will make the upsides worth it, even if Google manages to fulfill its promises.
  • I don’t even care about Fallout 76 and it annoys me.  Stop being bad!
  • The Epic Game Store lost many fans when it paid devs to sign exclusives that required them to pull already existing pre-order from Steam.
  • Most people are just going to stick to Steam no matter what.
  • Steam sales, summer, winter, and in between, just don’t have the power they once did.  I’ve been saying that for years now, but sales continue to have less impact on me and sale prices are the not-so-new normal at this point.
  • Great moment during the summer sale when Steam managed to get lots of people to purge their wishlists due to being unclear how you might win a game from it.  Lots of dev panic as they saw their games getting dropped and then Valve trying to explain their mistake.
  • Steam continues to have to revise their policy of allowing any game.  They approved a game called Rape Day, then removed it after outrage.  More recently they deleted a whole range of crap… which should be a high, but that they still won’t admit they should have standards makes this a low.
  • Unless you have a current machine, Age of Empires II: Definitive Edition might not run very well on your system.  Also, do I want to buy that game for the third time? (Original, HD, and now DI versions.)
  • The last few levels before 40 in Pokemon Go are a drag with little in the way of rewards.  Also, any event that requires me to make multiple excellent curve ball throws is taxing to my patience.  Also also… damned Sinnoh stones.
  • Cryptic killed their player studio stuff in Star Trek Online and Neverwinter.  User created content is apparently more trouble than it is worth.
  • ArenaNet layoffs and the departure of people like Mike O’Brien cannot mean good new long term for Guild Wars 2 fans.
  • Fallen Earth went dark, but plans to come back.  We shall see.
  • Industry cannot stop making lockboxes seem bad, while trying to explain them away as “surprise mechanics” just makes them look like liars.  This is how you get your industry regulated.
  • GameStop is as good as dead now.  You may not love GameStop, but it being there and able to sell me some obscure bit of console hardware no longer made by the OEM was handy at times.
  • More local to me, electronics chain Fry’s, once the Silicon Valley go-to place for nearly everything nerd, looks to be on its death bed as well.
  • Along with the used market, digital is also killing off the rental market.  Redbox said nuts to that and shut theirs down.  GameFly probably won’t be long for this world.
  • Writing this section proves more so every year that I rarely play anything new.  I like my old games.
  • I’m not even good at keeping up with MMOs anymore.  I am not sure I could string together three relevant sentences about games like ESO, FFXIV, SWTOR, or any of the other still viable, still chugging along staples of the genre.

 

Media, Social and Otherwise

Highs

  • Watched some good shows like The Boys, Succession, The Madalorian, Watchmen, Umbrella Academy, and Russian Doll along with new seasons of The Expanse, Rick & Morty, The Good Place, and The Crown.
  • Baby Yoda deserves a special mention.
  • Good movies as well, like The Irishman, Detective Pikachu, The Dead Don’t Die, Toy Story 4, Dowton Abby, Ford v Ferrari, and Jojo Rabbit.  I was happy with all of those.
  • Working towards cord cutting with a Roku Streaming Stick and services like Netflix, Amazon Prime, Hulu, and Disney+.
  • On YouTube Honest Trailers, How it Should Have Ended, and a few other channels continue to deliver joy for me.
  • Despite complaints, I find Twitter to be a good source of news and humor.  It has remained the best social media option for me, though I am also very selective as to whom I follow.
  • For all the cries that “Facebook kills democracy” and the like, I’ve yet to see anybody I know post or comment on something politically where I couldn’t have guessed where they stood in advance.  Nobody is swayed by retweeting memes or political ads as everybody makes up their mind first then cherry picks facts to support their point of view.  Facebook just made this more obvious.

Lows

  • No real “great” movies or TV shows however.  That might just be me, but nothing this year made me want to go back and watch it again.
  • Not feeling it for the final season of BoJack Horseman.  They seem to be setting him up for a huge fall just to make sure the series is done.
  • The main high point of Star Wars – Rise of the Skywalker is that at least we’re done with that for a while.  I’ll stack rank the series again at some point, but don’t expect episode IX to be near the top.  It mostly felt like wasted potential.
  • Profusion of new specialty video streaming services.  I am tapped out after having to get Disney+ because my wife said we needed Baby Yoda.
  • Cannot really cord cut because the cable company remains the only high speed internet option in my neighborhood and 100 MBit internet alone costs more than 100 MBit plus basic cable.
  • Also cannot cord cut because Hulu “live TV” is over a minute delayed for live sports, and my wife texts her friends about hockey and cannot stand to hear about goals or penalties that haven’t hit our TV yest.
  • Not enough time/energy to go see a lot of movies in the theater, and and many are getting hidden away on some streaming service I won’t be subscribing to.  I didn’t see Avengers: End Game until we got Disney+.
  • Love binge watching shows, but getting all the episodes at once just means waiting longer until the next season becomes available.  But I won’t stop.
  • That drip feed of weekly episode releases is tough to deal with now… but it does keep everybody on the same page and builds up a sense of fan engagement for some shows.  Just stop being in such a hurry to live post all the spoilers as the episode airs.  Some of watch the next day.
  • Horrible Sonic the Hedgehog render for movie gets huge fan backlash, forcing studio to rework the model, leading to the company doing that work getting fired for not going into constant crunch mode to do the fix.
  • Twitter redoing its web interface was an abomination.  I was very happy when a browser plugin showed up to return it to its old format.  But I freak out a bit every time I see the new UI on somebody’s machine.
  • People on Twitter are still horrible.  There needs to be some sort of reminder that the person you’re trashing is a real human being and maybe some sort of five minute delay on posting with a Win10 level “are you sure you want to post that?” and “really, last warning, do you really want to say this publicly and have it recorded for all posterity?” before a tweet goes live.
  • The lack of a typo edit feature in Twitter is just killing me.
  • Facebook is still annoying to look at even if it isn’t killing democracy.
  • The demise of MAD Magazine, staple of my adolescence.  There was much there that made me the cynic I am today.
  • Elementary wrapped up in a semi-satisfying way I guess with a half season finale.  But the previous season felt like they were struggling for a thread, so maybe it ran too long.
  • The end of Game of Thrones… as lots of people have noted… felt rushed and rather half-assed.
  • Also, generally speaking, in a world of LED TVs please stop doing so many scenes of people in black, with dark gear, in unlit rooms, on dark moonless nights.  If you create video that is pretty much unviewable on default settings you suck.
  • Google+ went away, though admittedly few were using it… much fewer than were still using Google Reader when they killed that.

The Blog, Blogging, and things more Personal

Highs

  • The blog carried on for another year.  That makes 13 years in total.
  • Still managed to crank out a prestigious amount of posts and words.
  • Blaugust had a reasonable turnout this year, and the Discord channel for it remained active after it ended. (Unlike last year, when there were like three of us still there afterwards.)
  • MMO Fallout announced it was shutting down… then opened back up to keep covering neglected bits of the MMO market niche.
  • The old instance group back together again in WoW Classic!
  • We got a new oven and I am surprised at how much of a difference it made.  Consistent, even, accurate heat means the directions on the box for most everything I cook are correct.  My wife, who actually cooks real food, likes it too.
  • My wife and I have successfully raised child to legal adult age.  Said child has already been accepted to several universities.  Op success!

Lows

  • Do people still read blogs?  Blog traffic continues to drop off.
  • I remind myself that quantity does not equal quality.
  • More worrying, my own desire to write yet another post about something I’ve probably covered previously feels like it is slipping.
  • The instance group is all older and less able to stay up past our bed times.  Earl being in Japan also makes group times a bit odd.
  • Having adult offspring doesn’t make you feel any younger.  Oh, and now to pay for that university education without incurring crippling debt for anybody.  Welcome to America.
  • What are we going to do when the child, the center of our existence for almost 20 years if you count getting everything ready, leaves the nest for college?  I kind of envy my parents for having kids so young.  When I left home my dad was the same age I was when my daughter was born.  Then again, my parents being young meant that my main parenting lesson from them was “Don’t do what they did if I can avoid it.”
  • Also, everything else in Silicon Valley is so freaking expensive.  If I am able to retire some day, we will have to move in order to afford it.  I hear Idaho is… nice.
  • In a complex world our simian brains fixate on simple answers, often “burn it down and rebuild it from scratch” without any care for the impact.  Humans are dumb when they generalize, freeze up when they get all the details, and I don’t know how to fix that.  It is frustrating no serious public discussion of any issue seems possible.

Final Thoughts

It isn’t as bad as all that.  But I am sure next year will try to prove me wrong.  It is a leap year, which means not only is there another full day for the world to get into trouble, but there is also another summer Olympics to get through.  And there is a presidential election too.  But I’m sure that won’t be a problem.

PlanetSide Arena to Shut Down

Didn’t I just mention the possibility of a late Friday press release from Daybreak in my predictions post?  Well, here it is, though it doesn’t have any impact on my scoring because I had already heavily discounted PlanetSide Arena.

Even as the company was celebrating the 7th anniversary of PlanetSide 2 last month, things looked grim for the only “new” game from Daybreak, the battle royale title set in the PlanetSide franchise.  The bubble finally burst Friday afternoon with this announcement from the development team, which popped up on Twitter at 3pm Pacific time..

Hello Everyone,

After careful consideration, we’ve made the difficult decision to shut down PlanetSide Arena servers.

While our team set out with an ambitious vision for a game that combined the massive-scale combat and camaraderie of PlanetSide through a diverse collection of new game modes, it has become clear after several months in Early Access that our population levels make it impossible to sustain the gameplay experience we envisioned.

As a result, PlanetSide Arena will formally shut down servers on January 10th, 2020 at 5:00 PM (PST). We are actively working with Steam to ensure that all players who made purchases during Early Access will automatically receive a full refund to their Steam Wallet after servers shut down in January.

Thank you again for your loyalty and support during Beta and Early Access. Your feedback was invaluable, and your enduring passion for PlanetSide remains the bedrock our community is built upon. As painful as it is to close this chapter so quickly, we remain deeply committed to this franchise, and look forward to continuing this journey through the PlanetSide Universe with all of you.

Andy Sites
Executive Producer, PlanetSide Franchise

—-

F.A.Q.

How long can I continue to play PlanetSide Arena?

PlanetSide Arena will remain available for play until Friday, January 10, 2020 at 5:00 PM PST, after which point all game servers will be shut down.

Can I still purchase DLC (Legendary or Recruit Edition) or Virtual Currency (Battle Coins) from the Steam store page?

No, as of today we have removed all DLC and hard currency purchase options from Steam. You can still use any virtual currency you have in your account (Battle Coins and Certs you earned through gameplay) until servers shut down on January 10, 2020.

How do I find out if I’m eligible for a Steam refund?

All players who made in-game purchases of DLC or virtual currency will automatically receive a refund to their Steam wallet shortly after servers shut down on January 10, 2020. You will retain access to the items you previously purchased until that date. For more details regarding Steam refund eligibility, please visit this link.

I have a further concern and want to contact Customer Service. How do I do that?

Our Customer Service is available to address all your questions and concerns.  Please contact help.daybreakgames.com for all matters pertaining to all of our games, including PlanetSide Arena.

Will I still be able to play PlanetSide Arena in any fashion after the servers go offline?

No, once servers go offline on January 10, 2020, PlanetSide Arena will not be playable in any way.

And so it goes.  The title, announced almost exactly a year ago, delayed in launch, and rather soundly rejected by the PlanetSide community when it finally hit early access in September, will be shutting down for good in the new year.  All money spent on the game will be refunded, which may earn the company a little goodwill.

There is no word on what impact this might have on the PlanetSide 3 plans at Daybreak, though the layoffs that hit the company this fall were reported to have targeted the PlanetSide team.  The company had announced back in October that PlanetSide Arena was a stepping stone project towards a that goal.

The game history as I recorded it here:

Other coverage:

PlanetSide Arena Just a Stepping Stone to PlanetSide 3

We envision PlanetSide Arena as a way to allow us to link present day PlanetSide 2 and PlanetSide 3 story lines, as well as providing an opportunity to try out new features, styles of play, etc.

Producer’s Letter on the PlanetSide franchise

Down but not out?

Just over a week ago we heard about another layoff at Daybreak, with the brunt of the cuts alleged to have landed on the PlanetSide team.

But on Friday afternoon at 5:44pm… what is it with Daybreak and after hours on Friday press releases… seriously, what are they thinking… a Producer’s Letter was posted indicating that the PlanetSide franchise, soon to turn 17, saw the poorly performing PlanetSide Arena, recently arrived in early access, as a stepping stone to their goal of bringing PlanetSide 3 to life at some future date.

At this point it is hard to tell where the franchise will end up.  There was a mention that Daybreak was restructuring and another possible studio name was registered, though what that means at this point I couldn’t tell you.

And of course there were the leaked rumors from back in May of last year which mentioned a PlanetSide 3.   PlanetSide Arena sounded like the fruit of that, but now maybe there was something else going on.

The producer’s letter says that Daybreak is 100% committed to this vision of a bigger, longer, and possibly uncut future for the PlanetSide franchise.  But is this reality or a just a morale booster while they figure out what they can actually manage in the post-layoff reality?

Others on the topic:

PlanetSide Arena Arrives at Early Access

PlanetSide Arena is up on Steam today and available to download as its Early Access launch begins.

This is the first stage of Daybreak’s announced path forward with the game, which was first revealed to the public late last year with an initial goal of a beta in late January of this year.

That was scrapped and pre-orders were refunded as the whole project was pushed out until summer, with the desire for a simultaneous console launch given as the reason for the delay.

Then we had one of those long stretches of silence, so familiar to watchers of Daybreak and SOE before them (and maybe of Rogue Planet Games at some future date), until a new set of dates was announced on August 30th.

PlanetSide Arena – August 2019 Schedule

Today the company met the first of their revised dates and, despite having pushed console support out into the future, they did managed to release something still within the months of summer.  Autumn begins on Monday in the northern hemisphere, or so say the calendar makers.

The game is free during early access on Steam, so it only costs the download time to get into it.  There are, of course, starter packs available for a price.  Daybreak has to fund this somehow.  Reviews are currently “mixed,” though there are only 70 as of this writing and the negatives seem to be coming from PlanetSide purists.

Further details about the game are available at the Daybreak web site.  And, of course, there is a trailer:

We shall see how it goes, but Daybreak is off to the races today with their only new game since the SOE era.

The PlanetSide Arena story so far:

 

PlanetSide Arena Resurfaces with a Plan for a Q2 2020 Release

Remember PlanetSide Arena?  It has a new ship date.

But first, a recap of the story so far… the ship date being in the headline and all.

Back in mid-December of 2018 Daybreak’s big new game announcement was a rework of PlanetSide 2, bringing it back to the realm of shooters of old by taking their MMOFPS and turning it into a match based game with a bunch of old school modes… and Battle Royale too, of course.

Meet Battle Modes

Those looking for an actual NEW game went away disappointed, but even cynics like myself had to admit that this seemed like a viable plan of sorts.  After all, what could it take to turn PlanetSide 2 into a Battle Royale game?  H1Z1 was literally built off of PlanetSide 2.

Daybreak was confident too, declaring that season one for the game… because of course it would have seasons and battle passes and whatever, it has to pay for itself… would commence on January 29, 2019.

January 29, 2019

However, nothing in software is as easy as it seems, and people often confuse something being simple to articulate (e.g. PlanetSide 2 Battle Royale) with being easy to do.  They are not.  So a couple days before the 29th, the date for PlanetSide Arena was pushed to March 2019.  Still pretty aggressive, but with a bit more breathing room.

And then come mid-February the whole thing got a moved to “summer” as a release, though this would now include a simultaneous launch on the PlayStation 4.  They also refunded everybody’s Steam purchase, which seemed the decent thing to do.

And then summer came, moved along its merry way, until yesterday, the Thursday before Labor Day, the traditional end of summer in the US, regardless of what the calendar tells you, when we finally got some news about PlanetSide Arena.  There is now a four stage release plan, spanning from Early Access availability this coming September to the actual game release at some point in Q2 2020.

PlanetSide Arena – August 2019 Schedule

There is also a FAQ page, which is good, as the announcement itself is pretty sparse.  Call me a pessimist, but I made sure that FAQ page was saved to the Internet Archive right away in its current state.

The first question is, naturally enough, about what the game actually is.  I’ll quote that one:

PlanetSide Arena is a massive-scale, match-based, scif-fi arena shooter that reintroduces players to the revolutionary PlanetSide Franchise – the record-breaking MMOFPS that redefined all-out planetary warfare. PlanetSide Arena features class-based combat, combined arms gameplay, compelling team tactics, and a deep tech tree with weapon mods and in-game progression.

It is still a match based shooter.  The various modes mentioned back in December 2018 have gone missing, and when you click on the link in the FAQ that mentions modes, it just directs you back to the page with the above graphic.

The graphic itself gives few details, aside from the emphasis on teams (3 people), squads (12 people) and outfits (your space shooter guild).

What is coming in September is Window only… so no more PlayStation 4 simultaneous launch… and in Early Access mode, available via Steam.  Given Daybreak’s Early Access history, that probably means a rough alpha with obvious missing features coming at you.  Pay to help test.

Daybreak will have achieved their “summer” launch window… minus the PlayStation 4 part… rolling in just four days before the calendar maker’s official end of summer in the northern hemisphere, though that assumes you consider Early Access a launch.  I am unconvinced.  But I am sure we’ll hear about it if the game is totally broken.

And the Daybreak story goes on.

Is Darkpaw Games the New Future of EverQuest?

Addendum Jan 21, 2020: Yes it is!

As tends to happen, somebody out on the internet spotted that Daybreak Games has a pair of trademark filings listed with the US Patent and Trademark Office that suggest the company might be breaking up.

Daybreak up studios?

If you go to the USPTO site and search on “Darkpaw Games” (which sort of sounds like “Daybreak Games” if you mumble it) and “Rogue Planet Games” (RPG as an acronym surely won’t cause confusion anywhere), you will find a filing for each from Daybreak.

The Darkpaw Games entry, click on it to make legible

For whatever reason… likely to make one or both properties more saleable to another company or investment group, but it could be other reasons… Daybreak Games looks to be dividing the company into two parts, and it isn’t a stretch to guess which games will end up under a given brand.

Darkpaw Games, doubtless a reference to the famed gnoll who is forever assaulting the gates of Qeynos, or at least to the Darkpaw clan from which he came, looks to be the future home of the EverQuest brand and any future branches of the Norrath related properties.  Basically, EverQuest and EverQuest II go here.

Fippy Awaits Your Arrival

Meanwhile, Rogues Planet Games, something of a space theme, gets the other titles, which include PlanetSide 2, PlanetSide Arena, Z1 Battle Royale, H1Z1 (which is what the PS4 version is still called), and DC Universe Online.

I thought a bit about where DCUO might end up, since it is an MMORPG like the EverQuest games.  But the fact that it runs on the PS4 and XBox One (and soon on the Nintendo Switch) made me decide that it has to go with Rogue Planet Games.  I am sure the Darkpaw Games crew, which is exclusively Windows oriented with the EverQuest properties, doesn’t want that console baggage.

So what does this mean for the two new studios and the games they serve?

I think it will be business as usual for Darkpaw Games.  We heard lots of upbeat comments from Holly Longdale and other members of what I call the “Norrath Traditionalist Faction” who, among other things, quashed EverQuest Next, about how well the Norrath games are doing and, on the EverQuest front at least, the player count and revenues have been up since they began to concentrate in earnest on nostalgia and special servers.  There was a bit of hubris in there, but it otherwise seemed to conform to what we see from the outside.

One does wonder if the shut down of Player Studio in those two games was part of the traditionalist faction plan or just a deck clearing activity to prepare for this eventuality.

What seems less likely in the future of this Darkpaw Games plan is a new game set in Norrath.  The setup seems similar to the Standing Stone Games scenario where the two solid titles were spun out to be milked for as long as possible, but where there looks to be no expectation of new development.  This will be good news for the EverQuest and EverQuest II fan base, as they can expect even more focus on their products, but it you were waiting for EverQuest 3 you may be out of luck.

For the Rogue Planet Games side of the house the future seems somewhat less certain, at least from my perspective.  DCUO remains solid and was, at least a few years back, the best earning MMORPG in the catalog thanks largely to PlayStation players.  Likewise, H1Z1 on the PS4 seems sustainable, or did at one point.  PlanetSide 2 has been dodgy over the years, with Daybreak coming out and saying as much back in 2015.  Maybe that has changed.  It is also on the PS4 now.  Also, it still has Player Studio support… for the moment.

PlanetSide Arena is an unknown.  It was pushed out to a summer release back in February, and there is still some summer left, but the lack of news about it… always a red flag from back in the SOE days… makes me wonder how it stands.

And then there is Z1 Battle Royale, what was once the PC version of H1Z1.  It was handed over to a joint venture between Daybreak and NantWorks with all sorts of esports hoopla, then handed back to Daybreak seven months later after the joint venture failed to make much of the game.

In the game of Kiss, Marry, Kill here, I think you kiss PlanetSide Arena, go full polygamist and marry everything that has made it onto the PS4, and kill Z1 Battle Royale on the PC… and maybe everything else on the PC and just specialize in console games maybe?

There may be contractual issues with that.  The company may be required to keep DCUO on the PC due to their deal with DC Comics.  And maybe some of the PC versions are worth the effort.  But Z1 Battle Royale, that feels like it will be dead before the year is out no matter what happens.  It has certainly been getting the silent treatment of late… though you could say that about most things at Daybreak lately.

You might ask “What about mobile?” That was previously mentioned as a destination for both H1Z1 and EverQuest.  I have no idea on that front, but I suspect that plan is in the dumpster for now.

And none of this may come to pass.  The company has previously applied for trademarks that it never ended up using, which you can still find on the USPTO site.

At least two of these didn’t happen, right?

Either way the long tale of the makers of EverQuest carries on, and at least the game that started it all seems likely to keep going.  Like Fippy Darkpaw, it just keeps coming at you… sometimes pointlessly, with a shouted announcement and bad follow up… but it persists all the same.

Other coverage:

Daybreak Rumor Review

Just over a year ago I wrote about a series of Daybreak rumors that had been posted to Reddit by an alleged disgruntled former employee who had just been laid off.  The original Reddit post has since been scrubbed.  No doubt somebody was reminded about their NDA, an action which I think actually adds more credence to the whole thing.

The eye follows you as you move about the room! Or it will with the next update.

Anyway, as I said then, we could not measure the veracity of the claims, so all we could do is watch and see what came to pass.  Forward looking rumors based on plans of the moment have an expiration date and, generally, the further time moves along the less likely they are to match reality.

Fortunately a year ago I had the foresight to record these rumors before they were disappeared.  Back then I ordered them by how much each particular rumor meant to me, which put EverQuest things at the top and H1Z1 at the bottom.  This time around I am going to sort them into baskets based on accuracy.   So let’s take a look at what happened over the past year.

Came to Pass

These are the items that I think arguably happened.  Maybe not exactly as stated, but close enough to count.

Just Survive is on its last legs. Several ideas for increasing profits have been floated around but at this point it looks like a sunset is most likely.

I don’t think this was much of a surprise.  I believe I had predicted this for 2018.  There was some talk about maybe finding a way to keep it going, but in the end it was shut down.

Planetside 3 is in early development. Other teams will be siphoned into this project next year. This will be a team based battle royal game that combines the building aspect of Fortnite with territory acquisition.

While it is called PlanetSide Arena and not PlanetSide 3, I think that otherwise came to pass.  They may have been calling it PlanetSide 3 internally at that point.  Lord knows I’ve been through product name changes late in development cycles, which is why you don’t create file names with the product name in them.

Maybe Sort Of

These are the items that seemed to have come to pass, but the details given were off by enough that maybe something changed, or maybe the person predicting had incomplete or out of date information.

H1Z1 will get a smaller map as well as a remake of “Z1”. The PS4 port is looking good. After that new skins will continue to be released but most of the team will be moved over to Planetside 3.

I am pretty sure this came to pass.  As with the previous mention, PlanetSide 3 became PlanetSide ArenaH1Z1 also clearly got its Z1 remake as well, except on the PlayStation 4, where it remains H1Z1.  However failing to mention NantWorks and NantG Mobile, essentially another company taking over development, at least lowers the accuracy score for this one a bit.  And certainly anybody left at Daybreak working on the PC version of H1Z1 ended up on other projects.  That the NantG Mobile thing failed with Z1 is beside the point.

Planetside 2 was supposed to be getting new character models and animations in May. A new map and an aircraft carrier are planned for the end of the year.

I am pretty sure this came to pass for the most part.  PlanetSide 2 got new stuff.  I just don’t care enough to go figure out if this is exactly what happened.

Seems Wrong

These are items that I believe straight up did not come to pass.  Whether they were never planned or circumstances changed I cannot tell, but a year down the road they just seem at odds with reality.

Everquest will have one last expansion. The 20th anniversary will introduce a series of nostalgic raids that tie into complex quests. These quests can be done in order to grant alternate characters powerful scaling weapons.

This was at the top of the “matters to me” list.  EverQuest being put in maintenance mode would have been a blow.  And perhaps that was the plan over a year ago.  However, with the EverQuest 20th anniversary and statements from Holly Longdale, any plans along those lines appear to have been overthrown.  It looks like we will be getting expansions and updates and special servers to farm nostalgia for some time to come according to her.

Everquest 2 will also have one last expansion and eventually a similar series of send-off weapon quests and raids.

As with EverQuest, it seems like this has not come to pass.  If nothing else we already have confirmation of another expansion for EverQuest II.  There was enough ambiguity in the whole thing that I did wonder at the time if the person meant the expansion for this year would be the last, but since we will have two expansions announced since this tidbit dropped I am going to call it wrong for now.

Of course, we did not get as much warm and fuzzy from Holly about EverQuest II as we did EverQuestEverQuest II just doesn’t have the same sense of history or nearly the same large fan base to be farmed for nostalgia dollars.  But I think it is good for now, and maybe Holly will talk up what I have referred to as the “Prince Charles” of MMORPGs (ever in the shadow of the Queen Elizabeth that is EverQuest) when its fifteen year anniversary hits later this year.

I Just Do Not Know

And then we have we have the item about which we cannot say much.

Everquest 3 has been back in development for a year and is being rebuilt from the ground up. It aims to compete with Pantheon: Rise of the Fallen and to be the first fantasy MMORPG to put an emphasis on team battle royal PvP.

I have heard rumors of various incarnations of a new Norrath game since they put a bullet in EverQuest Next.  It was supposed to be a small co-op RPG at one point.  At others it was going to be just an updated EverQuest.  Making a Pantheon: Rise of the Fallen competitor seems plausible I suppose, though that seems like Daybreak really setting its sites low in the market.

The whole “emphasis on team battle royal PvP” seems like an abomination to me, but I guess in a world where Fortnite is king of course they want to put battle royale in all the things.  Of course, this was back when they thought they could revive H1Z1 by renaming it Z1 Battle Royale and before they pushed off the launch of PlanetSide Arena by six months or so.  So perhaps “more battle royale” has all the impact of “more cowbell” in San Diego at this point.

And then there is Holly Longdale, who seems to represent the faction that won the ideological war over what EverQuest franchise should be.  As part of the 20th anniversary she had some words about EverQuest Next and any possible new EverQuest game.

So there we go.  A bit of it was spot on.  Some of it was close.  And a few were off the reservation or unknowable.  Not an unexpected set of results.  Actually pretty decent so far as predictions go, at least when compared to my own.  And, as I noted, what was posted on Reddit may have reflected the plans as the person last heard them which may have changed over time as plans do.