Tag Archives: PlayerUnknowns Battleground

SuperData sees League of Legends Slip and Fortnite Possibly Peak

With the end of August at hand SuperData Research has their digital revenue numbers out for July.

SuperData Research Top 10 – July 2018

For only the second time since I have been covering this monthly update League of Legends is not in first place on the PC side of the house.  The last time was back in March, when Dungeon Fighter Online overtook the dominant MOBA.  As happened then, I am not sure if LoL sagged a bit in July, DFO saw a surge, or if the two are just close enough in general that this should happen more often.  Certainly last year’s revenue summary from SuperData had LoL out in front by nearly half a billion dollars, but that could have changed.

Otherwise the usual top four remain secure again at the top of the list as PlayerUnknown’s Battlegrounds, which disturbed the status quo by jumping into third place last month, fell back into sixth place behind its nemesis Fortnite.

World of Warcraft held onto seventh place overall and World of Tanks held eighth again while DOTA 2 and CS:GO swapped spots from last month, leaving no newcomers on the chart for July.

On the console chart Fornite held onto its top position, with FIFA 18 behind it in second again.  GTA V had a new update which helped the five year old title roll back into third position.  No Man’s Sky got some good press with its latest update as well as launching on XBox, helping it into an impressive sixth spot while Overwatch fell off the list for July.

When it comes to mobile Honor of Kings stayed in its usual top position while Pokemon Go held onto the third rank spot it achieved last month.  Candy Crush Saga, the perennial match three title on the list, stayed in eight position for the month.

Other items from the SuperData monthly report:

  • Fortnite’s peak may be behind us. Fortnite revenue is up only 2% from June. Growth was modest despite Epic releasing Season 5 of the game’s battle pass midway through the month.
  • No Man’s Sky has its best month since launch. No Man’s Sky generated an estimated $24 million across all platforms in July after releasing its much anticipated NEXT DLC and launching on Xbox One. Over two million players were active in July, a 10x increase from June.
  • Overwatch revenue continues to slide despite consistent playerbase. Overwatch additional content sales across all platforms declined year-over-year and sequentially from June. On the other hand, monthly active users increased due to a free-to-play weekend and the release of a new playable Hero.
  • Grand Theft Auto returns to form with “After Hours” update. We estimate GTA Online had its highest earning month of the year so far, and second only to December 2017 for highest month since launch.

SuperData and PUBG Resurgent

As another month draws towards a close SuperData Research has their monthly top ten lists ready for us.

SuperData Research Top 10 – June 2018

On the PC end of this things this month saw a surge by PlayerUnknown’s Battlegrounds, which leapt from ninth place in May to third position in June, pushing down Crossfire and Fantasy Westward Journey Online II, both perennial top four entries on the list. Aside from the release of a new map it seems that a price cut on Steam was what drove the jump by PUBG, catapulting it over its rival Fortnite, which is down in sixth place.

League of Legends and Dungeon Fighter Online held onto their usual top two positions, while DOTA 2 fell down to the ninth slot. World of Warcraft and World of Tanks held steady in seventh and eighth position for the month, as did CS:GO in tenth.

On the console chart though Fortnite held onto its dominance, grabbing the top spot for the second month in a row, followed again by FIFA 18 and Call of Duty: WWII.

The Crew 2, newly launched, took the fourth slot, pushing the aging but resilient Grand Theft Auto V down to fifth. Far Cry 5 was also a new entry on the list, while Detroit: Become Human and Destiny 2 both fell off the chart in June.

While Fortnite‘s success gives hope to the industry, SuperData had a report earlier this week about how the game’s popularity might be cannibalizing the video game market rather than expanding it.

On the mobile end, while Honour Kings and QQ Speed held first and second position yet again, Pokemon Go pushed up from fourth to third, supplanting Fantasy Westward Journey. Last month SuperData said that Pokemon Go was poised for a strong summer, with new features to tempt people back during the outdoor season. Down in ninth spot Candy Crush Saga stayed on the chart for yet another month.

Other items from the SuperData report:

  • PlayerUnknown’s Battlegrounds gets huge bump from Steam sale. PUBG sold 4.7 million units on PC in June, up significantly from May and only second to its peak month in October 2017. Growth was underpinned by a reduced price point of $19.99 on Steam.
  • The Crew 2 sells 700,000 digital units across Console and PC at launchThe Crew 2 fell far short of Far Cry 5‘s impressive launch earlier this year but digital sales eclipsed those of the original The Crew due to the shift away from physical sales.
  • The Sims 4 is still going as strong as ever. We estimate that over 800,000 PC players purchased the new “Seasons” expansion for The Sims 4 in June, making it the game’s second-most successful expansion after November’s “Cats and Dogs”. This is especially impressive considering The Sims 4 is approaching its fourth year.
  • Call of Duty: WWII trajectory outpaces Call of Duty: Infinite Warfare but lags Call of Duty: Black Ops III. WWII’s additional content revenue was up significantly compared to IW’s last year due to a new DLC release, but it still could not match BOIII’s “Zombies” DLC sales last June, despite BOIII being in its second year at the time.

Seeing The Sims 4 mentioned almost brings back a pang of nostalgia.  A decade back no list of best selling games would have lacked for a few titles from The Sims franchise.

SuperData Shows League of Legends Dethroned and Fortnite Still Booming

SuperData Research has their numbers for March out and it shows an unexpected (at least to me) change with some of the usual suspected.

SuperData Research Top 10 – March 2018

League of Legends lost its first place spot on the PC list.  If you go to the SuperData tag here and scroll down the past posts, you will see that League of Legends has held that spot since the list was a thing.  It has been there for so long it seemed like it was just locked in place.

Of course, it was supplanted by Dungeon Fighter Online, a Korean game big in the China market that has been hanging around second or third position for as long as LoL has been in first place.

I’m not sure if League of Legends is sagging a bit or if the Season 4 release for Dungeon Fighter Online was that popular, but we have a new player in first position for now.

Further down the list Fortnite pushed into fifth spot while PlayerUnknown’s Battlegrounds, fifth last month, dropped down to seventh place behind World of Warcraft.  World of Tanks held on to the eighth slot while Far Cry 5 joined at ninth, taking that spot from Hearthstone, and CS:GO held on to tenth.

On the console list Fortnite broke into the number one spot in March, followed by popular new comer Far Cry 5, pushing down FIFA 18, Call of Duty WWII, and the long in the tooth GTA VSea of Thieves also hove into view on the list while Monster Hunter: World fell from fourth to tenth spot.

And on the mobile list Pokemon Go and Candy Crush Saga swapped positions compared to the February list.

It seems like things are still full speed ahead for Fortnite and their conquest of the battle royale genre.

Other items from their update:

  • Dungeon Fighter Online has generated the highest revenue of any Free-to-Play PC game in March on the back of their third anniversary celebration and a limited event that challenged players to level up new characters for special items.
  • Tencent’s mobile kart-racing game, QQ Speed, has generated over $100M in revenue for its third month in a row.
  • 2015’s Call of Duty: Black Ops III continues to hold an impressive audience despite being two iterations behind this year’s Call of Duty: WWII. Developer Activision is continuing support for the game, releasing a new mode and map this month.
  • Fortnite had quite a March. The game has overtaken the previous “king of battle royale,” PUBG, in terms of revenue generated and monthly active users across all platforms. It also hit the #1 spot by revenue on iOS in the United States in its launch month and has the highest conversion rate of any free-to-play PC game in March. There’s no other way to say it: the game is a phenomenon. Fortnite generated $223 million across all platforms (console, PC, Mobile) in March, up a whopping 73% from February. Drake, a new season of the Battle Pass, and a John Wick skin all contributed to the massive growth.
  • Far Cry 5 marks a strong return for the franchise. Ubisoft’s Far Cry 5 sold an estimated 2.5 million digital units across console and PC. On console, Far Cry 5‘s digital launch was up nearly 500% compared to Far Cry Primal two years ago. This points to not only the underlying health of the Far Cry series, but also to growing digital download rates for AAA console games in 2018.
  • Sea of Thieves has early success but with a caveat. Sea of Thieves had 1.7 million monthly active users on console and 283,000 on PC during its launch month. However – more than half of these users obtained the game through the limited free trial offered as part of Microsoft’s Xbox Game Pass. This leaves some unanswered questions concerning the long-term success of the title.
  • Candy Crush hits another multi-year high on mobile. Candy Crush had its most successful month since 2014. King’s flagship mobile title has been showing double-digit year-over-year growth since mid-2017.

SuperData says Fortnite Continuing to Climb

The February digital revenue numbers from SuperData Research are out and they show what SuperData has already been going on about; the rise of Fortnite.

SuperData Research Top 10 – February 2018

On the PC side of things Fortnite is still behind PlayerUnknown’s Battlegrounds, but that is PUBG’s strong spot.  On the console side of thing Fortnite is alone in third position with PUBG nowhere to be seen.  And when it comes to live stream viewership, the metric of the hour, Fortnite owns.

On the PC side of things both games kept ahead of World of Warcraft on the revenue front.  World of Tanks, which just saw a big update, tucked in behind WoW, displacing CS:GO, which fell to tenth, while ninth position saw Hearthstone pop up onto the list.  We’ll see next month if World of Tanks benefits from the update.

On the console side list Call of Duty: WWII continued to hold the top spot, while FIFA 18 and Fortnite both pushed ahead of Monster Hunter World.  The long on the list GTA V held on in fifth position.

And on the mobile list Candy Crush Saga stayed in fourth place while Lineage M dropped one position to eighth and Pokemon Go moved up to ninth.  Both PUBG and Fortnite have their own mobile versions on the way so the battle between these titles may eventually expand to all three lists on the chart.

Additional data from their post:

  • U.S. digital spending grows 21%. Growth came primarily from an increase in Console spend, from both large premium AAA franchises and the popularity of the Free-to-play Fortnite. Combined with the increase in Premium PC, these segments more than offset continued declines in Pay-to-Play PC and Social.
  • Fortnite continues its upward trajectory. Epic’s Battle Royale title showed no signs of losing steam. Fortnite earned more additional content revenue on console than any game other than Call of Duty: WWII and now has more monthly active users than Grand Theft Auto V.
  • PlayerUnknown’s Battlegrounds sells over 2.5 million digital units. PC unit sales declined for a second month in a row but continued purchases on Xbox One made up for some of the lost ground.
  • Tencent’s QQ Speed cements itself as a top 10 mobile game. QQ Speed, which launched in December, has shown one of the fastest climbs of any mobile title we’ve seen, and points to just how fast new mobile games can aggregate tens of millions of players.
  • Overwatch continues to hold buyers through back-to-back cosmetic releases, despite heavy competition for the consumer’s dollar from popular Battle Royale titles. January introduced Overwatch League themed cosmetics and February saw the release of cosmetics related to Chinese New Year.
  • Monster Hunter World continues to see great success in its first 30 days of release, due to overwhelmingly positive reviews and news.

Honest Game Trailers – Fortnite

Honest Trailers did a video about PlayerUnknown’s Battlegrounds months back, just when it was starting to rise in popularity, taking over the market briefly held by the now officially released (and suddenly free) H1Z1 soon thereafter.  But I skipped past that back then because the game hadn’t really hit its stride yet as a dominate player.

But now Honest Trailers has a video about Fortnite, the one-time co-op game that showed up to totally eat PUBG’s lunch, according to SuperData, for specific definitions of “lunch.”

The building part of Fortnite, even in its battle royale mode, does look interesting.

H1Z1 – Going Live in Time to be a Zombie

Daybreak’s one-time H1Z1, then H1Z1: King of the Kill, then just King of the Kill, and finally just H1Z1 again, is reported to be leaving Early Access today.  There is a Producer’s Letter on the official site full of enthusiasm for this monumental day.

H1Z1 2015 Logo

At least they are trying to own the whole naming thing.

You missed one I think…

Starting as the Battle Royale mode of their zombie survival game first announced almost four years ago was a surprise success, selling in the seven figures and dominating the Steam charts.  Rightly wanting to reinforce success, the rest of the game was partitioned off as the aptly named Just Survive while the company focused on the bit that was getting attention.

I don’t think we’re here anymore…

Of course, what it also did was spawn imitators.  We hear all about PlayerUnknown’s Battlegrounds these days, a title that leapfrogged H1Z1’s success in a way reminiscent of what WoW did to EverQuest, and which spawned its own imitator and competitor, Fortnite and its Battle Royale module.

Meanwhile H1Z1 has slid down the charts, having lost a reported 91% of its player base.  Once things looked rosy and there was a deal with Tencent to bring the game to China.  Now I wonder if that is in jeopardy.

So it seems like exactly the right moment to leave Early Access I guess.  Not that leaving Early Access means anything at all these days.  The game was supposed to leave Early Access last year, but then didn’t.  Now it has and it doesn’t mean much of anything.  There is no launch day bump when you’ve been acting like a shipping product for a couple of years already.

They do have some new features that come with launch, the main one being a car based Battle Royale mode.

Zombies in cars getting coffee

Of course, in what I can only see as an ironic twist, they announced a beta feature on launch day.  We will see if the updates that Daybreak are bringing to the game with its long past due launch will stem the tide of its fleeing player base.  Is it too little, too late?

SuperData and the Rise of Fortnite

As we roll on down to the final hours of February, SuperData Research has their digital revenue numbers for January available at last.

SuperData Research Top 10 – January 2018

The standard top four, League of Legends and the three Chinese MMORPGs, maintain their hold on the top of the list, with PlayerUnknown’s Battlegrounds and Fornite: Battle Royale and World of Warcraft hanging on to the next three slots as they did in December.  The only change was CS:GO popping up into 8th place, edging out World of Tanks while Overwatch hung onto the last spot as the cyclical ROBLOX dropped off yet again.

So not much change there, with PUBG and Fortnite holding on, having scavenged most of the remaining customers that H1Z1 was living off of.

It is on consoles where the battle between those two continues.  In December PUBG jumped onto the list, taking third position with its release on XBox, while Fortnite lingered down in eighth.  With the coming of January though, Fortnite, available on both XBox and PS4, rose in the ranks as PUBG disappeared from the list.  The questions is, will Fortnite’s edge on consoles help it overtake PUBG on the PC as well?

Also missing from the console list is the much beleaguered Star Wars Battlefront II.

And over on the mobile list my two touchstone products, Candy Crush Saga and Pokemon Go, made the list at fourth and tenth place.  Not bad in such a crowded market.  Meanwhile Lineage M, the big mobile money maker for NCsoft these days, remained on the list, though it dropped two spots.  Since that appears to have scavenged a big segment of the legacy Lineage user base, long the company financial bedrock, I hope that the mobile version holds on for their sake.