Tag Archives: Pokemon Go

January in Review

The Site

On my side of the browser WordPress.com decided to change up the color scheme for the admin interface.  Ostensibly this was to improve the contrast, but any color scheme that involves fuchsia as a default might be going too far down the bright scale.  But the post about it said you could go back to the classic blue if you wanted.  Of course, it wasn’t the same set of blues, so it wasn’t really classic.  Also, the change messed up a few things, like the world map.  Things got fixed over time, but it was another in the long list of WP.com pushing something that wasn’t ready to be pushed.  The main surprise was that they actually announced it almost concurrent with pushing it.  Usually they change something, confuse people, field a bunch of questions, then finally post about the update.

Otherwise it has been a slow traffic month on the site.  For the first time since February of 2008 a monthly total dipped below 20K page views.  2018 came close to doing that early in the year as well, but then traffic rebounded.  Blaugust was very much a success in reviving traffic around here, though that tapered off as the holidays hit.  And now, in another cold new year, it is back to low ebb again.

Slow months show up in the most viewed posts pretty clearly.   As you can see below, the traffic tends to come into older posts via Google as opposed to newer posts from the current readership.

Finally, I am going to add a new section to the Month in Review posts starting this month, because clearly these posts are not long enough already, stretching out past 2,000 words of late.  But don’t worry, this new section will be short.  It will be a list, and everybody loves lists, right?

I saw over at Endgame Viable’s year in review post that he had a program for tracking play time… and application usage time in general… called ManicTime.

The free version of ManicTime does pretty much all I need to track game play time.  And, unlike Raptr or XFire from days gone by, it tracks the time you have the application up front as opposed to just the time it is running.  (Or, in the case of GW2, when the launcher was running, which accounted for most of my GW2 play time in Raptr.)  So putting stuff in the background stops the timer.  This gets interesting and/or amusing at times, since it shows your application swaps.  I tab out of EVE Online a lot.

Anyway, you’ll find the first stab at that down in the post.  I’m going to break it out by percentages rather than raw hours because I find that more interesting.

One Year Ago

There were the usual predictions and outlook and Steam Winter Sale posts for the year.  I am consistent, you have to give me that.

Satan was speaking to us about lockboxes.

I played Anarchy Online for a few hours.

There was Trogday.

I was looking into the Legion expansion in World of Warcraft for the new year.

Blizzard gave us four more bag slots… if we had our account security setup correctly.  A year later that little notification about the bag slots still comes up every once in a while.

I was on to pet battles again, collecting them, leveling them up, and looking into the Celestial Tournament.

Blizzard also gave us a target season (summer) for Battle for Azeroth and opened up pre-orders.

In EVE Online the January update moved the Agent Finder fully into The Agency.

But the big news in New Eden was brewing in the system 9-4PR2.  Pandemic Horde was anchoring a Keepstar there and the hype for the battle over it built pretty fast.  Dubbed the “Million Dollar Battle” in advance, it didn’t quite get there, though there were over 6,000 players in the system at one point.  INN spent time reviewing the whole thing.  Still, it was good enough for a Guinness Book World Record. (Yeah, that was in April, but I figured I would tie the whole event together here.)

I moved all of my games and data from my old Nintendo 3DS XL to a new 2DS XL.

In a bullet points post I was on about the Age of Empires remaster, which you could only get through the Microsoft store, Rift Prime plans, legendary Pokemon, the cost of making video games, and how BitCoin miners were buying up all the video cards.

And, finally, I was kind of bummed because, in this age of streaming, if you want to see recent movie releases at home, disks were still the most reliable method for the price… short of pirating the movies, of course.

Five Years Ago

Do I need to say more than B-R5RB?  That was, at the time, the biggest single battle in the history of EVE Online when it came to total ISK destroys, most of it in the form of 75 titans blowing up.  Lots of big numbers in that fight.  It made it to lots of non-gaming news sites.  And I was there.  I am on six titan kill mails to prove it.  The whole thing was a hell of an event after the crash at HED-GPearlier in the month.

That about spelled the end of N3 in the southeast as the Russians rolled in with CFC support.  My joke about the power blocs seemed to be true.  What could possibly go wrong?

Meanwhile, Blog Banter 52 was focused on the EVE Online community.  All sunshine and lollipops there, right?  Otherwise it was a pretty slow month in New Eden for me.

Speaking of bloodbaths, SOE announced they were going to close four titlesFree RealmsWizardry OnlineStar Wars: Clone Wars Adventures, and Vanguard: Rise of the Saga.  Meanwhile, deadbeat Planet Side, which hadn’t netted a nickel of profit in years went 100% free to play.  Way to show favorites Smed!

Then there was how Hearthstone was going to inspire SOE to update Legends of Norrath, because SOE has been cast in the role of follower for a while now.  Also, never going to happen.

Then there was the question of when “Next” was, specifically EverQuest Next.  Things had gotten quiet already.

At least SOE made subscriptions cheaper, though not before pissing off their subscribers first.  SOE being SOE.

And then there was Lord of the Rings Online, which announced there would be no expansion in 2014… or raids or dungeons… which left people kind of wondering what was going to happen.  You want to know when people started to doubt the future of the game?  This was the moment.  I did point out that Turbine was not the only entity that tried to tackle Tolkien’s work, only to be brought up short at Helm’s Deep.  In the end my guess would be that the crisis at Turbine was Infinite Crisis, and that fell flat.

There was the Pantheon: Rise of the Fallen kickstarter.  Brad McQuaid was back, asking for too much money and promising too many features.  We know how that works out.  Even SOE closing his last title couldn’t push his pledge totals up to what he wanted.

Then there was World of Warcraft.  People were wondering what classes to boost to level 90. and what the so-called stat squish was really going to mean.  They also, in hindsight, pretty clearly broadcasted the Warlords of Draenor ship date, only few believed it.

Our own group was still running through the Cataclysm expansion, catching up from our year or so away from the game in places like Deepholm and the Vortex Pinnacle.  I was also lusting for living steel and making friends with the Netherwing at last.

What else?  Oh yeah, EA decided that maybe SimCity should be a SimCity game.  I was wondering if level cap upgrades were an aberration.  There was some naming policy shenanigans.  And there was my yearly MMO outlook for the year as well as the usual predictions.

Ten Years Ago

Ten years ago I was in a Middle-earth mood.  I had rolled up some new characters on the same server as a few notable podcasters and then started trying to catch up to them.  The small and friendly community in LOTRO helped out, so I was able to do the Great Barrow with a pickup group and not feel the need to drink heavily afterward.  Of course, I sometimes feel the need to stir the pot.  And then there was the whole icon thing.

I also mentioned something that involved punching Amy Tan that seemed to go down well.  According to Google, this was the only site it tracks that has ever used the exact phrase “punch Amy Tan.”  I think it is still pretty much a TAGN unique.

In WoW the instance group was working its way up to Ingvar the Plunderer.  This was the height of our “we suck” phase.  Meanwhile Blizz was busy patching in improvements.

While in EVE there was a bit of mission running plus I hit a monetary milestone and 30 million skill points.

I went looking for KartRider and found that after beta Nexon apparently folded up that tent and  called it a day, at least here in the US.

I noticed that the optical drive on our Wii started making a lot of noise.  It still makes noise ten years later, but it also still works, even if Nintendo has turned off almost everything related to it.

There was that whole controversy about Wikipedia deleting entries on MUDs and MUD history.  That lead to the creation of MUD History Wiki over on Wikia.  Many MUDs are still alive and well, and sites like the MUD Connector seem to still thrive.

I pointed to a post over at Massively that showed the top selling games for October of 2008 were almost all a couple years old or more.

Ensemble Studios, who created the Age of Empires series, shut down.  But their games live on, with Age of Empires II remaining popular on Steam.

I hit the 1,000 post mark, which was cause for yet another milestone post and some reflection. (I’m closing in on the 5,000 mark a now.)

Oh, and I predicted a whole bunch of crap that mostly failed to materialize.  But that never stops me from trying again.

And, like everybody else, I had a laundry list for the new President. He totally failed on all fronts!

Most Viewed Posts in January

  1. How Many People Play EVE Online?
  2. Rumors of Future Daybreak Projects and the End of EverQuest
  3. Alamo teechs u 2 play DURID!
  4. Minecraft and the Search for a Warm Ocean
  5. From Alola Pokedex to National Pokedex in Pokemon Sun
  6. Burn Jita 2018 Aftermath
  7. Top 25 EVE Online Corporations Graph – The End Number
  8. Delta Force – A Memory of Voxels
  9. My MMO Outlook for 2019
  10. New Years Predictions for 2019
  11. The First EverQuest II Progression Server is Coming to an End
  12. SuperData and the Free and Mobile Future

Search Terms of the Month

daybreak lifetime membership refund
[Good luck on that!]

guild name generator for animals
[Have you met us? We’re all animals]

eveequest 2019
[This the Pokemon/Norrath crossover?]

dreanor cant fly why do i have a mount then
[So you don’t have to walk?]

Game Time from ManicTime

Listing out the games that ManicTime tracked in January, here is how I divided up my time.

  1. LOTRO   –  36.40%
  2. RimWorld  –  33.56%
  3. EVE Online  –  25.25%
  4. Unnamed Alpha  –  2.90%
  5. Combat Mission  –  1.00%
  6. WoW  –  0.73%
  7. EverQuest  –  0.13%
  8. EverQuest II  –  0.03%

I had to consider what would be the cut-off for how little time I would list.  But I also wanted to keep track of games I spent time with, even a little time.  So I decided that if a game made the top 50 list of apps tracked in the month, it would make the cut.

The top application tracked was Firefox, the browsed I default to at home for most things, including writing blog posts.

EVE Online

I was off with Liberty Squad and their deployment to the east of New Eden.  I shot a lot of structures, which is fine.  Structure shooting is what we call “putting money in the bank” in Reavers.  Setting timers is investing time in hopes of a future fight.  However, I seem to have missed most of the withdrawals.  Oh well.

Lord of the Rings Online

I made it to level 50 as I carried on with the epic quest line.  I finished the first eight books and have been trying to round up the final seven so I can say I have done them all.  They have started to wear on me a bit, as the structure of those last seven seem designed as much to keep the player busy and running all over Middle-earth as anything.  At this point I only have Book XV left to do.  Once I finish that it might be time for a break from the game.

Pokemon Go

I slipped a bit on the Pokemon Go front this month.  I didn’t play for about a week around New Years.  It was cold and wet and I didn’t want to go outside.  But I live in California, so it is never cold or wet for long.  It soon turned sunny and warm again and I was out playing.  I did finally get my excellent curve ball thrown in for the task that lets you catch a Celebi.  Have I mentioned how annoying it is when the game forces you into AR mode to catch things?  With no sense of scale or distance… or scale and distance distorted by being projected in a small room… I expended a lot of Pokeballs to catch the Celebi.  Still, I got it eventually.

Level: 35 (+0)
Pokedex status: 385 (+5) caught, 405 (+5) seen
Pokemon I want: Rhyperior, the Rhydon evolution, but I still need about 70 candies
Current buddy: Togetic

RimWorld

As I mentioned in yesterday’s post, I have had RimWorld out again.  I find it a very compelling game to play in sort of the way I find Civilization games compelling; I always want to just finish up the next task or objective before I quit for the night.  And then a raid hits and I lose half my colonists.  It is usually easier to go to bed then.

World of Warcraft

I did log into Azeroth for a bit, though it was only really for Darkmoon Faire.  When I saw that they had fixed the trade skill quests there I wanted to drop in and see if it really was true.  It was.

Others

Now I feel like I have to account for everything on the ManicTime list.  I did play a couple quick rounds of Combat Mission: Barbarossa to Berlin.  Still an excellent game.  I also logged into EverQuest and EverQuest II, mostly just to check on a couple of things in anticipation of upcoming anniversary events.  I don’t think I earned a single point of xp in either.  And the unnamed alpha title shall remain unnamed.  It actually has an NDA.  Remember those?

Coming Up

February, the shortest month of the year.

There will be the usual monthly update for EVE Online, but it already looks like it will be concentrated on small, quality of life items.  That is fine.  We can always use that.  But I am not sure when the “next big thing” will be coming.  We should also start hearing about the next round of CSM elections.  That will get people complaining.

I hope that we’ll hear a bunch of things from Daybreak.  The Producer’s Letters put out this month mentioned all sorts of plans to help celebrate EverQuest‘s 20th birthday.  Most of those plans had details to follow, so one would assume they would follow in February, as once we get into March things will be getting a bit tight.

In Lord of the Rings Online I should finish up Volume I of the epic quest line.  The word is that the Mines of Moria expansion will be opened up around March.  We shall see.  Part of me sees the Anor server as an opportunity to play through all the game and into the Mordor expansion.  Another part believes that the 1-50 game is the best part and maybe I should just stop there.

I also have a plan… we’ll see if it comes to pass… to put together a series of posts about some old games I dug up this month.  Maybe I will have enough for a theme week.  We shall see.

SuperData and the Free and Mobile Future

SuperData Research put out their 2018 Year in Review report last week. (It is erroneously titled as 2019 as of my writing this.)  You can’t just look at it on their web site.  Instead, it is available in .pdf format and, while it is free, you do have to go through all the motions of “buying” it, save for providing a credit card.  They did the same thing last year.  The effort isn’t huge if you want to see some data.

One of the things they want you to know right away in the report is that they were acquired by Nielsen back in September.  So there is that, though I am not sure that has meant any changes in the short term.

Last year’s report was interesting for a few reasons, but what topped my list was the fact that World of Warcraft was missing from the report entirely.  Logic seemed to dictate that games that made their year in review charts, yet were consistently below WoW in revenue… and I speak specifically of World of Tanks… seemed to at least bring into question either the validity of the annual summary or the monthly charts… though there is no reason that both cannot be suspect.

So I was keen to see the report for 2018 to see if there was a repeat performance on that front.  And there is… sort of.

The problem is that SuperData chose a different way to slice and dice the game market, dividing the market into free to play and premium across all platforms.  That isn’t necessarily bad, but it does leave out any sort of “apples to apples” comparison with 2017. Still, numbers are number and lists are lists and I have long expressed a love of both, so here they are.

SuperData 2018 Year in Review – Free to Play digital revenue

The footnotes indicate that this chart was made with preliminary data for December and that Honour of Kings is known as Arena of Valor in the west.

The first thing to note, and the report goes into detail on this, is how much Fortnite dominated.  That number is across all platforms, but is huge all the same.  It is no wonder that Epic Games felt they could step up and challenge Steam.  They have a big enough world-wide audience, and no doubt enough money in the bank, to make it a pretty viable alternative.

The second is how much of that list is made up of mobile titles.  Pokemon Go is not all that far behind League of Legends, perennial list topper on the PC end of the monthly charts.  And while LoL has been down this year, I keep hearing people say that Pokemon Go was just a fad that peaked back in 2016.  That doesn’t seem to be the case. (Though, if you go look at various reported revenue numbers for Pokemon Go, they seem to be all over the map, so while it is doing well, I don’t know if it is doing as well as this chart indicates.)

Then there is the premium game chart.

SuperData 2018 Year in Review – Premium digital revenue

The footnotes again note that this includes preliminary data from December and that PlayerUnknown’s Battlegrounds revenue does not include anything from mobile versions of the game.  This chart is limited to PC and consoles.

Probably the first thing that pops up when comparing the premium chart versus the free to play is that, save for PUBG, nothing on the premium chart made enough money to make it onto the free chart were they combined.

And then there is the question of where World of Warcraft lays in this mix.  It appeared on the PC charts from January through October (though it fell off in November) and topped League of Legends back when Battle for Azeroth shipped, but it doesn’t make the cut for premium.  But somehow Overwatch, which barely made the charts over the course of 2018, did.

Unlike in 2017, I cannot even use World of Tanks, which WoW scored ahead of for ten months running, as a signpost, since WoT didn’t make the cut either.

Of course, if I were to subscribe to SuperData’s Arcade report, I would likely have access to data that would clear this up.  However, that costs money, much more that I would like to spend, so I am left looking for clues in the incomplete data.

I think there is a hint in another slide.  SuperData breaks out the overall digital market, which raked in an estimated $109.7 billion dollars in 2018, into various groups.

  • Mobile – $61.3 billion (56%)
  • F2P PC – $17 billion (15%)
  • Premium console – $10.7 billion (10%)
  • Social – $7.3 billion (7%)
  • Premium PC – $7.2 billion (7%)
  • Pay to Play PC – $4.2 billion (4%)
  • F2P console – $2 billion (2%)

Mobile runs away with the market here, with 56% of the take.  But it is an all digital environment too.  Nobody is going to GameStop or Target or Amazon for a mobile game in a box.  And almost 70% of that came from Asia.  Of the remainder, the North America spends nearly double the amount that Europe does on mobile games.

According to SuperData, F2P makes up $87.7 billion of the market and, again, Asia consumes most of that, with more than 60% spent there.  Europe spends more than the NA on F2P PC games, but about half as much when it comes to F2P console titles.

As one might expect, premium on PC and consoles is strongest in the west.  Europe and NA spend about the same total, but Europe is split about even between PC and console while in NA about three quarters of premium dollars are spent on console titles.

And hanging about along the way is “Social,” which I assume is some subset of F2P, and “Pay to Play” which sounds a lot like the subscription model, which I think is where they stuck World of Warcraft.  It is in an awkward position now when it comes to categories as the game itself has no up front costs… you can download the client and start playing up to level 20 without a subscription and up to level 110 with one… so isn’t really a premium game, which implies buying a box.  But it also isn’t really F2P… though even if they threw it into the F2P bucket, I doubt it earned enough in 2018 to make that chart.  WoW earning a billion dollars in a year stopped being a thing quite a while back.

The “Pay to Play” category probably also includes things like the Xbox and PlayStation subscription models as well, which probably make up the lion’s share of that category.  So don’t get your hopes up on MMORPGs.  WoW, and maybe FFXIV, are probably the only two games in the genre big enough to even register on that front.

And so it goes.

I read the comments over at Massively OP where every time a mobile MMO comes up the crowd holds their nose like somebody passed gas and cash shops and lock boxes are viewed with opprobrium.  I read those sorts of things and I agree, because I am in that crowd.  But the joke is on us.  Mobile is big enough to dwarf our favored genre and free to play makes up such a big market segment that you can barely see the little corner of pay to play where our favorite games live.

So if you want to know what Blizzard will be showing mobile games at BlizzCon again this year, why even Daybreak is in that strange NantG Mobile deal, there it is.  Mobile is where the money is and free is anything but.

Then there is Fortnite, which made about double what WoW ever made at its peak.

The SuperData’s report has more to offer, including projections for the future of digital, looks into streaming, and some numbers about VR.  If you are interested you can sign up to download it from their site.

December in Review

The Site

Here we are at the last day of 2018 and the 402nd and final post of the year… unless something big and/or stupid comes up and I feel compelled to post about it before the end of the day.  I think we’re pretty safe though.  Who announces things on New Years Eve?

402 posts is kind of a lot for a single year, especially when my goal is just a post every weekday. I didn’t post every single day.  You can see by the chart below I missed more than a few days.

Graphical Representation of Days Posted – I added the day guide to clarify it

The gray squares mean no post.  But I made up the missing days with double, and occasionally triple, post days.  Those are the darker squares.  I did not post more than three times in a single day.  I usually like to leave a time gap of a few hours between posts, since it is my impression that some visitors only read the top post.  And most things I write aren’t all that time sensitive.  I make a point of writing about things soon after I have done them, things like fleet ops, more because my memory is fresh than anything else.

(The same chart for my other blog is all just black squares as I never post more than once a day.)

Anyway, a lot of posts in 2018.

But 402 is not the most posts in a single year.  The current ranking is:

  1. 2007 – 490 posts
  2. 2011 – 488 posts
  3. 2012 – 442 posts
  4. 2010 – 406 posts
  5. 2018 – 402 posts

2007 is explicable in that I hadn’t really settled down on what I wanted to do, so I was posting a lot of very short and random stuff.  The run from 2010 through 2012 corresponds with the peak of the blog in many ways; traffic, posts, games I was playing and writing about, interest in new games, and so on.  That probably represents the final gasp of the pre-cynical era for me.

Well, pre-cynical relative to my current outlook anyway.

There is also a correlation between the wave of Kickstarted and early access games and the end of blog’s peak era.  I’m not saying they’re connected, but the coming of one seemed to herald the end of the other.

In total words, or even average words per post, 2018 is at the top of the list

  1. 2018 – 427,278 words (without this post, so add another 2K words)
  2. 2014 – 395,517 words
  3. 2013 – 346,436 words
  4. 2015 – 342,813 words
  5. 2016 – 334,911 words

That gives me another correlation.  Traffic has gone down as my word count has gone up.  Again, I cannot definitively say that one caused the other… I’m not going to follow the madness of Gevlon and assume correlation means causation without evidence… but it sure looks suspicious.  Or it would, except, as I noted in the highs and lows post on Friday, traffic to the site went up a bit this year.  So who knows what it all really means?  As I have said in the past, there are many factors in play here, including Google’s search result algorithms.

One Year Ago

We got the Ring of Scale expansion for EverQuest.

Nintendo and Game Freak released what might end up being the last Pokemon title to arrive on their handheld hardware in the form of Pokemon Crystal for the Virtual Console.

I was kind of bummed when Blizzard took away my sunglasses.  But I was still out fishing and doing pet battles in World of Warcraft.  And, most important of all, I unlocked flying in the Legion expansion.  I also spent some time trying to find an objective way to measure my favorite WoW expansion.

CCP launched the Arms Race expansion for EVE Online which included expanded Alpha Clone abilities and special skill injectors just for them.  The Agent Finder also got moved into The Agency completely.  Meanwhile, the Yule Lads weren’t delivering presents to us in New Eden.  We had to go find them ourselves.

I also hit a tipping point in the game, where now most of my time playing was now in null sec.

Actually out in space Reavers were deployed into Pure Blind and were quite active in December, with the following posts about fleet ops:

There was the usual set of review posts for 2017.  I looked at my predictions, my MMO outlook, highs and lows, and some MMO bloggers.

And there was, of course, a Steam Winter Sale.  I was in the “not enthusiastic” part of my relationship with Steam.

Five Years Ago

It was the final shut down for Warhammer Online.

It was also the end of the road for World of Darkness at CCP, which shut down the project and laid off much of the staff.

CCP did give me a copy of the EVE Online Second Decade Collector’s Edition.

Actually in EVE, I was looking at flying a dreadnought, looking at my hull tanking certificate, and actually went on a couple of ops, blowing things up in NS2L-4 and BW-WJ2.

Shroud of the Avatar was an actual thing.  You could log in and see stuff.  Granted, a year later it was still in alpha and had a long way to go, but at least progress was being made I guess.

Turbine threw their hat in the ring with their own insta-level scheme for Lord of the Rings Online.  It got you all the way to the doors of Moria.  I was not impressed.  Not only was the level cap well beyond Moria at that point, I tend to believe that the best content in the game is the 1-50 run.  But that is the nature of level based games.

Blizzard put a cash shop in World of Warcraft.  But don’t call those microtransactions, because they are not.  Microtransactions require an intermediate currency.  If you’re selling in straight up dollars, pounds, and euros, it isn’t a microtransaction.

The instance group in World of Warcraft ventured under the sea and into the Mount Hyjal region, then ran through the Throne of Tides and Blackrock Caverns instances.  Meanwhile, I had an alt finish up The Burning Crusade for me.  And then there was my character a level cap, swamped with options including Timeless Isle.

I reviewed my goals and tried to sum up 2013.

I did some book reviews of a sort, looking at The Kindly Ones, The Circle, and some space operas.

Finally, we were very sad at our house when our cat Fred died.  We still miss him.

Ten Years Ago

December seemed to be all about the micropayments and the like.  Sony Online Entertainment surprised some by putting Station Cash driven stores into EverQuest and EverQuest II.  The selection wasn’t great and the pricing seemed a bit off, but I was more interested to know what other SOE products would get the Station Cash treatment.

In EverQuest II I ran Reynaldo Fabulous from creation to level 50 in an very short (to me) stretch of time.  And then I stopped.

And then EA announced that Star Wars: The Old Republic would be microtransaction financed.  Or maybe they didn’t.  It ended up that way eventually, but three years later when it launch it was very much a subscription game in the classic sense.

In Azeroth we were still coming to grips with the Northrend instances.  In Utgarde Keep we managed to kill off Prince Keleseth, but couldn’t hold it together to finish the instance.  Outside, we were running around doing quests.

Meanwhile, somebody was working on a WoW code, akin to the old geek code that used to clutter many a .sig file back when Usenet was cool and we knew the spammers by name.

I actually found some time to play Lord of the Rings Online.

And on the MUD nostalgia front I was reminding people what quests used to be like and sharing some really bad limericks.

Best selling PC Games from 2008:

  1. Spore
  2. Age of Conan: Hyborian Adventures
  3. Warhammer Online: Age of Reckoning
  4. The Sims 2: FreeTime
  5. Spore Creature Creator
  6. Sins of a Solar Empire
  7. The Sims 2: Apartment Life
  8. The Sims 2: Kitchen & Bath Interior Design Stuff
  9. Warhammer 40,000: Dawn of War: Soulstorm
  10. The Sims Castaway Stories

Twenty Years Ago

The original Baldur’s Gate was released.

And, in something of a reductive cycle, the first video game version of the physical Pokemon Trading Card game, itself based on the Pokemon Red & Blue video games, was released on the GameBoy in Japan.  In a nod to simplicity, it was called the Pokemon Trading Card Game by the time it arrived in the US.

Most Viewed Posts in December

  1. How Many People Play EVE Online?
  2. Finding Evendim
  3. Rumors of Future Daybreak Projects and the End of EverQuest
  4. Minecraft and the Search for a Warm Ocean
  5. Alamo teechs u 2 play DURID!
  6. Burn Jita 2018 Aftermath
  7. Delta Force – A Memory of Voxels
  8. A Short Rant About the State of the MMORPG Market
  9. Gamers are Not a Unified Demographic
  10. Daybreak Offering a Lifetime All Access Deal for $299
  11. Some Better Luck with Operation Permafrost
  12. My Five Books of 2018

Search Terms of the Month

lotro emulator
[Let’s not go there quite yet]

whats the orcs name from warcraft
[Azog? Gorbag? Grishnakh?]

how much.gold.can.a.portable.hole.hold
[All of it?]

eve online spider tank
[I don’t think that is a thing any more]

images of people reenlisting inside a battleship barrel
[Gun barrel? Pork barrel? Pickle barrel? I am not sure I get this.]

Spam Comments of the Month

Do not underestimate the power of contemporary flowers.
[Well, alrighty then!]

When guests click on advertisements, publishers earn money.
[So that’s how that works!]

No matter funeral particulars you favor, it is important that you make your wishes clear in writing.
[Just put me on the curb with garbage on pick up day]

Now YOU Can Grab Our New Web Traffic “Robot” That Works 24/7 to Bring You Free Traffic and Subscribers!
[Act now!]

This site was… how do I say it? Relevant!!
[Spam bots are the worst liars]

EVE Online

My time in New Eden this month was dominated by the events in wormhole J115405, known as Rage, where the Initiative setup operations to destroy Hard Knocks structures there, including the first Keepstar deployed in the game.  After that I mucked around with some high sec alts playing the Operation Permafrost event and logging in every day for the holiday rewards.  The only other item of note was that, after a bit too much red wine on Christmas Eve, I signed up for Liberty Squad, one of the Imperium SIGs and squads that are responsible for much of the activity during what one might otherwise call peace time.  We’ll see how that plays out.

Lord of the Rings Online

I carried on with the Legendary server, keeping up a pace of logging in almost every single night.  At least until I got to the holidays and the Misty Mountains.  Those two together caused me to slack off a bit.  But I remain determined to get through the epic quest line and up to level 50 before SSG gets around to unlocking the Mines of Moria expansion.

Pokemon Go

I managed to make another level this month, largely thanks to the bonus points you get for achieving friendship levels with other players.  Still, it is a long way to level 40.  I am also stuck on the task where you have to make an excellent curveball throw.  This is the second time that has come up.  I got it done the first time, but this time around I have yet managed it.

Level: 35 (+1)
Pokedex status: 380 (+9) caught, 400 (+9) seen
Pokemon I want: Rhyperior, the Rhydon evolution, but I need about 70 candies
Current buddy: Togetic

RimWorld

RimWorld left early access and went live a while back this year.  Some people I read/know started playing it this month, which got me back to playing it a bit.  It is still an epic consumer of free time.  My usual loop tends to have me playing for a stretch, then some huge bad event hits and I save and go away for a while.  Then I come back later, clean up the mess, or the corpses, or both, and carry on.

World of Warcraft

My account hasn’t quite lapsed, so I keep thinking I’ll go play a bit.  I did log in to get the holiday present and achievement.  But other than that it is in limbo.

Coming Up

Happy new year I guess.  I’ll have to remember to put the right year on checks.

Of course, the first thing out of the gate every year here is a predictions post.  Look for my doom and gloom about 2019 tomorrow.  Also, some sort of MMO outlook for the year will likely show up as well next week.

The Steam Winter Sale will wrap up come Friday morning.  I’m sure there is a post in what I bought… if I end up buying anything.  So far I haven’t purchased anything for myself.  I did grab a title for my daughter however.

With the new year there will also likely be some news and forward looking statements from various studios about what they plan for the year.

In addition to all of that, I still have quite a few half done posts in the drafts folder to work on.  I shan’t fall off the face of the internet, at least not for lack of topics.

Otherwise it will be EVE Online and Lord of the Rings Online and Pokemon Go I suppose.

SuperData Says League of Legends is Back on Top, But WoW is Nowhere to be Seen

SuperData Research is out with their November 2019 charts just in time to take the holidays off, and this data set has some interesting changes.

SuperData Research Top 10 – November 2018

First, League of Legends, which has been having a down year, has returned to the top of the PC games list, the spot it has pretty much owned since SuperData started publishing this particular format.  So the top three are back in what we might consider their normal alignment.  Missing, however, is Fantasy Westward Journey Online II, which had been bouncing around between fourth and sixth place for months.

But the bigger mystery is what happened to World of Warcraft?  I have been posting this chart since December 2016 and WoW has been a permanent resident, even when it was split into East and West for a few random months in 2017.  WoW has been as high as second place and as low as eighth, usually hanging around one notch ahead of World of Tanks most of the time, but it has never fallen off the list.  Well, until now.

WoW was doing well on the chart recently, rolling in the money from the Battle for Azeroth box sales and then propping up its revenues a bit with a six month subscription deal that threw in a special mount.  You know all the faithful bought in on that.

But now those birds are coming home to roost.  The faithful won’t be spending subscription dollars again until around May 2019 while the Battle for Azeroth expansion remains a confused muddle.  A pretty expansion with a set of very solid leveling zones and an actual split experience for the Alliance and Horde, seems to have fallen apart due to ill considered ideas and half measure fixes.  And once you lose the rank and file, the game is stuck until it can do something new.

I expect that we may end up seeing WoW Classic launch sooner than expected in order to “save” the game, or at least its revenues.  If Blizz sticks to the summer launch, it will be in June.  But I wouldn’t be surprised to find it moved up to May or even April now that Activision is probably on the phone every day wanting to know what the hell is going on.

That big news aside, the rest of the list isn’t unexpected.  Fortnite rang in at fourth, followed by the debut of Battlefield VPlayerUnknown’s Battleground grabbed sixth while The Sims 4 came out of nowhere to hit the list at number seven.  Was there a new expansion there?  World of Tanks hung in at is oft repeated eighth position, sans its usual partner in WoW, while the on-again, off-again Valve pair of CS:GO and DOTA 2 took the bottom two spots once more.

On the console chart, the game everybody was talking about, Red Dead Redemption 2, tops the charts.  This month shows how driven by new titles the console market can be compared to the PC market, where the same old online titles linger for years.  Almost everything on the console chart is a fairly recent release save for Fortnite in fourth place and the ever present Grand Theft Auto V in eighth.

And then on the mobile end of the chart Pokemon Go has managed to take the top spot, beating out the usual leader Honour of Kings, pushing it into second place.  And an even older title, Candy Crush Saga managed third place.  And so it goes.

Other items from the report:

  • Battlefield V and Fallout 76 launches fail to meet franchise benchmarksWe estimate Battlefield V and Fallout 76 sold 1.9 million and 1.4 million digital units, respectively, across console and PC at launch. Both are down from Battlefield 1 and Fallout 4.
  • Ultimate Team continues to underperform. Total additional content spending in FIFA and Madden grew by 1% in November, compared to a 25% year-over-year increase last November.
  • Destiny 2′sForsaken” boost was short lived. We estimate additional content revenue for Destiny 2 dropped 63% year-over-year. Overall, engagement and monetization seem to have reverted back to the same levels last seen before the launch of the “Forsaken” DLC in September.
  • Rainbow Six shows signs of fatigue. Ubisoft’s popular FPS title has had a better-than-expected performance throughout most of 2018. However, additional content revenue declined 33% in November, the game’s biggest decline to date, and follows a decline in October as well. This points to some likely disruption from recent launches of other high-profile AAA shooters.

November in Review

The Site

This month I started putting links to posts here on Facebook manually.  I’m not sure why.  Probably because I still manually post them to the Blaugust Discord channel as well, and once I am doing that why not do another site?

My posts used to get posted to the Wilhelm Arcturus timeline on Facebook automatically.  Then Facebook blocked the automatic posting of links to timelines a few months back in an effort to look responsive to people claiming that the company was in some way responsible the results of the 2016 election.  Hiring a firm to promote George Soros conspiracy theories is fine it seems, but random individuals feeding their work into their own timeline is a threat to democracy.

Honestly, after writing that last sentence I am wondering again why I even have an account there.  I don’t believe they influenced the election at all, because in my experience most people make their decision first and then rationalize it after the fact with cherry-picked data.  (See Gevlon for an extreme example.)  But that doesn’t mean Facebook isn’t a loathsome company run by an ongoing PR nightmare of a CEO.  So I might not even be there tomorrow.  It isn’t like Facebook generates any significant traffic.  Posting links this month did increase traffic… actually doubled it… but double means about 60 referrals.  I get more than that when somebody popular (i.e. not me) shares one of my links there, so I am back to not being sure if it is worth the effort.

In other, less dramatic news, the blog hit another minor milestone, crossing the 5 million page view mark.  I think the last such milestone I noted was 1 million page views back in March 2010.  So 4 million since then.

Milestone of a sort

5 million page views is probably what a popular site gets in a day, if not an hour, but it seems like a big number for my little blog.

The site is also coming up on 5,000 posts.  So, on average, each post has over 1,000 page views.  In reality, most people land on the main URL and read from there or hit one of about 30 posts that have anywhere from 10K to 65K views.  About 10% of posts have 1,000 page views or more.

The visitors number on that graphic is a bit deceptive.  WordPress.com didn’t start counting visitors until the end of December 2012.  However, 2011 and 2012 were the peak years of the blog.  Since then popularity of the blog began to fall off in 2013, the visitors entry only represents a “past my prime” sort of number.

Still, April 13, 2013 remains the most popular day ever on the blog.  Looking at the post for that day, my theory about there being an inverse relationship between effort and popularity seems to be confirmed.

Finally, and perhaps unsurprisingly, posts related to Lord of the Rings Online saw a bit of a surge this month, as the most viewed posts section below indicates.

One Year Ago

It was BlizzCon.  Blizzard, while pretty much ignoring the Diablo franchise, did announce the next World of Warcraft expansion, Battle for Azeroth, as well as WoW Classic.  There was much discussion after BlizzCon wrapped up.  I brought up a list of things that would likely be different in WoW Classic compared to live.

Actually in WoW I was into Suramar and my class hall campaign, timewalking in Northrend, and picking up again with pet battles.  The WoW thirteenth anniversary event was timely as it gave a boost to faction gains, something I was working on to unlock flying.  Also, as predicted, I failed to get the headless horseman’s mount yet againThis is fine.

In EVE Online we were off on what would become a nearly year long deployment to the north of New Eden.  I was worried about these upcoming Alpha clone skill injectors.  CCP also had a screen shot contest.  And I did a write up about the Neocom II app for iOS and only got a few material facts wrong.

I was trying to get my copy of ZMud 7.21 up and working again.  This comes up every so often.

I had to get ZMud going so I could finish up my post about the Elemental Glades in TorilMUD.

EverQuest II became a teenager, turning 13.  For its birthday it got the Planes of Prophecy expansion.

In Minecraft I was touring our world looking at some of the epic structures.

There was some crazy talk out of EA.  And that was before the Star Wars: Battlefront II fiasco started to boil over, with Disney stepping in to check EA.

Pokemon UltraSun & UltraMoon launched, marking the end of new Pokemon titles for the Nintendo handheld line.

And a video on YouTube ended up prompting a long discussion about how much it costs to make a video game.

Five Years Ago

TorilMUD, measured through its lineage via Sojourn MUD, hit the 20 year mark.  So I was playing that before there was any sort of Warcraft.

Time was running out on Warhammer Online, but they were going to give people a last chance to see the place… for free.  A pity I couldn’t get my account to work.

There was a scathing quote of the day about what “social gaming” had come to mean.

The Tears of Veeshan expansion launched in EverQuest II while we said farewell to EverQuest: Macintosh Edition.  Meanwhile, EverQuest veteran Aradune was back in play talking about a new MMO he had planned.

As for SOE, they were also being called out for selling Founder’s Packs for EverQuest Next or Landmark or whatever.  I was also wondering about the alleged new combat might imply that latency was no longer an issue.

The Rubicon expansion for EVE Online went live, complete with lots of stats.  The update did not save us from the node crash at E-YJ8G.  Big fleet battles, with thousand of drones in play, were taxing the servers beyond their limits.  Meanwhile, there was the Long Guy Fawkes Day… another node crash, but only after 6 hours of crushing TiDi… and we were headed back to Curse again.

EVE Online community site EVE Bloggers found a new home at last.

BlizzCon rolled around and I was speculating about what they might announce.  The actual big news generated much excitement for WoW players with the Warlords of Draenor announcement, though few thought it would take a year for them to ship it.  There was a silly moment where they declared something impossible.

I was already back and binging on the WoW, but the rest of the instance group came back as well after the announcement… and we basically did what we should have done a few years back, we got out the old group and picked up where we left off.

I was dropping bombs in War Thunder.

I wondered why we couldn’t just turn off achievements.

There was also a moment of Apple II nostalgia.

I was having problems with the LOTRO patcher… again.

And, after having read Timothy Zahn’s Heir to the Empire at its 20th anniversary, I got around to reading the other two books in the series.  The title of that post is a spoiler.

Ten Years Ago

We were all excited about expansions.

For EverQuest II, there was The Shadow Odyssey that showed up around the four year anniversary and which gave us the bear mount.  If you bought retail you also got the pewter bear which went on to feature in so many Tipa cartoons and my own parody thereof.

In EVE Online, the Quantum Rise expansion was available, granting those of us in New Eden certificates, among other things.

While it wasn’t out yet, Turbine was warming people up for the Mines of Moria expansion for Lord of the Rings Online.  It sounded great.  It just took me forever to get there.  At least I got the T-shirt… erm… the cloak.

And then there was a little thing called Wrath of the Lich King.  Yeah, that.  Sort of a big deal for some, setting sales records at the time.

The instance group did its last Outland instance (well, the last one at level) and then began poking our noses into Northrend to start the grand tour of the new expansion.  We even got into the first instance.  We also took a shot at the Headless Horseman.  To this day I still don’t have his mount.

On the flip side, Warhammer Online passed from regular play rotation.  We left, never to return.

Finally, I was keeping the nostalgia ball rolling with a look back at how information used to be regarded back in the days of MUDs, a notable MUD NPC, hitting level cap in TorilMUD, a question about Anarchy Online, and a hazy recollection of a GEnie game called Stellar Warrior.

Twenty Years Ago

In a trifecta month, Half-Life, StarCraft: Brood War, and Starsiege: Tribes all launched.

Most Viewed Posts in November

  1. Who is My Middle-earth Main Anyway?
  2. Finding Evendim
  3. Crafting Again in Middle-earth
  4. LOTRO and the Legendary Server Idea
  5. How Many People Play EVE Online?
  6. Alamo teechs u 2 play DURID!
  7. Rumors of Future Daybreak Projects and the End of EverQuest
  8. Minecraft and the Search for a Warm Ocean
  9. Home From EVE Vegas 2018
  10. Burn Jita 2018 Aftermath
  11. Gamigo Buys then Guts Trion Worlds
  12. Why Fan Expectations for Blizzard are Hopeless

Search Terms of the Month

lotro anor server queue
[Don’t get me started]

lotro anor vs ithil population
[Going to say sun > moon]

blizzard stock
[ACTI, and it is down]

everquest 3?
[Nope]

apps people pay 99 cents for
[Crappy ones?]

arti kata1- a lot of gold for killing 2- the daily reward for watching 6000 videos is increased all in all that a day is offered 3- energy is not wasted 4- rapid level increase 5- increased inventory size to 2 billion)) 6- vip included 2
[I don’t even know how that gets you here]

EVE Online

Kind of a quiet month for me in New Eden.  We did have the Onslaught expansion and two Monthly Economic reports show up, so I didn’t lack for things to post about.  But I only went on a couple of fleet ops and, while I was resolved to run more Abyssal deadspace sites with my high sec alt, I never really got around to it.  Mostly I was tending skill queues and writing about the theoretical rather than the actual.

EverQuest II

My latest dalliance with EverQuest II seems to have come to an end.  I cannot jump between more than a couple of games.  I like to be able to focus and get into a game.  I enjoyed my time, but the game does have a rather jarring transition between content that interrupted what was otherwise a smooth run.  At least I spent a bunch of my Station Cash.  That should make Daybreak happy, or at least somebody in accounting.

Lord of the Rings Online

The LOTRO Legendary server was the flavor of the month for November.  Despite being bad at promoting it and reticent to declare an actual launch date… and the whole thing being rather shy on things to distinguish it from the normal live servers… it was quite a success.  After past optimism on the server front as Turbine, SSG went safe and stuck to a single server, opting to open a second only after the first was well and truly overrun with players.

Being back in Middle-earth has been fun, though that is easy to say when I am still in the midst of content I know and enjoy.  I might even make it to 50 before they unlock the Mines of Moria expansion.  But I have my doubts as to whether there is anything they can do to make anything after Moria fun.

Pokemon Go

This remains the one game my wife and I play together.  I just wish it would let you change teams, as she is Instinct and I am Mystic.  I would pay for a team change token.  But being on different teams hasn’t stopped us from going out to do research tasks and knock down gyms that are help by team Valor.

Level: 34 (+0)
Pokedex status: 371 (+8) caught, 391 (+16) seen
Pokemon I want: Rhyperior, the Rhydon evolution, but I need about 80 candies
Current buddy: Eevee, for the special research task

World of Warcraft

I did managed to hit level cap.  120 wasn’t all that hard, I just fell off the horse when distracted by other things.  I was a bit sullen at yet again being denied the Headless Horseman’s mount, but I did get on and do a bit for the WoW 14th anniversary event.  But by the time Pilgrim’s Bounty showed up I was heavily invested in LOTRO, so my time in Azeroth had tapered off quite a bit.

Coming Up

A new year is in the offing, which means those standard end-of-the-year posts.  There are predictions to review, highs and lows to chart, my January gaming plan to go over, and whatever else I write about every December.  Maybe I’ll pick my books of the year or examine what it was I played in 2018.

The usual holiday events will no doubt be in full force in games soon enough, along with a Steam Winter Sale.  Neither stirs much excitement in me at the moment.

EverQuest will get its 25th expansion next month.  I am sure that will be a moment of note.

And I will have wrapped up the TAGN FML league for a while.  I am going to take winter and spring off from that with a plan to return again for another summer blockbuster season.

As for play time, it seems likely that the LOTRO Legendary server thing will keep my attention.  I am currently working on how to make a LOTROmon joke as a post because, not only do your characters never die (they merely lose morale and are defeated, which seems akin to how Pokemon faint), but the servers are named Anor and Ithil, Sindarin for sun and moon, which were the names of the last real Pokemon games from Nintendo and Game Freak.  I think if I could find a sleeping Snorlax analogy I’d be set.

SuperData Research Shows WoW Slipping Further and LoL Still in Second

SuperData Research released their October 2018 charts just before the US Thanksgiving Holiday.

SuperData Research Top 10 – October 2018

On the PC end of the chart there seems to have been a new status quo reached for the top four, with League of Legends continuing to run in second place after a long, long stretch in first.  Proof, I suppose, that no game is king forever.

Fortnite popped up to fifth place in October, ahead of the new Call of Duty: Black Ops III.  That left World of Warcraft down in seventh, where it tends to live when there isn’t an expansion to sell.  You may doubt WoW, but being able to hang in seventh with nothing new to sell it still a decent trick.

The rest of the list is rounded out by PUBG, World of Tanks, and another new title, Assassin’s Creed Odyssey.

On the console chart Call of Duty: Black Ops III grabbed the top spot for October, ahead of the much talked about Red Dead Redemption 2. Fortnite stayed in the top half of the chart, grabbing third spot while FIFA 19, new to the September chart dropped back to fourth.

Assassin’s Creed Odyssey debuted at fifth spot, while NBA 2K19 sank to sixth and Marvel’s Spider-Man, the number two in September, dropped to seventh.  Then, proving that two titles from the same franchise can hold spots on the chart, FIFA 18 and Call of Duty: WWII held on in eight and ninth while Forza Horizon 4 grabbed tenth.

The number one title from September, Destiny 2, fell completely off the list for October.  Also gone missing was Grand Theft Auto V.  The 2013 title had been holding strong on the list for ages, occasionally taking the top spot.

At the mobile end Honour Kings maintained its hold on the top spot, but Pokemon Go showed its strength as made it into second position, up one slot from last month, getting ahead of QQ Speed. Likewise, Candy Crush Saga didn’t just hold on but moved from eighth to fourth spot in October.

Other items from the report:

  • Gamers spent over $1B on console full game downloads for the first month ever
  • Call of Duty: Black Ops IIII sets a new high mark for console digital units. We estimate Black Ops IIII sold an estimated 4.2 million units in October on consoles, a new single month record for digital console sales. PC sales also grew significantly year-over-year, but still represent a small minority of the user base.
  • Grand Theft Auto V begins the holiday quarter on a low note. GTA V Online revenue in October showed a double digit decline both month-over-month and year-over-year. This marks the lowest earning month for GTA V in over two years and points to a tough road ahead as Red Dead Redemption 2 ramps up.
  • Red Dead Redemption 2 sells 4 million digital units in less than a week. Roughly 67% of the units were purchased on PS4. Based on initial sell-through, we expect RDR2 to have the strongest ever quarter of digital console sales.
  • Overwatch’s disappointing run continues. Overwatch microtransaction revenue in October was up from September due to the Halloween update but down 20% from last year. This now makes it five consecutive months of year-over-year declines for Overwatch, which had previously shown consistent growth since launch.
  • Fortnite rebounds but loses top console spot to AAA releases. Fortnite revenue was up sequentially, and more than 20x what it made last October. This follows back-to-back months of sequential declines, although Fortnite is still off from its peak in July.

October in Review

The Site

Happy Halloween.

A happy kitty pumpkin I carved… a long time ago actually

The strange traffic patterns here continued here for the fourth straight month and I am at a loss to explain it.  It is unusual for no posts from the current month to make the list, much less four times in a row.  And while a few posts on the list make some sense, you have to get down to 25th place before you hit a post from October. (Gamigo Buys then Guts Trion World, which was popular and linked elsewhere is in position 25.)

I cannot tell where some of this is coming from as the referrers count is much lower than the total visitors or page views, though that is not unusual.  Some sites just don’t show up in that list for various reasons, including Massively OP.  I can see the traffic hitting those pages in the Flag Counter reports, and it is from all over the US on Windows, iOS, and Mac OS, so it isn’t just one guy hitting refresh.  So I just don’t know.

Meanwhile, WordPress.com continues with its ever encroaching ad placement.  You won’t see it here, as I am on a yearly plan that turns ads off, but if I hit other WP.com sites with a browser that doesn’t have Ad Block of some sort (which I have to have for work), I end up seeing more and more ads.  The latest is an add that drops down from the top of the page to obscure what you’re reading.

Fill in the gap between the top and the other ads

This is one of those things that makes me shake my head.  Ad blockers were not created because people don’t want to support online content, they were created because the ads grew obnoxious enough for people to look for a way to block them.

And then there was this beauty.  I took a look at my other site using Chrome on my iPad, where there is no ad block extension, to use a link from the sidebar and had my whole session hijacked by an ad.

WP.com lets ads take over your browser session

I love those faked comments at the bottom from two and three years ago.  And this ad led into another and another.  I couldn’t get back to my other site.

And so WP.com has inadvertently joined in on promoting ad blockers by becoming an ad shitshow.  Well done.  I could not recommend WP.com as a platform it you plan to blog.  Go make a Blogger account for that, and make sure you have an ad blocker if you visit a WordPress.com site.

One Year Ago

I wrote about how we used to yell and sell in Waterdeep back in TorilMUD, which predates that auction house stuff we have today.

RimWorld was eating up a bunch of my gaming time.

The then still in early access H1Z1 had King of the Kill removed from its name, reverting back to just H1Z1.  This was due to as-yet-still-unrealized plans by Daybreak to bring the game to China where they couldn’t have “kill” in the name.  They have since changed their mind and renamed the game again.  It is now H1Z1: Battle Royale, or maybe Z1 Battle Royale.  It is honestly hard to tell/care at this point.  All I know is it will probably have another new name before this gets to the “Five Years Ago” section in 2022.

In New Eden I had finished up my time with the Warzone Extraction event.  I also remapped my attributes, something that affects the learning rates of skill.  You don’t do that lightly as you’re stuck with the remap for a year.  I also went and rounded up data cores.  I should probably do that again.  It has been a year.

I was headed to EVE Vegas and wrote up my report when I returned.

The Reavers SIG turned three years old.

In space we went out to Aridia to clean up the neighborhood.

As the month headed towards its end CCP released the Lifeblood expansion for EVE Online which changed moon mining, upgraded The Agency, and added a bunch of PvE content.  There was also a joke about lighting farts to be made.

However, following EVE Vegas, where VR was heavily emphasized, and the Lifeblood expansion, CCP had a round of layoffs and effectively stopped developing for VR.  Among teams hit hard was the community team.

I hit level 30 in Pokemon Go.

And I returned to World of Warcraft, having taken a break.  I once again failed to get the headless horseman’s mount.  And I was wondering if Blizzard would announce the next WoW expansion at BlizzCon.  It seemed pretty likely.

Five Years Ago

EverQuest: Mactinosh Edition was slated to shut down after a ten year run.  Meanwhile, EverQuest Live launched Call of the Forsaken, the game’s 20th expansion.  The Fippy Darkpaw server made it to The Buried Sea expansion.  And in EverQuest II, insta-level characters were set to become a thing.

Also, Daybreak got DC Universe Online onto the PlayStation 4 where it reportedly continues to do quite well.

With the release of Pokemon X & Y, which required upgrading to Nintendo 3DS hardware, I was saying farewell to the series.  Little did I know I would be pulled back in a few months down the road.

As part of some NBI event I attempted to recount all the guilds I had joined over the years.

Somebody was attempting to remake the old Kesmai game Stellar Emperor.

Path of Exile finished up beta and was officially live.

After a post-F2P boom, Trion went back to paring down the number of servers for Rift while its servers in China were shut down completely.

The instance group was still running Foundry modules in Neverwinter.

I was trying out War Thunder.  After failing to get through the tutorial for World of Warplanes, I opted for its competitor, which seems better suited for the inept like me.  I was able to get out there and be a target for other players while bombing at least.

In New Eden our gate camp deployment to the Curse region was wrapping up almost as soon as it started.  It felt like we had just snuck in.  It was time to go home to the quiet of Deklein for a while and wait for the Rubicon expansion.  While there I finally bought my first capital ship, an Archon carrier.  It went for its first jump and then stayed docked for almost a year.  Of course, I found out I had a lot of stuff sitting in hangars around New Eden.  Nine million things, to put a number to it.  And CCP was setting up classes for new players… which was great if you lived in the European time zone.

I was pondering the “journey vs. destination” question with MMOs while feeling a bit wistful that World of Warcraft holidays were not offering much new.

Marc Pinkus, founder of Zynga, declared he was bored of games.

And we finally ditched AT&T DSL for Comcast cable-modem internet, resolving the bandwidth sharing problems at our house.

Ten Years Ago

In one of the worst kept secrets in video game development it was announced that BioWare’s MMO project was in fact Star Wars: The Old Republic.  Their subscription goals were, of course, quite modest.

I celebrated my 15 years of playing Sojourn/TorilMUD with the first in a series of posts.  Nostalgia FTW!  And I guess that makes this the 25 year mark.  My, how time flies!  I probably need a post about that.

And speaking of Nostalgia, Tipa was out looking for EverQuest blogs.  I’m not sure any were discovered.  EverQuest itself launched its fifteenth expansion, Seeds of Destruction, which brought NPC mercenaries to the game to assist players.

The instance group formed up a guild and was running in Warhammer Online.  We had our best night and our worst night, plus a few that were somewhere in between.  All in all though, things were not as exciting as we had hoped.

Mythic was trying out incentives to get better server balance while starting to talk about new stuff coming soon.  Not a word about the quest log however.

In EVE Online Potshot, Gaff, and I were playing with fleets and I was flying a shiny new ship.  Also the EVE Blog Pack was defined.

Finally, I stared logging into World of Warcraft again to get things lined up for the upcoming Wrath of the Lich King expansion.  I managed to survive through the controversial scourge event and was intrigued by the shiny new achievements.

Fifteen Years Ago

A shooter named Call of Duty launched.  Now Activision’s annual revenue pretty much depends on shipping a sequel to it.

Lineage II launched as well.  The successor to the original Lineage, which was in last month’s post celebrating its 20th anniversary, it had the usual problem of MMORPG sequels in never living up to the success of the original.

Twenty Years Ago

The Rise of Rome expansion came out for Age of Empires.

Thirty Years Ago

The Sega MegaDrive launched in Japan.  Mentioned mostly because I ended up with a Sega Genesis, the name used in the US, a few years later.

Forty Years Ago

Really, am I going back that far now?  Yes I am!  Back in October of 1978 Space Invaders arrived in North America.  I posted about that event.  It was a big deal back in the day.

Most Viewed Posts in October

  1. Burn Jita 2018 Aftermath
  2. Honest Game Trailers – Animal Crossing
  3. Burn Jita Back for 2018
  4. Rift Prime Time
  5. SuperData and the Rise of Fortnite
  6. February in Review
  7. Spring Movie League – Cats and Birds and Bruce
  8. Do You Wear the Mask or does the Mask Wear You?
  9. Rumors of Future Daybreak Projects and the End of EverQuest
  10. H1Z1 – Going Live in Time to be a Zombie
  11. Extra Credits – Picking at the Lockbox Thing Some More
  12. How Many People Play EVE Online?

Search Terms of the Month

seagels stop it now
[It is spelled “Seagal” and he’s just the cook]

what game has more people playing everquest 1 or everquest 2 in 2018?
[The original by all reports]

sylvana windrunner rule 34 animated
[Really?]

epic journeys and random encounters (world of warcraft) hentai
[I was with you until that last word]

china gay 3d game pc
[The state probably won’t okay that]

EVE Online

The Pearl Abyss acquisition of CCP was finalized and there was EVE Vegas.  While the latter brought news of the future, my time in game was actually pretty low key.  I did get my one kill mail in for the month as I joined in on shooting one of Pandemic Horde’s high sec structures.  Otherwise I spent some time with the Crimson Harvest event and that was about it.

It has been a bit of a tough month on third party sites.  First Total EVE went down due to a problem with their provider.  Then EVE Files which, among other things, hosts the null sec influence maps, had a RAID failure and went down, taking with it a lot of New Eden history.  The influence maps are created elsewhere, but have been publicly archived on EVE Files.  There are backups, and Chribba started moving some of the videos stored there to YouTube, but how this will work out is unclear.  And then there was a scare with the DOTLAN infrastructure earlier in the month.  The EVE Online ecosystem is fragile and getting more so as it ages. [Total EVE is back up.]

And then there was the Monthly Economic Report for September, which failed to materialize this month.  I don’t know if that is over as a thing, but this is the first time CCP has missed a month since they got serious about it over two years ago.

EverQuest II

I made my way to level 100 at last, though that doesn’t seem like much of an achievement when I tell you I started at level 96.  But that leaves out the real adventure of returning to the game, which is simply figuring out where to go.  Anyway, I paused for a bit at level 100 to do some of the Halloween event stuff.  That was probably to stave off deciding on which path to choose now that I am at 100.  This is never easy.

Pokemon Go

I made my first “Best Friend” in Pokemon Go.  It happened to be my wife, so true in game as in the real world.  It turn out that making a best friend yields quite a good chunk of experience.  Here is what you get by levels of friendship:

  • Good Friends – 3,000 xp
  • Great Friends – 10,000 xp
  • Ultra Friends – 50,000 xp
  • Best Friends – 100,000 xp

I was about 40K shy of level when the best friend event happened, which pushed me right into level 34.  Still a long way to go to level 40, but I have some more friends on my list to help me along as our friendships level up.  You do need to send 90 gifts to get to the best friend level, and my current problem is always running out.  I need Pokestops to be more reliable at dispensing gifts.

There was also the introduction of 4th generation into the game, which gave us all new Pokemon to catch.  That helped boost my Pokedex count.

Level: 34 (+1)
Pokedex status: 363 (+24) caught, 375 (+18) seen
Pokemon I want: Dragonite… pretty much no progress on this
Current buddy: Wailmer… past 330 candies now

World of Warcraft

Sort of stopped playing WoW it seems.  This is me being me.  At some intellectual level I want to finish up the Kul Tiras campaign and get my main to level 120, but somewhere deep within me is the bit that gets me to log in and play, and that bit isn’t having it.  Oh well.  This seems to be following my usual pattern of diving into a new WoW expansion, playing for a bit, then going away for six months or so until the issues are settled.

Hallow’s End did get me logging back in some, but the mount of the Headless Horseman still eludes me.  While waiting for the queue to pop my main hit level 118.  Who is the slowest to level now, eh?

Coming Up

BlizzCon is the day after tomorrow.  Those at the event or watching from home with the Virtual Ticket don’t get a cute pet or mount in WoW this year.  Instead it will be a chance to try WoW Classic.  The Barrens and Westfall will be available to download and play.  I expect this to be examined in minute detail and the topic of articles and blog posts for at least a week afterwards.

There was word that we might get the LOTRO legendary server on November 6th, but there is no official announcement that I have seen.  And the LOTRO Twitter account later denied everything.  It would be nice if there was a date front page, center on the LOTRO web site.  The problematic nature of this server aside, SSG failing to do a decent promotional run up to its open… which, again, would be well served by something like a big count down timer to build up some excitement… is just typical of how the game has been handled for over a decade.  There is a quote from Tolkien that I can’t find at the moment, about the race of man failing to live up to its potential that seems to fit very well to LOTRO as well.

There will also be the new expansion for EverQuest II coming on the 13th.  I’m still too far back to worry about buying that, but it will unlock some new content and more crazy stat boosts.

And then the word is that WildStar will be shut down by the end of the month, so it is your last chance to take a look… before somebody gets an emulator project off the ground.

Finally, Daylight Savings Time ends in the US… for locations in the US that observe the change… this coming weekend.  It will be slightly less dark when I drive to work now.